Files
coa-details/functions/link.lua
T
2018-07-17 13:31:22 -03:00

4639 lines
157 KiB
Lua

local _detalhes = _G._detalhes
local L = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
--> default weaktable
_detalhes.weaktable = {__mode = "v"}
--> globals
--[[global]] DETAILS_WA_AURATYPE_ICON = 1
--[[global]] DETAILS_WA_AURATYPE_TEXT = 2
--[[global]] DETAILS_WA_AURATYPE_BAR = 3
--[[global]] DETAILS_WA_TRIGGER_DEBUFF_PLAYER = 1
--[[global]] DETAILS_WA_TRIGGER_DEBUFF_TARGET = 2
--[[global]] DETAILS_WA_TRIGGER_DEBUFF_FOCUS = 3
--[[global]] DETAILS_WA_TRIGGER_BUFF_PLAYER = 4
--[[global]] DETAILS_WA_TRIGGER_BUFF_TARGET = 5
--[[global]] DETAILS_WA_TRIGGER_BUFF_FOCUS = 6
--[[global]] DETAILS_WA_TRIGGER_CAST_START = 7
--[[global]] DETAILS_WA_TRIGGER_CAST_OKEY = 8
--[[global]] DETAILS_WA_TRIGGER_DBM_TIMER = 9
--[[global]] DETAILS_WA_TRIGGER_BW_TIMER = 10
--[[global]] DETAILS_WA_TRIGGER_INTERRUPT = 11
--[[global]] DETAILS_WA_TRIGGER_DISPELL = 12
--templates
_detalhes:GetFramework():InstallTemplate ("button", "DETAILS_FORGE_TEXTENTRY_TEMPLATE", {
backdrop = {bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true}, --edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1,
backdropcolor = {0, 0, 0, .1},
})
local CONST_BUTTON_TEMPLATE = _detalhes:GetFramework():InstallTemplate ("button", "DETAILS_FORGE_BUTTON_TEMPLATE", {
width = 140,
},
"DETAILS_PLUGIN_BUTTON_TEMPLATE")
local CONST_BUTTONSELECTED_TEMPLATE = _detalhes:GetFramework():InstallTemplate ("button", "DETAILS_FORGE_BUTTONSELECTED_TEMPLATE", {
width = 140,
},
"DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE")
--weak auras
local text_dispell_prototype = {
["outline"] = true,
["fontSize"] = 24,
["color"] = {1, 1, 1, 1},
["displayText"] = "%c\n",
["customText"] = "function()\n return aura_env.text\nend \n\n",
["untrigger"] = {
["custom"] = "function()\n return not InCombatLockdown()\nend",
},
["regionType"] = "text",
["customTextUpdate"] = "event",
["actions"] = {
["start"] = {
["do_custom"] = false,
["custom"] = "",
},
["init"] = {
["do_custom"] = true,
["custom"] = "aura_env.text = \"\"\naura_env.success = 0\naura_env.dispelled = 0\naura_env.dispels_by = {}",
},
["finish"] = {
},
},
["anchorPoint"] = "CENTER",
["additional_triggers"] = {
},
["trigger"] = {
["spellId"] = "",
["message_operator"] = "==",
["unit"] = "player",
["debuffType"] = "HELPFUL",
["custom_hide"] = "custom",
["spellName"] = "",
["type"] = "custom",
["subeventSuffix"] = "_CAST_SUCCESS",
["custom_type"] = "event",
["unevent"] = "timed",
["use_addon"] = false,
["event"] = "Health",
["events"] = "COMBAT_LOG_EVENT_UNFILTERED, ENCOUNTER_START",
["use_spellName"] = false,
["use_spellId"] = false,
["custom"] = "function (event, time, token, hidding, who_serial, who_name, who_flags, who_flags2, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool)\n if (event == \"COMBAT_LOG_EVENT_UNFILTERED\") then\n \n if ((token == \"SPELL_DISPEL\" or token == \"SPELL_STOLEN\") and extraSpellID == 159947) then\n aura_env.dispelled = aura_env.dispelled + 1\n aura_env.dispels_by [who_name] = (aura_env.dispels_by [who_name] or 0) + 1\n \n aura_env.text = aura_env.text .. \"|cffd2e8ff\" .. who_name .. \" (\" .. aura_env.dispels_by [who_name] .. \") \".. \"|r\\n\"\n \n if (select (2, aura_env.text:gsub (\"\\n\", \"\")) == 9) then\n aura_env.text = aura_env.text:gsub (\".-\\n\", \"\", 1)\n end\n return true\n end \n else\n aura_env.text = \"\"\n aura_env.success = 0\n aura_env.dispelled = 0\n wipe (aura_env.dispels_by)\n return true \n end\nend",
["spellIds"] = {
},
["use_message"] = true,
["subeventPrefix"] = "SPELL",
["use_unit"] = true,
["names"] = {},
},
["justify"] = "LEFT",
["selfPoint"] = "BOTTOM",
["disjunctive"] = true,
["frameStrata"] = 1,
["width"] = 1.46286010742188,
["animation"] = {
["start"] = {
["type"] = "none",
["duration_type"] = "seconds",
},
["main"] = {
["type"] = "none",
["duration_type"] = "seconds",
},
["finish"] = {
["type"] = "none",
["duration_type"] = "seconds",
},
},
["font"] = "Friz Quadrata TT",
["numTriggers"] = 1,
["xOffset"] = -403.999786376953,
["height"] = 47.3586845397949,
["displayIcon"] = "Interface\\Icons\\inv_misc_steelweaponchain",
["load"] = {
["talent"] = {
["multi"] = {
},
},
["encounterid"] = "1721",
["use_encounterid"] = true,
["difficulty"] = {
["multi"] = {
},
},
["role"] = {
["multi"] = {
},
},
["class"] = {
["multi"] = {
},
},
["race"] = {
["multi"] = {
},
},
["spec"] = {
["multi"] = {
},
},
["size"] = {
["multi"] = {
},
},
},
["yOffset"] = 174.820495605469,
}
local text_interrupt_prototype = {
["outline"] = true,
["fontSize"] = 12,
["color"] = {1, 1, 1, 1},
["displayText"] = "%c\n",
["customText"] = "function()\n return aura_env.text\nend \n\n",
["yOffset"] = 174.820495605469,
["anchorPoint"] = "CENTER",
["customTextUpdate"] = "event",
["actions"] = {
["start"] = {
["do_custom"] = false,
["custom"] = "",
},
["finish"] = {
},
["init"] = {
["do_custom"] = true,
["custom"] = "aura_env.text = \"\"\naura_env.success = 0\naura_env.interrupted = 0",
},
},
["untrigger"] = {
["custom"] = "function()\n return not InCombatLockdown()\nend\n",
},
["trigger"] = {
["spellId"] = "",
["message_operator"] = "==",
["subeventPrefix"] = "SPELL",
["unit"] = "player",
["debuffType"] = "HELPFUL",
["names"] = {},
["use_addon"] = false,
["use_unit"] = true,
["subeventSuffix"] = "_CAST_SUCCESS",
["spellName"] = "",
["type"] = "custom",
["event"] = "Health",
["spellIds"] = {
},
["use_spellName"] = false,
["use_spellId"] = false,
["custom"] = "function (evento, time, token, hidding, who_serial, who_name, who_flags, who_flags2, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool)\n \n if (evento == \"COMBAT_LOG_EVENT_UNFILTERED\") then\n \n if (token == \"SPELL_CAST_SUCCESS\" and spellid == 165416) then\n aura_env.success = aura_env.success + 1\n aura_env.text = aura_env.text .. \"SUCCESS! (\" .. aura_env.success .. \")\\n\"\n \n return true\n \n elseif (token == \"SPELL_INTERRUPT\" and extraSpellID == 165416) then\n aura_env.interrupted = aura_env.interrupted + 1\n aura_env.text = aura_env.text .. who_name .. \" (\" .. aura_env.interrupted .. \") \".. \"\\n\"\n return true\n end\n else\n aura_env.text = \"\"\n aura_env.success = 0\n aura_env.interrupted = 0\n return true \n end\n \nend\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n",
["events"] = "COMBAT_LOG_EVENT_UNFILTERED, ENCOUNTER_START",
["use_message"] = true,
["unevent"] = "timed",
["custom_type"] = "event",
["custom_hide"] = "custom",
},
["justify"] = "LEFT",
["selfPoint"] = "BOTTOM",
["additional_triggers"] = {
},
["xOffset"] = -403.999786376953,
["frameStrata"] = 1,
["width"] = 1.46286010742188,
["animation"] = {
["start"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
["main"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
["finish"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
},
["font"] = "Friz Quadrata TT",
["numTriggers"] = 1,
["height"] = 23.6792984008789,
["regionType"] = "text",
["load"] = {
["talent"] = {
["multi"] = {
},
},
["class"] = {
["multi"] = {
},
},
["use_encounterid"] = true,
["difficulty"] = {
["multi"] = {
},
},
["role"] = {
["multi"] = {
},
},
["spec"] = {
["multi"] = {
},
},
["race"] = {
["multi"] = {
},
},
["size"] = {
["multi"] = {
},
},
},
["disjunctive"] = true,
}
local group_prototype_boss_mods = {
["grow"] = "DOWN",
["controlledChildren"] = {},
["animate"] = true,
["xOffset"] = 0,
["border"] = "None",
["yOffset"] = 370,
["anchorPoint"] = "CENTER",
["untrigger"] = {},
["sort"] = "none",
["actions"] = {
["start"] = {},
["finish"] = {},
["init"] = {},
},
["space"] = 2,
["background"] = "None",
["expanded"] = true,
["constantFactor"] = "RADIUS",
["selfPoint"] = "TOP",
["borderOffset"] = 16,
["trigger"] = {
["type"] = "aura",
["spellIds"] = {
},
["names"] = {},
["debuffType"] = "HELPFUL",
["unit"] = "player",
},
["animation"] = {
["start"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
["main"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
["finish"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
},
["id"] = "Details! Boss Mods Group",
["backgroundInset"] = 0,
["frameStrata"] = 1,
["width"] = 359.096801757813,
["rotation"] = 0,
["radius"] = 200,
["numTriggers"] = 1,
["stagger"] = 0,
["height"] = 121.503601074219,
["align"] = "CENTER",
["load"] = {
["difficulty"] = {
["multi"] = {
},
},
["role"] = {
["multi"] = {
},
},
["use_class"] = false,
["talent"] = {
["multi"] = {
},
},
["race"] = {
["multi"] = {
},
},
["spec"] = {
["multi"] = {
},
},
["class"] = {
},
["size"] = {
["multi"] = {
},
},
},
["regionType"] = "dynamicgroup",
}
local group_prototype = {
["xOffset"] = -678.999450683594,
["yOffset"] = 212.765991210938,
["id"] = "Details! Aura Group",
["grow"] = "RIGHT",
["controlledChildren"] = {},
["animate"] = true,
["border"] = "None",
["anchorPoint"] = "CENTER",
["regionType"] = "dynamicgroup",
["sort"] = "none",
["actions"] = {},
["space"] = 0,
["background"] = "None",
["expanded"] = true,
["constantFactor"] = "RADIUS",
["trigger"] = {
["type"] = "aura",
["spellIds"] = {},
["unit"] = "player",
["debuffType"] = "HELPFUL",
["names"] = {},
},
["borderOffset"] = 16,
["animation"] = {
["start"] = {
["type"] = "none",
["duration_type"] = "seconds",
},
["main"] = {
["type"] = "none",
["duration_type"] = "seconds",
},
["finish"] = {
["type"] = "none",
["duration_type"] = "seconds",
},
},
["align"] = "CENTER",
["rotation"] = 0,
["frameStrata"] = 1,
["width"] = 199.999969482422,
["height"] = 20,
["stagger"] = 0,
["radius"] = 200,
["numTriggers"] = 1,
["backgroundInset"] = 0,
["selfPoint"] = "LEFT",
["load"] = {
["use_combat"] = true,
["race"] = {
["multi"] = {},
},
["talent"] = {
["multi"] = {},
},
["role"] = {
["multi"] = {},
},
["spec"] = {
["multi"] = {},
},
["class"] = {
["multi"] = {},
},
["size"] = {
["multi"] = {},
},
},
["untrigger"] = {},
}
local bar_dbm_timerbar_prototype = {
["sparkWidth"] = 30,
["stacksSize"] = 12,
["xOffset"] = -102.999938964844,
["stacksFlags"] = "None",
["yOffset"] = 328.723449707031,
["anchorPoint"] = "CENTER",
["borderColor"] = {0, 0, 0, 1},
["rotateText"] = "NONE",
["backgroundColor"] = {
0, -- [1]
0, -- [2]
0, -- [3]
0.5, -- [4]
},
["fontFlags"] = "OUTLINE",
["icon_color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
["selfPoint"] = "CENTER",
["barColor"] = {
0.976470588235294, -- [1]
0.992156862745098, -- [2]
1, -- [3]
0.683344513177872, -- [4]
},
["desaturate"] = false,
["sparkOffsetY"] = 0,
["load"] = {
["difficulty"] = {
["multi"] = {
},
},
["race"] = {
["multi"] = {
},
},
["role"] = {
["multi"] = {
},
},
["talent"] = {
["multi"] = {
},
},
["class"] = {
["multi"] = {
},
},
["spec"] = {
["multi"] = {
},
},
["faction"] = {
["multi"] = {
},
},
["size"] = {
["multi"] = {
},
},
},
["timerColor"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
["regionType"] = "aurabar",
["stacks"] = false,
["sparkDesaturate"] = false,
["texture"] = "Blizzard Raid Bar",
["textFont"] = "Friz Quadrata TT",
["zoom"] = 0.3,
["spark"] = true,
["timerFont"] = "Friz Quadrata TT",
["alpha"] = 1,
["borderInset"] = 4,
["displayIcon"] = "REPLACE-ME",
["textColor"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
["borderBackdrop"] = "Blizzard Tooltip",
["barInFront"] = true,
["sparkRotationMode"] = "AUTO",
["displayTextLeft"] = "REPLACE-ME",
["animation"] = {
["start"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
["main"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
["finish"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
},
["trigger"] = {
["type"] = "custom",
["subeventSuffix"] = "_CAST_START",
["custom"] = "function() return true end",
["event"] = "Health",
["unit"] = "player",
["customDuration"] = "function()\n return aura_env.reimaningTime, (aura_env.enabledAt or 0) + aura_env.reimaningTime\nend",
["custom_type"] = "status",
["spellIds"] = {
},
["custom_hide"] = "timed",
["check"] = "update",
["subeventPrefix"] = "SPELL",
["names"] = {},
["debuffType"] = "HELPFUL",
},
["text"] = true,
["stickyDuration"] = false,
["height"] = 40,
["timerFlags"] = "None",
["sparkBlendMode"] = "ADD",
["backdropColor"] = {
0, -- [1]
0, -- [2]
0, -- [3]
1, -- [4]
},
["additional_triggers"] = {
{
["trigger"] = {
["type"] = "status",
["spellId"] = "999999",
["subeventSuffix"] = "_CAST_START",
["use_spellId"] = true,
["remaining_operator"] = "<=",
["event"] = "DBM Timer",
["subeventPrefix"] = "SPELL",
["remaining"] = "5",
["unit"] = "player",
["use_unit"] = true,
["unevent"] = "auto",
["use_remaining"] = true,
},
["untrigger"] = {
},
}, -- [1]
},
["actions"] = {
["start"] = {
["do_custom"] = true,
["custom"] = "aura_env.enabledAt = GetTime()",
},
["finish"] = {
},
["init"] = {
["do_custom"] = true,
["custom"] = "aura_env.reimaningTime = 5",
},
},
["untrigger"] = {
},
["textFlags"] = "None",
["border"] = false,
["borderEdge"] = "1 Pixel",
["sparkOffsetX"] = 1,
["borderSize"] = 1,
["stacksFont"] = "Friz Quadrata TT",
["icon_side"] = "LEFT",
["textSize"] = 16,
["timer"] = true,
["sparkHeight"] = 73,
["sparkRotation"] = 0,
["customTextUpdate"] = "update",
["stacksColor"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
["displayTextRight"] = "%p",
["icon"] = true,
["inverse"] = false,
["frameStrata"] = 1,
["width"] = 450,
["sparkColor"] = {
0.976470588235294, -- [1]
0.992156862745098, -- [2]
1, -- [3]
0.355040311813355, -- [4]
},
["timerSize"] = 16,
["numTriggers"] = 2,
["sparkDesature"] = false,
["orientation"] = "HORIZONTAL",
["borderOffset"] = 10,
["auto"] = true,
["sparkTexture"] = "Interface\\CastingBar\\UI-CastingBar-Spark",
}
local icon_dbm_timerbar_prototype = {
["xOffset"] = -110,
["yOffset"] = 182.978759765625,
["anchorPoint"] = "CENTER",
["customTextUpdate"] = "update",
["icon"] = true,
["fontFlags"] = "OUTLINE",
["selfPoint"] = "CENTER",
["trigger"] = {
["type"] = "custom",
["subeventSuffix"] = "_CAST_START",
["event"] = "Health",
["unit"] = "player",
["customDuration"] = "function()\n return aura_env.reimaningTime, (aura_env.enabledAt or 0) + aura_env.reimaningTime\nend",
["custom"] = "function() return true end",
["spellIds"] = {
},
["custom_type"] = "status",
["check"] = "update",
["subeventPrefix"] = "SPELL",
["names"] = {},
["debuffType"] = "HELPFUL",
},
["desaturate"] = false,
["font"] = "Friz Quadrata TT",
["height"] = 200.170227050781,
["load"] = {
["difficulty"] = {
["multi"] = {
},
},
["race"] = {
["multi"] = {
},
},
["role"] = {
["multi"] = {
},
},
["talent"] = {
["multi"] = {
},
},
["spec"] = {
["multi"] = {
},
},
["class"] = {
["multi"] = {
},
},
["faction"] = {
["multi"] = {
},
},
["size"] = {
["multi"] = {
},
},
},
["fontSize"] = 24,
["displayStacks"] = "",
["regionType"] = "icon",
["init_completed"] = 1,
["actions"] = {
["start"] = {
["do_custom"] = true,
["custom"] = "aura_env.enabledAt = GetTime()\n\n\n\n",
},
["finish"] = {
},
["init"] = {
["do_custom"] = true,
["custom"] = "aura_env.reimaningTime = 5",
},
},
["cooldown"] = false,
["stacksContainment"] = "OUTSIDE",
["zoom"] = 0.3,
["auto"] = true,
["additional_triggers"] = {
{
["trigger"] = {
["type"] = "status",
["spellId"] = "999999",
["subeventSuffix"] = "_CAST_START",
["use_spellId"] = true,
["remaining_operator"] = "<=",
["event"] = "DBM Timer",
["subeventPrefix"] = "SPELL",
["remaining"] = "5",
["unit"] = "player",
["use_unit"] = true,
["unevent"] = "auto",
["use_remaining"] = true,
},
["untrigger"] = {
},
}, -- [1]
},
["color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
["frameStrata"] = 1,
["width"] = 206.000076293945,
["untrigger"] = {
},
["inverse"] = false,
["numTriggers"] = 2,
["animation"] = {
["start"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
["main"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
["finish"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
},
["stickyDuration"] = false,
["displayIcon"] = "Interface\\Icons\\Spell_Fire_Fire",
["stacksPoint"] = "BOTTOM",
["textColor"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
}
local text_dbm_timerbar_prototype = {
["outline"] = true,
["fontSize"] = 60,
["color"] = {0.8, 1, 0.8, 1},
["displayText"] = "%c\n",
["customText"] = "function()\n local at = aura_env.untrigger_at\n if (at) then\n return \"\" .. aura_env.ability_text .. \"\\n==> \" .. format (\"%.1f\", at - GetTime()) .. \" <==\"\n else\n return \"\"\n end \n \nend\n",
["yOffset"] = 157.554321289063,
["anchorPoint"] = "CENTER",
["customTextUpdate"] = "update",
["actions"] = {
["start"] = {
["do_custom"] = true,
["custom"] = "aura_env.untrigger_at = GetTime() + aura_env.remaining_trigger",
},
["finish"] = {
},
["init"] = {
["do_custom"] = true,
["custom"] = "",
},
},
["justify"] = "CENTER",
["selfPoint"] = "BOTTOM",
["trigger"] = {
["remaining_operator"] = "<=",
["message_operator"] = "find('%s')",
["names"] = {},
["remaining"] = "6",
["debuffType"] = "HELPFUL",
["use_id"] = true,
["subeventSuffix"] = "_CAST_START",
["id"] = "Timer186333cd asd",
["use_remaining"] = true,
["event"] = "DBM Timer",
["unevent"] = "auto",
["message"] = "",
["use_spellId"] = false,
["spellIds"] = {
},
["type"] = "status",
["use_message"] = false,
["unit"] = "player",
["use_unit"] = true,
["subeventPrefix"] = "SPELL",
},
["untrigger"] = {
},
["frameStrata"] = 1,
["width"] = 3.2914137840271,
["animation"] = {
["start"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
["main"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
["finish"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
},
["font"] = "Friz Quadrata TT",
["numTriggers"] = 1,
["xOffset"] = -18.0000610351563,
["height"] = 114.000053405762,
["load"] = {
["difficulty"] = {
["multi"] = {
},
},
["race"] = {
["multi"] = {
},
},
["talent"] = {
["multi"] = {
},
},
["role"] = {
["multi"] = {
},
},
["spec"] = {
["multi"] = {
},
},
["class"] = {
["multi"] = {
},
},
["size"] = {
["multi"] = {
},
},
},
["regionType"] = "text",
}
local text_prototype = {
["outline"] = true,
["fontSize"] = 12,
["color"] = {1, 1, 1, 1},
["displayText"] = "",
["yOffset"] = 0,
["anchorPoint"] = "CENTER",
["customTextUpdate"] = "update",
["actions"] = {
["start"] = {
},
["finish"] = {
},
["init"] = {
},
},
["justify"] = "LEFT",
["selfPoint"] = "BOTTOM",
["trigger"] = {
["type"] = "aura",
["spellId"] = "0",
["subeventSuffix"] = "_CAST_START",
["custom_hide"] = "timed",
["event"] = "Health",
["subeventPrefix"] = "SPELL",
["debuffClass"] = "magic",
["use_spellId"] = true,
["spellIds"] = {},
["name_operator"] = "==",
["fullscan"] = true,
["unit"] = "player",
["names"] = {},
["debuffType"] = "HARMFUL",
},
["untrigger"] = {
},
["frameStrata"] = 1,
["width"] = 31.0000057220459,
["animation"] = {
["start"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
["main"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
["finish"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
},
["font"] = "Friz Quadrata TT",
["numTriggers"] = 1,
["xOffset"] = 0,
["height"] = 11.8704862594604,
["load"] = {
["use_combat"] = true,
["race"] = {
["multi"] = {
},
},
["talent"] = {
["multi"] = {
},
},
["role"] = {
["multi"] = {
},
},
["spec"] = {
["multi"] = {
},
},
["class"] = {
["multi"] = {
},
},
["size"] = {
["multi"] = {
},
},
},
["regionType"] = "text",
}
local aurabar_prototype = {
["sparkWidth"] = 10,
["stacksSize"] = 12,
["xOffset"] = 0,
["stacksFlags"] = "None",
["yOffset"] = 0,
["anchorPoint"] = "CENTER",
["borderColor"] = {1, 1, 1, 0.5},
["rotateText"] = "NONE",
["backgroundColor"] = { 0, 0, 0, 0.5,},
["fontFlags"] = "OUTLINE",
["icon_color"] = {1, 1, 1, 1},
["selfPoint"] = "CENTER",
["barColor"] = {1, 0, 0, 1},
["desaturate"] = false,
["sparkOffsetY"] = 0,
["load"] = {
["use_combat"] = true,
["race"] = {
["multi"] = {
},
},
["talent"] = {
["multi"] = {
},
},
["role"] = {
["multi"] = {
},
},
["spec"] = {
["multi"] = {
},
},
["class"] = {
["multi"] = {
},
},
["size"] = {
["multi"] = {
},
},
},
["timerColor"] = {1, 1, 1, 1},
["regionType"] = "aurabar",
["stacks"] = true,
["texture"] = "Skyline",
["textFont"] = "Friz Quadrata TT",
["zoom"] = 0,
["spark"] = false,
["timerFont"] = "Friz Quadrata TT",
["alpha"] = 1,
["borderInset"] = 11,
["textColor"] = {1, 1, 1, 1},
["borderBackdrop"] = "Blizzard Tooltip",
["barInFront"] = true,
["sparkRotationMode"] = "AUTO",
["displayTextLeft"] = "%n",
["animation"] = {
["start"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
["main"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
["finish"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
},
["trigger"] = {
["type"] = "aura",
["spellId"] = "0",
["subeventSuffix"] = "_CAST_START",
["custom_hide"] = "timed",
["event"] = "Health",
["subeventPrefix"] = "SPELL",
["debuffClass"] = "magic",
["use_spellId"] = true,
["spellIds"] = {},
["name_operator"] = "==",
["fullscan"] = true,
["unit"] = "player",
["names"] = {},
["debuffType"] = "HARMFUL",
},
["text"] = true,
["stickyDuration"] = false,
["height"] = 15,
["timerFlags"] = "None",
["sparkBlendMode"] = "ADD",
["backdropColor"] = {1, 1, 1, 0.5},
["untrigger"] = {
},
["actions"] = {
["start"] = {
},
["finish"] = {
},
["init"] = {
},
},
["textFlags"] = "None",
["border"] = false,
["borderEdge"] = "None",
["sparkOffsetX"] = 0,
["borderSize"] = 16,
["stacksFont"] = "Friz Quadrata TT",
["icon_side"] = "RIGHT",
["textSize"] = 12,
["timer"] = true,
["sparkHeight"] = 30,
["sparkRotation"] = 0,
["customTextUpdate"] = "update",
["stacksColor"] = {1, 1, 1, 1},
["displayTextRight"] = "%p",
["icon"] = true,
["inverse"] = false,
["frameStrata"] = 1,
["width"] = 200,
["sparkColor"] = {1, 1, 1, 1},
["timerSize"] = 12,
["numTriggers"] = 1,
["sparkDesature"] = false,
["orientation"] = "HORIZONTAL",
["borderOffset"] = 5,
["auto"] = true,
["sparkTexture"] = "Interface\\CastingBar\\UI-CastingBar-Spark",
}
local icon_prototype = {
["yOffset"] = 202.07,
["xOffset"] = -296.82,
["fontSize"] = 14,
["displayStacks"] = "%s",
["parent"] = "Details! Aura Group",
["color"] = {1, 1, 1, 1},
["stacksPoint"] = "BOTTOMRIGHT",
["regionType"] = "icon",
["untrigger"] = {},
["anchorPoint"] = "CENTER",
["icon"] = true,
["numTriggers"] = 1,
["customTextUpdate"] = "update",
["id"] = "UNNAMED",
["actions"] = {},
["fontFlags"] = "OUTLINE",
["stacksContainment"] = "INSIDE",
["zoom"] = 0,
["auto"] = false,
["animation"] = {
["start"] = {
["type"] = "none",
["duration_type"] = "seconds",
},
["main"] = {
["type"] = "none",
["duration_type"] = "seconds",
},
["finish"] = {
["type"] = "none",
["duration_type"] = "seconds",
},
},
["trigger"] = {
["type"] = "aura",
["spellId"] = "0",
["subeventSuffix"] = "_CAST_START",
["custom_hide"] = "timed",
["event"] = "Health",
["subeventPrefix"] = "SPELL",
["debuffClass"] = "magic",
["use_spellId"] = true,
["spellIds"] = {},
["name_operator"] = "==",
["fullscan"] = true,
["unit"] = "player",
["names"] = {},
["debuffType"] = "HARMFUL",
},
["desaturate"] = false,
["frameStrata"] = 1,
["stickyDuration"] = false,
["width"] = 192,
["font"] = "Friz Quadrata TT",
["inverse"] = false,
["selfPoint"] = "CENTER",
["height"] = 192,
["displayIcon"] = "Interface\\Icons\\Spell_Holiday_ToW_SpiceCloud",
["load"] = {
["use_combat"] = true,
["race"] = {
["multi"] = {
},
},
["talent"] = {
["multi"] = {
},
},
["role"] = {
["multi"] = {
},
},
["spec"] = {
["multi"] = {
},
},
["class"] = {
["multi"] = {
},
},
["size"] = {
["multi"] = {
},
},
},
["textColor"] = {1, 1, 1, 1},
}
local actions_prototype = {
["start"] = {
["do_glow"] = true,
["glow_action"] = "show",
["do_sound"] = true,
["glow_frame"] = "WeakAuras:Crystalline Barrage Step",
["sound"] = "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\WaterDrop.ogg",
["sound_channel"] = "Master",
},
["finish"] = {},
}
local debuff_prototype = {
["cooldown"] = false,
["trigger"] = {
["spellId"] = "0",
["unit"] = "",
["spellIds"] = {},
["debuffType"] = "HARMFUL",
["names"] = {},
},
}
local buff_prototype = {
["cooldown"] = false,
["trigger"] = {
["spellId"] = "0",
["unit"] = "",
["spellIds"] = {},
["debuffType"] = "HELPFUL",
["names"] = {},
},
}
local cast_prototype = {
["trigger"] = {
["type"] = "event",
["spellId"] = "0",
["subeventSuffix"] = "_CAST_SUCCESS",
["unevent"] = "timed",
["duration"] = "4",
["event"] = "Combat Log",
["subeventPrefix"] = "SPELL",
["use_spellId"] = true,
}
}
local stack_prototype = {
["trigger"] = {
["countOperator"] = ">=",
["count"] = "0",
["useCount"] = true,
},
}
local sound_prototype = {
["actions"] = {
["start"] = {
["do_sound"] = true,
["sound"] = "Interface\\Quiet.ogg",
["sound_channel"] = "Master",
},
},
}
local sound_prototype_custom = {
["actions"] = {
["start"] = {
["do_sound"] = true,
["sound"] = " custom",
["sound_path"] = "Interface\\Quiet.ogg",
["sound_channel"] = "Master",
},
},
}
local chat_prototype = {
["actions"] = {
["start"] = {
["message"] = "",
["message_type"] = "SAY",
["do_message"] = true,
},
},
}
local widget_text_prototype = {
["fontSize"] = 20,
["displayStacks"] = "",
["stacksPoint"] = "BOTTOM",
["stacksContainment"] = "OUTSIDE",
}
local glow_prototype = {
["actions"] = {
["start"] = {
["do_glow"] = true,
["glow_frame"] = "",
["glow_action"] = "show",
},
},
}
function _detalhes:CreateWeakAura (aura_type, spellid, use_spellid, spellname, name, icon_texture, target, stacksize, sound, chat, icon_text, icon_glow, encounter_id, group, icon_size, other_values, in_combat, cooldown_animation)
--print (aura_type, spellid, use_spellid, spellname, name, icon_texture, target, stacksize, sound, chat, icon_text, icon_glow, encounter_id, group, icon_size, other_values)
--> check if wa is installed
if (not WeakAuras or not WeakAurasSaved) then
return
end
--> check if there is a group for our auras
if (not WeakAurasSaved.displays ["Details! Aura Group"]) then
local group = _detalhes.table.copy ({}, group_prototype)
WeakAuras.Add (group)
end
if (not WeakAurasSaved.displays ["Details! Boss Mods Group"]) then
local group = _detalhes.table.copy ({}, group_prototype_boss_mods)
WeakAuras.Add (group)
end
--> create the icon table
local new_aura
icon_size = icon_size or 40
if (target == 41) then -- interrupt
chat = nil
sound = nil
icon_glow = nil
group = nil
new_aura = _detalhes.table.copy ({}, text_interrupt_prototype)
new_aura.trigger.custom = [[
function (event, time, token, hidding, who_serial, who_name, who_flags, who_flags2, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool)
if (event == "COMBAT_LOG_EVENT_UNFILTERED") then
if (token == "SPELL_CAST_SUCCESS" and spellid == @spellid) then
aura_env.success = aura_env.success + 1
aura_env.text = aura_env.text .. "|cffffc5c5@spell_casted (" .. aura_env.success .. ")|r\n"
elseif (token == "SPELL_INTERRUPT" and extraSpellID == @spellid) then
aura_env.interrupted = aura_env.interrupted + 1
aura_env.text = aura_env.text .. "|cffc5ffc5" .. who_name .. " (" .. aura_env.interrupted .. ") ".. "|r\n"
end
if (select (2, aura_env.text:gsub ("\n", "")) == 9) then
aura_env.text = aura_env.text:gsub (".-\n", "", 1)
end
return true
else
aura_env.text = ""
aura_env.success = 0
aura_env.interrupted = 0
return true
end
end
]]
new_aura.trigger.custom = new_aura.trigger.custom:gsub ("@spellid", spellid)
new_aura.trigger.custom = new_aura.trigger.custom:gsub ("@spell_casted", icon_text)
--> size
new_aura.fontSize = min (icon_size, 24)
--> combat only
if (in_combat) then
new_aura.load.use_combat = true
else
new_aura.load.use_combat = nil
end
elseif (target == 42) then -- dispell
chat = nil
sound = nil
icon_glow = nil
group = nil
new_aura = _detalhes.table.copy ({}, text_dispell_prototype)
new_aura.trigger.custom = [[
function (event, time, token, hidding, who_serial, who_name, who_flags, who_flags2, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool)
if (event == "COMBAT_LOG_EVENT_UNFILTERED") then
if ((token == "SPELL_DISPEL" or token == "SPELL_STOLEN") and extraSpellID == @spellid) then
aura_env.dispelled = aura_env.dispelled + 1
aura_env.dispels_by [who_name] = (aura_env.dispels_by [who_name] or 0) + 1
aura_env.text = aura_env.text .. "|cffd2e8ff" .. who_name .. " (" .. aura_env.dispels_by [who_name] .. ") ".. "|r\n"
if (select (2, aura_env.text:gsub ("\n", "")) == 11) then
aura_env.text = aura_env.text:gsub (".-\n", "", 2)
aura_env.text = "@title\n" .. aura_env.text
end
return true
end
else
aura_env.text = "@title\n"
aura_env.success = 0
aura_env.dispelled = 0
wipe (aura_env.dispels_by)
return true
end
end
]]
new_aura.trigger.custom = new_aura.trigger.custom:gsub ("@spellid", spellid)
new_aura.trigger.custom = new_aura.trigger.custom:gsub ("@title", icon_text)
--> size
new_aura.fontSize = min (icon_size, 24)
--> combat only
if (in_combat) then
new_aura.load.use_combat = true
else
new_aura.load.use_combat = nil
end
elseif (other_values.dbm_timer_id or other_values.bw_timer_id) then --boss mods
--> create the default aura table
if (aura_type == "icon") then
new_aura = _detalhes.table.copy ({}, icon_dbm_timerbar_prototype)
elseif (aura_type == "aurabar") then
new_aura = _detalhes.table.copy ({}, bar_dbm_timerbar_prototype)
elseif (aura_type == "text") then
new_aura = _detalhes.table.copy ({}, text_dbm_timerbar_prototype)
end
--> text and icon
if (aura_type == "aurabar") then
icon_text = icon_text:gsub ("= ", "")
icon_text = icon_text:gsub (" =", "")
icon_text = icon_text:gsub ("=", "")
new_aura.displayTextLeft = icon_text
new_aura.displayIcon = icon_texture
elseif (aura_type == "icon") then
new_aura.displayStacks = icon_text
new_aura.displayIcon = icon_texture
end
--> size
if (aura_type == "icon") then
new_aura.width = icon_size
new_aura.height = icon_size
elseif (aura_type == "aurabar") then
new_aura.width = max (icon_size, 370)
new_aura.height = 38
elseif (aura_type == "text") then
new_aura.fontSize = min (icon_size, 72)
end
--> trigger
if (aura_type == "text") then
local init_start = [[
aura_env.ability_text = "@text"
aura_env.remaining_trigger = @countdown
]]
init_start = init_start:gsub ("@text", icon_text)
init_start = init_start:gsub ("@countdown", floor (stacksize))
new_aura.trigger.remaining = tostring (floor (stacksize))
new_aura.actions.init.custom = init_start
if (other_values.dbm_timer_id) then
new_aura.trigger.event = "DBM Timer"
local timerId = tostring (other_values.dbm_timer_id)
--print ("timerId:", other_values.dbm_timer_id, type (other_values.dbm_timer_id), timerId:find ("%s"))
--other_values.spellid
--if (timerId:find ("%s")) then
--spellid timers
new_aura.trigger.id = ""
new_aura.trigger.use_id = false
new_aura.trigger.spellId_operator = "=="
new_aura.trigger.use_spellId = true
new_aura.trigger.spellId = tostring (other_values.spellid)
--else
--ej timers
-- new_aura.trigger.id = timerId
--end
elseif (other_values.bw_timer_id) then
new_aura.trigger.id = ""
new_aura.trigger.use_id = false
new_aura.trigger.spellId_operator = "=="
new_aura.trigger.use_spellId = true
new_aura.trigger.spellId = tostring (other_values.bw_timer_id)
new_aura.trigger.event = "BigWigs Timer"
end
elseif (aura_type == "aurabar" or aura_type == "icon") then
local trigger = new_aura.additional_triggers[1].trigger
local init_start = [[
aura_env.reimaningTime = @countdown
]]
init_start = init_start:gsub ("@countdown", floor (stacksize))
trigger.remaining = tostring (floor (stacksize))
new_aura.actions.init.custom = init_start
if (other_values.dbm_timer_id) then
trigger.event = "DBM Timer"
trigger.spellId = tostring (other_values.spellid)
elseif (other_values.bw_timer_id) then
trigger.event = "BigWigs Timer"
trigger.spellId = tostring (other_values.bw_timer_id)
trigger.spellId_operator = "=="
end
end
else
if (aura_type == "icon") then
new_aura = _detalhes.table.copy ({}, icon_prototype)
elseif (aura_type == "aurabar") then
new_aura = _detalhes.table.copy ({}, aurabar_prototype)
elseif (aura_type == "text") then
new_aura = _detalhes.table.copy ({}, text_prototype)
new_aura.displayText = spellname
end
if (target) then
if (target == 1) then --Debuff on Player
local add = _detalhes.table.copy ({}, debuff_prototype)
add.trigger.spellId = tostring (spellid)
add.trigger.spellIds[1] = spellid
add.trigger.names [1] = spellname
add.trigger.unit = "player"
_detalhes.table.overwrite (new_aura, add)
elseif (target == 2) then --Debuff on Target
local add = _detalhes.table.copy ({}, debuff_prototype)
add.trigger.spellId = tostring (spellid)
add.trigger.spellIds[1] = spellid
add.trigger.names[1] = spellname
add.trigger.unit = "target"
--set as own only to avoid being active by other players
add.trigger.ownOnly = true
_detalhes.table.overwrite (new_aura, add)
elseif (target == 3) then --Debuff on Focus
local add = _detalhes.table.copy ({}, debuff_prototype)
add.trigger.spellId = tostring (spellid)
add.trigger.spellIds[1] = spellid
add.trigger.names[1] = spellname
add.trigger.unit = "focus"
_detalhes.table.overwrite (new_aura, add)
elseif (target == 11) then --Buff on Player
local add = _detalhes.table.copy ({}, buff_prototype)
add.trigger.spellId = tostring (spellid)
add.trigger.spellIds[1] = spellid
add.trigger.names[1] = spellname
add.trigger.unit = "player"
_detalhes.table.overwrite (new_aura, add)
elseif (target == 12) then --Buff on Target
local add = _detalhes.table.copy ({}, buff_prototype)
add.trigger.spellId = tostring (spellid)
add.trigger.spellIds[1] = spellid
add.trigger.names[1] = spellname
add.trigger.unit = "target"
_detalhes.table.overwrite (new_aura, add)
elseif (target == 13) then --Buff on Focus
local add = _detalhes.table.copy ({}, buff_prototype)
add.trigger.spellId = tostring (spellid)
add.trigger.spellIds[1] = spellid
add.trigger.names[1] = spellname
add.trigger.unit = "focus"
_detalhes.table.overwrite (new_aura, add)
elseif (target == 21) then --Spell Cast Started
local add = _detalhes.table.copy ({}, cast_prototype)
add.trigger.spellId = tostring (spellid)
add.trigger.spellName = spellname
add.trigger.subeventSuffix = "_CAST_START"
add.trigger.duration = stacksize
if (not use_spellid) then
add.trigger.use_spellName = true
add.trigger.use_spellId = false
end
_detalhes.table.overwrite (new_aura, add)
elseif (target == 22) then --Spell Cast Successful
local add = _detalhes.table.copy ({}, cast_prototype)
add.trigger.spellId = tostring (spellid)
add.trigger.spellName = spellname
if (not use_spellid) then
add.trigger.use_spellName = true
add.trigger.use_spellId = false
end
_detalhes.table.overwrite (new_aura, add)
end
--> combat only
if (in_combat) then
new_aura.load.use_combat = true
else
new_aura.load.use_combat = nil
end
else
new_aura.trigger.spellId = tostring (spellid)
new_aura.trigger.name = spellname
tinsert (new_aura.trigger.spellIds, spellid)
end
--> if is a regular auras without using spells ids
if (not use_spellid) then
new_aura.trigger.use_spellId = false
new_aura.trigger.fullscan = false
new_aura.trigger.spellId = nil
--new_aura.trigger.spellIds = {}
end
--> check stack size
if (stacksize and stacksize >= 1) then
stacksize = floor (stacksize)
local add = _detalhes.table.copy ({}, stack_prototype)
add.trigger.count = tostring (stacksize)
_detalhes.table.overwrite (new_aura, add)
end
--> icon text
if (icon_text and icon_text ~= "") then
if (aura_type == "text") then
new_aura.displayText = icon_text
else
local add = _detalhes.table.copy ({}, widget_text_prototype)
add.displayStacks = icon_text
_detalhes.table.overwrite (new_aura, add)
end
end
--> size
if (aura_type == "icon") then
new_aura.width = icon_size
new_aura.height = icon_size
elseif (aura_type == "aurabar") then
new_aura.width = min (icon_size, 250)
new_aura.height = 24
elseif (aura_type == "text") then
new_aura.fontSize = min (icon_size, 24)
end
end
new_aura.id = name
new_aura.displayIcon = icon_texture
--> load by encounter id
if (encounter_id) then
new_aura.load.use_encounterid = true
new_aura.load.encounterid = tostring (encounter_id)
end
--> using sound
if (sound and type (sound) == "table") then
local add = _detalhes.table.copy ({}, sound_prototype_custom)
add.actions.start.sound_path = sound.sound_path
add.actions.start.sound_channel = sound.sound_channel or "Master"
_detalhes.table.overwrite (new_aura, add)
elseif (sound and sound ~= "" and not sound:find ("Quiet.ogg")) then
local add = _detalhes.table.copy ({}, sound_prototype)
add.actions.start.sound = sound
_detalhes.table.overwrite (new_aura, add)
end
--> chat message
if (chat and chat ~= "") then
local add = _detalhes.table.copy ({}, chat_prototype)
add.actions.start.message = chat
_detalhes.table.overwrite (new_aura, add)
end
--> check if already exists a aura with this name
if (WeakAurasSaved.displays [new_aura.id]) then
for i = 2, 100 do
if (not WeakAurasSaved.displays [new_aura.id .. " (" .. i .. ")"]) then
new_aura.id = new_aura.id .. " (" .. i .. ")"
break
end
end
end
--> check is is using glow effect
if (icon_glow) then
local add = _detalhes.table.copy ({}, glow_prototype)
add.actions.start.glow_frame = "WeakAuras:" .. new_aura.id
_detalhes.table.overwrite (new_aura, add)
end
if (cooldown_animation) then
new_aura.cooldown = true
new_aura.cooldownTextEnabled = true
end
--> add the aura on a group
if (group) then
new_aura.parent = group
if (new_aura.regionType == "icon") then
--> adjust the width and height of the new aura following the existing auras on the group
local normalWidth, normalHeight, amount = 0, 0, 0
local allAurasInTheGroup = WeakAurasSaved.displays [group].controlledChildren
for index, auraname in ipairs (allAurasInTheGroup) do
local auraObject = WeakAurasSaved.displays [auraname]
if (auraObject and auraObject.regionType == "icon") then
amount = amount + 1
normalWidth = normalWidth + auraObject.width
normalHeight = normalHeight + auraObject.height
end
end
if (normalWidth > 0) then
normalWidth = normalWidth / amount
normalHeight = normalHeight / amount
new_aura.width = normalWidth
new_aura.height = normalHeight
end
end
tinsert (WeakAurasSaved.displays [group].controlledChildren, new_aura.id)
else
new_aura.parent = nil
end
--> add the aura
WeakAuras.Add (new_aura)
--> check if the options panel has loaded
local options_frame = WeakAuras.OptionsFrame and WeakAuras.OptionsFrame()
if (options_frame) then
if (options_frame and not options_frame:IsShown()) then
WeakAuras.ToggleOptions()
end
WeakAuras.NewDisplayButton (new_aura)
end
end
-- other_values DBM:
-- text_size 72
-- dbm_timer_id Timer183254cd
-- text Next Allure of Flames In
-- spellid 183254
-- icon Interface\Icons\Spell_Fire_FelFlameStrike
-- other_values BW:
-- bw_timer_id 183828
-- text Next Death Brand In
-- icon Interface\Icons\warlock_summon_doomguard
-- text_size 72
function _detalhes:InitializeAuraCreationWindow()
local DetailsAuraPanel = CreateFrame ("frame", "DetailsAuraPanel", UIParent)
DetailsAuraPanel.Frame = DetailsAuraPanel
DetailsAuraPanel.__name = L["STRING_CREATEAURA"]
DetailsAuraPanel.real_name = "DETAILS_CREATEAURA"
if (_G.WeakAuras) then
DetailsAuraPanel.__icon = [[Interface\AddOns\WeakAuras\Media\Textures\icon]]
else
DetailsAuraPanel.__icon = [[Interface\BUTTONS\UI-GroupLoot-DE-Up]]
end
DetailsPluginContainerWindow.EmbedPlugin (DetailsAuraPanel, DetailsAuraPanel, true)
function DetailsAuraPanel.RefreshWindow()
_detalhes:OpenAuraPanel() --spellid, spellname, spellicon, encounterid, triggertype, auratype, other_values
end
end
local empty_other_values = {}
function _detalhes:OpenAuraPanel (spellid, spellname, spellicon, encounterid, triggertype, auratype, other_values)
if (not spellname) then
spellname = select (1, GetSpellInfo (spellid))
end
wipe (empty_other_values)
other_values = other_values or empty_other_values
if (not DetailsAuraPanel or not DetailsAuraPanel.Initialized) then
DetailsAuraPanel.Initialized = true
--> check if there is a group for our auras
if (WeakAuras and WeakAurasSaved) then
if (not WeakAurasSaved.displays ["Details! Aura Group"]) then
local group = _detalhes.table.copy ({}, group_prototype)
WeakAuras.Add (group)
end
if (not WeakAurasSaved.displays ["Details! Boss Mods Group"]) then
local group = _detalhes.table.copy ({}, group_prototype_boss_mods)
WeakAuras.Add (group)
end
end
local f = DetailsAuraPanel or CreateFrame ("frame", "DetailsAuraPanel", UIParent)
f:SetSize (800, 600)
f:SetPoint ("center", UIParent, "center", 0, 150)
f:SetFrameStrata ("DIALOG")
f:EnableMouse (true)
f:SetMovable (true)
f:SetToplevel (true)
--background
f.bg1 = f:CreateTexture (nil, "background")
f.bg1:SetTexture ([[Interface\AddOns\Details\images\background]], true)
f.bg1:SetAlpha (0.8)
f.bg1:SetVertexColor (0.27, 0.27, 0.27)
f.bg1:SetVertTile (true)
f.bg1:SetHorizTile (true)
f.bg1:SetSize (790, 454)
f.bg1:SetAllPoints()
f:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
f:SetBackdropColor (.5, .5, .5, .7)
f:SetBackdropBorderColor (0, 0, 0, 1)
--register to libwindow
local LibWindow = LibStub ("LibWindow-1.1")
LibWindow.RegisterConfig (f, _detalhes.createauraframe)
LibWindow.RestorePosition (f)
LibWindow.MakeDraggable (f)
LibWindow.SavePosition (f)
f:SetScript ("OnMouseDown", function (self, button)
if (button == "RightButton") then
f:Hide()
end
end)
--titlebar
f.TitleBar = CreateFrame ("frame", "$parentTitleBar", f)
f.TitleBar:SetPoint ("topleft", f, "topleft", 2, -3)
f.TitleBar:SetPoint ("topright", f, "topright", -2, -3)
f.TitleBar:SetHeight (20)
f.TitleBar:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
f.TitleBar:SetBackdropColor (.2, .2, .2, 1)
f.TitleBar:SetBackdropBorderColor (0, 0, 0, 1)
--close button
f.Close = CreateFrame ("button", "$parentCloseButton", f)
f.Close:SetPoint ("right", f.TitleBar, "right", -2, 0)
f.Close:SetSize (16, 16)
f.Close:SetNormalTexture (_detalhes.gump.folder .. "icons")
f.Close:SetHighlightTexture (_detalhes.gump.folder .. "icons")
f.Close:SetPushedTexture (_detalhes.gump.folder .. "icons")
f.Close:GetNormalTexture():SetTexCoord (0, 16/128, 0, 1)
f.Close:GetHighlightTexture():SetTexCoord (0, 16/128, 0, 1)
f.Close:GetPushedTexture():SetTexCoord (0, 16/128, 0, 1)
f.Close:SetAlpha (0.7)
f.Close:SetScript ("OnClick", function() f:Hide() end)
--title
f.Title = f.TitleBar:CreateFontString ("$parentTitle", "overlay", "GameFontNormal")
f.Title:SetPoint ("center", f.TitleBar, "center")
f.Title:SetText ("Details! Create Aura")
local fw = _detalhes:GetFramework()
local text_template = fw:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")
local dropdown_template = fw:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
local switch_template = fw:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE")
local slider_template = fw:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE")
local button_template = fw:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
--aura name
local name_label = fw:CreateLabel (f, "Aura Name: ", nil, nil, "GameFontNormal")
local name_textentry = fw:CreateTextEntry (f, _detalhes.empty_function, 150, 20, "AuraName", "$parentAuraName")
name_textentry:SetTemplate (slider_template)
name_textentry:SetPoint ("left", name_label, "right", 2, 0)
f.name = name_textentry
--aura type
local on_select_aura_type = function (_, _, aura_type)
if (f.UpdateLabels) then
f:UpdateLabels()
end
end
local aura_type_table = {
{label = "Icon", value = "icon", onclick = on_select_aura_type}, --, icon = aura_on_icon
{label = "Text", value = "text", onclick = on_select_aura_type},
{label = "Progress Bar", value = "aurabar", onclick = on_select_aura_type},
}
local aura_type_options = function()
return aura_type_table
end
local aura_type = fw:CreateDropDown (f, aura_type_options, 1, 150, 20, "AuraTypeDropdown", "$parentAuraTypeDropdown")
local aura_type_label = fw:CreateLabel (f, "Aura Type: ", nil, nil, "GameFontNormal")
aura_type:SetPoint ("left", aura_type_label, "right", 2, 0)
aura_type:Hide()
local Icon_IconAuraType = fw:CreateImage (f, [[Interface\AddOns\Details\images\icons2]], 32, 32, "overlay", {200/512, 232/512, 336/512, 368/512}, nil, nil)
Icon_IconAuraType:SetPoint ("topleft", aura_type_label, "bottomleft", 10, -16)
local Icon_StatusbarAuraType = fw:CreateImage (f, [[Interface\AddOns\Details\images\icons2]], 92, 12, "overlay", {235/512, 327/512, 336/512, 348/512}, nil, nil)
Icon_StatusbarAuraType:SetPoint ("topleft", aura_type_label, "bottomleft", 60, -26)
local Icon_TextOnlyAuraType = fw:CreateImage (f, [[Interface\AddOns\Details\images\icons2]], 57, 8, "overlay", {250/512, 306/512, 360/512, 367/512}, nil, nil)
Icon_TextOnlyAuraType:SetPoint ("topleft", aura_type_label, "bottomleft", 170, -28)
local AuraTypeSelectedColor = {1, 1, 1, 0.3}
local AuraTypeBorderColor = {.3, .3, .3, 0.5}
local AuraTypeBorderSelectedColor = {1, 1, 1, 0.4}
local OnSelectAuraType = function (self, fixedParam, auraType, noUpdate)
if (type (auraType) == "number") then
if (auraType == 1) then
auraType = "icon"
elseif (auraType == 2) then
auraType = "text"
elseif (auraType == 3) then
auraType = "aurabar"
end
end
f.IconAuraTypeButton:SetBackdropColor (0, 0, 0, 0.05)
f.StatusbarAuraTypeButton:SetBackdropColor (0, 0, 0, 0.05)
f.TextOnlyAuraTypeButton:SetBackdropColor (0, 0, 0, 0.05)
f.IconAuraTypeButton:SetBackdropBorderColor (unpack (AuraTypeBorderColor))
f.StatusbarAuraTypeButton:SetBackdropBorderColor (unpack (AuraTypeBorderColor))
f.TextOnlyAuraTypeButton:SetBackdropBorderColor (unpack (AuraTypeBorderColor))
if (auraType == "icon") then
f.IconAuraTypeButton:SetBackdropColor (unpack (AuraTypeSelectedColor))
f.IconAuraTypeButton:SetBackdropBorderColor (unpack (AuraTypeBorderSelectedColor))
elseif (auraType == "aurabar") then
f.StatusbarAuraTypeButton:SetBackdropColor (unpack (AuraTypeSelectedColor))
f.StatusbarAuraTypeButton:SetBackdropBorderColor (unpack (AuraTypeBorderSelectedColor))
elseif (auraType == "text") then
f.TextOnlyAuraTypeButton:SetBackdropColor (unpack (AuraTypeSelectedColor))
f.TextOnlyAuraTypeButton:SetBackdropBorderColor (unpack (AuraTypeBorderSelectedColor))
end
aura_type:SetValue (auraType)
if (f.UpdateLabels and not noUpdate) then
f:UpdateLabels()
end
end
f.OnSelectAuraType = OnSelectAuraType
local AuraTypeBackground = f:CreateTexture (nil, "border")
AuraTypeBackground:SetColorTexture (.4, .4, .4, .1)
AuraTypeBackground:SetHeight (64)
AuraTypeBackground:SetPoint ("topleft", f, "topleft", 10, -79)
AuraTypeBackground:SetPoint ("topright", f, "topright", -10, -79)
local Icon_IconAuraTypeButton = fw:CreateButton (f, OnSelectAuraType, 46, 46, "", "icon", nil, nil, "IconAuraTypeButton")
local Icon_StatusbarAuraTypeButton = fw:CreateButton (f, OnSelectAuraType, 100, 46, "", "aurabar", nil, nil, "StatusbarAuraTypeButton")
local Icon_TextOnlyAuraTypeButton = fw:CreateButton (f, OnSelectAuraType, 69, 46, "", "text", nil, nil, "TextOnlyAuraTypeButton")
Icon_IconAuraTypeButton:SetPoint ("center", Icon_IconAuraType, "center")
Icon_StatusbarAuraTypeButton:SetPoint ("center", Icon_StatusbarAuraType, "center")
Icon_TextOnlyAuraTypeButton:SetPoint ("center", Icon_TextOnlyAuraType, "center")
Icon_IconAuraTypeButton:SetBackdrop ({edgeFile = [[Interface\AddOns\Details\images\dotted]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
Icon_IconAuraTypeButton:SetBackdropColor (unpack (AuraTypeSelectedColor))
Icon_IconAuraTypeButton:SetBackdropBorderColor (unpack (AuraTypeBorderColor))
Icon_StatusbarAuraTypeButton:SetBackdrop ({edgeFile = [[Interface\AddOns\Details\images\dotted]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
Icon_StatusbarAuraTypeButton:SetBackdropColor (0, 0, 0, 0.05)
Icon_StatusbarAuraTypeButton:SetBackdropBorderColor (unpack (AuraTypeBorderColor))
Icon_TextOnlyAuraTypeButton:SetBackdrop ({edgeFile = [[Interface\AddOns\Details\images\dotted]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
Icon_TextOnlyAuraTypeButton:SetBackdropColor (0, 0, 0, 0.05)
Icon_TextOnlyAuraTypeButton:SetBackdropBorderColor (unpack (AuraTypeBorderColor))
--trigger list
--target
local on_select_aura_trigger = function (_, _, aura_trigger)
if (f.UpdateLabels) then
f:UpdateLabels()
end
end
local aura_on_icon = [[Interface\Buttons\UI-GroupLoot-DE-Down]]
local aura_on_table = {
{label = "Debuff on You", value = 1, icon = aura_on_icon, onclick = on_select_aura_trigger},
{label = "Debuff on Target", value = 2, icon = aura_on_icon, onclick = on_select_aura_trigger},
{label = "Debuff on Focus", value = 3, icon = aura_on_icon, onclick = on_select_aura_trigger},
{label = "Buff on You", value = 11, icon = aura_on_icon, onclick = on_select_aura_trigger},
{label = "Buff on Target", value = 12, icon = aura_on_icon, onclick = on_select_aura_trigger},
{label = "Buff on Focus", value = 13, icon = aura_on_icon, onclick = on_select_aura_trigger},
{label = "Spell Cast Started", value = 21, icon = aura_on_icon, onclick = on_select_aura_trigger},
{label = "Spell Cast Successful", value = 22, icon = aura_on_icon, onclick = on_select_aura_trigger},
{label = "DBM Time Bar", value = 31, icon = aura_on_icon, onclick = on_select_aura_trigger},
{label = "BigWigs Time Bar", value = 32, icon = aura_on_icon, onclick = on_select_aura_trigger},
{label = "Spell Interrupt", value = 41, icon = aura_on_icon, onclick = on_select_aura_trigger},
{label = "Spell Dispell", value = 42, icon = aura_on_icon, onclick = on_select_aura_trigger},
}
local aura_on_options = function()
return aura_on_table
end
local aura_on = fw:CreateDropDown (f, aura_on_options, 1, 150, 20, "AuraOnDropdown", "$parentAuraOnDropdown")
local aura_on_label = fw:CreateLabel (f, "Trigger On: ", nil, nil, "GameFontNormal")
aura_on:SetPoint ("left", aura_on_label, "right", 2, 0)
aura_on:Hide()
local triggerList = {
{name = "Debuff on You", value = 1},
{name = "Debuff on Target", value = 2}, --2
{name = "Debuff on Focus", value = 3},
{name = "Buff on You", value = 11}, --4
{name = "Buff on Target", value = 12},
{name = "Buff on Focus", value = 13},
{name = "Spell Cast Started", value = 21},
{name = "Spell Cast Successful", value = 22},
{name = "DBM Time Bar", value = 31},
{name = "BigWigs Time Bar", value = 32},
{name = "Spell Interrupt", value = 41},
{name = "Spell Dispell", value = 42},
}
local SetTriggerState = function (triggerID)
for i = 1, #triggerList do
triggerList[i].checkBox:SetValue (false)
if (triggerList[i].value == triggerID) then
triggerList[i].checkBox:SetValue (true)
end
end
end
f.SetTriggerState = SetTriggerState
f.TriggerList = triggerList
local OnChangeTriggerState = function (self, triggerID, state)
SetTriggerState (triggerID)
aura_on:SetValue (triggerID)
if (f.UpdateLabels) then
f:UpdateLabels()
end
end
for i = 1, #triggerList do
local checkBox = fw:CreateSwitch (f, OnChangeTriggerState, i == 1)
checkBox:SetTemplate (fw:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE"))
checkBox:SetAsCheckBox()
checkBox:SetFixedParameter (triggerList [i].value)
checkBox:SetSize (20, 20)
checkBox:SetPoint ("topleft", aura_on_label, "bottomleft", 0, 12 + (-i*20))
local label = fw:CreateLabel (f, triggerList [i].name)
label:SetPoint ("left", checkBox, "right", 2, 0)
triggerList [i].checkBox = checkBox
end
--spellname
local spellname_label = fw:CreateLabel (f, "Spell Name: ", nil, nil, "GameFontNormal")
local spellname_textentry = fw:CreateTextEntry (f, _detalhes.empty_function, 150, 20, "SpellName", "$parentSpellName")
spellname_textentry:SetTemplate (slider_template)
spellname_textentry:SetPoint ("left", spellname_label, "right", 2, 0)
f.spellname = spellname_textentry
spellname_textentry.tooltip = "Spell/Debuff/Buff to be tracked."
--spellid
local auraid_label = fw:CreateLabel (f, "Spell Id: ", nil, nil, "GameFontNormal")
local auraid_textentry = fw:CreateTextEntry (f, _detalhes.empty_function, 150, 20, "AuraSpellId", "$parentAuraSpellId")
auraid_textentry:SetTemplate (slider_template)
auraid_textentry:Disable()
auraid_textentry:SetPoint ("left", auraid_label, "right", 2, 0)
--use spellid
local usespellid_label = fw:CreateLabel (f, "Use SpellId: ", nil, nil, "GameFontNormal")
local aura_use_spellid = fw:CreateSwitch (f, function(_, _, state) if (state) then auraid_textentry:Enable() else auraid_textentry:Disable() end end, false, nil, nil, nil, nil, "UseSpellId")
aura_use_spellid:SetTemplate (fw:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE"))
aura_use_spellid:SetAsCheckBox()
aura_use_spellid:SetPoint ("left", usespellid_label, "right", 2, 0)
aura_use_spellid.tooltip = "Use the spell id instead of the spell name, for advanced users."
--in combat only
local incombat_label = fw:CreateLabel (f, "Only in Combat: ", nil, nil, "GameFontNormal")
local aura_incombat = fw:CreateSwitch (f, function(_, _, state) end, true, nil, nil, nil, nil, "UseInCombat")
aura_incombat:SetTemplate (fw:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE"))
aura_incombat:SetAsCheckBox()
aura_incombat:SetPoint ("left", incombat_label, "right", 2, 0)
aura_incombat.tooltip = "Only active when in combat."
--aura icon
local icon_label = fw:CreateLabel (f, "Icon: ", nil, nil, "GameFontNormal")
local icon_button_func = function (texture)
f.IconButton.icon.texture = texture
end
local icon_pick_button = fw:NewButton (f, nil, "$parentIconButton", "IconButton", 20, 20, function() fw:IconPick (icon_button_func, true) end)
local icon_button_icon = fw:NewImage (icon_pick_button, [[Interface\ICONS\TEMP]], 19, 19, "background", nil, "icon", "$parentIcon")
icon_pick_button:InstallCustomTexture()
icon_pick_button:SetPoint ("left", icon_label, "right", 2, 0)
icon_button_icon:SetPoint ("left", icon_label, "right", 2, 0)
f.icon = icon_button_icon
--is cooldown
local iscooldown_label = fw:CreateLabel (f, "Cooldown Animation: ", nil, nil, "GameFontNormal")
local aura_iscooldown = fw:CreateSwitch (f, function(_, _, state) end, true, nil, nil, nil, nil, "IsCooldown")
aura_iscooldown:SetTemplate (fw:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE"))
aura_iscooldown:SetAsCheckBox()
aura_iscooldown:SetPoint ("left", iscooldown_label, "right", 2, 0)
aura_iscooldown.tooltip = "Only active when in combat."
--stack
local stack_slider = fw:NewSlider (f, f, "$parentStackSlider", "StackSlider", 150, 20, 0, 30, 1, 0, true)
stack_slider.useDecimals = true
stack_slider:SetTemplate (slider_template)
local stack_label = fw:CreateLabel (f, "Trigger Stack Size: ", nil, nil, "GameFontNormal")
stack_slider:SetPoint ("left", stack_label, "right", 2, 0)
stack_slider.tooltip = "Minimum amount of stacks to trigger the aura."
--sound effect
local play_sound = function (self, fixedParam, file)
if (type (file) == "table") then
PlaySoundFile (file.sound_path, "Master")
else
PlaySoundFile (file, "Master")
end
end
local sort = function (t1, t2)
return t1.name < t2.name
end
local titlecase = function (first, rest)
return first:upper()..rest:lower()
end
local iconsize = {14, 14}
local game_sounds = {
["Horde Banner Down"] = [[Sound\event\EVENT_VashjirIntro_HordeBannerDown_01.ogg]],
["Mast Crack"] = [[Sound\event\EVENT_VashjirIntro_MastCrack_01.ogg]],
["Orc Attack "] = [[Sound\event\EVENT_VashjirIntro_OrcAttackVox_03.ogg]],
["Ship Hull Impact"] = [[Sound\event\EVENT_VashjirIntro_ShipHullImpact_03.ogg]],
["Run! 01"] = [[Sound\character\Scourge\ScourgeVocalFemale\UndeadFemaleFlee01.ogg]],
["Run! 02"] = [[Sound\creature\HoodWolf\HoodWolfTransformPlayer01.ogg]],
["Danger!"] = [[Sound\character\Scourge\ScourgeVocalMale\UndeadMaleIncoming01.ogg]],
["Wing Flap 01"] = [[Sound\creature\Illidan\IllidanWingFlap2.ogg]],
["Wing Flap 02"] = [[Sound\Universal\BirdFlap1.ogg]],
["Not Prepared"] = [[Sound\creature\Illidan\BLACK_Illidan_04.ogg]],
["Cannon Shot"] = [[Sound\DOODAD\AGS_BrassCannon_Custom0.ogg]],
["Click 01"] = [[Sound\DOODAD\HangingBones_BoneClank06.ogg]],
["Click 02"] = [[Sound\DOODAD\HangingBones_BoneClank02.ogg]],
["Click 03"] = [[Sound\DOODAD\HangingBones_BoneClank03.ogg]],
["Click 04"] = [[Sound\DOODAD\HangingBones_BoneClank09.ogg]],
["Click 05"] = [[Sound\DOODAD\FX_Emote_Chopping_Wood08.ogg]],
["Click 06"] = [[Sound\DOODAD\FX_Emote_Chopping_Wood04.ogg]],
["Click 07"] = [[Sound\DOODAD\FX_BoardTilesDice_02.OGG]],
["Click 08"] = [[Sound\Spells\IceCrown_Bug_Attack_08.ogg]],
["Click 09"] = [[Sound\Spells\Tradeskills\BlackSmithCraftingE.ogg]],
["Chest 01"] = [[Sound\DOODAD\G_BarrelOpen-Chest1.ogg]],
["Beat 01"] = [[Sound\DOODAD\GO_PA_Kungfugear_bag_Left08.OGG]],
["Beat 02"] = [[Sound\DOODAD\GO_PA_Kungfugear_bag_Left04.OGG]],
["Water Drop"] = [[Sound\DOODAD\Hellfire_DW_Pipe_Type4_01.ogg]],
["Frog"] = [[Sound\EMITTERS\Emitter_Dalaran_Petstore_Frog_01.ogg]],
}
local sound_options = function()
local t = {{label = "No Sound", value = "", icon = [[Interface\Buttons\UI-GuildButton-MOTD-Disabled]], iconsize = iconsize}}
local sounds = {}
local already_added = {}
for name, soundFile in pairs (game_sounds) do
name = name:gsub ("(%a)([%w_']*)", titlecase)
if (not already_added [name]) then
sounds [#sounds+1] = {name = name, file = soundFile, gamesound = true}
already_added [name] = true
end
end
for name, soundFile in pairs (LibStub:GetLibrary("LibSharedMedia-3.0"):HashTable ("sound")) do
name = name:gsub ("(%a)([%w_']*)", titlecase)
if (not already_added [name]) then
sounds [#sounds+1] = {name = name, file = soundFile}
already_added [name] = true
end
end
if (WeakAuras and WeakAuras.sound_types) then
for soundFile, name in pairs (WeakAuras.sound_types) do
name = name:gsub ("(%a)([%w_']*)", titlecase)
if (not already_added [name]) then
sounds [#sounds+1] = {name = name, file = soundFile}
end
end
end
table.sort (sounds, sort)
for _, sound in ipairs (sounds) do
if (sound.name:find ("D_")) then --> details sound
tinsert (t, {color = "orange", label = sound.name, value = sound.file, icon = [[Interface\Buttons\UI-GuildButton-MOTD-Up]], onclick = play_sound, iconsize = iconsize})
elseif (sound.gamesound) then --> game sound
tinsert (t, {color = "yellow", label = sound.name, value = {sound_path = sound.file}, icon = [[Interface\Buttons\UI-GuildButton-MOTD-Up]], onclick = play_sound, iconsize = iconsize})
else
tinsert (t, {label = sound.name, value = sound.file, icon = [[Interface\Buttons\UI-GuildButton-MOTD-Up]], onclick = play_sound, iconsize = iconsize})
end
end
return t
end
local sound_effect = fw:CreateDropDown (f, sound_options, 1, 150, 20, "SoundEffectDropdown", "$parentSoundEffectDropdown")
sound_effect:SetTemplate (slider_template)
local sound_effect_label = fw:CreateLabel (f, "Play Sound: ", nil, nil, "GameFontNormal")
sound_effect:SetPoint ("left", sound_effect_label, "right", 2, 0)
sound_effect.tooltip = "Sound played when the aura triggers."
--say something
local say_something_label = fw:CreateLabel (f, "/Say on Trigger: ", nil, nil, "GameFontNormal")
local say_something = fw:CreateTextEntry (f, _detalhes.empty_function, 150, 20, "SaySomething", "$parentSaySomething")
say_something:SetTemplate (slider_template)
say_something:SetPoint ("left", say_something_label, "right", 2, 0)
say_something.tooltip = "Your character /say this phrase when the aura triggers."
--aura text
local aura_text_label = fw:CreateLabel (f, "Aura Text: ", nil, nil, "GameFontNormal")
local aura_text = fw:CreateTextEntry (f, _detalhes.empty_function, 150, 20, "AuraText", "$parentAuraText")
aura_text:SetTemplate (slider_template)
aura_text:SetPoint ("left", aura_text_label, "right", 2, 0)
aura_text.tooltip = "Text shown at aura's icon right side."
--apply glow
local useglow_label = fw:CreateLabel (f, "Glow Effect: ", nil, nil, "GameFontNormal")
local useglow = fw:CreateSwitch (f, function(self, _, state)
if (state and self.glow_test) then
self.glow_test:Show()
self.glow_test.animOut:Stop()
self.glow_test.animIn:Play()
elseif (self.glow_test) then
self.glow_test.animIn:Stop()
self.glow_test.animOut:Play()
end
end, false, nil, nil, nil, nil, "UseGlow")
useglow:SetTemplate (fw:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE"))
useglow:SetAsCheckBox()
useglow:SetPoint ("left", useglow_label, "right", 2, 0)
useglow.tooltip = "Do not rename the aura on WeakAuras options panel or the glow effect may not work."
useglow.glow_test = CreateFrame ("frame", "DetailsAuraTextGlowTest", useglow.widget, "ActionBarButtonSpellActivationAlert")
useglow.glow_test:SetPoint ("topleft", useglow.widget, "topleft", -20, 2)
useglow.glow_test:SetPoint ("bottomright", useglow.widget, "bottomright", 20, -2)
useglow.glow_test:Hide()
--encounter id
local encounterid_label = fw:CreateLabel (f, "Encounter ID: ", nil, nil, "GameFontNormal")
local encounterid = fw:CreateTextEntry (f, _detalhes.empty_function, 150, 20, "EncounterIdText", "$parentEncounterIdText")
encounterid:SetTemplate (slider_template)
encounterid:SetPoint ("left", encounterid_label, "right", 2, 0)
encounterid.tooltip = "Only load this aura for this raid encounter."
--size
local icon_size_slider = fw:NewSlider (f, f, "$parentIconSizeSlider", "IconSizeSlider", 150, 20, 8, 256, 1, 64)
local icon_size_label = fw:CreateLabel (f, "Size: ", nil, nil, "GameFontNormal")
icon_size_slider:SetTemplate (slider_template)
icon_size_slider:SetPoint ("left", icon_size_label, "right", 2, 0)
icon_size_slider.tooltip = "Icon size, width and height."
--aura addon
local addon_options = function()
local t = {}
if (WeakAuras) then
tinsert (t, {label = "Weak Auras 2", value = "WA", icon = [[Interface\AddOns\WeakAuras\Media\Textures\icon]]})
end
return t
end
local aura_addon = fw:CreateDropDown (f, addon_options, 1, 150, 20, "AuraAddonDropdown", "$parentAuraAddonDropdown")
aura_addon:SetTemplate (slider_template)
local aura_addon_label = fw:CreateLabel (f, "Addon: ", nil, nil, "GameFontNormal")
aura_addon:SetPoint ("left", aura_addon_label, "right", 2, 0)
--weakauras - group
local folder_icon = [[Interface\AddOns\Details\images\icons]]
local folder_texcoord = {435/512, 469/512, 189/512, 241/512}
local folder_iconsize = {14, 14}
local sort_func = function (t1, t2) return t1.label < t2.label end
local weakauras_folder_options = function()
local t = {}
if (WeakAuras and WeakAurasSaved) then
for display_name, aura_table in pairs (WeakAurasSaved.displays) do
if (aura_table.regionType == "dynamicgroup" or aura_table.regionType == "group") then
tinsert (t, {label = display_name, value = display_name, icon = folder_icon, texcoord = folder_texcoord, iconsize = folder_iconsize})
end
end
end
table.sort (t, sort_func)
tinsert (t, 1, {label = "No Group", value = false, icon = folder_icon, texcoord = folder_texcoord, iconcolor = {0.8, 0.2, 0.2}, iconsize = folder_iconsize})
return t
end
local weakauras_folder_label = fw:CreateLabel (f, "WeakAuras Group: ", nil, nil, "GameFontNormal")
local weakauras_folder = fw:CreateDropDown (f, weakauras_folder_options, 1, 150, 20, "WeakaurasFolderDropdown", "$parentWeakaurasFolder")
weakauras_folder:SetTemplate (slider_template)
weakauras_folder:SetPoint ("left", weakauras_folder_label, "right", 2, 0)
--make new group
local create_wa_group = function()
local weakauras_newgroup_textentry = f.NewWeakaurasGroupTextEntry
if (not WeakAurasSaved or not WeakAurasSaved.displays) then
print ("nop, weakauras not found")
return
end
local groupName = weakauras_newgroup_textentry.text
if (string.len (groupName) == 0) then
print ("nop, group name is too small")
return
end
if (WeakAurasSaved.displays [groupName]) then
print ("nop, group already exists")
return
end
--make a copy of the prototype
local newGroup = _detalhes.table.copy ({}, group_prototype)
--set group settings
newGroup.id = groupName
newGroup.animate = false
newGroup.grow = "DOWN"
--add the gorup
WeakAuras.Add (newGroup)
--clear the text box
weakauras_newgroup_textentry.text = ""
weakauras_newgroup_textentry:ClearFocus()
--select the new group in the dropdown
weakauras_folder:Refresh()
weakauras_folder:Select (groupName)
end
local weakauras_newgroup_label = fw:CreateLabel (f, "New WeakAuras Group: ", nil, nil, "GameFontNormal")
local weakauras_newgroup_textentry = fw:CreateTextEntry (f, create_wa_group, 150, 20, "NewWeakaurasGroupTextEntry", "$parentNewWeakaurasGroup")
weakauras_newgroup_textentry:SetTemplate (slider_template)
weakauras_newgroup_textentry:SetPoint ("left", weakauras_newgroup_label, "right", 2, 0)
f.weakauras_newgroup = weakauras_newgroup_textentry
weakauras_newgroup_textentry.tooltip = "Enter the name of the new group"
local weakauras_newgroup_button = fw:CreateButton (f, create_wa_group, 106, 20, "Create Group")
weakauras_newgroup_button:SetTemplate (slider_template)
weakauras_newgroup_button:SetTemplate (_detalhes.gump:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
weakauras_newgroup_button:SetWidth (100)
weakauras_newgroup_button:SetPoint ("left", weakauras_newgroup_textentry, "right", 2, 0)
--create
local create_func = function()
local name = f.AuraName.text
local aura_type_value = f.AuraTypeDropdown.value
local spellname = f.SpellName.text
local use_spellId = f.UseSpellId.value
local spellid = f.AuraSpellId.text
local icon = f.IconButton.icon.texture
local target = f.AuraOnDropdown.value
local stacksize = f.StackSlider.value
local sound = f.SoundEffectDropdown.value
local chat = f.SaySomething.text
local addon = f.AuraAddonDropdown.value
local folder = f.WeakaurasFolderDropdown.value
local iconsize = f.IconSizeSlider.value
local incombat = f.UseInCombat.value
local iscooldown = f.IsCooldown.value
local icon_text = f.AuraText.text
local icon_glow = f.UseGlow.value
local eid = DetailsAuraPanel.EncounterIdText.text
if (eid == "") then
eid = nil
end
if (addon == "WA") then
_detalhes:CreateWeakAura (aura_type_value, spellid, use_spellId, spellname, name, icon, target, stacksize, sound, chat, icon_text, icon_glow, eid, folder, iconsize, f.other_values, incombat, iscooldown)
else
_detalhes:Msg ("No Aura Addon selected. Addons currently supported: WeakAuras 2.")
end
f:Hide()
end
local create_button = fw:CreateButton (f, create_func, 106, 20, L["STRING_CREATEAURA"])
create_button:SetTemplate (slider_template)
create_button:SetTemplate (_detalhes.gump:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
create_button:SetWidth (160)
local cancel_button = fw:CreateButton (f, function() name_textentry:ClearFocus(); f:Hide() end, 106, 20, "Cancel")
cancel_button:SetTemplate (_detalhes.gump:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
cancel_button:SetWidth (160)
create_button:SetIcon ([[Interface\Buttons\UI-CheckBox-Check]], nil, nil, nil, {0.125, 0.875, 0.125, 0.875}, nil, 4, 2)
cancel_button:SetIcon ([[Interface\Buttons\UI-GroupLoot-Pass-Down]], nil, nil, nil, {0.125, 0.875, 0.125, 0.875}, nil, 4, 2)
local x_start = 20
local x2_start = 420
local y_start = 21
--aura name and the type
name_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*1) + (25)) * -1)
aura_type_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*2) + (25)) * -1)
--triggers
aura_on_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*4) + (65)) * -1)
stack_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*17) + (65)) * -1)
encounterid_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*18) + (65)) * -1)
--about the spell
spellname_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*20) + (45)) * -1)
usespellid_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*21) + (45)) * -1)
auraid_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*22) + (45)) * -1)
incombat_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*23) + (45)) * -1)
--configuration
icon_label:SetPoint ("topleft", f, "topleft", x2_start, ((y_start*6) + (47)) * -1)
sound_effect_label:SetPoint ("topleft", f, "topleft", x2_start, ((y_start*7) + (47)) * -1)
say_something_label:SetPoint ("topleft", f, "topleft", x2_start, ((y_start*8) + (47)) * -1)
aura_text_label:SetPoint ("topleft", f, "topleft", x2_start, ((y_start*9) + (47)) * -1)
useglow_label:SetPoint ("topleft", f, "topleft", x2_start, ((y_start*10) + (47)) * -1)
iscooldown_label:SetPoint ("topleft", f, "topleft", x2_start, ((y_start*11) + (47)) * -1)
icon_size_label:SetPoint ("topleft", f, "topleft", x2_start, ((y_start*12) + (47)) * -1)
aura_addon_label:SetPoint ("topleft", f, "topleft", x2_start, ((y_start*17) + (60)) * -1)
weakauras_folder_label:SetPoint ("topleft", f, "topleft", x2_start, ((y_start*18) + (60)) * -1)
weakauras_newgroup_label:SetPoint ("topleft", f, "topleft", x2_start, ((y_start*19) + (60)) * -1)
create_button:SetPoint ("topleft", f, "topleft", x2_start, ((y_start*21) + (60)) * -1)
cancel_button:SetPoint ("left", create_button, "right", 20, 0)
function f:UpdateLabels()
local aura_type = f.AuraTypeDropdown.value
local trigger = f.AuraOnDropdown.value
f.StackSlider:Enable()
f.StackSlider.tooltip = "Minimum amount of stacks to trigger the aura."
f.StackSlider:SetValue (0)
f.SpellName:Enable()
f.UseSpellId:Enable()
f.AuraSpellId:Enable()
f.AuraName:Enable()
f.IconSizeSlider:Enable()
f.AuraTypeDropdown:Enable()
f.SoundEffectDropdown:Enable()
f.SaySomething:Enable()
f.IconButton:Enable()
f.AuraOnDropdown:Enable()
f.AuraText:Enable()
f.AuraText:SetText ("")
aura_text_label.text = "Aura Text: "
f.UseGlow:Enable()
f.IsCooldown:Enable()
if (aura_type == "icon") then
aura_text_label:SetText ("Icon Text: ")
icon_size_label:SetText ("Width/Height: ")
f.IconSizeSlider:SetValue (64)
elseif (aura_type == "text") then
aura_text_label:SetText ("Text: ")
icon_size_label:SetText ("Font Size: ")
f.IconSizeSlider:SetValue (12)
f.IsCooldown:Disable()
elseif (aura_type == "aurabar") then
aura_text_label:SetText ("Left Text: ")
icon_size_label:SetText ("Bar Width: ")
f.IconSizeSlider:SetValue (250)
f.IsCooldown:Disable()
end
if (trigger >= 1 and trigger <= 19) then --buff and debuff
stack_label:SetText ("Trigger Stack Size: ")
elseif (trigger >= 20 and trigger <= 29) then --cast end cast start
stack_label:SetText ("Cast Duration: ")
f.StackSlider:SetValue (2)
elseif (trigger >= 30 and trigger <= 39) then --boss mods
stack_label:SetText ("Trigger Remaining Time:")
f.StackSlider:SetValue (4)
f.StackSlider.tooltip = "Will trigger when the bar remaining time reach this value."
f.IconSizeSlider:SetValue (64)
f.SpellName:Disable()
f.UseSpellId:Disable()
elseif (trigger == 41 or trigger == 42) then --interrupt or dispel
f.StackSlider:Disable()
f.SpellName:Disable()
f.UseSpellId:Disable()
DetailsAuraPanel.AuraTypeDropdown:Select (2, true)
DetailsAuraPanel.OnSelectAuraType (nil, nil, 2, true)
f.IsCooldown:Disable()
f.SoundEffectDropdown:Disable()
f.SaySomething:Disable()
f.IconButton:Disable()
f.UseGlow:Disable()
icon_size_label:SetText ("Text Size: ")
f.IconSizeSlider:SetValue (11)
if (trigger == 41) then
f.AuraText:SetText ("=Not Interrupted!=")
aura_text_label.text = "Not Interrupted: "
elseif (trigger == 42) then
f.AuraText:SetText (DetailsAuraPanel.name.text:gsub ("%(d!%)", "") .. "Dispells")
aura_text_label.text = "Title Text: "
end
end
if (DetailsAuraPanel.other_values and DetailsAuraPanel.other_values.text) then
DetailsAuraPanel.AuraText:SetText (DetailsAuraPanel.other_values.text)
end
end
end
DetailsAuraPanel.spellid = spellid
DetailsAuraPanel.encounterid = encounterid
DetailsAuraPanel.EncounterIdText.text = encounterid or ""
DetailsAuraPanel.other_values = other_values
DetailsAuraPanel.WeakaurasFolderDropdown:Refresh()
if (encounterid) then
DetailsAuraPanel.WeakaurasFolderDropdown:Select ("Details! Aura Group")
DetailsAuraPanel.IconSizeSlider:SetValue (128)
else
DetailsAuraPanel.WeakaurasFolderDropdown:Select (1, true)
DetailsAuraPanel.IconSizeSlider:SetValue (64)
end
if (DetailsAuraPanel.other_values.dbm_timer_id or DetailsAuraPanel.other_values.bw_timer_id) then
DetailsAuraPanel.WeakaurasFolderDropdown:Select ("Details! Boss Mods Group")
end
if (DetailsAuraPanel.other_values.text_size) then
DetailsAuraPanel.IconSizeSlider:SetValue (DetailsAuraPanel.other_values.text_size)
end
DetailsAuraPanel.name.text = spellname .. " (d!)"
DetailsAuraPanel.spellname.text = spellname
DetailsAuraPanel.AuraSpellId.text = tostring (spellid)
DetailsAuraPanel.icon.texture = spellicon
DetailsAuraPanel.UseGlow.glow_test.animIn:Stop()
DetailsAuraPanel.UseGlow.glow_test.animOut:Play()
DetailsAuraPanel.UseGlow:SetValue (false)
DetailsAuraPanel.StackSlider:SetValue (0)
DetailsAuraPanel.SoundEffectDropdown:Select (1, true)
DetailsAuraPanel.AuraText:SetText (DetailsAuraPanel.other_values.text or "")
DetailsAuraPanel.SaySomething:SetText ("")
if (triggertype and type (triggertype) == "number") then
DetailsAuraPanel.AuraOnDropdown:Select (triggertype, true)
DetailsAuraPanel.SetTriggerState (DetailsAuraPanel.TriggerList [triggertype].value) --passed by index not by the trigger ID
else
DetailsAuraPanel.AuraOnDropdown:Select (1, true)
DetailsAuraPanel.SetTriggerState (1)
end
if (auratype and type (auratype) == "number") then
DetailsAuraPanel.AuraTypeDropdown:Select (auratype, true)
DetailsAuraPanel.OnSelectAuraType (nil, nil, auratype)
else
DetailsAuraPanel.AuraTypeDropdown:Select (1, true)
DetailsAuraPanel.OnSelectAuraType (nil, nil, "icon")
end
DetailsAuraPanel:UpdateLabels()
DetailsAuraPanel:Show()
DetailsPluginContainerWindow.OpenPlugin (DetailsAuraPanel)
end
------------------------------------------------------------------------------------------------------------------
--> get the total of damage and healing of this phase
function _detalhes:OnCombatPhaseChanged()
local current_combat = _detalhes:GetCurrentCombat()
local current_phase = current_combat.PhaseData [#current_combat.PhaseData][1]
local phase_damage_container = current_combat.PhaseData.damage [current_phase]
local phase_healing_container = current_combat.PhaseData.heal [current_phase]
local phase_damage_section = current_combat.PhaseData.damage_section
local phase_healing_section = current_combat.PhaseData.heal_section
if (not phase_damage_container) then
phase_damage_container = {}
current_combat.PhaseData.damage [current_phase] = phase_damage_container
end
if (not phase_healing_container) then
phase_healing_container = {}
current_combat.PhaseData.heal [current_phase] = phase_healing_container
end
for index, damage_actor in ipairs (_detalhes.cache_damage_group) do
local phase_damage = damage_actor.total - (phase_damage_section [damage_actor.nome] or 0)
phase_damage_section [damage_actor.nome] = damage_actor.total
phase_damage_container [damage_actor.nome] = (phase_damage_container [damage_actor.nome] or 0) + phase_damage
end
for index, healing_actor in ipairs (_detalhes.cache_healing_group) do
local phase_heal = healing_actor.total - (phase_healing_section [healing_actor.nome] or 0)
phase_healing_section [healing_actor.nome] = healing_actor.total
phase_healing_container [healing_actor.nome] = (phase_healing_container [healing_actor.nome] or 0) + phase_heal
end
end
function _detalhes:BossModsLink()
if (_G.DBM) then
local dbm_callback_phase = function (event, msg, ...)
local mod = _detalhes.encounter_table.DBM_Mod
if (not mod) then
local id = _detalhes:GetEncounterIdFromBossIndex (_detalhes.encounter_table.mapid, _detalhes.encounter_table.id)
if (id) then
for index, tmod in ipairs (DBM.Mods) do
if (tmod.id == id) then
_detalhes.encounter_table.DBM_Mod = tmod
mod = tmod
end
end
end
end
local phase = mod and mod.vb and mod.vb.phase
if (phase and _detalhes.encounter_table.phase ~= phase) then
--_detalhes:Msg ("Current phase:", phase)
_detalhes:OnCombatPhaseChanged()
_detalhes.encounter_table.phase = phase
local cur_combat = _detalhes:GetCurrentCombat()
local time = cur_combat:GetCombatTime()
if (time > 5) then
tinsert (cur_combat.PhaseData, {phase, time})
end
_detalhes:SendEvent ("COMBAT_ENCOUNTER_PHASE_CHANGED", nil, phase)
end
end
local dbm_callback_pull = function (event, mod, delay, synced, startHp)
_detalhes.encounter_table.DBM_Mod = mod
_detalhes.encounter_table.DBM_ModTime = time()
end
DBM:RegisterCallback ("DBM_Announce", dbm_callback_phase)
DBM:RegisterCallback ("pull", dbm_callback_pull)
end
if (BigWigsLoader and not _G.DBM) then
function _detalhes:BigWigs_Message (event, module, key, text, ...)
if (key == "stages") then
local phase = text:gsub (".*%s", "")
phase = tonumber (phase)
if (phase and type (phase) == "number" and _detalhes.encounter_table.phase ~= phase) then
_detalhes:OnCombatPhaseChanged()
_detalhes.encounter_table.phase = phase
local cur_combat = _detalhes:GetCurrentCombat()
local time = cur_combat:GetCombatTime()
if (time > 5) then
tinsert (cur_combat.PhaseData, {phase, time})
end
_detalhes:SendEvent ("COMBAT_ENCOUNTER_PHASE_CHANGED", nil, phase)
end
end
end
if (BigWigsLoader.RegisterMessage) then
BigWigsLoader.RegisterMessage (_detalhes, "BigWigs_Message")
end
end
_detalhes:CreateCallbackListeners()
end
--removido do plugin Encounter Details
function _detalhes:CreateCallbackListeners()
_detalhes.DBM_timers = {}
local current_encounter = false
local current_table_dbm = {}
local current_table_bigwigs = {}
local event_frame = CreateFrame ("frame", nil, UIParent)
event_frame:SetScript ("OnEvent", function (self, event, ...)
if (event == "ENCOUNTER_START") then
local encounterID, encounterName, difficultyID, raidSize = select (1, ...)
current_encounter = encounterID
elseif (event == "ENCOUNTER_END" or event == "PLAYER_REGEN_ENABLED") then
if (current_encounter) then
if (_G.DBM) then
local db = _detalhes.boss_mods_timers
for spell, timer_table in pairs (current_table_dbm) do
if (not db.encounter_timers_dbm [timer_table[1]]) then
timer_table.id = current_encounter
db.encounter_timers_dbm [timer_table[1]] = timer_table
end
end
end
if (BigWigs) then
local db = _detalhes.boss_mods_timers
for timer_id, timer_table in pairs (current_table_bigwigs) do
if (not db.encounter_timers_bw [timer_id]) then
timer_table.id = current_encounter
db.encounter_timers_bw [timer_id] = timer_table
end
end
end
end
current_encounter = false
wipe (current_table_dbm)
wipe (current_table_bigwigs)
end
end)
event_frame:RegisterEvent ("ENCOUNTER_START")
event_frame:RegisterEvent ("ENCOUNTER_END")
event_frame:RegisterEvent ("PLAYER_REGEN_ENABLED")
if (_G.DBM) then
local dbm_timer_callback = function (bar_type, id, msg, timer, icon, bartype, spellId, colorId, modid)
local spell = tostring (spellId)
if (spell and not current_table_dbm [spell]) then
current_table_dbm [spell] = {spell, id, msg, timer, icon, bartype, spellId, colorId, modid}
end
end
DBM:RegisterCallback ("DBM_TimerStart", dbm_timer_callback)
end
function _detalhes:RegisterBigWigsCallBack()
if (BigWigsLoader) then
function _detalhes:BigWigs_StartBar (event, module, spellid, bar_text, time, icon, ...)
spellid = tostring (spellid)
if (not current_table_bigwigs [spellid]) then
current_table_bigwigs [spellid] = {(type (module) == "string" and module) or (module and module.moduleName) or "", spellid or "", bar_text or "", time or 0, icon or ""}
end
end
if (BigWigsLoader.RegisterMessage) then
BigWigsLoader.RegisterMessage (_detalhes, "BigWigs_StartBar")
end
end
end
_detalhes:ScheduleTimer ("RegisterBigWigsCallBack", 5)
end
local SplitLoadFrame = CreateFrame ("frame")
local MiscContainerNames = {
"dispell_spells",
"cooldowns_defensive_spells",
"debuff_uptime_spells",
"buff_uptime_spells",
"interrupt_spells",
"cc_done_spells",
"cc_break_spells",
"ress_spells",
}
local SplitLoadFunc = function (self, deltaTime)
--which container it will iterate on this tick
local container = _detalhes.tabela_vigente and _detalhes.tabela_vigente [SplitLoadFrame.NextActorContainer] and _detalhes.tabela_vigente [SplitLoadFrame.NextActorContainer]._ActorTable
if (not container) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) finished index spells.")
end
SplitLoadFrame:SetScript ("OnUpdate", nil)
return
end
local inInstance = IsInInstance()
local isEncounter = _detalhes.tabela_vigente and _detalhes.tabela_vigente.is_boss
local encounterID = isEncounter and isEncounter.id
--get the actor
local actorToIndex = container [SplitLoadFrame.NextActorIndex]
--no actor? go to the next container
if (not actorToIndex) then
SplitLoadFrame.NextActorIndex = 1
SplitLoadFrame.NextActorContainer = SplitLoadFrame.NextActorContainer + 1
--finished all the 4 container? kill the process
if (SplitLoadFrame.NextActorContainer == 5) then
SplitLoadFrame:SetScript ("OnUpdate", nil)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) finished index spells.")
end
return
end
else
--++
SplitLoadFrame.NextActorIndex = SplitLoadFrame.NextActorIndex + 1
--get the class name or the actor name in case the actor isn't a player
local source
if (inInstance) then
source = RAID_CLASS_COLORS [actorToIndex.classe] and _detalhes.classstring_to_classid [actorToIndex.classe] or actorToIndex.nome
else
source = RAID_CLASS_COLORS [actorToIndex.classe] and _detalhes.classstring_to_classid [actorToIndex.classe]
end
--if found a valid actor
if (source) then
--if is damage, heal or energy
if (SplitLoadFrame.NextActorContainer == 1 or SplitLoadFrame.NextActorContainer == 2 or SplitLoadFrame.NextActorContainer == 3) then
--get the spell list in the spells container
local spellList = actorToIndex.spells and actorToIndex.spells._ActorTable
if (spellList) then
local SpellPool = _detalhes.spell_pool
local EncounterSpellPool = _detalhes.encounter_spell_pool
for spellID, _ in pairs (spellList) do
if (not SpellPool [spellID]) then
SpellPool [spellID] = source
end
if (encounterID and not EncounterSpellPool [spellID]) then
if (actorToIndex:IsEnemy()) then
EncounterSpellPool [spellID] = {encounterID, source}
end
end
end
end
--if is a misc container
elseif (SplitLoadFrame.NextActorContainer == 4) then
for _, containerName in ipairs (MiscContainerNames) do
--check if the actor have this container
if (actorToIndex [containerName]) then
local spellList = actorToIndex [containerName]._ActorTable
if (spellList) then
local SpellPool = _detalhes.spell_pool
local EncounterSpellPool = _detalhes.encounter_spell_pool
for spellID, _ in pairs (spellList) do
if (not SpellPool [spellID]) then
SpellPool [spellID] = source
end
if (encounterID and not EncounterSpellPool [spellID]) then
if (actorToIndex:IsEnemy()) then
EncounterSpellPool [spellID] = {encounterID, source}
end
end
end
end
end
end
--spells the actor casted
if (actorToIndex.spell_cast) then
local SpellPool = _detalhes.spell_pool
local EncounterSpellPool = _detalhes.encounter_spell_pool
for spellID, _ in pairs (actorToIndex.spell_cast) do
if (not SpellPool [spellID]) then
SpellPool [spellID] = source
end
if (encounterID and not EncounterSpellPool [spellID]) then
if (actorToIndex:IsEnemy()) then
EncounterSpellPool [spellID] = {encounterID, source}
end
end
end
end
end
end
end
end
function _detalhes.StoreSpells()
if (_detalhes.debug) then
_detalhes:Msg ("(debug) started to index spells.")
end
SplitLoadFrame:SetScript ("OnUpdate", SplitLoadFunc)
SplitLoadFrame.NextActorContainer = 1
SplitLoadFrame.NextActorIndex = 1
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> details auras
local aura_prototype = {
name = "",
type = "DEBUFF",
target = "player",
boss = "0",
icon = "",
stack = 0,
sound = "",
sound_channel = "",
chat = "",
chat_where = "SAY",
chat_extra = "",
}
function _detalhes:CreateDetailsAura (name, auratype, target, boss, icon, stack, sound, chat)
local aura_container = _detalhes.details_auras
--already exists
if (aura_container [name]) then
_detalhes:Msg ("Aura name already exists.")
return
end
--create the new aura
local new_aura = _detalhes.table.copy ({}, aura_prototype)
new_aura.type = auratype or new_aura.type
new_aura.target = auratype or new_aura.target
new_aura.boss = boss or new_aura.boss
new_aura.icon = icon or new_aura.icon
new_aura.stack = math.max (stack or 0, new_aura.stack)
new_aura.sound = sound or new_aura.sound
new_aura.chat = chat or new_aura.chat
_detalhes.details_auras [name] = new_aura
return new_aura
end
function _detalhes:CreateAuraListener()
local listener = _detalhes:CreateEventListener()
function listener:on_enter_combat (event, combat, encounterId)
end
function listener:on_leave_combat (event, combat)
end
listener:RegisterEvent ("COMBAT_PLAYER_ENTER", "on_enter_combat")
listener:RegisterEvent ("COMBAT_PLAYER_LEAVE", "on_leave_combat")
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> forge
function _detalhes:InitializeForge()
local DetailsForgePanel = _detalhes.gump:CreateSimplePanel (UIParent, 960, 600, "Details! " .. L["STRING_SPELLLIST"], "DetailsForgePanel")
DetailsForgePanel.Frame = DetailsForgePanel
DetailsForgePanel.__name = L["STRING_SPELLLIST"]
DetailsForgePanel.real_name = "DETAILS_FORGE"
DetailsForgePanel.__icon = [[Interface\MINIMAP\Vehicle-HammerGold-3]]
DetailsPluginContainerWindow.EmbedPlugin (DetailsForgePanel, DetailsForgePanel, true)
function DetailsForgePanel.RefreshWindow()
_detalhes:OpenForge()
end
end
function _detalhes:OpenForge()
if (not DetailsForgePanel or not DetailsForgePanel.Initialized) then
local fw = _detalhes:GetFramework()
local lower = string.lower
DetailsForgePanel.Initialized = true
--main frame
local f = DetailsForgePanel or _detalhes.gump:CreateSimplePanel (UIParent, 960, 600, "Details! " .. L["STRING_SPELLLIST"], "DetailsForgePanel")
f:SetPoint ("center", UIParent, "center")
f:SetFrameStrata ("HIGH")
f:SetToplevel (true)
f:SetMovable (true)
f.Title:SetTextColor (1, .8, .2)
local have_plugins_enabled
for id, instanceTable in pairs (_detalhes.EncounterInformation) do
if (_detalhes.InstancesToStoreData [id]) then
have_plugins_enabled = true
break
end
end
if (not have_plugins_enabled) then
local nopluginLabel = f:CreateFontString (nil, "overlay", "GameFontNormal")
local nopluginIcon = f:CreateTexture (nil, "overlay")
nopluginIcon:SetPoint ("bottomleft", f, "bottomleft", 10, 10)
nopluginIcon:SetSize (16, 16)
nopluginIcon:SetTexture ([[Interface\DialogFrame\UI-Dialog-Icon-AlertNew]])
nopluginLabel:SetPoint ("left", nopluginIcon, "right", 5, 0)
nopluginLabel:SetText (L["STRING_FORGE_ENABLEPLUGINS"])
end
if (not _detalhes:GetTutorialCVar ("FORGE_TUTORIAL")) then
local tutorialFrame = CreateFrame ("frame", "$parentTutorialFrame", f)
tutorialFrame:SetPoint ("center", f, "center")
tutorialFrame:SetFrameStrata ("DIALOG")
tutorialFrame:SetSize (400, 300)
tutorialFrame:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16,
insets = {left = 0, right = 0, top = 0, bottom = 0}, edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize=1})
tutorialFrame:SetBackdropColor (0, 0, 0, 1)
tutorialFrame.Title = _detalhes.gump:CreateLabel (tutorialFrame, L["STRING_FORGE_TUTORIAL_TITLE"], 12, "orange")
tutorialFrame.Desc = _detalhes.gump:CreateLabel (tutorialFrame, L["STRING_FORGE_TUTORIAL_DESC"], 12)
tutorialFrame.Desc.width = 370
tutorialFrame.Example = _detalhes.gump:CreateLabel (tutorialFrame, L["STRING_FORGE_TUTORIAL_VIDEO"], 12)
tutorialFrame.Title:SetPoint ("top", tutorialFrame, "top", 0, -5)
tutorialFrame.Desc:SetPoint ("topleft", tutorialFrame, "topleft", 10, -45)
tutorialFrame.Example:SetPoint ("topleft", tutorialFrame, "topleft", 10, -110)
local editBox = _detalhes.gump:CreateTextEntry (tutorialFrame, function()end, 375, 20, nil, nil, nil, entry_template, label_template)
editBox:SetPoint ("topleft", tutorialFrame.Example, "bottomleft", 0, -10)
editBox:SetText ([[https://www.youtube.com/watch?v=om0k1Yj2pEw]])
editBox:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
local closeButton = _detalhes.gump:CreateButton (tutorialFrame, function() _detalhes:SetTutorialCVar ("FORGE_TUTORIAL", true); tutorialFrame:Hide() end, 80, 20, L["STRING_OPTIONS_CHART_CLOSE"])
closeButton:SetPoint ("bottom", tutorialFrame, "bottom", 0, 10)
closeButton:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
end
--modules
local all_modules = {}
local spell_already_added = {}
f:SetScript ("OnHide", function()
for _, module in ipairs (all_modules) do
if (module.data) then
wipe (module.data)
end
end
wipe (spell_already_added)
end)
f.bg1 = f:CreateTexture (nil, "background")
f.bg1:SetTexture ([[Interface\AddOns\Details\images\background]], true)
f.bg1:SetAlpha (0.7)
f.bg1:SetVertexColor (0.27, 0.27, 0.27)
f.bg1:SetVertTile (true)
f.bg1:SetHorizTile (true)
f.bg1:SetSize (790, 454)
f.bg1:SetAllPoints()
f:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
f:SetBackdropColor (.5, .5, .5, .5)
f:SetBackdropBorderColor (0, 0, 0, 1)
--[=[
--scroll gradient
local blackdiv = f:CreateTexture (nil, "artwork")
blackdiv:SetTexture ([[Interface\ACHIEVEMENTFRAME\UI-Achievement-HorizontalShadow]])
blackdiv:SetVertexColor (0, 0, 0)
blackdiv:SetAlpha (1)
blackdiv:SetPoint ("topleft", f, "topleft", 170, -100)
blackdiv:SetHeight (461)
blackdiv:SetWidth (200)
--big gradient
local blackdiv = f:CreateTexture (nil, "artwork")
blackdiv:SetTexture ([[Interface\ACHIEVEMENTFRAME\UI-Achievement-HorizontalShadow]])
blackdiv:SetVertexColor (0, 0, 0)
blackdiv:SetAlpha (0.7)
blackdiv:SetPoint ("topleft", f, "topleft", 0, 0)
blackdiv:SetPoint ("bottomleft", f, "bottomleft", 0, 0)
blackdiv:SetWidth (200)
--]=]
local no_func = function()end
local nothing_to_show = {}
local current_module
local buttons = {}
function f:InstallModule (module)
if (module and type (module) == "table") then
tinsert (all_modules, module)
end
end
local all_players_module = {
name = L["STRING_FORGE_BUTTON_PLAYERS"],
desc = L["STRING_FORGE_BUTTON_PLAYERS_DESC"],
filters_widgets = function()
if (not DetailsForgeAllPlayersFilterPanel) then
local w = CreateFrame ("frame", "DetailsForgeAllPlayersFilterPanel", f)
w:SetSize (600, 20)
w:SetPoint ("topleft", f, "topleft", 164, -40)
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_PLAYERNAME"] .. ": ")
label:SetPoint ("left", w, "left", 5, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllPlayersNameFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
end
return DetailsForgeAllPlayersFilterPanel
end,
search = function()
local t = {}
local filter = DetailsForgeAllPlayersNameFilter:GetText()
for _, actor in ipairs (_detalhes:GetCombat("current"):GetActorList (DETAILS_ATTRIBUTE_DAMAGE)) do
if (actor:IsGroupPlayer()) then
if (filter ~= "") then
filter = lower (filter)
local actor_name = lower (actor:name())
if (actor_name:find (filter)) then
t [#t+1] = actor
end
else
t [#t+1] = actor
end
end
end
return t
end,
header = {
{name = L["STRING_FORGE_HEADER_INDEX"], width = 40, type = "text", func = no_func},
{name = L["STRING_FORGE_HEADER_NAME"], width = 150, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_CLASS"], width = 100, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_GUID"], width = 230, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_FLAG"], width = 100, type = "entry", func = no_func},
},
fill_panel = false,
fill_gettotal = function (self) return #self.module.data end,
fill_fillrows = function (index, self)
local data = self.module.data [index]
if (data) then
return {
index,
data:name() or "",
data:class() or "",
data.serial or "",
"0x" .. _detalhes:hex (data.flag_original)
}
else
return nothing_to_show
end
end,
fill_name = "DetailsForgeAllPlayersFillPanel",
}
-----------------------------------------------
local all_pets_module = {
name = L["STRING_FORGE_BUTTON_PETS"],
desc = L["STRING_FORGE_BUTTON_PETS_DESC"],
filters_widgets = function()
if (not DetailsForgeAllPetsFilterPanel) then
local w = CreateFrame ("frame", "DetailsForgeAllPetsFilterPanel", f)
w:SetSize (600, 20)
w:SetPoint ("topleft", f, "topleft", 164, -40)
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_PETNAME"] .. ": ")
label:SetPoint ("left", w, "left", 5, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllPetsNameFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_OWNERNAME"] .. ": ")
label:SetPoint ("left", entry.widget, "right", 20, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllPetsOwnerFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
end
return DetailsForgeAllPetsFilterPanel
end,
search = function()
local t = {}
local filter_petname = DetailsForgeAllPetsNameFilter:GetText()
local filter_ownername = DetailsForgeAllPetsOwnerFilter:GetText()
for _, actor in ipairs (_detalhes:GetCombat("current"):GetActorList (DETAILS_ATTRIBUTE_DAMAGE)) do
if (actor.owner) then
local can_add = true
if (filter_petname ~= "") then
filter_petname = lower (filter_petname)
local actor_name = lower (actor:name())
if (not actor_name:find (filter_petname)) then
can_add = false
end
end
if (filter_ownername ~= "") then
filter_ownername = lower (filter_ownername)
local actor_name = lower (actor.ownerName)
if (not actor_name:find (filter_ownername)) then
can_add = false
end
end
if (can_add) then
t [#t+1] = actor
end
end
end
return t
end,
header = {
{name = L["STRING_FORGE_HEADER_INDEX"], width = 40, type = "text", func = no_func},
{name = L["STRING_FORGE_HEADER_NAME"], width = 150, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_OWNER"], width = 150, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_NPCID"], width = 60, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_GUID"], width = 100, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_FLAG"], width = 100, type = "entry", func = no_func},
},
fill_panel = false,
fill_gettotal = function (self) return #self.module.data end,
fill_fillrows = function (index, self)
local data = self.module.data [index]
if (data) then
return {
index,
data:name():gsub ("(<).*(>)", "") or "",
data.ownerName or "",
_detalhes:GetNpcIdFromGuid (data.serial),
data.serial or "",
"0x" .. _detalhes:hex (data.flag_original)
}
else
return nothing_to_show
end
end,
fill_name = "DetailsForgeAllPetsFillPanel",
}
-----------------------------------------------
local all_enemies_module = {
name = L["STRING_FORGE_BUTTON_ENEMIES"],
desc = L["STRING_FORGE_BUTTON_ENEMIES_DESC"],
filters_widgets = function()
if (not DetailsForgeAllEnemiesFilterPanel) then
local w = CreateFrame ("frame", "DetailsForgeAllEnemiesFilterPanel", f)
w:SetSize (600, 20)
w:SetPoint ("topleft", f, "topleft", 164, -40)
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_ENEMYNAME"] .. ": ")
label:SetPoint ("left", w, "left", 5, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllEnemiesNameFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
end
return DetailsForgeAllEnemiesFilterPanel
end,
search = function()
local t = {}
local filter = DetailsForgeAllEnemiesNameFilter:GetText()
for _, actor in ipairs (_detalhes:GetCombat("current"):GetActorList (DETAILS_ATTRIBUTE_DAMAGE)) do
if (actor:IsNeutralOrEnemy()) then
if (filter ~= "") then
filter = lower (filter)
local actor_name = lower (actor:name())
if (actor_name:find (filter)) then
t [#t+1] = actor
end
else
t [#t+1] = actor
end
end
end
return t
end,
header = {
{name = L["STRING_FORGE_HEADER_INDEX"], width = 40, type = "text", func = no_func},
{name = L["STRING_FORGE_HEADER_NAME"], width = 150, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_NPCID"], width = 60, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_GUID"], width = 230, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_FLAG"], width = 100, type = "entry", func = no_func},
},
fill_panel = false,
fill_gettotal = function (self) return #self.module.data end,
fill_fillrows = function (index, self)
local data = self.module.data [index]
if (data) then
return {
index,
data:name(),
_detalhes:GetNpcIdFromGuid (data.serial),
data.serial or "",
"0x" .. _detalhes:hex (data.flag_original)
}
else
return nothing_to_show
end
end,
fill_name = "DetailsForgeAllEnemiesFillPanel",
}
-----------------------------------------------
local spell_open_aura_creator = function (row)
local data = all_modules [2].data [row]
local spellid = data[1]
local spellname, _, spellicon = GetSpellInfo (spellid)
_detalhes:OpenAuraPanel (spellid, spellname, spellicon, data[3])
end
local spell_encounter_open_aura_creator = function (row)
local data = all_modules [1].data [row]
local spellID = data[1]
local encounterID = data [2]
local enemyName = data [3]
local encounterName = data [4]
local spellname, _, spellicon = GetSpellInfo (spellID)
_detalhes:OpenAuraPanel (spellID, spellname, spellicon, encounterID)
end
local EncounterSpellEvents = EncounterDetailsDB and EncounterDetailsDB.encounter_spells
local all_spells_module = {
name = L["STRING_FORGE_BUTTON_ALLSPELLS"],
desc = L["STRING_FORGE_BUTTON_ALLSPELLS_DESC"],
filters_widgets = function()
if (not DetailsForgeAllSpellsFilterPanel) then
local w = CreateFrame ("frame", "DetailsForgeAllSpellsFilterPanel", f)
w:SetSize (600, 20)
w:SetPoint ("topleft", f, "topleft", 164, -40)
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_SPELLNAME"] .. ": ")
label:SetPoint ("left", w, "left", 5, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllSpellsNameFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_CASTERNAME"] .. ": ")
label:SetPoint ("left", entry.widget, "right", 20, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllSpellsCasterFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
end
return DetailsForgeAllSpellsFilterPanel
end,
search = function()
local t = {}
local filter_caster = DetailsForgeAllSpellsCasterFilter:GetText()
local filter_name = DetailsForgeAllSpellsNameFilter:GetText()
local lower_FilterCaster = lower (filter_caster)
local lower_FilterSpellName = lower (filter_name)
wipe (spell_already_added)
local SpellPoll = _detalhes.spell_pool
for spellID, className in pairs (SpellPoll) do
if (type (spellID) == "number" and spellID > 12) then
local can_add = true
if (lower_FilterCaster ~= "") then
--class name are stored as numbers for players and string for non-player characters
local classNameOriginal = className
if (type (className) == "number") then
className = _detalhes.classid_to_classstring [className]
className = lower (className)
else
className = lower (className)
end
if (not className:find (lower_FilterCaster)) then
can_add = false
else
className = classNameOriginal
end
end
if (can_add ) then
if (filter_name ~= "") then
local spellName = GetSpellInfo (spellID)
if (spellName) then
spellName = lower (spellName)
if (not spellName:find (lower_FilterSpellName)) then
can_add = false
end
else
can_add = false
end
end
end
if (can_add) then
tinsert (t, {spellID, _detalhes.classid_to_classstring [className] or className})
end
end
end
return t
end,
header = {
{name = L["STRING_FORGE_HEADER_INDEX"], width = 40, type = "text", func = no_func},
{name = L["STRING_FORGE_HEADER_ICON"], width = 40, type = "texture"},
{name = L["STRING_FORGE_HEADER_NAME"], width = 150, type = "entry", func = no_func, onenter = function(self) GameTooltip:SetOwner (self.widget, "ANCHOR_TOPLEFT"); _detalhes:GameTooltipSetSpellByID (self.id); GameTooltip:Show() end, onleave = function(self) GameTooltip:Hide() end},
{name = L["STRING_FORGE_HEADER_SPELLID"], width = 60, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_SCHOOL"], width = 60, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_CASTER"], width = 120, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_EVENT"], width = 180, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_CREATEAURA"], width = 86, type = "button", func = spell_open_aura_creator, icon = [[Interface\AddOns\WeakAuras\Media\Textures\icon]], notext = true, iconalign = "center"},
},
fill_panel = false,
fill_gettotal = function (self) return #self.module.data end,
fill_fillrows = function (index, self)
local data = self.module.data [index]
if (data) then
local events = ""
if (EncounterSpellEvents and EncounterSpellEvents [data[1]]) then
for token, _ in pairs (EncounterSpellEvents [data[1]].token) do
token = token:gsub ("SPELL_", "")
events = events .. token .. ", "
end
events = events:sub (1, #events - 3)
end
local spellName, _, spellIcon = GetSpellInfo (data[1])
local classColor = RAID_CLASS_COLORS [data[2]] and RAID_CLASS_COLORS [data[2]].colorStr or "FFFFFFFF"
return {
index,
spellIcon,
{text = spellName or "", id = data[1] or 1},
data[1] or "",
_detalhes:GetSpellSchoolFormatedName (_detalhes.spell_school_cache [spellName]) or "",
"|c" .. classColor .. data[2] .. "|r",
events
}
else
return nothing_to_show
end
end,
fill_name = "DetailsForgeAllSpellsFillPanel",
}
-----------------------------------------------
local encounter_spells_module = {
name = L["STRING_FORGE_BUTTON_ENCOUNTERSPELLS"],
desc = L["STRING_FORGE_BUTTON_ENCOUNTERSPELLS_DESC"],
filters_widgets = function()
if (not DetailsForgeEncounterBossSpellsFilterPanel) then
local w = CreateFrame ("frame", "DetailsForgeEncounterBossSpellsFilterPanel", f)
w:SetSize (600, 20)
w:SetPoint ("topleft", f, "topleft", 164, -40)
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_SPELLNAME"] .. ": ")
label:SetPoint ("left", w, "left", 5, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeEncounterSpellsNameFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_CASTERNAME"] .. ": ")
label:SetPoint ("left", entry.widget, "right", 20, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeEncounterSpellsCasterFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_ENCOUNTERNAME"] .. ": ")
label:SetPoint ("left", entry.widget, "right", 20, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeEncounterSpellsEncounterFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
end
return DetailsForgeEncounterBossSpellsFilterPanel
end,
search = function()
local t = {}
local filter_name = DetailsForgeEncounterSpellsNameFilter:GetText()
local filter_caster = DetailsForgeEncounterSpellsCasterFilter:GetText()
local filter_encounter = DetailsForgeEncounterSpellsEncounterFilter:GetText()
local lower_FilterCaster = lower (filter_caster)
local lower_FilterSpellName = lower (filter_name)
local lower_FilterEncounterName = lower (filter_encounter)
wipe (spell_already_added)
local SpellPoll = _detalhes.encounter_spell_pool
for spellID, spellTable in pairs (SpellPoll) do
if (spellID > 12) then
local encounterID = spellTable [1]
local enemyName = spellTable [2]
local bossDetails, bossIndex = _detalhes:GetBossEncounterDetailsFromEncounterId (nil, encounterID)
local can_add = true
if (lower_FilterCaster ~= "") then
if (not lower (enemyName):find (lower_FilterCaster)) then
can_add = false
end
end
if (can_add ) then
if (filter_name ~= "") then
local spellName = GetSpellInfo (spellID)
if (spellName) then
spellName = lower (spellName)
if (not spellName:find (lower_FilterSpellName)) then
can_add = false
end
else
can_add = false
end
end
end
if (can_add and bossDetails) then
local encounterName = bossDetails.boss
if (filter_encounter ~= "" and encounterName and encounterName ~= "") then
encounterName = lower (encounterName)
if (not encounterName:find (lower_FilterEncounterName)) then
can_add = false
end
end
end
if (can_add) then
tinsert (t, {spellID, encounterID, enemyName, bossDetails and bossDetails.boss or "--x--x--"})
end
end
end
return t
end,
header = {
{name = L["STRING_FORGE_HEADER_INDEX"], width = 40, type = "text", func = no_func},
{name = L["STRING_FORGE_HEADER_ICON"], width = 40, type = "texture"},
{name = L["STRING_FORGE_HEADER_NAME"], width = 151, type = "entry", func = no_func, onenter = function(self) GameTooltip:SetOwner (self.widget, "ANCHOR_TOPLEFT"); _detalhes:GameTooltipSetSpellByID (self.id); GameTooltip:Show() end, onleave = function(self) GameTooltip:Hide() end},
{name = L["STRING_FORGE_HEADER_SPELLID"], width = 55, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_SCHOOL"], width = 60, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_CASTER"], width = 80, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_EVENT"], width = 150, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_ENCOUNTERNAME"], width = 95, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_CREATEAURA"], width = 86, type = "button", func = spell_encounter_open_aura_creator, icon = [[Interface\AddOns\WeakAuras\Media\Textures\icon]], notext = true, iconalign = "center"},
},
fill_panel = false,
fill_gettotal = function (self) return #self.module.data end,
fill_fillrows = function (index, self)
local data = self.module.data [index]
if (data) then
local events = ""
if (EncounterSpellEvents and EncounterSpellEvents [data[1]]) then
for token, _ in pairs (EncounterSpellEvents [data[1]].token) do
token = token:gsub ("SPELL_", "")
events = events .. token .. ", "
end
events = events:sub (1, #events - 3)
end
local spellName, _, spellIcon = GetSpellInfo (data[1])
return {
index,
spellIcon,
{text = spellName or "", id = data[1] or 1},
data[1] or "",
_detalhes:GetSpellSchoolFormatedName (_detalhes.spell_school_cache [spellName]) or "",
data[3] .. "|r",
events,
data[4],
}
else
return nothing_to_show
end
end,
fill_name = "DetailsForgeEncounterBossSpellsFillPanel",
}
-----------------------------------------------
local dbm_open_aura_creator = function (row)
local data = all_modules [3].data [row]
local spellname, spellicon, _
if (type (data [7]) == "number") then
spellname, _, spellicon = GetSpellInfo (data [7])
else
if (data [7]) then
local spellid = data[7]:gsub ("ej", "")
spellid = tonumber (spellid)
local title, description, depth, abilityIcon, displayInfo, siblingID, nextSectionID, filteredByDifficulty, link, startsOpen, flag1, flag2, flag3, flag4 = EJ_GetSectionInfo (spellid)
spellname, spellicon = title, abilityIcon
else
return
end
end
_detalhes:OpenAuraPanel (data[2], spellname, spellicon, data.id, DETAILS_WA_TRIGGER_DBM_TIMER, DETAILS_WA_AURATYPE_TEXT, {dbm_timer_id = data[2], spellid = data[7], text = "Next " .. spellname .. " In", text_size = 72, icon = spellicon})
end
local dbm_timers_module = {
name = L["STRING_FORGE_BUTTON_DBMTIMERS"],
desc = L["STRING_FORGE_BUTTON_DBMTIMERS_DESC"],
filters_widgets = function()
if (not DetailsForgeDBMBarsFilterPanel) then
local w = CreateFrame ("frame", "DetailsForgeDBMBarsFilterPanel", f)
w:SetSize (600, 20)
w:SetPoint ("topleft", f, "topleft", 164, -40)
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_BARTEXT"] .. ": ")
label:SetPoint ("left", w, "left", 5, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeDBMBarsTextFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_ENCOUNTERNAME"] .. ": ")
label:SetPoint ("left", entry.widget, "right", 20, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeDBMBarsEncounterFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
end
return DetailsForgeDBMBarsFilterPanel
end,
search = function()
local t = {}
local filter_barname = DetailsForgeDBMBarsTextFilter:GetText()
local filter_encounter = DetailsForgeDBMBarsEncounterFilter:GetText()
local lower_FilterBarName = lower (filter_barname)
local lower_FilterEncounterName = lower (filter_encounter)
local source = _detalhes.boss_mods_timers.encounter_timers_dbm or {}
for key, timer in pairs (source) do
local can_add = true
if (lower_FilterBarName ~= "") then
if (not lower (timer [3]):find (lower_FilterBarName)) then
can_add = false
end
end
if (lower_FilterEncounterName ~= "") then
local bossDetails, bossIndex = _detalhes:GetBossEncounterDetailsFromEncounterId (nil, timer.id)
local encounterName = bossDetails and bossDetails.boss
if (encounterName and encounterName ~= "") then
encounterName = lower (encounterName)
if (not encounterName:find (lower_FilterEncounterName)) then
can_add = false
end
end
end
if (can_add) then
t [#t+1] = timer
end
end
return t
end,
header = {
{name = L["STRING_FORGE_HEADER_INDEX"], width = 40, type = "text", func = no_func},
{name = L["STRING_FORGE_HEADER_ICON"], width = 40, type = "texture"},
{name = L["STRING_FORGE_HEADER_BARTEXT"], width = 150, type = "entry", func = no_func, onenter = function(self) GameTooltip:SetOwner (self.widget, "ANCHOR_TOPLEFT"); _detalhes:GameTooltipSetSpellByID (self.id); GameTooltip:Show() end, onleave = function(self) GameTooltip:Hide() end},
{name = L["STRING_FORGE_HEADER_ID"], width = 130, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_SPELLID"], width = 50, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_TIMER"], width = 40, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_ENCOUNTERID"], width = 80, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_ENCOUNTERNAME"], width = 110, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_CREATEAURA"], width = 80, type = "button", func = dbm_open_aura_creator, icon = [[Interface\AddOns\WeakAuras\Media\Textures\icon]], notext = true, iconalign = "center"},
},
fill_panel = false,
fill_gettotal = function (self) return #self.module.data end,
fill_fillrows = function (index, self)
local data = self.module.data [index]
if (data) then
local encounter_id = data.id
local bossDetails, bossIndex = _detalhes:GetBossEncounterDetailsFromEncounterId (nil, data.id)
local bossName = bossDetails and bossDetails.boss or "--x--x--"
local abilityID = tonumber (data [7])
local spellName, _, spellIcon
if (abilityID) then
if (abilityID > 0) then
spellName, _, spellIcon = GetSpellInfo (abilityID)
end
end
return {
index,
spellIcon,
{text = data[3] or "", id = abilityID and abilityID > 0 and abilityID or 0},
data[2] or "",
data[7] or "",
data[4] or "0",
tostring (encounter_id) or "0",
bossName,
}
else
return nothing_to_show
end
end,
fill_name = "DetailsForgeDBMBarsFillPanel",
}
-----------------------------------------------
local bw_open_aura_creator = function (row)
local data = all_modules [4].data [row]
local spellname, spellicon, _
local spellid = tonumber (data [2])
if (type (spellid) == "number") then
if (spellid < 0) then
local title, description, depth, abilityIcon, displayInfo, siblingID, nextSectionID, filteredByDifficulty, link, startsOpen, flag1, flag2, flag3, flag4 = EJ_GetSectionInfo (abs (spellid))
spellname, spellicon = title, abilityIcon
else
spellname, _, spellicon = GetSpellInfo (spellid)
end
_detalhes:OpenAuraPanel (data [2], spellname, spellicon, data.id, DETAILS_WA_TRIGGER_BW_TIMER, DETAILS_WA_AURATYPE_TEXT, {bw_timer_id = data [2], text = "Next " .. spellname .. " In", text_size = 72, icon = spellicon})
elseif (type (data [2]) == "string") then
--> "Xhul'horac" Imps
_detalhes:OpenAuraPanel (data [2], data[3], data[5], data.id, DETAILS_WA_TRIGGER_BW_TIMER, DETAILS_WA_AURATYPE_TEXT, {bw_timer_id = data [2], text = "Next " .. (data[3] or "") .. " In", text_size = 72, icon = data[5]})
end
end
local bigwigs_timers_module = {
name = L["STRING_FORGE_BUTTON_BWTIMERS"],
desc = L["STRING_FORGE_BUTTON_BWTIMERS_DESC"],
filters_widgets = function()
if (not DetailsForgeBigWigsBarsFilterPanel) then
local w = CreateFrame ("frame", "DetailsForgeBigWigsBarsFilterPanel", f)
w:SetSize (600, 20)
w:SetPoint ("topleft", f, "topleft", 164, -40)
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_BARTEXT"] .. ": ")
label:SetPoint ("left", w, "left", 5, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeBigWigsBarsTextFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_ENCOUNTERNAME"] .. ": ")
label:SetPoint ("left", entry.widget, "right", 20, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeBWBarsEncounterFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
--
end
return DetailsForgeBigWigsBarsFilterPanel
end,
search = function()
local t = {}
local filter_barname = DetailsForgeBigWigsBarsTextFilter:GetText()
local filter_encounter = DetailsForgeBWBarsEncounterFilter:GetText()
local lower_FilterBarName = lower (filter_barname)
local lower_FilterEncounterName = lower (filter_encounter)
local source = _detalhes.boss_mods_timers.encounter_timers_bw or {}
for key, timer in pairs (source) do
local can_add = true
if (lower_FilterBarName ~= "") then
if (not lower (timer [3]):find (lower_FilterBarName)) then
can_add = false
end
end
if (lower_FilterEncounterName ~= "") then
local bossDetails, bossIndex = _detalhes:GetBossEncounterDetailsFromEncounterId (nil, timer.id)
local encounterName = bossDetails and bossDetails.boss
if (encounterName and encounterName ~= "") then
encounterName = lower (encounterName)
if (not encounterName:find (lower_FilterEncounterName)) then
can_add = false
end
end
end
if (can_add) then
t [#t+1] = timer
end
end
return t
end,
header = {
{name = L["STRING_FORGE_HEADER_INDEX"], width = 40, type = "text", func = no_func},
{name = L["STRING_FORGE_HEADER_ICON"], width = 40, type = "texture"},
{name = L["STRING_FORGE_HEADER_BARTEXT"], width = 200, type = "entry", func = no_func, onenter = function(self) GameTooltip:SetOwner (self.widget, "ANCHOR_TOPLEFT"); _detalhes:GameTooltipSetSpellByID (self.id); GameTooltip:Show() end, onleave = function(self) GameTooltip:Hide() end},
{name = L["STRING_FORGE_HEADER_SPELLID"], width = 50, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_TIMER"], width = 40, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_ENCOUNTERID"], width = 80, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_ENCOUNTERNAME"], width = 120, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_CREATEAURA"], width = 120, type = "button", func = bw_open_aura_creator, icon = [[Interface\AddOns\WeakAuras\Media\Textures\icon]], notext = true, iconalign = "center"},
},
fill_panel = false,
fill_gettotal = function (self) return #self.module.data end,
fill_fillrows = function (index, self)
local data = self.module.data [index]
if (data) then
local encounter_id = data.id
local bossDetails, bossIndex = _detalhes:GetBossEncounterDetailsFromEncounterId (nil, data.id)
local bossName = bossDetails and bossDetails.boss or "--x--x--"
local abilityID = tonumber (data[2])
local spellName, _, spellIcon
if (abilityID) then
if (abilityID > 0) then
spellName, _, spellIcon = GetSpellInfo (abilityID)
end
end
return {
index,
spellIcon,
{text = data[3] or "", id = abilityID and abilityID > 0 and abilityID or 0},
data[2] or "",
data[4] or "",
tostring (encounter_id) or "0",
bossName
}
else
return nothing_to_show
end
end,
fill_name = "DetailsForgeBigWigsBarsFillPanel",
}
-----------------------------------------------
local select_module = function (a, b, module_number)
if (current_module ~= module_number) then
local module = all_modules [current_module]
if (module) then
local filters = module.filters_widgets()
filters:Hide()
local fill_panel = module.fill_panel
fill_panel:Hide()
end
end
for index, button in ipairs (buttons) do
button:SetTemplate (CONST_BUTTON_TEMPLATE)
end
buttons[module_number]:SetTemplate (CONST_BUTTONSELECTED_TEMPLATE)
local module = all_modules [module_number]
if (module) then
current_module = module_number
local fillpanel = module.fill_panel
if (not fillpanel) then
fillpanel = fw:NewFillPanel (f, module.header, module.fill_name, nil, 740, 481, module.fill_gettotal, module.fill_fillrows, false)
fillpanel:SetPoint (170, -80)
fillpanel.module = module
local background = fillpanel:CreateTexture (nil, "background")
background:SetAllPoints()
background:SetColorTexture (0, 0, 0, 0.2)
module.fill_panel = fillpanel
end
local filters = module.filters_widgets()
filters:Show()
local data = module.search()
module.data = data
fillpanel:Show()
fillpanel:Refresh()
for o = 1, #fillpanel.scrollframe.lines do
for i = 1, #fillpanel.scrollframe.lines [o].entry_inuse do
--> text entry
fillpanel.scrollframe.lines [o].entry_inuse [i]:SetTemplate (fw:GetTemplate ("button", "DETAILS_FORGE_TEXTENTRY_TEMPLATE"))
end
end
end
end
function f:refresh()
select_module (nil, nil, current_module)
end
f:InstallModule (encounter_spells_module)
f:InstallModule (all_spells_module)
f:InstallModule (dbm_timers_module)
f:InstallModule (bigwigs_timers_module)
f:InstallModule (all_players_module)
f:InstallModule (all_enemies_module)
f:InstallModule (all_pets_module)
local brackets = {
[3] = true,
[5] = true
}
local lastButton
for i = 1, #all_modules do
local module = all_modules [i]
local b = fw:CreateButton (f, select_module, 140, 20, module.name, i)
b.tooltip = module.desc
b:SetTemplate (CONST_BUTTON_TEMPLATE)
b:SetIcon ([[Interface\BUTTONS\UI-GuildButton-PublicNote-Up]], nil, nil, nil, nil, {1, 1, 1, 0.7})
b:SetWidth (140)
if (lastButton) then
if (brackets [i]) then
b:SetPoint ("topleft", lastButton, "bottomleft", 0, -23)
else
b:SetPoint ("topleft", lastButton, "bottomleft", 0, -8)
end
else
b:SetPoint ("topleft", f, "topleft", 10, (i*16*-1) - 67)
end
lastButton = b
tinsert (buttons, b)
end
select_module (nil, nil, 1)
end
DetailsForgePanel:Show()
--do a refresh on the panel
if (DetailsForgePanel.FirstRun) then
DetailsForgePanel:refresh()
else
DetailsForgePanel.FirstRun = true
end
DetailsPluginContainerWindow.OpenPlugin (DetailsForgePanel)
end
--_detalhes:ScheduleTimer ("OpenForge", 3)
----------------------------------------------------------------------------------------------------------------------------------
--framename:
-- DeathRecapFrame
-- OpenDeathRecapUI()
-- Blizzard_DeathRecap
local textAlpha = 0.9
local on_deathrecap_line_enter = function (self)
if (self.spellid) then
GameTooltip:SetOwner (self, "ANCHOR_RIGHT")
_detalhes:GameTooltipSetSpellByID (self.spellid)
self:SetBackdropColor (.3, .3, .3, .2)
GameTooltip:Show()
self.backgroundTextureOverlay:Show()
self.timeAt:SetAlpha (1)
self.sourceName:SetAlpha (1)
self.amount:SetAlpha (1)
self.lifePercent:SetAlpha (1)
end
end
local on_deathrecap_line_leave = function (self)
GameTooltip:Hide()
self:SetBackdropColor (.3, .3, .3, 0)
self.backgroundTextureOverlay:Hide()
self.timeAt:SetAlpha (textAlpha)
self.sourceName:SetAlpha (textAlpha)
self.amount:SetAlpha (textAlpha)
self.lifePercent:SetAlpha (textAlpha)
end
local create_deathrecap_line = function (parent, n)
local line = CreateFrame ("frame", "DetailsDeathRecapLine" .. n, parent)
line:SetPoint ("topleft", parent, "topleft", 10, (-24 * n) - 17)
line:SetPoint ("topright", parent, "topright", -10, (-24 * n) - 17)
--line:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16,
--insets = {left = 0, right = 0, top = 0, bottom = 0}})
line:SetScript ("OnEnter", on_deathrecap_line_enter)
line:SetScript ("OnLeave", on_deathrecap_line_leave)
line:SetSize (300, 21)
if (n % 2 == 0) then
--line:SetBackdropColor (0, 0, 0, 0)
else
--line:SetBackdropColor (.3, .3, .3, 0)
end
local timeAt = line:CreateFontString (nil, "overlay", "GameFontNormal")
local backgroundTexture = line:CreateTexture (nil, "border")
local backgroundTextureOverlay = line:CreateTexture (nil, "artwork")
local spellIcon = line:CreateTexture (nil, "overlay")
local spellIconBorder = line:CreateTexture (nil, "overlay")
spellIcon:SetDrawLayer ("overlay", 1)
spellIconBorder:SetDrawLayer ("overlay", 2)
local sourceName = line:CreateFontString (nil, "overlay", "GameFontNormal")
local amount = line:CreateFontString (nil, "overlay", "GameFontNormal")
local lifePercent = line:CreateFontString (nil, "overlay", "GameFontNormal")
--grave icon
local graveIcon = line:CreateTexture (nil, "overlay")
graveIcon:SetTexture ([[Interface\MINIMAP\POIIcons]])
graveIcon:SetTexCoord (146/256, 160/256, 0/512, 18/512)
graveIcon:SetPoint ("left", line, "left", 11, 0)
graveIcon:SetSize (14, 18)
--spell icon
spellIcon:SetSize (19, 19)
spellIconBorder:SetTexture ([[Interface\ENCOUNTERJOURNAL\LootTab]])
spellIconBorder:SetTexCoord (6/256, 38/256, 49/128, 81/128)
spellIconBorder:SetSize (20, 20)
spellIconBorder:SetPoint ("topleft", spellIcon, "topleft", 0, 0)
--locations
timeAt:SetPoint ("left", line, "left", 2, 0)
spellIcon:SetPoint ("left", line, "left", 50, 0)
sourceName:SetPoint ("left", line, "left", 82, 0)
amount:SetPoint ("left", line, "left", 220, 0)
lifePercent:SetPoint ("left", line, "left", 320, 0)
--text colors
_detalhes.gump:SetFontColor (amount, "red")
_detalhes.gump:SetFontColor (timeAt, "gray")
_detalhes.gump:SetFontColor (sourceName, "yellow")
--text alpha
timeAt:SetAlpha (textAlpha)
sourceName:SetAlpha (textAlpha)
amount:SetAlpha (textAlpha)
lifePercent:SetAlpha (textAlpha)
--text setup
amount:SetWidth (85)
amount:SetJustifyH ("right")
lifePercent:SetWidth (36)
lifePercent:SetJustifyH ("right")
--background
--backgroundTexture:SetTexture ([[Interface\AdventureMap\AdventureMap]])
--backgroundTexture:SetTexCoord (460/1024, 659/1024, 330/1024, 350/1024)
backgroundTexture:SetTexture ([[Interface\AddOns\Details\images\deathrecap_background]])
backgroundTexture:SetTexCoord (0, 1, 0, 1)
backgroundTexture:SetVertexColor (.1, .1, .1, .3)
--top border
local TopFader = line:CreateTexture (nil, "border")
TopFader:SetTexture ([[Interface\AddOns\Details\images\deathrecap_background_top]])
TopFader:SetTexCoord (0, 1, 0, 1)
TopFader:SetVertexColor (.1, .1, .1, .3)
TopFader:SetPoint ("bottomleft", backgroundTexture, "topleft", 0, -0)
TopFader:SetPoint ("bottomright", backgroundTexture, "topright", 0, -0)
TopFader:SetHeight (32)
TopFader:Hide()
line.TopFader = TopFader
if (n == 10) then
--bottom fader
local backgroundTexture2 = line:CreateTexture (nil, "border")
backgroundTexture2:SetTexture ([[Interface\AddOns\Details\images\deathrecap_background_bottom]])
backgroundTexture2:SetTexCoord (0, 1, 0, 1)
backgroundTexture2:SetVertexColor (.1, .1, .1, .3)
backgroundTexture2:SetPoint ("topleft", backgroundTexture, "bottomleft", 0, 0)
backgroundTexture2:SetPoint ("topright", backgroundTexture, "bottomright", 0, 0)
backgroundTexture2:SetHeight (32)
--_detalhes.gump:SetFontColor (amount, "red")
_detalhes.gump:SetFontSize (amount, 16)
_detalhes.gump:SetFontSize (lifePercent, 16)
backgroundTexture:SetVertexColor (.2, .1, .1, .3)
end
--backgroundTexture:SetAllPoints()
backgroundTexture:SetPoint ("topleft", 0, 1)
backgroundTexture:SetPoint ("bottomright", 0, -1)
backgroundTexture:SetDesaturated (true)
backgroundTextureOverlay:SetTexture ([[Interface\AdventureMap\AdventureMap]])
backgroundTextureOverlay:SetTexCoord (460/1024, 659/1024, 330/1024, 350/1024)
backgroundTextureOverlay:SetAllPoints()
backgroundTextureOverlay:SetDesaturated (true)
backgroundTextureOverlay:SetAlpha (0.5)
backgroundTextureOverlay:Hide()
line.timeAt = timeAt
line.spellIcon = spellIcon
line.sourceName = sourceName
line.amount = amount
line.lifePercent = lifePercent
line.backgroundTexture = backgroundTexture
line.backgroundTextureOverlay = backgroundTextureOverlay
line.graveIcon = graveIcon
if (n == 10) then
graveIcon:Show()
line.timeAt:Hide()
else
graveIcon:Hide()
end
return line
end
local OpenDetailsDeathRecapAtSegment = function (segment)
_detalhes.OpenDetailsDeathRecap (segment, RecapID)
end
function _detalhes.BuildDeathTableFromRecap (recapID)
local events = DeathRecap_GetEvents (recapID)
--check if it is a valid recap
if (not events or #events <= 0) then
DeathRecapFrame.Unavailable:Show()
return
end
--build an death log using details format
ArtificialDeathLog = {
{}, --deathlog events
(events [1] and events [1].timestamp) or (DeathRecapFrame and DeathRecapFrame.DeathTimeStamp) or 0, --time of death
UnitName ("player"),
select (2, UnitClass ("player")),
UnitHealthMax ("player"),
"0m 0s", --formated fight time
["dead"] = true,
["last_cooldown"] = false,
["dead_at"] = 0,
n = 1
}
for i = 1, #events do
local evtData = events [i]
local spellId, spellName, texture = DeathRecapFrame_GetEventInfo ( evtData )
local ev = {
true,
spellId or 0,
evtData.amount or 0,
evtData.timestamp or 0, --?
evtData.currentHP or 0,
evtData.sourceName or "--x--x--",
evtData.absorbed or 0,
evtData.school or 0,
false,
evtData.overkill
}
tinsert (ArtificialDeathLog[1], ev)
ArtificialDeathLog.n = ArtificialDeathLog.n + 1
end
return ArtificialDeathLog
end
function _detalhes.OpenDetailsDeathRecap (segment, RecapID)
if (not _detalhes.death_recap.enabled) then
if (Details.DeathRecap and Details.DeathRecap.Lines) then
for i = 1, 10 do
Details.DeathRecap.Lines [i]:Hide()
end
for i, button in ipairs (Details.DeathRecap.Segments) do
button:Hide()
end
end
return
end
DeathRecapFrame.Recap1:Hide()
DeathRecapFrame.Recap2:Hide()
DeathRecapFrame.Recap3:Hide()
DeathRecapFrame.Recap4:Hide()
DeathRecapFrame.Recap5:Hide()
if (not Details.DeathRecap) then
Details.DeathRecap = CreateFrame ("frame", "DetailsDeathRecap", DeathRecapFrame)
Details.DeathRecap:SetAllPoints()
DeathRecapFrame.Title:SetText (DeathRecapFrame.Title:GetText() .. " (by Details!)")
--lines
Details.DeathRecap.Lines = {}
for i = 1, 10 do
Details.DeathRecap.Lines [i] = create_deathrecap_line (Details.DeathRecap, i)
end
--segments
Details.DeathRecap.Segments = {}
for i = 5, 1, -1 do
local segmentButton = CreateFrame ("button", "DetailsDeathRecapSegmentButton" .. i, Details.DeathRecap)
segmentButton:SetSize (16, 20)
segmentButton:SetPoint ("topright", DeathRecapFrame, "topright", (-abs (i-6) * 22) - 10, -5)
local text = segmentButton:CreateFontString (nil, "overlay", "GameFontNormal")
segmentButton.text = text
text:SetText ("#" .. i)
text:SetPoint ("center")
_detalhes.gump:SetFontColor (text, "silver")
segmentButton:SetScript ("OnClick", function()
OpenDetailsDeathRecapAtSegment (i)
end)
tinsert (Details.DeathRecap.Segments, i, segmentButton)
end
end
for i = 1, 10 do
Details.DeathRecap.Lines [i]:Hide()
end
--segment to use
local death = _detalhes.tabela_vigente.last_events_tables
--segments
if (_detalhes.death_recap.show_segments) then
local last_index = 0
local buttonsInUse = {}
for i, button in ipairs (Details.DeathRecap.Segments) do
if (_detalhes.tabela_historico.tabelas [i]) then
button:Show()
tinsert (buttonsInUse, button)
_detalhes.gump:SetFontColor (button.text, "silver")
last_index = i
else
button:Hide()
end
end
local buttonsInUse2 = {}
for i = #buttonsInUse, 1, -1 do
tinsert (buttonsInUse2, buttonsInUse[i])
end
for i = 1, #buttonsInUse2 do
local button = buttonsInUse2 [i]
button:ClearAllPoints()
button:SetPoint ("topright", DeathRecapFrame, "topright", (-i * 22) - 10, -5)
end
if (not segment) then
_detalhes.gump:SetFontColor (Details.DeathRecap.Segments [1].text, "orange")
else
_detalhes.gump:SetFontColor (Details.DeathRecap.Segments [segment].text, "orange")
death = _detalhes.tabela_historico.tabelas [segment] and _detalhes.tabela_historico.tabelas [segment].last_events_tables
end
else
for i, button in ipairs (Details.DeathRecap.Segments) do
button:Hide()
end
end
--if couldn't find the requested log from details!, so, import the log from the blizzard death recap
--or if the player cliced on the chat link for the recap
local ArtificialDeathLog
if (not death or RecapID) then
if (segment) then
--nop, the player requested a death log from details it self but the log does not exists
DeathRecapFrame.Unavailable:Show()
return
end
--get the death events from the blizzard's recap
ArtificialDeathLog = _detalhes.BuildDeathTableFromRecap (RecapID)
end
DeathRecapFrame.Unavailable:Hide()
--get the relevance config
local relevanceTime = _detalhes.death_recap.relevance_time
local t
if (ArtificialDeathLog) then
t = ArtificialDeathLog
else
for index = #death, 1, -1 do
if (death [index] [3] == _detalhes.playername) then
t = death [index]
break
end
end
end
if (t) then
local events = t [1]
local timeOfDeath = t [2]
local BiggestDamageHits = {}
for i = #events, 1, -1 do
tinsert (BiggestDamageHits, events [i])
end
table.sort (BiggestDamageHits, function (t1, t2)
return t1[3] > t2[3]
end)
for i = #BiggestDamageHits, 1, -1 do
if (BiggestDamageHits [i][4] + relevanceTime < timeOfDeath) then
tremove (BiggestDamageHits, i)
end
end
--verifica se o evento que matou o jogador esta na lista, se nao, adiciona no primeiro index do BiggestDamageHits
local hitKill
for i = #events, 1, -1 do
local event = events [i]
local evType = event [1]
if (type (evType) == "boolean" and evType) then
hitKill = event
break
end
end
if (hitKill) then
local haveHitKill = false
for index, t in ipairs (BiggestDamageHits) do
if (t == hitKill) then
haveHitKill = true
break
end
end
if (not haveHitKill) then
tinsert (BiggestDamageHits, 1, hitKill)
end
end
--tem menos que 10 eventos com grande dano dentro dos ultimos 5 segundos
--precisa preencher com danos pequenos
if (#BiggestDamageHits < 10) then
for i = #events, 1, -1 do
local event = events [i]
local evType = event [1]
if (type (evType) == "boolean" and evType) then
local alreadyHave = false
for index, t in ipairs (BiggestDamageHits) do
if (t == event) then
alreadyHave = true
break
end
end
if (not alreadyHave) then
tinsert (BiggestDamageHits, event)
if (#BiggestDamageHits == 10) then
break
end
end
end
end
else
--encurta a tabela em no maximo 10 eventos
while (#BiggestDamageHits > 10) do
tremove (BiggestDamageHits, 11)
end
end
table.sort (BiggestDamageHits, function (t1, t2)
return t1[4] > t2[4]
end)
local events = BiggestDamageHits
local maxHP = t [5]
local lineIndex = 10
--for i = #events, 1, -1 do
for i, event in ipairs (events) do
local event = events [i]
local evType = event [1]
local hp = min (floor (event [5] / maxHP * 100), 100)
local spellName, _, spellIcon = _detalhes.GetSpellInfo (event [2])
local amount = event [3]
local eventTime = event [4]
local source = event [6]
local overkill = event [10] or 0
if (type (evType) == "boolean" and evType) then
local line = Details.DeathRecap.Lines [lineIndex]
if (line) then
line.timeAt:SetText (format ("%.1f", eventTime - timeOfDeath) .. "s")
line.spellIcon:SetTexture (spellIcon)
line.TopFader:Hide()
--line.spellIcon:SetTexCoord (.1, .9, .1, .9)
--line.sourceName:SetText ("|cFFC6B0D9" .. source .. "|r")
line.sourceName:SetText (spellName)
if (amount > 1000) then
--line.amount:SetText ("-" .. _detalhes:ToK (amount))
line.amount:SetText ("-" .. amount)
else
line.amount:SetText ("-" .. floor (amount))
end
line.lifePercent:SetText (hp .. "%")
line.spellid = event [2]
line:Show()
if (_detalhes.death_recap.show_life_percent) then
line.lifePercent:Show()
line.amount:SetPoint ("left", line, "left", 220, 0)
line.lifePercent:SetPoint ("left", line, "left", 320, 0)
else
line.lifePercent:Hide()
line.amount:SetPoint ("left", line, "left", 280, 0)
--line.lifePercent:SetPoint ("left", line, "left", 320, 0)
end
end
lineIndex = lineIndex - 1
end
end
local lastLine = Details.DeathRecap.Lines [lineIndex + 1]
if (lastLine) then
lastLine.TopFader:Show()
end
DeathRecapFrame.Unavailable:Hide()
end
end
hooksecurefunc (_G, "DeathRecap_LoadUI", function()
hooksecurefunc (_G, "DeathRecapFrame_OpenRecap", function (RecapID)
_detalhes.OpenDetailsDeathRecap (nil, RecapID)
end)
end)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> plater integration
local plater_integration_frame = CreateFrame ("frame", "DetailsPlaterFrame", UIParent)
plater_integration_frame.DamageTaken = {}
--> aprox. 6 updates per second
local CONST_REALTIME_UPDATE_TIME = 0.166
--> how many samples to store, 30 x .166 aprox 5 seconds buffer
local CONST_BUFFER_SIZE = 30
--> Dps division factor
PLATER_DPS_SAMPLE_SIZE = CONST_BUFFER_SIZE * CONST_REALTIME_UPDATE_TIME
--> separate CLEU events from the Tick event for performance
plater_integration_frame.OnTickFrame = CreateFrame ("frame", "DetailsPlaterFrameOnTicker", UIParent)
--> on tick function
plater_integration_frame.OnTickFrameFunc = function (self, deltaTime)
if (self.NextUpdate < 0) then
for targetGUID, damageTable in pairs (plater_integration_frame.DamageTaken) do
--> total damage
local totalDamage = damageTable.TotalDamageTaken
local totalDamageFromPlayer = damageTable.TotalDamageTakenFromPlayer
--> damage on this update
local damageOnThisUpdate = totalDamage - damageTable.LastTotalDamageTaken
local damageOnThisUpdateFromPlayer = totalDamageFromPlayer - damageTable.LastTotalDamageTakenFromPlayer
--> update the last damage taken
damageTable.LastTotalDamageTaken = totalDamage
damageTable.LastTotalDamageTakenFromPlayer = totalDamageFromPlayer
--> sum the current damage
damageTable.CurrentDamage = damageTable.CurrentDamage + damageOnThisUpdate
damageTable.CurrentDamageFromPlayer = damageTable.CurrentDamageFromPlayer + damageOnThisUpdateFromPlayer
--> add to the buffer the damage added
tinsert (damageTable.RealTimeBuffer, 1, damageOnThisUpdate)
tinsert (damageTable.RealTimeBufferFromPlayer, 1, damageOnThisUpdateFromPlayer)
--> remove the damage from the buffer
local damageRemoved = tremove (damageTable.RealTimeBuffer, CONST_BUFFER_SIZE + 1)
if (damageRemoved) then
damageTable.CurrentDamage = max (damageTable.CurrentDamage - damageRemoved, 0)
end
local damageRemovedFromPlayer = tremove (damageTable.RealTimeBufferFromPlayer, CONST_BUFFER_SIZE + 1)
if (damageRemovedFromPlayer) then
damageTable.CurrentDamageFromPlayer = max (damageTable.CurrentDamageFromPlayer - damageRemovedFromPlayer, 0)
end
end
--update time
self.NextUpdate = CONST_REALTIME_UPDATE_TIME
else
self.NextUpdate = self.NextUpdate - deltaTime
end
end
--> parse the damage taken by unit
function plater_integration_frame.AddDamageToGUID (sourceGUID, targetGUID, time, amount)
local damageTable = plater_integration_frame.DamageTaken [targetGUID]
if (not damageTable) then
plater_integration_frame.DamageTaken [targetGUID] = {
LastEvent = time,
TotalDamageTaken = amount,
TotalDamageTakenFromPlayer = 0,
--for real time
RealTimeBuffer = {},
RealTimeBufferFromPlayer = {},
LastTotalDamageTaken = 0,
LastTotalDamageTakenFromPlayer = 0,
CurrentDamage = 0,
CurrentDamageFromPlayer = 0,
}
--> is the damage from the player it self?
if (sourceGUID == plater_integration_frame.PlayerGUID) then
plater_integration_frame.DamageTaken [targetGUID].TotalDamageTakenFromPlayer = amount
end
else
damageTable.LastEvent = time
damageTable.TotalDamageTaken = damageTable.TotalDamageTaken + amount
if (sourceGUID == plater_integration_frame.PlayerGUID) then
damageTable.TotalDamageTakenFromPlayer = damageTable.TotalDamageTakenFromPlayer + amount
end
end
end
plater_integration_frame:SetScript ("OnEvent", function (self)
local time, token, hidding, sourceGUID, sourceName, sourceFlag, sourceFlag2, targetGUID, targetName, targetFlag, targetFlag2, spellID, spellName, spellType, amount, overKill, school, resisted, blocked, absorbed, isCritical = CombatLogGetCurrentEventInfo()
--> tamage taken by the GUID unit
if (token == "SPELL_DAMAGE" or token == "SPELL_PERIODIC_DAMAGE" or token == "RANGE_DAMAGE" or token == "DAMAGE_SHIELD") then
plater_integration_frame.AddDamageToGUID (sourceGUID, targetGUID, time, amount)
elseif (token == "SWING_DAMAGE") then
--the damage is passed in the spellID argument position
plater_integration_frame.AddDamageToGUID (sourceGUID, targetGUID, time, spellID)
end
end)
function Details:RefreshPlaterIntegration()
if (Plater and Details.plater.realtime_dps_enabled or Details.plater.realtime_dps_player_enabled or Details.plater.damage_taken_enabled) then
--> wipe the cache
wipe (plater_integration_frame.DamageTaken)
--> read cleu events
plater_integration_frame:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
--> start the real time dps updater
plater_integration_frame.OnTickFrame.NextUpdate = CONST_REALTIME_UPDATE_TIME
plater_integration_frame.OnTickFrame:SetScript ("OnUpdate", plater_integration_frame.OnTickFrameFunc)
--> cache the player serial
plater_integration_frame.PlayerGUID = UnitGUID ("player")
--> cancel the timer if already have one
if (plater_integration_frame.CleanUpTimer and not plater_integration_frame.CleanUpTimer._cancelled) then
plater_integration_frame.CleanUpTimer:Cancel()
end
--> cleanup the old tables
plater_integration_frame.CleanUpTimer = C_Timer.NewTicker (10, function()
local now = time()
for GUID, damageTable in pairs (plater_integration_frame.DamageTaken) do
if (damageTable.LastEvent + 9.9 < now) then
plater_integration_frame.DamageTaken [GUID] = nil
end
end
end)
else
--> unregister the cleu
plater_integration_frame:UnregisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
--> stop the real time updater
plater_integration_frame.OnTickFrame:SetScript ("OnUpdate", nil)
--> stop the cleanup process
if (plater_integration_frame.CleanUpTimer and not plater_integration_frame.CleanUpTimer._cancelled) then
plater_integration_frame.CleanUpTimer:Cancel()
end
end
end