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@@ -9,182 +9,222 @@ local GetInventoryItemID = GetInventoryItemID
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local GetItemInfo = GetItemInfo
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local GetItemQualityColor = GetItemQualityColor
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S:AddCallbackForAddon("Blizzard_InspectUI", "Skin_Blizzard_InspectUI", function()
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S:AddCallbackForAddon("Ascension_InspectUI", "Skin_InspectUI", function ()
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if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.inspect then return end
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InspectFrame:StripTextures(true)
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InspectFrame:CreateBackdrop("Transparent")
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InspectFrame.backdrop:Point("TOPLEFT", 11, -12)
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InspectFrame.backdrop:Point("BOTTOMRIGHT", -32, 76)
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S:SetUIPanelWindowInfo(InspectFrame, "width")
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AscensionInspectFrame:StripTextures(true)
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AscensionInspectFrameNineSlice:StripTextures()
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AscensionInspectFrame:CreateBackdrop("Transparent")
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-- Cleanup Blizzard style Borders/Insets
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AscensionInspectFrameInset:StripTextures()
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AscensionInspectFrameRightInset:StripTextures()
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InspectPaperDollPanel:StripTextures(true)
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InspectPaperDollPanelModel:StripTextures(true)
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S:SetBackdropHitRect(InspectFrame)
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S:SetBackdropHitRect(InspectPVPFrame, InspectFrame.backdrop)
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S:SetBackdropHitRect(InspectTalentFrame, InspectFrame.backdrop)
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InspectPvPPanel:StripTextures(true)
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InspectPVPFrameHonor:SetHitRectInsets(0, 120, 0, 0)
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InspectPVPFrameArena:SetHitRectInsets(0, 120, 0, 0)
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S:HandleCloseButton(InspectFrameCloseButton, InspectFrame.backdrop)
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S:SetBackdropHitRect(AscensionInspectFrame)
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S:HandleCloseButton(AscensionInspectFrameCloseButton)
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S:HandleTabSystem(AscensionInspectFrame)
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-- TODO: Tab system for mystic enchant button continually updates after load - Ascension Bug?
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S:HandleTabSystem(AscensionInspectFrameRightInset)
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S:HandleTab(InspectFrameTab1)
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S:HandleTab(InspectFrameTab2)
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S:HandleTab(InspectFrameTab3)
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-- Stat Panel --
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InspectStatsPanel:StripTextures(true)
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InspectStatsPanel:CreateBackdrop("Default")
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S:HandleScrollList(InspectStatsPanel, function(button)
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S:HandleNextPrevButton(button.MoveDownButton, "down", nil, true)
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button.MoveDownButton:Size(16)
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button.MoveDownButton:SetPoint("RIGHT", -4, 1)
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S:HandleNextPrevButton(button.MoveUpButton, "up", nil, true)
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button.MoveUpButton:Size(16)
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button.MoveUpButton:SetPoint("RIGHT", button.MoveDownButton, "LEFT", 0, -1)
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local r, g, b, a = unpack(E.media.backdropfadecolor)
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button.Left:SetTexture(E.media.blankTex)
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button.Left:SetVertexColor(r, g, b, a)
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button.Right:SetTexture(E.media.blankTex)
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button.Right:SetVertexColor(r, g, b, a)
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button.Middle:SetTexture(E.media.blankTex)
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button.Middle:SetVertexColor(r, g, b, a)
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end)
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InspectPaperDollFrame:StripTextures()
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-- Mystic Enchant Panel
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InspectMysticEnchantPanel:StripTextures(true)
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InspectMysticEnchantPanel:CreateBackdrop("Default")
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S:HandleScrollList(InspectMysticEnchantPanel, function(button)
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button:GetNormalTexture():SetAllPoints()
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hooksecurefunc(button, "Update", function(self)
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self:SetNormalTexture(E.media.blankTex)
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local color = self.index % 2 == 0 and E.media.backdropcolor or E.media.backdropfadecolor
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self:GetNormalTexture():SetVertexColor(unpack(color))
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end)
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end)
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-- Handle item inspect frame
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local slots = {
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"HeadSlot",
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"NeckSlot",
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"ShoulderSlot",
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"BackSlot",
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"ChestSlot",
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"ShirtSlot",
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"TabardSlot",
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"WristSlot",
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"HandsSlot",
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"WaistSlot",
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"LegsSlot",
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"FeetSlot",
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"Finger0Slot",
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"Finger1Slot",
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"Trinket0Slot",
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"Trinket1Slot",
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"MainHandSlot",
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"SecondaryHandSlot",
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"RangedSlot"
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[1] = AscensionInspectHeadSlot,
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[2] = AscensionInspectNeckSlot,
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[3] = AscensionInspectShoulderSlot,
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[4] = AscensionInspectShirtSlot,
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[5] = AscensionInspectChestSlot,
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[6] = AscensionInspectWaistSlot,
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[7] = AscensionInspectLegsSlot,
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[8] = AscensionInspectFeetSlot,
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[9] = AscensionInspectWristSlot,
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[10] = AscensionInspectHandsSlot,
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[11] = AscensionInspectFinger0Slot,
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[12] = AscensionInspectFinger1Slot,
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[13] = AscensionInspectTrinket0Slot,
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[14] = AscensionInspectTrinket1Slot,
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[15] = AscensionInspectBackSlot,
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[16] = AscensionInspectMainHandSlot,
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[17] = AscensionInspectSecondaryHandSlot,
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[18] = AscensionInspectRangedSlot,
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[19] = AscensionInspectTabardSlot,
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[20] = AscensionInspectAmmoSlot, -- 0
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}
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for _, slot in ipairs(slots) do
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local icon = _G["Inspect"..slot.."IconTexture"]
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local frame = _G["Inspect"..slot]
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for i, slotFrame in ipairs(slots) do
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local slotFrameName = slotFrame:GetName()
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local icon = _G[slotFrameName.."IconTexture"]
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frame:StripTextures()
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frame:SetFrameLevel(frame:GetFrameLevel() + 2)
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frame:CreateBackdrop("Default")
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frame.backdrop:SetAllPoints()
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slotFrame:StripTextures()
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slotFrame:SetFrameLevel(InspectPaperDollPanel:GetFrameLevel() + 2)
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slotFrame:CreateBackdrop("Default")
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slotFrame.backdrop:SetAllPoints()
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slotFrame.IconBorder:SetAlpha(0)
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frame:StyleButton()
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slotFrame:StyleButton()
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icon:SetTexCoord(unpack(E.TexCoords))
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icon:SetInside()
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end
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icon:SetTexCoord(unpack(E.TexCoords))
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local styleButton
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do
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local function awaitCache(button)
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if InspectFrame.unit then
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styleButton(button)
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end
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end
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-- Set the item icon borders when Update function runs
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hooksecurefunc(slotFrame, "Update", function(button)
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if AscensionInspectFrame.unit then
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if button.hasItem then
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local itemID = GetInventoryItemID(AscensionInspectFrame.unit, button:GetID())
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if itemID then
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local _, _, quality = GetItemInfo(itemID)
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styleButton = function(button)
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if button.hasItem then
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local itemID = GetInventoryItemID(InspectFrame.unit, button:GetID())
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if itemID then
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local _, _, quality = GetItemInfo(itemID)
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if not quality then
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E:Delay(0.1, awaitCache, button)
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return
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elseif quality then
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button.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
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return
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if not quality then
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E:Delay(0.1, awaitCache, button)
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return
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elseif quality then
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button.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
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return
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end
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end
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end
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button.backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor))
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end
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end)
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end
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button.backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor))
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-- Handle the Build tab
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InspectBuildPanel:StripTextures(true)
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InspectBuildPanel:CreateBackdrop("Default")
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HandleInspectBuildScrollFrame()
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InspectBuildPanelBuildScrollInset:StripTextures()
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InspectBuildPanelSpecs:StripTextures(true)
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InspectBuildPanelSpecs:CreateBackdrop("Default")
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S:HandleScrollList(InspectBuildPanelSpecs, function(button)
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button:GetNormalTexture():SetAllPoints()
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hooksecurefunc(button, "Update", function(self)
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self:SetNormalTexture(E.media.blankTex)
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local color = self.index % 2 == 0 and E.media.backdropcolor or E.media.backdropfadecolor
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self:GetNormalTexture():SetVertexColor(unpack(color))
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end)
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end)
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end)
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-- Ascension used custom-scroll frames which don't map directly to built-in ElvUI functions :(
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function HandleInspectBuildScrollFrame()
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scrollList = InspectBuildPanel
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scrollListScroll = scrollList.BuildScroll
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if not scrollListScroll then return end
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scrollListScroll:StripTextures()
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local scrollBar = InspectBuildPanelBuildScrollScrollBar
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scrollBar:StripTextures()
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S:HandleNextPrevButton(InspectBuildPanelBuildScrollScrollBarScrollUpButton, 'up')
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InspectBuildPanelBuildScrollScrollBarScrollUpButton.Texture:SetAlpha(0)
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S:HandleNextPrevButton(InspectBuildPanelBuildScrollScrollBarScrollDownButton, 'down')
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InspectBuildPanelBuildScrollScrollBarScrollDownButton.Texture:SetAlpha(0)
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local thumb = scrollBar:GetThumbTexture()
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local function ThumbOnEnter(frame)
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local r, g, b = unpack(E.media.rgbvaluecolor)
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local thumb = frame.Thumb or frame
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if thumb.backdrop then
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thumb.backdrop:SetBackdropColor(r, g, b, .75)
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end
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end
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hooksecurefunc("InspectPaperDollItemSlotButton_Update", styleButton)
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local function ThumbOnLeave(frame)
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local r, g, b = unpack(E.media.rgbvaluecolor)
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local thumb = frame.Thumb or frame
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S:HandleRotateButton(InspectModelRotateLeftButton)
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S:HandleRotateButton(InspectModelRotateRightButton)
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InspectPVPFrame:StripTextures()
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for i = 1, MAX_ARENA_TEAMS do
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local frame = _G["InspectPVPTeam"..i]
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frame:StripTextures()
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frame:CreateBackdrop("Transparent")
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frame.backdrop:Point("TOPLEFT", 9, -6)
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frame.backdrop:Point("BOTTOMRIGHT", -24, -5)
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-- _G["InspectPVPTeam"..i.."StandardBar"]:Kill()
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S:SetBackdropHitRect(frame)
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end
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InspectTalentFrame:StripTextures()
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S:HandleCloseButton(InspectTalentFrameCloseButton, InspectFrame.backdrop)
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for i = 1, MAX_TALENT_TABS do
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local headerTab = _G["InspectTalentFrameTab"..i]
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headerTab:StripTextures()
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headerTab:CreateBackdrop("Default", true)
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headerTab.backdrop:Point("TOPLEFT", 2, -7)
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headerTab.backdrop:Point("BOTTOMRIGHT", 1, -1)
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S:SetBackdropHitRect(headerTab)
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headerTab:Width(i == 2 and 101 or 102)
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headerTab.SetWidth = E.noop
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headerTab:HookScript("OnEnter", S.SetModifiedBackdrop)
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headerTab:HookScript("OnLeave", S.SetOriginalBackdrop)
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end
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for i = 1, MAX_NUM_TALENTS do
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local talent = _G["InspectTalentFrameTalent"..i]
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if talent then
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local icon = _G["InspectTalentFrameTalent"..i.."IconTexture"]
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local rank = _G["InspectTalentFrameTalent"..i.."Rank"]
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talent:StripTextures()
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talent:SetTemplate("Default")
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talent:StyleButton()
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icon:SetInside()
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icon:SetTexCoord(unpack(E.TexCoords))
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icon:SetDrawLayer("ARTWORK")
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rank:SetFont(E.LSM:Fetch("font", E.db.general.font), 12, "OUTLINE")
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if thumb.backdrop and not thumb.__isActive then
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thumb.backdrop:SetBackdropColor(r, g, b, .25)
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end
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end
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InspectHeadSlot:Point("TOPLEFT", 19, -76)
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InspectHandsSlot:Point("TOPLEFT", 307, -76)
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InspectMainHandSlot:Point("TOPLEFT", InspectPaperDollFrame, "BOTTOMLEFT", 121, 131)
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local function ThumbOnMouseDown(frame)
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local r, g, b = unpack(E.media.rgbvaluecolor)
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local thumb = frame.Thumb or frame
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thumb.__isActive = true
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InspectModelFrame:Size(237, 324)
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InspectModelFrame:Point("TOPLEFT", 63, -76)
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if thumb.backdrop then
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thumb.backdrop:SetBackdropColor(r, g, b, .75)
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end
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end
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InspectModelRotateLeftButton:Point("TOPLEFT", 4, -4)
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local function ThumbOnMouseUp(frame)
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local r, g, b = unpack(E.media.rgbvaluecolor)
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local thumb = frame.Thumb or frame
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thumb.__isActive = nil
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InspectTalentFrameScrollFrame:StripTextures()
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InspectTalentFrameScrollFrame:CreateBackdrop("Transparent")
|
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InspectTalentFrameScrollFrame.backdrop:Point("TOPLEFT", -1, 1)
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InspectTalentFrameScrollFrame.backdrop:Point("BOTTOMRIGHT", 5, -4)
|
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|
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|
if thumb.backdrop then
|
|
|
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thumb.backdrop:SetBackdropColor(r, g, b, .25)
|
|
|
|
|
end
|
|
|
|
|
end
|
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|
|
|
InspectTalentFramePointsBar:StripTextures()
|
|
|
|
|
if thumb then
|
|
|
|
|
thumb.Begin:SetAlpha(0)
|
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|
|
|
thumb.End:SetAlpha(0)
|
|
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|
|
thumb.Middle:SetAlpha(0)
|
|
|
|
|
thumb:CreateBackdrop('Transparent')
|
|
|
|
|
thumb.backdrop:SetFrameLevel(thumb:GetFrameLevel()+1)
|
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|
|
|
|
|
|
|
|
InspectModelRotateRightButton:Point("TOPLEFT", InspectModelRotateLeftButton, "TOPRIGHT", 3, 0)
|
|
|
|
|
local r, g, b = unpack(E.media.rgbvaluecolor)
|
|
|
|
|
thumb.backdrop:SetBackdropColor(r, g, b, .25)
|
|
|
|
|
thumb.backdrop:SetPoint("TOPLEFT", thumb.Begin)
|
|
|
|
|
thumb.backdrop:SetPoint("BOTTOMRIGHT", thumb.End)
|
|
|
|
|
|
|
|
|
|
InspectFrameTab1:Point("CENTER", InspectFrame, "BOTTOMLEFT", 54, 62)
|
|
|
|
|
InspectFrameTab2:Point("LEFT", InspectFrameTab1, "RIGHT", -15, 0)
|
|
|
|
|
InspectFrameTab3:Point("LEFT", InspectFrameTab2, "RIGHT", -15, 0)
|
|
|
|
|
thumb:HookScript('OnEnter', ThumbOnEnter)
|
|
|
|
|
thumb:HookScript('OnLeave', ThumbOnLeave)
|
|
|
|
|
thumb:HookScript('OnMouseUp', ThumbOnMouseUp)
|
|
|
|
|
thumb:HookScript('OnMouseDown', ThumbOnMouseDown)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
InspectTalentFrameBackgroundTopLeft:Point("TOPLEFT", 21, -77)
|
|
|
|
|
local children = {InspectBuildPanelBuildScrollChild:GetChildren()}
|
|
|
|
|
|
|
|
|
|
InspectTalentFrameTab1:Point("TOPLEFT", 17, -40)
|
|
|
|
|
|
|
|
|
|
InspectTalentFrameScrollFrame:Width(298)
|
|
|
|
|
InspectTalentFrameScrollFrame:Point("TOPRIGHT", -66, -77)
|
|
|
|
|
|
|
|
|
|
S:HandleScrollBar(InspectTalentFrameScrollFrameScrollBar)
|
|
|
|
|
InspectTalentFrameScrollFrameScrollBar:Point("TOPLEFT", InspectTalentFrameScrollFrame, "TOPRIGHT", 8, -18)
|
|
|
|
|
InspectTalentFrameScrollFrameScrollBar:Point("BOTTOMLEFT", InspectTalentFrameScrollFrame, "BOTTOMRIGHT", 8, 15)
|
|
|
|
|
end)
|
|
|
|
|
for i, button in ipairs(children) do
|
|
|
|
|
button:GetNormalTexture():SetAllPoints()
|
|
|
|
|
hooksecurefunc(button, "Update", function(self)
|
|
|
|
|
self:SetNormalTexture(E.media.blankTex)
|
|
|
|
|
local color = i % 2 == 0 and E.media.backdropcolor or E.media.backdropfadecolor
|
|
|
|
|
self:GetNormalTexture():SetVertexColor(unpack(color))
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|