Files
coa-details/core/plugins_toolbar.lua
T
2013-08-09 14:42:33 -03:00

195 lines
5.7 KiB
Lua

--File Revision: 1
--Last Modification: 27/07/2013
-- Change Log:
-- 27/07/2013: Finished alpha version.
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local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
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--> local pointers
-- none
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--> details api functions
--> create a button which will be displayed on tooltip
function _detalhes.ToolBar:NewPluginToolbarButton (func, icon, tooltip, w, h, name)
--> random name if nameless
if (not name) then
name = "DetailsToolbarButton" .. math.random (1, 100000)
end
--> create button from template
local button = CreateFrame ("button", name, _detalhes.listener, "DetailsToolbarButton")
--> sizes
if (w) then
button:SetWidth (w)
end
if (h) then
button:SetHeight (h)
end
--> tooltip and function on click
button.tooltip = tooltip
button:SetScript ("OnClick", func)
--> textures
button:SetNormalTexture (icon)
button:SetPushedTexture (icon)
button:SetDisabledTexture (icon)
button:SetHighlightTexture (icon, "ADD")
--> blizzard built-in animation
local FourCornerAnimeFrame = CreateFrame ("frame", name.."Blink", button, "IconIntroAnimTemplate")
FourCornerAnimeFrame:SetPoint ("center", button)
FourCornerAnimeFrame:SetWidth (w or 14)
FourCornerAnimeFrame:SetHeight (w or 14)
FourCornerAnimeFrame.glow:SetScript ("OnFinished", nil)
button.blink = FourCornerAnimeFrame
return button
end
--> show your plugin icon on tooltip
function _detalhes:ShowToolbarIcon (Button, Effect)
local LastIcon
--> get the lower number instance
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (not lower_instance) then
return
end
local instance = _detalhes:GetInstance (lower_instance)
if (#_detalhes.ToolBar.Shown > 0) then
--> already shown
if (_detalhes:tableIN (_detalhes.ToolBar.Shown, Button)) then
return
end
LastIcon = _detalhes.ToolBar.Shown [#_detalhes.ToolBar.Shown]
else
LastIcon = instance.baseframe.cabecalho.report
end
local x = 0
if (instance.consolidate) then
LastIcon = instance.consolidateButtonTexture
x = x - 3
end
_detalhes.ToolBar.Shown [#_detalhes.ToolBar.Shown+1] = Button
Button:SetPoint ("left", LastIcon, "right", Button.x + x, Button.y)
Button:Show()
if (Effect) then
if (type (Effect) == "string") then
if (Effect == "blink") then
Button.blink.glow:Play()
elseif (Effect == "star") then
Button.StarAnim:Play()
end
elseif (Effect) then
Button.blink.glow:Play()
end
end
return true
end
--> hide your plugin icon from toolbar
function _detalhes:HideToolbarIcon (Button)
local index = _detalhes:tableIN (_detalhes.ToolBar.Shown, Button)
if (not index) then
--> current not shown
return
end
Button:Hide()
table.remove (_detalhes.ToolBar.Shown, index)
--> reorganize icons
_detalhes.ToolBar:ReorganizeIcons()
end
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--> internal functions
function DetailsToolbarButtonOnEnter (button)
if (button.tooltip) then
GameCooltip:Reset()
GameCooltip:AddLine (button.tooltip)
GameCooltip:ShowCooltip (button, "tooltip")
end
end
function DetailsToolbarButtonOnLeave (button)
if (button.tooltip) then
_detalhes.popup:ShowMe (false)
end
end
_detalhes:RegisterEvent (_detalhes.ToolBar, "DETAILS_INSTANCE_OPEN", "OnInstanceOpen")
_detalhes:RegisterEvent (_detalhes.ToolBar, "DETAILS_INSTANCE_CLOSE", "OnInstanceClose")
_detalhes.ToolBar.Enabled = true --> must have this member or will not receive the event
function _detalhes.ToolBar:OnInstanceOpen()
_detalhes.ToolBar:ReorganizeIcons()
end
function _detalhes.ToolBar:OnInstanceClose()
_detalhes.ToolBar:ReorganizeIcons()
end
function _detalhes.ToolBar:ReorganizeIcons (lastIcon)
--> get the lower number instance
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (not lower_instance) then
for _, ThisButton in ipairs (_detalhes.ToolBar.Shown) do
ThisButton:Hide()
end
return
end
local instance = _detalhes:GetInstance (lower_instance)
_detalhes:ResetButtonSnapTo (instance)
_detalhes.ResetButtonInstance = lower_instance
if (#_detalhes.ToolBar.Shown > 0) then
local LastIcon
local x = 0
if (instance.consolidate) then
LastIcon = instance.consolidateButtonTexture
x = -3
else
LastIcon = instance.lastIcon or instance.baseframe.cabecalho.report
end
for _, ThisButton in ipairs (_detalhes.ToolBar.Shown) do
ThisButton:SetPoint ("left", LastIcon, "right", ThisButton.x + x, ThisButton.y)
ThisButton:Show()
LastIcon = ThisButton
end
end
for _, instancia in pairs (_detalhes.tabela_instancias) do
if (instancia.baseframe and instancia:IsAtiva()) then
instancia:ReajustaGump()
end
end
return true
end