Files
coa-details/functions/events.lua
T
tercio e406fe464b - Revamp on Death report.
- Data send to broker now is correctly formated.
- Modified the percentage method used on Comparison Panel.
- Added options panel for Encounter Details.

- New API: _detalhes:GetCurrentCombat() returns the current combat object
- New API: _detalhes:GetCombatSegments() returns a numeric table with all stored combats.
- New API: _detalhes:GetZoneType() returns the type from GetInstanceInfo().
- New API: _detalhes:InGroup()return true if Details! is considering the player inside a group.
- New API: _detalhes:GetOnlyName (string) return self.nome or string without realm name.

- New Event: ZONE_TYPE_CHANGED, it's triggered when the player change the zoze type.
- New Event: GROUP_ONENTER GROUP_ONLEAVE, trigger when the player left or enter in a group.
2014-07-17 17:57:32 -03:00

248 lines
7.7 KiB
Lua

--File Revision: 1
--Last Modification: 27/07/2013
-- Change Log:
-- 27/07/2013: Finished alpha version.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
local _
--> Event types:
_detalhes.RegistredEvents = {
--> instances
["DETAILS_INSTANCE_OPEN"] = {},
["DETAILS_INSTANCE_CLOSE"] = {},
["DETAILS_INSTANCE_SIZECHANGED"] = {},
["DETAILS_INSTANCE_STARTRESIZE"] = {},
["DETAILS_INSTANCE_ENDRESIZE"] = {},
["DETAILS_INSTANCE_STARTSTRETCH"] = {},
["DETAILS_INSTANCE_ENDSTRETCH"] = {},
["DETAILS_INSTANCE_CHANGESEGMENT"] = {},
["DETAILS_INSTANCE_CHANGEATTRIBUTE"] = {},
["DETAILS_INSTANCE_CHANGEMODE"] = {},
--> data
["DETAILS_DATA_RESET"] = {},
["DETAILS_DATA_SEGMENTREMOVED"] = {},
--> combat
["COMBAT_PLAYER_ENTER"] = {},
["COMBAT_PLAYER_LEAVE"] = {},
["COMBAT_PLAYER_TIMESTARTED"] = {},
["COMBAT_BOSS_FOUND"] = {},
--> area
["ZONE_TYPE_CHANGED"] = {},
--> roster
["GROUP_ONENTER"] = {},
["GROUP_ONLEAVE"] = {},
--> buffs
["BUFF_UPDATE"] = {},
["BUFF_UPDATE_DEBUFFPOWER"] = {}
}
local function AlreadyRegistred (_tables, _object)
for index, _this_object in ipairs (_tables) do
if (_this_object.__eventtable) then
if (_this_object [1] == _object) then
return index
end
elseif (_this_object == _object) then
return index
end
end
return false
end
local common_events = {
["DETAILS_INSTANCE_OPEN"] = true,
["DETAILS_INSTANCE_CLOSE"] = true,
["DETAILS_INSTANCE_SIZECHANGED"] = true,
["DETAILS_INSTANCE_STARTRESIZE"] = true,
["DETAILS_INSTANCE_ENDRESIZE"] = true,
["DETAILS_INSTANCE_STARTSTRETCH"] = true,
["DETAILS_INSTANCE_ENDSTRETCH"] = true,
["DETAILS_INSTANCE_CHANGESEGMENT"] = true,
["DETAILS_INSTANCE_CHANGEATTRIBUTE"] = true,
["DETAILS_INSTANCE_CHANGEMODE"] = true,
["DETAILS_DATA_RESET"] = true,
["DETAILS_DATA_SEGMENTREMOVED"] = true,
["COMBAT_PLAYER_ENTER"] = true,
["COMBAT_PLAYER_LEAVE"] = true,
["COMBAT_PLAYER_TIMESTARTED"] = true,
["COMBAT_BOSS_FOUND"] = true,
["GROUP_ONENTER"] = true,
["GROUP_ONLEAVE"] = true,
}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> register a event
function _detalhes:RegisterEvent (object, event, func)
if (not _detalhes.RegistredEvents [event]) then
if (object.Msg) then
object:Msg ("(debug) unknown event", event)
else
_detalhes:Msg ("(debug) unknown event", event)
end
return
end
if (common_events [event]) then
if (not AlreadyRegistred (_detalhes.RegistredEvents [event], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents [event], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents [event], object)
end
return true
else
return false
end
else
if (event == "BUFF_UPDATE") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE"], object)
end
_detalhes.Buffs:CatchBuffs()
_detalhes.RecordPlayerSelfBuffs = true
_detalhes:UpdateParserGears()
return true
else
return false
end
elseif (event == "BUFF_UPDATE_DEBUFFPOWER") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], object)
end
_detalhes.RecordPlayerAbilityWithBuffs = true
_detalhes:UpdateDamageAbilityGears()
_detalhes:UpdateParserGears()
return true
else
return false
end
end
end
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> Unregister a Event
function _detalhes:UnregisterEvent (object, event)
if (not _detalhes.RegistredEvents [event]) then
if (object.Msg) then
object:Msg ("(debug) unknown event", event)
else
_detalhes:Msg ("(debug) unknown event", event)
end
return
end
if (common_events [event]) then
local index = AlreadyRegistred (_detalhes.RegistredEvents [event], object)
if (index) then
table.remove (_detalhes.RegistredEvents [event], index)
return true
else
return false
end
else
if (event == "BUFF_UPDATE") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["BUFF_UPDATE"], index)
if (#_detalhes.RegistredEvents ["BUFF_UPDATE"] < 1) then
_detalhes.RecordPlayerSelfBuffs = true
_detalhes:UpdateParserGears()
end
return true
else
return false
end
elseif (event == "BUFF_UPDATE_DEBUFFPOWER") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], index)
if (#_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"] < 1) then
_detalhes.RecordPlayerAbilityWithBuffs = false
_detalhes:UpdateDamageAbilityGears()
_detalhes:UpdateParserGears()
end
return true
else
return false
end
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> internal functions
--> Send Event
function _detalhes:SendEvent (event, object, ...)
--> send event to all registred plugins
if (event == "PLUGIN_DISABLED" or event == "PLUGIN_ENABLED") then
return object:OnDetailsEvent (event, ...)
elseif (not object) then
for _, PluginObject in ipairs (_detalhes.RegistredEvents[event]) do
if (PluginObject.__eventtable) then
if (PluginObject [1].Enabled and PluginObject [1].__enabled) then
if (type (PluginObject [2]) == "function") then
PluginObject [2] (event, ...)
else
PluginObject [1] [PluginObject [2]] (event, ...)
end
end
else
if (PluginObject.Enabled and PluginObject.__enabled) then
PluginObject:OnDetailsEvent (event, ...)
end
end
end
elseif (type (object) == "string" and object == "SEND_TO_ALL") then
for _, PluginObject in ipairs (_detalhes.RaidTables.Plugins) do
if (PluginObject.__enabled) then
PluginObject:OnDetailsEvent (event)
end
end
for _, PluginObject in ipairs (_detalhes.SoloTables.Plugins) do
if (PluginObject.__enabled) then
PluginObject:OnDetailsEvent (event)
end
end
for _, PluginObject in ipairs (_detalhes.ToolBar.Plugins) do
if (PluginObject.__enabled) then
PluginObject:OnDetailsEvent (event)
end
end
else
--> send the event only for requested plugin
if (object.Enabled and object.__enabled) then
return object:OnDetailsEvent (event, ...)
end
end
end