Revert "HealComm: Add toggle for Absorbs and reduce redundant updates (#94)"
This reverts commit 5ee511181e.
This commit is contained in:
@@ -135,7 +135,7 @@ end
|
||||
function NP:Update_HealComm(nameplate)
|
||||
local db = NP:PlateDB(nameplate)
|
||||
|
||||
if db.health.enable and db.health.healPrediction and db.health.healPrediction.enable then
|
||||
if db.health.enable and db.health.healPrediction then
|
||||
if not nameplate:IsElementEnabled('HealCommBar') then
|
||||
nameplate:EnableElement('HealCommBar')
|
||||
end
|
||||
@@ -232,15 +232,6 @@ function NP:Construct_HealComm(frame)
|
||||
absorbBar:SetStatusBarTexture(texture)
|
||||
healAbsorbBar:SetStatusBarTexture(texture)
|
||||
|
||||
myBar:SetMinMaxValues(0, 1)
|
||||
myBar:SetValue(0)
|
||||
otherBar:SetMinMaxValues(0, 1)
|
||||
otherBar:SetValue(0)
|
||||
absorbBar:SetMinMaxValues(0, 1)
|
||||
absorbBar:SetValue(0)
|
||||
healAbsorbBar:SetMinMaxValues(0, 1)
|
||||
healAbsorbBar:SetValue(0)
|
||||
|
||||
local healPrediction = {
|
||||
myBar = myBar,
|
||||
otherBar = otherBar,
|
||||
@@ -276,7 +267,6 @@ function NP:Configure_HealComm(frame)
|
||||
healPrediction.maxOverflow = 1 + (c.maxOverflow or 0)
|
||||
healPrediction.overflowHeals = c.overflowHeals
|
||||
healPrediction.overflowAbsorbs = c.overflowAbsorbs
|
||||
healPrediction.absorbs = frame.db.healPrediction.absorbs
|
||||
|
||||
if healPrediction.allowClippingUpdate then
|
||||
NP:SetVisibility_HealComm(healPrediction)
|
||||
@@ -299,13 +289,6 @@ function NP:Configure_HealComm(frame)
|
||||
absorbBar:SetOrientation(orientation)
|
||||
healAbsorbBar:SetOrientation(orientation)
|
||||
|
||||
healPrediction.cachedOrientation = orientation
|
||||
|
||||
myBar._anchorState = nil
|
||||
otherBar._anchorState = nil
|
||||
absorbBar._anchorState = nil
|
||||
healAbsorbBar._anchorState = nil
|
||||
|
||||
if orientation == "HORIZONTAL" then
|
||||
local p1 = "LEFT"
|
||||
local p2 = "RIGHT"
|
||||
@@ -381,26 +364,12 @@ function NP:Configure_HealComm(frame)
|
||||
frame.HealCommBar.otherBar:SetStatusBarColor(hpc.others.r, hpc.others.g, hpc.others.b)
|
||||
frame.HealCommBar.absorbBar:SetStatusBarColor(hpc.absorbs.r, hpc.absorbs.g, hpc.absorbs.b, hpc.absorbs.a)
|
||||
frame.HealCommBar.healAbsorbBar:SetStatusBarColor(hpc.healAbsorbs.r, hpc.healAbsorbs.g, hpc.healAbsorbs.b, hpc.healAbsorbs.a)
|
||||
|
||||
if not healPrediction.absorbs then
|
||||
absorbBar:Hide()
|
||||
healAbsorbBar:Hide()
|
||||
end
|
||||
elseif frame:IsElementEnabled('HealComm4') then
|
||||
frame:DisableElement('HealComm4')
|
||||
end
|
||||
end
|
||||
|
||||
local function AnchorPredictionBar(bar, health, orientation, anchorTexture, hasEnoughSpace, overflowMode, p1, p2, reverseAnchorTexture)
|
||||
local needsReverse = not overflowMode and not hasEnoughSpace
|
||||
local anchorKey = orientation .. (overflowMode and "O" or (hasEnoughSpace and "E" or "R"))
|
||||
if bar._anchorState == anchorKey and bar._reverseFill == needsReverse then
|
||||
return
|
||||
end
|
||||
|
||||
bar._anchorState = anchorKey
|
||||
bar._reverseFill = needsReverse
|
||||
|
||||
bar:ClearAllPoints()
|
||||
|
||||
if orientation == "HORIZONTAL" then
|
||||
@@ -428,11 +397,8 @@ function NP:UpdateHealComm(unit, myIncomingHeal, allIncomingHeal, totalAbsorb, m
|
||||
if not self.frame or not self.health then return end
|
||||
|
||||
local health = self.health
|
||||
local healthTexture = self.healthBarTexture
|
||||
if not healthTexture then
|
||||
healthTexture = health:GetStatusBarTexture()
|
||||
self.healthBarTexture = healthTexture
|
||||
end
|
||||
local healthTexture = self.healthBarTexture or health:GetStatusBarTexture()
|
||||
local orientation = health:GetOrientation()
|
||||
|
||||
local currentHealth = UnitHealth(unit) or 0
|
||||
local maxHealth = UnitHealthMax(unit) or 1
|
||||
@@ -440,7 +406,6 @@ function NP:UpdateHealComm(unit, myIncomingHeal, allIncomingHeal, totalAbsorb, m
|
||||
local otherIncomingHeal = allIncomingHeal - myIncomingHeal
|
||||
local totalIncomingHeal = myIncomingHeal + otherIncomingHeal
|
||||
|
||||
local orientation = self.cachedOrientation or health:GetOrientation()
|
||||
local p1 = self.anchor1 or (orientation == "HORIZONTAL" and "LEFT" or "BOTTOM")
|
||||
local p2 = self.anchor2 or (orientation == "HORIZONTAL" and "RIGHT" or "TOP")
|
||||
|
||||
|
||||
@@ -61,15 +61,6 @@ function UF:Construct_HealComm(frame)
|
||||
absorbBar:SetStatusBarTexture(texture)
|
||||
healAbsorbBar:SetStatusBarTexture(texture)
|
||||
|
||||
myBar:SetMinMaxValues(0, 1)
|
||||
myBar:SetValue(0)
|
||||
otherBar:SetMinMaxValues(0, 1)
|
||||
otherBar:SetValue(0)
|
||||
absorbBar:SetMinMaxValues(0, 1)
|
||||
absorbBar:SetValue(0)
|
||||
healAbsorbBar:SetMinMaxValues(0, 1)
|
||||
healAbsorbBar:SetValue(0)
|
||||
|
||||
local healPrediction = {
|
||||
myBar = myBar,
|
||||
otherBar = otherBar,
|
||||
@@ -99,7 +90,6 @@ function UF:Configure_HealComm(frame)
|
||||
healPrediction.maxOverflow = 1 + (c.maxOverflow or 0)
|
||||
healPrediction.overflowHeals = c.overflowHeals
|
||||
healPrediction.overflowAbsorbs = c.overflowAbsorbs
|
||||
healPrediction.absorbs = frame.db.healPrediction.absorbs
|
||||
|
||||
if healPrediction.allowClippingUpdate then
|
||||
UF:SetVisibility_HealComm(healPrediction)
|
||||
@@ -127,13 +117,6 @@ function UF:Configure_HealComm(frame)
|
||||
absorbBar:SetOrientation(orientation)
|
||||
healAbsorbBar:SetOrientation(orientation)
|
||||
|
||||
healPrediction.cachedOrientation = orientation
|
||||
|
||||
myBar._anchorState = nil
|
||||
otherBar._anchorState = nil
|
||||
absorbBar._anchorState = nil
|
||||
healAbsorbBar._anchorState = nil
|
||||
|
||||
if orientation == "HORIZONTAL" then
|
||||
local p1 = "LEFT"
|
||||
local p2 = "RIGHT"
|
||||
@@ -209,26 +192,12 @@ function UF:Configure_HealComm(frame)
|
||||
otherBar:SetStatusBarColor(c.others.r, c.others.g, c.others.b, c.others.a)
|
||||
absorbBar:SetStatusBarColor(c.absorbs.r, c.absorbs.g, c.absorbs.b, c.absorbs.a)
|
||||
healAbsorbBar:SetStatusBarColor(c.healAbsorbs.r, c.healAbsorbs.g, c.healAbsorbs.b, c.healAbsorbs.a)
|
||||
|
||||
if not healPrediction.absorbs then
|
||||
absorbBar:Hide()
|
||||
healAbsorbBar:Hide()
|
||||
end
|
||||
elseif frame:IsElementEnabled("HealComm4") then
|
||||
frame:DisableElement("HealComm4")
|
||||
end
|
||||
end
|
||||
|
||||
local function AnchorPredictionBar(bar, health, orientation, anchorTexture, hasEnoughSpace, overflowMode, p1, p2, reverseAnchorTexture)
|
||||
local needsReverse = not overflowMode and not hasEnoughSpace
|
||||
local anchorKey = orientation .. (overflowMode and "O" or (hasEnoughSpace and "E" or "R"))
|
||||
if bar._anchorState == anchorKey and bar._reverseFill == needsReverse then
|
||||
return
|
||||
end
|
||||
|
||||
bar._anchorState = anchorKey
|
||||
bar._reverseFill = needsReverse
|
||||
|
||||
bar:ClearAllPoints()
|
||||
|
||||
if orientation == "HORIZONTAL" then
|
||||
@@ -256,11 +225,8 @@ function UF:UpdateHealComm(unit, myIncomingHeal, allIncomingHeal, totalAbsorb, m
|
||||
if not self.frame or not self.health then return end
|
||||
|
||||
local health = self.health
|
||||
local healthTexture = self.healthBarTexture
|
||||
if not healthTexture then
|
||||
healthTexture = health:GetStatusBarTexture()
|
||||
self.healthBarTexture = healthTexture
|
||||
end
|
||||
local healthTexture = self.healthBarTexture or health:GetStatusBarTexture()
|
||||
local orientation = health:GetOrientation()
|
||||
|
||||
local currentHealth = UnitHealth(unit) or 0
|
||||
local maxHealth = UnitHealthMax(unit) or 1
|
||||
@@ -268,7 +234,6 @@ function UF:UpdateHealComm(unit, myIncomingHeal, allIncomingHeal, totalAbsorb, m
|
||||
local otherIncomingHeal = allIncomingHeal - myIncomingHeal
|
||||
local totalIncomingHeal = myIncomingHeal + otherIncomingHeal
|
||||
|
||||
local orientation = self.cachedOrientation or health:GetOrientation()
|
||||
local p1 = self.anchor1 or (orientation == "HORIZONTAL" and "LEFT" or "BOTTOM")
|
||||
local p2 = self.anchor2 or (orientation == "HORIZONTAL" and "RIGHT" or "TOP")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user