Modules/Bags: forgot to ignore bad appearance types
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@@ -73,7 +73,6 @@ local SEARCH_STRING = ""
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-- item types that will show they have a wardrobe unlock but cannot be unlocked
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local BAD_WARDROBE_SUBTYPES = {
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["Thrown"] = true,
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["Fishing Poles"] = true,
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["Miscellaneous"] = true,
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}
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@@ -390,7 +389,7 @@ function B:UpdateSlot(frame, bagID, slotID)
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slot.isUnlearnedVanity = VANITY_ITEMS[slot.id] and not C_VanityCollection.IsCollectionItemOwned(slot.id) and iType ~= "Consumable"
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if C_Appearance then
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local appearanceID = C_Appearance.GetItemAppearanceID(slot.id)
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slot.isUnlearnedWardrobe = appearanceID and not C_AppearanceCollection.IsAppearanceCollected(appearanceID)
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slot.isUnlearnedWardrobe = not (BAD_WARDROBE_SUBTYPES[iSubtype] and iType == "Weapon") and appearanceID and not C_AppearanceCollection.IsAppearanceCollected(appearanceID)
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else
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slot.isUnlearnedWardrobe = not (BAD_WARDROBE_SUBTYPES[iSubtype] and iType == "Weapon") and APPEARANCE_ITEM_INFO[slot.id] and not APPEARANCE_ITEM_INFO[slot.id]:GetCollectedID()
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end
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