208 lines
8.9 KiB
Lua
208 lines
8.9 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local Skins = E:GetModule("Skins")
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--Lua functions
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local GetAddOnInfo = GetAddOnInfo
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local GetCurrentResolution = GetCurrentResolution
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local GetCVar = GetCVar
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local GetLocale = GetLocale
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local GetNumAddOns = GetNumAddOns
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local GetRealZoneText = GetRealZoneText
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local GetScreenResolutions = GetScreenResolutions
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local function AreOtherAddOnsEnabled()
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local name, loadable, reason, _
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for i = 1, GetNumAddOns() do
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name, _, _, loadable, reason = GetAddOnInfo(i)
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if (name ~= "ElvUI" and name ~= "ElvUI_OptionsUI") and (loadable or (not loadable and reason == "DEMAND_LOADED")) then --Loaded or load on demand
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return "Yes"
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end
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end
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return "No"
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end
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local function GetDisplayMode()
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local window, maximize = GetCVar("gxWindow"), GetCVar("gxMaximize")
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local displayMode
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if window == "1" then
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if maximize == "1" then
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displayMode = "Windowed (Fullscreen)"
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else
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displayMode = "Windowed"
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end
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else
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displayMode = "Fullscreen"
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end
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return displayMode
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end
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local function GetResolution()
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return (({GetScreenResolutions()})[GetCurrentResolution()] or GetCVar("gxWindowedResolution"))
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end
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function E:CreateStatusFrame()
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local function CreateSection(width, height, parent, anchor1, anchorTo, anchor2, yOffset)
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local section = CreateFrame("Frame", nil, parent)
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section:Size(width, height)
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section:Point(anchor1, anchorTo, anchor2, 0, yOffset)
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section.Header = CreateFrame("Frame", nil, section)
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section.Header:Size(300, 30)
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section.Header:Point("TOP", section)
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section.Header.Text = section.Header:CreateFontString(nil, "ARTWORK", "NumberFont_Outline_Large")
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section.Header.Text:Point("TOP")
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section.Header.Text:Point("BOTTOM")
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section.Header.Text:SetJustifyH("CENTER")
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section.Header.Text:SetJustifyV("MIDDLE")
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local font, fontHeight, flags = section.Header.Text:GetFont()
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section.Header.Text:SetFont(font, fontHeight*1.3, flags)
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section.Header.LeftDivider = section.Header:CreateTexture(nil, "ARTWORK")
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section.Header.LeftDivider:Height(8)
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section.Header.LeftDivider:Point("LEFT", section.Header, "LEFT", 5, 0)
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section.Header.LeftDivider:Point("RIGHT", section.Header.Text, "LEFT", -5, 0)
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section.Header.LeftDivider:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
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section.Header.LeftDivider:SetTexCoord(0.81, 0.94, 0.5, 1)
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section.Header.RightDivider = section.Header:CreateTexture(nil, "ARTWORK")
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section.Header.RightDivider:Height(8)
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section.Header.RightDivider:Point("RIGHT", section.Header, "RIGHT", -5, 0)
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section.Header.RightDivider:Point("LEFT", section.Header.Text, "RIGHT", 5, 0)
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section.Header.RightDivider:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
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section.Header.RightDivider:SetTexCoord(0.81, 0.94, 0.5, 1)
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return section
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end
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local function CreateContentLines(num, parent, anchorTo)
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local content = CreateFrame("Frame", nil, parent)
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content:Size(240, (num * 20) + ((num - 1) * 5)) --20 height and 5 spacing
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content:Point("TOP", anchorTo, "BOTTOM", 0, -5)
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for i = 1, num do
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local line = CreateFrame("Frame", nil, content)
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line:Size(240, 20)
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line.Text = line:CreateFontString(nil, "ARTWORK", "NumberFont_Outline_Large")
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line.Text:SetAllPoints()
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line.Text:SetJustifyH("LEFT")
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line.Text:SetJustifyV("MIDDLE")
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content["Line"..i] = line
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if i == 1 then
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content["Line"..i]:Point("TOP", content, "TOP")
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else
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content["Line"..i]:Point("TOP", content["Line"..(i - 1)], "BOTTOM", 0, -5)
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end
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end
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return content
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end
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--Main frame
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local StatusFrame = CreateFrame("Frame", "ElvUIStatusReport", E.UIParent)
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StatusFrame:Size(300, 640)
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StatusFrame:Point("CENTER", E.UIParent, "CENTER")
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StatusFrame:SetFrameStrata("HIGH")
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StatusFrame:CreateBackdrop("Transparent", nil, true)
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StatusFrame:Hide()
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StatusFrame:CreateCloseButton()
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StatusFrame:SetClampedToScreen(true)
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StatusFrame:SetMovable(true)
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StatusFrame:EnableMouse(true)
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StatusFrame:RegisterForDrag("LeftButton", "RightButton")
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StatusFrame:SetScript("OnDragStart", function(self)
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self:StartMoving()
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end)
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StatusFrame:SetScript("OnDragStop", function(self)
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self:StopMovingOrSizing()
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end)
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--Title logo
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StatusFrame.TitleLogoFrame = CreateFrame("Frame", nil, StatusFrame)
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StatusFrame.TitleLogoFrame:Size(128, 64)
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StatusFrame.TitleLogoFrame:Point("CENTER", StatusFrame, "TOP", 0, 0)
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StatusFrame.TitleLogoFrame.Texture = StatusFrame.TitleLogoFrame:CreateTexture(nil, "ARTWORK")
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StatusFrame.TitleLogoFrame.Texture:SetTexture(E.Media.Textures.Logo)
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StatusFrame.TitleLogoFrame.Texture:SetAllPoints()
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--Sections
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StatusFrame.Section1 = CreateSection(300, 150, StatusFrame, "TOP", StatusFrame, "TOP", -30)
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StatusFrame.Section2 = CreateSection(300, 175, StatusFrame, "TOP", StatusFrame.Section1, "BOTTOM", 0)
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StatusFrame.Section3 = CreateSection(300, 220, StatusFrame, "TOP", StatusFrame.Section2, "BOTTOM", 0)
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StatusFrame.Section4 = CreateSection(300, 60, StatusFrame, "TOP", StatusFrame.Section3, "BOTTOM", 0)
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--Section headers
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StatusFrame.Section1.Header.Text:SetText("|cfffe7b2cAddOn Info|r")
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StatusFrame.Section2.Header.Text:SetText("|cfffe7b2cWoW Info|r")
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StatusFrame.Section3.Header.Text:SetText("|cfffe7b2cCharacter Info|r")
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StatusFrame.Section4.Header.Text:SetText("|cfffe7b2cExport To|r")
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--Section content
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StatusFrame.Section1.Content = CreateContentLines(4, StatusFrame.Section1, StatusFrame.Section1.Header)
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StatusFrame.Section2.Content = CreateContentLines(5, StatusFrame.Section2, StatusFrame.Section2.Header)
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StatusFrame.Section3.Content = CreateContentLines(5, StatusFrame.Section3, StatusFrame.Section3.Header)
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StatusFrame.Section4.Content = CreateFrame("Frame", nil, StatusFrame.Section4)
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StatusFrame.Section4.Content:Size(240, 25)
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StatusFrame.Section4.Content:Point("TOP", StatusFrame.Section4.Header, "BOTTOM", 0, 0)
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--Content lines
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StatusFrame.Section1.Content.Line1.Text:SetFormattedText("Version of ElvUI: |cff4beb2c%s|r", E.version)
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StatusFrame.Section1.Content.Line2.Text:SetFormattedText("Other AddOns Enabled: |cff4beb2c%s|r", AreOtherAddOnsEnabled())
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StatusFrame.Section1.Content.Line3.Text:SetFormattedText("Recommended Scale: |cff4beb2c%s|r", E:PixelBestSize())
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StatusFrame.Section1.Content.Line4.Text:SetFormattedText("UI Scale Is: |cff4beb2c%s|r", E.global.general.UIScale)
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StatusFrame.Section2.Content.Line1.Text:SetFormattedText("Version of WoW: |cff4beb2c%s (build %s)|r", E.wowpatch, E.wowbuild)
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StatusFrame.Section2.Content.Line2.Text:SetFormattedText("Client Language: |cff4beb2c%s|r", GetLocale())
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StatusFrame.Section2.Content.Line3.Text:SetFormattedText("Display Mode: |cff4beb2c%s|r", GetDisplayMode())
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StatusFrame.Section2.Content.Line4.Text:SetFormattedText("Resolution: |cff4beb2c%s|r", GetResolution())
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StatusFrame.Section2.Content.Line5.Text:SetFormattedText("Using Mac Client: |cff4beb2c%s|r", (E.isMacClient == true and "Yes" or "No"))
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StatusFrame.Section3.Content.Line1.Text:SetFormattedText("Faction: |cff4beb2c%s|r", E.myfaction)
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StatusFrame.Section3.Content.Line2.Text:SetFormattedText("Race: |cff4beb2c%s|r", E.myrace)
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StatusFrame.Section3.Content.Line3.Text:SetFormattedText("Level: |cff4beb2c%s|r", E.mylevel)
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StatusFrame.Section3.Content.Line4.Text:SetFormattedText("Zone: |cff4beb2c%s|r", GetRealZoneText())
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StatusFrame.Section3.Content.Line5.Text:SetFormattedText("Realm: |cff4beb2c%s|r", E.myrealm)
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--Export buttons
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StatusFrame.Section4.Content.Button1 = CreateFrame("Button", nil, StatusFrame.Section4.Content, "UIPanelButtonTemplate")
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StatusFrame.Section4.Content.Button1:Size(100, 25)
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StatusFrame.Section4.Content.Button1:Point("LEFT", StatusFrame.Section4.Content, "LEFT")
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StatusFrame.Section4.Content.Button1:SetText("Forum")
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StatusFrame.Section4.Content.Button1:SetButtonState("DISABLED")
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Skins:HandleButton(StatusFrame.Section4.Content.Button1, true)
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StatusFrame.Section4.Content.Button2 = CreateFrame("Button", nil, StatusFrame.Section4.Content, "UIPanelButtonTemplate")
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StatusFrame.Section4.Content.Button2:Size(100, 25)
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StatusFrame.Section4.Content.Button2:Point("RIGHT", StatusFrame.Section4.Content, "RIGHT")
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StatusFrame.Section4.Content.Button2:SetText("Ticket")
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StatusFrame.Section4.Content.Button2:SetButtonState("DISABLED")
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Skins:HandleButton(StatusFrame.Section4.Content.Button2, true)
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E.StatusFrame = StatusFrame
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end
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local function UpdateDynamicValues()
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E.StatusFrame.Section2.Content.Line3.Text:SetFormattedText("Display Mode: |cff4beb2c%s|r", GetDisplayMode())
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E.StatusFrame.Section2.Content.Line4.Text:SetFormattedText("Resolution: |cff4beb2c%s|r", GetResolution())
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E.StatusFrame.Section3.Content.Line3.Text:SetFormattedText("Level: |cff4beb2c%s|r", E.mylevel)
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E.StatusFrame.Section3.Content.Line4.Text:SetFormattedText("Zone: |cff4beb2c%s|r", GetRealZoneText())
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end
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function E:ShowStatusReport()
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if not self.StatusFrame then
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self:CreateStatusFrame()
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end
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if not self.StatusFrame:IsShown() then
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UpdateDynamicValues()
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self.StatusFrame:Raise() --Set framelevel above everything else
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self.StatusFrame:Show()
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else
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self.StatusFrame:Hide()
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end
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end |