diff --git a/ElvUI/Modules/Skins/Blizzard/LFD.lua b/ElvUI/Modules/Skins/Blizzard/LFD.lua index 516c531..b9e2790 100644 --- a/ElvUI/Modules/Skins/Blizzard/LFD.lua +++ b/ElvUI/Modules/Skins/Blizzard/LFD.lua @@ -202,12 +202,26 @@ S:AddCallback("Skin_LFD", function() -- PvP Ruleset AscensionRulesetFrame:StripTextures(true) - --[[for i = 1, 3 do + for i = 1, 3 do local pvpruleset = _G["AscensionRulesetFrameRuleset"..i] - --pvpruleset:StripTextures(true) + local inset = pvpruleset.NineSlice + pvpruleset:StripTextures() + inset:StripTextures() + pvpruleset:SetBackdrop({ + bgFile = E.media.blankTex, + edgeFile = E.media.blankTex, + tile = false, tileSize = 0, edgeSize = 1, + insets = {left = -1, right = -1, top = -1, bottom = -1} + }) + pvpruleset:SetBackdropColor(0, 0, 0, .5) + + -- Set border color based on which element we're skinning (High Risk is elemenet 1) + local green = i > 1 and 1 or 0 + local red = i <= 2 and 1 or 0 + pvpruleset:SetBackdropBorderColor(green, red, 0) + S:HandleButton(pvpruleset.Select) end - ]]-- local function skinLFDRandomDungeonLoot(frame) if frame.isSkinned then return end