Nameplate Overhaul (#38)
* ElvUI/NamePlates: initial nameplate conversions * More nameplate work * Modules/Cooldowns: various CD fixes, nameplates cant show 'swipe' texture * ElvUI/NamePlates: final nameplate polish * Modules/Misc: add space before interrupted announcement
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@@ -4205,8 +4205,6 @@ E.Options.args.unitframe.args.player = {
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health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "player"),
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infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "player"),
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power = GetOptionsTable_Power(true, UF.CreateAndUpdateUF, "player", nil, true),
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energy = GetOptionsTable_Energy(true, UF.CreateAndUpdateUF, "player", nil, true),
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rage = GetOptionsTable_Rage(true, UF.CreateAndUpdateUF, "player", nil, true),
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name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "player"),
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portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "player"),
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fader = GetOptionsTable_Fader(UF.CreateAndUpdateUF, "player"),
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@@ -4703,6 +4701,11 @@ E.Options.args.unitframe.args.player = {
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}
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}
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if C_Player:IsHero() then
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E.Options.args.unitframe.args.player.args.energy = GetOptionsTable_Energy(true, UF.CreateAndUpdateUF, "player", nil, true)
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E.Options.args.unitframe.args.player.args.rage = GetOptionsTable_Rage(true, UF.CreateAndUpdateUF, "player", nil, true)
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end
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--Target Frame
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E.Options.args.unitframe.args.target = {
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order = 400,
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