Files
Andrew6810 60ef8a38af init
2022-10-21 07:09:01 -07:00

122 lines
3.8 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local DT = E:GetModule("DataTexts")
--Lua functions
local select = select
local abs = math.abs
local format, join = string.format, string.join
--WoW API / Variables
local GetBlockChance = GetBlockChance
local GetBonusBarOffset = GetBonusBarOffset
local GetDodgeChance = GetDodgeChance
local GetInventoryItemID = GetInventoryItemID
local GetInventorySlotInfo = GetInventorySlotInfo
local GetItemInfo = GetItemInfo
local GetParryChance = GetParryChance
local UnitLevel = UnitLevel
local BLOCK_CHANCE = BLOCK_CHANCE
local BOSS = BOSS
local DEFENSE = DEFENSE
local DODGE_CHANCE = DODGE_CHANCE
local PARRY_CHANCE = PARRY_CHANCE
local displayString = ""
local chanceString = "%.2f%%"
local chanceString2 = "+%.2f%%"
local AVD_DECAY_RATE = 0.2
local targetlvl, playerlvl
local baseMissChance, levelDifference, dodge, parry, block, avoidance, unhittable
local lastPanel
local function IsWearingShield()
local slotID = GetInventorySlotInfo("SecondaryHandSlot")
local itemID = GetInventoryItemID("player", slotID)
if itemID then
return select(9, GetItemInfo(itemID))
end
end
local function OnEvent(self)
targetlvl, playerlvl = UnitLevel("target"), E.mylevel
baseMissChance = E.myrace == "NightElf" and 7 or 5
if targetlvl == -1 then
levelDifference = 3
elseif targetlvl > playerlvl then
levelDifference = (targetlvl - playerlvl)
elseif targetlvl < playerlvl and targetlvl > 0 then
levelDifference = (targetlvl - playerlvl)
else
levelDifference = 0
end
if levelDifference >= 0 then
dodge = (GetDodgeChance() - levelDifference * AVD_DECAY_RATE)
parry = (GetParryChance() - levelDifference * AVD_DECAY_RATE)
block = (GetBlockChance() - levelDifference * AVD_DECAY_RATE)
baseMissChance = (baseMissChance - levelDifference * AVD_DECAY_RATE)
else
dodge = (GetDodgeChance() + abs(levelDifference * AVD_DECAY_RATE))
parry = (GetParryChance() + abs(levelDifference * AVD_DECAY_RATE))
block = (GetBlockChance() + abs(levelDifference * AVD_DECAY_RATE))
baseMissChance = (baseMissChance+ abs(levelDifference * AVD_DECAY_RATE))
end
if dodge <= 0 then dodge = 0 end
if parry <= 0 then parry = 0 end
if block <= 0 then block = 0 end
if GetBonusBarOffset() == 3 then
parry = 0
end
if IsWearingShield() ~= "INVTYPE_SHIELD" then
block = 0
end
avoidance = (dodge + parry + block + baseMissChance)
unhittable = avoidance - 102.4
self.text:SetFormattedText(displayString, avoidance)
lastPanel = self
end
local function OnEnter(self)
DT:SetupTooltip(self)
if targetlvl > 1 then
DT.tooltip:AddDoubleLine(L["Avoidance Breakdown"], join("", " (", L["lvl"], " ", targetlvl, ")"))
elseif targetlvl == -1 then
DT.tooltip:AddDoubleLine(L["Avoidance Breakdown"], join("", " (", BOSS, ")"))
else
DT.tooltip:AddDoubleLine(L["Avoidance Breakdown"], join("", " (", L["lvl"], " ", playerlvl, ")"))
end
DT.tooltip:AddLine(" ")
DT.tooltip:AddDoubleLine(DODGE_CHANCE, format(chanceString, dodge), 1, 1, 1)
DT.tooltip:AddDoubleLine(PARRY_CHANCE, format(chanceString, parry), 1, 1, 1)
DT.tooltip:AddDoubleLine(BLOCK_CHANCE, format(chanceString, block), 1, 1, 1)
DT.tooltip:AddDoubleLine(L["Miss Chance"], format(chanceString, baseMissChance), 1, 1, 1)
DT.tooltip:AddLine(" ")
if unhittable > 0 then
DT.tooltip:AddDoubleLine(L["Unhittable:"], format(chanceString2, unhittable), 1, 1, 1, 0, 1, 0)
else
DT.tooltip:AddDoubleLine(L["Unhittable:"], format(chanceString, unhittable), 1, 1, 1, 1, 0, 0)
end
DT.tooltip:Show()
end
local function ValueColorUpdate(hex)
displayString = join("", DEFENSE, ": ", hex, "%.2f%%|r")
if lastPanel ~= nil then
OnEvent(lastPanel)
end
end
E.valueColorUpdateFuncs[ValueColorUpdate] = true
DT:RegisterDatatext("Avoidance", {"COMBAT_RATING_UPDATE", "PLAYER_TARGET_CHANGED"}, OnEvent, nil, nil, OnEnter, nil, L["Avoidance Breakdown"])