Skin the Risk Choice Panel
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@@ -202,12 +202,26 @@ S:AddCallback("Skin_LFD", function()
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-- PvP Ruleset
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-- PvP Ruleset
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AscensionRulesetFrame:StripTextures(true)
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AscensionRulesetFrame:StripTextures(true)
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--[[for i = 1, 3 do
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for i = 1, 3 do
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local pvpruleset = _G["AscensionRulesetFrameRuleset"..i]
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local pvpruleset = _G["AscensionRulesetFrameRuleset"..i]
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--pvpruleset:StripTextures(true)
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local inset = pvpruleset.NineSlice
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pvpruleset:StripTextures()
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inset:StripTextures()
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pvpruleset:SetBackdrop({
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bgFile = E.media.blankTex,
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edgeFile = E.media.blankTex,
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tile = false, tileSize = 0, edgeSize = 1,
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insets = {left = -1, right = -1, top = -1, bottom = -1}
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})
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pvpruleset:SetBackdropColor(0, 0, 0, .5)
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-- Set border color based on which element we're skinning (High Risk is elemenet 1)
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local green = i > 1 and 1 or 0
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local red = i <= 2 and 1 or 0
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pvpruleset:SetBackdropBorderColor(green, red, 0)
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S:HandleButton(pvpruleset.Select)
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S:HandleButton(pvpruleset.Select)
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end
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end
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]]--
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local function skinLFDRandomDungeonLoot(frame)
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local function skinLFDRandomDungeonLoot(frame)
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if frame.isSkinned then return end
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if frame.isSkinned then return end
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