Fix PvP Frame Insets still using Blizz textures

This commit is contained in:
Nick Minkler (Sleaker)
2025-03-11 17:23:40 -07:00
parent 074d69c527
commit 870947203a
+43 -33
View File
@@ -131,41 +131,51 @@ S:AddCallback("Skin_LFD", function()
--Arena
S:HandleStatusBar(AscensionPVPFrameArenaBar)
-- Quick Match
AscensionPVPFrame:StripTextures(true)
AscensionPVPFrame:CreateBackdrop("Transparent")
AscensionPVPFrameCasualFrame:StripTextures(true)
AscensionPVPFrameCasualFrame:CreateBackdrop("Transparent")
AscensionPVPFrameCasualFrameInset:StripTextures(true)
AscensionPVPFrameCasualFrameInset:CreateBackdrop("Transparent")
AscensionPVPFrameCasualFrameInsetNineSlice:StripTextures(true)
-- Buttons (Queues)
S:HandleButton(AscensionPVPFrameCasualFrameRandomBGButton)
S:HandleButton(AscensionPVPFrameCasualFrameCallToArmsButton1)
S:HandleButton(AscensionPVPFrameCasualFrameSkirmish1v1Button)
S:HandleButton(AscensionPVPFrameCasualFrameSkirmish2v2Button)
S:HandleButton(AscensionPVPFrameCasualFrameSkirmish3v3Button)
-- Honor Section
AscensionPVPFrameHonorInset:StripTextures(true)
AscensionPVPFrameHonorInset:CreateBackdrop("Transparent")
AscensionPVPFrameHonorInsetNineSlice:StripTextures(true)
-- Quick Match
AscensionPVPFrame:StripTextures(true)
AscensionPVPFrame:CreateBackdrop("Transparent")
AscensionPVPFrameCasualFrame:StripTextures(true)
AscensionPVPFrameCasualFrame:CreateBackdrop("Transparent")
AscensionPVPFrameCasualFrameInset:StripTextures(true)
AscensionPVPFrameCasualFrameInset:CreateBackdrop("Transparent")
AscensionPVPFrameCasualFrameInsetNineSlice:StripTextures(true)
-- Fix inset textures on the casual frame
local casualFrame = {AscensionPVPFrameCasualFrame:GetChildren()}
casualFrame[2]:StripTextures()
AscensionPVPFrameStatsInset:StripTextures()
AscensionPVPFrameStatsInsetNineSlice:StripTextures(true)
-- Buttons (Queues)
S:HandleButton(AscensionPVPFrameCasualFrameRandomBGButton)
S:HandleButton(AscensionPVPFrameCasualFrameCallToArmsButton1)
S:HandleButton(AscensionPVPFrameCasualFrameSkirmish1v1Button)
S:HandleButton(AscensionPVPFrameCasualFrameSkirmish2v2Button)
S:HandleButton(AscensionPVPFrameCasualFrameSkirmish3v3Button)
-- Honor Section
AscensionPVPFrameHonorInset:StripTextures(true)
AscensionPVPFrameHonorInset:CreateBackdrop("Transparent")
AscensionPVPFrameHonorInsetNineSlice:StripTextures(true)
-- Buttons
S:HandleButton(AscensionPVPFrameCasualFrameQueueButton)
S:HandleButton(AscensionPVPFrameCasualFrameSoloQueueButton)
-- Buttons
S:HandleButton(AscensionPVPFrameCasualFrameQueueButton)
AscensionPVPFrameCasualFrameQueueButton:SetSize(150, 28)
S:HandleButton(AscensionPVPFrameCasualFrameSoloQueueButton)
AscensionPVPFrameCasualFrameSoloQueueButton:SetSize(150, 28)
S:HandleButton(AscensionPVPFrameCasualFrameLeaveQueueButton)
AscensionPVPFrameCasualFrameLeaveQueueButton:SetSize(150, 28)
--Rated Tab
AscensionPVPFrameRatedFrame:StripTextures(true)
AscensionPVPFrameRatedFrame:CreateBackdrop("Transparent")
AscensionPVPFrameRatedFrameInset:StripTextures(true)
AscensionPVPFrameRatedFrameInset:CreateBackdrop("Transparent")
AscensionPVPFrameRatedFrameInsetNineSlice:StripTextures(true)
-- Buttons (Rated)
S:HandleButton(AscensionPVPFrameRatedFrameArena1v1)
S:HandleButton(AscensionPVPFrameRatedFrameArena2v2)
S:HandleButton(AscensionPVPFrameRatedFrameArena3v3)
S:HandleButton(AscensionPVPFrameRatedFrameSoloQueueButton)
S:HandleButton(AscensionPVPFrameRatedFrameQueueButton)
--Rated Tab
AscensionPVPFrameRatedFrame:StripTextures(true)
AscensionPVPFrameRatedFrame:CreateBackdrop("Transparent")
AscensionPVPFrameRatedFrameInset:StripTextures(true)
AscensionPVPFrameRatedFrameInset:CreateBackdrop("Transparent")
AscensionPVPFrameRatedFrameInsetNineSlice:StripTextures(true)
-- Buttons (Rated)
S:HandleButton(AscensionPVPFrameRatedFrameArena1v1)
S:HandleButton(AscensionPVPFrameRatedFrameArena2v2)
S:HandleButton(AscensionPVPFrameRatedFrameArena3v3)
S:HandleButton(AscensionPVPFrameRatedFrameSoloQueueButton)
S:HandleButton(AscensionPVPFrameRatedFrameQueueButton)
-- PvP Ruleset
AscensionRulesetFrame:StripTextures(true)