Nameplate Overhaul (#38)

* ElvUI/NamePlates: initial nameplate conversions

* More nameplate work

* Modules/Cooldowns: various CD fixes, nameplates cant show 'swipe' texture

* ElvUI/NamePlates: final nameplate polish

* Modules/Misc: add space before interrupted announcement
This commit is contained in:
Andrew
2023-05-22 19:18:59 -07:00
committed by GitHub
parent 5d51f92ed3
commit 8edf2d7f8a
75 changed files with 8870 additions and 8088 deletions
+5 -2
View File
@@ -4205,8 +4205,6 @@ E.Options.args.unitframe.args.player = {
health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "player"),
infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "player"),
power = GetOptionsTable_Power(true, UF.CreateAndUpdateUF, "player", nil, true),
energy = GetOptionsTable_Energy(true, UF.CreateAndUpdateUF, "player", nil, true),
rage = GetOptionsTable_Rage(true, UF.CreateAndUpdateUF, "player", nil, true),
name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "player"),
portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "player"),
fader = GetOptionsTable_Fader(UF.CreateAndUpdateUF, "player"),
@@ -4703,6 +4701,11 @@ E.Options.args.unitframe.args.player = {
}
}
if C_Player:IsHero() then
E.Options.args.unitframe.args.player.args.energy = GetOptionsTable_Energy(true, UF.CreateAndUpdateUF, "player", nil, true)
E.Options.args.unitframe.args.player.args.rage = GetOptionsTable_Rage(true, UF.CreateAndUpdateUF, "player", nil, true)
end
--Target Frame
E.Options.args.unitframe.args.target = {
order = 400,