1306 lines
41 KiB
Lua
1306 lines
41 KiB
Lua
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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local _detalhes = _G._detalhes
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local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
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local _
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> local pointers
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local _table_insert = table.insert --lua local
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local _upper = string.upper --lua local
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local _ipairs = ipairs --lua local
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local _pairs = pairs --lua local
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local _math_floor = math.floor --lua local
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local _math_max = math.max --lua local
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local _math_abs = math.abs --lua local
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local _math_min = math.min --lua local
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local _math_random = math.random --lua local
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local _type = type --lua local
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local _string_match = string.match --lua local
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local _string_byte = string.byte --lua local
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local _string_len = string.lenv
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local _string_format = string.format --lua local
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local loadstring = loadstring --lua local
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local _select = select
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local _tonumber = tonumber
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local _strsplit = strsplit
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local _pcall = pcall
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local _GetTime = GetTime
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local _UnitClass = UnitClass --wow api local
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local _IsInRaid = IsInRaid --wow api local
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local _IsInGroup = IsInGroup --wow api local
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local _GetNumGroupMembers = GetNumGroupMembers --wow api local
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local _UnitAffectingCombat = UnitAffectingCombat --wow api local
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local _GameTooltip = GameTooltip --wow api local
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local _UIFrameFadeIn = UIFrameFadeIn --wow api local
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local _UIFrameFadeOut = UIFrameFadeOut --wow api local
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local _InCombatLockdown = InCombatLockdown --wow api local
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local gump = _detalhes.gump --details local
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> details api functions
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--> get the npc id from guid
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function _detalhes:GetNpcIdFromGuid (guid)
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local NpcId = _select ( 6, _strsplit ( "-", guid ) )
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if (NpcId) then
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return _tonumber ( NpcId )
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end
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return 0
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end
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function _detalhes:GetSourceFromNpcId (npcId)
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for index, container in ipairs (_detalhes.tabela_vigente) do
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if (index <= 4) then
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local t = container._ActorTable
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for i = 1, #t do
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if (_detalhes:GetNpcIdFromGuid (t[i].serial) == npcId) then
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return t[i].nome
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end
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end
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end
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end
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end
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function _detalhes:UnpackDeathTable (t)
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local deathevents = t[1]
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local deathtime = t[2]
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local playername = t[3]
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local playerclass = t[4]
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local playermaxhealth = t[5]
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local deathtimestring = t[6]
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local lastcooldown = t.last_cooldown
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local deathcombattime = t.dead_at
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return playername, playerclass, deathtime, deathcombattime, deathtimestring, playermaxhealth, deathevents, lastcooldown
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end
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--> get the fractional number representing the alphabetical letter
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function _detalhes:GetOrderNumber (who_name)
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--local name = _upper (who_name .. "zz")
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--local byte1 = _math_abs (_string_byte (name, 2)-91)/1000000
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--return byte1 + _math_abs (_string_byte (name, 1)-91)/10000
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return _math_random (1000, 9000) / 1000000
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end
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--/script print (tonumber (4/1000000)) - 4e-006
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--0.000004
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--> set all table keys to lower
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local temptable = {}
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function _detalhes:LowerizeKeys (_table)
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for key, value in _pairs (_table) do
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temptable [string.lower (key)] = value
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end
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temptable, _table = table.wipe (_table), temptable
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return _table
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end
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_detalhes.ToKFunctions = {}
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--krKR by @yuk6196 (http://wow.curseforge.com/profiles/yuk6196)
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function _detalhes:UseEastAsianNumericalSystem()
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--> try to auto detect the language
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local symbol_1K, symbol_10K, symbol_1B
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if (LibStub("AceLocale-3.0"):NewLocale ("Details", "koKR")) then --Korea
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symbol_1K, symbol_10K, symbol_1B = "천", "만", "억"
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elseif (LibStub("AceLocale-3.0"):NewLocale ("Details", "zhCN")) then --China
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symbol_1K, symbol_10K, symbol_1B = "千", "万", "亿"
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elseif (LibStub("AceLocale-3.0"):NewLocale ("Details", "zhTW")) then --Taiwan
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symbol_1K, symbol_10K, symbol_1B = "千", "萬", "億"
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end
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--> override, force details! to use symbols for a specific language.
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--> usage: _detalhes:SetNumericalSystemOverride (language) language can be: "kr", "cn", "tw"
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--> just in case the user mess up something
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if (type (_detalhes.numerical_system_symbols) ~= "string") then
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_detalhes.numerical_system_symbols = "auto"
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end
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--> do the override
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if (_detalhes.numerical_system_symbols ~= "auto") then
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local locale = string.lower (_detalhes.numerical_system_symbols)
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if (locale == "kr") then
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symbol_1K, symbol_10K, symbol_1B = "천", "만", "억"
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elseif (locale == "cn") then
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symbol_1K, symbol_10K, symbol_1B = "천", "万", "亿"
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elseif (locale == "tw") then
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symbol_1K, symbol_10K, symbol_1B = "천", "萬", "億"
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end
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end
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if (not symbol_1K) then
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--> if a english client is trying to use east asian numeral system and there is no override, let's just use the chinese as default.
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--> if the user is from kr or tw and want to use english client, an override must be used.
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symbol_1K, symbol_10K, symbol_1B = "천", "万", "亿"
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end
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function _detalhes:ToK (numero)
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if (numero > 100000000) then
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return _string_format ("%.2f", numero/100000000) .. symbol_1B
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elseif (numero > 10000) then
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return _string_format ("%.2f", numero/10000) .. symbol_10K
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elseif (numero > 1000) then
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return _string_format ("%.1f", numero/1000) .. symbol_1K
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end
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return numero
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end
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function _detalhes:ToK2 (numero)
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if (numero > 99999999) then
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return _string_format ("%.2f", numero/100000000) .. symbol_1B
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elseif (numero > 999999) then
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return _string_format ("%.2f", numero/10000) .. symbol_10K
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elseif (numero > 99999) then
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return _math_floor (numero/10000) .. symbol_10K
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elseif (numero > 9999) then
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return _string_format ("%.1f", (numero/10000)) .. symbol_10K
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elseif (numero > 999) then
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return _string_format ("%.1f", (numero/1000)) .. symbol_1K
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end
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return _string_format ("%.1f", numero)
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end
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--> short numbers no numbers after comma
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function _detalhes:ToK0 (numero)
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if (numero > 100000000) then
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return _string_format ("%.0f", numero/100000000) .. symbol_1B
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elseif (numero > 10000) then
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return _string_format ("%.0f", numero/10000) .. symbol_10K
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elseif (numero > 1000) then
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return _string_format ("%.0f", numero/1000) .. symbol_1K
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end
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return _string_format ("%.0f", numero)
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end
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function _detalhes:ToKMin (numero)
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if (numero > 100000000) then
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return _string_format ("%.2f", numero/100000000) .. symbol_1B
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elseif (numero > 10000) then
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return _string_format ("%.2f", numero/10000) .. symbol_10K
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elseif (numero > 1000) then
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return _string_format ("%.1f", numero/1000) .. symbol_1K
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end
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return numero
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end
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function _detalhes:ToK2Min (numero)
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if (numero > 99999999) then
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return _string_format ("%.2f", numero/100000000) .. symbol_1B
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elseif (numero > 999999) then
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return _string_format ("%.2f", numero/10000) .. symbol_10K
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elseif (numero > 99999) then
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return _math_floor (numero/10000) .. symbol_10K
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elseif (numero > 9999) then
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return _string_format ("%.1f", (numero/10000)) .. symbol_10K
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elseif (numero > 999) then
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return _string_format ("%.1f", (numero/1000)) .. symbol_1K
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end
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return _string_format ("%.1f", numero)
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end
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--> short numbers no numbers after comma
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function _detalhes:ToK0Min (numero)
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if (numero > 100000000) then
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return _string_format ("%.0f", numero/100000000) .. symbol_1B
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elseif (numero > 10000) then
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return _string_format ("%.0f", numero/10000) .. symbol_10K
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elseif (numero > 1000) then
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return _string_format ("%.0f", numero/1000) .. symbol_1K
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end
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return _string_format ("%.0f", numero)
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end
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--> short numbers no numbers after comma
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function _detalhes:ToKReport (numero)
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if (numero > 100000000) then
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return _string_format ("%.2f", numero/100000000) .. symbol_1B
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elseif (numero > 10000) then
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return _string_format ("%.1f", numero/10000) .. symbol_10K
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elseif (numero > 1000) then
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return _string_format ("%.0f", numero/1000) .. symbol_1K
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end
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return numero
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end
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function _detalhes:Format (n, custom)
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n = _math_floor (n)
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if (custom) then
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if (n > 99999999) then
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return _string_format (custom, n/100000000) .. symbol_1B
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elseif (n > 9999) then
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return _string_format (custom, n/10000) .. symbol_10K
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elseif (n > 999) then
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return _string_format (custom, (n/1000))
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else
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return n
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end
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else
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return _detalhes.ToKFunctions [_detalhes.ps_abbreviation] (nil, n)
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end
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end
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--> no changes
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function _detalhes:NoToK (numero)
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return _math_floor (numero)
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end
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-- thanks http://richard.warburton.it
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function _detalhes:comma_value (n)
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if (not n) then return "0" end
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n = _math_floor (n)
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if (n == 0) then
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return "0"
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end
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local left,num,right = _string_match (n,'^([^%d]*%d)(%d*)(.-)$')
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return left..(num:reverse():gsub('(%d%d%d)','%1,'):reverse())..right
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end
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wipe (_detalhes.ToKFunctions)
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tinsert (_detalhes.ToKFunctions, _detalhes.NoToK)
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tinsert (_detalhes.ToKFunctions, _detalhes.ToK)
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tinsert (_detalhes.ToKFunctions, _detalhes.ToK2)
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tinsert (_detalhes.ToKFunctions, _detalhes.ToK0)
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tinsert (_detalhes.ToKFunctions, _detalhes.ToKMin)
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tinsert (_detalhes.ToKFunctions, _detalhes.ToK2Min)
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tinsert (_detalhes.ToKFunctions, _detalhes.ToK0Min)
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tinsert (_detalhes.ToKFunctions, _detalhes.comma_value)
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end
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function _detalhes:UseWestNumericalSystem()
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--> short numbers
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function _detalhes:ToK (numero)
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if (numero > 999999999) then
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return format ("%.2f", numero/1000000000) .. "B"
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elseif (numero > 1000000) then
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return _string_format ("%.2f", numero/1000000) .. "M"
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elseif (numero > 999) then
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return _string_format ("%.1f", numero/1000) .. "K"
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end
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return _string_format ("%.0f", numero)
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end
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function _detalhes:ToK2 (numero)
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if (numero > 999999999) then
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return format ("%.2f", numero/1000000000) .. "B"
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elseif (numero > 999999) then
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return _string_format ("%.2f", numero/1000000) .. "M"
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elseif (numero > 99999) then
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return _math_floor (numero/1000) .. "K"
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elseif (numero > 999) then
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return _string_format ("%.1f", (numero/1000)) .. "K"
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end
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return _string_format ("%.0f", numero)
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end
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--> short numbers no numbers after comma
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function _detalhes:ToK0 (numero)
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if (numero > 999999999) then
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return format ("%.2f", numero/1000000000) .. "B"
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elseif (numero > 1000000) then
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return _string_format ("%.0f", numero/1000000) .. "M"
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elseif (numero > 1000) then
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return _string_format ("%.0f", numero/1000) .. "K"
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end
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return _string_format ("%.0f", numero)
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end
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function _detalhes:ToKMin (numero)
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if (numero > 1000000) then
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return _string_format ("%.2f", numero/1000000) .. "m"
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elseif (numero > 1000) then
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return _string_format ("%.1f", numero/1000) .. "k"
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end
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return _string_format ("%.0f", numero)
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end
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function _detalhes:ToK2Min (numero)
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if (numero > 999999) then
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return _string_format ("%.2f", numero/1000000) .. "m"
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elseif (numero > 99999) then
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return _math_floor (numero/1000) .. "k"
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elseif (numero > 999) then
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return _string_format ("%.1f", (numero/1000)) .. "k"
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end
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return _string_format ("%.0f", numero)
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end
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--> short numbers no numbers after comma
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function _detalhes:ToK0Min (numero)
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if (numero > 1000000) then
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return _string_format ("%.0f", numero/1000000) .. "m"
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elseif (numero > 1000) then
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return _string_format ("%.0f", numero/1000) .. "k"
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end
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return _string_format ("%.0f", numero)
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end
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--> short numbers no numbers after comma
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function _detalhes:ToKReport (numero)
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if (numero > 1000000) then
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return _string_format ("%.2f", numero/1000000) .. "M"
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elseif (numero > 1000) then
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return _string_format ("%.1f", numero/1000) .. "K"
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end
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return numero
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end
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function _detalhes:Format (n, custom)
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n = _math_floor (n)
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if (custom) then
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if (n > 999999) then
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return _string_format (custom, n/1000000) .. "M"
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elseif (n > 999) then
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return _string_format (custom, (n/1000))
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else
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return n
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end
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else
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return _detalhes.ToKFunctions [_detalhes.ps_abbreviation] (nil, n)
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end
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end
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--> no changes
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function _detalhes:NoToK (numero)
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return _math_floor (numero)
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end
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-- thanks http://richard.warburton.it
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function _detalhes:comma_value (n)
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if (not n) then return "0" end
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n = _math_floor (n)
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if (n == 0) then
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return "0"
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end
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local left,num,right = _string_match (n,'^([^%d]*%d)(%d*)(.-)$')
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return left..(num:reverse():gsub('(%d%d%d)','%1,'):reverse())..right
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end
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wipe (_detalhes.ToKFunctions)
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tinsert (_detalhes.ToKFunctions, _detalhes.NoToK)
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tinsert (_detalhes.ToKFunctions, _detalhes.ToK)
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tinsert (_detalhes.ToKFunctions, _detalhes.ToK2)
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tinsert (_detalhes.ToKFunctions, _detalhes.ToK0)
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tinsert (_detalhes.ToKFunctions, _detalhes.ToKMin)
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tinsert (_detalhes.ToKFunctions, _detalhes.ToK2Min)
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tinsert (_detalhes.ToKFunctions, _detalhes.ToK0Min)
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tinsert (_detalhes.ToKFunctions, _detalhes.comma_value)
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--
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end
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--> load western as default, the proper method is loaded within the profile
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_detalhes:UseWestNumericalSystem()
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function _detalhes:GetCurrentToKFunction()
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return _detalhes.ToKFunctions [_detalhes.ps_abbreviation]
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end
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------------------------------------------------------------------------------------------------------------
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--> numerical system
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function _detalhes:SetNumericalSystemOverride (language)
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if (not language) then
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language = "auto"
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end
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_detalhes.numerical_system_symbols = language
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_detalhes:Msg ("NumSystem override is now:", language)
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_detalhes:SelectNumericalSystem()
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end
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function _detalhes:GetNumericalSystem()
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return _detalhes.numerical_system
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end
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function _detalhes:SelectNumericalSystem (system)
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if (not system or type (system) ~= "number") then
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system = _detalhes.numerical_system or 1
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end
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_detalhes.numerical_system = system
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if (system == 1) then
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_detalhes:UseWestNumericalSystem()
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elseif (system == 2) then
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_detalhes:UseEastAsianNumericalSystem()
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end
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_detalhes:UpdateToKFunctions()
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end
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function _detalhes:UpdateToKFunctions()
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_detalhes.atributo_damage:UpdateSelectedToKFunction()
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_detalhes.atributo_heal:UpdateSelectedToKFunction()
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_detalhes.atributo_energy:UpdateSelectedToKFunction()
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_detalhes.atributo_misc:UpdateSelectedToKFunction()
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_detalhes.atributo_custom:UpdateSelectedToKFunction()
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_detalhes:AtualizaGumpPrincipal (-1, true)
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end
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--------end of ToK functions----
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--> replacing data for custom texts
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_detalhes.string = {}
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local left_side_func
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local right_side_func
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local args
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local replace_arg = function (i)
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return args [tonumber(i)]
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end
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local run_function = function (str)
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|
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--str = [[local player, combat = ...;]] .. str
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local okey, value = _pcall (loadstring (str), args[4], args[5])
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if (not okey) then
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_detalhes:Msg ("|cFFFF9900error on custom text function|r:", value)
|
|
return 0
|
|
end
|
|
return value or 0
|
|
end
|
|
|
|
function _detalhes.string.replace (str, ...)
|
|
args = {...}
|
|
return (str:gsub ("{data(%d+)}", replace_arg):gsub ("{func(.-)}", run_function))
|
|
end
|
|
|
|
--> remove a index from a hash table
|
|
function _detalhes:tableRemove (tabela, indexName)
|
|
local newtable = {}
|
|
for hash, value in _pairs (tabela) do
|
|
if (hash ~= indexName) then
|
|
newtable [hash] = value
|
|
end
|
|
end
|
|
return newtable
|
|
end
|
|
|
|
--> return if the numeric table have an object
|
|
function _detalhes:tableIN (tabela, objeto)
|
|
for index, valor in _ipairs (tabela) do
|
|
if (valor == objeto) then
|
|
return index
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
--> reverse numerical table
|
|
function _detalhes:reverse_table (t)
|
|
local new = {}
|
|
local index = 1
|
|
for i = #t, 1, -1 do
|
|
new [index] = t[i]
|
|
index = index + 1
|
|
end
|
|
return new
|
|
end
|
|
|
|
_detalhes.table = {}
|
|
|
|
function _detalhes.table.reverse (t)
|
|
local new = {}
|
|
local index = 1
|
|
for i = #t, 1, -1 do
|
|
new [index] = t[i]
|
|
index = index + 1
|
|
end
|
|
return new
|
|
end
|
|
--yah, i know
|
|
|
|
function _detalhes.table.copy (t1, t2)
|
|
local table_deepcopy = table_deepcopy
|
|
for key, value in pairs (t2) do
|
|
if (type (value) == "table") then
|
|
t1 [key] = table_deepcopy (value)
|
|
else
|
|
t1 [key] = value
|
|
end
|
|
end
|
|
return t1
|
|
end
|
|
|
|
function _detalhes.table.deploy (t1, t2)
|
|
for key, value in pairs (t2) do
|
|
if (type (value) == "table") then
|
|
t1 [key] = t1 [key] or {}
|
|
_detalhes.table.deploy (t1 [key], t2 [key])
|
|
elseif (t1 [key] == nil) then
|
|
t1 [key] = value
|
|
end
|
|
end
|
|
end
|
|
|
|
function _detalhes.table.overwrite (t1, t2)
|
|
for key, value in pairs (t2) do
|
|
if (type (value) == "table") then
|
|
t1 [key] = t1 [key] or {}
|
|
_detalhes.table.overwrite (t1 [key], t2 [key])
|
|
else
|
|
t1 [key] = value
|
|
end
|
|
end
|
|
end
|
|
|
|
function _detalhes.table.dump (t, s, deep)
|
|
|
|
s = s or ""
|
|
deep = deep or 0
|
|
local space = ""
|
|
for i = 1, deep do
|
|
space = space .. " "
|
|
end
|
|
|
|
for key, value in pairs (t) do
|
|
|
|
local tpe = _type (value)
|
|
|
|
if (type (key) ~= "string") then
|
|
key = "unknown?"
|
|
end
|
|
|
|
if (tpe == "table") then
|
|
s = s .. space .. "[" .. key .. "] = |cFFa9ffa9table {|r\n"
|
|
s = s .. _detalhes.table.dump (value, nil, deep+1)
|
|
s = s .. space .. "|cFFa9ffa9}|r\n"
|
|
|
|
elseif (tpe == "string") then
|
|
s = s .. space .. "[" .. key .. "] = '|cFFfff1c1" .. value .. "|r'\n"
|
|
|
|
elseif (tpe == "number") then
|
|
s = s .. space .. "[" .. key .. "] = |cFFffc1f4" .. value .. "|r\n"
|
|
|
|
elseif (tpe == "function") then
|
|
s = s .. space .. "|cFFa9a9ff[|r" .. key .. "|cFFa9a9ff]|r = |cFFa9a9fffunction()|r\n"
|
|
|
|
elseif (tpe == "boolean") then
|
|
s = s .. space .. "[" .. key .. "] = |cFF99d0ff" .. (value and "true" or "false") .. "|r\n"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return s
|
|
end
|
|
|
|
function _detalhes:hex (num)
|
|
local hexstr = '0123456789abcdef'
|
|
local s = ''
|
|
while num > 0 do
|
|
local mod = math.fmod(num, 16)
|
|
s = string.sub(hexstr, mod+1, mod+1) .. s
|
|
num = math.floor(num / 16)
|
|
end
|
|
if s == '' then s = '00' end
|
|
if (string.len (s) == 1) then
|
|
s = "0"..s
|
|
end
|
|
return s
|
|
end
|
|
|
|
function _detalhes:percent_color (value, inverted)
|
|
local r, g
|
|
if (value < 50) then
|
|
r = 255
|
|
else
|
|
r = _math_floor ( 255 - (value * 2 - 100) * 255 / 100)
|
|
end
|
|
|
|
if (value > 50) then
|
|
g = 255
|
|
else
|
|
g = _math_floor ( (value * 2) * 255 / 100)
|
|
end
|
|
|
|
if (inverted) then
|
|
return g/255, r/255, 0
|
|
else
|
|
return r/255, g/255, 0
|
|
end
|
|
end
|
|
|
|
--> unpack more than 1 table
|
|
-- http://www.dzone.com/snippets/lua-unpack-multiple-tables
|
|
function _detalhes:unpacks (...)
|
|
local values = {}
|
|
for i = 1, select ('#', ...) do
|
|
for _, value in _ipairs (select (i, ...)) do
|
|
values[ #values + 1] = value
|
|
end
|
|
end
|
|
return unpack (values)
|
|
end
|
|
|
|
--> trim http://lua-users.org/wiki/StringTrim
|
|
function _detalhes:trim (s)
|
|
local from = s:match"^%s*()"
|
|
return from > #s and "" or s:match(".*%S", from)
|
|
end
|
|
|
|
-- lua base64 codec (c) 2006-2008 by Alex Kloss - http://www.it-rfc.de - licensed under the terms of the LGPL2 - http://lua-users.org/wiki/BaseSixtyFour
|
|
do
|
|
_detalhes._encode = {}
|
|
|
|
-- shift left
|
|
local function lsh (value,shift)
|
|
return (value*(2^shift)) % 256
|
|
end
|
|
|
|
-- shift right
|
|
local function rsh (value,shift)
|
|
return math.floor(value/2^shift) % 256
|
|
end
|
|
|
|
-- return single bit (for OR)
|
|
local function bit (x,b)
|
|
return (x % 2^b - x % 2^(b-1) > 0)
|
|
end
|
|
|
|
-- logic OR for number values
|
|
local function lor (x,y)
|
|
result = 0
|
|
for p=1,8 do result = result + (((bit(x,p) or bit(y,p)) == true) and 2^(p-1) or 0) end
|
|
return result
|
|
end
|
|
|
|
-- encryption table
|
|
local base64chars = {[0]='A',[1]='B',[2]='C',[3]='D',[4]='E',[5]='F',[6]='G',[7]='H',[8]='I',[9]='J',[10]='K',[11]='L',[12]='M',[13]='N',[14]='O',[15]='P',[16]='Q',[17]='R',[18]='S',[19]='T',[20]='U',[21]='V',[22]='W',[23]='X',[24]='Y',[25]='Z',[26]='a',[27]='b',[28]='c',[29]='d',[30]='e',[31]='f',[32]='g',[33]='h',[34]='i',[35]='j',[36]='k',[37]='l',[38]='m',[39]='n',[40]='o',[41]='p',[42]='q',[43]='r',[44]='s',[45]='t',[46]='u',[47]='v',[48]='w',[49]='x',[50]='y',[51]='z',[52]='0',[53]='1',[54]='2',[55]='3',[56]='4',[57]='5',[58]='6',[59]='7',[60]='8',[61]='9',[62]='-',[63]='_'}
|
|
|
|
-- function encode
|
|
-- encodes input string to base64.
|
|
function _detalhes._encode:enc (data)
|
|
local bytes = {}
|
|
local result = ""
|
|
for spos=0,string.len(data)-1,3 do
|
|
for byte=1,3 do bytes[byte] = string.byte(string.sub(data,(spos+byte))) or 0 end
|
|
result = string.format('%s%s%s%s%s',result,base64chars[rsh(bytes[1],2)],base64chars[lor(lsh((bytes[1] % 4),4), rsh(bytes[2],4))] or "=",((#data-spos) > 1) and base64chars[lor(lsh(bytes[2] % 16,2), rsh(bytes[3],6))] or "=",((#data-spos) > 2) and base64chars[(bytes[3] % 64)] or "=")
|
|
end
|
|
return result
|
|
end
|
|
|
|
-- decryption table
|
|
local base64bytes = {['A']=0,['B']=1,['C']=2,['D']=3,['E']=4,['F']=5,['G']=6,['H']=7,['I']=8,['J']=9,['K']=10,['L']=11,['M']=12,['N']=13,['O']=14,['P']=15,['Q']=16,['R']=17,['S']=18,['T']=19,['U']=20,['V']=21,['W']=22,['X']=23,['Y']=24,['Z']=25,['a']=26,['b']=27,['c']=28,['d']=29,['e']=30,['f']=31,['g']=32,['h']=33,['i']=34,['j']=35,['k']=36,['l']=37,['m']=38,['n']=39,['o']=40,['p']=41,['q']=42,['r']=43,['s']=44,['t']=45,['u']=46,['v']=47,['w']=48,['x']=49,['y']=50,['z']=51,['0']=52,['1']=53,['2']=54,['3']=55,['4']=56,['5']=57,['6']=58,['7']=59,['8']=60,['9']=61,['-']=62,['_']=63,['=']=nil}
|
|
|
|
-- function decode
|
|
-- decode base64 input to string
|
|
function _detalhes._encode:Decode (data)
|
|
local chars = {}
|
|
local result=""
|
|
for dpos=0,string.len(data)-1,4 do
|
|
for char=1,4 do chars[char] = base64bytes[(string.sub(data,(dpos+char),(dpos+char)) or "=")] end
|
|
result = string.format('%s%s%s%s',result,string.char(lor(lsh(chars[1],2), rsh(chars[2],4))),(chars[3] ~= nil) and string.char(lor(lsh(chars[2],4), rsh(chars[3],2))) or "",(chars[4] ~= nil) and string.char(lor(lsh(chars[3],6) % 192, (chars[4]))) or "")
|
|
end
|
|
return result
|
|
end
|
|
|
|
function _detalhes._encode:Encode (s)
|
|
return _detalhes._encode:enc (s)
|
|
end
|
|
end
|
|
|
|
--> scale
|
|
function _detalhes:Scale (rangeMin, rangeMax, scaleMin, scaleMax, x)
|
|
return 1 + (x - rangeMin) * (scaleMax - scaleMin) / (rangeMax - rangeMin)
|
|
end
|
|
|
|
--> font color
|
|
function _detalhes:SetFontColor (fontString, r, g, b, a)
|
|
r, g, b, a = gump:ParseColors (r, g, b, a)
|
|
fontString:SetTextColor (r, g, b, a)
|
|
end
|
|
|
|
--> font size
|
|
function _detalhes:SetFontSize (fontString, ...)
|
|
local fonte, _, flags = fontString:GetFont()
|
|
fontString:SetFont (fonte, _math_max (...), flags)
|
|
end
|
|
function _detalhes:GetFontSize (fontString)
|
|
local _, size = fontString:GetFont()
|
|
return size
|
|
end
|
|
|
|
--> font face
|
|
function _detalhes:SetFontFace (fontString, fontface)
|
|
local _, size, flags = fontString:GetFont()
|
|
fontString:SetFont (fontface, size, flags)
|
|
end
|
|
function _detalhes:GetFontFace (fontString)
|
|
local fontface = fontString:GetFont()
|
|
return fontface
|
|
end
|
|
|
|
--> font outline
|
|
function _detalhes:SetFontOutline (fontString, outline)
|
|
local fonte, size = fontString:GetFont()
|
|
if (outline) then
|
|
if (_type (outline) == "boolean" and outline) then
|
|
outline = "OUTLINE"
|
|
elseif (outline == 1) then
|
|
outline = "OUTLINE"
|
|
elseif (outline == 2) then
|
|
outline = "THICKOUTLINE"
|
|
end
|
|
end
|
|
|
|
if (_detalhes.force_font_outline ~= "") then
|
|
if (_detalhes.force_font_outline == "OUTLINE") then
|
|
outline = "OUTLINE"
|
|
elseif (_detalhes.force_font_outline == "THICKOUTLINE") then
|
|
outline = "THICKOUTLINE"
|
|
elseif (_detalhes.force_font_outline == "MONOCHROME") then
|
|
outline = "MONOCHROME"
|
|
end
|
|
end
|
|
|
|
fontString:SetFont (fonte, size, outline)
|
|
end
|
|
|
|
function _detalhes:UseOutline (outline)
|
|
outline = outline or ""
|
|
_detalhes.force_font_outline = outline
|
|
for ID, instance in _detalhes:ListInstances() do
|
|
if (instance:IsEnabled()) then
|
|
instance:RefreshBars()
|
|
instance:InstanceReset()
|
|
instance:ReajustaGump()
|
|
end
|
|
end
|
|
end
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> internal functions
|
|
|
|
--> is in combat yet?
|
|
function _detalhes:EstaEmCombate()
|
|
|
|
_detalhes:TimeDataTick()
|
|
_detalhes:BrokerTick()
|
|
|
|
if (_detalhes.zone_type == "pvp" or _detalhes.zone_type == "arena" or _InCombatLockdown()) then
|
|
return true
|
|
elseif (_UnitAffectingCombat("player")) then
|
|
return true
|
|
elseif (_IsInRaid()) then
|
|
for i = 1, _GetNumGroupMembers(), 1 do
|
|
if (_UnitAffectingCombat ("raid"..i)) then
|
|
return true
|
|
end
|
|
end
|
|
elseif (_IsInGroup()) then
|
|
for i = 1, _GetNumGroupMembers()-1, 1 do
|
|
if (_UnitAffectingCombat ("party"..i)) then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
--> don't leave the combat if is in the argus encounter ~REMOVE on 8.0
|
|
if (_detalhes.encounter_table and _detalhes.encounter_table.id == 2092) then
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg ("(debug) in argus encounter, cannot leave the combat.")
|
|
end
|
|
return true
|
|
end
|
|
|
|
--mythic dungeon test
|
|
if (_detalhes.MythicPlus.Started and _detalhes.mythic_plus.always_in_combat) then
|
|
return true
|
|
end
|
|
|
|
_detalhes:SairDoCombate()
|
|
end
|
|
|
|
function _detalhes:FindGUIDFromName (name)
|
|
if (_IsInRaid()) then
|
|
for i = 1, _GetNumGroupMembers(), 1 do
|
|
local this_name, _ = UnitName ("raid"..i)
|
|
if (this_name == name) then
|
|
return UnitGUID ("raid"..i)
|
|
end
|
|
end
|
|
elseif (_IsInGroup()) then
|
|
for i = 1, _GetNumGroupMembers()-1, 1 do
|
|
local this_name, _ = UnitName ("party"..i)
|
|
if (this_name == name) then
|
|
return UnitGUID ("party"..i)
|
|
end
|
|
end
|
|
end
|
|
if (UnitName ("player") == name) then
|
|
return UnitGUID ("player")
|
|
end
|
|
return nil
|
|
end
|
|
|
|
--[[ test grayscale ]]
|
|
function _detalhes:teste_grayscale()
|
|
local instancia = _detalhes.tabela_instancias[1]
|
|
for i = 1, instancia.rows_created, 1 do
|
|
local barra = instancia.barras[i]
|
|
local red, green, blue, alpha = barra.textura:GetVertexColor()
|
|
local grayscale = (red*0.03+green+blue) / 3 --> grayscale lightness method
|
|
gump:GradientEffect ( barra.textura, "texture", red, green, blue, alpha, grayscale, grayscale, grayscale, alpha, 1)
|
|
end
|
|
end
|
|
|
|
local function frame_task (self, elapsed)
|
|
|
|
self.FrameTime = self.FrameTime + elapsed
|
|
|
|
if (self.HaveGradientEffect) then
|
|
|
|
local done = false
|
|
for index, ThisGradient in _ipairs (self.gradientes) do
|
|
|
|
if (not ThisGradient.done) then
|
|
|
|
local percent = _math_min ((_GetTime() - ThisGradient.TimeStart) / ThisGradient.Duration * 100, 100)
|
|
local red_now = ThisGradient.StartRed + (percent * ThisGradient.OnePercentRed)
|
|
local green_now = ThisGradient.StartGreen + (percent * ThisGradient.OnePercentGreen)
|
|
local blue_now = ThisGradient.StartBlue + (percent * ThisGradient.OnePercentBlue)
|
|
local alpha_now = ThisGradient.StartAlpha + (percent * ThisGradient.OnePercentAlpha)
|
|
|
|
if (ThisGradient.ObjectType == "frame") then
|
|
ThisGradient.Object:SetBackdropColor (red_now, green_now, blue_now, alpha_now)
|
|
elseif (ThisGradient.ObjectType == "texture") then
|
|
ThisGradient.Object:SetVertexColor (red_now, green_now, blue_now, alpha_now)
|
|
end
|
|
|
|
if (percent == 100) then
|
|
if (ThisGradient.Func) then
|
|
local okey, errortext = _pcall (ThisGradient.Func, ThisGradient.FuncParam)
|
|
if (not okey) then
|
|
_detalhes:Msg ("GradientEffect() end function error:", errortext)
|
|
end
|
|
end
|
|
|
|
ThisGradient.done = true
|
|
done = true
|
|
end
|
|
end
|
|
end
|
|
|
|
if (done) then
|
|
local _iter = {index = 1, data = self.gradientes [1]}
|
|
while (_iter.data) do
|
|
if (_iter.data.done) then
|
|
_iter.data.Object.HaveGradientEffect = false
|
|
table.remove (self.gradientes, _iter.index)
|
|
_iter.data = self.gradientes [_iter.index]
|
|
else
|
|
_iter.index = _iter.index + 1
|
|
_iter.data = self.gradientes [_iter.index]
|
|
end
|
|
end
|
|
|
|
if (#self.gradientes < 1) then
|
|
self.HaveGradientEffect = false
|
|
end
|
|
end
|
|
end
|
|
|
|
if (not self.HaveGradientEffect) then
|
|
self:SetScript ("OnUpdate", nil)
|
|
end
|
|
|
|
end
|
|
|
|
function gump:GradientEffect (Object, ObjectType, StartRed, StartGreen, StartBlue, StartAlpha, EndRed, EndGreen, EndBlue, EndAlpha, Duration, EndFunction, FuncParam)
|
|
|
|
if (type (StartRed) == "table" and type (StartGreen) == "table") then
|
|
Duration, EndFunction = StartBlue, StartAlpha
|
|
EndRed, EndGreen, EndBlue, EndAlpha = unpack (StartGreen)
|
|
StartRed, StartGreen, StartBlue, StartAlpha = unpack (StartRed)
|
|
|
|
elseif (type (StartRed) == "table") then
|
|
EndRed, EndGreen, EndBlue, EndAlpha, Duration, EndFunction = StartGreen, StartBlue, StartAlpha, EndRed, EndGreen, EndBlue
|
|
StartRed, StartGreen, StartBlue, StartAlpha = unpack (StartRed)
|
|
|
|
elseif (type (EndRed) == "table") then
|
|
Duration, EndFunction = EndGreen, EndBlue
|
|
EndRed, EndGreen, EndBlue, EndAlpha = unpack (EndRed)
|
|
end
|
|
|
|
if (not EndAlpha) then
|
|
EndAlpha = 1.0
|
|
end
|
|
if (not StartAlpha) then
|
|
StartAlpha = 1.0
|
|
end
|
|
|
|
if (EndRed > 1.0) then
|
|
EndRed = 1.0
|
|
end
|
|
if (EndGreen > 1.0) then
|
|
EndGreen = 1.0
|
|
end
|
|
if (EndBlue > 1.0) then
|
|
EndBlue = 1.0
|
|
end
|
|
|
|
local GradientFrameControl = _detalhes.listener
|
|
GradientFrameControl.gradientes = GradientFrameControl.gradientes or {}
|
|
|
|
for index = 1, #GradientFrameControl.gradientes do
|
|
if (GradientFrameControl.gradientes[index].Object == Object) then
|
|
GradientFrameControl.gradientes[index].done = true
|
|
end
|
|
end
|
|
|
|
if (EndFunction and _type (EndFunction) == "string") then
|
|
EndFunction = loadstring (EndFunction) or false
|
|
end
|
|
|
|
GradientFrameControl.gradientes [#GradientFrameControl.gradientes+1] = {
|
|
Object = Object,
|
|
ObjectType = string.lower (ObjectType),
|
|
Func = EndFunction,
|
|
FuncParam = FuncParam,
|
|
TimeStart = GetTime(),
|
|
Duration = Duration,
|
|
|
|
StartRed = StartRed,
|
|
StartGreen = StartGreen,
|
|
StartBlue = StartBlue,
|
|
StartAlpha = StartAlpha,
|
|
|
|
OnePercentRed = StartRed > EndRed and (StartRed - EndRed) / 100 * -1 or (EndRed - StartRed) / 100,
|
|
OnePercentGreen = StartGreen > EndGreen and (StartGreen - EndGreen) / 100 * -1 or (EndGreen - StartGreen) / 100,
|
|
OnePercentBlue = StartBlue > EndBlue and (StartBlue - EndBlue) / 100 * -1 or (EndBlue - StartBlue) / 100,
|
|
OnePercentAlpha = StartAlpha > EndAlpha and (StartAlpha - EndAlpha) / 100 * -1 or (EndAlpha - StartAlpha) /100,
|
|
}
|
|
|
|
Object.HaveGradientEffect = true
|
|
GradientFrameControl.HaveGradientEffect = true
|
|
|
|
if (not GradientFrameControl:GetScript ("OnUpdate")) then
|
|
GradientFrameControl:SetScript ("OnUpdate", frame_task)
|
|
end
|
|
|
|
end
|
|
|
|
--> work around to solve the UI Frame Flashes
|
|
local onFinish = function (self)
|
|
if (self.showWhenDone) then
|
|
self.frame:SetAlpha (1)
|
|
else
|
|
self.frame:SetAlpha (0)
|
|
self.frame:Hide()
|
|
end
|
|
|
|
if (self.onFinishFunc) then
|
|
self:onFinishFunc (self.frame)
|
|
end
|
|
end
|
|
|
|
local stop = function (self)
|
|
local FlashAnimation = self.FlashAnimation
|
|
FlashAnimation:Stop()
|
|
end
|
|
|
|
local flash = function (self, fadeInTime, fadeOutTime, flashDuration, showWhenDone, flashInHoldTime, flashOutHoldTime, loopType)
|
|
|
|
local FlashAnimation = self.FlashAnimation
|
|
|
|
local fadeIn = FlashAnimation.fadeIn
|
|
local fadeOut = FlashAnimation.fadeOut
|
|
|
|
fadeIn:Stop()
|
|
fadeOut:Stop()
|
|
|
|
fadeIn:SetDuration (fadeInTime or 1)
|
|
fadeIn:SetEndDelay (flashInHoldTime or 0)
|
|
|
|
fadeOut:SetDuration (fadeOutTime or 1)
|
|
fadeOut:SetEndDelay (flashOutHoldTime or 0)
|
|
|
|
FlashAnimation.duration = flashDuration
|
|
FlashAnimation.loopTime = FlashAnimation:GetDuration()
|
|
FlashAnimation.finishAt = GetTime() + flashDuration
|
|
FlashAnimation.showWhenDone = showWhenDone
|
|
|
|
FlashAnimation:SetLooping (loopType or "REPEAT")
|
|
|
|
self:Show()
|
|
self:SetAlpha (0)
|
|
FlashAnimation:Play()
|
|
end
|
|
|
|
function gump:CreateFlashAnimation (frame, onFinishFunc, onLoopFunc)
|
|
|
|
local FlashAnimation = frame:CreateAnimationGroup()
|
|
|
|
FlashAnimation.fadeOut = FlashAnimation:CreateAnimation ("Alpha") --> fade out anime
|
|
FlashAnimation.fadeOut:SetOrder (1)
|
|
|
|
FlashAnimation.fadeOut:SetFromAlpha (0)
|
|
FlashAnimation.fadeOut:SetToAlpha (1)
|
|
|
|
FlashAnimation.fadeIn = FlashAnimation:CreateAnimation ("Alpha") --> fade in anime
|
|
FlashAnimation.fadeIn:SetOrder (2)
|
|
FlashAnimation.fadeIn:SetFromAlpha (0)
|
|
FlashAnimation.fadeIn:SetToAlpha (1)
|
|
|
|
frame.FlashAnimation = FlashAnimation
|
|
FlashAnimation.frame = frame
|
|
FlashAnimation.onFinishFunc = onFinishFunc
|
|
|
|
FlashAnimation:SetScript ("OnLoop", onLoopFunc)
|
|
FlashAnimation:SetScript ("OnFinished", onFinish)
|
|
|
|
frame.Flash = flash
|
|
frame.Stop = stop
|
|
|
|
end
|
|
|
|
--> todo: remove the function creation everytime this function run.
|
|
|
|
local fade_IN_finished_func = function (frame)
|
|
if (frame.fading_in) then
|
|
frame.hidden = true
|
|
frame.faded = true
|
|
frame.fading_in = false
|
|
frame:Hide()
|
|
end
|
|
end
|
|
|
|
local fade_OUT_finished_func = function (frame)
|
|
if (frame:IsShown() and frame.fading_out) then
|
|
frame.hidden = false
|
|
frame.faded = false
|
|
frame.fading_out = false
|
|
else
|
|
frame:SetAlpha(0)
|
|
end
|
|
end
|
|
|
|
local just_fade_func = function (frame)
|
|
frame.hidden = false
|
|
frame.faded = true
|
|
frame.fading_in = false
|
|
end
|
|
|
|
local anim_OUT_alpha_func = function (frame)
|
|
frame.fading_out = false
|
|
end
|
|
|
|
local anim_IN_alpha_func = function (frame)
|
|
frame.fading_in = false
|
|
end
|
|
|
|
function gump:Fade (frame, tipo, velocidade, parametros)
|
|
|
|
--if (frame.GetObjectType and frame:GetObjectType() == "Frame" and frame.GetName and type (frame:GetName()) == "string" and frame:GetName():find ("DetailsBaseFrame")) then
|
|
-- print (debugstack())
|
|
--end
|
|
|
|
if (_type (frame) == "table") then
|
|
|
|
if (frame.meu_id) then --> ups, � uma inst�ncia
|
|
if (parametros == "barras") then --> hida todas as barras da inst�ncia
|
|
if (velocidade) then
|
|
for i = 1, frame.rows_created, 1 do
|
|
gump:Fade (frame.barras[i], tipo, velocidade)
|
|
end
|
|
return
|
|
else
|
|
velocidade = velocidade or 0.3
|
|
for i = 1, frame.rows_created, 1 do
|
|
gump:Fade (frame.barras[i], tipo, 0.3+(i/10))
|
|
end
|
|
return
|
|
end
|
|
elseif (parametros == "hide_barras") then --> hida todas as barras da inst�ncia
|
|
for i = 1, frame.rows_created, 1 do
|
|
local esta_barra = frame.barras[i]
|
|
if (esta_barra.fading_in or esta_barra.fading_out) then
|
|
esta_barra.fadeInfo.finishedFunc = nil
|
|
_UIFrameFadeIn (esta_barra, 0.01, esta_barra:GetAlpha(), esta_barra:GetAlpha())
|
|
end
|
|
esta_barra.hidden = true
|
|
esta_barra.faded = true
|
|
esta_barra.fading_in = false
|
|
esta_barra.fading_out = false
|
|
esta_barra:Hide()
|
|
esta_barra:SetAlpha(0)
|
|
end
|
|
return
|
|
end
|
|
elseif (frame.dframework) then
|
|
frame = frame.widget
|
|
end
|
|
end
|
|
|
|
velocidade = velocidade or 0.3
|
|
|
|
--> esse ALL aqui pode dar merda com as inst�ncias n�o ativadas
|
|
if (frame == "all") then --> todas as inst�ncias
|
|
for _, instancia in _ipairs (_detalhes.tabela_instancias) do
|
|
if (parametros == "barras") then --> hida todas as barras da inst�ncia
|
|
for i = 1, instancia.rows_created, 1 do
|
|
gump:Fade (instancia.barras[i], tipo, velocidade+(i/10))
|
|
end
|
|
end
|
|
end
|
|
|
|
elseif (_upper (tipo) == "IN") then
|
|
|
|
if (frame:GetAlpha() == 0 and frame.hidden and not frame.fading_out) then --> ja esta escondida
|
|
return
|
|
elseif (frame.fading_in) then --> ja esta com uma anima��o, se for true
|
|
return
|
|
end
|
|
|
|
if (frame.fading_out) then --> se tiver uma anima��o de aparecer em andamento se for true
|
|
frame.fading_out = false
|
|
end
|
|
|
|
_UIFrameFadeIn (frame, velocidade, frame:GetAlpha(), 0)
|
|
frame.fading_in = true
|
|
|
|
frame.fadeInfo.finishedFunc = fade_IN_finished_func
|
|
frame.fadeInfo.finishedArg1 = frame
|
|
|
|
elseif (_upper (tipo) == "OUT") then --> aparecer
|
|
if (frame:GetAlpha() == 1 and not frame.hidden and not frame.fading_in) then --> ja esta na tela
|
|
return
|
|
elseif (frame.fading_out) then --> j� ta com fading out
|
|
return
|
|
end
|
|
|
|
if (frame.fading_in) then --> se tiver uma anima��o de hidar em andamento se for true
|
|
frame.fading_in = false
|
|
end
|
|
|
|
frame:Show()
|
|
_UIFrameFadeOut (frame, velocidade, frame:GetAlpha(), 1.0)
|
|
frame.fading_out = true
|
|
|
|
frame.fadeInfo.finishedFunc = fade_OUT_finished_func
|
|
frame.fadeInfo.finishedArg1 = frame
|
|
|
|
elseif (tipo == 0) then --> for�a o frame a ser mostrado
|
|
frame.hidden = false
|
|
frame.faded = false
|
|
frame.fading_out = false
|
|
frame.fading_in = false
|
|
frame:Show()
|
|
frame:SetAlpha (1)
|
|
|
|
elseif (tipo == 1) then --> for�a o frame a ser hidado
|
|
frame.hidden = true
|
|
frame.faded = true
|
|
frame.fading_out = false
|
|
frame.fading_in = false
|
|
frame:SetAlpha (0)
|
|
frame:Hide()
|
|
|
|
elseif (tipo == -1) then --> apenas da fade sem hidar
|
|
if (frame:GetAlpha() == 0 and frame.hidden and not frame.fading_out) then --> ja esta escondida
|
|
return
|
|
elseif (frame.fading_in) then --> ja esta com uma anima��o, se for true
|
|
return
|
|
end
|
|
|
|
if (frame.fading_out) then --> se tiver uma anima��o de aparecer em andamento se for true
|
|
frame.fading_out = false
|
|
end
|
|
|
|
_UIFrameFadeIn (frame, velocidade, frame:GetAlpha(), 0)
|
|
frame.fading_in = true
|
|
frame.fadeInfo.finishedFunc = just_fade_func
|
|
frame.fadeInfo.finishedArg1 = frame
|
|
|
|
elseif (_upper (tipo) == "ALPHAANIM") then
|
|
|
|
local value = velocidade
|
|
local currentApha = frame:GetAlpha()
|
|
frame:Show()
|
|
|
|
if (currentApha < value) then
|
|
if (frame.fading_in) then --> se tiver uma anima��o de hidar em andamento se for true
|
|
frame.fading_in = false
|
|
frame.fadeInfo.finishedFunc = nil
|
|
end
|
|
_UIFrameFadeOut (frame, 0.3, currentApha, value)
|
|
frame.fading_out = true
|
|
|
|
frame.fadeInfo.finishedFunc = anim_OUT_alpha_func
|
|
frame.fadeInfo.finishedArg1 = frame
|
|
|
|
else
|
|
if (frame.fading_out) then --> se tiver uma anima��o de hidar em andamento se for true
|
|
frame.fading_out = false
|
|
frame.fadeInfo.finishedFunc = nil
|
|
end
|
|
_UIFrameFadeIn (frame, 0.3, currentApha, value)
|
|
frame.fading_in = true
|
|
|
|
frame.fadeInfo.finishedFunc = anim_IN_alpha_func
|
|
frame.fadeInfo.finishedArg1 = frame
|
|
end
|
|
|
|
elseif (_upper (tipo) == "ALPHA") then --> setando um alpha determinado
|
|
if (frame.fading_in or frame.fading_out) then
|
|
frame.fadeInfo.finishedFunc = nil
|
|
_UIFrameFadeIn (frame, velocidade, frame:GetAlpha(), frame:GetAlpha())
|
|
end
|
|
frame.hidden = false
|
|
frame.faded = false
|
|
frame.fading_in = false
|
|
frame.fading_out = false
|
|
frame:Show()
|
|
frame:SetAlpha (velocidade)
|
|
end
|
|
end
|
|
|
|
function _detalhes:name_space (barra)
|
|
--if (barra.icone_secundario_ativo) then
|
|
-- local tamanho = barra:GetWidth()-barra.texto_direita:GetStringWidth()-16-barra:GetHeight()
|
|
-- barra.texto_esquerdo:SetSize (tamanho-2, 15)
|
|
--else
|
|
barra.texto_esquerdo:SetSize (barra:GetWidth()-barra.texto_direita:GetStringWidth()-18, 15)
|
|
--end
|
|
end
|
|
|
|
function _detalhes:name_space_info (barra)
|
|
if (barra.icone_secundario_ativo) then
|
|
local tamanho = barra:GetWidth()-barra.texto_direita:GetStringWidth()-16-barra:GetHeight()
|
|
barra.texto_esquerdo:SetSize (tamanho-10, 15)
|
|
else
|
|
local tamanho = barra:GetWidth()-barra.texto_direita:GetStringWidth()-16
|
|
barra.texto_esquerdo:SetSize (tamanho-10, 15)
|
|
end
|
|
end
|
|
|
|
function _detalhes:name_space_generic (barra, separador)
|
|
local texto_direita_tamanho = barra.texto_direita:GetStringWidth()
|
|
local tamanho = barra:GetWidth()-texto_direita_tamanho-16
|
|
if (separador) then
|
|
barra.texto_esquerdo:SetSize (tamanho+separador, 10)
|
|
barra.texto_direita:SetSize (texto_direita_tamanho+15, 10)
|
|
else
|
|
barra.texto_esquerdo:SetSize (tamanho-10, 15)
|
|
barra.texto_direita:SetSize (texto_direita_tamanho+5, 15)
|
|
end
|
|
end
|
|
|
|
|