364 lines
11 KiB
Lua
364 lines
11 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local LSM = E.Libs.LSM
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local NP = E:GetModule('NamePlates')
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--Lua functions
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local _G = _G
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local unpack, type, select, getmetatable, assert = unpack, type, select, getmetatable, assert
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local backdropr, backdropg, backdropb, backdropa, borderr, borderg, borderb = 0, 0, 0, 1, 0, 0, 0
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local function GetTemplate(template, isUnitFrameElement)
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backdropa = 1
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if template == "ClassColor" then
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local color = E.media.herocolor
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borderr, borderg, borderb = color.r, color.g, color.b
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backdropr, backdropg, backdropb = unpack(E.media.backdropcolor)
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elseif template == "Transparent" then
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borderr, borderg, borderb = unpack(isUnitFrameElement and E.media.unitframeBorderColor or E.media.bordercolor)
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backdropr, backdropg, backdropb, backdropa = unpack(E.media.backdropfadecolor)
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else
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borderr, borderg, borderb = unpack(isUnitFrameElement and E.media.unitframeBorderColor or E.media.bordercolor)
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backdropr, backdropg, backdropb = unpack(E.media.backdropcolor)
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end
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end
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local function Size(frame, width, height)
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assert(width)
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frame:SetSize(E:Scale(width), E:Scale(height or width))
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end
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local function Width(frame, width)
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assert(width)
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frame:SetWidth(E:Scale(width))
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end
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local function Height(frame, height)
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assert(height)
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frame:SetHeight(E:Scale(height))
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end
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local function Point(obj, arg1, arg2, arg3, arg4, arg5)
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if arg2 == nil then arg2 = obj:GetParent() end
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if type(arg2) == "number" then arg2 = E:Scale(arg2) end
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if type(arg3) == "number" then arg3 = E:Scale(arg3) end
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if type(arg4) == "number" then arg4 = E:Scale(arg4) end
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if type(arg5) == "number" then arg5 = E:Scale(arg5) end
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obj:SetPoint(arg1, arg2, arg3, arg4, arg5)
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end
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local function SetOutside(obj, anchor, xOffset, yOffset, anchor2)
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xOffset = xOffset or E.Border
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yOffset = yOffset or E.Border
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anchor = anchor or obj:GetParent()
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assert(anchor)
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if obj:GetPoint() then
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obj:ClearAllPoints()
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end
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obj:Point("TOPLEFT", anchor, "TOPLEFT", -xOffset, yOffset)
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obj:Point("BOTTOMRIGHT", anchor2 or anchor, "BOTTOMRIGHT", xOffset, -yOffset)
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end
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local function SetInside(obj, anchor, xOffset, yOffset, anchor2)
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xOffset = xOffset or E.Border
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yOffset = yOffset or E.Border
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anchor = anchor or obj:GetParent()
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assert(anchor)
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if obj:GetPoint() then
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obj:ClearAllPoints()
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end
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obj:Point("TOPLEFT", anchor, "TOPLEFT", xOffset, -yOffset)
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obj:Point("BOTTOMRIGHT", anchor2 or anchor, "BOTTOMRIGHT", -xOffset, yOffset)
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end
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local function SetTemplate(frame, template, glossTex, ignoreUpdates, forcePixelMode, isUnitFrameElement, isNamePlateElement)
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GetTemplate(template, isUnitFrameElement)
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frame.template = template or "Default"
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if glossTex then frame.glossTex = glossTex end
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if ignoreUpdates then frame.ignoreUpdates = ignoreUpdates end
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if forcePixelMode then frame.forcePixelMode = forcePixelMode end
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if isUnitFrameElement then frame.isUnitFrameElement = isUnitFrameElement end
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frame.isNamePlateElement = isNamePlateElement
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local bgFile = glossTex and E.media.glossTex or E.media.blankTex
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if isNamePlateElement then
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local bg = frame:CreateTexture(nil, "BACKGROUND")
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bg:SetAllPoints()
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GetTemplate(template, isUnitFrameElement)
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--bg:SetTexture(bgFile)
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bg:SetTexture(backdropr, backdropg, backdropb, backdropa)
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if not frame.ignoreUpdates then
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if frame.isUnitFrameElement then
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E.unitFrameElements[frame] = true
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else
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E.frames[frame] = true
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end
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end
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return
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elseif template ~= "NoBackdrop" then
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frame:SetBackdrop({
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bgFile = bgFile,
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edgeFile = E.media.blankTex,
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tile = false, tileSize = 0, edgeSize = E.mult,
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insets = {left = 0, right = 0, top = 0, bottom = 0}
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})
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frame:SetBackdropColor(backdropr, backdropg, backdropb, backdropa)
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local notPixelMode = not isUnitFrameElement and not isNamePlateElement and not E.PixelMode
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if notPixelMode and not frame.forcePixelMode then
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if not frame.iborder then
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local border = CreateFrame("Frame", nil, frame)
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border:SetInside(frame, E.mult, E.mult)
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border:SetBackdrop({
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edgeFile = E.media.blankTex,
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edgeSize = E.mult,
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insets = {left = -E.mult, right = -E.mult, top = -E.mult, bottom = -E.mult}
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})
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border:SetBackdropBorderColor(0, 0, 0, 1)
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frame.iborder = border
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end
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if not frame.oborder then
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local border = CreateFrame("Frame", nil, frame)
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border:SetOutside(frame, E.mult, E.mult)
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border:SetFrameLevel(frame:GetFrameLevel() + 1)
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border:SetBackdrop({
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edgeFile = E.media.blankTex,
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edgeSize = E.mult,
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insets = {left = E.mult, right = E.mult, top = E.mult, bottom = E.mult}
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})
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border:SetBackdropBorderColor(0, 0, 0, 1)
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frame.oborder = border
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end
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end
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else
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frame:SetBackdrop(nil)
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end
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frame:SetBackdropBorderColor(borderr, borderg, borderb)
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if not frame.ignoreUpdates then
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if frame.isUnitFrameElement then
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E.unitFrameElements[frame] = true
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else
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E.frames[frame] = true
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end
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end
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end
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local function CreateBackdrop(frame, template, glossTex, ignoreUpdates, forcePixelMode, isUnitFrameElement, isNamePlateElement)
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if not template then template = "Default" end
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local parent = (frame.IsObjectType and frame:IsObjectType("Texture") and frame:GetParent()) or frame
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local backdrop = frame.backdrop or CreateFrame("Frame", nil, parent)
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if not frame.backdrop then frame.backdrop = backdrop end
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if frame.forcePixelMode or forcePixelMode then
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backdrop:SetOutside(frame, E.mult, E.mult)
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else
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local border = isNamePlateElement and NP.BORDER or nil
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backdrop:SetOutside(frame, border, border)
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end
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backdrop:SetTemplate(template, glossTex, ignoreUpdates, forcePixelMode, isUnitFrameElement, isNamePlateElement)
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local frameLevel = parent.GetFrameLevel and parent:GetFrameLevel()
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local frameLevelMinusOne = frameLevel and (frameLevel - 1)
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if frameLevelMinusOne and (frameLevelMinusOne >= 0) then
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backdrop:SetFrameLevel(frameLevelMinusOne)
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else
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backdrop:SetFrameLevel(0)
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end
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end
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local function CreateShadow(frame, size)
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if frame.shadow then return end
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backdropr, backdropg, backdropb, borderr, borderg, borderb = 0, 0, 0, 0, 0, 0
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local shadow = CreateFrame("Frame", nil, frame)
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shadow:SetFrameLevel(1)
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shadow:SetFrameStrata(frame:GetFrameStrata())
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shadow:SetOutside(frame, size or 3, size or 3)
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shadow:SetBackdrop({edgeFile = LSM:Fetch("border", "ElvUI GlowBorder"), edgeSize = E:Scale(size or 3)})
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shadow:SetBackdropColor(backdropr, backdropg, backdropb, 0)
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shadow:SetBackdropBorderColor(borderr, borderg, borderb, 0.9)
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frame.shadow = shadow
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end
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local function Kill(object)
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if object.UnregisterAllEvents then
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object:UnregisterAllEvents()
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object:SetParent(E.HiddenFrame)
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else
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object.Show = object.Hide
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end
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object:Hide()
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end
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local function StripTextures(object, kill, alpha)
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if object:IsObjectType("Texture") then
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if kill then
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object:Kill()
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elseif alpha then
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object:SetAlpha(0)
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else
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object:SetTexture()
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end
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else
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if object.GetNumRegions then
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for i = 1, object:GetNumRegions() do
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local region = select(i, object:GetRegions())
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if region and region.IsObjectType and region:IsObjectType("Texture") then
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if kill then
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region:Kill()
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elseif alpha then
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region:SetAlpha(0)
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else
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region:SetTexture()
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end
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end
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end
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end
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end
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end
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local function FontTemplate(fs, font, fontSize, fontStyle)
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fs.font = font
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fs.fontSize = fontSize
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fs.fontStyle = fontStyle
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font = font or LSM:Fetch("font", E.db.general.font)
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fontSize = fontSize or E.db.general.fontSize
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fontStyle = fontStyle or E.db.general.fontStyle
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if fontStyle == "OUTLINE" and E.db.general.font == "Homespun" and (fontSize > 10 and not fs.fontSize) then
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fontSize, fontStyle = 10, "MONOCHROMEOUTLINE"
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end
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fs:SetFont(font, fontSize, fontStyle)
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if fontStyle == "NONE" then
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local s = E.mult or 1
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fs:SetShadowOffset(s, -s/2)
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fs:SetShadowColor(0, 0, 0, 1)
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else
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fs:SetShadowOffset(0, 0)
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fs:SetShadowColor(0, 0, 0, 0)
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end
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E.texts[fs] = true
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end
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local function StyleButton(button, noHover, noPushed, noChecked)
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if button.SetHighlightTexture and not button.hover and not noHover then
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local hover = button:CreateTexture()
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hover:SetInside()
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hover:SetTexture(1, 1, 1, 0.3)
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button:SetHighlightTexture(hover)
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button.hover = hover
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end
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if button.SetPushedTexture and not button.pushed and not noPushed then
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local pushed = button:CreateTexture()
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pushed:SetInside()
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pushed:SetTexture(0.9, 0.8, 0.1, 0.3)
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button:SetPushedTexture(pushed)
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button.pushed = pushed
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end
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if button.SetCheckedTexture and not button.checked and not noChecked then
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local checked = button:CreateTexture()
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checked:SetInside()
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checked:SetTexture(1, 1, 1, 0.3)
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button:SetCheckedTexture(checked)
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button.checked = checked
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end
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local name = button.GetName and button:GetName()
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local cooldown = name and _G[name.."Cooldown"]
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if cooldown then
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cooldown:ClearAllPoints()
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cooldown:SetInside()
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end
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end
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local CreateCloseButton
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do
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local CloseButtonOnClick = function(btn) btn:GetParent():Hide() end
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local CloseButtonOnEnter = function(btn) if btn.Texture then btn.Texture:SetVertexColor(unpack(E.media.rgbvaluecolor)) end end
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local CloseButtonOnLeave = function(btn) if btn.Texture then btn.Texture:SetVertexColor(1, 1, 1) end end
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CreateCloseButton = function(frame, size, offset, texture, backdrop)
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if frame.CloseButton then return end
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local CloseButton = CreateFrame("Button", nil, frame)
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CloseButton:Size(size or 16)
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CloseButton:Point("TOPRIGHT", offset or -6, offset or -6)
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if backdrop then CloseButton:CreateBackdrop(nil, true) end
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CloseButton.Texture = CloseButton:CreateTexture(nil, "OVERLAY")
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CloseButton.Texture:SetAllPoints()
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CloseButton.Texture:SetTexture(texture or E.Media.Textures.Close)
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CloseButton:SetScript("OnClick", CloseButtonOnClick)
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CloseButton:SetScript("OnEnter", CloseButtonOnEnter)
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CloseButton:SetScript("OnLeave", CloseButtonOnLeave)
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frame.CloseButton = CloseButton
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end
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end
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local function GetNamedChild(frame, childName, index)
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local name = frame and frame.GetName and frame:GetName()
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if not name or not childName then return nil end
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return _G[name..childName..(index or "")]
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end
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local function addapi(object)
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local mt = getmetatable(object).__index
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if not object.Size then mt.Size = Size end
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if not object.Point then mt.Point = Point end
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if not object.SetOutside then mt.SetOutside = SetOutside end
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if not object.SetInside then mt.SetInside = SetInside end
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if not object.SetTemplate then mt.SetTemplate = SetTemplate end
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if not object.CreateBackdrop then mt.CreateBackdrop = CreateBackdrop end
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if not object.CreateShadow then mt.CreateShadow = CreateShadow end
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if not object.Kill then mt.Kill = Kill end
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if not object.Width then mt.Width = Width end
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if not object.Height then mt.Height = Height end
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if not object.FontTemplate then mt.FontTemplate = FontTemplate end
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if not object.StripTextures then mt.StripTextures = StripTextures end
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if not object.StyleButton then mt.StyleButton = StyleButton end
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if not object.CreateCloseButton then mt.CreateCloseButton = CreateCloseButton end
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if not object.GetNamedChild then mt.GetNamedChild = GetNamedChild end
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end
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local handled = {["Frame"] = true}
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local object = CreateFrame("Frame")
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addapi(object)
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addapi(object:CreateTexture())
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addapi(object:CreateFontString())
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object = EnumerateFrames()
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while object do
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if not handled[object:GetObjectType()] then
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addapi(object)
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handled[object:GetObjectType()] = true
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end
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object = EnumerateFrames(object)
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end
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--Add API to `CreateFont` objects without actually creating one
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addapi(GameFontNormal) |