Add leave vehicle button. Change ilvl calc

This commit is contained in:
andrew6180
2023-06-21 00:26:27 -07:00
parent 2d5ce963c1
commit ffac1e4000
2 changed files with 32 additions and 4 deletions
+28 -3
View File
@@ -324,9 +324,26 @@ function AB:PLAYER_REGEN_ENABLED()
self:UnregisterEvent("PLAYER_REGEN_ENABLED")
end
local function Vehicle_ExitVehicle(self)
if UnitOnTaxi("player") and TaxiRequestEarlyLanding then
TaxiRequestEarlyLanding();
-- Show that the request for landing has been received.
self:Disable();
self:LockHighlight();
else
VehicleExit();
end
end
local function Vehicle_CanExit()
return CanExitVehicle() or TaxiUtil and TaxiUtil.CanStopTaxi()
end
local function Vehicle_OnEvent(self, event)
if CanExitVehicle() and not E.db.general.minimap.icons.vehicleLeave.hide then
if Vehicle_CanExit() and not E.db.general.minimap.icons.vehicleLeave.hide then
self:Show()
self:Enable()
self:UnlockHighlight()
else
self:Hide()
end
@@ -350,19 +367,27 @@ function AB:CreateVehicleLeave()
vehicle:SetFrameStrata("HIGH")
vehicle:SetNormalTexture(E.Media.Textures.ExitVehicle)
vehicle:SetPushedTexture(E.Media.Textures.ExitVehicle)
vehicle:SetHighlightTexture(E.Media.Textures.ExitVehicle)
vehicle:GetPushedTexture():SetVertexColor(0.6, 0.6, 0.6)
vehicle:SetHighlightTexture(E.Media.Textures.ExitVehicle, "ADD")
vehicle:SetTemplate()
vehicle:EnableMouse(true)
vehicle:RegisterForClicks("AnyUp")
vehicle:SetMotionScriptsWhileDisabled(true)
vehicle:SetScript("OnClick", VehicleExit)
vehicle:SetScript("OnClick", Vehicle_ExitVehicle)
vehicle:SetScript("OnEvent", Vehicle_OnEvent)
vehicle:SetScript("OnEnter", MainMenuBarVehicleLeaveButtonMixin.OnEnter)
vehicle:SetScript("OnLeave", GameTooltip_Hide)
vehicle:RegisterEvent("PLAYER_ENTERING_WORLD")
vehicle:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
vehicle:RegisterEvent("UPDATE_MULTI_CAST_ACTIONBAR")
vehicle:RegisterEvent("UNIT_ENTERED_VEHICLE")
vehicle:RegisterEvent("UNIT_EXITED_VEHICLE")
vehicle:RegisterEvent("VEHICLE_UPDATE")
if TaxiUtil then
TaxiUtil:RegisterCallback("TAXI_STARTED", Vehicle_OnEvent, vehicle)
TaxiUtil:RegisterCallback("TAXI_FINISHED", Vehicle_OnEvent, vehicle)
end
self.vehicle = vehicle
self:UpdateVehicleLeave()
@@ -816,13 +816,16 @@ local function GetAverageItemLevel()
-- same ilvl calculation as C_Player:GetAverageItemLevel()
for slot = INVSLOT_FIRST_EQUIPPED, INVSLOT_LAST_EQUIPPED do
if slot ~= INVSLOT_BODY and slot ~= INVSLOT_TABARD and slot ~= INVSLOT_RANGED and slot ~= INVSLOT_OFFHAND then
if slot ~= INVSLOT_BODY and slot ~= INVSLOT_TABARD then
local itemLink = GetInventoryItemLink("player", slot)
if itemLink then
local _, _, quality, itemLevel, _, _, _, _, itemEquipLoc = GetItemInfo(itemLink)
if itemLevel then
if slot == INVSLOT_RANGED or slot == INVSLOT_OFFHAND then
items = items + 1
end
ilvl = ilvl + itemLevel
colorCount = colorCount + 1