BanditTech
b126eb2872
Update visibility options
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add setting to disable the module
Disable the button if no relevant professions
2025-11-08 11:13:19 -08:00
BanditTech
52ef5a3733
Deconstruct mode
2025-11-08 03:31:18 -08:00
Jeremy P
223f377b4c
Removed C_Appearance bandaid, added APPEARANCE_COLLECTED handling ( #55 )
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* Update bag slot icons when an appearance is collected
* C_Appearance is now the default. No longer need "bad item" handling
2024-11-24 09:25:09 -07:00
andrew6180
cf69fd7e8c
Modules/Bags: forgot to ignore bad appearance types
2024-06-07 00:25:58 -07:00
andrew6180
84e548b1ee
Modules/Bags: use new appearance system if available
2024-06-07 00:24:11 -07:00
Xan-Asc
a5d90d5ed9
bugfix: consumables shouldn't show vanity collection icon ( #53 )
2024-04-18 07:46:50 -07:00
Xan-Asc
bea4a6ab23
Added Bag icons for Vanity and Wardrobe unlocks ( #52 )
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* Added Bag icons for Vanity and Wardrobe unlocks
* Show if item is both Vanity and Wardrobe unlock
added related textures
* Adjusted icon so edges match up
2024-04-09 16:41:58 -07:00
andrew6180
31b0d404c3
ElvUI/ItemSearch: Fix item search, still unsure why empty string global is a nameplate now.
2023-09-20 08:18:55 -07:00
Andrew
221dffffe6
Add support for new stats stuff, cvar changes, and auto vendoring. ( #30 )
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* Enhanced/CharacterFrame: Add new stat tooltips
* Enhanced/CharacterFrame: crit is a percent of base crit
* Enhanced/CharacterSheet: Update to use new cvar
* ElvUI/Merchant: Remove auto sell gray / auto repair. Client handles these now.
2023-02-05 17:43:09 -07:00
Andrew6810
df65fd107e
Use AceBucket to bundle BAG_UPDATE events being mass sent on instance change
2022-12-31 14:22:01 -07:00
Andrew6810
60ef8a38af
init
2022-10-21 07:09:01 -07:00