chore(libs): sync Ace3 to coa-ace3 d422ad3

Aligns the unsuffixed Ace bundle with the rest of the Exiles forks
(the -ElvUI namespaced copies are intentionally left alone to keep
ElvUI's config UI isolated from any other addon's LibStub registrations).

Per-library MINOR moves:
  CallbackHandler-1.0   6  →  8
  AceAddon-3.0         12  → 13
  AceTimer-3.0       1017  → 17  (canonical numbering — same C_Timer impl)
  AceHook-3.0           8  →  9
  AceDB-3.0            27  → 33
  AceDBOptions-3.0     15  → 15  (unchanged)
  AceComm-3.0          12  → 14
  AceSerializer-3.0     3  →  5

Other Ace libs (Event, Config family, GUI, Locale, Console, Bucket) were
already at the canonical target.
This commit is contained in:
2026-05-24 17:05:40 +02:00
parent 5021fd1bce
commit 0c130e013b
41 changed files with 1340 additions and 1316 deletions
@@ -23,7 +23,7 @@
-- LICENSE: ChatThrottleLib is released into the Public Domain
--
local CTL_VERSION = 24
local CTL_VERSION = 31
local _G = _G
@@ -74,9 +74,7 @@ local math_max = math.max
local next = next
local strlen = string.len
local GetFramerate = GetFramerate
local strlower = string.lower
local unpack,type,pairs,wipe = unpack,type,pairs,wipe
local UnitInRaid,GetNumPartyMembers = UnitInRaid,GetNumPartyMembers
local unpack,type,pairs,wipe = unpack,type,pairs,table.wipe
-----------------------------------------------------------------------
@@ -115,6 +113,23 @@ function Ring:Remove(obj)
end
end
-- Note that this is local because there's no upgrade logic for existing ring
-- metatables, and this isn't present on rings created in versions older than
-- v25.
local function Ring_Link(self, other) -- Move and append all contents of another ring to this ring
if not self.pos then
-- This ring is empty, so just transfer ownership.
self.pos = other.pos
other.pos = nil
elseif other.pos then
-- Our tail should point to their head, and their tail to our head.
self.pos.prev.next, other.pos.prev.next = other.pos, self.pos
-- Our head should point to their tail, and their head to our tail.
self.pos.prev, other.pos.prev = other.pos.prev, self.pos.prev
other.pos = nil
end
end
-----------------------------------------------------------------------
@@ -179,6 +194,13 @@ function ChatThrottleLib:Init()
self.Prio["BULK"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
end
if not self.BlockedQueuesDelay then
-- v25: Add blocked queues to rings to handle new client throttles.
for _, Prio in pairs(self.Prio) do
Prio.Blocked = Ring:New()
end
end
-- v4: total send counters per priority
for _, Prio in pairs(self.Prio) do
Prio.nTotalSent = Prio.nTotalSent or 0
@@ -201,6 +223,7 @@ function ChatThrottleLib:Init()
self.Frame:SetScript("OnEvent", self.OnEvent) -- v11: Monitor P_E_W so we can throttle hard for a few seconds
self.Frame:RegisterEvent("PLAYER_ENTERING_WORLD")
self.OnUpdateDelay = 0
self.BlockedQueuesDelay = 0
self.LastAvailUpdate = GetTime()
self.HardThrottlingBeginTime = GetTime() -- v11: Throttle hard for a few seconds after startup
@@ -209,14 +232,43 @@ function ChatThrottleLib:Init()
-- Use secure hooks as of v16. Old regular hook support yanked out in v21.
self.securelyHooked = true
--SendChatMessage
hooksecurefunc("SendChatMessage", function(...)
return ChatThrottleLib.Hook_SendChatMessage(...)
end)
if _G.C_ChatInfo and _G.C_ChatInfo.SendChatMessage then
hooksecurefunc(_G.C_ChatInfo, "SendChatMessage", function(...)
return ChatThrottleLib.Hook_SendChatMessage(...)
end)
else
hooksecurefunc("SendChatMessage", function(...)
return ChatThrottleLib.Hook_SendChatMessage(...)
end)
end
--SendAddonMessage
hooksecurefunc("SendAddonMessage", function(...)
hooksecurefunc(_G.C_ChatInfo, "SendAddonMessage", function(...)
return ChatThrottleLib.Hook_SendAddonMessage(...)
end)
end
-- v26: Hook SendAddonMessageLogged for traffic logging
if not self.securelyHookedLogged then
self.securelyHookedLogged = true
hooksecurefunc(_G.C_ChatInfo, "SendAddonMessageLogged", function(...)
return ChatThrottleLib.Hook_SendAddonMessageLogged(...)
end)
end
-- v29: Hook BNSendGameData for traffic logging
if not self.securelyHookedBNGameData then
self.securelyHookedBNGameData = true
if _G.C_BattleNet and _G.C_BattleNet.SendGameData then
hooksecurefunc(_G.C_BattleNet, "SendGameData", function(...)
return ChatThrottleLib.Hook_BNSendGameData(...)
end)
else
hooksecurefunc("BNSendGameData", function(...)
return ChatThrottleLib.Hook_BNSendGameData(...)
end)
end
end
self.nBypass = 0
end
@@ -245,6 +297,12 @@ function ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destinati
self.avail = self.avail - size
self.nBypass = self.nBypass + size -- just a statistic
end
function ChatThrottleLib.Hook_SendAddonMessageLogged(prefix, text, chattype, destination, ...)
ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destination, ...)
end
function ChatThrottleLib.Hook_BNSendGameData(destination, prefix, text)
ChatThrottleLib.Hook_SendAddonMessage(prefix, text, "WHISPER", destination)
end
@@ -262,7 +320,7 @@ function ChatThrottleLib:UpdateAvail()
-- First 5 seconds after startup/zoning: VERY hard clamping to avoid irritating the server rate limiter, it seems very cranky then
avail = math_min(avail + (newavail*0.1), MAX_CPS*0.5)
self.bChoking = true
elseif GetFramerate() < self.MIN_FPS then -- GetFramerate call takes ~0.002 secs
elseif GetFramerate() < self.MIN_FPS then -- GetFrameRate call takes ~0.002 secs
avail = math_min(MAX_CPS, avail + newavail*0.5)
self.bChoking = true -- just a statistic
else
@@ -286,38 +344,89 @@ end
-- - ... made up of N "Pipe"s (1 for each destination/pipename)
-- - and each pipe contains messages
local SendAddonMessageResult = Enum.SendAddonMessageResult or {
Success = 0,
AddonMessageThrottle = 3,
NotInGroup = 5,
ChannelThrottle = 8,
GeneralError = 9,
}
local function MapToSendResult(ok, ...)
local result
if not ok then
-- The send function itself errored; don't look at anything else.
result = SendAddonMessageResult.GeneralError
else
-- Grab the last return value from the send function and remap
-- it from a boolean to an enum code. If there are no results,
-- assume success (true).
result = select(-1, true, ...)
if result == true then
result = SendAddonMessageResult.Success
elseif result == false then
result = SendAddonMessageResult.GeneralError
end
end
return result
end
local function IsThrottledSendResult(result)
return result == SendAddonMessageResult.AddonMessageThrottle
end
-- A copy of this function exists in FrameXML, but for clarity it's here too.
local function CallErrorHandler(...)
return geterrorhandler()(...)
end
local function PerformSend(sendFunction, ...)
bMyTraffic = true
local sendResult = MapToSendResult(xpcall(sendFunction, CallErrorHandler, ...))
bMyTraffic = false
return sendResult
end
function ChatThrottleLib:Despool(Prio)
local ring = Prio.Ring
while ring.pos and Prio.avail > ring.pos[1].nSize do
local msg = table_remove(ring.pos, 1)
if not ring.pos[1] then -- did we remove last msg in this pipe?
local pipe = Prio.Ring.pos
local pipe = ring.pos
local msg = pipe[1]
local sendResult = PerformSend(msg.f, unpack(msg, 1, msg.n))
if IsThrottledSendResult(sendResult) then
-- Message was throttled; move the pipe into the blocked ring.
Prio.Ring:Remove(pipe)
Prio.ByName[pipe.name] = nil
DelPipe(pipe)
Prio.Blocked:Add(pipe)
else
Prio.Ring.pos = Prio.Ring.pos.next
end
local didSend=false
local lowerDest = strlower(msg[3] or "")
if lowerDest == "raid" and not UnitInRaid("player") then
-- do nothing
elseif lowerDest == "party" and GetNumPartyMembers() == 0 then
-- do nothing
else
Prio.avail = Prio.avail - msg.nSize
bMyTraffic = true
msg.f(unpack(msg, 1, msg.n))
bMyTraffic = false
Prio.nTotalSent = Prio.nTotalSent + msg.nSize
-- Dequeue message after submission.
table_remove(pipe, 1)
DelMsg(msg)
didSend = true
if not pipe[1] then -- did we remove last msg in this pipe?
Prio.Ring:Remove(pipe)
Prio.ByName[pipe.name] = nil
DelPipe(pipe)
else
ring.pos = ring.pos.next
end
-- Update bandwidth counters on successful sends.
local didSend = (sendResult == SendAddonMessageResult.Success)
if didSend then
Prio.avail = Prio.avail - msg.nSize
Prio.nTotalSent = Prio.nTotalSent + msg.nSize
end
-- Notify caller of message submission.
if msg.callbackFn then
securecallfunction(msg.callbackFn, msg.callbackArg, didSend, sendResult)
end
end
-- notify caller of delivery (even if we didn't send it)
if msg.callbackFn then
msg.callbackFn (msg.callbackArg, didSend)
end
-- USER CALLBACK MAY ERROR
end
end
@@ -336,6 +445,7 @@ function ChatThrottleLib.OnUpdate(this,delay)
local self = ChatThrottleLib
self.OnUpdateDelay = self.OnUpdateDelay + delay
self.BlockedQueuesDelay = self.BlockedQueuesDelay + delay
if self.OnUpdateDelay < 0.08 then
return
end
@@ -347,40 +457,60 @@ function ChatThrottleLib.OnUpdate(this,delay)
return -- argh. some bastard is spewing stuff past the lib. just bail early to save cpu.
end
-- See how many of our priorities have queued messages (we only have 3, don't worry about the loop)
local n = 0
for prioname,Prio in pairs(self.Prio) do
if Prio.Ring.pos or Prio.avail < 0 then
n = n + 1
-- Integrate blocked queues back into their rings periodically.
if self.BlockedQueuesDelay >= 0.35 then
for _, Prio in pairs(self.Prio) do
Ring_Link(Prio.Ring, Prio.Blocked)
end
self.BlockedQueuesDelay = 0
end
-- Anything queued still?
if n<1 then
-- Nope. Move spillover bandwidth to global availability gauge and clear self.bQueueing
for prioname, Prio in pairs(self.Prio) do
-- See how many of our priorities have queued messages. This is split
-- into two counters because priorities that consist only of blocked
-- queues must keep our OnUpdate alive, but shouldn't count toward
-- bandwidth distribution.
local nSendablePrios = 0
local nBlockedPrios = 0
for prioname, Prio in pairs(self.Prio) do
if Prio.Ring.pos then
nSendablePrios = nSendablePrios + 1
elseif Prio.Blocked.pos then
nBlockedPrios = nBlockedPrios + 1
end
-- Collect unused bandwidth from priorities with nothing to send.
if not Prio.Ring.pos then
self.avail = self.avail + Prio.avail
Prio.avail = 0
end
self.bQueueing = false
self.Frame:Hide()
end
-- Bandwidth reclamation may take us back over the burst cap.
self.avail = math_min(self.avail, self.BURST)
-- If we can't currently send on any priorities, stop processing early.
if nSendablePrios == 0 then
-- If we're completely out of data to send, disable queue processing.
if nBlockedPrios == 0 then
self.bQueueing = false
self.Frame:Hide()
end
return
end
-- There's stuff queued. Hand out available bandwidth to priorities as needed and despool their queues
local avail = self.avail/n
local avail = self.avail / nSendablePrios
self.avail = 0
for prioname, Prio in pairs(self.Prio) do
if Prio.Ring.pos or Prio.avail < 0 then
if Prio.Ring.pos then
Prio.avail = Prio.avail + avail
if Prio.Ring.pos and Prio.avail > Prio.Ring.pos[1].nSize then
self:Despool(Prio)
-- Note: We might not get here if the user-supplied callback function errors out! Take care!
end
self:Despool(Prio)
end
end
end
@@ -423,21 +553,27 @@ function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, languag
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self:UpdateAvail() then
self.avail = self.avail - nSize
bMyTraffic = true
_G.SendChatMessage(text, chattype, language, destination)
bMyTraffic = false
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
if callbackFn then
callbackFn (callbackArg, true)
local sendResult = PerformSend(_G.C_ChatInfo.SendChatMessage or _G.SendChatMessage, text, chattype, language, destination)
if not IsThrottledSendResult(sendResult) then
local didSend = (sendResult == SendAddonMessageResult.Success)
if didSend then
self.avail = self.avail - nSize
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
end
if callbackFn then
securecallfunction(callbackFn, callbackArg, didSend, sendResult)
end
return
end
-- USER CALLBACK MAY ERROR
return
end
-- Message needs to be queued
local msg = NewMsg()
msg.f = _G.SendChatMessage
msg.f = _G.C_ChatInfo.SendChatMessage or _G.SendChatMessage
msg[1] = text
msg[2] = chattype or "SAY"
msg[3] = language
@@ -447,43 +583,36 @@ function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, languag
msg.callbackFn = callbackFn
msg.callbackArg = callbackArg
self:Enqueue(prio, queueName or (prefix..(chattype or "SAY")..(destination or "")), msg)
self:Enqueue(prio, queueName or prefix, msg)
end
function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then
error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2)
end
if callbackFn and type(callbackFn)~="function" then
error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
end
local nSize = prefix:len() + 1 + text:len();
if nSize>255 then
error("ChatThrottleLib:SendAddonMessage(): prefix + message length cannot exceed 254 bytes", 2)
end
nSize = nSize + self.MSG_OVERHEAD;
local function SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
local nSize = #text + self.MSG_OVERHEAD
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self:UpdateAvail() then
self.avail = self.avail - nSize
bMyTraffic = true
_G.SendAddonMessage(prefix, text, chattype, target)
bMyTraffic = false
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
if callbackFn then
callbackFn (callbackArg, true)
local sendResult = PerformSend(sendFunction, prefix, text, chattype, target)
if not IsThrottledSendResult(sendResult) then
local didSend = (sendResult == SendAddonMessageResult.Success)
if didSend then
self.avail = self.avail - nSize
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
end
if callbackFn then
securecallfunction(callbackFn, callbackArg, didSend, sendResult)
end
return
end
-- USER CALLBACK MAY ERROR
return
end
-- Message needs to be queued
local msg = NewMsg()
msg.f = _G.SendAddonMessage
msg.f = sendFunction
msg[1] = prefix
msg[2] = text
msg[3] = chattype
@@ -493,10 +622,65 @@ function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target,
msg.callbackFn = callbackFn
msg.callbackArg = callbackArg
self:Enqueue(prio, queueName or (prefix..chattype..(target or "")), msg)
self:Enqueue(prio, queueName or prefix, msg)
end
function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then
error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2)
elseif callbackFn and type(callbackFn)~="function" then
error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
elseif #text>255 then
error("ChatThrottleLib:SendAddonMessage(): message length cannot exceed 255 bytes", 2)
end
local sendFunction = _G.C_ChatInfo.SendAddonMessage
SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
end
function ChatThrottleLib:SendAddonMessageLogged(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then
error('Usage: ChatThrottleLib:SendAddonMessageLogged("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2)
elseif callbackFn and type(callbackFn)~="function" then
error('ChatThrottleLib:SendAddonMessageLogged(): callbackFn: expected function, got '..type(callbackFn), 2)
elseif #text>255 then
error("ChatThrottleLib:SendAddonMessageLogged(): message length cannot exceed 255 bytes", 2)
end
local sendFunction = _G.C_ChatInfo.SendAddonMessageLogged
SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
end
local function BNSendGameDataReordered(prefix, text, _, gameAccountID)
local bnSendFunc = _G.C_BattleNet and _G.C_BattleNet.SendGameData or _G.BNSendGameData
return bnSendFunc(gameAccountID, prefix, text)
end
function ChatThrottleLib:BNSendGameData(prio, prefix, text, chattype, gameAccountID, queueName, callbackFn, callbackArg)
-- Note that this API is intentionally limited to 255 bytes of data
-- for reasons of traffic fairness, which is less than the 4078 bytes
-- BNSendGameData natively supports. Additionally, a chat type is required
-- but must always be set to 'WHISPER' to match what is exposed by the
-- receipt event.
--
-- If splitting messages, callers must also be aware that message
-- delivery over BNSendGameData is unordered.
if not self or not prio or not prefix or not text or not gameAccountID or not chattype or not self.Prio[prio] then
error('Usage: ChatThrottleLib:BNSendGameData("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype", gameAccountID)', 2)
elseif callbackFn and type(callbackFn)~="function" then
error('ChatThrottleLib:BNSendGameData(): callbackFn: expected function, got '..type(callbackFn), 2)
elseif #text>255 then
error("ChatThrottleLib:BNSendGameData(): message length cannot exceed 255 bytes", 2)
elseif chattype ~= "WHISPER" then
error("ChatThrottleLib:BNSendGameData(): chat type must be 'WHISPER'", 2)
end
local sendFunction = BNSendGameDataReordered
SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, gameAccountID, queueName, callbackFn, callbackArg)
end
-----------------------------------------------------------------------