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coa-elvui/ElvUI/Libraries/oUF/elements/grouproleindicator.lua
T
Andrew6810 60ef8a38af init
2022-10-21 07:09:01 -07:00

107 lines
2.8 KiB
Lua

--[[
# Element: Group Role Indicator
Toggles the visibility of an indicator based on the unit's current group role (tank, healer or damager).
## Widget
GroupRoleIndicator - A `Texture` used to display the group role icon.
## Notes
A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set.
## Examples
-- Position and size
local GroupRoleIndicator = self:CreateTexture(nil, 'OVERLAY')
GroupRoleIndicator:SetSize(16, 16)
GroupRoleIndicator:SetPoint('LEFT', self)
-- Register it with oUF
self.GroupRoleIndicator = GroupRoleIndicator
--]]
local _, ns = ...
local oUF = ns.oUF
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
local function Update(self, event)
local element = self.GroupRoleIndicator
--[[ Callback: GroupRoleIndicator:PreUpdate()
Called before the element has been updated.
* self - the GroupRoleIndicator element
--]]
if(element.PreUpdate) then
element:PreUpdate()
end
local isTank, isHealer, isDamage = UnitGroupRolesAssigned(self.unit)
if(isTank or isHealer or isDamage) then
local role = isTank and "tank" or isHealer and "healer" or isDamage and "dps"
element:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\" .. role)
element:Show()
else
element:Hide()
end
--[[ Callback: GroupRoleIndicator:PostUpdate(role)
Called after the element has been updated.
* self - the GroupRoleIndicator element
* isTank, isHealer, isDamage - the role as returned by [UnitGroupRolesAssigned](http://wowprogramming.com/docs/api/UnitGroupRolesAssigned)
--]]
if(element.PostUpdate) then
return element:PostUpdate(isTank, isHealer, isDamage)
end
end
local function Path(self, ...)
--[[ Override: GroupRoleIndicator.Override(self, event, ...)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
* ... - the arguments accompanying the event
--]]
return (self.GroupRoleIndicator.Override or Update) (self, ...)
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate')
end
local function Enable(self)
local element = self.GroupRoleIndicator
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
if(self.unit == 'player') then
self:RegisterEvent('PLAYER_ROLES_ASSIGNED', Path, true)
else
self:RegisterEvent('PARTY_MEMBERS_CHANGED', Path, true)
end
if(element:IsObjectType('Texture') and not element:GetTexture()) then
element:SetTexture([[Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES]])
end
return true
end
end
local function Disable(self)
local element = self.GroupRoleIndicator
if(element) then
element:Hide()
self:UnregisterEvent('PLAYER_ROLES_ASSIGNED', Path)
self:UnregisterEvent('PARTY_MEMBERS_CHANGED', Path)
end
end
oUF:AddElement('GroupRoleIndicator', Path, Enable, Disable)