diff --git a/ElvUI/Libraries/Ace3/AceAddon-3.0/AceAddon-3.0.lua b/ElvUI/Libraries/Ace3/AceAddon-3.0/AceAddon-3.0.lua
index 3dbaa1c..00e4e48 100644
--- a/ElvUI/Libraries/Ace3/AceAddon-3.0/AceAddon-3.0.lua
+++ b/ElvUI/Libraries/Ace3/AceAddon-3.0/AceAddon-3.0.lua
@@ -30,7 +30,7 @@
-- @name AceAddon-3.0.lua
-- @release $Id$
-local MAJOR, MINOR = "AceAddon-3.0", 12
+local MAJOR, MINOR = "AceAddon-3.0", 13
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceAddon then return end -- No Upgrade needed.
@@ -49,10 +49,6 @@ local select, pairs, next, type, unpack = select, pairs, next, type, unpack
local loadstring, assert, error = loadstring, assert, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
-
--[[
xpcall safecall implementation
]]
@@ -62,43 +58,12 @@ local function errorhandler(err)
return geterrorhandler()(err)
end
-local function CreateDispatcher(argCount)
- local code = [[
- local xpcall, eh = ...
- local method, ARGS
- local function call() return method(ARGS) end
-
- local function dispatch(func, ...)
- method = func
- if not method then return end
- ARGS = ...
- return xpcall(call, eh)
- end
-
- return dispatch
- ]]
-
- local ARGS = {}
- for i = 1, argCount do ARGS[i] = "arg"..i end
- code = code:gsub("ARGS", tconcat(ARGS, ", "))
- return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
- local dispatcher = CreateDispatcher(argCount)
- rawset(self, argCount, dispatcher)
- return dispatcher
-end})
-Dispatchers[0] = function(func)
- return xpcall(func, errorhandler)
-end
-
local function safecall(func, ...)
-- we check to see if the func is passed is actually a function here and don't error when it isn't
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
-- present execution should continue without hinderance
if type(func) == "function" then
- return Dispatchers[select('#', ...)](func, ...)
+ return xpcall(func, errorhandler, ...)
end
end
@@ -632,10 +597,20 @@ function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
+-- Blizzard AddOns which can load very early in the loading process and mess with Ace3 addon loading
+local BlizzardEarlyLoadAddons = {
+ Blizzard_DebugTools = true,
+ Blizzard_TimeManager = true,
+ Blizzard_BattlefieldMap = true,
+ Blizzard_MapCanvas = true,
+ Blizzard_SharedMapDataProviders = true,
+ Blizzard_CombatLog = true,
+}
+
-- Event Handling
local function onEvent(this, event, arg1)
- -- 2011-08-17 nevcairiel - ignore the load event of Blizzard_DebugTools, so a potential startup error isn't swallowed up
- if (event == "ADDON_LOADED" and arg1 ~= "Blizzard_DebugTools") or event == "PLAYER_LOGIN" then
+ -- 2020-08-28 nevcairiel - ignore the load event of Blizzard addons which occur early in the loading process
+ if (event == "ADDON_LOADED" and (arg1 == nil or not BlizzardEarlyLoadAddons[arg1])) or event == "PLAYER_LOGIN" then
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
while(#AceAddon.initializequeue > 0) do
local addon = tremove(AceAddon.initializequeue, 1)
diff --git a/ElvUI/Libraries/Ace3/AceBucket-3.0/AceBucket-3.0.lua b/ElvUI/Libraries/Ace3/AceBucket-3.0/AceBucket-3.0.lua
index c074b5c..d89dcee 100644
--- a/ElvUI/Libraries/Ace3/AceBucket-3.0/AceBucket-3.0.lua
+++ b/ElvUI/Libraries/Ace3/AceBucket-3.0/AceBucket-3.0.lua
@@ -34,7 +34,7 @@
-- end
-- @class file
-- @name AceBucket-3.0.lua
--- @release $Id: AceBucket-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
+-- @release $Id$
local MAJOR, MINOR = "AceBucket-3.0", 4
local AceBucket, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
@@ -53,16 +53,12 @@ local type, next, pairs, select = type, next, pairs, select
local tonumber, tostring, rawset = tonumber, tostring, rawset
local assert, loadstring, error = assert, loadstring, error
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: LibStub, geterrorhandler
-
local bucketCache = setmetatable({}, {__mode='k'})
--[[
- pcall safecall implementation
+ xpcall safecall implementation
]]
-local pcall = pcall
+local xpcall = xpcall
local function errorhandler(err)
return geterrorhandler()(err)
@@ -70,13 +66,7 @@ end
local function safecall(func, ...)
if func then
- local ok, err = pcall(func, ...)
- if ok then
- return true
- else
- errorhandler(err)
- return false
- end
+ return xpcall(func, errorhandler, ...)
end
end
diff --git a/ElvUI/Libraries/Ace3/AceBucket-3.0/AceBucket-3.0.xml b/ElvUI/Libraries/Ace3/AceBucket-3.0/AceBucket-3.0.xml
index 06ab712..43c6bee 100644
--- a/ElvUI/Libraries/Ace3/AceBucket-3.0/AceBucket-3.0.xml
+++ b/ElvUI/Libraries/Ace3/AceBucket-3.0/AceBucket-3.0.xml
@@ -1,4 +1,4 @@
-
+
\ No newline at end of file
diff --git a/ElvUI/Libraries/Ace3/AceComm-3.0/AceComm-3.0.lua b/ElvUI/Libraries/Ace3/AceComm-3.0/AceComm-3.0.lua
index 00e713b..faab36c 100644
--- a/ElvUI/Libraries/Ace3/AceComm-3.0/AceComm-3.0.lua
+++ b/ElvUI/Libraries/Ace3/AceComm-3.0/AceComm-3.0.lua
@@ -20,7 +20,7 @@ TODO: Time out old data rotting around from dead senders? Not a HUGE deal since
local CallbackHandler = LibStub("CallbackHandler-1.0")
local CTL = assert(ChatThrottleLib, "AceComm-3.0 requires ChatThrottleLib")
-local MAJOR, MINOR = "AceComm-3.0", 12
+local MAJOR, MINOR = "AceComm-3.0", 14
local AceComm,oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceComm then return end
@@ -28,12 +28,12 @@ if not AceComm then return end
-- Lua APIs
local type, next, pairs, tostring = type, next, pairs, tostring
local strsub, strfind = string.sub, string.find
+local match = string.match
local tinsert, tconcat = table.insert, table.concat
local error, assert = error, assert
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: LibStub, DEFAULT_CHAT_FRAME, geterrorhandler
+-- WoW APIs
+local Ambiguate = Ambiguate
AceComm.embeds = AceComm.embeds or {}
@@ -41,21 +41,32 @@ AceComm.embeds = AceComm.embeds or {}
local MSG_MULTI_FIRST = "\001"
local MSG_MULTI_NEXT = "\002"
local MSG_MULTI_LAST = "\003"
+local MSG_ESCAPE = "\004"
-AceComm.multipart_origprefixes = AceComm.multipart_origprefixes or {} -- e.g. "Prefix\001"="Prefix", "Prefix\002"="Prefix"
-AceComm.multipart_reassemblers = AceComm.multipart_reassemblers or {} -- e.g. "Prefix\001"="OnReceiveMultipartFirst"
+-- remove old structures (pre WoW 4.0)
+AceComm.multipart_origprefixes = nil
+AceComm.multipart_reassemblers = nil
-- the multipart message spool: indexed by a combination of sender+distribution+
AceComm.multipart_spool = AceComm.multipart_spool or {}
--- Register for Addon Traffic on a specified prefix
--- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent)
+-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent), max 16 characters
-- @param method Callback to call on message reception: Function reference, or method name (string) to call on self. Defaults to "OnCommReceived"
function AceComm:RegisterComm(prefix, method)
if method == nil then
method = "OnCommReceived"
end
+ if #prefix > 16 then -- TODO: 15?
+ error("AceComm:RegisterComm(prefix,method): prefix length is limited to 16 characters")
+ end
+ if C_ChatInfo then
+ C_ChatInfo.RegisterAddonMessagePrefix(prefix)
+ else
+ RegisterAddonMessagePrefix(prefix)
+ end
+
return AceComm._RegisterComm(self, prefix, method) -- created by CallbackHandler
end
@@ -80,51 +91,49 @@ function AceComm:SendCommMessage(prefix, text, distribution, target, prio, callb
error('Usage: SendCommMessage(addon, "prefix", "text", "distribution"[, "target"[, "prio"[, callbackFn, callbackarg]]])', 2)
end
- if strfind(prefix, "[\001-\009]") then
- if strfind(prefix, "[\001-\003]") then
- error("SendCommMessage: Characters \\001--\\003 in prefix are reserved for AceComm metadata", 2)
- elseif not warnedPrefix then
- -- I have some ideas about future extensions that require more control characters /mikk, 20090808
- geterrorhandler()("SendCommMessage: Heads-up developers: Characters \\004--\\009 in prefix are reserved for AceComm future extension")
- warnedPrefix = true
- end
- end
-
-
local textlen = #text
- local maxtextlen = 254 - #prefix -- 254 is the max length of prefix + text that can be sent in one message
- local queueName = prefix..distribution..(target or "")
+ local maxtextlen = 255 -- Yes, the max is 255 even if the dev post said 256. I tested. Char 256+ get silently truncated. /Mikk, 20110327
+ local queueName = prefix
local ctlCallback = nil
if callbackFn then
- ctlCallback = function(sent)
- return callbackFn(callbackArg, sent, textlen)
+ ctlCallback = function(sent, sendResult)
+ return callbackFn(callbackArg, sent, textlen, sendResult)
end
end
- if textlen <= maxtextlen then
+ local forceMultipart
+ if match(text, "^[\001-\009]") then -- 4.1+: see if the first character is a control character
+ -- we need to escape the first character with a \004
+ if textlen+1 > maxtextlen then -- would we go over the size limit?
+ forceMultipart = true -- just make it multipart, no escape problems then
+ else
+ text = "\004" .. text
+ end
+ end
+
+ if not forceMultipart and textlen <= maxtextlen then
-- fits all in one message
CTL:SendAddonMessage(prio, prefix, text, distribution, target, queueName, ctlCallback, textlen)
else
- maxtextlen = maxtextlen - 1 -- 1 extra byte for part indicator in prefix
+ maxtextlen = maxtextlen - 1 -- 1 extra byte for part indicator in prefix(4.0)/start of message(4.1)
-- first part
local chunk = strsub(text, 1, maxtextlen)
- CTL:SendAddonMessage(prio, prefix..MSG_MULTI_FIRST, chunk, distribution, target, queueName, ctlCallback, maxtextlen)
+ CTL:SendAddonMessage(prio, prefix, MSG_MULTI_FIRST..chunk, distribution, target, queueName, ctlCallback, maxtextlen)
-- continuation
local pos = 1+maxtextlen
- local prefix2 = prefix..MSG_MULTI_NEXT
while pos+maxtextlen <= textlen do
chunk = strsub(text, pos, pos+maxtextlen-1)
- CTL:SendAddonMessage(prio, prefix2, chunk, distribution, target, queueName, ctlCallback, pos+maxtextlen-1)
+ CTL:SendAddonMessage(prio, prefix, MSG_MULTI_NEXT..chunk, distribution, target, queueName, ctlCallback, pos+maxtextlen-1)
pos = pos + maxtextlen
end
-- final part
chunk = strsub(text, pos)
- CTL:SendAddonMessage(prio, prefix..MSG_MULTI_LAST, chunk, distribution, target, queueName, ctlCallback, textlen)
+ CTL:SendAddonMessage(prio, prefix, MSG_MULTI_LAST..chunk, distribution, target, queueName, ctlCallback, textlen)
end
end
@@ -221,47 +230,31 @@ end
----------------------------------------
if not AceComm.callbacks then
- -- ensure that 'prefix to watch' table is consistent with registered
- -- callbacks
- AceComm.__prefixes = {}
-
AceComm.callbacks = CallbackHandler:New(AceComm,
"_RegisterComm",
"UnregisterComm",
"UnregisterAllComm")
end
-function AceComm.callbacks:OnUsed(target, prefix)
- AceComm.multipart_origprefixes[prefix..MSG_MULTI_FIRST] = prefix
- AceComm.multipart_reassemblers[prefix..MSG_MULTI_FIRST] = "OnReceiveMultipartFirst"
+AceComm.callbacks.OnUsed = nil
+AceComm.callbacks.OnUnused = nil
- AceComm.multipart_origprefixes[prefix..MSG_MULTI_NEXT] = prefix
- AceComm.multipart_reassemblers[prefix..MSG_MULTI_NEXT] = "OnReceiveMultipartNext"
-
- AceComm.multipart_origprefixes[prefix..MSG_MULTI_LAST] = prefix
- AceComm.multipart_reassemblers[prefix..MSG_MULTI_LAST] = "OnReceiveMultipartLast"
-end
-
-function AceComm.callbacks:OnUnused(target, prefix)
- AceComm.multipart_origprefixes[prefix..MSG_MULTI_FIRST] = nil
- AceComm.multipart_reassemblers[prefix..MSG_MULTI_FIRST] = nil
-
- AceComm.multipart_origprefixes[prefix..MSG_MULTI_NEXT] = nil
- AceComm.multipart_reassemblers[prefix..MSG_MULTI_NEXT] = nil
-
- AceComm.multipart_origprefixes[prefix..MSG_MULTI_LAST] = nil
- AceComm.multipart_reassemblers[prefix..MSG_MULTI_LAST] = nil
-end
-
-local function OnEvent(this, event, ...)
+local function OnEvent(self, event, prefix, message, distribution, sender)
if event == "CHAT_MSG_ADDON" then
- local prefix,message,distribution,sender = ...
- local reassemblername = AceComm.multipart_reassemblers[prefix]
- if reassemblername then
- -- multipart: reassemble
- local aceCommReassemblerFunc = AceComm[reassemblername]
- local origprefix = AceComm.multipart_origprefixes[prefix]
- aceCommReassemblerFunc(AceComm, origprefix, message, distribution, sender)
+ sender = Ambiguate(sender, "none")
+ local control, rest = match(message, "^([\001-\009])(.*)")
+ if control then
+ if control==MSG_MULTI_FIRST then
+ AceComm:OnReceiveMultipartFirst(prefix, rest, distribution, sender)
+ elseif control==MSG_MULTI_NEXT then
+ AceComm:OnReceiveMultipartNext(prefix, rest, distribution, sender)
+ elseif control==MSG_MULTI_LAST then
+ AceComm:OnReceiveMultipartLast(prefix, rest, distribution, sender)
+ elseif control==MSG_ESCAPE then
+ AceComm.callbacks:Fire(prefix, rest, distribution, sender)
+ else
+ -- unknown control character, ignore SILENTLY (dont warn unnecessarily about future extensions!)
+ end
else
-- single part: fire it off immediately and let CallbackHandler decide if it's registered or not
AceComm.callbacks:Fire(prefix, message, distribution, sender)
diff --git a/ElvUI/Libraries/Ace3/AceComm-3.0/ChatThrottleLib.lua b/ElvUI/Libraries/Ace3/AceComm-3.0/ChatThrottleLib.lua
index d502802..6e89a6a 100644
--- a/ElvUI/Libraries/Ace3/AceComm-3.0/ChatThrottleLib.lua
+++ b/ElvUI/Libraries/Ace3/AceComm-3.0/ChatThrottleLib.lua
@@ -23,7 +23,7 @@
-- LICENSE: ChatThrottleLib is released into the Public Domain
--
-local CTL_VERSION = 24
+local CTL_VERSION = 31
local _G = _G
@@ -74,9 +74,7 @@ local math_max = math.max
local next = next
local strlen = string.len
local GetFramerate = GetFramerate
-local strlower = string.lower
-local unpack,type,pairs,wipe = unpack,type,pairs,wipe
-local UnitInRaid,GetNumPartyMembers = UnitInRaid,GetNumPartyMembers
+local unpack,type,pairs,wipe = unpack,type,pairs,table.wipe
-----------------------------------------------------------------------
@@ -115,6 +113,23 @@ function Ring:Remove(obj)
end
end
+-- Note that this is local because there's no upgrade logic for existing ring
+-- metatables, and this isn't present on rings created in versions older than
+-- v25.
+local function Ring_Link(self, other) -- Move and append all contents of another ring to this ring
+ if not self.pos then
+ -- This ring is empty, so just transfer ownership.
+ self.pos = other.pos
+ other.pos = nil
+ elseif other.pos then
+ -- Our tail should point to their head, and their tail to our head.
+ self.pos.prev.next, other.pos.prev.next = other.pos, self.pos
+ -- Our head should point to their tail, and their head to our tail.
+ self.pos.prev, other.pos.prev = other.pos.prev, self.pos.prev
+ other.pos = nil
+ end
+end
+
-----------------------------------------------------------------------
@@ -179,6 +194,13 @@ function ChatThrottleLib:Init()
self.Prio["BULK"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
end
+ if not self.BlockedQueuesDelay then
+ -- v25: Add blocked queues to rings to handle new client throttles.
+ for _, Prio in pairs(self.Prio) do
+ Prio.Blocked = Ring:New()
+ end
+ end
+
-- v4: total send counters per priority
for _, Prio in pairs(self.Prio) do
Prio.nTotalSent = Prio.nTotalSent or 0
@@ -201,6 +223,7 @@ function ChatThrottleLib:Init()
self.Frame:SetScript("OnEvent", self.OnEvent) -- v11: Monitor P_E_W so we can throttle hard for a few seconds
self.Frame:RegisterEvent("PLAYER_ENTERING_WORLD")
self.OnUpdateDelay = 0
+ self.BlockedQueuesDelay = 0
self.LastAvailUpdate = GetTime()
self.HardThrottlingBeginTime = GetTime() -- v11: Throttle hard for a few seconds after startup
@@ -209,14 +232,43 @@ function ChatThrottleLib:Init()
-- Use secure hooks as of v16. Old regular hook support yanked out in v21.
self.securelyHooked = true
--SendChatMessage
- hooksecurefunc("SendChatMessage", function(...)
- return ChatThrottleLib.Hook_SendChatMessage(...)
- end)
+ if _G.C_ChatInfo and _G.C_ChatInfo.SendChatMessage then
+ hooksecurefunc(_G.C_ChatInfo, "SendChatMessage", function(...)
+ return ChatThrottleLib.Hook_SendChatMessage(...)
+ end)
+ else
+ hooksecurefunc("SendChatMessage", function(...)
+ return ChatThrottleLib.Hook_SendChatMessage(...)
+ end)
+ end
--SendAddonMessage
- hooksecurefunc("SendAddonMessage", function(...)
+ hooksecurefunc(_G.C_ChatInfo, "SendAddonMessage", function(...)
return ChatThrottleLib.Hook_SendAddonMessage(...)
end)
end
+
+ -- v26: Hook SendAddonMessageLogged for traffic logging
+ if not self.securelyHookedLogged then
+ self.securelyHookedLogged = true
+ hooksecurefunc(_G.C_ChatInfo, "SendAddonMessageLogged", function(...)
+ return ChatThrottleLib.Hook_SendAddonMessageLogged(...)
+ end)
+ end
+
+ -- v29: Hook BNSendGameData for traffic logging
+ if not self.securelyHookedBNGameData then
+ self.securelyHookedBNGameData = true
+ if _G.C_BattleNet and _G.C_BattleNet.SendGameData then
+ hooksecurefunc(_G.C_BattleNet, "SendGameData", function(...)
+ return ChatThrottleLib.Hook_BNSendGameData(...)
+ end)
+ else
+ hooksecurefunc("BNSendGameData", function(...)
+ return ChatThrottleLib.Hook_BNSendGameData(...)
+ end)
+ end
+ end
+
self.nBypass = 0
end
@@ -245,6 +297,12 @@ function ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destinati
self.avail = self.avail - size
self.nBypass = self.nBypass + size -- just a statistic
end
+function ChatThrottleLib.Hook_SendAddonMessageLogged(prefix, text, chattype, destination, ...)
+ ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destination, ...)
+end
+function ChatThrottleLib.Hook_BNSendGameData(destination, prefix, text)
+ ChatThrottleLib.Hook_SendAddonMessage(prefix, text, "WHISPER", destination)
+end
@@ -262,7 +320,7 @@ function ChatThrottleLib:UpdateAvail()
-- First 5 seconds after startup/zoning: VERY hard clamping to avoid irritating the server rate limiter, it seems very cranky then
avail = math_min(avail + (newavail*0.1), MAX_CPS*0.5)
self.bChoking = true
- elseif GetFramerate() < self.MIN_FPS then -- GetFramerate call takes ~0.002 secs
+ elseif GetFramerate() < self.MIN_FPS then -- GetFrameRate call takes ~0.002 secs
avail = math_min(MAX_CPS, avail + newavail*0.5)
self.bChoking = true -- just a statistic
else
@@ -286,38 +344,89 @@ end
-- - ... made up of N "Pipe"s (1 for each destination/pipename)
-- - and each pipe contains messages
+local SendAddonMessageResult = Enum.SendAddonMessageResult or {
+ Success = 0,
+ AddonMessageThrottle = 3,
+ NotInGroup = 5,
+ ChannelThrottle = 8,
+ GeneralError = 9,
+}
+
+local function MapToSendResult(ok, ...)
+ local result
+
+ if not ok then
+ -- The send function itself errored; don't look at anything else.
+ result = SendAddonMessageResult.GeneralError
+ else
+ -- Grab the last return value from the send function and remap
+ -- it from a boolean to an enum code. If there are no results,
+ -- assume success (true).
+
+ result = select(-1, true, ...)
+
+ if result == true then
+ result = SendAddonMessageResult.Success
+ elseif result == false then
+ result = SendAddonMessageResult.GeneralError
+ end
+ end
+
+ return result
+end
+
+local function IsThrottledSendResult(result)
+ return result == SendAddonMessageResult.AddonMessageThrottle
+end
+
+-- A copy of this function exists in FrameXML, but for clarity it's here too.
+local function CallErrorHandler(...)
+ return geterrorhandler()(...)
+end
+
+local function PerformSend(sendFunction, ...)
+ bMyTraffic = true
+ local sendResult = MapToSendResult(xpcall(sendFunction, CallErrorHandler, ...))
+ bMyTraffic = false
+ return sendResult
+end
+
function ChatThrottleLib:Despool(Prio)
local ring = Prio.Ring
while ring.pos and Prio.avail > ring.pos[1].nSize do
- local msg = table_remove(ring.pos, 1)
- if not ring.pos[1] then -- did we remove last msg in this pipe?
- local pipe = Prio.Ring.pos
+ local pipe = ring.pos
+ local msg = pipe[1]
+ local sendResult = PerformSend(msg.f, unpack(msg, 1, msg.n))
+
+ if IsThrottledSendResult(sendResult) then
+ -- Message was throttled; move the pipe into the blocked ring.
Prio.Ring:Remove(pipe)
- Prio.ByName[pipe.name] = nil
- DelPipe(pipe)
+ Prio.Blocked:Add(pipe)
else
- Prio.Ring.pos = Prio.Ring.pos.next
- end
- local didSend=false
- local lowerDest = strlower(msg[3] or "")
- if lowerDest == "raid" and not UnitInRaid("player") then
- -- do nothing
- elseif lowerDest == "party" and GetNumPartyMembers() == 0 then
- -- do nothing
- else
- Prio.avail = Prio.avail - msg.nSize
- bMyTraffic = true
- msg.f(unpack(msg, 1, msg.n))
- bMyTraffic = false
- Prio.nTotalSent = Prio.nTotalSent + msg.nSize
+ -- Dequeue message after submission.
+ table_remove(pipe, 1)
DelMsg(msg)
- didSend = true
+
+ if not pipe[1] then -- did we remove last msg in this pipe?
+ Prio.Ring:Remove(pipe)
+ Prio.ByName[pipe.name] = nil
+ DelPipe(pipe)
+ else
+ ring.pos = ring.pos.next
+ end
+
+ -- Update bandwidth counters on successful sends.
+ local didSend = (sendResult == SendAddonMessageResult.Success)
+ if didSend then
+ Prio.avail = Prio.avail - msg.nSize
+ Prio.nTotalSent = Prio.nTotalSent + msg.nSize
+ end
+
+ -- Notify caller of message submission.
+ if msg.callbackFn then
+ securecallfunction(msg.callbackFn, msg.callbackArg, didSend, sendResult)
+ end
end
- -- notify caller of delivery (even if we didn't send it)
- if msg.callbackFn then
- msg.callbackFn (msg.callbackArg, didSend)
- end
- -- USER CALLBACK MAY ERROR
end
end
@@ -336,6 +445,7 @@ function ChatThrottleLib.OnUpdate(this,delay)
local self = ChatThrottleLib
self.OnUpdateDelay = self.OnUpdateDelay + delay
+ self.BlockedQueuesDelay = self.BlockedQueuesDelay + delay
if self.OnUpdateDelay < 0.08 then
return
end
@@ -347,40 +457,60 @@ function ChatThrottleLib.OnUpdate(this,delay)
return -- argh. some bastard is spewing stuff past the lib. just bail early to save cpu.
end
- -- See how many of our priorities have queued messages (we only have 3, don't worry about the loop)
- local n = 0
- for prioname,Prio in pairs(self.Prio) do
- if Prio.Ring.pos or Prio.avail < 0 then
- n = n + 1
+ -- Integrate blocked queues back into their rings periodically.
+ if self.BlockedQueuesDelay >= 0.35 then
+ for _, Prio in pairs(self.Prio) do
+ Ring_Link(Prio.Ring, Prio.Blocked)
end
+
+ self.BlockedQueuesDelay = 0
end
- -- Anything queued still?
- if n<1 then
- -- Nope. Move spillover bandwidth to global availability gauge and clear self.bQueueing
- for prioname, Prio in pairs(self.Prio) do
+ -- See how many of our priorities have queued messages. This is split
+ -- into two counters because priorities that consist only of blocked
+ -- queues must keep our OnUpdate alive, but shouldn't count toward
+ -- bandwidth distribution.
+ local nSendablePrios = 0
+ local nBlockedPrios = 0
+
+ for prioname, Prio in pairs(self.Prio) do
+ if Prio.Ring.pos then
+ nSendablePrios = nSendablePrios + 1
+ elseif Prio.Blocked.pos then
+ nBlockedPrios = nBlockedPrios + 1
+ end
+
+ -- Collect unused bandwidth from priorities with nothing to send.
+ if not Prio.Ring.pos then
self.avail = self.avail + Prio.avail
Prio.avail = 0
end
- self.bQueueing = false
- self.Frame:Hide()
+ end
+
+ -- Bandwidth reclamation may take us back over the burst cap.
+ self.avail = math_min(self.avail, self.BURST)
+
+ -- If we can't currently send on any priorities, stop processing early.
+ if nSendablePrios == 0 then
+ -- If we're completely out of data to send, disable queue processing.
+ if nBlockedPrios == 0 then
+ self.bQueueing = false
+ self.Frame:Hide()
+ end
+
return
end
-- There's stuff queued. Hand out available bandwidth to priorities as needed and despool their queues
- local avail = self.avail/n
+ local avail = self.avail / nSendablePrios
self.avail = 0
for prioname, Prio in pairs(self.Prio) do
- if Prio.Ring.pos or Prio.avail < 0 then
+ if Prio.Ring.pos then
Prio.avail = Prio.avail + avail
- if Prio.Ring.pos and Prio.avail > Prio.Ring.pos[1].nSize then
- self:Despool(Prio)
- -- Note: We might not get here if the user-supplied callback function errors out! Take care!
- end
+ self:Despool(Prio)
end
end
-
end
@@ -423,21 +553,27 @@ function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, languag
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self:UpdateAvail() then
- self.avail = self.avail - nSize
- bMyTraffic = true
- _G.SendChatMessage(text, chattype, language, destination)
- bMyTraffic = false
- self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
- if callbackFn then
- callbackFn (callbackArg, true)
+ local sendResult = PerformSend(_G.C_ChatInfo.SendChatMessage or _G.SendChatMessage, text, chattype, language, destination)
+
+ if not IsThrottledSendResult(sendResult) then
+ local didSend = (sendResult == SendAddonMessageResult.Success)
+
+ if didSend then
+ self.avail = self.avail - nSize
+ self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
+ end
+
+ if callbackFn then
+ securecallfunction(callbackFn, callbackArg, didSend, sendResult)
+ end
+
+ return
end
- -- USER CALLBACK MAY ERROR
- return
end
-- Message needs to be queued
local msg = NewMsg()
- msg.f = _G.SendChatMessage
+ msg.f = _G.C_ChatInfo.SendChatMessage or _G.SendChatMessage
msg[1] = text
msg[2] = chattype or "SAY"
msg[3] = language
@@ -447,43 +583,36 @@ function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, languag
msg.callbackFn = callbackFn
msg.callbackArg = callbackArg
- self:Enqueue(prio, queueName or (prefix..(chattype or "SAY")..(destination or "")), msg)
+ self:Enqueue(prio, queueName or prefix, msg)
end
-function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
- if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then
- error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2)
- end
- if callbackFn and type(callbackFn)~="function" then
- error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
- end
-
- local nSize = prefix:len() + 1 + text:len();
-
- if nSize>255 then
- error("ChatThrottleLib:SendAddonMessage(): prefix + message length cannot exceed 254 bytes", 2)
- end
-
- nSize = nSize + self.MSG_OVERHEAD;
+local function SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
+ local nSize = #text + self.MSG_OVERHEAD
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self:UpdateAvail() then
- self.avail = self.avail - nSize
- bMyTraffic = true
- _G.SendAddonMessage(prefix, text, chattype, target)
- bMyTraffic = false
- self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
- if callbackFn then
- callbackFn (callbackArg, true)
+ local sendResult = PerformSend(sendFunction, prefix, text, chattype, target)
+
+ if not IsThrottledSendResult(sendResult) then
+ local didSend = (sendResult == SendAddonMessageResult.Success)
+
+ if didSend then
+ self.avail = self.avail - nSize
+ self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
+ end
+
+ if callbackFn then
+ securecallfunction(callbackFn, callbackArg, didSend, sendResult)
+ end
+
+ return
end
- -- USER CALLBACK MAY ERROR
- return
end
-- Message needs to be queued
local msg = NewMsg()
- msg.f = _G.SendAddonMessage
+ msg.f = sendFunction
msg[1] = prefix
msg[2] = text
msg[3] = chattype
@@ -493,10 +622,65 @@ function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target,
msg.callbackFn = callbackFn
msg.callbackArg = callbackArg
- self:Enqueue(prio, queueName or (prefix..chattype..(target or "")), msg)
+ self:Enqueue(prio, queueName or prefix, msg)
end
+function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
+ if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then
+ error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2)
+ elseif callbackFn and type(callbackFn)~="function" then
+ error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
+ elseif #text>255 then
+ error("ChatThrottleLib:SendAddonMessage(): message length cannot exceed 255 bytes", 2)
+ end
+
+ local sendFunction = _G.C_ChatInfo.SendAddonMessage
+ SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
+end
+
+
+function ChatThrottleLib:SendAddonMessageLogged(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
+ if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then
+ error('Usage: ChatThrottleLib:SendAddonMessageLogged("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2)
+ elseif callbackFn and type(callbackFn)~="function" then
+ error('ChatThrottleLib:SendAddonMessageLogged(): callbackFn: expected function, got '..type(callbackFn), 2)
+ elseif #text>255 then
+ error("ChatThrottleLib:SendAddonMessageLogged(): message length cannot exceed 255 bytes", 2)
+ end
+
+ local sendFunction = _G.C_ChatInfo.SendAddonMessageLogged
+ SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
+end
+
+local function BNSendGameDataReordered(prefix, text, _, gameAccountID)
+ local bnSendFunc = _G.C_BattleNet and _G.C_BattleNet.SendGameData or _G.BNSendGameData
+ return bnSendFunc(gameAccountID, prefix, text)
+end
+
+function ChatThrottleLib:BNSendGameData(prio, prefix, text, chattype, gameAccountID, queueName, callbackFn, callbackArg)
+ -- Note that this API is intentionally limited to 255 bytes of data
+ -- for reasons of traffic fairness, which is less than the 4078 bytes
+ -- BNSendGameData natively supports. Additionally, a chat type is required
+ -- but must always be set to 'WHISPER' to match what is exposed by the
+ -- receipt event.
+ --
+ -- If splitting messages, callers must also be aware that message
+ -- delivery over BNSendGameData is unordered.
+
+ if not self or not prio or not prefix or not text or not gameAccountID or not chattype or not self.Prio[prio] then
+ error('Usage: ChatThrottleLib:BNSendGameData("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype", gameAccountID)', 2)
+ elseif callbackFn and type(callbackFn)~="function" then
+ error('ChatThrottleLib:BNSendGameData(): callbackFn: expected function, got '..type(callbackFn), 2)
+ elseif #text>255 then
+ error("ChatThrottleLib:BNSendGameData(): message length cannot exceed 255 bytes", 2)
+ elseif chattype ~= "WHISPER" then
+ error("ChatThrottleLib:BNSendGameData(): chat type must be 'WHISPER'", 2)
+ end
+
+ local sendFunction = BNSendGameDataReordered
+ SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, gameAccountID, queueName, callbackFn, callbackArg)
+end
-----------------------------------------------------------------------
diff --git a/ElvUI/Libraries/Ace3/AceConsole-3.0/AceConsole-3.0.lua b/ElvUI/Libraries/Ace3/AceConsole-3.0/AceConsole-3.0.lua
index 3f46b36..8e5ec81 100644
--- a/ElvUI/Libraries/Ace3/AceConsole-3.0/AceConsole-3.0.lua
+++ b/ElvUI/Libraries/Ace3/AceConsole-3.0/AceConsole-3.0.lua
@@ -29,10 +29,6 @@ local max = math.max
-- WoW APIs
local _G = _G
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
-
local tmp={}
local function Print(self,frame,...)
local n=0
@@ -174,7 +170,7 @@ function AceConsole:GetArgs(str, numargs, startpos)
while true do
-- find delimiter or hyperlink
- local ch,_
+ local _
pos,_,ch = strfind(str, delim_or_pipe, pos)
if not pos then break end
diff --git a/ElvUI/Libraries/Ace3/AceDB-3.0/AceDB-3.0.lua b/ElvUI/Libraries/Ace3/AceDB-3.0/AceDB-3.0.lua
index ec431a6..231196c 100644
--- a/ElvUI/Libraries/Ace3/AceDB-3.0/AceDB-3.0.lua
+++ b/ElvUI/Libraries/Ace3/AceDB-3.0/AceDB-3.0.lua
@@ -41,7 +41,7 @@
-- @class file
-- @name AceDB-3.0.lua
-- @release $Id$
-local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 27
+local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 33
local AceDB = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
if not AceDB then return end -- No upgrade needed
@@ -53,10 +53,6 @@ local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-- WoW APIs
local _G = _G
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: LibStub
-
AceDB.db_registry = AceDB.db_registry or {}
AceDB.frame = AceDB.frame or CreateFrame("Frame")
@@ -98,11 +94,11 @@ local function copyDefaults(dest, src)
-- This is a metatable used for table defaults
local mt = {
-- This handles the lookup and creation of new subtables
- __index = function(t,k)
- if k == nil then return nil end
+ __index = function(t,k2)
+ if k2 == nil then return nil end
local tbl = {}
copyDefaults(tbl, v)
- rawset(t, k, tbl)
+ rawset(t, k2, tbl)
return tbl
end,
}
@@ -115,7 +111,7 @@ local function copyDefaults(dest, src)
end
else
-- Values are not tables, so this is just a simple return
- local mt = {__index = function(t,k) return k~=nil and v or nil end}
+ local mt = {__index = function(t,k2) return k2~=nil and v or nil end}
setmetatable(dest, mt)
end
elseif type(v) == "table" then
@@ -261,9 +257,12 @@ local _, classKey = UnitClass("player")
local _, raceKey = UnitRace("player")
local factionKey = UnitFactionGroup("player")
local factionrealmKey = factionKey .. " - " .. realmKey
-local factionrealmregionKey = factionrealmKey .. " - " .. string.sub(GetCVar("realmList"), 1, 2):upper()
local localeKey = GetLocale():lower()
+local regionTable = { "US", "KR", "EU", "TW", "CN" }
+local regionKey = regionTable[GetCurrentRegion()] or GetCurrentRegionName() or "TR"
+local factionrealmregionKey = factionrealmKey .. " - " .. regionKey
+
-- Actual database initialization function
local function initdb(sv, defaults, defaultProfile, olddb, parent)
-- Generate the database keys for each section
@@ -361,7 +360,7 @@ local function logoutHandler(frame, event)
-- cleanup sections that are empty without defaults
local sv = rawget(db, "sv")
- for section in pairs(db.keys) do
+ for section in pairs(rawget(db, "keys")) do
if rawget(sv, section) then
-- global is special, all other sections have sub-entrys
-- also don't delete empty profiles on main dbs, only on namespaces
@@ -378,6 +377,26 @@ local function logoutHandler(frame, event)
end
end
end
+
+ -- second pass after everything else is cleaned up to remove empty namespaces
+ -- can't be run in-loop above since there is no guaranteed order
+ for db in pairs(AceDB.db_registry) do
+ local sv = rawget(db, "sv")
+ local namespaces = rawget(sv, "namespaces")
+ if namespaces then
+ for name in pairs(namespaces) do
+ -- cleanout empty profiles table, if still present
+ if namespaces[name].profiles and not next(namespaces[name].profiles) then
+ namespaces[name].profiles = nil
+ end
+
+ -- remove entire namespace, if needed
+ if not next(namespaces[name]) then
+ namespaces[name] = nil
+ end
+ end
+ end
+ end
end
end
@@ -526,6 +545,17 @@ function DBObjectLib:DeleteProfile(name, silent)
end
end
+ -- remove from unloaded namespaces
+ if self.sv.namespaces then
+ for nsname, data in pairs(self.sv.namespaces) do
+ if self.children and self.children[nsname] then
+ -- already a mapped namespace
+ elseif data.profiles then
+ data.profiles[name] = nil
+ end
+ end
+ end
+
-- switch all characters that use this profile back to the default
if self.sv.profileKeys then
for key, profile in pairs(self.sv.profileKeys) do
@@ -571,6 +601,20 @@ function DBObjectLib:CopyProfile(name, silent)
end
end
+ -- copy unloaded namespaces
+ if self.sv.namespaces then
+ for nsname, data in pairs(self.sv.namespaces) do
+ if self.children and self.children[nsname] then
+ -- already a mapped namespace
+ elseif data.profiles then
+ -- reset the current profile
+ data.profiles[self.keys.profile] = {}
+ -- copy data
+ copyTable(data.profiles[name], data.profiles[self.keys.profile])
+ end
+ end
+ end
+
-- Callback: OnProfileCopied, database, sourceProfileKey
self.callbacks:Fire("OnProfileCopied", self, name)
end
@@ -597,6 +641,18 @@ function DBObjectLib:ResetProfile(noChildren, noCallbacks)
end
end
+ -- reset unloaded namespaces
+ if self.sv.namespaces and not noChildren then
+ for nsname, data in pairs(self.sv.namespaces) do
+ if self.children and self.children[nsname] then
+ -- already a mapped namespace
+ elseif data.profiles then
+ -- reset the current profile
+ data.profiles[self.keys.profile] = nil
+ end
+ end
+ end
+
-- Callback: OnProfileReset, database
if not noCallbacks then
self.callbacks:Fire("OnProfileReset", self)
@@ -607,8 +663,8 @@ end
-- profile.
-- @param defaultProfile The profile name to use as the default
function DBObjectLib:ResetDB(defaultProfile)
- if defaultProfile and type(defaultProfile) ~= "string" then
- error(("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected, got %q."):format(type(defaultProfile)), 2)
+ if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
+ error(("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2)
end
local sv = self.sv
diff --git a/ElvUI/Libraries/Ace3/AceHook-3.0/AceHook-3.0.lua b/ElvUI/Libraries/Ace3/AceHook-3.0/AceHook-3.0.lua
index 96f18a5..3410f2c 100644
--- a/ElvUI/Libraries/Ace3/AceHook-3.0/AceHook-3.0.lua
+++ b/ElvUI/Libraries/Ace3/AceHook-3.0/AceHook-3.0.lua
@@ -10,7 +10,7 @@
-- @class file
-- @name AceHook-3.0
-- @release $Id$
-local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 8
+local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 9
local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
if not AceHook then return end -- No upgrade needed
@@ -195,7 +195,6 @@ function hook(self, obj, method, handler, script, secure, raw, forceSecure, usag
registry[self][method] = nil
end
handlers[uid], actives[uid], scripts[uid] = nil, nil, nil
- uid = nil
end
local orig
@@ -478,10 +477,10 @@ function AceHook:UnhookAll()
for key, value in pairs(registry[self]) do
if type(key) == "table" then
for method in pairs(value) do
- self:Unhook(key, method)
+ AceHook.Unhook(self, key, method)
end
else
- self:Unhook(key)
+ AceHook.Unhook(self, key)
end
end
end
diff --git a/ElvUI/Libraries/Ace3/AceLocale-3.0/AceLocale-3.0.lua b/ElvUI/Libraries/Ace3/AceLocale-3.0/AceLocale-3.0.lua
index 162b08a..bb0438d 100644
--- a/ElvUI/Libraries/Ace3/AceLocale-3.0/AceLocale-3.0.lua
+++ b/ElvUI/Libraries/Ace3/AceLocale-3.0/AceLocale-3.0.lua
@@ -2,7 +2,7 @@
-- @class file
-- @name AceLocale-3.0
-- @release $Id$
-local MAJOR,MINOR = "AceLocale-3.0-ElvUI", 6
+local MAJOR,MINOR = "AceLocale-3.0", 6
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
@@ -12,10 +12,6 @@ if not AceLocale then return end -- no upgrade needed
local assert, tostring, error = assert, tostring, error
local getmetatable, setmetatable, rawset, rawget = getmetatable, setmetatable, rawset, rawget
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GAME_LOCALE, geterrorhandler
-
local gameLocale = GetLocale()
if gameLocale == "enGB" then
gameLocale = "enUS"
@@ -91,6 +87,10 @@ local writedefaultproxy = setmetatable({}, {
-- L["string1"] = "Zeichenkette1"
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
function AceLocale:NewLocale(application, locale, isDefault, silent)
+
+ -- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
+ local activeGameLocale = GAME_LOCALE or gameLocale
+
local app = AceLocale.apps[application]
if silent and app and getmetatable(app) ~= readmetasilent then
@@ -107,14 +107,11 @@ function AceLocale:NewLocale(application, locale, isDefault, silent)
AceLocale.appnames[app] = application
end
- -- ElvUI block
- if (not app[locale]) or (app[locale] and type(app[locale]) ~= 'table') then
- -- app[locale] = setmetatable({}, silent and readmetasilent or readmeta) -- To find missing keys
- app[locale] = setmetatable({}, readmetasilent)
+ if locale ~= activeGameLocale and not isDefault then
+ return -- nop, we don't need these translations
end
- registering = app[locale] -- remember globally for writeproxy and writedefaultproxy
- -- end block
+ registering = app -- remember globally for writeproxy and writedefaultproxy
if isDefault then
return writedefaultproxy
@@ -128,16 +125,9 @@ end
-- @param application Unique name of addon / module
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
-- @return The locale table for the current language.
---- Modified by ElvUI to add `locale` as second arg
-function AceLocale:GetLocale(application, locale, silent)
- if type(locale) == "boolean" then
- silent = locale
- locale = gameLocale
- end
-
+function AceLocale:GetLocale(application, silent)
if not silent and not AceLocale.apps[application] then
- error("Usage: GetLocale(application[,locale[, silent]]): 'application' - No locales registered for '"..tostring(application).."'", 2)
+ error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
end
-
- return AceLocale.apps[application][locale] or AceLocale.apps[application][gameLocale] -- Just in case the table doesn't exist it reverts to default
+ return AceLocale.apps[application]
end
diff --git a/ElvUI/Libraries/Ace3/AceSerializer-3.0/AceSerializer-3.0.lua b/ElvUI/Libraries/Ace3/AceSerializer-3.0/AceSerializer-3.0.lua
index a526626..ae0f7f9 100644
--- a/ElvUI/Libraries/Ace3/AceSerializer-3.0/AceSerializer-3.0.lua
+++ b/ElvUI/Libraries/Ace3/AceSerializer-3.0/AceSerializer-3.0.lua
@@ -11,7 +11,7 @@
-- @class file
-- @name AceSerializer-3.0
-- @release $Id$
-local MAJOR,MINOR = "AceSerializer-3.0", 3
+local MAJOR,MINOR = "AceSerializer-3.0", 5
local AceSerializer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceSerializer then return end
@@ -24,9 +24,11 @@ local pairs, select, frexp = pairs, select, math.frexp
local tconcat = table.concat
-- quick copies of string representations of wonky numbers
-local serNaN = tostring(0/0)
-local serInf = tostring(1/0)
-local serNegInf = tostring(-1/0)
+local inf = math.huge
+
+local serNaN -- can't do this in 4.3, see ace3 ticket 268
+local serInf, serInfMac = "1.#INF", "inf"
+local serNegInf, serNegInfMac = "-1.#INF", "-inf"
-- Serialization functions
@@ -60,11 +62,15 @@ local function SerializeValue(v, res, nres)
elseif t=="number" then -- ^N = number (just tostring()ed) or ^F (float components)
local str = tostring(v)
- if tonumber(str)==v or str==serNaN or str==serInf or str==serNegInf then
+ if tonumber(str)==v --[[not in 4.3 or str==serNaN]] then
-- translates just fine, transmit as-is
res[nres+1] = "^N"
res[nres+2] = str
nres=nres+2
+ elseif v == inf or v == -inf then
+ res[nres+1] = "^N"
+ res[nres+2] = v == inf and serInf or serNegInf
+ nres=nres+2
else
local m,e = frexp(v)
res[nres+1] = "^F"
@@ -77,9 +83,9 @@ local function SerializeValue(v, res, nres)
elseif t=="table" then -- ^T...^t = table (list of key,value pairs)
nres=nres+1
res[nres] = "^T"
- for k,v in pairs(v) do
- nres = SerializeValue(k, res, nres)
- nres = SerializeValue(v, res, nres)
+ for key,value in pairs(v) do
+ nres = SerializeValue(key, res, nres)
+ nres = SerializeValue(value, res, nres)
end
nres=nres+1
res[nres] = "^t"
@@ -143,12 +149,12 @@ local function DeserializeStringHelper(escape)
end
local function DeserializeNumberHelper(number)
- if number == serNaN then
+ --[[ not in 4.3 if number == serNaN then
return 0/0
- elseif number == serNegInf then
- return -1/0
- elseif number == serInf then
- return 1/0
+ else]]if number == serNegInf or number == serNegInfMac then
+ return -inf
+ elseif number == serInf or number == serInfMac then
+ return inf
else
return tonumber(number)
end
diff --git a/ElvUI/Libraries/Ace3/AceTimer-3.0/AceTimer-3.0.lua b/ElvUI/Libraries/Ace3/AceTimer-3.0/AceTimer-3.0.lua
index f2304b4..e84d420 100644
--- a/ElvUI/Libraries/Ace3/AceTimer-3.0/AceTimer-3.0.lua
+++ b/ElvUI/Libraries/Ace3/AceTimer-3.0/AceTimer-3.0.lua
@@ -2,7 +2,8 @@
-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered
-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
--- AceTimer is currently limited to firing timers at a frequency of 0.01s.
+-- AceTimer is currently limited to firing timers at a frequency of 0.01s as this is what the WoW timer API
+-- restricts us to.
--
-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
-- need to cancel the timer you just registered.
@@ -16,67 +17,21 @@
-- @name AceTimer-3.0
-- @release $Id$
-local MAJOR, MINOR = "AceTimer-3.0", 1017 -- Bump minor on changes
+local MAJOR, MINOR = "AceTimer-3.0", 17 -- Bump minor on changes
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceTimer then return end -- No upgrade needed
-AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
AceTimer.activeTimers = AceTimer.activeTimers or {} -- Active timer list
local activeTimers = AceTimer.activeTimers -- Upvalue our private data
-- Lua APIs
-local assert, loadstring, rawset, tconcat = assert, loadstring, rawset, table.concat
local type, unpack, next, error, select = type, unpack, next, error, select
-- WoW APIs
-local GetTime = GetTime
-
---[[
- xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
- return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
- local code = [[
- local xpcall, eh = ...
- local method, ARGS
- local function call() return method(ARGS) end
-
- local function dispatch(func, ...)
- method = func
- if not method then return end
- ARGS = ...
- return xpcall(call, eh)
- end
-
- return dispatch
- ]]
-
- local ARGS = {}
- for i = 1, argCount do ARGS[i] = "arg"..i end
- code = code:gsub("ARGS", tconcat(ARGS, ", "))
- return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
- local dispatcher = CreateDispatcher(argCount)
- rawset(self, argCount, dispatcher)
- return dispatcher
-end})
-Dispatchers[0] = function(func)
- return xpcall(func, errorhandler)
-end
-
-local function safecall(func, ...)
- return Dispatchers[select("#", ...)](func, ...)
-end
+local GetTime, C_TimerAfter = GetTime, C_Timer.After
local function new(self, loop, func, delay, ...)
if delay < 0.01 then
- delay = 0.01 -- Restrict to the lowest time
+ delay = 0.01 -- Restrict to the lowest time that the C_Timer API allows us
end
local timer = {
@@ -85,19 +40,45 @@ local function new(self, loop, func, delay, ...)
looping = loop,
argsCount = select("#", ...),
delay = delay,
- timeleft = delay,
ends = GetTime() + delay,
...
}
activeTimers[timer] = timer
+ -- Create new timer closure to wrap the "timer" object
+ timer.callback = function()
+ if not timer.cancelled then
+ if type(timer.func) == "string" then
+ -- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil
+ -- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue.
+ timer.object[timer.func](timer.object, unpack(timer, 1, timer.argsCount))
+ else
+ timer.func(unpack(timer, 1, timer.argsCount))
+ end
+
+ if timer.looping and not timer.cancelled then
+ -- Compensate delay to get a perfect average delay, even if individual times don't match up perfectly
+ -- due to fps differences
+ local time = GetTime()
+ local ndelay = timer.delay - (time - timer.ends)
+ -- Ensure the delay doesn't go below the threshold
+ if ndelay < 0.01 then ndelay = 0.01 end
+ C_TimerAfter(ndelay, timer.callback)
+ timer.ends = time + ndelay
+ else
+ activeTimers[timer.handle or timer] = nil
+ end
+ end
+ end
+
+ C_TimerAfter(delay, timer.callback)
return timer
end
--- Schedule a new one-shot timer.
-- The timer will fire once in `delay` seconds, unless canceled before.
--- @param callback Callback function for the timer pulse (funcref or method name).
+-- @param func Callback function for the timer pulse (funcref or method name).
-- @param delay Delay for the timer, in seconds.
-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
-- @usage
@@ -126,7 +107,7 @@ end
--- Schedule a repeating timer.
-- The timer will fire every `delay` seconds, until canceled.
--- @param callback Callback function for the timer pulse (funcref or method name).
+-- @param func Callback function for the timer pulse (funcref or method name).
-- @param delay Delay for the timer, in seconds.
-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
-- @usage
@@ -230,6 +211,7 @@ if oldminor and oldminor < 10 then
elseif oldminor and oldminor < 17 then
-- Upgrade from old animation based timers to C_Timer.After timers.
AceTimer.inactiveTimers = nil
+ AceTimer.frame = nil
local oldTimers = AceTimer.activeTimers
-- Clear old timer table and update upvalue
AceTimer.activeTimers = {}
@@ -294,34 +276,3 @@ end
for addon in next, AceTimer.embeds do
AceTimer:Embed(addon)
end
-
-AceTimer.frame:SetScript("OnUpdate", function(self, elapsed)
- for _, timer in next, activeTimers do
- if not timer.cancelled then
- if timer.timeleft > elapsed then
- timer.timeleft = timer.timeleft - elapsed
- else
- if type(timer.func) == "string" then
- -- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil
- -- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue.
- safecall(timer.object[timer.func], timer.object, unpack(timer, 1, timer.argsCount))
- else
- safecall(timer.func, unpack(timer, 1, timer.argsCount))
- end
-
- if timer.looping and not timer.cancelled then
- -- Compensate delay to get a perfect average delay, even if individual times don't match up perfectly
- -- due to fps differences
- local time = GetTime()
- local delay = timer.delay - (time - timer.ends)
- -- Ensure the delay doesn't go below the threshold
- if delay < 0.01 then delay = 0.01 end
- timer.ends = time + delay
- timer.timeleft = timer.delay
- else
- activeTimers[timer.handle or timer] = nil
- end
- end
- end
- end
-end)
\ No newline at end of file
diff --git a/ElvUI/Libraries/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua b/ElvUI/Libraries/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua
index 2a64013..05fb9d2 100644
--- a/ElvUI/Libraries/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua
+++ b/ElvUI/Libraries/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua
@@ -1,5 +1,5 @@
---[[ $Id: CallbackHandler-1.0.lua 18 2014-10-16 02:52:20Z mikk $ ]]
-local MAJOR, MINOR = "CallbackHandler-1.0", 6
+--[[ $Id: CallbackHandler-1.0.lua 25 2022-12-12 15:02:36Z nevcairiel $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 8
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
if not CallbackHandler then return end -- No upgrade needed
@@ -7,56 +7,20 @@ if not CallbackHandler then return end -- No upgrade needed
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-- Lua APIs
-local tconcat = table.concat
-local assert, error, loadstring = assert, error, loadstring
-local setmetatable, rawset, rawget = setmetatable, rawset, rawget
+local securecallfunction, error = securecallfunction, error
+local setmetatable, rawget = setmetatable, rawget
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler
-local xpcall = xpcall
-
-local function errorhandler(err)
- return geterrorhandler()(err)
+local function Dispatch(handlers, ...)
+ local index, method = next(handlers)
+ if not method then return end
+ repeat
+ securecallfunction(method, ...)
+ index, method = next(handlers, index)
+ until not method
end
-local function CreateDispatcher(argCount)
- local code = [[
- local next, xpcall, eh = ...
-
- local method, ARGS
- local function call() method(ARGS) end
-
- local function dispatch(handlers, ...)
- local index
- index, method = next(handlers)
- if not method then return end
- local OLD_ARGS = ARGS
- ARGS = ...
- repeat
- xpcall(call, eh)
- index, method = next(handlers, index)
- until not method
- ARGS = OLD_ARGS
- end
-
- return dispatch
- ]]
-
- local ARGS, OLD_ARGS = {}, {}
- for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
- code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
- return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
- local dispatcher = CreateDispatcher(argCount)
- rawset(self, argCount, dispatcher)
- return dispatcher
-end})
-
--------------------------------------------------------------------------
-- CallbackHandler:New
--
@@ -65,7 +29,7 @@ end})
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
-function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName)
+function CallbackHandler.New(_self, target, RegisterName, UnregisterName, UnregisterAllName)
RegisterName = RegisterName or "RegisterCallback"
UnregisterName = UnregisterName or "UnregisterCallback"
@@ -87,19 +51,19 @@ function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAll
local oldrecurse = registry.recurse
registry.recurse = oldrecurse + 1
- Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
+ Dispatch(events[eventname], eventname, ...)
registry.recurse = oldrecurse
if registry.insertQueue and oldrecurse==0 then
-- Something in one of our callbacks wanted to register more callbacks; they got queued
- for eventname,callbacks in pairs(registry.insertQueue) do
- local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
- for self,func in pairs(callbacks) do
- events[eventname][self] = func
+ for event,callbacks in pairs(registry.insertQueue) do
+ local first = not rawget(events, event) or not next(events[event]) -- test for empty before. not test for one member after. that one member may have been overwritten.
+ for object,func in pairs(callbacks) do
+ events[event][object] = func
-- fire OnUsed callback?
if first and registry.OnUsed then
- registry.OnUsed(registry, target, eventname)
+ registry.OnUsed(registry, target, event)
first = nil
end
end
diff --git a/ElvUI/Libraries/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.xml b/ElvUI/Libraries/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.xml
new file mode 100644
index 0000000..876df83
--- /dev/null
+++ b/ElvUI/Libraries/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.xml
@@ -0,0 +1,4 @@
+
+
+
\ No newline at end of file
diff --git a/ElvUI/Libraries/Ace3/LibStub/LibStub.lua b/ElvUI/Libraries/Ace3/LibStub/LibStub.lua
index cf5c842..d50c267 100644
--- a/ElvUI/Libraries/Ace3/LibStub/LibStub.lua
+++ b/ElvUI/Libraries/Ace3/LibStub/LibStub.lua
@@ -1,25 +1,16 @@
--- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $
--- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/addons/libstub/ for more info
--- LibStub is hereby placed in the Public Domain
--- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
--- Check to see is this version of the stub is obsolete
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
- -- LibStub:NewLibrary(major, minor)
- -- major (string) - the major version of the library
- -- minor (string or number ) - the minor version of the library
- --
- -- returns nil if a newer or same version of the lib is already present
- -- returns empty library object or old library object if upgrade is needed
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
- minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+ minor = assert(tonumber(string.match(minor, "%d+")), "Minor version must either be a number or contain a number.")
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
@@ -27,12 +18,6 @@ if not LibStub or LibStub.minor < LIBSTUB_MINOR then
return self.libs[major], oldminor
end
- -- LibStub:GetLibrary(major, [silent])
- -- major (string) - the major version of the library
- -- silent (boolean) - if true, library is optional, silently return nil if its not found
- --
- -- throws an error if the library can not be found (except silent is set)
- -- returns the library object if found
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
@@ -40,12 +25,6 @@ if not LibStub or LibStub.minor < LIBSTUB_MINOR then
return self.libs[major], self.minors[major]
end
- -- LibStub:IterateLibraries()
- --
- -- Returns an iterator for the currently registered libraries
- function LibStub:IterateLibraries()
- return pairs(self.libs)
- end
-
+ function LibStub:IterateLibraries() return pairs(self.libs) end
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceConfig-3.0/AceConfig-3.0.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceConfig-3.0/AceConfig-3.0.lua
index c5fcfd2..1c9454a 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceConfig-3.0/AceConfig-3.0.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceConfig-3.0/AceConfig-3.0.lua
@@ -12,10 +12,10 @@ Very light wrapper library that combines all the AceConfig subcomponents into on
]]
-local cfgreg = LibStub("AceConfigRegistry-3.0-ElvUI")
-local cfgcmd = LibStub("AceConfigCmd-3.0-ElvUI")
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+local cfgcmd = LibStub("AceConfigCmd-3.0")
-local MAJOR, MINOR = "AceConfig-3.0-ElvUI", 3
+local MAJOR, MINOR = "AceConfig-3.0", 3
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfig then return end
@@ -27,7 +27,7 @@ if not AceConfig then return end
local pcall, error, type, pairs = pcall, error, type, pairs
-- -------------------------------------------------------------------
--- :RegisterOptionsTable(appName, options, slashcmd, persist)
+-- :RegisterOptionsTable(appName, options, slashcmd)
--
-- - appName - (string) application name
-- - options - table or function ref, see AceConfigRegistry
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
index 63cc489..9e883a2 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
@@ -14,9 +14,9 @@ REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
-- TODO: plugin args
-local cfgreg = LibStub("AceConfigRegistry-3.0-ElvUI")
+local cfgreg = LibStub("AceConfigRegistry-3.0")
-local MAJOR, MINOR = "AceConfigCmd-3.0-ElvUI", 14
+local MAJOR, MINOR = "AceConfigCmd-3.0", 14
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigCmd then return end
@@ -37,17 +37,10 @@ local error, assert = error, assert
-- WoW APIs
local _G = _G
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
-
-
local L = setmetatable({}, { -- TODO: replace with proper locale
__index = function(self,k) return k end
})
-
-
local function print(msg)
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
end
@@ -401,7 +394,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
return
end
- local str = strsub(info.input,inputpos);
+ local strInput = strsub(info.input,inputpos);
if tab.type=="execute" then
------------ execute --------------------------------------------
@@ -414,21 +407,21 @@ local function handle(info, inputpos, tab, depth, retfalse)
local res = true
if tab.pattern then
- if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
- if not strmatch(str, tab.pattern) then
- usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
+ if type(tab.pattern)~="string" then err(info, inputpos, "'pattern' - expected a string") end
+ if not strmatch(strInput, tab.pattern) then
+ usererr(info, inputpos, "'"..strInput.."' - " .. L["invalid input"])
return
end
end
- do_final(info, inputpos, tab, "set", str)
+ do_final(info, inputpos, tab, "set", strInput)
elseif tab.type=="toggle" then
------------ toggle --------------------------------------------
local b
- local str = strtrim(strlower(str))
+ local str = strtrim(strlower(strInput))
if str=="" then
b = callmethod(info, inputpos, tab, "get")
@@ -465,9 +458,9 @@ local function handle(info, inputpos, tab, depth, retfalse)
elseif tab.type=="range" then
------------ range --------------------------------------------
- local val = tonumber(str)
+ local val = tonumber(strInput)
if not val then
- usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
+ usererr(info, inputpos, "'"..strInput.."' - "..L["expected number"])
return
end
if type(info.step)=="number" then
@@ -487,7 +480,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
elseif tab.type=="select" then
------------ select ------------------------------------
- local str = strtrim(strlower(str))
+ local str = strtrim(strlower(strInput))
local values = tab.values
if type(values) == "function" or type(values) == "string" then
@@ -528,7 +521,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
elseif tab.type=="multiselect" then
------------ multiselect -------------------------------------------
- local str = strtrim(strlower(str))
+ local str = strtrim(strlower(strInput))
local values = tab.values
if type(values) == "function" or type(values) == "string" then
@@ -565,7 +558,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
--check that the opt is valid
local ok
- for k,v in pairs(values) do
+ for k in pairs(values) do
if strlower(k)==opt then
opt = k -- overwrite with key (in case of case mismatches)
ok = true
@@ -634,7 +627,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
elseif tab.type=="color" then
------------ color --------------------------------------------
- local str = strtrim(strlower(str))
+ local str = strtrim(strlower(strInput))
if str == "" then
--TODO: Show current value
return
@@ -706,7 +699,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
elseif tab.type=="keybinding" then
------------ keybinding --------------------------------------------
- local str = strtrim(strlower(str))
+ local str = strtrim(strlower(strInput))
if str == "" then
--TODO: Show current value
return
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
index 1de0275..e758beb 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
@@ -5,9 +5,9 @@
local LibStub = LibStub
local gui = LibStub("AceGUI-3.0")
-local reg = LibStub("AceConfigRegistry-3.0-ElvUI")
+local reg = LibStub("AceConfigRegistry-3.0")
-local MAJOR, MINOR = "AceConfigDialog-3.0-ElvUI", 79
+local MAJOR, MINOR = "AceConfigDialog-3.0", 92
local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigDialog then return end
@@ -15,25 +15,20 @@ if not AceConfigDialog then return end
AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
AceConfigDialog.Status = AceConfigDialog.Status or {}
AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
+AceConfigDialog.tooltip = AceConfigDialog.tooltip or CreateFrame("GameTooltip", "AceConfigDialogTooltip", UIParent, "GameTooltipTemplate")
AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
-- Lua APIs
-local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove
+local tinsert, tsort, tremove, wipe = table.insert, table.sort, table.remove, table.wipe
local strmatch, format = string.match, string.format
-local assert, loadstring, error = assert, loadstring, error
-local pairs, next, select, type, unpack, wipe, ipairs = pairs, next, select, type, unpack, wipe, ipairs
-local rawset, tostring, tonumber = rawset, tostring, tonumber
+local error = error
+local pairs, next, select, type, unpack, ipairs = pairs, next, select, type, unpack, ipairs
+local tostring, tonumber = tostring, tonumber
local math_min, math_max, math_floor = math.min, math.max, math.floor
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show
--- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
--- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
-
local emptyTbl = {}
--[[
@@ -45,39 +40,10 @@ local function errorhandler(err)
return geterrorhandler()(err)
end
-local function CreateDispatcher(argCount)
- local code = [[
- local xpcall, eh = ...
- local method, ARGS
- local function call() return method(ARGS) end
-
- local function dispatch(func, ...)
- method = func
- if not method then return end
- ARGS = ...
- return xpcall(call, eh)
- end
-
- return dispatch
- ]]
-
- local ARGS = {}
- for i = 1, argCount do ARGS[i] = "arg"..i end
- code = code:gsub("ARGS", tconcat(ARGS, ", "))
- return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
- local dispatcher = CreateDispatcher(argCount)
- rawset(self, argCount, dispatcher)
- return dispatcher
-end})
-Dispatchers[0] = function(func)
- return xpcall(func, errorhandler)
-end
-
local function safecall(func, ...)
- return Dispatchers[select("#", ...)](func, ...)
+ if func then
+ return xpcall(func, errorhandler, ...)
+ end
end
local width_multiplier = 170
@@ -181,6 +147,7 @@ local stringIsLiteral = {
width = true,
image = true,
fontSize = true,
+ tooltipHyperlink = true
}
--Is Never a function or method
@@ -222,9 +189,8 @@ local function GetOptionsMemberValue(membername, option, options, path, appName,
--We have a function to call
local info = new()
--traverse the options table, picking up the handler and filling the info with the path
- local handler
local group = options
- handler = group.handler or handler
+ local handler = group.handler
for i = 1, #path do
group = GetSubOption(group, path[i])
@@ -242,21 +208,21 @@ local function GetOptionsMemberValue(membername, option, options, path, appName,
info.uiType = "dialog"
info.uiName = MAJOR
- local a, b, c, d, e, f, g, h -- ElvUI adds e,f,g,h for default color
+ local a, b, c ,d
--using 4 returns for the get of a color type, increase if a type needs more
if type(member) == "function" then
--Call the function
- a,b,c,d,e,f,g,h = member(info, ...)
+ a,b,c,d = member(info, ...)
else
--Call the method
if handler and handler[member] then
- a,b,c,d,e,f,g,h = handler[member](handler, info, ...)
+ a,b,c,d = handler[member](handler, info, ...)
else
error(format("Method %s doesn't exist in handler for type %s", member, membername))
end
end
del(info)
- return a,b,c,d,e,f,g,h
+ return a,b,c,d
else
--The value isnt a function to call, return it
return member
@@ -533,137 +499,163 @@ local function OptionOnMouseOver(widget, event)
local options = user.options
local path = user.path
local appName = user.appName
+ local tooltip = AceConfigDialog.tooltip
- -- modified by ElvUI
- if opt.descStyle and opt.descStyle ~= "tooltip" then return end
+ tooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
+
+ local tooltipHyperlink = GetOptionsMemberValue("tooltipHyperlink", opt, options, path, appName)
+ if tooltipHyperlink then
+ tooltip:SetHyperlink(tooltipHyperlink)
+ tooltip:Show()
+ return
+ end
local name = GetOptionsMemberValue("name", opt, options, path, appName)
local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
+ local descStyle = opt.descStyle
- local descText = type(desc) == "string"
- local usageText = type(usage) == "string"
- local userText = opt.type == "multiselect"
- local softText = opt.softMin or opt.softMax
- local bigText = opt.bigStep
- local Min, Max, Step
+ if descStyle and descStyle ~= "tooltip" then return end
- if softText then
- Min = (opt.min and "|cFFCCCCCCMin:|r "..(opt.isPercent and (opt.min*100).."%" or opt.min)) or ""
- Max = (opt.max and "|cFFCCCCCCMax:|r "..(opt.isPercent and (opt.max*100).."%" or opt.max)) or ""
- softText = Min ~= "" or Max ~= ""
+ tooltip:SetText(name, 1, .82, 0, 1, true)
+
+ if opt.type == "multiselect" then
+ tooltip:AddLine(user.text, 0.5, 0.5, 0.8, true)
end
- if bigText then
- local dec = opt.step and format("%f", opt.step):gsub('%.?0-$','')
- local num = dec and tonumber(dec)
- Step = (num and num > 0 and "|cFFCCCCCCStep:|r "..dec) or ""
- bigText = Step ~= ""
+ if type(desc) == "string" then
+ tooltip:AddLine(desc, 1, 1, 1, true)
+ end
+ if type(usage) == "string" then
+ tooltip:AddLine(usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
end
- if descText or usageText or userText or softText or bigText then
- GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
- GameTooltip:SetText(name, 1, .82, 0, true)
-
- if userText then
- GameTooltip:AddLine(user.text, 0.5, 0.5, 0.8, true)
- end
- if descText then
- GameTooltip:AddLine(desc, 1, 1, 1, true)
- end
- if usageText then
- GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
- end
- if bigText or softText then
- GameTooltip:AddLine(" ")
- end
- if bigText then
- GameTooltip:AddLine(Step, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
- end
- if softText then
- GameTooltip:AddDoubleLine(Min, Max)
- end
-
- GameTooltip:Show()
- end
+ tooltip:Show()
end
local function OptionOnMouseLeave(widget, event)
- GameTooltip:Hide()
+ AceConfigDialog.tooltip:Hide()
end
local function GetFuncName(option)
- local type = option.type
- if type == "execute" then
+ if option.type == "execute" then
return "func"
else
return "set"
end
end
-local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
- if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
- StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
- end
- local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
- for k in pairs(t) do
- t[k] = nil
- end
- t.text = message
- t.button1 = ACCEPT
- t.button2 = CANCEL
- t.preferredIndex = STATICPOPUP_NUMDIALOGS
- local dialog, oldstrata
- t.OnAccept = function()
- safecall(func, unpack(t))
- if dialog and oldstrata then
- dialog:SetFrameStrata(oldstrata)
- end
- AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
- del(info)
- end
- t.OnCancel = function()
- if dialog and oldstrata then
- dialog:SetFrameStrata(oldstrata)
- end
- AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
- del(info)
- end
- for i = 1, select("#", ...) do
- t[i] = select(i, ...) or false
- end
- t.timeout = 0
- t.whileDead = 1
- t.hideOnEscape = 1
+do
+ local InCombatLockdown = InCombatLockdown
+ local frame = AceConfigDialog.popup
+ if not frame or oldminor < 81 then
+ frame = CreateFrame("Frame", nil, UIParent)
+ AceConfigDialog.popup = frame
+ frame:Hide()
+ frame:SetPoint("CENTER", UIParent, "CENTER")
+ frame:SetSize(320, 72)
+ frame:EnableMouse(true) -- Do not allow click-through on the frame
+ frame:SetFrameStrata("TOOLTIP")
+ frame:SetFrameLevel(100) -- Lots of room to draw under it
+ frame:SetScript("OnKeyDown", function(self, key)
+ if key == "ESCAPE" then
+ if not InCombatLockdown() then
+ self:SetPropagateKeyboardInput(false)
+ end
+ if self.cancel:IsShown() then
+ self.cancel:Click()
+ else -- Showing a validation error
+ self:Hide()
+ end
+ elseif not InCombatLockdown() then
+ self:SetPropagateKeyboardInput(true)
+ end
+ end)
- dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
- if dialog then
- oldstrata = dialog:GetFrameStrata()
- dialog:SetFrameStrata("TOOLTIP")
+ local border = CreateFrame("Frame", nil, frame, "DialogBorderOpaqueTemplate")
+ border:SetAllPoints(frame)
+ frame:SetFixedFrameStrata(true)
+ frame:SetFixedFrameLevel(true)
+
+ local text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
+ text:SetSize(290, 0)
+ text:SetPoint("TOP", 0, -16)
+ frame.text = text
+
+ local function newButton(newText)
+ local button = CreateFrame("Button", nil, frame)
+ button:SetSize(128, 21)
+ button:SetNormalFontObject(GameFontNormal)
+ button:SetHighlightFontObject(GameFontHighlight)
+ button:SetNormalTexture("Interface\\Buttons\\UI-DialogBox-Button-Up")
+ button:GetNormalTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+ button:SetPushedTexture("Interface\\Buttons\\UI-DialogBox-Button-Down")
+ button:GetPushedTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+ button:SetHighlightTexture("Interface\\Buttons\\UI-DialogBox-Button-Highlight")
+ button:GetHighlightTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+ button:SetText(newText)
+ return button
+ end
+
+ local accept = newButton(ACCEPT)
+ accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
+ frame.accept = accept
+
+ local cancel = newButton(CANCEL)
+ cancel:SetPoint("LEFT", accept, "RIGHT", 13, 0)
+ frame.cancel = cancel
end
end
+local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
+ local frame = AceConfigDialog.popup
+ frame:Show()
+ frame.text:SetText(message)
+ -- From StaticPopup.lua
+ -- local height = 32 + text:GetHeight() + 2;
+ -- height = height + 6 + accept:GetHeight()
+ -- We add 32 + 2 + 6 + 21 (button height) == 61
+ local height = 61 + frame.text:GetHeight()
+ frame:SetHeight(height)
+
+ frame.accept:ClearAllPoints()
+ frame.accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
+ frame.cancel:Show()
+
+ local t = {...}
+ local tCount = select("#", ...)
+ frame.accept:SetScript("OnClick", function(self)
+ safecall(func, unpack(t, 1, tCount)) -- Manually set count as unpack() stops on nil (bug with #table)
+ AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+ frame:Hide()
+ self:SetScript("OnClick", nil)
+ frame.cancel:SetScript("OnClick", nil)
+ del(info)
+ end)
+ frame.cancel:SetScript("OnClick", function(self)
+ AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+ frame:Hide()
+ self:SetScript("OnClick", nil)
+ frame.accept:SetScript("OnClick", nil)
+ del(info)
+ end)
+end
local function validationErrorPopup(message)
- if not StaticPopupDialogs["ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG"] then
- StaticPopupDialogs["ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG"] = {}
- end
- local t = StaticPopupDialogs["ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG"]
- t.text = message
- t.button1 = OKAY
- t.preferredIndex = STATICPOPUP_NUMDIALOGS
- local dialog, oldstrata
- t.OnAccept = function()
- if dialog and oldstrata then
- dialog:SetFrameStrata(oldstrata)
- end
- end
- t.timeout = 0
- t.whileDead = 1
- t.hideOnEscape = 1
+ local frame = AceConfigDialog.popup
+ frame:Show()
+ frame.text:SetText(message)
+ -- From StaticPopup.lua
+ -- local height = 32 + text:GetHeight() + 2;
+ -- height = height + 6 + accept:GetHeight()
+ -- We add 32 + 2 + 6 + 21 (button height) == 61
+ local height = 61 + frame.text:GetHeight()
+ frame:SetHeight(height)
- dialog = StaticPopup_Show("ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG")
- if dialog then
- oldstrata = dialog:GetFrameStrata()
- dialog:SetFrameStrata("TOOLTIP")
- end
+ frame.accept:ClearAllPoints()
+ frame.accept:SetPoint("BOTTOM", frame, "BOTTOM", 0, 16)
+ frame.cancel:Hide()
+
+ frame.accept:SetScript("OnClick", function()
+ frame:Hide()
+ end)
end
local function ActivateControl(widget, event, ...)
@@ -686,7 +678,7 @@ local function ActivateControl(widget, event, ...)
if group[funcname] ~= nil then
func = group[funcname]
end
- handler = group.handler or handler
+ handler = group.handler
confirm = group.confirm
validate = group.validate
for i = 1, #path do
@@ -750,7 +742,6 @@ local function ActivateControl(widget, event, ...)
end
end
- local rootframe = user.rootframe
if not validated or type(validated) == "string" then
if not validated then
if usage then
@@ -765,12 +756,12 @@ local function ActivateControl(widget, event, ...)
end
-- show validate message
- if not group.validatePopup and rootframe.SetStatusText then
- rootframe:SetStatusText(validated)
+ if user.rootframe.SetStatusText then
+ user.rootframe:SetStatusText(validated)
else
validationErrorPopup(validated)
end
- PlaySound("igPlayerInviteDecline")
+ PlaySound(882) -- SOUNDKIT.IG_PLAYER_INVITE_DECLINE || _DECLINE is actually missing from the table
del(info)
return true
else
@@ -803,14 +794,14 @@ local function ActivateControl(widget, event, ...)
if type(confirm) == "boolean" then
if confirm then
if not confirmText then
- local name, desc = option.name, option.desc
- if type(name) == "function" then
- name = name(info)
+ local option_name, desc = option.name, option.desc
+ if type(option_name) == "function" then
+ option_name = option_name(info)
end
if type(desc) == "function" then
desc = desc(info)
end
- confirmText = name
+ confirmText = option_name
if desc then
confirmText = confirmText.." - "..desc
end
@@ -888,11 +879,6 @@ end
local function ActivateSlider(widget, event, value)
local option = widget:GetUserData("option")
local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
-
- -- checks added by elvui
- if type(min) == 'function' then min = min() end
- if type(max) == 'function' then max = max() end
-
if min then
if step then
value = math_floor((value - min) / step + 0.5) * step + min
@@ -1097,6 +1083,11 @@ local function InjectInfo(control, options, option, path, rootframe, appName)
control:SetCallback("OnRelease", CleanUserData)
control:SetCallback("OnLeave", OptionOnMouseLeave)
control:SetCallback("OnEnter", OptionOnMouseOver)
+
+ -- forward custom arg data directly
+ if control.SetCustomData and option.arg then
+ safecall(control.SetCustomData, control, option.arg)
+ end
end
local function CreateControl(userControlType, fallbackControlType)
@@ -1117,11 +1108,6 @@ local function sortTblAsStrings(x,y)
return tostring(x) < tostring(y) -- Support numbers as keys
end
--- added by ElvUI
-local function sortTblByValue(x,y)
- return x[2] < y[2]
-end
-
--[[
options - root of the options table being fed
container - widget that controls will be placed in
@@ -1162,15 +1148,13 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
--Control to feed
local control
- local name = GetOptionsMemberValue("name", v, options, path, appName)
-
if v.type == "execute" then
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
local iconControl = type(image) == "string" or type(image) == "number"
- control = CreateControl(v.dialogControl or v.control, iconControl and "Icon" or "Button-ElvUI")
+ control = CreateControl(v.dialogControl or v.control, iconControl and "Icon" or "Button")
if iconControl then
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
@@ -1213,11 +1197,6 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
elseif v.type == "toggle" then
control = CreateControl(v.dialogControl or v.control, "CheckBox")
control:SetLabel(name)
- control.textWidth = GetOptionsMemberValue("textWidth",v,options,path,appName)
- if control.textWidth and control.frame and control.text then
- local textWidth = control.text:GetWidth()+30
- control.customWidth = (textWidth>=width_multiplier and textWidth<=width_multiplier*1.5) and textWidth
- end
control:SetTriState(v.tristate)
local value = GetOptionsMemberValue("get",v, options, path, appName)
control:SetValue(value)
@@ -1231,7 +1210,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
local image = GetOptionsMemberValue("image", v, options, path, appName)
local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
- if type(image) == "string" then
+ if type(image) == "string" or type(image) == "number" then
if type(imageCoords) == "table" then
control:SetImage(image, unpack(imageCoords))
else
@@ -1271,7 +1250,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
end
tsort(sorting, sortTblAsStrings)
end
- for k, value in ipairs(sorting) do
+ for _, value in ipairs(sorting) do
local text = values[value]
local radio = gui:Create("CheckBox")
radio:SetLabel(text)
@@ -1299,15 +1278,13 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
control:DoLayout()
else
control = CreateControl(v.dialogControl or v.control, "Dropdown")
- local sortByValue = GetOptionsMemberValue("sortByValue",v,options,path,appName)
-
local itemType = v.itemControl
if itemType and not gui:GetWidgetVersion(itemType) then
geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
itemType = nil
end
control:SetLabel(name)
- control:SetList(values, sorting, itemType, sortByValue)
+ control:SetList(values, sorting, itemType)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if not values[value] then
value = nil
@@ -1319,20 +1296,14 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
elseif v.type == "multiselect" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
local disabled = CheckOptionDisabled(v, options, path, appName)
- local sortByValue = GetOptionsMemberValue("sortByValue", v, options, path, appName)
local valuesort = new()
if values then
for value, text in pairs(values) do
- tinsert(valuesort, (sortByValue and {value, text}) or value)
+ tinsert(valuesort, value)
end
end
-
- if sortByValue then
- tsort(valuesort, sortTblByValue)
- else
- tsort(valuesort)
- end
+ tsort(valuesort)
local controlType = v.dialogControl or v.control
if controlType then
@@ -1361,76 +1332,42 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
control:SetWidth(width_multiplier)
end
--check:SetTriState(v.tristate)
- for i = 1, #valuesort do
- local key = (sortByValue and valuesort[i][1]) or valuesort[i]
+ for s = 1, #valuesort do
+ local key = valuesort[s]
local value = GetOptionsMemberValue("get",v, options, path, appName, key)
control:SetItemValue(key,value)
end
else
- local width = GetOptionsMemberValue("width",v,options,path,appName)
- local dragdrop = GetOptionsMemberValue("dragdrop",v,options,path,appName)
-
control = gui:Create("InlineGroup")
control:SetLayout("Flow")
control:SetTitle(name)
control.width = "fill"
control:PauseLayout()
-
- for i = 1, #valuesort do
- local value = (sortByValue and valuesort[i][1]) or valuesort[i]
+ local width = GetOptionsMemberValue("width",v,options,path,appName)
+ for s = 1, #valuesort do
+ local value = valuesort[s]
local text = values[value]
- if dragdrop then
- local button = gui:Create("Button-ElvUI")
- button:SetDisabled(disabled)
- button:SetUserData("value", value)
- button:SetUserData("text", text)
- local state = v.stateSwitchGetText and v.stateSwitchGetText(button, text, value)
- button:SetText(format("|cFF888888%d|r %s", i, state or text))
- button.stateSwitchOnClick = v.stateSwitchOnClick
- button.dragOnMouseDown = v.dragOnMouseDown
- button.dragOnMouseUp = v.dragOnMouseUp
- button.dragOnEnter = v.dragOnEnter
- button.dragOnLeave = v.dragOnLeave
- button.dragOnClick = v.dragOnClick
- button.dragdrop = true
- button.ActivateMultiControl = ActivateMultiControl
- button.value = GetOptionsMemberValue("get",v, options, path, appName, value)
- InjectInfo(button, options, v, path, rootframe, appName)
- control:AddChild(button)
- if width == "double" then
- button:SetWidth(width_multiplier * 2)
- elseif width == "half" then
- button:SetWidth(width_multiplier / 2)
- elseif (type(width) == "number") then
- control:SetWidth(width_multiplier * width)
- elseif width == "full" then
- button.width = "fill"
- else
- button:SetWidth(width_multiplier)
- end
+ local check = gui:Create("CheckBox")
+ check:SetLabel(text)
+ check:SetUserData("value", value)
+ check:SetUserData("text", text)
+ check:SetDisabled(disabled)
+ check:SetTriState(v.tristate)
+ check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
+ check:SetCallback("OnValueChanged",ActivateMultiControl)
+ InjectInfo(check, options, v, path, rootframe, appName)
+ control:AddChild(check)
+ if width == "double" then
+ check:SetWidth(width_multiplier * 2)
+ elseif width == "half" then
+ check:SetWidth(width_multiplier / 2)
+ elseif (type(width) == "number") then
+ check:SetWidth(width_multiplier * width)
+ elseif width == "full" then
+ check.width = "fill"
else
- local check = gui:Create("CheckBox")
- check:SetLabel(text)
- check:SetUserData("value", value)
- check:SetUserData("text", text)
- check:SetDisabled(disabled)
- check:SetTriState(v.tristate)
- check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
- check:SetCallback("OnValueChanged",ActivateMultiControl)
- InjectInfo(check, options, v, path, rootframe, appName)
- control:AddChild(check)
- if width == "double" then
- check:SetWidth(width_multiplier * 2)
- elseif width == "half" then
- check:SetWidth(width_multiplier / 2)
- elseif (type(width) == "number") then
- control:SetWidth(width_multiplier * width)
- elseif width == "full" then
- check.width = "fill"
- else
- check:SetWidth(width_multiplier)
- end
+ check:SetWidth(width_multiplier)
end
end
control:ResumeLayout()
@@ -1442,7 +1379,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
del(valuesort)
elseif v.type == "color" then
- control = CreateControl(v.dialogControl or v.control, "ColorPicker-ElvUI")
+ control = CreateControl(v.dialogControl or v.control, "ColorPicker")
control:SetLabel(name)
control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName))
control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
@@ -1476,7 +1413,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
- if type(image) == "string" then
+ if type(image) == "string" or type(image) == "number" then
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
@@ -1496,29 +1433,27 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
end
control:SetImageSize(width, height)
end
- local width = GetOptionsMemberValue("width",v,options,path,appName)
- control.width = not width and "fill"
+ local controlWidth = GetOptionsMemberValue("width",v,options,path,appName)
+ control.width = not controlWidth and "fill"
end
--Common Init
if control then
- local customWidth = control.customWidth or GetOptionsMemberValue("customWidth",v,options,path,appName)
- if control.width ~= "fill" or customWidth then
- if customWidth then
- control:SetWidth(customWidth)
+ if control.width ~= "fill" then
+ local width = GetOptionsMemberValue("width",v,options,path,appName)
+ local relWidth = GetOptionsMemberValue("relWidth",v,options,path,appName)
+ if width == "double" then
+ control:SetWidth(width_multiplier * 2)
+ elseif width == "half" then
+ control:SetWidth(width_multiplier / 2)
+ elseif (type(width) == "number") then
+ control:SetWidth(width_multiplier * width)
+ elseif width == "relative" and relWidth then
+ control:SetRelativeWidth(relWidth)
+ elseif width == "full" then
+ control.width = "fill"
else
- local width = GetOptionsMemberValue("width",v,options,path,appName)
- if width == "double" then
- control:SetWidth(width_multiplier * 2)
- elseif width == "half" then
- control:SetWidth(width_multiplier / 2)
- elseif (type(width) == "number") then
- control:SetWidth(width_multiplier * width)
- elseif width == "full" then
- control.width = "fill"
- else
- control:SetWidth(width_multiplier)
- end
+ control:SetWidth(width_multiplier)
end
end
if control.SetDisabled then
@@ -1554,6 +1489,7 @@ local function TreeOnButtonEnter(widget, event, uniquevalue, button)
local option = user.option
local path = user.path
local appName = user.appName
+ local tooltip = AceConfigDialog.tooltip
local feedpath = new()
for i = 1, #path do
@@ -1570,24 +1506,25 @@ local function TreeOnButtonEnter(widget, event, uniquevalue, button)
local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
- if type(desc) == "string" then
- GameTooltip:SetOwner(button, "ANCHOR_CURSOR")
- if widget.type == "TabGroup" then
- GameTooltip:SetPoint("BOTTOM",button,"TOP")
- else
- GameTooltip:SetPoint("LEFT",button,"RIGHT")
- end
-
- GameTooltip:SetText(name, 1, .82, 0, 1)
-
- GameTooltip:AddLine(desc, 1, 1, 1, 1)
-
- GameTooltip:Show()
+ tooltip:SetOwner(button, "ANCHOR_NONE")
+ tooltip:ClearAllPoints()
+ if widget.type == "TabGroup" then
+ tooltip:SetPoint("BOTTOM",button,"TOP")
+ else
+ tooltip:SetPoint("LEFT",button,"RIGHT")
end
+
+ tooltip:SetText(name, 1, .82, 0, 1, true)
+
+ if type(desc) == "string" then
+ tooltip:AddLine(desc, 1, 1, 1, true)
+ end
+
+ tooltip:Show()
end
local function TreeOnButtonLeave(widget, event, value, button)
- GameTooltip:Hide()
+ AceConfigDialog.tooltip:Hide()
end
@@ -1755,29 +1692,29 @@ function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isR
elseif grouptype == "select" then
- local select = gui:Create("DropdownGroup")
- select:SetTitle(name)
- InjectInfo(select, options, group, path, rootframe, appName)
- select:SetCallback("OnGroupSelected", GroupSelected)
+ local selectGroup = gui:Create("DropdownGroup")
+ selectGroup:SetTitle(name)
+ InjectInfo(selectGroup, options, group, path, rootframe, appName)
+ selectGroup:SetCallback("OnGroupSelected", GroupSelected)
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
- select:SetStatusTable(status.groups)
+ selectGroup:SetStatusTable(status.groups)
local grouplist, orderlist = BuildSelect(group, options, path, appName)
- select:SetGroupList(grouplist, orderlist)
- select:SetUserData("grouplist", grouplist)
- select:SetUserData("orderlist", orderlist)
+ selectGroup:SetGroupList(grouplist, orderlist)
+ selectGroup:SetUserData("grouplist", grouplist)
+ selectGroup:SetUserData("orderlist", orderlist)
local firstgroup = orderlist[1]
if firstgroup then
- select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
+ selectGroup:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
end
- select.width = "fill"
- select.height = "fill"
+ selectGroup.width = "fill"
+ selectGroup.height = "fill"
- container:AddChild(select)
+ container:AddChild(selectGroup)
--assume tree group by default
--if parenttype is tree then this group is already a node on that tree
@@ -2005,17 +1942,19 @@ end
-- convert pre-39 BlizOptions structure to the new format
if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
local old = AceConfigDialog.BlizOptions
- local new = {}
+ local newOpt = {}
for key, widget in pairs(old) do
local appName = widget:GetUserData("appName")
- if not new[appName] then new[appName] = {} end
- new[appName][key] = widget
+ if not newOpt[appName] then newOpt[appName] = {} end
+ newOpt[appName][key] = widget
end
- AceConfigDialog.BlizOptions = new
+ AceConfigDialog.BlizOptions = newOpt
else
AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
end
+AceConfigDialog.BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap or {}
+
local function FeedToBlizPanel(widget, event)
local path = widget:GetUserData("path")
AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
@@ -2037,15 +1976,17 @@ end
-- has to be a head-level note.
--
-- This function returns a reference to the container frame registered with the Interface
--- Options. You can use this reference to open the options with the API function
--- `InterfaceOptionsFrame_OpenToCategory`.
+-- Options, as well as the registered ID. You can use the ID to open the options with
+-- the API function `Settings.OpenToCategory`.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param name A descriptive name to display in the options tree (defaults to appName)
-- @param parent The parent to use in the interface options tree.
-- @param ... The path in the options table to feed into the interface options panel.
-- @return The reference to the frame registered into the Interface Options.
+-- @return The category ID to pass to Settings.OpenToCategory
function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
local BlizOptions = AceConfigDialog.BlizOptions
+ local BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap
local key = appName
for n = 1, select("#", ...) do
@@ -2059,7 +2000,6 @@ function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
if not BlizOptions[appName][key] then
local group = gui:Create("BlizOptionsGroup")
BlizOptions[appName][key] = group
- group:SetName(name or appName, parent)
group:SetTitle(name or appName)
group:SetUserData("appName", appName)
@@ -2072,8 +2012,33 @@ function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
end
group:SetCallback("OnShow", FeedToBlizPanel)
group:SetCallback("OnHide", ClearBlizPanel)
- InterfaceOptions_AddCategory(group.frame)
- return group.frame
+
+ local categoryName = name or appName
+ if parent then
+ local parentID = BlizOptionsIDMap[parent] or parent
+ local category = Settings.GetCategory(parentID)
+ if not category then
+ error(("The parent category '%s' was not found"):format(parent), 2)
+ end
+ local subcategory = Settings.RegisterCanvasLayoutSubcategory(category, group.frame, categoryName)
+ group:SetName(subcategory.ID, parentID)
+ else
+ if BlizOptionsIDMap[categoryName] then
+ error(("%s has already been added to the Blizzard Options Window with the given name: %s"):format(appName, categoryName), 2)
+ end
+
+ local category = Settings.RegisterCanvasLayoutCategory(group.frame, categoryName)
+ if not (C_SettingsUtil and C_SettingsUtil.OpenSettingsPanel) then
+ -- override the ID so the name can be used in Settings.OpenToCategory
+ -- unfortunately with incoming API changes in 12.0 (and likely classic at some point) this override is no longer possible
+ category.ID = categoryName
+ end
+ group:SetName(category.ID)
+ BlizOptionsIDMap[categoryName] = category.ID
+ Settings.RegisterAddOnCategory(category)
+ end
+
+ return group.frame, group.frame.name
else
error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
end
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
index 2ea2220..72e9c60 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
@@ -11,7 +11,7 @@
-- @release $Id$
local CallbackHandler = LibStub("CallbackHandler-1.0")
-local MAJOR, MINOR = "AceConfigRegistry-3.0-ElvUI", 20
+local MAJOR, MINOR = "AceConfigRegistry-3.0", 22
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigRegistry then return end
@@ -57,8 +57,8 @@ local istable={["table"]=true, _="table"}
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
local optstring={["nil"]=true,["string"]=true, _="string"}
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
+local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
local optnumber={["nil"]=true,["number"]=true, _="number"}
-local optnumberfunc={["nil"]=true,["number"]=true,["function"]=true,_="number"} -- added by ElvUI for range
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
@@ -75,7 +75,6 @@ local basekeys={
descStyle=optstring,
order=optmethodnumber,
validate=optmethodfalse,
- validatePopup=optbool, --ElvUI
confirm=optmethodbool,
confirmText=optstring,
disabled=optmethodbool,
@@ -84,7 +83,8 @@ local basekeys={
dialogHidden=optmethodbool,
dropdownHidden=optmethodbool,
cmdHidden=optmethodbool,
- icon=optstringfunc,
+ tooltipHyperlink=optstringfunc,
+ icon=optstringnumberfunc,
iconCoords=optmethodtable,
handler=opttable,
get=optmethodfalse,
@@ -92,18 +92,7 @@ local basekeys={
func=optmethodfalse,
arg={["*"]=true},
width=optstringnumber,
- -- below here were created by ElvUI --
- customWidth=optnumber,
- textWidth=optmethodbool,
- sortByValue=optmethodbool,
- dragdrop=optmethodbool,
- dragOnEnter=optmethodfalse,
- dragOnLeave=optmethodfalse,
- dragOnClick=optmethodfalse,
- dragOnMouseUp=optmethodfalse,
- dragOnMouseDown=optmethodfalse,
- stateSwitchOnClick=optmethodfalse,
- stateSwitchGetText=optmethodfalse,
+ relWidth=optnumber,
}
local typedkeys={
@@ -113,7 +102,7 @@ local typedkeys={
dropdownControl=optstring,
},
description={
- image=optstringfunc,
+ image=optstringnumberfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
@@ -133,7 +122,7 @@ local typedkeys={
childGroups=optstring,
},
execute={
- image=optstringfunc,
+ image=optstringnumberfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
@@ -151,7 +140,7 @@ local typedkeys={
},
toggle={
tristate=optbool,
- image=optstringfunc,
+ image=optstringnumberfunc,
imageCoords=optmethodtable,
control=optstring,
dialogControl=optstring,
@@ -160,12 +149,12 @@ local typedkeys={
tristate={
},
range={
- min=optnumberfunc, --ElvUI
- softMin=optnumberfunc, --ElvUI
- max=optnumberfunc, --ElvUI
- softMax=optnumberfunc, --ElvUI
+ min=optnumber,
+ softMin=optnumber,
+ max=optnumber,
+ softMax=optnumber,
step=optnumber,
- bigStep=optnumberfunc, --ElvUI
+ bigStep=optnumber,
isPercent=optbool,
control=optstring,
dialogControl=optstring,
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceDBOptions-3.0/AceDBOptions-3.0.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceDBOptions-3.0/AceDBOptions-3.0.lua
index 3c23951..b91082b 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceDBOptions-3.0/AceDBOptions-3.0.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceDBOptions-3.0/AceDBOptions-3.0.lua
@@ -13,10 +13,6 @@ local pairs, next = pairs, next
-- WoW APIs
local UnitClass = UnitClass
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
-
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
AceDBOptions.handlers = AceDBOptions.handlers or {}
@@ -88,25 +84,25 @@ elseif LOCALE == "frFR" then
L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut."
elseif LOCALE == "koKR" then
- L["choose"] = "저장 중인 프로필"
- L["choose_desc"] = "입력창에 새로운 이름을 입력하거나 저장 중인 프로필 중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
+ L["choose"] = "기존 프로필"
+ L["choose_desc"] = "편집 상자에 이름을 입력하여 새로운 프로필을 만들거나 이미 존재하는 프로필 중 하나를 선택할 수 있습니다."
L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다."
- L["copy"] = "복사해오기"
- L["copy_desc"] = "현재 사용 중인 프로필에 선택한 프로필의 설정을 복사합니다."
+ L["copy"] = "복사해 올 프로필"
+ L["copy_desc"] = "기존 프로필의 설정을 현재 활성화된 프로필로 복사합니다."
L["current"] = "현재 프로필:"
L["default"] = "기본값"
L["delete"] = "프로필 삭제"
- L["delete_confirm"] = "정말로 선택한 프로필을 삭제할까요?"
- L["delete_desc"] = "저장 공간 절약과 SavedVariables 파일의 정리를 위해 데이터베이스에서 사용하지 않는 프로필을 삭제하세요."
- L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
- L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있고, 각 캐릭터 별로 다른 설정을 할 수 있습니다."
+ L["delete_confirm"] = "선택한 프로필을 삭제하시겠습니까?"
+ L["delete_desc"] = "데이터베이스에서 기존 프로필과 사용하지 않는 프로필을 삭제하여 공간을 절약하고 SavedVariables 파일을 정리합니다."
+ L["delete_sub"] = "데이터베이스에서 프로필을 삭제합니다."
+ L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있으며, 모든 캐릭터마다 서로 다른 설정을 지정할 수 있습니다."
L["new"] = "새로운 프로필"
- L["new_sub"] = "새로운 프로필을 만듭니다."
+ L["new_sub"] = "비어 있는 프로필을 새로 만듭니다."
L["profiles"] = "프로필"
L["profiles_sub"] = "프로필 관리"
- L["reset"] = "프로필 초기화"
- L["reset_desc"] = "설정이 깨졌거나 처음부터 다시 설정을 원하는 경우, 현재 프로필을 기본값으로 초기화하세요."
- L["reset_sub"] = "현재 프로필을 기본값으로 초기화합니다"
+ L["reset"] = "프로필 재설정"
+ L["reset_desc"] = "구성이 손상되었거나 처음부터 다시 시작하고 싶은 경우 현재 프로필을 기본값으로 재설정하세요."
+ L["reset_sub"] = "현재 프로필을 기본값으로 재설정합니다"
elseif LOCALE == "esES" or LOCALE == "esMX" then
L["choose"] = "Perfiles existentes"
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
@@ -170,31 +166,31 @@ elseif LOCALE == "zhCN" then
elseif LOCALE == "ruRU" then
L["choose"] = "Существующие профили"
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
- L["choose_sub"] = "Выбор одиного из уже доступных профилей"
+ L["choose_sub"] = "Выбор одного из уже доступных профилей."
L["copy"] = "Скопировать из"
- L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
+ L["copy_desc"] = "Копирование настроек из выбранного профиля в активный."
L["current"] = "Текущий профиль:"
L["default"] = "По умолчанию"
L["delete"] = "Удалить профиль"
- L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
- L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
- L["delete_sub"] = "Удаление профиля из БД"
- L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
+ L["delete_confirm"] = "Вы уверены, что хотите удалить выбранный профиль?"
+ L["delete_desc"] = "Удаление существующего и неиспользуемого профиля из базы данных для сохранения места, и очистка файла SavedVariables."
+ L["delete_sub"] = "Удаление профиля из базы данных."
+ L["intro"] = "Изменяя активный профиль, Вы можете задать разные настройки для каждого персонажа."
L["new"] = "Новый"
- L["new_sub"] = "Создать новый чистый профиль"
+ L["new_sub"] = "Создание нового чистого профиля."
L["profiles"] = "Профили"
L["profiles_sub"] = "Управление профилями"
- L["reset"] = "Сброс профиля"
- L["reset_desc"] = "Сбросить текущий профиль к стандартным настройкам, если ваша конфигурация испорчена или вы хотите настроить всё заново."
+ L["reset"] = "Сбросить профиль"
+ L["reset_desc"] = "Сброс текущего профиля к стандартным настройкам, если Ваша конфигурация испорчена или Вы хотите настроить все заново."
L["reset_sub"] = "Сброс текущего профиля на стандартный"
elseif LOCALE == "itIT" then
L["choose"] = "Profili Esistenti"
L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti."
L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili."
L["copy"] = "Copia Da"
- L["copy_desc"] = "Copia le impostazioni da un profilo esistente, nel profilo attivo in questo momento."
+ L["copy_desc"] = "Copia le impostazioni da un profilo esistente nel profilo attivo in questo momento."
L["current"] = "Profilo Attivo:"
- L["default"] = "Standard"
+ L["default"] = "Predefinito"
L["delete"] = "Cancella un Profilo"
L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?"
L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables."
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/AceGUI-3.0.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/AceGUI-3.0.lua
index 07b5217..35b176e 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/AceGUI-3.0.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/AceGUI-3.0.lua
@@ -31,26 +31,21 @@ local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
if not AceGUI then return end -- No upgrade needed
-- Lua APIs
-local tconcat, tinsert = table.concat, table.insert
+local tinsert, wipe = table.insert, table.wipe
local select, pairs, next, type = select, pairs, next, type
-local error, assert, loadstring = error, assert, loadstring
-local setmetatable, rawget, rawset = setmetatable, rawget, rawset
-local math_max = math.max
+local error, assert = error, assert
+local setmetatable, rawget = setmetatable, rawget
+local math_max, math_min, math_ceil = math.max, math.min, math.ceil
-- WoW APIs
local UIParent = UIParent
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler, LibStub
-
---local con = LibStub("AceConsole-3.0",true)
-
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
AceGUI.WidgetBase = AceGUI.WidgetBase or {}
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
+AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
-- local upvalues
local WidgetRegistry = AceGUI.WidgetRegistry
@@ -66,39 +61,10 @@ local function errorhandler(err)
return geterrorhandler()(err)
end
-local function CreateDispatcher(argCount)
- local code = [[
- local xpcall, eh = ...
- local method, ARGS
- local function call() return method(ARGS) end
-
- local function dispatch(func, ...)
- method = func
- if not method then return end
- ARGS = ...
- return xpcall(call, eh)
- end
-
- return dispatch
- ]]
-
- local ARGS = {}
- for i = 1, argCount do ARGS[i] = "arg"..i end
- code = code:gsub("ARGS", tconcat(ARGS, ", "))
- return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
- local dispatcher = CreateDispatcher(argCount)
- rawset(self, argCount, dispatcher)
- return dispatcher
-end})
-Dispatchers[0] = function(func)
- return xpcall(func, errorhandler)
-end
-
local function safecall(func, ...)
- return Dispatchers[select("#", ...)](func, ...)
+ if func then
+ return xpcall(func, errorhandler, ...)
+ end
end
-- Recycling functions
@@ -122,38 +88,38 @@ do
AceGUI.objPools = AceGUI.objPools or {}
local objPools = AceGUI.objPools
--Returns a new instance, if none are available either returns a new table or calls the given contructor
- function newWidget(type)
- if not WidgetRegistry[type] then
+ function newWidget(widgetType)
+ if not WidgetRegistry[widgetType] then
error("Attempt to instantiate unknown widget type", 2)
end
- if not objPools[type] then
- objPools[type] = {}
+ if not objPools[widgetType] then
+ objPools[widgetType] = {}
end
- local newObj = next(objPools[type])
+ local newObj = next(objPools[widgetType])
if not newObj then
- newObj = WidgetRegistry[type]()
- newObj.AceGUIWidgetVersion = WidgetVersions[type]
+ newObj = WidgetRegistry[widgetType]()
+ newObj.AceGUIWidgetVersion = WidgetVersions[widgetType]
else
- objPools[type][newObj] = nil
+ objPools[widgetType][newObj] = nil
-- if the widget is older then the latest, don't even try to reuse it
-- just forget about it, and grab a new one.
- if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
- return newWidget(type)
+ if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[widgetType] then
+ return newWidget(widgetType)
end
end
return newObj
end
-- Releases an instance to the Pool
- function delWidget(obj,type)
- if not objPools[type] then
- objPools[type] = {}
+ function delWidget(obj,widgetType)
+ if not objPools[widgetType] then
+ objPools[widgetType] = {}
end
- if objPools[type][obj] then
+ if objPools[widgetType][obj] then
error("Attempt to Release Widget that is already released", 2)
end
- objPools[type][obj] = true
+ objPools[widgetType][obj] = true
end
end
@@ -169,9 +135,9 @@ end
-- OnAcquire function on it, before returning.
-- @param type The type of the widget.
-- @return The newly created widget.
-function AceGUI:Create(type)
- if WidgetRegistry[type] then
- local widget = newWidget(type)
+function AceGUI:Create(widgetType)
+ if WidgetRegistry[widgetType] then
+ local widget = newWidget(widgetType)
if rawget(widget, "Acquire") then
widget.OnAcquire = widget.Acquire
@@ -189,7 +155,7 @@ function AceGUI:Create(type)
if widget.OnAcquire then
widget:OnAcquire()
else
- error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
+ error(("Widget type %s doesn't supply an OnAcquire Function"):format(widgetType))
end
-- Set the default Layout ("List")
safecall(widget.SetLayout, widget, "List")
@@ -617,25 +583,25 @@ AceGUI.counts = AceGUI.counts or {}
-- This is used by widgets that require a named frame, e.g. when a Blizzard
-- Template requires it.
-- @param type The widget type
-function AceGUI:GetNextWidgetNum(type)
- if not self.counts[type] then
- self.counts[type] = 0
+function AceGUI:GetNextWidgetNum(widgetType)
+ if not self.counts[widgetType] then
+ self.counts[widgetType] = 0
end
- self.counts[type] = self.counts[type] + 1
- return self.counts[type]
+ self.counts[widgetType] = self.counts[widgetType] + 1
+ return self.counts[widgetType]
end
--- Return the number of created widgets for this type.
-- In contrast to GetNextWidgetNum, the number is not incremented.
--- @param type The widget type
-function AceGUI:GetWidgetCount(type)
- return self.counts[type] or 0
+-- @param widgetType The widget type
+function AceGUI:GetWidgetCount(widgetType)
+ return self.counts[widgetType] or 0
end
--- Return the version of the currently registered widget type.
--- @param type The widget type
-function AceGUI:GetWidgetVersion(type)
- return WidgetVersions[type]
+-- @param widgetType The widget type
+function AceGUI:GetWidgetVersion(widgetType)
+ return WidgetVersions[widgetType]
end
-------------
@@ -798,7 +764,6 @@ AceGUI:RegisterLayout("Flow",
usedwidth = 0
rowstart = frame
- rowstartoffset = frameoffset
if child.DoLayout then
child:DoLayout()
@@ -841,7 +806,8 @@ local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
or colObj and (colObj["align" .. dir] or colObj.align)
or tableObj["align" .. dir] or tableObj.align
or "CENTERLEFT"
- local child, cell, val = child or 0, cell or 0, nil
+ local val
+ child, cell = child or 0, cell or 0
if type(fn) == "string" then
fn = fn:lower()
@@ -855,7 +821,7 @@ local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
val = fn
end
- return fn, max(0, min(val, cell))
+ return fn, math_max(0, math_min(val, cell))
end
-- Get width or height for multiple cells combined
@@ -864,7 +830,7 @@ local GetCellDimension = function (dir, laneDim, from, to, space)
for cell=from,to do
dim = dim + (laneDim[cell] or 0)
end
- return dim + max(0, to - from) * (space or 0)
+ return dim + math_max(0, to - from) * (space or 0)
end
--[[ Options
@@ -910,7 +876,7 @@ AceGUI:RegisterLayout("Table",
repeat
n = n + 1
local col = (n - 1) % #cols + 1
- local row = ceil(n / #cols)
+ local row = math_ceil(n / #cols)
local rowspan = rowspans[col]
local cell = rowspan and rowspan.child or child
local cellObj = cell:GetUserData("cell")
@@ -926,7 +892,7 @@ AceGUI:RegisterLayout("Table",
end
-- Colspan
- local colspan = max(0, min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
+ local colspan = math_max(0, math_min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
n = n + colspan
-- Place the cell
@@ -943,7 +909,7 @@ AceGUI:RegisterLayout("Table",
end
end
- local rows = ceil(n / #cols)
+ local rows = math_ceil(n / #cols)
-- Determine fixed size cols and collect weights
local extantH, totalWeight = totalH, 0
@@ -968,16 +934,16 @@ AceGUI:RegisterLayout("Table",
f:ClearAllPoints()
local childH = f:GetWidth() or 0
- laneH[col] = max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
+ laneH[col] = math_max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
end
end
- laneH[col] = max(colObj.min or colObj[1] or 0, min(laneH[col], colObj.max or colObj[2] or laneH[col]))
+ laneH[col] = math_max(colObj.min or colObj[1] or 0, math_min(laneH[col], colObj.max or colObj[2] or laneH[col]))
else
-- Rel./Abs. width
laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width
end
- extantH = max(0, extantH - laneH[col])
+ extantH = math_max(0, extantH - laneH[col])
end
end
@@ -1016,7 +982,7 @@ AceGUI:RegisterLayout("Table",
child:DoLayout()
end
- rowV = max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
+ rowV = math_max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
end
end
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/AceGUI-3.0.xml b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/AceGUI-3.0.xml
index 843a3dc..b515077 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/AceGUI-3.0.xml
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/AceGUI-3.0.xml
@@ -13,7 +13,6 @@
-
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
index 9a48f8b..d95db58 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
@@ -2,7 +2,7 @@
BlizOptionsGroup Container
Simple container widget for the integration of AceGUI into the Blizzard Interface Options
-------------------------------------------------------------------------------]]
-local Type, Version = "BlizOptionsGroup", 21
+local Type, Version = "BlizOptionsGroup", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -99,7 +99,7 @@ local methods = {
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
- local frame = CreateFrame("Frame")
+ local frame = CreateFrame("Frame", nil, InterfaceOptionsFramePanelContainer)
frame:Hide()
-- support functions for the Blizzard Interface Options
@@ -108,6 +108,11 @@ local function Constructor()
frame.default = default
frame.refresh = refresh
+ -- 10.0 support function aliases (cancel has been removed)
+ frame.OnCommit = okay
+ frame.OnDefault = default
+ frame.OnRefresh = refresh
+
frame:SetScript("OnHide", OnHide)
frame:SetScript("OnShow", OnShow)
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
index 4b09d64..cd83755 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
@@ -2,7 +2,7 @@
DropdownGroup Container
Container controlled by a dropdown on the top.
-------------------------------------------------------------------------------]]
-local Type, Version = "DropdownGroup", 21
+local Type, Version = "DropdownGroup", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -125,7 +125,7 @@ local function Constructor()
dropdown.frame:Show()
dropdown:SetLabel("")
- local border = CreateFrame("Frame", nil, frame)
+ local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", 0, -26)
border:SetPoint("BOTTOMRIGHT", 0, 3)
border:SetBackdrop(PaneBackdrop)
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
index afc35de..0065c70 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
@@ -1,7 +1,7 @@
--[[-----------------------------------------------------------------------------
Frame Container
-------------------------------------------------------------------------------]]
-local Type, Version = "Frame", 25
+local Type, Version = "Frame", 30
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -13,15 +13,11 @@ local wipe = table.wipe
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame)
- PlaySound("gsTitleOptionExit")
+ PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
frame.obj:Hide()
end
@@ -83,6 +79,7 @@ local methods = {
["OnAcquire"] = function(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ self.frame:SetFrameLevel(100) -- Lots of room to draw under it
self:SetTitle()
self:SetStatusText()
self:ApplyStatus()
@@ -179,16 +176,21 @@ local PaneBackdrop = {
}
local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent)
+ local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
frame:Hide()
frame:EnableMouse(true)
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ frame:SetFrameLevel(100) -- Lots of room to draw under it
frame:SetBackdrop(FrameBackdrop)
frame:SetBackdropColor(0, 0, 0, 1)
- frame:SetMinResize(400, 200)
+ if frame.SetResizeBounds then -- WoW 10.0
+ frame:SetResizeBounds(400, 200)
+ else
+ frame:SetMinResize(400, 200)
+ end
frame:SetToplevel(true)
frame:SetScript("OnShow", Frame_OnShow)
frame:SetScript("OnHide", Frame_OnClose)
@@ -201,7 +203,7 @@ local function Constructor()
closebutton:SetWidth(100)
closebutton:SetText(CLOSE)
- local statusbg = CreateFrame("Button", nil, frame)
+ local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate")
statusbg:SetPoint("BOTTOMLEFT", 15, 15)
statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
statusbg:SetHeight(24)
@@ -269,7 +271,7 @@ local function Constructor()
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
- local x = 0.1 * 8/17
+ x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame", nil, frame)
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
index f3db7d6..1676ae4 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
@@ -2,7 +2,7 @@
InlineGroup Container
Simple container widget that creates a visible "box" with an optional title.
-------------------------------------------------------------------------------]]
-local Type, Version = "InlineGroup", 21
+local Type, Version = "InlineGroup", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -75,7 +75,7 @@ local function Constructor()
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
- local border = CreateFrame("Frame", nil, frame)
+ local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", 0, -17)
border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop)
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
index cc4172f..d110d03 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
@@ -187,7 +187,7 @@ local function Constructor()
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
- scrollbg:SetTexture(0, 0, 0, 0.4)
+ scrollbg:SetColorTexture(0, 0, 0, 0.4)
--Container Support
local content = CreateFrame("Frame", nil, scrollframe)
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
index dda3206..8e46876 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
@@ -2,22 +2,18 @@
TabGroup Container
Container that uses tabs on top to switch between groups.
-------------------------------------------------------------------------------]]
-local Type, Version = "TabGroup", 31
+local Type, Version = "TabGroup", 38
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
-local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
+local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
-
-- local upvalue storage used by BuildTabs
local widths = {}
local rowwidths = {}
@@ -26,6 +22,143 @@ local rowends = {}
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
+
+local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize)
+ local tabName = tab:GetName();
+
+ local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"];
+ local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]);
+ local left = tab.Left or tab.leftTexture or _G[tabName.."Left"];
+ local sideWidths = 2 * left:GetWidth();
+ local tabText = tab.Text or _G[tab:GetName().."Text"];
+ local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]);
+
+ local width, tabWidth;
+ local textWidth;
+ if ( absoluteTextSize ) then
+ textWidth = absoluteTextSize;
+ else
+ tabText:SetWidth(0);
+ textWidth = tabText:GetWidth();
+ end
+ -- If there's an absolute size specified then use it
+ if ( absoluteSize ) then
+ if ( absoluteSize < sideWidths) then
+ width = 1;
+ tabWidth = sideWidths
+ else
+ width = absoluteSize - sideWidths;
+ tabWidth = absoluteSize
+ end
+ tabText:SetWidth(width);
+ else
+ -- Otherwise try to use padding
+ if ( padding ) then
+ width = textWidth + padding;
+ else
+ width = textWidth + 24;
+ end
+ -- If greater than the maxWidth then cap it
+ if ( maxWidth and width > maxWidth ) then
+ if ( padding ) then
+ width = maxWidth + padding;
+ else
+ width = maxWidth + 24;
+ end
+ tabText:SetWidth(width);
+ else
+ tabText:SetWidth(0);
+ end
+ if (minWidth and width < minWidth) then
+ width = minWidth;
+ end
+ tabWidth = width + sideWidths;
+ end
+
+ if ( buttonMiddle ) then
+ buttonMiddle:SetWidth(width);
+ end
+ if ( buttonMiddleDisabled ) then
+ buttonMiddleDisabled:SetWidth(width);
+ end
+
+ tab:SetWidth(tabWidth);
+
+ if ( highlightTexture ) then
+ highlightTexture:SetWidth(tabWidth);
+ end
+end
+
+local function PanelTemplates_DeselectTab(tab)
+ local name = tab:GetName();
+
+ local left = tab.Left or _G[name.."Left"];
+ local middle = tab.Middle or _G[name.."Middle"];
+ local right = tab.Right or _G[name.."Right"];
+ left:Show();
+ middle:Show();
+ right:Show();
+ --tab:UnlockHighlight();
+ tab:Enable();
+ local text = tab.Text or _G[name.."Text"];
+ text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2));
+
+ local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+ local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+ local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+ leftDisabled:Hide();
+ middleDisabled:Hide();
+ rightDisabled:Hide();
+end
+
+local function PanelTemplates_SelectTab(tab)
+ local name = tab:GetName();
+
+ local left = tab.Left or _G[name.."Left"];
+ local middle = tab.Middle or _G[name.."Middle"];
+ local right = tab.Right or _G[name.."Right"];
+ left:Hide();
+ middle:Hide();
+ right:Hide();
+ --tab:LockHighlight();
+ tab:Disable();
+ tab:SetDisabledFontObject(GameFontHighlightSmall);
+ local text = tab.Text or _G[name.."Text"];
+ text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3));
+
+ local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+ local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+ local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+ leftDisabled:Show();
+ middleDisabled:Show();
+ rightDisabled:Show();
+
+ if GameTooltip:IsOwned(tab) then
+ GameTooltip:Hide();
+ end
+end
+
+local function PanelTemplates_SetDisabledTabState(tab)
+ local name = tab:GetName();
+ local left = tab.Left or _G[name.."Left"];
+ local middle = tab.Middle or _G[name.."Middle"];
+ local right = tab.Right or _G[name.."Right"];
+ left:Show();
+ middle:Show();
+ right:Show();
+ --tab:UnlockHighlight();
+ tab:Disable();
+ tab.text = tab:GetText();
+ -- Gray out text
+ tab:SetDisabledFontObject(GameFontDisableSmall);
+ local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+ local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+ local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+ leftDisabled:Hide();
+ middleDisabled:Hide();
+ rightDisabled:Hide();
+end
+
local function UpdateTabLook(frame)
if frame.disabled then
PanelTemplates_SetDisabledTabState(frame)
@@ -39,7 +172,7 @@ end
local function Tab_SetText(frame, text)
frame:_SetText(text)
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
- PanelTemplates_TabResize(frame, 0, nil, width)
+ PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
end
local function Tab_SetSelected(frame, selected)
@@ -63,7 +196,7 @@ Scripts
-------------------------------------------------------------------------------]]
local function Tab_OnClick(frame)
if not (frame.selected or frame.disabled) then
- PlaySound("igCharacterInfoTab")
+ PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
frame.obj:SelectTab(frame.value)
end
end
@@ -103,11 +236,64 @@ local methods = {
["CreateTab"] = function(self, id)
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
- local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
+ local tab = CreateFrame("Button", tabname, self.border)
+ tab:SetSize(115, 24)
+ tab.deselectedTextY = -3
+ tab.selectedTextY = -2
+
+ tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER")
+ tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+ tab.LeftDisabled:SetSize(20, 24)
+ tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3)
+ tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0)
+
+ tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER")
+ tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+ tab.MiddleDisabled:SetSize(88, 24)
+ tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT")
+ tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0)
+
+ tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER")
+ tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+ tab.RightDisabled:SetSize(20, 24)
+ tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT")
+ tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0)
+
+ tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER")
+ tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+ tab.Left:SetSize(20, 24)
+ tab.Left:SetPoint("TOPLEFT")
+ tab.Left:SetTexCoord(0, 0.15625, 0, 1.0)
+
+ tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER")
+ tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+ tab.Middle:SetSize(88, 24)
+ tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT")
+ tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0)
+
+ tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER")
+ tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+ tab.Right:SetSize(20, 24)
+ tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT")
+ tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0)
+
+ tab.Text = tab:CreateFontString(tabname .. "Text")
+ tab:SetFontString(tab.Text)
+
+ tab:SetNormalFontObject(GameFontNormalSmall)
+ tab:SetHighlightFontObject(GameFontHighlightSmall)
+ tab:SetDisabledFontObject(GameFontHighlightSmall)
+ tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD")
+ tab.HighlightTexture = tab:GetHighlightTexture()
+ tab.HighlightTexture:ClearAllPoints()
+ tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4)
+ tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4)
+ _G[tabname .. "HighlightTexture"] = tab.HighlightTexture
+
tab.obj = self
tab.id = id
- tab.text = _G[tabname .. "Text"]
+ tab.text = tab.Text -- compat
tab.text:ClearAllPoints()
tab.text:SetPoint("LEFT", 14, -3)
tab.text:SetPoint("RIGHT", -12, -3)
@@ -255,7 +441,7 @@ local methods = {
end
for i = starttab, endtab do
- PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
+ PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
end
starttab = endtab + 1
end
@@ -316,7 +502,7 @@ local function Constructor()
titletext:SetHeight(18)
titletext:SetText("")
- local border = CreateFrame("Frame", nil, frame)
+ local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", 1, -27)
border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop)
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
index a05741f..b282e19 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
@@ -2,22 +2,18 @@
TreeGroup Container
Container that uses a tree control to switch between groups.
-------------------------------------------------------------------------------]]
-local Type, Version = "TreeGroup", 43
+local Type, Version = "TreeGroup", 49
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
-local math_min, math_max, floor = math.min, math.max, floor
+local math_min, math_max, floor = math.min, math.max, math.floor
local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
-
-- Recycling functions
local new, del
do
@@ -159,7 +155,7 @@ end
local function FirstFrameUpdate(frame)
local self = frame.obj
frame:SetScript("OnUpdate", nil)
- self:RefreshTree()
+ self:RefreshTree(nil, true)
end
local function BuildUniqueValue(...)
@@ -206,11 +202,13 @@ local function Button_OnEnter(frame)
self:Fire("OnButtonEnter", frame.uniquevalue, frame)
if self.enabletooltips then
- GameTooltip:SetOwner(frame, "ANCHOR_NONE")
- GameTooltip:SetPoint("LEFT",frame,"RIGHT")
- GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
+ local tooltip = AceGUI.tooltip
+ tooltip:SetOwner(frame, "ANCHOR_NONE")
+ tooltip:ClearAllPoints()
+ tooltip:SetPoint("LEFT",frame,"RIGHT")
+ tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1, true)
- GameTooltip:Show()
+ tooltip:Show()
end
end
@@ -219,7 +217,7 @@ local function Button_OnLeave(frame)
self:Fire("OnButtonLeave", frame.uniquevalue, frame)
if self.enabletooltips then
- GameTooltip:Hide()
+ AceGUI.tooltip:Hide()
end
end
@@ -227,7 +225,7 @@ local function OnScrollValueChanged(frame, value)
if frame.obj.noupdate then return end
local self = frame.obj
local status = self.status or self.localstatus
- status.scrollvalue = value
+ status.scrollvalue = floor(value + 0.5)
self:RefreshTree()
AceGUI:ClearFocus()
end
@@ -292,10 +290,13 @@ local methods = {
["OnAcquire"] = function(self)
self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
self:EnableButtonTooltips(true)
+ self.frame:SetScript("OnUpdate", FirstFrameUpdate)
end,
["OnRelease"] = function(self)
self.status = nil
+ self.tree = nil
+ self.frame:SetScript("OnUpdate", nil)
for k, v in pairs(self.localstatus) do
if k == "groups" then
for k2 in pairs(v) do
@@ -383,13 +384,9 @@ local methods = {
end
end,
- ["RefreshTree"] = function(self,scrollToSelection)
+ ["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
local buttons = self.buttons
local lines = self.lines
-
- for i, v in ipairs(buttons) do
- v:Hide()
- end
while lines[1] do
local t = tremove(lines)
for k in pairs(t) do
@@ -415,6 +412,11 @@ local methods = {
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
if maxlines <= 0 then return end
+ if self.frame:GetParent() == UIParent and not fromOnUpdate then
+ self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+ return
+ end
+
local first, last
scrollToSelection = status.scrollToSelection
@@ -493,6 +495,10 @@ local methods = {
buttonnum = buttonnum + 1
end
+ -- We hide the remaining buttons after updating others to avoid a blizzard bug that keeps them interactable even if hidden when hidden before updating the buttons.
+ for i = buttonnum, #buttons do
+ buttons[i]:Hide()
+ end
end,
["SetSelected"] = function(self, value)
@@ -557,7 +563,11 @@ local methods = {
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable)
end
- treeframe:SetMaxResize(maxtreewidth, 1600)
+ if treeframe.SetResizeBounds then
+ treeframe:SetResizeBounds(100, 1, maxtreewidth, 1600)
+ else
+ treeframe:SetMaxResize(maxtreewidth, 1600)
+ end
end,
["OnHeightSet"] = function(self, height)
@@ -619,7 +629,7 @@ local PaneBackdrop = {
local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil,
- tile = true, tileSize = 16, edgeSize = 0,
+ tile = true, tileSize = 16, edgeSize = 1,
insets = { left = 3, right = 3, top = 7, bottom = 7 }
}
@@ -627,7 +637,7 @@ local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
- local treeframe = CreateFrame("Frame", nil, frame)
+ local treeframe = CreateFrame("Frame", nil, frame, "BackdropTemplate")
treeframe:SetPoint("TOPLEFT")
treeframe:SetPoint("BOTTOMLEFT")
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
@@ -636,13 +646,17 @@ local function Constructor()
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
treeframe:SetResizable(true)
- treeframe:SetMinResize(100, 1)
- treeframe:SetMaxResize(400, 1600)
+ if treeframe.SetResizeBounds then -- WoW 10.0
+ treeframe:SetResizeBounds(100, 1, 400, 1600)
+ else
+ treeframe:SetMinResize(100, 1)
+ treeframe:SetMaxResize(400, 1600)
+ end
treeframe:SetScript("OnUpdate", FirstFrameUpdate)
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
- local dragger = CreateFrame("Frame", nil, treeframe)
+ local dragger = CreateFrame("Frame", nil, treeframe, "BackdropTemplate")
dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
@@ -665,9 +679,9 @@ local function Constructor()
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
- scrollbg:SetTexture(0,0,0,0.4)
+ scrollbg:SetColorTexture(0,0,0,0.4)
- local border = CreateFrame("Frame",nil,frame)
+ local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
border:SetPoint("BOTTOMRIGHT")
border:SetBackdrop(PaneBackdrop)
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
index f8e0141..90af2e1 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
@@ -7,10 +7,6 @@ local pairs, assert, type = pairs, assert, type
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontNormal
-
----------------
-- Main Frame --
----------------
@@ -21,7 +17,7 @@ local CreateFrame, UIParent = CreateFrame, UIParent
]]
do
local Type = "Window"
- local Version = 5
+ local Version = 8
local function frameOnShow(this)
this.obj:Fire("OnShow")
@@ -32,7 +28,7 @@ do
end
local function closeOnClick(this)
- PlaySound("gsTitleOptionExit")
+ PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
this.obj:Hide()
end
@@ -186,71 +182,75 @@ do
frame:SetScript("OnShow",frameOnShow)
frame:SetScript("OnHide",frameOnClose)
- frame:SetMinResize(240,240)
+ if frame.SetResizeBounds then -- WoW 10.0
+ frame:SetResizeBounds(240,240)
+ else
+ frame:SetMinResize(240,240)
+ end
frame:SetToplevel(true)
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
- titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
+ titlebg:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background")
titlebg:SetPoint("TOPLEFT", 9, -6)
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
- dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
+ dialogbg:SetTexture("Interface\\Tooltips\\UI-Tooltip-Background")
dialogbg:SetPoint("TOPLEFT", 8, -24)
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
dialogbg:SetVertexColor(0, 0, 0, .75)
local topleft = frame:CreateTexture(nil, "BORDER")
- topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+ topleft:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
topleft:SetWidth(64)
topleft:SetHeight(64)
topleft:SetPoint("TOPLEFT")
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
local topright = frame:CreateTexture(nil, "BORDER")
- topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+ topright:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
topright:SetWidth(64)
topright:SetHeight(64)
topright:SetPoint("TOPRIGHT")
topright:SetTexCoord(0.625, 0.75, 0, 1)
local top = frame:CreateTexture(nil, "BORDER")
- top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+ top:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
top:SetHeight(64)
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
top:SetTexCoord(0.25, 0.369140625, 0, 1)
local bottomleft = frame:CreateTexture(nil, "BORDER")
- bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+ bottomleft:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
bottomleft:SetWidth(64)
bottomleft:SetHeight(64)
bottomleft:SetPoint("BOTTOMLEFT")
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
local bottomright = frame:CreateTexture(nil, "BORDER")
- bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+ bottomright:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
bottomright:SetWidth(64)
bottomright:SetHeight(64)
bottomright:SetPoint("BOTTOMRIGHT")
bottomright:SetTexCoord(0.875, 1, 0, 1)
local bottom = frame:CreateTexture(nil, "BORDER")
- bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+ bottom:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
bottom:SetHeight(64)
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
local left = frame:CreateTexture(nil, "BORDER")
- left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+ left:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
left:SetWidth(64)
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
left:SetTexCoord(0.001953125, 0.125, 0, 1)
local right = frame:CreateTexture(nil, "BORDER")
- right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+ right:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
right:SetWidth(64)
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
@@ -300,7 +300,7 @@ do
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
- local x = 0.1 * 8/17
+ x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame",nil,frame)
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Button-ElvUI.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Button-ElvUI.lua
deleted file mode 100644
index bb129cf..0000000
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Button-ElvUI.lua
+++ /dev/null
@@ -1,179 +0,0 @@
---[[-----------------------------------------------------------------------------
-Button Widget (Modified to change text color on SetDisabled method)
-Graphical Button.
--------------------------------------------------------------------------------]]
-local Type, Version = "Button-ElvUI", 2
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local _G = _G
-local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
-local IsShiftKeyDown = IsShiftKeyDown
--- GLOBALS: GameTooltip, ElvUI
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local dragdropButton
-local function lockTooltip()
- GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
- GameTooltip:SetText(" ")
- GameTooltip:Show()
-end
-local function dragdrop_OnMouseDown(frame, ...)
- if frame.obj.dragOnMouseDown then
- dragdropButton.mouseDownFrame = frame
- dragdropButton:SetText(frame.obj.value or "Unknown")
- dragdropButton:SetSize(frame:GetSize())
- frame.obj.dragOnMouseDown(frame, ...)
- end
-end
-local function dragdrop_OnMouseUp(frame, ...)
- if frame.obj.dragOnMouseUp then
- frame:SetAlpha(1)
- GameTooltip:Hide()
- dragdropButton:Hide()
- if dragdropButton.enteredFrame and dragdropButton.enteredFrame ~= frame and dragdropButton.enteredFrame:IsMouseOver() then
- frame.obj.dragOnMouseUp(frame, ...)
- frame.obj.ActivateMultiControl(frame.obj, ...)
- end
- dragdropButton.enteredFrame = nil
- dragdropButton.mouseDownFrame = nil
- end
-end
-local function dragdrop_OnLeave(frame, ...)
- if frame.obj.dragOnLeave then
- if dragdropButton.mouseDownFrame then
- lockTooltip()
- end
- if frame == dragdropButton.mouseDownFrame then
- frame:SetAlpha(0)
- dragdropButton:Show()
- frame.obj.dragOnLeave(frame, ...)
- end
- end
-end
-local function dragdrop_OnEnter(frame, ...)
- if frame.obj.dragOnEnter and dragdropButton:IsShown() then
- dragdropButton.enteredFrame = frame
- lockTooltip()
- frame.obj.dragOnEnter(frame, ...)
- end
-end
-local function dragdrop_OnClick(frame, ...)
- local button = ...
- if frame.obj.dragOnClick and button == "RightButton" then
- frame.obj.dragOnClick(frame, ...)
- frame.obj.ActivateMultiControl(frame.obj, ...)
- elseif frame.obj.stateSwitchOnClick and (button == "LeftButton") and IsShiftKeyDown() then
- frame.obj.stateSwitchOnClick(frame, ...)
- frame.obj.ActivateMultiControl(frame.obj, ...)
- end
-end
-
-local function Button_OnClick(frame, ...)
- AceGUI:ClearFocus()
- PlaySound("igMainMenuOption")
- frame.obj:Fire("OnClick", ...)
-end
-
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- -- restore default values
- self:SetHeight(24)
- self:SetWidth(200)
- self:SetDisabled(false)
- self:SetAutoWidth(false)
- self:SetText()
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetText"] = function(self, text)
- self.text:SetText(text)
- if self.autoWidth then
- self:SetWidth(self.text:GetStringWidth() + 30)
- end
- end,
-
- ["SetAutoWidth"] = function(self, autoWidth)
- self.autoWidth = autoWidth
- if self.autoWidth then
- self:SetWidth(self.text:GetStringWidth() + 30)
- end
- end,
-
- ["SetDisabled"] = function(self, disabled)
- self.disabled = disabled
- if disabled then
- self.frame:Disable()
- self.text:SetTextColor(0.4, 0.4, 0.4)
- else
- self.frame:Enable()
- self.text:SetTextColor(1, 0.82, 0)
- end
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
- local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
- frame:Hide()
- frame:EnableMouse(true)
- frame:RegisterForClicks("AnyUp")
- frame:SetScript("OnClick", Button_OnClick)
- frame:SetScript("OnEnter", Control_OnEnter)
- frame:SetScript("OnLeave", Control_OnLeave)
-
- -- dragdrop
- if not dragdropButton then
- dragdropButton = CreateFrame("Button", "ElvUIAceGUI30DragDropButton", UIParent, "UIPanelButtonTemplate")
- dragdropButton:SetFrameStrata("TOOLTIP")
- dragdropButton:SetFrameLevel(5)
- dragdropButton:SetPoint('BOTTOM', GameTooltip, "BOTTOM", 0, 10)
- dragdropButton:Hide()
- ElvUI[1]:GetModule('Skins'):HandleButton(dragdropButton)
- end
- frame:HookScript("OnClick", dragdrop_OnClick)
- frame:HookScript("OnEnter", dragdrop_OnEnter)
- frame:HookScript("OnLeave", dragdrop_OnLeave)
- frame:HookScript("OnMouseUp", dragdrop_OnMouseUp)
- frame:HookScript("OnMouseDown", dragdrop_OnMouseDown)
-
- local text = frame:GetFontString()
- text:ClearAllPoints()
- text:SetPoint("TOPLEFT", 15, -1)
- text:SetPoint("BOTTOMRIGHT", -15, 1)
- text:SetJustifyV("MIDDLE")
-
- local widget = {
- text = text,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
index 8912296..0e286ca 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
@@ -2,7 +2,7 @@
Button Widget
Graphical Button.
-------------------------------------------------------------------------------]]
-local Type, Version = "Button", 23
+local Type, Version = "Button", 24
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -18,7 +18,7 @@ Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame, ...)
AceGUI:ClearFocus()
- PlaySound("igMainMenuOption")
+ PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
frame.obj:Fire("OnClick", ...)
end
@@ -74,7 +74,7 @@ Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
- local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
+ local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
frame:Hide()
frame:EnableMouse(true)
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
index e908447..d03296d 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
@@ -12,10 +12,6 @@ local select, pairs = select, pairs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: SetDesaturation, GameFontHighlight
-
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
@@ -60,9 +56,9 @@ local function CheckBox_OnMouseUp(frame)
self:ToggleChecked()
if self.checked then
- PlaySound("igMainMenuOptionCheckBoxOn")
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
else -- for both nil and false (tristate)
- PlaySound("igMainMenuOptionCheckBoxOff")
+ PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
end
self:Fire("OnValueChanged", self.checked)
@@ -199,13 +195,14 @@ local methods = {
["SetDescription"] = function(self, desc)
if desc then
if not self.desc then
- local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
- desc:ClearAllPoints()
- desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
- desc:SetWidth(self.frame.width - 30)
- desc:SetJustifyH("LEFT")
- desc:SetJustifyV("TOP")
- self.desc = desc
+ local f = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+ f:ClearAllPoints()
+ f:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
+ f:SetWidth(self.frame.width - 30)
+ f:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
+ f:SetJustifyH("LEFT")
+ f:SetJustifyV("TOP")
+ self.desc = f
end
self.desc:Show()
--self.text:SetFontObject(GameFontNormal)
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
index 82abfcc..a8aeca5 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
@@ -1,7 +1,7 @@
--[[-----------------------------------------------------------------------------
ColorPicker Widget
-------------------------------------------------------------------------------]]
-local Type, Version = "ColorPicker-ElvUI", 25
+local Type, Version = "ColorPicker", 28
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -11,21 +11,24 @@ local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ColorPickerFrame, OpacitySliderFrame, ColorPPDefault
+-- Unfortunately we have no way to realistically detect if a client uses inverted alpha
+-- as no API will tell you. Wrath uses the old colorpicker, era uses the new one, both are inverted
+local INVERTED_ALPHA = (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE)
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function ColorCallback(self, r, g, b, a, isAlpha)
- -- this will block an infinite loop from `E.GrabColorPickerValues`
- -- which is caused when we set values into the color picker again on `OnValueChanged`
- if ColorPickerFrame.noColorCallback then return end
-
+ if INVERTED_ALPHA and a then
+ a = 1 - a
+ end
if not self.HasAlpha then
a = 1
end
+ -- no change, skip update
+ if r == self.r and g == self.g and b == self.b and a == self.a then
+ return
+ end
self:SetColor(r, g, b, a)
if ColorPickerFrame:IsVisible() then
--colorpicker is still open
@@ -58,37 +61,63 @@ local function ColorSwatch_OnClick(frame)
ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
ColorPickerFrame:SetClampedToScreen(true)
- ColorPickerFrame.func = function()
- local r, g, b = ColorPickerFrame:GetColorRGB()
- local a = 1 - OpacitySliderFrame:GetValue()
- ColorCallback(self, r, g, b, a)
- end
+ if ColorPickerFrame.SetupColorPickerAndShow then -- 10.2.5 color picker overhaul
+ local r2, g2, b2, a2 = self.r, self.g, self.b, (self.a or 1)
+ if INVERTED_ALPHA then
+ a2 = 1 - a2
+ end
- ColorPickerFrame.hasOpacity = self.HasAlpha
- ColorPickerFrame.opacityFunc = function()
- local r, g, b = ColorPickerFrame:GetColorRGB()
- local a = 1 - OpacitySliderFrame:GetValue()
- ColorCallback(self, r, g, b, a, true)
- end
+ local info = {
+ swatchFunc = function()
+ local r, g, b = ColorPickerFrame:GetColorRGB()
+ local a = ColorPickerFrame:GetColorAlpha()
+ ColorCallback(self, r, g, b, a)
+ end,
- local r, g, b, a = self.r, self.g, self.b, self.a
- if self.HasAlpha then
- ColorPickerFrame.opacity = 1 - (a or 0)
- end
- ColorPickerFrame:SetColorRGB(r, g, b)
+ hasOpacity = self.HasAlpha,
+ opacityFunc = function()
+ local r, g, b = ColorPickerFrame:GetColorRGB()
+ local a = ColorPickerFrame:GetColorAlpha()
+ ColorCallback(self, r, g, b, a, true)
+ end,
+ opacity = a2,
- if ColorPPDefault and self.dR and self.dG and self.dB then
- local alpha = 1
- if self.dA then alpha = 1 - self.dA end
- if not ColorPPDefault.colors then ColorPPDefault.colors = {} end
- ColorPPDefault.colors.r, ColorPPDefault.colors.g, ColorPPDefault.colors.b, ColorPPDefault.colors.a = self.dR, self.dG, self.dB, alpha
- end
+ cancelFunc = function()
+ ColorCallback(self, r2, g2, b2, a2, true)
+ end,
- ColorPickerFrame.cancelFunc = function()
- ColorCallback(self, r, g, b, a, true)
- end
+ r = r2,
+ g = g2,
+ b = b2,
+ }
- ColorPickerFrame:Show()
+ ColorPickerFrame:SetupColorPickerAndShow(info)
+ else
+ ColorPickerFrame.func = function()
+ local r, g, b = ColorPickerFrame:GetColorRGB()
+ local a = OpacitySliderFrame:GetValue()
+ ColorCallback(self, r, g, b, a)
+ end
+
+ ColorPickerFrame.hasOpacity = self.HasAlpha
+ ColorPickerFrame.opacityFunc = function()
+ local r, g, b = ColorPickerFrame:GetColorRGB()
+ local a = OpacitySliderFrame:GetValue()
+ ColorCallback(self, r, g, b, a, true)
+ end
+
+ local r, g, b, a = self.r, self.g, self.b, 1 - (self.a or 1)
+ if self.HasAlpha then
+ ColorPickerFrame.opacity = a
+ end
+ ColorPickerFrame:SetColorRGB(r, g, b)
+
+ ColorPickerFrame.cancelFunc = function()
+ ColorCallback(self, r, g, b, a, true)
+ end
+
+ ColorPickerFrame:Show()
+ end
end
AceGUI:ClearFocus()
end
@@ -112,15 +141,11 @@ local methods = {
self.text:SetText(text)
end,
- ["SetColor"] = function(self, r, g, b, a, defaultR, defaultG, defaultB, defaultA)
+ ["SetColor"] = function(self, r, g, b, a)
self.r = r
self.g = g
self.b = b
self.a = a or 1
- self.dR = defaultR or self.dR
- self.dG = defaultG or self.dG
- self.dB = defaultB or self.dB
- self.dA = defaultA or self.dA
self.colorSwatch:SetVertexColor(r, g, b, a)
end,
@@ -162,7 +187,7 @@ local function Constructor()
colorSwatch.background = texture
texture:SetWidth(16)
texture:SetHeight(16)
- texture:SetTexture(1, 1, 1)
+ texture:SetColorTexture(1, 1, 1)
texture:SetPoint("CENTER", colorSwatch)
texture:Show()
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
index a57e30a..a737697 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
@@ -41,7 +41,7 @@ local ItemBase = {
-- NOTE: The ItemBase version is added to each item's version number
-- to ensure proper updates on ItemBase changes.
-- Use at least 1000er steps.
- version = 1000,
+ version = 2000,
counter = 0,
}
@@ -178,7 +178,7 @@ function ItemBase.Create(type)
highlight:Hide()
self.highlight = highlight
- local check = frame:CreateTexture("OVERLAY")
+ local check = frame:CreateTexture(nil, "OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1)
@@ -186,7 +186,7 @@ function ItemBase.Create(type)
check:Hide()
self.check = check
- local sub = frame:CreateTexture("OVERLAY")
+ local sub = frame:CreateTexture(nil, "OVERLAY")
sub:SetWidth(16)
sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
@@ -323,7 +323,7 @@ end
-- Does not close the pullout on click.
do
local widgetType = "Dropdown-Item-Toggle"
- local widgetVersion = 3
+ local widgetVersion = 4
local function UpdateToggle(self)
if self.value then
@@ -343,9 +343,9 @@ do
if self.disabled then return end
self.value = not self.value
if self.value then
- PlaySound("igMainMenuOptionCheckBoxOn")
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
else
- PlaySound("igMainMenuOptionCheckBoxOff")
+ PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
end
UpdateToggle(self)
self:Fire("OnValueChanged", self.value)
@@ -440,7 +440,7 @@ end
-- A single line to separate items
do
local widgetType = "Dropdown-Item-Separator"
- local widgetVersion = 1
+ local widgetVersion = 2
-- exported, override
local function SetDisabled(self, disabled)
@@ -455,7 +455,7 @@ do
local line = self.frame:CreateTexture(nil, "OVERLAY")
line:SetHeight(1)
- line:SetTexture(.5, .5, .5)
+ line:SetColorTexture(.5, .5, .5)
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
index 70e5e9d..9fde707 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
@@ -4,17 +4,13 @@ local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
-local tsort, tonumber = table.sort, tonumber
+local tsort = table.sort
-- WoW APIs
local PlaySound = PlaySound
local UIParent, CreateFrame = UIParent, CreateFrame
local _G = _G
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
@@ -39,7 +35,7 @@ end
do
local widgetType = "Dropdown-Pullout"
- local widgetVersion = 3
+ local widgetVersion = 5
--[[ Static data ]]--
@@ -193,12 +189,7 @@ do
local height = 8
for i, item in pairs(items) do
- if i == 1 then
- item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
- else
- item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
- end
-
+ item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
item:Show()
height = height + 16
@@ -258,7 +249,7 @@ do
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
- local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
+ local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, "BackdropTemplate")
local self = {}
self.count = count
self.type = widgetType
@@ -309,7 +300,7 @@ do
scrollFrame.obj = self
itemFrame.obj = self
- local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
+ local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, "BackdropTemplate")
slider:SetOrientation("VERTICAL")
slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(sliderBackdrop)
@@ -356,7 +347,7 @@ end
do
local widgetType = "Dropdown"
- local widgetVersion = 35
+ local widgetVersion = 36
--[[ Static data ]]--
@@ -381,7 +372,6 @@ do
local function Dropdown_TogglePullout(this)
local self = this.obj
- PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
if self.open then
self.open = nil
self.pullout:Close()
@@ -599,47 +589,21 @@ do
return tostring(x) < tostring(y)
end
end
-
- -- these were added by ElvUI
- local sortStr1, sortStr2 = "%((%d+)%)", "%[(%d+)]"
- local sortValue = function(a,b)
- if a and b and (a[2] and b[2]) then
- local a2 = tonumber(a[2]:match(sortStr1) or a[2]:match(sortStr2))
- local b2 = tonumber(b[2]:match(sortStr1) or b[2]:match(sortStr2))
- if a2 and b2 and (a2 ~= b2) then
- return a2 < b2 -- try to sort by the number inside of brackets if we can
- end
- return a[2] < b[2]
- end
- end
-
- local function SetList(self, list, order, itemType, sortByValue)
+ local function SetList(self, list, order, itemType)
self.list = list or {}
self.pullout:Clear()
self.hasClose = nil
if not list then return end
if type(order) ~= "table" then
- if sortByValue then -- added by ElvUI
- for k, v in pairs(list) do
- sortlist[#sortlist + 1] = {k,v}
- end
- tsort(sortlist, sortValue)
+ for v in pairs(list) do
+ sortlist[#sortlist + 1] = v
+ end
+ tsort(sortlist, sortTbl)
- for i, sortedList in ipairs(sortlist) do
- AddListItem(self, sortedList[1], sortedList[2], itemType)
- sortlist[i] = nil
- end
- else -- this is the default way (unchanged by ElvUI)
- for v in pairs(list) do
- sortlist[#sortlist + 1] = v
- end
- tsort(sortlist, sortTbl)
-
- for i, key in ipairs(sortlist) do
- AddListItem(self, key, list[key], itemType)
- sortlist[i] = nil
- end
+ for i, key in ipairs(sortlist) do
+ AddListItem(self, key, list[key], itemType)
+ sortlist[i] = nil
end
else
for i, key in ipairs(order) do
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
index 49b483c..ae1e969 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
@@ -1,7 +1,7 @@
--[[-----------------------------------------------------------------------------
EditBox Widget
-------------------------------------------------------------------------------]]
-local Type, Version = "EditBox", 28
+local Type, Version = "EditBox", 29
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -10,20 +10,20 @@ local tostring, pairs = tostring, pairs
-- WoW APIs
local PlaySound = PlaySound
-local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
+local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
-
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
if not AceGUIEditBoxInsertLink then
-- upgradeable hook
- hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+ if ChatFrameUtil and ChatFrameUtil.InsertLink then
+ hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+ elseif ChatEdit_InsertLink then
+ hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+ end
end
function _G.AceGUIEditBoxInsertLink(text)
@@ -73,19 +73,23 @@ local function EditBox_OnEnterPressed(frame)
local value = frame:GetText()
local cancel = self:Fire("OnEnterPressed", value)
if not cancel then
- PlaySound("igMainMenuOptionCheckBoxOn")
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
HideButton(self)
end
end
local function EditBox_OnReceiveDrag(frame)
local self = frame.obj
- local type, id, info = GetCursorInfo()
+ local type, id, info, extra = GetCursorInfo()
local name
if type == "item" then
name = info
elseif type == "spell" then
- name = GetSpellInfo(id, info)
+ if C_Spell and C_Spell.GetSpellName then
+ name = C_Spell.GetSpellName(extra)
+ else
+ name = GetSpellInfo(id, info)
+ end
elseif type == "macro" then
name = GetMacroInfo(id)
end
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
index 5fcf128..94d6774 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
@@ -132,7 +132,7 @@ local function Constructor()
widget[method] = func
end
- widget.SetText = widget.SetLabel
+ widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
return AceGUI:RegisterAsWidget(widget)
end
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
index cd423c9..ee5a83b 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
@@ -2,7 +2,7 @@
Keybinding Widget
Set Keybindings in the Config UI.
-------------------------------------------------------------------------------]]
-local Type, Version = "Keybinding", 25
+local Type, Version = "Keybinding", 27
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -13,10 +13,6 @@ local pairs = pairs
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
local CreateFrame, UIParent = CreateFrame, UIParent
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NOT_BOUND
-
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
@@ -35,12 +31,14 @@ local function Keybinding_OnClick(frame, button)
if self.waitingForKey then
frame:EnableKeyboard(false)
frame:EnableMouseWheel(false)
+ frame:EnableGamePadButton(false)
self.msgframe:Hide()
frame:UnlockHighlight()
self.waitingForKey = nil
else
frame:EnableKeyboard(true)
frame:EnableMouseWheel(true)
+ frame:EnableGamePadButton(true)
self.msgframe:Show()
frame:LockHighlight()
self.waitingForKey = true
@@ -76,6 +74,7 @@ local function Keybinding_OnKeyDown(frame, key)
frame:EnableKeyboard(false)
frame:EnableMouseWheel(false)
+ frame:EnableGamePadButton(false)
self.msgframe:Hide()
frame:UnlockHighlight()
self.waitingForKey = nil
@@ -123,6 +122,7 @@ local methods = {
self:SetDisabled(false)
self.button:EnableKeyboard(false)
self.button:EnableMouseWheel(false)
+ self.button:EnableGamePadButton(false)
end,
-- ["OnRelease"] = nil,
@@ -188,7 +188,7 @@ local function Constructor()
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
- local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")
+ local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
button:EnableMouse(true)
button:EnableMouseWheel(false)
@@ -199,10 +199,12 @@ local function Constructor()
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
+ button:SetScript("OnGamePadButtonDown", Keybinding_OnKeyDown)
button:SetPoint("BOTTOMLEFT")
button:SetPoint("BOTTOMRIGHT")
button:SetHeight(24)
button:EnableKeyboard(false)
+ button:EnableGamePadButton(false)
local text = button:GetFontString()
text:SetPoint("LEFT", 7, 0)
@@ -214,7 +216,7 @@ local function Constructor()
label:SetJustifyH("CENTER")
label:SetHeight(18)
- local msgframe = CreateFrame("Frame", nil, UIParent)
+ local msgframe = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0)
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
index 5c75f3b..d0841ef 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
@@ -2,7 +2,7 @@
Label Widget
Displays text and optionally an icon.
-------------------------------------------------------------------------------]]
-local Type, Version = "Label", 27
+local Type, Version = "Label", 28
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -12,10 +12,6 @@ local max, select, pairs = math.max, select, pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
@@ -129,12 +125,16 @@ local methods = {
end,
["SetFont"] = function(self, font, height, flags)
- self.label:SetFont(font, height, flags)
- UpdateImageAnchor(self)
+ if not self.fontObject then
+ self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type))
+ end
+ self.fontObject:SetFont(font, height, flags)
+ self:SetFontObject(self.fontObject)
end,
["SetFontObject"] = function(self, font)
- self:SetFont((font or GameFontHighlightSmall):GetFont())
+ self.label:SetFontObject(font or GameFontHighlightSmall)
+ UpdateImageAnchor(self)
end,
["SetImageSize"] = function(self, width, height)
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
index ebc94a7..3dcbaca 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
@@ -1,4 +1,4 @@
-local Type, Version = "MultiLineEditBox", 28
+local Type, Version = "MultiLineEditBox", 33
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -6,21 +6,21 @@ if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local pairs = pairs
-- WoW APIs
-local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
+local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ACCEPT, ChatFontNormal
-
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
if not AceGUIMultiLineEditBoxInsertLink then
-- upgradeable hook
- hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+ if ChatFrameUtil and ChatFrameUtil.InsertLink then
+ hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+ elseif ChatEdit_InsertLink then
+ hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+ end
end
function _G.AceGUIMultiLineEditBoxInsertLink(text)
@@ -104,9 +104,13 @@ local function OnMouseUp(self)
end
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
- local type, id, info = GetCursorInfo()
+ local type, id, info, extra = GetCursorInfo()
if type == "spell" then
- info = GetSpellInfo(id, info)
+ if C_Spell and C_Spell.GetSpellName then
+ info = C_Spell.GetSpellName(extra)
+ else
+ info = GetSpellInfo(id, info)
+ end
elseif type ~= "item" then
return
end
@@ -145,6 +149,14 @@ local function OnVerticalScroll(self, offset)
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
end
+local function OnScrollRangeChanged(self, xrange, yrange)
+ if yrange == 0 then
+ self.obj.editBox:SetHitRectInsets(0, 0, 0, 0)
+ else
+ OnVerticalScroll(self, self:GetVerticalScroll())
+ end
+end
+
local function OnShowFocus(frame)
frame.obj.editBox:SetFocus()
frame:SetScript("OnShow", nil)
@@ -257,8 +269,6 @@ local methods = {
["SetCursorPosition"] = function(self, ...)
return self.editBox:SetCursorPosition(...)
end,
-
-
}
--[[-----------------------------------------------------------------------------
@@ -283,7 +293,7 @@ local function Constructor()
label:SetText(ACCEPT)
label:SetHeight(10)
- local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
+ local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
button:SetPoint("BOTTOMLEFT", 0, 4)
button:SetHeight(22)
button:SetWidth(label:GetStringWidth() + 24)
@@ -297,7 +307,7 @@ local function Constructor()
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
text:SetJustifyV("MIDDLE")
- local scrollBG = CreateFrame("Frame", nil, frame)
+ local scrollBG = CreateFrame("Frame", nil, frame, "BackdropTemplate")
scrollBG:SetBackdrop(backdrop)
scrollBG:SetBackdropColor(0, 0, 0)
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
@@ -321,6 +331,7 @@ local function Constructor()
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
+ scrollFrame:HookScript("OnScrollRangeChanged", OnScrollRangeChanged)
local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
editBox:SetAllPoints()
diff --git a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
index d663259..85b2ddb 100644
--- a/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
+++ b/ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
@@ -2,7 +2,7 @@
Slider Widget
Graphical Slider, like, for Range values.
-------------------------------------------------------------------------------]]
-local Type, Version = "Slider", 20
+local Type, Version = "Slider", 24
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -14,10 +14,6 @@ local tonumber, pairs = tonumber, pairs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
@@ -31,13 +27,13 @@ local function UpdateText(self)
end
local function UpdateLabels(self)
- local min, max = (self.min or 0), (self.max or 100)
+ local min_value, max_value = (self.min or 0), (self.max or 100)
if self.ispercent then
- self.lowtext:SetFormattedText("%s%%", (min * 100))
- self.hightext:SetFormattedText("%s%%", (max * 100))
+ self.lowtext:SetFormattedText("%s%%", (min_value * 100))
+ self.hightext:SetFormattedText("%s%%", (max_value * 100))
else
- self.lowtext:SetText(min)
- self.hightext:SetText(max)
+ self.lowtext:SetText(min_value)
+ self.hightext:SetText(max_value)
end
end
@@ -60,6 +56,10 @@ end
local function Slider_OnValueChanged(frame, newvalue)
local self = frame.obj
if not frame.setup then
+ if self.step and self.step > 0 then
+ local min_value = self.min or 0
+ newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
+ end
if newvalue ~= self.value and not self.disabled then
self.value = newvalue
self:Fire("OnValueChanged", newvalue)
@@ -103,7 +103,7 @@ local function EditBox_OnEnterPressed(frame)
end
if value then
- PlaySound("igMainMenuOptionCheckBoxOn")
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
self.slider:SetValue(value)
self:Fire("OnMouseUp", value)
end
@@ -171,16 +171,13 @@ local methods = {
self.label:SetText(text)
end,
- ["SetSliderValues"] = function(self, min, max, step)
- if type(min) == 'function' then min = min() end -- ElvUI
- if type(max) == 'function' then max = max() end -- ElvUI
-
+ ["SetSliderValues"] = function(self, min_value, max_value, step)
local frame = self.slider
frame.setup = true
- self.min = min
- self.max = max
+ self.min = min_value
+ self.max = max_value
self.step = step
- frame:SetMinMaxValues(min or 0,max or 100)
+ frame:SetMinMaxValues(min_value or 0,max_value or 100)
UpdateLabels(self)
frame:SetValueStep(step or 1)
if self.value then
@@ -224,7 +221,7 @@ local function Constructor()
label:SetJustifyH("CENTER")
label:SetHeight(15)
- local slider = CreateFrame("Slider", nil, frame)
+ local slider = CreateFrame("Slider", nil, frame, "BackdropTemplate")
slider:SetOrientation("HORIZONTAL")
slider:SetHeight(15)
slider:SetHitRectInsets(0, 0, -10, 0)
@@ -246,7 +243,7 @@ local function Constructor()
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
- local editbox = CreateFrame("EditBox", nil, frame)
+ local editbox = CreateFrame("EditBox", nil, frame, "BackdropTemplate")
editbox:SetAutoFocus(false)
editbox:SetFontObject(GameFontHighlightSmall)
editbox:SetPoint("TOP", slider, "BOTTOM")
@@ -276,6 +273,7 @@ local function Constructor()
widget[method] = func
end
slider.obj, editbox.obj = widget, widget
+ C_Timer.After(0.3, function() editbox:SetText(" ") UpdateText(widget) end) -- Workaround for font loading issue, making the editboxes blank until the text is changed
return AceGUI:RegisterAsWidget(widget)
end