Merge pull request #60 from Sleaker/main

WorldMap Fixes and Mentor Panel Skin
This commit is contained in:
Andrew
2025-03-16 13:03:43 -07:00
committed by GitHub
4 changed files with 108 additions and 40 deletions
+1 -1
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@@ -1,6 +1,6 @@
## Interface: 30300
## Author: Elv, Bunny
## Version: 7.19
## Version: 7.20
## Title: |cff1784d1E|r|cffe5e3e3lvUI|r
## Notes: User Interface replacement AddOn for World of Warcraft.
## SavedVariables: ElvDB, ElvPrivateDB
+65 -33
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@@ -12,12 +12,34 @@ local GetLFGDungeonRewardLink = GetLFGDungeonRewardLink
local GetLFGDungeonRewards = GetLFGDungeonRewards
local hooksecurefunc = hooksecurefunc
-- Manastorm is injected into Blizz frames from a separate addon
S:AddCallbackForAddon("Ascension_Manastorm", "Skin_Manastorm", function()
if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.lfd then return end
ManastormQueueFrameInset:StripTextures()
ManastormQueueFrameCurrencyBar:StripTextures()
ManastormQueueFrameRightPanelLevelSelect:StripTextures()
ManastormQueueFrameRightPanelLevelSelect:CreateBackdrop("Transparent")
S:HandleButton(ManastormQueueFrameRightPanelEnterButton)
S:HandleButton(ManastormQueueFrameRightPanelLevelDropDown)
ManastormQueueFrameRightPanelLevelDropDown:SetSize(120, 24)
ManastormQueueFrameRightPanelLevelDropDown:SetPoint("BOTTOMRIGHT", ManastormQueueFrameRightPanelEnterButton, "TOPRIGHT")
S:HandleNextPrevButton(ManastormQueueFrameRightPanelLevelDropDown.Button, "down")
ManastormQueueFrameRightPanelLevelDropDown.Button:SetPoint("RIGHT", ManastormQueueFrameRightPanelLevelDropDown, "RIGHT", -2, 0)
S:HandleScrollList(ManastormQueueFrameRightPanelLevelSelectScrollList)
ManastormQueueFrameRightPanelLevelSelect:SetPoint("BOTTOMRIGHT", ManastormQueueFrameRightPanelLevelDropDown, "TOPRIGHT", -1, 0)
ManastormQueueFrameRightPanelLevelSelectScrollList:CreateBackdrop("Default")
end)
S:AddCallback("Skin_LFD", function()
if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.lfd then return end
AscensionLFGFrame:StripTextures(true)
AscensionLFGFrame.PortraitFrame:StripTextures(true)
AscensionLFGFrame:CreateBackdrop("Transparent")
-- Remove the Vertical Gold bar between menu frame and content frame
local childFrames={AscensionLFGFrame:GetChildren()}
childFrames[13]:StripTextures()
AscensionLFGFrameContent:StripTextures(true)
AscensionLFGFrameMenu:StripTextures(true)
AscensionLFGFrameInset:StripTextures(true)
@@ -131,41 +153,51 @@ S:AddCallback("Skin_LFD", function()
--Arena
S:HandleStatusBar(AscensionPVPFrameArenaBar)
-- Quick Match
AscensionPVPFrame:StripTextures(true)
AscensionPVPFrame:CreateBackdrop("Transparent")
AscensionPVPFrameCasualFrame:StripTextures(true)
AscensionPVPFrameCasualFrame:CreateBackdrop("Transparent")
AscensionPVPFrameCasualFrameInset:StripTextures(true)
AscensionPVPFrameCasualFrameInset:CreateBackdrop("Transparent")
AscensionPVPFrameCasualFrameInsetNineSlice:StripTextures(true)
-- Buttons (Queues)
S:HandleButton(AscensionPVPFrameCasualFrameRandomBGButton)
S:HandleButton(AscensionPVPFrameCasualFrameCallToArmsButton1)
S:HandleButton(AscensionPVPFrameCasualFrameSkirmish1v1Button)
S:HandleButton(AscensionPVPFrameCasualFrameSkirmish2v2Button)
S:HandleButton(AscensionPVPFrameCasualFrameSkirmish3v3Button)
-- Honor Section
AscensionPVPFrameHonorInset:StripTextures(true)
AscensionPVPFrameHonorInset:CreateBackdrop("Transparent")
AscensionPVPFrameHonorInsetNineSlice:StripTextures(true)
-- Quick Match
AscensionPVPFrame:StripTextures(true)
AscensionPVPFrame:CreateBackdrop("Transparent")
AscensionPVPFrameCasualFrame:StripTextures(true)
AscensionPVPFrameCasualFrame:CreateBackdrop("Transparent")
AscensionPVPFrameCasualFrameInset:StripTextures(true)
AscensionPVPFrameCasualFrameInset:CreateBackdrop("Transparent")
AscensionPVPFrameCasualFrameInsetNineSlice:StripTextures(true)
-- Fix inset textures on the casual frame
local casualFrame = {AscensionPVPFrameCasualFrame:GetChildren()}
casualFrame[2]:StripTextures()
AscensionPVPFrameStatsInset:StripTextures()
AscensionPVPFrameStatsInsetNineSlice:StripTextures(true)
-- Buttons (Queues)
S:HandleButton(AscensionPVPFrameCasualFrameRandomBGButton)
S:HandleButton(AscensionPVPFrameCasualFrameCallToArmsButton1)
S:HandleButton(AscensionPVPFrameCasualFrameSkirmish1v1Button)
S:HandleButton(AscensionPVPFrameCasualFrameSkirmish2v2Button)
S:HandleButton(AscensionPVPFrameCasualFrameSkirmish3v3Button)
-- Honor Section
AscensionPVPFrameHonorInset:StripTextures(true)
AscensionPVPFrameHonorInset:CreateBackdrop("Transparent")
AscensionPVPFrameHonorInsetNineSlice:StripTextures(true)
-- Buttons
S:HandleButton(AscensionPVPFrameCasualFrameQueueButton)
S:HandleButton(AscensionPVPFrameCasualFrameSoloQueueButton)
-- Buttons
S:HandleButton(AscensionPVPFrameCasualFrameQueueButton)
AscensionPVPFrameCasualFrameQueueButton:SetSize(150, 28)
S:HandleButton(AscensionPVPFrameCasualFrameSoloQueueButton)
AscensionPVPFrameCasualFrameSoloQueueButton:SetSize(150, 28)
S:HandleButton(AscensionPVPFrameCasualFrameLeaveQueueButton)
AscensionPVPFrameCasualFrameLeaveQueueButton:SetSize(150, 28)
--Rated Tab
AscensionPVPFrameRatedFrame:StripTextures(true)
AscensionPVPFrameRatedFrame:CreateBackdrop("Transparent")
AscensionPVPFrameRatedFrameInset:StripTextures(true)
AscensionPVPFrameRatedFrameInset:CreateBackdrop("Transparent")
AscensionPVPFrameRatedFrameInsetNineSlice:StripTextures(true)
-- Buttons (Rated)
S:HandleButton(AscensionPVPFrameRatedFrameArena1v1)
S:HandleButton(AscensionPVPFrameRatedFrameArena2v2)
S:HandleButton(AscensionPVPFrameRatedFrameArena3v3)
S:HandleButton(AscensionPVPFrameRatedFrameSoloQueueButton)
S:HandleButton(AscensionPVPFrameRatedFrameQueueButton)
--Rated Tab
AscensionPVPFrameRatedFrame:StripTextures(true)
AscensionPVPFrameRatedFrame:CreateBackdrop("Transparent")
AscensionPVPFrameRatedFrameInset:StripTextures(true)
AscensionPVPFrameRatedFrameInset:CreateBackdrop("Transparent")
AscensionPVPFrameRatedFrameInsetNineSlice:StripTextures(true)
-- Buttons (Rated)
S:HandleButton(AscensionPVPFrameRatedFrameArena1v1)
S:HandleButton(AscensionPVPFrameRatedFrameArena2v2)
S:HandleButton(AscensionPVPFrameRatedFrameArena3v3)
S:HandleButton(AscensionPVPFrameRatedFrameSoloQueueButton)
S:HandleButton(AscensionPVPFrameRatedFrameQueueButton)
-- PvP Ruleset
AscensionRulesetFrame:StripTextures(true)
@@ -14,21 +14,38 @@ S:AddCallbackForAddon("Ascension_PathToAscension", "Skin_PathToAscension", funct
PathToAscensionFrameObjectivesInsetFrame:StripTextures()
PathToAscensionFrameMentorPanel:StripTextures()
PathToAscensionFrameMentorPanelBecomeMentor:StripTextures()
PathToAscensionFrameMentorPanelBecomeMentorBorder:StripTextures()
PathToAscensionFrameMentorPanelFindHelp:StripTextures()
PathToAscensionFrameMentorPanelFindHelpBorder:StripTextures()
-- Strip Frame Inset from AvailableMentors list
local mentorFrameChildren = {PathToAscensionFrameMentorPanelFindHelpAvailableMentors:GetChildren()}
mentorFrameChildren[2]:StripTextures()
PathToAscensionFrame:CreateBackdrop("Transparent")
PathToAscensionFrameMentorPanelBecomeMentor:CreateBackdrop("Transparent")
PathToAscensionFrameMentorPanelFindHelp:CreateBackdrop("Transparent")
-- Strip Objective Panel Frame textures
PathToAscensionFrameDisplay:StripTextures()
PathToAscensionFrameDisplayQuestObjectives:StripTextures()
-- Reskin the Frames in ElvUI style
S:HandleCloseButton(PathToAscensionFrameCloseButton)
S:HandleEditBox(PathToAscensionFrameObjectivesHeaderSearch)
S:HandleEditBox(PathToAscensionFrameMentorPanelFindHelpSearchBox)
S:HandleScrollBar(PathToAscensionFrameObjectivesScrollFrameScrollBar)
S:HandleButton(PathToAscensionFrameDisplayQuestObjectivesInteractButton)
S:HandleButton(PathToAscensionFrameDisplayLeftButton)
S:HandleButton(PathToAscensionFrameDisplayRightButton)
S:HandleButton(PathToAscensionFrameMentorPanelBecomeMentorBecomeMentorButton)
S:HandleButton(PathToAscensionFrameMentorPanelFindHelpRefreshButton)
PathToAscensionFrameMentorPanelFindHelpRefreshButton:Size(22, 22)
S:HandleScrollList(PathToAscensionFrameMentorPanelFindHelpAvailableMentors)
S:HandleTabSystem(PathToAscensionFrame)
@@ -54,9 +71,24 @@ S:AddCallbackForAddon("Ascension_PathToAscension", "Skin_PathToAscension", funct
PathToAscensionFrameObjectivesScrollFrameArtOverlay:StripTextures(true)
-- Reskin the objectives list
for i = 1, 12 do
for i = 1, 13 do
local objectiveButton = _G["PathToAscensionFrameObjectivesScrollFrameButton"..i]
S:HandleButton(objectiveButton, true)
end
-- Reskin Mentor Checkboxes
for i = 1, 10 do
local checkBox = _G["PathToAscensionFrameMentorPanelBecomeMentorSpecialization"..i]
S:HandleCheckBox(checkBox)
end
-- Reskin Available Mentors
for i = 1, 9 do
local mentor = _G["PathToAscensionFrameMentorPanelFindHelpAvailableMentorsScrollFrameButton"..i]
S:HandleButton(mentor, true)
end
PathToAscensionFrameMentorPanelFindHelpFilter:StripTextures(true)
S:HandleButton(PathToAscensionFrameMentorPanelFindHelpFilter)
end)
+9 -5
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@@ -36,13 +36,17 @@ S:AddCallback("Skin_WorldMap", function()
WorldMapQuestDetailScrollFrameTrack:Kill()
WorldMapQuestRewardScrollFrame:Width(340)
WorldMapQuestRewardScrollFrame:Point("LEFT", WorldMapQuestDetailScrollFrame, "RIGHT", 8, 0)
WorldMapQuestRewardScrollFrame:Width(320)
WorldMapQuestRewardScrollFrame:Point("LEFT", WorldMapQuestDetailScrollFrame, "RIGHT", -2, 0)
WorldMapQuestRewardScrollFrame:CreateBackdrop("Transparent")
WorldMapQuestRewardScrollFrame.backdrop:Point("TOPLEFT", 20, 2)
WorldMapQuestRewardScrollFrame.backdrop:Point("BOTTOMRIGHT", 22, -4)
WorldMapQuestRewardScrollFrame.backdrop:Point("TOPLEFT", -3, 2)
WorldMapQuestRewardScrollFrame.backdrop:Point("BOTTOMRIGHT", 21, 0)
WorldMapQuestRewardScrollFrame.backdrop:SetFrameLevel(WorldMapQuestRewardScrollFrame:GetFrameLevel())
WorldMapQuestRewardScrollFrame:SetHitRectInsets(20, -22, 0, -2)
S:HandleButton(WorldMapQuestRewardScrollFrameShareButton)
WorldMapQuestRewardScrollFrameShareButton:Width(120)
S:HandleButton(WorldMapQuestRewardScrollFrameAbandonButton)
WorldMapQuestRewardScrollFrameAbandonButton:Width(120)
WorldMapQuestRewardScrollChildFrame:SetScale(1)