Skin the Risk Choice Panel

This commit is contained in:
Nick Minkler (Sleaker)
2025-04-06 22:00:42 -07:00
parent dabc2058d2
commit 64e2ebbb56
+17 -3
View File
@@ -202,12 +202,26 @@ S:AddCallback("Skin_LFD", function()
-- PvP Ruleset
AscensionRulesetFrame:StripTextures(true)
--[[for i = 1, 3 do
for i = 1, 3 do
local pvpruleset = _G["AscensionRulesetFrameRuleset"..i]
--pvpruleset:StripTextures(true)
local inset = pvpruleset.NineSlice
pvpruleset:StripTextures()
inset:StripTextures()
pvpruleset:SetBackdrop({
bgFile = E.media.blankTex,
edgeFile = E.media.blankTex,
tile = false, tileSize = 0, edgeSize = 1,
insets = {left = -1, right = -1, top = -1, bottom = -1}
})
pvpruleset:SetBackdropColor(0, 0, 0, .5)
-- Set border color based on which element we're skinning (High Risk is elemenet 1)
local green = i > 1 and 1 or 0
local red = i <= 2 and 1 or 0
pvpruleset:SetBackdropBorderColor(green, red, 0)
S:HandleButton(pvpruleset.Select)
end
]]--
local function skinLFDRandomDungeonLoot(frame)
if frame.isSkinned then return end