Commit Graph

11 Commits

Author SHA1 Message Date
BanditTech b126eb2872 Update visibility options
add setting to disable the module
Disable the button if no relevant professions
2025-11-08 11:13:19 -08:00
BanditTech 52ef5a3733 Deconstruct mode 2025-11-08 03:31:18 -08:00
Jeremy P 223f377b4c Removed C_Appearance bandaid, added APPEARANCE_COLLECTED handling (#55)
* Update bag slot icons when an appearance is collected

* C_Appearance is now the default.  No longer need "bad item" handling
2024-11-24 09:25:09 -07:00
andrew6180 cf69fd7e8c Modules/Bags: forgot to ignore bad appearance types 2024-06-07 00:25:58 -07:00
andrew6180 84e548b1ee Modules/Bags: use new appearance system if available 2024-06-07 00:24:11 -07:00
Xan-Asc a5d90d5ed9 bugfix: consumables shouldn't show vanity collection icon (#53) 2024-04-18 07:46:50 -07:00
Xan-Asc bea4a6ab23 Added Bag icons for Vanity and Wardrobe unlocks (#52)
* Added Bag icons for Vanity and Wardrobe unlocks

* Show if item is both Vanity and Wardrobe unlock
added related textures

* Adjusted icon so edges match up
2024-04-09 16:41:58 -07:00
andrew6180 31b0d404c3 ElvUI/ItemSearch: Fix item search, still unsure why empty string global is a nameplate now. 2023-09-20 08:18:55 -07:00
Andrew 221dffffe6 Add support for new stats stuff, cvar changes, and auto vendoring. (#30)
* Enhanced/CharacterFrame: Add new stat tooltips

* Enhanced/CharacterFrame: crit is a percent of base crit

* Enhanced/CharacterSheet: Update to use new cvar

* ElvUI/Merchant: Remove auto sell gray / auto repair. Client handles these now.
2023-02-05 17:43:09 -07:00
Andrew6810 df65fd107e Use AceBucket to bundle BAG_UPDATE events being mass sent on instance change 2022-12-31 14:22:01 -07:00
Andrew6810 60ef8a38af init 2022-10-21 07:09:01 -07:00