Remove character frame from elvui enhanced. No longer needed

This commit is contained in:
andrew6180
2023-08-08 10:43:51 -07:00
parent 01bc4c7df5
commit ed10d550b4
6 changed files with 1 additions and 193 deletions
+1 -1
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@@ -1,6 +1,6 @@
## Interface: 30300
## Author: Elv, Bunny
## Version: 7.3
## Version: 7.4
## Title: |cff1784d1E|r|cffe5e3e3lvUI|r
## Notes: User Interface replacement AddOn for World of Warcraft.
## SavedVariables: ElvDB, ElvPrivateDB
-144
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@@ -195,7 +195,6 @@ local function BlizzardOptions()
local B = E:GetModule("Enhanced_Blizzard")
local WF = E:GetModule("Enhanced_WatchFrame")
local TAM = E:GetModule("Enhanced_TakeAllMail")
local CHAR = E:GetModule("Enhanced_CharacterFrame")
local choices = {
["NONE"] = L["NONE"],
@@ -254,149 +253,6 @@ local function BlizzardOptions()
}
}
},
characterFrame = {
order = 3,
type = "group",
name = L["Character Frame"],
get = function(info) return E.private.enhanced.character[info[#info]] end,
set = function(info, value)
E.private.enhanced.character[info[#info]] = value
E:StaticPopup_Show("PRIVATE_RL")
end,
args = {
header = {
order = 1,
type = "header",
name = L["Character Frame"]
},
enable = {
order = 2,
type = "toggle",
name = L["Enhanced Character Frame"]
},
modelFrames = {
order = 3,
type = "toggle",
name = L["Enhanced Model Frames"]
},
animations = {
order = 4,
type = "toggle",
name = L["Smooth Animations"],
get = function(info) return E.db.enhanced.character.animations end,
set = function(info, value)
E.db.enhanced.character.animations = value
E:StaticPopup_Show("PRIVATE_RL")
end,
disabled = function() return not E.private.enhanced.character.enable end
},
paperdollBackgrounds = {
order = 5,
type = "group",
name = L["Paperdoll Backgrounds"],
guiInline = true,
get = function(info) return E.db.enhanced.character[info[#info]] end,
disabled = function() return not E.private.enhanced.character.enable end,
args = {
characterBackground = {
order = 1,
type = "toggle",
name = L["Character Background"],
set = function(info, value)
E.db.enhanced.character.characterBackground = value
CHAR:UpdateCharacterModelFrame()
end
},
desaturateCharacter = {
order = 2,
type = "toggle",
name = L["Desaturate"],
get = function(info) return E.db.enhanced.character.desaturateCharacter end,
set = function(info, value)
E.db.enhanced.character.desaturateCharacter = value
CHAR:UpdateCharacterModelFrame()
end,
disabled = function() return not E.private.enhanced.character.enable or not E.db.enhanced.character.characterBackground end
},
spacer = {
order = 3,
type = "description",
name = " "
},
petBackground = {
order = 4,
type = "toggle",
name = L["Pet Background"],
set = function(info, value)
E.db.enhanced.character.petBackground = value
CHAR:UpdatePetModelFrame()
end
},
desaturatePet = {
order = 5,
type = "toggle",
name = L["Desaturate"],
get = function(info) return E.db.enhanced.character.desaturatePet end,
set = function(info, value)
E.db.enhanced.character.desaturatePet = value
CHAR:UpdatePetModelFrame()
end,
disabled = function() return not E.private.enhanced.character.enable or not E.db.enhanced.character.petBackground end
},
spacer2 = {
order = 6,
type = "description",
name = " "
},
inspectBackground = {
order = 6,
type = "toggle",
name = L["Inspect Background"],
set = function(info, value)
E.db.enhanced.character.inspectBackground = value
CHAR:UpdateInspectModelFrame()
end
},
desaturateInspect = {
order = 8,
type = "toggle",
name = L["Desaturate"],
get = function(info) return E.db.enhanced.character.desaturateInspect end,
set = function(info, value)
E.db.enhanced.character.desaturateInspect = value
CHAR:UpdateInspectModelFrame()
end,
disabled = function() return not E.private.enhanced.character.enable or not E.db.enhanced.character.inspectBackground end
},
spacer3 = {
order = 9,
type = "description",
name = " "
},
companionBackground = {
order = 10,
type = "toggle",
name = L["Companion Background"],
set = function(info, value)
E.db.enhanced.character.companionBackground = value
CHAR:UpdateCompanionModelFrame()
end
},
desaturateCompanion = {
order = 11,
type = "toggle",
name = L["Desaturate"],
get = function(info) return E.db.enhanced.character.desaturateCompanion end,
set = function(info, value)
E.db.enhanced.character.desaturateCompanion = value
CHAR:UpdateCompanionModelFrame()
end,
disabled = function() return not E.private.enhanced.character.enable or not E.db.enhanced.character.companionBackground end
}
}
}
}
},
dressingRoom = {
order = 4,
type = "group",
-5
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@@ -75,11 +75,6 @@ function addon:DBConversions()
E.private.enhanced.blizzard.deathRecap = nil
end
if E.private.enhanced.character.model and E.private.enhanced.character.model.enable ~= nil then
E.private.enhanced.character.modelFrames = E.private.enhanced.character.model.enable
E.private.enhanced.character.model.enable = nil
end
if P.unitframe.units.player.portrait.detachFromFrame ~= nil then
E.db.enhanced.unitframe.detachPortrait.player.enable = P.unitframe.units.player.portrait.detachFromFrame
E.db.enhanced.unitframe.detachPortrait.player.width = P.unitframe.units.player.portrait.detachedWidth
@@ -12,7 +12,4 @@
<Script file="TimerTracker.lua"/>
<Script file="Modelframes.lua"/>
<Include file="CharacterFrame.xml"/>
<Script file="CharacterFrame.lua"/>
</Ui>
-29
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@@ -6,35 +6,6 @@ V.enhanced = {
actionbar = {
keyPressAnimation = false
},
character = {
enable = true,
modelFrames = false,
collapsed = false,
player = {
orderName = "",
collapsedName = {
ITEM_LEVEL = false,
BASE_STATS = false,
MELEE_COMBAT = false,
RANGED_COMBAT = false,
SPELL_COMBAT = false,
DEFENSES = false,
RESISTANCE = false
}
},
pet = {
orderName = "",
collapsedName = {
ITEM_LEVEL = false,
BASE_STATS = false,
MELEE_COMBAT = false,
RANGED_COMBAT = false,
SPELL_COMBAT = false,
DEFENSES = false,
RESISTANCE = false
}
}
},
timerTracker = {
enable = false
},
-11
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@@ -38,17 +38,6 @@ P.enhanced = {
chat = {
dpsLinks = false,
},
character = {
animations = false,
characterBackground = false,
petBackground = false,
inspectBackground = false,
companionBackground = false,
desaturateCharacter = false,
desaturatePet = false,
desaturateInspect = false,
desaturateCompanion = false
},
equipment = {
enable = false,
font = "Homespun",