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--[[
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# Element: Group Role Indicator
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Toggles the visibility of an indicator based on the unit's current group role (tank, healer or damager).
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## Widget
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GroupRoleIndicator - A `Texture` used to display the group role icon.
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## Notes
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A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set.
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## Examples
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-- Position and size
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local GroupRoleIndicator = self:CreateTexture(nil, 'OVERLAY')
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GroupRoleIndicator:SetSize(16, 16)
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GroupRoleIndicator:SetPoint('LEFT', self)
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-- Register it with oUF
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self.GroupRoleIndicator = GroupRoleIndicator
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--]]
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local _, ns = ...
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local oUF = ns.oUF
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local UnitGroupRolesAssigned = UnitGroupRolesAssigned
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local function Update(self, event)
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local element = self.GroupRoleIndicator
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--[[ Callback: GroupRoleIndicator:PreUpdate()
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Called before the element has been updated.
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* self - the GroupRoleIndicator element
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--]]
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if(element.PreUpdate) then
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element:PreUpdate()
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end
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local isTank, isHealer, isDamage = UnitGroupRolesAssigned(self.unit)
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if(isTank or isHealer or isDamage) then
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local role = isTank and "tank" or isHealer and "healer" or isDamage and "dps"
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element:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\" .. role)
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element:Show()
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else
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element:Hide()
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end
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--[[ Callback: GroupRoleIndicator:PostUpdate(role)
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Called after the element has been updated.
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* self - the GroupRoleIndicator element
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* isTank, isHealer, isDamage - the role as returned by [UnitGroupRolesAssigned](http://wowprogramming.com/docs/api/UnitGroupRolesAssigned)
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--]]
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if(element.PostUpdate) then
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return element:PostUpdate(isTank, isHealer, isDamage)
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end
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end
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local function Path(self, ...)
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--[[ Override: GroupRoleIndicator.Override(self, event, ...)
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Used to completely override the internal update function.
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* self - the parent object
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* event - the event triggering the update (string)
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* ... - the arguments accompanying the event
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--]]
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return (self.GroupRoleIndicator.Override or Update) (self, ...)
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end
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local function ForceUpdate(element)
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return Path(element.__owner, 'ForceUpdate')
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end
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local function Enable(self)
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local element = self.GroupRoleIndicator
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if(element) then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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if(self.unit == 'player') then
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self:RegisterEvent('PLAYER_ROLES_ASSIGNED', Path, true)
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else
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self:RegisterEvent('PARTY_MEMBERS_CHANGED', Path, true)
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end
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if(element:IsObjectType('Texture') and not element:GetTexture()) then
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element:SetTexture([[Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES]])
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end
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return true
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end
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end
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local function Disable(self)
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local element = self.GroupRoleIndicator
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if(element) then
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element:Hide()
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self:UnregisterEvent('PLAYER_ROLES_ASSIGNED', Path)
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self:UnregisterEvent('PARTY_MEMBERS_CHANGED', Path)
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end
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end
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oUF:AddElement('GroupRoleIndicator', Path, Enable, Disable)
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