dcdf241d6a
This reverts commit 5ee511181e.
247 lines
8.0 KiB
Lua
247 lines
8.0 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
|
local UF = E:GetModule("UnitFrames")
|
|
|
|
--Lua functions
|
|
--WoW API / Variables
|
|
local CreateFrame = CreateFrame
|
|
|
|
function UF.HealthClipFrame_HealComm(frame)
|
|
local pred = frame.HealCommBar
|
|
if pred then
|
|
UF:SetAlpha_HealComm(pred, true)
|
|
UF:SetVisibility_HealComm(pred)
|
|
end
|
|
end
|
|
|
|
function UF:SetAlpha_HealComm(obj, show)
|
|
obj.myBar:SetAlpha(show and 1 or 0)
|
|
obj.otherBar:SetAlpha(show and 1 or 0)
|
|
obj.absorbBar:SetAlpha(show and 1 or 0)
|
|
obj.healAbsorbBar:SetAlpha(show and 1 or 0)
|
|
end
|
|
|
|
function UF:SetVisibility_HealComm(obj)
|
|
-- the first update is from `HealthClipFrame_HealComm`
|
|
-- we set this variable to allow `Configure_HealComm` to
|
|
-- update the elements overflow lock later on by option
|
|
if not obj.allowClippingUpdate then
|
|
obj.allowClippingUpdate = true
|
|
end
|
|
|
|
if obj.maxOverflow > 1 then
|
|
obj.myBar:SetParent(obj.health)
|
|
obj.otherBar:SetParent(obj.health)
|
|
obj.absorbBar:SetParent(obj.health)
|
|
obj.healAbsorbBar:SetParent(obj.health)
|
|
else
|
|
obj.myBar:SetParent(obj.parent)
|
|
obj.otherBar:SetParent(obj.parent)
|
|
obj.absorbBar:SetParent(obj.parent)
|
|
obj.healAbsorbBar:SetParent(obj.parent)
|
|
end
|
|
end
|
|
|
|
function UF:Construct_HealComm(frame)
|
|
local health = frame.Health
|
|
local parent = health.ClipFrame
|
|
|
|
local myBar = E:CreateReversibleStatusBar(nil, parent)
|
|
local otherBar = E:CreateReversibleStatusBar(nil, parent)
|
|
local absorbBar = E:CreateReversibleStatusBar(nil, parent)
|
|
local healAbsorbBar = E:CreateReversibleStatusBar(nil, parent)
|
|
|
|
myBar:SetFrameLevel(12)
|
|
otherBar:SetFrameLevel(12)
|
|
absorbBar:SetFrameLevel(12)
|
|
healAbsorbBar:SetFrameLevel(12)
|
|
|
|
local texture = (not health.isTransparent and health:GetStatusBarTexture()) or E.media.blankTex
|
|
myBar:SetStatusBarTexture(texture)
|
|
otherBar:SetStatusBarTexture(texture)
|
|
absorbBar:SetStatusBarTexture(texture)
|
|
healAbsorbBar:SetStatusBarTexture(texture)
|
|
|
|
local healPrediction = {
|
|
myBar = myBar,
|
|
otherBar = otherBar,
|
|
absorbBar = absorbBar,
|
|
healAbsorbBar = healAbsorbBar,
|
|
PostUpdate = UF.UpdateHealComm,
|
|
maxOverflow = 1,
|
|
health = health,
|
|
parent = parent,
|
|
frame = frame
|
|
}
|
|
|
|
UF:SetAlpha_HealComm(healPrediction)
|
|
|
|
return healPrediction
|
|
end
|
|
|
|
function UF:Configure_HealComm(frame)
|
|
if frame.db.healPrediction and frame.db.healPrediction.enable then
|
|
local healPrediction = frame.HealCommBar
|
|
local myBar = healPrediction.myBar
|
|
local otherBar = healPrediction.otherBar
|
|
local absorbBar = healPrediction.absorbBar
|
|
local healAbsorbBar = healPrediction.healAbsorbBar
|
|
local c = self.db.colors.healPrediction
|
|
|
|
healPrediction.maxOverflow = 1 + (c.maxOverflow or 0)
|
|
healPrediction.overflowHeals = c.overflowHeals
|
|
healPrediction.overflowAbsorbs = c.overflowAbsorbs
|
|
|
|
if healPrediction.allowClippingUpdate then
|
|
UF:SetVisibility_HealComm(healPrediction)
|
|
end
|
|
|
|
if not frame:IsElementEnabled("HealComm4") then
|
|
frame:EnableElement("HealComm4")
|
|
end
|
|
|
|
if frame.db.health then
|
|
local health = frame.Health
|
|
local orientation = frame.db.health.orientation or health:GetOrientation()
|
|
local healthTexture = health:GetStatusBarTexture()
|
|
local width = health:GetWidth()
|
|
width = (width > 0 and width) or health.WIDTH
|
|
local height = health:GetHeight()
|
|
height = (height > 0 and height) or health.HEIGHT
|
|
|
|
healPrediction.healthBarTexture = healthTexture
|
|
healPrediction.myBarTexture = myBar:GetStatusBarTexture()
|
|
healPrediction.otherBarTexture = otherBar:GetStatusBarTexture()
|
|
|
|
myBar:SetOrientation(orientation)
|
|
otherBar:SetOrientation(orientation)
|
|
absorbBar:SetOrientation(orientation)
|
|
healAbsorbBar:SetOrientation(orientation)
|
|
|
|
if orientation == "HORIZONTAL" then
|
|
local p1 = "LEFT"
|
|
local p2 = "RIGHT"
|
|
|
|
healPrediction.anchor1 = p1
|
|
healPrediction.anchor2 = p2
|
|
|
|
myBar:SetSize(width, height)
|
|
myBar:ClearAllPoints()
|
|
myBar:Point("TOP", health)
|
|
myBar:Point("BOTTOM", health)
|
|
myBar:Point(p1, healthTexture, p2)
|
|
myBar:SetReverseFill(false)
|
|
|
|
otherBar:SetSize(width, height)
|
|
otherBar:ClearAllPoints()
|
|
otherBar:Point("TOP", health)
|
|
otherBar:Point("BOTTOM", health)
|
|
otherBar:Point(p1, healPrediction.myBarTexture, p2)
|
|
otherBar:SetReverseFill(false)
|
|
|
|
absorbBar:SetSize(width, height)
|
|
absorbBar:ClearAllPoints()
|
|
absorbBar:Point("TOP", health)
|
|
absorbBar:Point("BOTTOM", health)
|
|
absorbBar:Point(p1, healthTexture, p2)
|
|
absorbBar:SetReverseFill(false)
|
|
|
|
healAbsorbBar:SetSize(width, height)
|
|
healAbsorbBar:ClearAllPoints()
|
|
healAbsorbBar:Point("TOP", health)
|
|
healAbsorbBar:Point("BOTTOM", health)
|
|
healAbsorbBar:Point(p2, healthTexture, p2)
|
|
healAbsorbBar:SetReverseFill(true)
|
|
else
|
|
local p1 = "BOTTOM"
|
|
local p2 = "TOP"
|
|
|
|
healPrediction.anchor1 = p1
|
|
healPrediction.anchor2 = p2
|
|
|
|
myBar:SetSize(width, height)
|
|
myBar:ClearAllPoints()
|
|
myBar:Point("LEFT", health)
|
|
myBar:Point("RIGHT", health)
|
|
myBar:Point(p1, healthTexture, p2)
|
|
myBar:SetReverseFill(false)
|
|
|
|
otherBar:SetSize(width, height)
|
|
otherBar:ClearAllPoints()
|
|
otherBar:Point("LEFT", health)
|
|
otherBar:Point("RIGHT", health)
|
|
otherBar:Point(p1, healPrediction.myBarTexture, p2)
|
|
otherBar:SetReverseFill(false)
|
|
|
|
absorbBar:SetSize(width, height)
|
|
absorbBar:ClearAllPoints()
|
|
absorbBar:Point("LEFT", health)
|
|
absorbBar:Point("RIGHT", health)
|
|
absorbBar:Point(p1, healthTexture, p2)
|
|
absorbBar:SetReverseFill(false)
|
|
|
|
healAbsorbBar:SetSize(width, height)
|
|
healAbsorbBar:ClearAllPoints()
|
|
healAbsorbBar:Point("LEFT", health)
|
|
healAbsorbBar:Point("RIGHT", health)
|
|
healAbsorbBar:Point(p2, healthTexture, p2)
|
|
healAbsorbBar:SetReverseFill(true)
|
|
end
|
|
end
|
|
|
|
myBar:SetStatusBarColor(c.personal.r, c.personal.g, c.personal.b, c.personal.a)
|
|
otherBar:SetStatusBarColor(c.others.r, c.others.g, c.others.b, c.others.a)
|
|
absorbBar:SetStatusBarColor(c.absorbs.r, c.absorbs.g, c.absorbs.b, c.absorbs.a)
|
|
healAbsorbBar:SetStatusBarColor(c.healAbsorbs.r, c.healAbsorbs.g, c.healAbsorbs.b, c.healAbsorbs.a)
|
|
elseif frame:IsElementEnabled("HealComm4") then
|
|
frame:DisableElement("HealComm4")
|
|
end
|
|
end
|
|
|
|
local function AnchorPredictionBar(bar, health, orientation, anchorTexture, hasEnoughSpace, overflowMode, p1, p2, reverseAnchorTexture)
|
|
bar:ClearAllPoints()
|
|
|
|
if orientation == "HORIZONTAL" then
|
|
bar:Point("TOP", health)
|
|
bar:Point("BOTTOM", health)
|
|
else -- VERTICAL
|
|
bar:Point("LEFT", health)
|
|
bar:Point("RIGHT", health)
|
|
end
|
|
|
|
if overflowMode then
|
|
bar:Point(p1, anchorTexture, p2)
|
|
bar:SetReverseFill(false)
|
|
elseif hasEnoughSpace then
|
|
bar:Point(p1, anchorTexture, p2)
|
|
bar:SetReverseFill(false)
|
|
else
|
|
local reverseAnchor = reverseAnchorTexture or health
|
|
bar:Point(p2, reverseAnchor, p2)
|
|
bar:SetReverseFill(true)
|
|
end
|
|
end
|
|
|
|
function UF:UpdateHealComm(unit, myIncomingHeal, allIncomingHeal, totalAbsorb, myCurrentHealAbsorb, allHealAbsorb)
|
|
if not self.frame or not self.health then return end
|
|
|
|
local health = self.health
|
|
local healthTexture = self.healthBarTexture or health:GetStatusBarTexture()
|
|
local orientation = health:GetOrientation()
|
|
|
|
local currentHealth = UnitHealth(unit) or 0
|
|
local maxHealth = UnitHealthMax(unit) or 1
|
|
local missingHealth = maxHealth - currentHealth
|
|
local otherIncomingHeal = allIncomingHeal - myIncomingHeal
|
|
local totalIncomingHeal = myIncomingHeal + otherIncomingHeal
|
|
|
|
local p1 = self.anchor1 or (orientation == "HORIZONTAL" and "LEFT" or "BOTTOM")
|
|
local p2 = self.anchor2 or (orientation == "HORIZONTAL" and "RIGHT" or "TOP")
|
|
|
|
local overflowHeals = self.overflowHeals or false
|
|
local overflowAbsorbs = self.overflowAbsorbs or false
|
|
|
|
AnchorPredictionBar(self.myBar, health, orientation, healthTexture, missingHealth >= myIncomingHeal, overflowHeals, p1, p2)
|
|
AnchorPredictionBar(self.otherBar, health, orientation, self.myBarTexture, missingHealth >= totalIncomingHeal, overflowHeals, p1, p2)
|
|
AnchorPredictionBar(self.absorbBar, health, orientation, healthTexture, missingHealth >= totalAbsorb, overflowAbsorbs, p1, p2)
|
|
AnchorPredictionBar(self.healAbsorbBar, health, orientation, healthTexture, false, false, p1, p2, healthTexture)
|
|
end |