1789 lines
64 KiB
Lua
1789 lines
64 KiB
Lua
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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local _detalhes = _G._detalhes
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local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
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local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
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local _tempo = time()
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local _
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> local pointers
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local _math_floor = math.floor --lua local
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local _math_max = math.max --lua local
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local _ipairs = ipairs --lua local
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local _pairs = pairs --lua local
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local _table_wipe = table.wipe --lua local
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local _bit_band = bit.band --lua local
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local _GetInstanceInfo = GetInstanceInfo --wow api local
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local _UnitExists = UnitExists --wow api local
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local _UnitGUID = UnitGUID --wow api local
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local _UnitName = UnitName --wow api local
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local _GetTime = GetTime
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local _IsAltKeyDown = IsAltKeyDown
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local _IsShiftKeyDown = IsShiftKeyDown
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local _IsControlKeyDown = IsControlKeyDown
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local atributo_damage = _detalhes.atributo_damage --details local
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local atributo_heal = _detalhes.atributo_heal --details local
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local atributo_energy = _detalhes.atributo_energy --details local
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local atributo_misc = _detalhes.atributo_misc --details local
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local atributo_custom = _detalhes.atributo_custom --details local
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local info = _detalhes.janela_info --details local
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> constants
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local modo_GROUP = _detalhes.modos.group
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local modo_ALL = _detalhes.modos.all
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local class_type_dano = _detalhes.atributos.dano
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local OBJECT_TYPE_PETS = 0x00003000
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> details api functions
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--> try to find the opponent of last fight, can be called during a fight as well
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function _detalhes:FindEnemy()
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local ZoneName, InstanceType, DifficultyID, _, _, _, _, ZoneMapID = _GetInstanceInfo()
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local in_instance = IsInInstance() --> garrison returns party as instance type.
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if ((InstanceType == "party" or InstanceType == "raid") and in_instance) then
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if (InstanceType == "party") then
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if (_detalhes:GetBossNames (_detalhes.zone_id)) then
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return Loc ["STRING_SEGMENT_TRASH"]
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end
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else
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return Loc ["STRING_SEGMENT_TRASH"]
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end
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end
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for _, actor in _ipairs (_detalhes.tabela_vigente[class_type_dano]._ActorTable) do
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if (not actor.grupo and not actor.owner and not actor.nome:find ("[*]") and _bit_band (actor.flag_original, 0x00000060) ~= 0) then --> 0x20+0x40 neutral + enemy reaction
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for name, _ in _pairs (actor.targets) do
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if (name == _detalhes.playername) then
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return actor.nome
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else
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local _target_actor = _detalhes.tabela_vigente (class_type_dano, name)
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if (_target_actor and _target_actor.grupo) then
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return actor.nome
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end
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end
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end
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end
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end
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for _, actor in _ipairs (_detalhes.tabela_vigente[class_type_dano]._ActorTable) do
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if (actor.grupo and not actor.owner) then
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for target_name, _ in _pairs (actor.targets) do
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return target_name
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end
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end
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end
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return Loc ["STRING_UNKNOW"]
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end
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-- try get the current encounter name during the encounter
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local boss_found_not_registered = function (t, ZoneName, ZoneMapID, DifficultyID)
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local boss_table = {
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index = 0,
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name = t[1],
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encounter = t[1],
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zone = ZoneName,
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mapid = ZoneMapID,
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diff = DifficultyID,
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diff_string = select (4, GetInstanceInfo()),
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ej_instance_id = t[5],
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id = t[2],
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bossimage = t[4],
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}
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_detalhes.tabela_vigente.is_boss = boss_table
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end
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local boss_found = function (index, name, zone, mapid, diff, encounterid)
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local mapID = C_Map.GetBestMapForUnit ("player")
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local ejid
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if (mapID) then
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ejid = EJ_GetInstanceForMap (mapID)
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end
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if (not mapID) then
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--print ("Details! exeption handled: zone has no map")
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return
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end
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--local ejid = EJ_GetCurrentInstance()
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if (ejid == 0) then
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ejid = _detalhes:GetInstanceEJID()
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end
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local boss_table = {
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index = index,
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name = name,
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encounter = name,
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zone = zone,
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mapid = mapid,
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diff = diff,
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diff_string = select (4, GetInstanceInfo()),
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ej_instance_id = ejid,
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id = encounterid,
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}
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if (not _detalhes:IsRaidRegistered (mapid) and _detalhes.zone_type == "raid") then
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local boss_list = _detalhes:GetCurrentDungeonBossListFromEJ()
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if (boss_list) then
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local ActorsContainer = _detalhes.tabela_vigente [class_type_dano]._ActorTable
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if (ActorsContainer) then
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for index, Actor in _ipairs (ActorsContainer) do
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if (not Actor.grupo) then
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if (boss_list [Actor.nome]) then
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Actor.boss = true
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boss_table.bossimage = boss_list [Actor.nome][4]
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break
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end
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end
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end
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end
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end
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end
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_detalhes.tabela_vigente.is_boss = boss_table
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if (_detalhes.in_combat and not _detalhes.leaving_combat) then
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--> catch boss function if any
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local bossFunction, bossFunctionType = _detalhes:GetBossFunction (ZoneMapID, BossIndex)
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if (bossFunction) then
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if (_bit_band (bossFunctionType, 0x1) ~= 0) then --realtime
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_detalhes.bossFunction = bossFunction
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_detalhes.tabela_vigente.bossFunction = _detalhes:ScheduleTimer ("bossFunction", 1)
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end
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end
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if (_detalhes.zone_type ~= "raid") then
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local endType, endData = _detalhes:GetEncounterEnd (ZoneMapID, BossIndex)
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if (endType and endData) then
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if (_detalhes.debug) then
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_detalhes:Msg ("(debug) setting boss end type to:", endType)
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end
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_detalhes.encounter_end_table.type = endType
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_detalhes.encounter_end_table.killed = {}
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_detalhes.encounter_end_table.data = {}
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if (type (endData) == "table") then
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if (_detalhes.debug) then
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_detalhes:Msg ("(debug) boss type is table:", endType)
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end
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if (endType == 1 or endType == 2) then
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for _, npcID in ipairs (endData) do
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_detalhes.encounter_end_table.data [npcID] = false
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end
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end
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else
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if (endType == 1 or endType == 2) then
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_detalhes.encounter_end_table.data [endData] = false
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end
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end
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end
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end
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end
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--> we the boss was found during the combat table creation, we must postpone the event trigger
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if (not _detalhes.tabela_vigente.IsBeingCreated) then
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_detalhes:SendEvent ("COMBAT_BOSS_FOUND", nil, index, name)
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_detalhes:CheckFor_SuppressedWindowsOnEncounterFound()
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end
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return boss_table
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end
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function _detalhes:ReadBossFrames()
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if (_detalhes.tabela_vigente.is_boss) then
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return --no need to check
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end
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if (_detalhes.encounter_table.name) then
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local encounter_table = _detalhes.encounter_table
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return boss_found (encounter_table.index, encounter_table.name, encounter_table.zone, encounter_table.mapid, encounter_table.diff, encounter_table.id)
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end
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for index = 1, 5, 1 do
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if (_UnitExists ("boss"..index)) then
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local guid = _UnitGUID ("boss"..index)
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if (guid) then
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local serial = _detalhes:GetNpcIdFromGuid (guid)
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if (serial) then
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local ZoneName, _, DifficultyID, _, _, _, _, ZoneMapID = _GetInstanceInfo()
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local BossIds = _detalhes:GetBossIds (ZoneMapID)
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if (BossIds) then
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local BossIndex = BossIds [serial]
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if (BossIndex) then
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if (_detalhes.debug) then
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_detalhes:Msg ("(debug) boss found:",_detalhes:GetBossName (ZoneMapID, BossIndex))
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end
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return boss_found (BossIndex, _detalhes:GetBossName (ZoneMapID, BossIndex), ZoneName, ZoneMapID, DifficultyID)
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end
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end
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end
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end
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end
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end
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end
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--try to get the encounter name after the encounter (can be called during the combat as well)
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function _detalhes:FindBoss (noJournalSearch)
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if (_detalhes.encounter_table.name) then
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local encounter_table = _detalhes.encounter_table
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return boss_found (encounter_table.index, encounter_table.name, encounter_table.zone, encounter_table.mapid, encounter_table.diff, encounter_table.id)
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end
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local ZoneName, InstanceType, DifficultyID, _, _, _, _, ZoneMapID = _GetInstanceInfo()
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local BossIds = _detalhes:GetBossIds (ZoneMapID)
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if (BossIds) then
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local BossIndex = nil
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local ActorsContainer = _detalhes.tabela_vigente [class_type_dano]._ActorTable
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if (ActorsContainer) then
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for index, Actor in _ipairs (ActorsContainer) do
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if (not Actor.grupo) then
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local serial = _detalhes:GetNpcIdFromGuid (Actor.serial)
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if (serial) then
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BossIndex = BossIds [serial]
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if (BossIndex) then
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Actor.boss = true
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return boss_found (BossIndex, _detalhes:GetBossName (ZoneMapID, BossIndex), ZoneName, ZoneMapID, DifficultyID)
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end
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end
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end
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end
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end
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end
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noJournalSearch = true --> disabling the scan on encounter journal
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if (not noJournalSearch) then
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local in_instance = IsInInstance() --> garrison returns party as instance type.
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if ((InstanceType == "party" or InstanceType == "raid") and in_instance) then
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local boss_list = _detalhes:GetCurrentDungeonBossListFromEJ()
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if (boss_list) then
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local ActorsContainer = _detalhes.tabela_vigente [class_type_dano]._ActorTable
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if (ActorsContainer) then
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for index, Actor in _ipairs (ActorsContainer) do
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if (not Actor.grupo) then
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if (boss_list [Actor.nome]) then
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Actor.boss = true
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return boss_found_not_registered (boss_list [Actor.nome], ZoneName, ZoneMapID, DifficultyID)
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end
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end
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end
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end
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end
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end
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end
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return false
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> internal functions
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-- _detalhes.statistics = {container_calls = 0, container_pet_calls = 0, container_unknow_pet = 0, damage_calls = 0, heal_calls = 0, absorbs_calls = 0, energy_calls = 0, pets_summons = 0}
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-- ~start ~inicio ~novo �ovo
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function _detalhes:EntrarEmCombate (...)
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if (_detalhes.debug) then
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_detalhes:Msg ("(debug) |cFFFFFF00started a new combat|r|cFFFF7700", _detalhes.encounter_table and _detalhes.encounter_table.name or "")
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--local from = debugstack (2, 1, 0)
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--print (from)
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end
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if (not _detalhes.tabela_historico.tabelas[1]) then
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_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
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_detalhes:InstanciaCallFunction (_detalhes.ResetaGump, nil, -1) --> reseta scrollbar, iterators, rodap�, etc
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_detalhes:InstanciaCallFunction (_detalhes.InstanciaFadeBarras, -1) --> esconde todas as barras
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_detalhes:InstanciaCallFunction (_detalhes.AtualizaSegmentos) --> atualiza o showing
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end
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--> re-lock nos tempos da tabela passada -- lock again last table times
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_detalhes.tabela_vigente:TravarTempos()
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local n_combate = _detalhes:NumeroCombate (1) --aumenta o contador de combates -- combat number up
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--> cria a nova tabela de combates -- create new table
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local ultimo_combate = _detalhes.tabela_vigente
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_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (true, _detalhes.tabela_overall, n_combate, ...) --cria uma nova tabela de combate
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--> flag this combat as being created
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_detalhes.tabela_vigente.IsBeingCreated = true
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_detalhes.tabela_vigente.previous_combat = ultimo_combate
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_detalhes.tabela_vigente:seta_data (_detalhes._detalhes_props.DATA_TYPE_START) --seta na tabela do combate a data do inicio do combate -- setup time data
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_detalhes.in_combat = true --sinaliza ao addon que h� um combate em andamento -- in combat flag up
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_detalhes.tabela_vigente.combat_id = n_combate --> grava o n�mero deste combate na tabela atual -- setup combat id on new table
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_detalhes.last_combat_pre_pot_used = nil
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_detalhes:FlagCurrentCombat()
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--> � o timer que ve se o jogador ta em combate ou n�o -- check if any party or raid members are in combat
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_detalhes.tabela_vigente.verifica_combate = _detalhes:ScheduleRepeatingTimer ("EstaEmCombate", 1)
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_detalhes:ClearCCPetsBlackList()
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_table_wipe (_detalhes.encounter_end_table)
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_table_wipe (_detalhes.pets_ignored)
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_table_wipe (_detalhes.pets_no_owner)
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_detalhes.container_pets:BuscarPets()
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_table_wipe (_detalhes.cache_damage_group)
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_table_wipe (_detalhes.cache_healing_group)
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_detalhes:UpdateParserGears()
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--> get all buff already applied before the combat start
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_detalhes:CatchRaidBuffUptime ("BUFF_UPTIME_IN")
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_detalhes:CatchRaidDebuffUptime ("DEBUFF_UPTIME_IN")
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_detalhes:UptadeRaidMembersCache()
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--> we already have boss information? build .is_boss table
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if (_detalhes.encounter_table.id and _detalhes.encounter_table ["start"] >= GetTime() - 3 and not _detalhes.encounter_table ["end"]) then
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local encounter_table = _detalhes.encounter_table
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--> boss_found will trigger "COMBAT_BOSS_FOUND" event, but at this point of the combat creation is safe to send it
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boss_found (encounter_table.index, encounter_table.name, encounter_table.zone, encounter_table.mapid, encounter_table.diff, encounter_table.id)
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else
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--> if we don't have this infor right now, lets check in few seconds dop
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if (_detalhes.EncounterInformation [_detalhes.zone_id]) then
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_detalhes:ScheduleTimer ("ReadBossFrames", 1)
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_detalhes:ScheduleTimer ("ReadBossFrames", 30)
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end
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end
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--> if the window is showing current segment, switch it for the new combat
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--> also if the window has auto current, jump to current segment
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_detalhes:InstanciaCallFunction (_detalhes.TrocaSegmentoAtual, _detalhes.tabela_vigente.is_boss and true)
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--> clear hosts and make the cloud capture stuff
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_detalhes.host_of = nil
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_detalhes.host_by = nil
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if (_detalhes.in_group and _detalhes.cloud_capture) then
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if (_detalhes:IsInInstance() or _detalhes.debug) then
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if (not _detalhes:CaptureIsAllEnabled()) then
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_detalhes:ScheduleSendCloudRequest()
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--if (_detalhes.debug) then
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-- _detalhes:Msg ("(debug) requesting a cloud server.")
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--end
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end
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else
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--if (_detalhes.debug) then
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-- _detalhes:Msg ("(debug) isn't inside a registred instance", _detalhes:IsInInstance())
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--end
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end
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else
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--if (_detalhes.debug) then
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-- _detalhes:Msg ("(debug) isn't in group or cloud is turned off", _detalhes.in_group, _detalhes.cloud_capture)
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--end
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end
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--> hide / alpha / switch in combat
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for index, instancia in ipairs (_detalhes.tabela_instancias) do
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if (instancia.ativa) then
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--instancia:SetCombatAlpha (nil, nil, true) --passado para o regen disable
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instancia:CheckSwitchOnCombatStart (true)
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end
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end
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_detalhes:InstanceCall (_detalhes.CheckPsUpdate)
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--> combat creation is completed, remove the flag
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_detalhes.tabela_vigente.IsBeingCreated = nil
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_detalhes:SendEvent ("COMBAT_PLAYER_ENTER", nil, _detalhes.tabela_vigente, _detalhes.encounter_table and _detalhes.encounter_table.id)
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if (_detalhes.tabela_vigente.is_boss) then
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--> the encounter was found through encounter_start event
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_detalhes:SendEvent ("COMBAT_BOSS_FOUND", nil, _detalhes.tabela_vigente.is_boss.index, _detalhes.tabela_vigente.is_boss.name)
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end
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_detalhes:CheckSwitchToCurrent()
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_detalhes:CheckForTextTimeCounter (true)
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--> stop bar testing if any
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_detalhes:StopTestBarUpdate()
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end
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function _detalhes:DelayedSyncAlert()
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local lower_instance = _detalhes:GetLowerInstanceNumber()
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if (lower_instance) then
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lower_instance = _detalhes:GetInstance (lower_instance)
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if (lower_instance) then
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if (not lower_instance:HaveInstanceAlert()) then
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lower_instance:InstanceAlert (Loc ["STRING_EQUILIZING"], {[[Interface\COMMON\StreamCircle]], 22, 22, true}, 5, {function() end})
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end
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end
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end
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end
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-- ~end ~leave
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function _detalhes:SairDoCombate (bossKilled, from_encounter_end)
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if (_detalhes.debug) then
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_detalhes:Msg ("(debug) |cFFFFFF00ended a combat|r|cFFFF7700", _detalhes.encounter_table and _detalhes.encounter_table.name or "")
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end
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--> in case of something somehow someway call to close the same combat a second time.
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if (_detalhes.tabela_vigente == _detalhes.last_closed_combat) then
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return
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end
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_detalhes.last_closed_combat = _detalhes.tabela_vigente
|
|
|
|
--if (_detalhes.statistics) then
|
|
-- for k, v in pairs (_detalhes.statistics) do
|
|
-- print (k, v)
|
|
-- end
|
|
--end
|
|
|
|
_detalhes.leaving_combat = true
|
|
_detalhes.last_combat_time = _tempo
|
|
|
|
if (_detalhes.schedule_remove_overall and not from_encounter_end and not InCombatLockdown()) then
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg ("(debug) found schedule overall data deletion.")
|
|
end
|
|
_detalhes.schedule_remove_overall = false
|
|
_detalhes.tabela_historico:resetar_overall()
|
|
end
|
|
|
|
_detalhes:CatchRaidBuffUptime ("BUFF_UPTIME_OUT")
|
|
_detalhes:CatchRaidDebuffUptime ("DEBUFF_UPTIME_OUT")
|
|
_detalhes:CloseEnemyDebuffsUptime()
|
|
|
|
--> check if this isn't a boss and try to find a boss in the segment
|
|
if (not _detalhes.tabela_vigente.is_boss) then
|
|
|
|
--> if this is a mythic+ dungeon, do not scan for encounter journal boss names in the actor list
|
|
_detalhes:FindBoss()
|
|
|
|
--> still didn't find the boss
|
|
if (not _detalhes.tabela_vigente.is_boss) then
|
|
local ZoneName, _, DifficultyID, _, _, _, _, ZoneMapID = _GetInstanceInfo()
|
|
local findboss = _detalhes:GetRaidBossFindFunction (ZoneMapID)
|
|
if (findboss) then
|
|
local BossIndex = findboss()
|
|
if (BossIndex) then
|
|
boss_found (BossIndex, _detalhes:GetBossName (ZoneMapID, BossIndex), ZoneName, ZoneMapID, DifficultyID)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if (_detalhes.tabela_vigente.bossFunction) then
|
|
_detalhes:CancelTimer (_detalhes.tabela_vigente.bossFunction)
|
|
_detalhes.tabela_vigente.bossFunction = nil
|
|
end
|
|
|
|
--> finaliza a checagem se esta ou n�o no combate -- finish combat check
|
|
if (_detalhes.tabela_vigente.verifica_combate) then
|
|
_detalhes:CancelTimer (_detalhes.tabela_vigente.verifica_combate)
|
|
_detalhes.tabela_vigente.verifica_combate = nil
|
|
end
|
|
|
|
--> lock timers
|
|
_detalhes.tabela_vigente:TravarTempos()
|
|
|
|
--> get waste shields
|
|
if (_detalhes.close_shields) then
|
|
_detalhes:CloseShields (_detalhes.tabela_vigente)
|
|
end
|
|
|
|
--> salva hora, minuto, segundo do fim da luta
|
|
_detalhes.tabela_vigente:seta_data (_detalhes._detalhes_props.DATA_TYPE_END)
|
|
_detalhes.tabela_vigente:seta_tempo_decorrido()
|
|
|
|
--> drop last events table to garbage collector
|
|
_detalhes.tabela_vigente.player_last_events = {}
|
|
|
|
--> flag instance type
|
|
local _, InstanceType = _GetInstanceInfo()
|
|
_detalhes.tabela_vigente.instance_type = InstanceType
|
|
|
|
if (not _detalhes.tabela_vigente.is_boss and from_encounter_end and type (from_encounter_end) == "table") then
|
|
local encounterID, encounterName, difficultyID, raidSize, endStatus = unpack (from_encounter_end)
|
|
if (encounterID) then
|
|
local ZoneName, InstanceType, DifficultyID, DifficultyName, _, _, _, ZoneMapID = GetInstanceInfo()
|
|
|
|
local mapID = C_Map.GetBestMapForUnit ("player")
|
|
|
|
if (not mapID) then
|
|
mapID = 0
|
|
end
|
|
|
|
local ejid = EJ_GetInstanceForMap (mapID)
|
|
|
|
--local ejid = EJ_GetCurrentInstance()
|
|
|
|
if (ejid == 0) then
|
|
ejid = _detalhes:GetInstanceEJID()
|
|
end
|
|
local _, boss_index = _detalhes:GetBossEncounterDetailsFromEncounterId (ZoneMapID, encounterID)
|
|
|
|
_detalhes.tabela_vigente.is_boss = {
|
|
index = boss_index or 0,
|
|
name = encounterName,
|
|
encounter = encounterName,
|
|
zone = ZoneName,
|
|
mapid = ZoneMapID,
|
|
diff = DifficultyID,
|
|
diff_string = DifficultyName,
|
|
ej_instance_id = ejid or 0,
|
|
id = encounterID,
|
|
}
|
|
end
|
|
end
|
|
|
|
--> tag as a mythic dungeon segment, can be any type of segment, this tag also avoid the segment to be tagged as trash
|
|
if (_detalhes.MythicPlus.Started) then
|
|
_detalhes.tabela_vigente.is_mythic_dungeon_segment = true
|
|
_detalhes.tabela_vigente.is_mythic_dungeon_run_id = _detalhes.mythic_dungeon_id
|
|
else
|
|
local mythicLevel = C_ChallengeMode.GetActiveKeystoneInfo()
|
|
if (mythicLevel and mythicLevel >= 2) then
|
|
_detalhes.tabela_vigente.is_mythic_dungeon_segment = true
|
|
_detalhes.tabela_vigente.is_mythic_dungeon_run_id = _detalhes.mythic_dungeon_id
|
|
end
|
|
end
|
|
|
|
if (not _detalhes.tabela_vigente.is_boss) then
|
|
|
|
if (_detalhes.tabela_vigente.is_pvp or _detalhes.tabela_vigente.is_arena) then
|
|
_detalhes:FlagActorsOnPvPCombat()
|
|
end
|
|
|
|
if (_detalhes.tabela_vigente.is_arena) then
|
|
_detalhes.tabela_vigente.enemy = "[" .. ARENA .. "] " .. _detalhes.tabela_vigente.is_arena.name
|
|
end
|
|
|
|
local in_instance = IsInInstance() --> garrison returns party as instance type.
|
|
if ((InstanceType == "party" or InstanceType == "raid") and in_instance) then
|
|
if (InstanceType == "party") then
|
|
if (not _detalhes.tabela_vigente.is_mythic_dungeon_segment) then
|
|
--> tag the combat as trash clean up
|
|
_detalhes.tabela_vigente.is_trash = true
|
|
else
|
|
local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
|
|
_detalhes.tabela_vigente.is_mythic_dungeon_trash = {
|
|
ZoneName = zoneName,
|
|
MapID = instanceMapID,
|
|
Level = _detalhes.MythicPlus.Level,
|
|
EJID = _detalhes.MythicPlus.ejID,
|
|
}
|
|
end
|
|
else
|
|
_detalhes.tabela_vigente.is_trash = true
|
|
end
|
|
else
|
|
if (not in_instance) then
|
|
if (_detalhes.world_combat_is_trash) then
|
|
_detalhes.tabela_vigente.is_temporary = true
|
|
end
|
|
end
|
|
end
|
|
|
|
if (not _detalhes.tabela_vigente.enemy) then
|
|
local enemy = _detalhes:FindEnemy()
|
|
|
|
if (enemy and _detalhes.debug) then
|
|
_detalhes:Msg ("(debug) enemy found", enemy)
|
|
end
|
|
|
|
_detalhes.tabela_vigente.enemy = enemy
|
|
end
|
|
|
|
if (_detalhes.debug) then
|
|
-- _detalhes:Msg ("(debug) forcing equalize actors behavior.")
|
|
-- _detalhes:EqualizeActorsSchedule (_detalhes.host_of)
|
|
end
|
|
|
|
--> verifica memoria
|
|
_detalhes:FlagActorsOnCommonFight() --fight_component
|
|
--_detalhes:CheckMemoryAfterCombat() -- 7.2.5 is doing some weird errors even out of combat
|
|
else
|
|
|
|
if (not InCombatLockdown() and not UnitAffectingCombat ("player")) then
|
|
_detalhes:FlagActorsOnBossFight()
|
|
else
|
|
_detalhes.schedule_flag_boss_components = true
|
|
end
|
|
|
|
local boss_id = _detalhes.encounter_table.id
|
|
|
|
if (bossKilled) then
|
|
_detalhes.tabela_vigente.is_boss.killed = true
|
|
|
|
--> add to storage
|
|
if (not InCombatLockdown() and not UnitAffectingCombat ("player") and not _detalhes.logoff_saving_data) then
|
|
|
|
--_detalhes.StoreEncounter()
|
|
|
|
local successful, errortext = pcall (_detalhes.StoreEncounter)
|
|
if (not successful) then
|
|
_detalhes:Msg ("error occurred on StoreEncounter():", errortext)
|
|
end
|
|
else
|
|
_detalhes.schedule_store_boss_encounter = true
|
|
end
|
|
|
|
_detalhes:SendEvent ("COMBAT_BOSS_DEFEATED", nil, _detalhes.tabela_vigente)
|
|
|
|
_detalhes:CheckFor_TrashSuppressionOnEncounterEnd()
|
|
else
|
|
_detalhes:SendEvent ("COMBAT_BOSS_WIPE", nil, _detalhes.tabela_vigente)
|
|
end
|
|
|
|
--if (_detalhes:GetBossDetails (_detalhes.tabela_vigente.is_boss.mapid, _detalhes.tabela_vigente.is_boss.index) or ) then
|
|
|
|
_detalhes.tabela_vigente.is_boss.index = _detalhes.tabela_vigente.is_boss.index or 1
|
|
|
|
_detalhes.tabela_vigente.enemy = _detalhes.tabela_vigente.is_boss.encounter
|
|
|
|
if (_detalhes.tabela_vigente.instance_type == "raid") then
|
|
|
|
_detalhes.last_encounter2 = _detalhes.last_encounter
|
|
_detalhes.last_encounter = _detalhes.tabela_vigente.is_boss.name
|
|
|
|
if (_detalhes.pre_pot_used) then
|
|
_detalhes.last_combat_pre_pot_used = table_deepcopy (_detalhes.pre_pot_used)
|
|
end
|
|
|
|
if (_detalhes.pre_pot_used and _detalhes.announce_prepots.enabled) then
|
|
_detalhes:Msg (_detalhes.pre_pot_used or "")
|
|
_detalhes.pre_pot_used = nil
|
|
end
|
|
end
|
|
|
|
if (from_encounter_end) then
|
|
_detalhes.tabela_vigente:SetEndTime (_detalhes.encounter_table ["end"] or GetTime())
|
|
end
|
|
|
|
--> encounter boss function
|
|
local bossFunction, bossFunctionType = _detalhes:GetBossFunction (_detalhes.tabela_vigente.is_boss.mapid or 0, _detalhes.tabela_vigente.is_boss.index or 0)
|
|
if (bossFunction) then
|
|
if (_bit_band (bossFunctionType, 0x2) ~= 0) then --end of combat
|
|
if (not InCombatLockdown() and not UnitAffectingCombat ("player") and not _detalhes.logoff_saving_data) then
|
|
local successful, errortext = pcall (bossFunction, _detalhes.tabela_vigente)
|
|
if (not successful) then
|
|
_detalhes:Msg ("error occurred on Encounter Boss Function:", errortext)
|
|
end
|
|
else
|
|
_detalhes.schedule_boss_function_run = bossFunction
|
|
end
|
|
end
|
|
end
|
|
|
|
if (_detalhes.tabela_vigente.instance_type == "raid") then
|
|
--> schedule captures off
|
|
|
|
_detalhes:CaptureSet (false, "damage", false, 15)
|
|
_detalhes:CaptureSet (false, "energy", false, 15)
|
|
_detalhes:CaptureSet (false, "aura", false, 15)
|
|
_detalhes:CaptureSet (false, "energy", false, 15)
|
|
_detalhes:CaptureSet (false, "spellcast", false, 15)
|
|
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg ("(debug) freezing parser for 15 seconds.")
|
|
end
|
|
end
|
|
|
|
--> schedule sync
|
|
_detalhes:EqualizeActorsSchedule (_detalhes.host_of)
|
|
if (_detalhes:GetEncounterEqualize (_detalhes.tabela_vigente.is_boss.mapid, _detalhes.tabela_vigente.is_boss.index)) then
|
|
_detalhes:ScheduleTimer ("DelayedSyncAlert", 3)
|
|
end
|
|
|
|
--else
|
|
-- if (_detalhes.debug) then
|
|
-- _detalhes:EqualizeActorsSchedule (_detalhes.host_of)
|
|
-- end
|
|
--end
|
|
end
|
|
|
|
if (_detalhes.solo) then
|
|
--> debuffs need a checkup, not well functional right now
|
|
_detalhes.CloseSoloDebuffs()
|
|
end
|
|
|
|
local tempo_do_combate = _detalhes.tabela_vigente:GetCombatTime()
|
|
local invalid_combat
|
|
|
|
if ((tempo_do_combate >= _detalhes.minimum_combat_time or not _detalhes.tabela_historico.tabelas[1]) and not _detalhes.tabela_vigente.discard_segment) then
|
|
_detalhes.tabela_historico:adicionar (_detalhes.tabela_vigente) --move a tabela atual para dentro do hist�rico
|
|
|
|
_detalhes:CanSendMissData()
|
|
else
|
|
invalid_combat = _detalhes.tabela_vigente
|
|
|
|
--in case of a forced discard segment, just check a second time if we have a previous combat.
|
|
if (not _detalhes.tabela_historico.tabelas[1]) then
|
|
_detalhes.tabela_vigente = _detalhes.tabela_vigente
|
|
else
|
|
_detalhes.tabela_vigente = _detalhes.tabela_historico.tabelas[1] --> pega a tabela do ultimo combate
|
|
end
|
|
|
|
if (_detalhes.tabela_vigente:GetStartTime() == 0) then
|
|
--_detalhes.tabela_vigente.start_time = _detalhes._tempo
|
|
_detalhes.tabela_vigente:SetStartTime (_GetTime())
|
|
--_detalhes.tabela_vigente.end_time = _detalhes._tempo
|
|
_detalhes.tabela_vigente:SetEndTime (_GetTime())
|
|
end
|
|
|
|
_detalhes.tabela_vigente.resincked = true
|
|
|
|
--> tabela foi descartada, precisa atualizar os baseframes // precisa atualizer todos ou apenas o overall?
|
|
_detalhes:InstanciaCallFunction (_detalhes.AtualizarJanela)
|
|
|
|
if (_detalhes.solo) then
|
|
local esta_instancia = _detalhes.tabela_instancias[_detalhes.solo]
|
|
if (_detalhes.SoloTables.CombatID == _detalhes:NumeroCombate()) then --> significa que o solo mode validou o combate, como matar um bixo muito low level com uma s� porrada
|
|
if (_detalhes.SoloTables.CombatIDLast and _detalhes.SoloTables.CombatIDLast ~= 0) then --> volta os dados da luta anterior
|
|
|
|
_detalhes.SoloTables.CombatID = _detalhes.SoloTables.CombatIDLast
|
|
|
|
else
|
|
if (_detalhes.RefreshSolo) then
|
|
_detalhes:RefreshSolo()
|
|
end
|
|
_detalhes.SoloTables.CombatID = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
_detalhes:NumeroCombate (-1)
|
|
end
|
|
|
|
_detalhes.host_of = nil
|
|
_detalhes.host_by = nil
|
|
|
|
if (_detalhes.cloud_process) then
|
|
_detalhes:CancelTimer (_detalhes.cloud_process)
|
|
end
|
|
|
|
_detalhes.in_combat = false
|
|
_detalhes.leaving_combat = false
|
|
|
|
_detalhes:OnCombatPhaseChanged()
|
|
_table_wipe (_detalhes.tabela_vigente.PhaseData.damage_section)
|
|
_table_wipe (_detalhes.tabela_vigente.PhaseData.heal_section)
|
|
|
|
_table_wipe (_detalhes.cache_damage_group)
|
|
_table_wipe (_detalhes.cache_healing_group)
|
|
|
|
_detalhes:UpdateParserGears()
|
|
|
|
--> hide / alpha in combat
|
|
for index, instancia in ipairs (_detalhes.tabela_instancias) do
|
|
if (instancia.ativa) then
|
|
--instancia:SetCombatAlpha (nil, nil, true) --passado para o regen enabled
|
|
if (instancia.auto_switch_to_old) then
|
|
instancia:CheckSwitchOnCombatEnd()
|
|
end
|
|
end
|
|
end
|
|
|
|
_detalhes.pre_pot_used = nil
|
|
|
|
--> do not wipe the encounter table if is in the argus encounter ~REMOVE on 8.0
|
|
if (_detalhes.encounter_table and _detalhes.encounter_table.id ~= 2092) then
|
|
_table_wipe (_detalhes.encounter_table)
|
|
else
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg ("(debug) in argus encounter, cannot wipe the encounter table.")
|
|
end
|
|
end
|
|
|
|
_detalhes:InstanceCall (_detalhes.CheckPsUpdate)
|
|
|
|
if (invalid_combat) then
|
|
_detalhes:SendEvent ("COMBAT_INVALID")
|
|
_detalhes:SendEvent ("COMBAT_PLAYER_LEAVE", nil, invalid_combat)
|
|
else
|
|
_detalhes:SendEvent ("COMBAT_PLAYER_LEAVE", nil, _detalhes.tabela_vigente)
|
|
end
|
|
|
|
_detalhes:CheckForTextTimeCounter()
|
|
|
|
|
|
_detalhes.StoreSpells()
|
|
|
|
end
|
|
|
|
function _detalhes:GetPlayersInArena()
|
|
local aliados = GetNumGroupMembers() -- LE_PARTY_CATEGORY_HOME
|
|
for i = 1, aliados-1 do
|
|
local role = UnitGroupRolesAssigned ("party" .. i)
|
|
if (role ~= "NONE") then
|
|
local name = GetUnitName ("party" .. i, true)
|
|
_detalhes.arena_table [name] = {role = role}
|
|
end
|
|
end
|
|
|
|
local role = UnitGroupRolesAssigned ("player")
|
|
if (role ~= "NONE") then
|
|
local name = GetUnitName ("player", true)
|
|
_detalhes.arena_table [name] = {role = role}
|
|
end
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg ("(debug) Found", oponentes, "enemies and", aliados, "allies")
|
|
end
|
|
end
|
|
|
|
local string_arena_enemyteam_damage = [[
|
|
local combat = _detalhes:GetCombat ("current")
|
|
local total = 0
|
|
|
|
for _, actor in combat[1]:ListActors() do
|
|
if (actor.arena_enemy) then
|
|
total = total + actor.total
|
|
end
|
|
end
|
|
|
|
return total
|
|
]]
|
|
|
|
local string_arena_myteam_damage = [[
|
|
local combat = _detalhes:GetCombat ("current")
|
|
local total = 0
|
|
|
|
for _, actor in combat[1]:ListActors() do
|
|
if (actor.arena_ally) then
|
|
total = total + actor.total
|
|
end
|
|
end
|
|
|
|
return total
|
|
]]
|
|
|
|
local string_arena_enemyteam_heal = [[
|
|
local combat = _detalhes:GetCombat ("current")
|
|
local total = 0
|
|
|
|
for _, actor in combat[2]:ListActors() do
|
|
if (actor.arena_enemy) then
|
|
total = total + actor.total
|
|
end
|
|
end
|
|
|
|
return total
|
|
]]
|
|
|
|
local string_arena_myteam_heal = [[
|
|
local combat = _detalhes:GetCombat ("current")
|
|
local total = 0
|
|
|
|
for _, actor in combat[2]:ListActors() do
|
|
if (actor.arena_ally) then
|
|
total = total + actor.total
|
|
end
|
|
end
|
|
|
|
return total
|
|
]]
|
|
|
|
function _detalhes:CreateArenaSegment()
|
|
|
|
_detalhes:GetPlayersInArena()
|
|
|
|
_detalhes.arena_begun = true
|
|
_detalhes.start_arena = nil
|
|
|
|
if (_detalhes.in_combat) then
|
|
_detalhes:SairDoCombate()
|
|
end
|
|
|
|
--> registra os gr�ficos
|
|
_detalhes:TimeDataRegister ("Your Team Damage", string_arena_myteam_damage, nil, "Details!", "v1.0", [[Interface\ICONS\Ability_DualWield]], true, true)
|
|
_detalhes:TimeDataRegister ("Enemy Team Damage", string_arena_enemyteam_damage, nil, "Details!", "v1.0", [[Interface\ICONS\Ability_DualWield]], true, true)
|
|
|
|
_detalhes:TimeDataRegister ("Your Team Healing", string_arena_myteam_heal, nil, "Details!", "v1.0", [[Interface\ICONS\Ability_DualWield]], true, true)
|
|
_detalhes:TimeDataRegister ("Enemy Team Healing", string_arena_enemyteam_heal, nil, "Details!", "v1.0", [[Interface\ICONS\Ability_DualWield]], true, true)
|
|
|
|
--> inicia um novo combate
|
|
_detalhes:EntrarEmCombate()
|
|
|
|
--> sinaliza que esse combate � arena
|
|
_detalhes.tabela_vigente.arena = true
|
|
_detalhes.tabela_vigente.is_arena = {name = _detalhes.zone_name, zone = _detalhes.zone_name, mapid = _detalhes.zone_id}
|
|
|
|
_detalhes:SendEvent ("COMBAT_ARENA_START")
|
|
end
|
|
|
|
function _detalhes:StartArenaSegment (...)
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg ("(debug) starting a new arena segment.")
|
|
end
|
|
|
|
local timerType, timeSeconds, totalTime = select (1, ...)
|
|
|
|
if (_detalhes.start_arena) then
|
|
_detalhes:CancelTimer (_detalhes.start_arena, true)
|
|
end
|
|
_detalhes.start_arena = _detalhes:ScheduleTimer ("CreateArenaSegment", timeSeconds)
|
|
_detalhes:GetPlayersInArena()
|
|
end
|
|
|
|
function _detalhes:EnteredInArena()
|
|
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg ("(debug) the player EnteredInArena().")
|
|
end
|
|
|
|
_detalhes.arena_begun = false
|
|
|
|
_detalhes:GetPlayersInArena()
|
|
end
|
|
|
|
function _detalhes:LeftArena()
|
|
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg ("(debug) player LeftArena().")
|
|
end
|
|
|
|
_detalhes.is_in_arena = false
|
|
_detalhes.arena_begun = false
|
|
|
|
if (_detalhes.start_arena) then
|
|
_detalhes:CancelTimer (_detalhes.start_arena, true)
|
|
end
|
|
|
|
_detalhes:TimeDataUnregister ("Your Team Damage")
|
|
_detalhes:TimeDataUnregister ("Enemy Team Damage")
|
|
|
|
_detalhes:TimeDataUnregister ("Your Team Healing")
|
|
_detalhes:TimeDataUnregister ("Enemy Team Healing")
|
|
|
|
_detalhes:SendEvent ("COMBAT_ARENA_END")
|
|
end
|
|
|
|
local validSpells = {
|
|
[220893] = {class = "ROGUE", spec = 261, maxPercent = 0.075, container = 1, commID = "MISSDATA_ROGUE_SOULRIP"},
|
|
--[11366] = {class = "MAGE", spec = 63, maxPercent = 0.9, container = 1, commID = "MISSDATA_ROGUE_SOULRIP"},
|
|
}
|
|
function _detalhes:CanSendMissData()
|
|
if (not IsInRaid() and not IsInGroup()) then
|
|
return
|
|
end
|
|
local _, playerClass = UnitClass ("player")
|
|
local specIndex = GetSpecialization()
|
|
local playerSpecID
|
|
if (specIndex) then
|
|
playerSpecID = GetSpecializationInfo (specIndex)
|
|
end
|
|
|
|
if (playerSpecID and playerClass) then
|
|
for spellID, t in pairs (validSpells) do
|
|
if (playerClass == t.class and playerSpecID == t.spec) then
|
|
_detalhes:SendMissData (spellID, t.container, _detalhes.network.ids [t.commID])
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function _detalhes:SendMissData (spellID, containerType, commID)
|
|
local combat = _detalhes.tabela_vigente
|
|
if (combat) then
|
|
local damageActor = combat (containerType, _detalhes.playername)
|
|
if (damageActor) then
|
|
local spell = damageActor.spells:GetSpell (spellID)
|
|
if (spell) then
|
|
local data = {
|
|
[1] = containerType,
|
|
[2] = spellID,
|
|
[3] = spell.total,
|
|
[4] = spell.counter
|
|
}
|
|
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg ("(debug) sending miss data packet:", spellID, containerType, commID)
|
|
end
|
|
|
|
_detalhes:SendRaidOrPartyData (commID, data)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function _detalhes.HandleMissData (playerName, data)
|
|
local combat = _detalhes.tabela_vigente
|
|
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg ("(debug) miss data received from:", playerName, "spellID:", data [2], data [3], data [4])
|
|
end
|
|
|
|
if (combat) then
|
|
local containerType = data[1]
|
|
if (type (containerType) ~= "number" or containerType < 1 or containerType > 4) then
|
|
return
|
|
end
|
|
|
|
local damageActor = combat (containerType, playerName)
|
|
if (damageActor) then
|
|
local spellID = data[2] --a spellID has been passed?
|
|
if (not spellID or type (spellID) ~= "number") then
|
|
return
|
|
end
|
|
|
|
local validateSpell = validSpells [spellID]
|
|
if (not validateSpell) then --is a valid spell?
|
|
return
|
|
end
|
|
|
|
--does the target player fit in the spell requirement on OUR end?
|
|
local class, spec, maxPercent = validateSpell.class, validateSpell.spec, validateSpell.maxPercent
|
|
if (class ~= damageActor.classe or spec ~= damageActor.spec) then
|
|
return
|
|
end
|
|
|
|
local total, counter = data[3], data[4]
|
|
if (type (total) ~= "number" or type (counter) ~= "number") then
|
|
return
|
|
end
|
|
|
|
if (total > (damageActor.total * maxPercent)) then
|
|
return
|
|
end
|
|
|
|
local spellObject = damageActor.spells:PegaHabilidade (spellID, true)
|
|
if (spellObject) then
|
|
if (spellObject.total < total and total > 0 and damageActor.nome ~= _detalhes.playername) then
|
|
local difference = total - spellObject.total
|
|
if (difference > 0) then
|
|
spellObject.total = total
|
|
spellObject.counter = counter
|
|
damageActor.total = damageActor.total + difference
|
|
|
|
combat [containerType].need_refresh = true
|
|
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg ("(debug) miss data successful added from:", playerName, data [2], "difference:", difference)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function _detalhes:MakeEqualizeOnActor (player, realm, receivedActor)
|
|
|
|
if (true) then --> disabled for testing
|
|
return
|
|
end
|
|
|
|
local combat = _detalhes:GetCombat ("current")
|
|
local damage, heal, energy, misc = _detalhes:GetAllActors ("current", player)
|
|
|
|
if (not damage and not heal and not energy and not misc) then
|
|
|
|
--> try adding server name
|
|
damage, heal, energy, misc = _detalhes:GetAllActors ("current", player.."-"..realm)
|
|
|
|
if (not damage and not heal and not energy and not misc) then
|
|
--> not found any actor object, so we need to create
|
|
|
|
local actorName
|
|
|
|
if (realm ~= GetRealmName()) then
|
|
actorName = player.."-"..realm
|
|
else
|
|
actorName = player
|
|
end
|
|
|
|
local guid = _detalhes:FindGUIDFromName (player)
|
|
|
|
-- 0x512 normal party
|
|
-- 0x514 normal raid
|
|
|
|
if (guid) then
|
|
damage = combat [1]:PegarCombatente (guid, actorName, 0x514, true)
|
|
heal = combat [2]:PegarCombatente (guid, actorName, 0x514, true)
|
|
energy = combat [3]:PegarCombatente (guid, actorName, 0x514, true)
|
|
misc = combat [4]:PegarCombatente (guid, actorName, 0x514, true)
|
|
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg ("(debug) equalize received actor:", actorName, damage, heal)
|
|
end
|
|
else
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg ("(debug) equalize couldn't get guid for player ",player)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
combat[1].need_refresh = true
|
|
combat[2].need_refresh = true
|
|
combat[3].need_refresh = true
|
|
combat[4].need_refresh = true
|
|
|
|
if (damage) then
|
|
if (damage.total < receivedActor [1][1]) then
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg (player .. " damage before: " .. damage.total .. " damage received: " .. receivedActor [1][1])
|
|
end
|
|
damage.total = receivedActor [1][1]
|
|
end
|
|
if (damage.damage_taken < receivedActor [1][2]) then
|
|
damage.damage_taken = receivedActor [1][2]
|
|
end
|
|
if (damage.friendlyfire_total < receivedActor [1][3]) then
|
|
damage.friendlyfire_total = receivedActor [1][3]
|
|
end
|
|
end
|
|
|
|
if (heal) then
|
|
if (heal.total < receivedActor [2][1]) then
|
|
heal.total = receivedActor [2][1]
|
|
end
|
|
if (heal.totalover < receivedActor [2][2]) then
|
|
heal.totalover = receivedActor [2][2]
|
|
end
|
|
if (heal.healing_taken < receivedActor [2][3]) then
|
|
heal.healing_taken = receivedActor [2][3]
|
|
end
|
|
end
|
|
|
|
if (energy) then
|
|
if (energy.mana and (receivedActor [3][1] > 0 and energy.mana < receivedActor [3][1])) then
|
|
energy.mana = receivedActor [3][1]
|
|
end
|
|
if (energy.e_rage and (receivedActor [3][2] > 0 and energy.e_rage < receivedActor [3][2])) then
|
|
energy.e_rage = receivedActor [3][2]
|
|
end
|
|
if (energy.e_energy and (receivedActor [3][3] > 0 and energy.e_energy < receivedActor [3][3])) then
|
|
energy.e_energy = receivedActor [3][3]
|
|
end
|
|
if (energy.runepower and (receivedActor [3][4] > 0 and energy.runepower < receivedActor [3][4])) then
|
|
energy.runepower = receivedActor [3][4]
|
|
end
|
|
end
|
|
|
|
if (misc) then
|
|
if (misc.interrupt and (receivedActor [4][1] > 0 and misc.interrupt < receivedActor [4][1])) then
|
|
misc.interrupt = receivedActor [4][1]
|
|
end
|
|
if (misc.dispell and (receivedActor [4][2] > 0 and misc.dispell < receivedActor [4][2])) then
|
|
misc.dispell = receivedActor [4][2]
|
|
end
|
|
end
|
|
end
|
|
|
|
function _detalhes:EqualizePets()
|
|
--> check for pets without owner
|
|
for _, actor in _ipairs (_detalhes.tabela_vigente[1]._ActorTable) do
|
|
--> have flag and the flag tell us he is a pet
|
|
if (actor.flag_original and bit.band (actor.flag_original, OBJECT_TYPE_PETS) ~= 0) then
|
|
--> do not have owner and he isn't on owner container
|
|
if (not actor.owner and not _detalhes.tabela_pets.pets [actor.serial]) then
|
|
_detalhes:SendPetOwnerRequest (actor.serial, actor.nome)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function _detalhes:EqualizeActorsSchedule (host_of)
|
|
|
|
--> store pets sent through 'needpetowner'
|
|
_detalhes.sent_pets = _detalhes.sent_pets or {n = time()}
|
|
if (_detalhes.sent_pets.n+20 < time()) then
|
|
_table_wipe (_detalhes.sent_pets)
|
|
_detalhes.sent_pets.n = time()
|
|
end
|
|
|
|
--> pet equilize disabled on details 1.4.0
|
|
--_detalhes:ScheduleTimer ("EqualizePets", 1+math.random())
|
|
|
|
--> do not equilize if there is any disabled capture
|
|
--if (_detalhes:CaptureIsAllEnabled()) then
|
|
_detalhes:ScheduleTimer ("EqualizeActors", 2+math.random()+math.random() , host_of)
|
|
--end
|
|
end
|
|
|
|
function _detalhes:EqualizeActors (host_of)
|
|
|
|
--> Disabling the sync. Since WoD combatlog are sent between player on phased zones during encounters.
|
|
if (not host_of or true) then --> full disabled for testing
|
|
return
|
|
end
|
|
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg ("(debug) sending equilize actor data")
|
|
end
|
|
|
|
local damage, heal, energy, misc
|
|
|
|
if (host_of) then
|
|
damage, heal, energy, misc = _detalhes:GetAllActors ("current", host_of)
|
|
else
|
|
damage, heal, energy, misc = _detalhes:GetAllActors ("current", _detalhes.playername)
|
|
end
|
|
|
|
if (damage) then
|
|
damage = {damage.total or 0, damage.damage_taken or 0, damage.friendlyfire_total or 0}
|
|
else
|
|
damage = {0, 0, 0}
|
|
end
|
|
|
|
if (heal) then
|
|
heal = {heal.total or 0, heal.totalover or 0, heal.healing_taken or 0}
|
|
else
|
|
heal = {0, 0, 0}
|
|
end
|
|
|
|
if (energy) then
|
|
energy = {energy.mana or 0, energy.e_rage or 0, energy.e_energy or 0, energy.runepower or 0}
|
|
else
|
|
energy = {0, 0, 0, 0}
|
|
end
|
|
|
|
if (misc) then
|
|
misc = {misc.interrupt or 0, misc.dispell or 0}
|
|
else
|
|
misc = {0, 0}
|
|
end
|
|
|
|
local data = {damage, heal, energy, misc}
|
|
|
|
--> envia os dados do proprio host pra ele antes
|
|
if (host_of) then
|
|
_detalhes:SendRaidDataAs (_detalhes.network.ids.CLOUD_EQUALIZE, host_of, nil, data)
|
|
_detalhes:EqualizeActors()
|
|
else
|
|
_detalhes:SendRaidData (_detalhes.network.ids.CLOUD_EQUALIZE, data)
|
|
end
|
|
|
|
end
|
|
|
|
function _detalhes:FlagActorsOnPvPCombat()
|
|
for class_type, container in _ipairs (_detalhes.tabela_vigente) do
|
|
for _, actor in _ipairs (container._ActorTable) do
|
|
actor.pvp_component = true
|
|
end
|
|
end
|
|
end
|
|
|
|
function _detalhes:FlagActorsOnBossFight()
|
|
for class_type, container in _ipairs (_detalhes.tabela_vigente) do
|
|
for _, actor in _ipairs (container._ActorTable) do
|
|
actor.boss_fight_component = true
|
|
end
|
|
end
|
|
end
|
|
|
|
local fight_component = function (energy_container, misc_container, name)
|
|
local on_energy = energy_container._ActorTable [energy_container._NameIndexTable [name]]
|
|
if (on_energy) then
|
|
on_energy.fight_component = true
|
|
end
|
|
local on_misc = misc_container._ActorTable [misc_container._NameIndexTable [name]]
|
|
if (on_misc) then
|
|
on_misc.fight_component = true
|
|
end
|
|
end
|
|
|
|
function _detalhes:FlagActorsOnCommonFight()
|
|
|
|
local damage_container = _detalhes.tabela_vigente [1]
|
|
local healing_container = _detalhes.tabela_vigente [2]
|
|
local energy_container = _detalhes.tabela_vigente [3]
|
|
local misc_container = _detalhes.tabela_vigente [4]
|
|
|
|
for class_type, container in _ipairs ({damage_container, healing_container}) do
|
|
|
|
for _, actor in _ipairs (container._ActorTable) do
|
|
if (actor.grupo) then
|
|
if (class_type == 1 or class_type == 2) then
|
|
for target_name, amount in _pairs (actor.targets) do
|
|
local target_object = container._ActorTable [container._NameIndexTable [target_name]]
|
|
if (target_object) then
|
|
target_object.fight_component = true
|
|
fight_component (energy_container, misc_container, target_name)
|
|
end
|
|
end
|
|
if (class_type == 1) then
|
|
for damager_actor, _ in _pairs (actor.damage_from) do
|
|
local target_object = container._ActorTable [container._NameIndexTable [damager_actor]]
|
|
if (target_object) then
|
|
target_object.fight_component = true
|
|
fight_component (energy_container, misc_container, damager_actor)
|
|
end
|
|
end
|
|
elseif (class_type == 2) then
|
|
for healer_actor, _ in _pairs (actor.healing_from) do
|
|
local target_object = container._ActorTable [container._NameIndexTable [healer_actor]]
|
|
if (target_object) then
|
|
target_object.fight_component = true
|
|
fight_component (energy_container, misc_container, healer_actor)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
function _detalhes:AtualizarJanela (instancia, _segmento)
|
|
if (_segmento) then --> apenas atualizar janelas que estejam mostrando o segmento solicitado
|
|
if (_segmento == instancia.segmento) then
|
|
instancia:TrocaTabela (instancia, instancia.segmento, instancia.atributo, instancia.sub_atributo, true)
|
|
end
|
|
else
|
|
if (instancia.modo == modo_GROUP or instancia.modo == modo_ALL) then
|
|
instancia:TrocaTabela (instancia, instancia.segmento, instancia.atributo, instancia.sub_atributo, true)
|
|
end
|
|
end
|
|
end
|
|
|
|
function _detalhes:PostponeInstanceToCurrent (instance)
|
|
if (
|
|
not instance.last_interaction or
|
|
(
|
|
(instance.ativa) and
|
|
(instance.last_interaction+3 < _tempo) and
|
|
(not DetailsReportWindow or not DetailsReportWindow:IsShown()) and
|
|
(not _detalhes.janela_info:IsShown())
|
|
)
|
|
) then
|
|
instance._postponing_current = nil
|
|
if (instance.segmento == 0) then
|
|
return _detalhes:TrocaSegmentoAtual (instance)
|
|
else
|
|
return
|
|
end
|
|
end
|
|
if (instance.is_interacting and instance.last_interaction < _tempo) then
|
|
instance.last_interaction = _tempo
|
|
end
|
|
instance._postponing_current = _detalhes:ScheduleTimer ("PostponeInstanceToCurrent", 1, instance)
|
|
end
|
|
|
|
function _detalhes:TrocaSegmentoAtual (instancia, is_encounter)
|
|
if (instancia.segmento == 0 and instancia.baseframe and instancia.ativa) then
|
|
|
|
if (not is_encounter) then
|
|
if (instancia.is_interacting) then
|
|
if (not instancia.last_interaction or instancia.last_interaction < _tempo) then
|
|
instancia.last_interaction = _tempo or time()
|
|
end
|
|
end
|
|
|
|
if ((instancia.last_interaction and (instancia.last_interaction+3 > _detalhes._tempo)) or (DetailsReportWindow and DetailsReportWindow:IsShown()) or (_detalhes.janela_info:IsShown())) then
|
|
--> postpone
|
|
instancia._postponing_current = _detalhes:ScheduleTimer ("PostponeInstanceToCurrent", 1, instancia)
|
|
return
|
|
end
|
|
end
|
|
|
|
--print ("==> Changing the Segment now! - control.lua 1220")
|
|
|
|
instancia.last_interaction = _tempo - 4 --pode setar, completou o ciclo
|
|
instancia._postponing_current = nil
|
|
instancia.showing = _detalhes.tabela_vigente
|
|
instancia:ResetaGump()
|
|
_detalhes.gump:Fade (instancia, "in", nil, "barras")
|
|
end
|
|
end
|
|
|
|
function _detalhes:SetTrashSuppression (n)
|
|
assert (type (n) == "number", "SetTrashSuppression expects a number on index 1.")
|
|
if (n < 0) then
|
|
n = 0
|
|
end
|
|
_detalhes.instances_suppress_trash = n
|
|
end
|
|
function _detalhes:CheckFor_SuppressedWindowsOnEncounterFound()
|
|
for _, instance in _detalhes:ListInstances() do
|
|
if (instance.ativa and instance.baseframe and (not instance.last_interaction or instance.last_interaction > _tempo) and instance.segmento == 0) then
|
|
_detalhes:TrocaSegmentoAtual (instance, true)
|
|
end
|
|
end
|
|
end
|
|
function _detalhes:CheckFor_EnabledTrashSuppression()
|
|
if (_detalhes.HasTrashSuppression and _detalhes.HasTrashSuppression > _tempo) then
|
|
self.last_interaction = _detalhes.HasTrashSuppression
|
|
end
|
|
end
|
|
function _detalhes:SetTrashSuppressionAfterEncounter()
|
|
_detalhes:InstanceCall ("CheckFor_EnabledTrashSuppression")
|
|
end
|
|
function _detalhes:CheckFor_TrashSuppressionOnEncounterEnd()
|
|
if (_detalhes.instances_suppress_trash > 0) then
|
|
_detalhes.HasTrashSuppression = _tempo + _detalhes.instances_suppress_trash
|
|
--> delaying in 3 seconds for other stuff like auto open windows after combat.
|
|
_detalhes:ScheduleTimer ("SetTrashSuppressionAfterEncounter", 3)
|
|
end
|
|
end
|
|
|
|
--> internal GetCombatId() version
|
|
function _detalhes:NumeroCombate (flag)
|
|
if (flag == 0) then
|
|
_detalhes.combat_id = 0
|
|
elseif (flag) then
|
|
_detalhes.combat_id = _detalhes.combat_id + flag
|
|
end
|
|
return _detalhes.combat_id
|
|
end
|
|
|
|
--> tooltip fork / search key: ~tooltip
|
|
local avatarPoint = {"bottomleft", "topleft", -3, -4}
|
|
local backgroundPoint = {{"bottomleft", "topleft", 0, -3}, {"bottomright", "topright", 0, -3}}
|
|
local textPoint = {"left", "right", -11, -5}
|
|
local avatarTexCoord = {0, 1, 0, 1}
|
|
local backgroundColor = {0, 0, 0, 0.6}
|
|
local avatarTextColor = {1, 1, 1, 1}
|
|
|
|
function _detalhes:AddTooltipReportLineText()
|
|
GameCooltip:AddLine (Loc ["STRING_CLICK_REPORT_LINE1"], Loc ["STRING_CLICK_REPORT_LINE2"])
|
|
GameCooltip:AddStatusBar (100, 1, 0, 0, 0, 0.8)
|
|
end
|
|
|
|
function _detalhes:AddTooltipBackgroundStatusbar (side)
|
|
if (not side) then
|
|
GameCooltip:AddStatusBar (100, 1, unpack (_detalhes.tooltip.background))
|
|
else
|
|
GameCooltip:AddStatusBar (100, 2, unpack (_detalhes.tooltip.background))
|
|
end
|
|
end
|
|
|
|
function _detalhes:AddTooltipHeaderStatusbar (r, g, b, a)
|
|
local r, g, b, a, statusbarGlow, backgroundBar = unpack (_detalhes.tooltip.header_statusbar)
|
|
GameCooltip:AddStatusBar (100, 1, r, g, b, a, statusbarGlow, backgroundBar, "Skyline")
|
|
end
|
|
|
|
-- /run local a,b=_detalhes.tooltip.header_statusbar,0.3;a[1]=b;a[2]=b;a[3]=b;a[4]=0.8;
|
|
|
|
function _detalhes:AddTooltipSpellHeaderText (headerText, headerColor, amount, iconTexture, L, R, T, B)
|
|
if (_detalhes.tooltip.show_amount) then
|
|
GameCooltip:AddLine (headerText, "x" .. amount .. "", nil, headerColor, 1, 1, 1, .4, _detalhes.tooltip.fontsize_title)
|
|
else
|
|
GameCooltip:AddLine (headerText, nil, nil, headerColor, nil, _detalhes.tooltip.fontsize_title)
|
|
end
|
|
|
|
if (iconTexture) then
|
|
GameCooltip:AddIcon (iconTexture, 1, 1, 14, 14, L or 0, R or 1, T or 0, B or 1)
|
|
end
|
|
end
|
|
|
|
local bgColor, borderColor = {0.37, 0.37, 0.37, .75}, {.30, .30, .30, .3}
|
|
|
|
function _detalhes:BuildInstanceBarTooltip (frame)
|
|
local GameCooltip = GameCooltip
|
|
|
|
GameCooltip:Reset()
|
|
GameCooltip:SetType ("tooltip")
|
|
|
|
GameCooltip:SetOption ("TextSize", _detalhes.tooltip.fontsize)
|
|
GameCooltip:SetOption ("TextFont", _detalhes.tooltip.fontface)
|
|
GameCooltip:SetOption ("TextColor", _detalhes.tooltip.fontcolor)
|
|
GameCooltip:SetOption ("TextColorRight", _detalhes.tooltip.fontcolor_right)
|
|
GameCooltip:SetOption ("TextShadow", _detalhes.tooltip.fontshadow and "OUTLINE")
|
|
|
|
GameCooltip:SetOption ("LeftBorderSize", -4)
|
|
GameCooltip:SetOption ("RightBorderSize", 4)
|
|
GameCooltip:SetOption ("ButtonsYMod", 4)
|
|
|
|
GameCooltip:SetOption ("RightTextMargin", 0)
|
|
|
|
GameCooltip:SetOption ("MinWidth", _math_max (230, self.baseframe:GetWidth()*0.9))
|
|
GameCooltip:SetOption ("StatusBarTexture", [[Interface\AddOns\Details\images\bar_background]])
|
|
|
|
--GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, backgroundColor, _detalhes.tooltip_border_color) --{.090, .090, .188, .1}
|
|
GameCooltip:SetBackdrop (1, _detalhes.cooltip_preset2_backdrop, bgColor, borderColor)
|
|
|
|
local myPoint = _detalhes.tooltip.anchor_point
|
|
local anchorPoint = _detalhes.tooltip.anchor_relative
|
|
local x_Offset = _detalhes.tooltip.anchor_offset[1]
|
|
local y_Offset = _detalhes.tooltip.anchor_offset[2]
|
|
|
|
if (_detalhes.tooltip.anchored_to == 1) then
|
|
GameCooltip:SetHost (frame, myPoint, anchorPoint, x_Offset, y_Offset)
|
|
else
|
|
GameCooltip:SetHost (DetailsTooltipAnchor, myPoint, anchorPoint, x_Offset, y_Offset)
|
|
end
|
|
end
|
|
|
|
function _detalhes:MontaTooltip (frame, qual_barra, keydown)
|
|
|
|
self:BuildInstanceBarTooltip (frame)
|
|
|
|
local GameCooltip = GameCooltip
|
|
|
|
local esta_barra = self.barras [qual_barra] --> barra que o mouse passou em cima e ir� mostrar o tooltip
|
|
local objeto = esta_barra.minha_tabela --> pega a referencia da tabela --> retorna a classe_damage ou classe_heal
|
|
if (not objeto) then --> a barra n�o possui um objeto
|
|
return false
|
|
end
|
|
|
|
--verifica por tooltips especiais:
|
|
if (objeto.dead) then --> � uma barra de dead
|
|
return _detalhes:ToolTipDead (self, objeto, esta_barra, keydown) --> inst�ncia, [morte], barra
|
|
elseif (objeto.byspell) then
|
|
return _detalhes:ToolTipBySpell (self, objeto, esta_barra, keydown)
|
|
elseif (objeto.frags) then
|
|
return _detalhes:ToolTipFrags (self, objeto, esta_barra, keydown)
|
|
elseif (objeto.boss_debuff) then
|
|
return _detalhes:ToolTipVoidZones (self, objeto, esta_barra, keydown)
|
|
end
|
|
|
|
local t = objeto:ToolTip (self, qual_barra, esta_barra, keydown) --> inst�ncia, n� barra, objeto barra, keydown
|
|
|
|
if (t) then
|
|
|
|
if (objeto.serial and objeto.serial ~= "") then
|
|
local avatar = NickTag:GetNicknameTable (objeto.serial, true)
|
|
if (avatar and not _detalhes.ignore_nicktag) then
|
|
if (avatar [2] and avatar [4] and avatar [1]) then
|
|
GameCooltip:SetBannerImage (1, avatar [2], 80, 40, avatarPoint, avatarTexCoord, nil) --> overlay [2] avatar path
|
|
GameCooltip:SetBannerImage (2, avatar [4], 200, 55, backgroundPoint, avatar [5], avatar [6]) --> background
|
|
GameCooltip:SetBannerText (1, (not _detalhes.ignore_nicktag and avatar [1]) or objeto.nome, textPoint, avatarTextColor, 14, SharedMedia:Fetch ("font", _detalhes.tooltip.fontface)) --> text [1] nickname
|
|
end
|
|
else
|
|
--if (_detalhes.remove_realm_from_name and objeto.displayName:find ("%*")) then
|
|
-- GameCooltip:SetBannerImage (1, [[Interface\AddOns\Details\images\background]], 20, 30, avatarPoint, avatarTexCoord, {0, 0, 0, 0}) --> overlay [2] avatar path
|
|
-- GameCooltip:SetBannerImage (2, [[Interface\PetBattles\Weather-BurntEarth]], 160, 30, {{"bottomleft", "topleft", 0, -5}, {"bottomright", "topright", 0, -5}}, {0.12, 0.88, 1, 0}, {0, 0, 0, 0.1}) --> overlay [2] avatar path {0, 0, 0, 0}
|
|
-- GameCooltip:SetBannerText (1, objeto.nome, {"left", "left", 11, -8}, {1, 1, 1, 0.7}, 10, SharedMedia:Fetch ("font", _detalhes.tooltip.fontface)) --> text [1] nickname
|
|
--end
|
|
end
|
|
end
|
|
|
|
GameCooltip:ShowCooltip()
|
|
end
|
|
end
|
|
|
|
function _detalhes.gump:UpdateTooltip (qual_barra, esta_barra, instancia)
|
|
if (_IsShiftKeyDown()) then
|
|
return instancia:MontaTooltip (esta_barra, qual_barra, "shift")
|
|
elseif (_IsControlKeyDown()) then
|
|
return instancia:MontaTooltip (esta_barra, qual_barra, "ctrl")
|
|
elseif (_IsAltKeyDown()) then
|
|
return instancia:MontaTooltip (esta_barra, qual_barra, "alt")
|
|
else
|
|
return instancia:MontaTooltip (esta_barra, qual_barra)
|
|
end
|
|
end
|
|
|
|
function _detalhes:EndRefresh (instancia, total, tabela_do_combate, showing)
|
|
_detalhes:EsconderBarrasNaoUsadas (instancia, showing)
|
|
end
|
|
|
|
function _detalhes:EsconderBarrasNaoUsadas (instancia, showing)
|
|
--> primeira atualiza��o ap�s uma mudan�a de segmento --> verifica se h� mais barras sendo mostradas do que o necess�rio
|
|
--------------------
|
|
if (instancia.v_barras) then
|
|
--print ("mostrando", instancia.rows_showing, instancia.rows_created)
|
|
for barra_numero = instancia.rows_showing+1, instancia.rows_created do
|
|
_detalhes.gump:Fade (instancia.barras[barra_numero], "in")
|
|
end
|
|
instancia.v_barras = false
|
|
|
|
if (instancia.rows_showing == 0 and instancia:GetSegment() == -1) then -- -1 overall data
|
|
if (not instancia:IsShowingOverallDataWarning()) then
|
|
local tutorial = _detalhes:GetTutorialCVar ("OVERALLDATA_WARNING1") or 0
|
|
if ((type (tutorial) == "number") and (tutorial < 10)) then
|
|
_detalhes:SetTutorialCVar ("OVERALLDATA_WARNING1", tutorial + 1)
|
|
instancia:ShowOverallDataWarning (true)
|
|
end
|
|
end
|
|
else
|
|
if (instancia:IsShowingOverallDataWarning()) then
|
|
instancia:ShowOverallDataWarning (false)
|
|
end
|
|
end
|
|
end
|
|
|
|
return showing
|
|
end
|
|
|
|
--> call update functions
|
|
function _detalhes:AtualizarALL (forcar)
|
|
|
|
local tabela_do_combate = self.showing
|
|
|
|
--> confere se a inst�ncia possui uma tabela v�lida
|
|
if (not tabela_do_combate) then
|
|
if (not self.freezed) then
|
|
return self:Freeze()
|
|
end
|
|
return
|
|
end
|
|
|
|
local need_refresh = tabela_do_combate[self.atributo].need_refresh
|
|
if (not need_refresh and not forcar) then
|
|
return --> n�o precisa de refresh
|
|
--else
|
|
--tabela_do_combate[self.atributo].need_refresh = false
|
|
end
|
|
|
|
if (self.atributo == 1) then --> damage
|
|
return atributo_damage:RefreshWindow (self, tabela_do_combate, forcar, nil, need_refresh)
|
|
elseif (self.atributo == 2) then --> heal
|
|
return atributo_heal:RefreshWindow (self, tabela_do_combate, forcar, nil, need_refresh)
|
|
elseif (self.atributo == 3) then --> energy
|
|
return atributo_energy:RefreshWindow (self, tabela_do_combate, forcar, nil, need_refresh)
|
|
elseif (self.atributo == 4) then --> outros
|
|
return atributo_misc:RefreshWindow (self, tabela_do_combate, forcar, nil, need_refresh)
|
|
elseif (self.atributo == 5) then --> ocustom
|
|
return atributo_custom:RefreshWindow (self, tabela_do_combate, forcar, nil, need_refresh)
|
|
end
|
|
|
|
end
|
|
|
|
function _detalhes:ForceRefresh()
|
|
self:AtualizaGumpPrincipal (true)
|
|
end
|
|
|
|
function _detalhes:AtualizaGumpPrincipal (instancia, forcar)
|
|
|
|
if (not instancia or type (instancia) == "boolean") then --> o primeiro par�metro n�o foi uma inst�ncia ou ALL
|
|
forcar = instancia
|
|
instancia = self
|
|
end
|
|
|
|
if (not forcar) then
|
|
_detalhes.LastUpdateTick = _detalhes._tempo
|
|
end
|
|
|
|
if (instancia == -1) then
|
|
|
|
--> update
|
|
for index, esta_instancia in _ipairs (_detalhes.tabela_instancias) do
|
|
if (esta_instancia.ativa) then
|
|
if (esta_instancia.modo == modo_GROUP or esta_instancia.modo == modo_ALL) then
|
|
esta_instancia:AtualizarALL (forcar)
|
|
end
|
|
end
|
|
end
|
|
|
|
--> marcar que n�o precisa ser atualizada
|
|
for index, esta_instancia in _ipairs (_detalhes.tabela_instancias) do
|
|
if (esta_instancia.ativa and esta_instancia.showing) then
|
|
if (esta_instancia.modo == modo_GROUP or esta_instancia.modo == modo_ALL) then
|
|
if (esta_instancia.atributo <= 4) then
|
|
esta_instancia.showing [esta_instancia.atributo].need_refresh = false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if (not forcar) then --atualizar o gump de detalhes tamb�m se ele estiver aberto
|
|
if (info.ativo) then
|
|
return info.jogador:MontaInfo()
|
|
end
|
|
end
|
|
|
|
return
|
|
|
|
else
|
|
if (not instancia.ativa) then
|
|
return
|
|
end
|
|
end
|
|
|
|
if (instancia.modo == modo_ALL or instancia.modo == modo_GROUP) then
|
|
return instancia:AtualizarALL (forcar)
|
|
end
|
|
end
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> core
|
|
|
|
function _detalhes:AutoEraseConfirm()
|
|
|
|
local panel = _G.DetailsEraseDataConfirmation
|
|
if (not panel) then
|
|
|
|
panel = CreateFrame ("frame", "DetailsEraseDataConfirmation", UIParent)
|
|
panel:SetSize (400, 85)
|
|
panel:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16,
|
|
edgeFile = [[Interface\AddOns\Details\images\border_2]], edgeSize = 12})
|
|
panel:SetPoint ("center", UIParent)
|
|
panel:SetBackdropColor (0, 0, 0, 0.4)
|
|
|
|
panel:SetScript ("OnMouseDown", function (self, button)
|
|
if (button == "RightButton") then
|
|
panel:Hide()
|
|
end
|
|
end)
|
|
|
|
--local icon = _detalhes.gump:CreateImage (panel, [[Interface\AddOns\Details\images\logotipo]], 512*0.4, 256*0.4)
|
|
--icon:SetPoint ("bottomleft", panel, "topleft", -10, -11)
|
|
|
|
local text = _detalhes.gump:CreateLabel (panel, Loc ["STRING_OPTIONS_CONFIRM_ERASE"], nil, nil, "GameFontNormal")
|
|
text:SetPoint ("center", panel, "center")
|
|
text:SetPoint ("top", panel, "top", 0, -10)
|
|
|
|
local no = _detalhes.gump:CreateButton (panel, function() panel:Hide() end, 90, 20, Loc ["STRING_NO"])
|
|
no:SetPoint ("bottomleft", panel, "bottomleft", 30, 10)
|
|
no:InstallCustomTexture (nil, nil, nil, nil, true)
|
|
|
|
local yes = _detalhes.gump:CreateButton (panel, function() panel:Hide(); _detalhes.tabela_historico:resetar() end, 90, 20, Loc ["STRING_YES"])
|
|
yes:SetPoint ("bottomright", panel, "bottomright", -30, 10)
|
|
yes:InstallCustomTexture (nil, nil, nil, nil, true)
|
|
end
|
|
|
|
panel:Show()
|
|
end
|
|
|
|
function _detalhes:CheckForAutoErase (mapid)
|
|
if (_detalhes.last_instance_id ~= mapid) then
|
|
_detalhes.tabela_historico:resetar_overall()
|
|
|
|
if (_detalhes.segments_auto_erase == 2) then
|
|
--ask
|
|
_detalhes:ScheduleTimer ("AutoEraseConfirm", 1)
|
|
elseif (_detalhes.segments_auto_erase == 3) then
|
|
--erase
|
|
_detalhes.tabela_historico:resetar()
|
|
end
|
|
else
|
|
if (_tempo > _detalhes.last_instance_time + 21600) then --6 hours
|
|
if (_detalhes.segments_auto_erase == 2) then
|
|
--ask
|
|
_detalhes:ScheduleTimer ("AutoEraseConfirm", 1)
|
|
elseif (_detalhes.segments_auto_erase == 3) then
|
|
--erase
|
|
_detalhes.tabela_historico:resetar()
|
|
end
|
|
end
|
|
end
|
|
|
|
_detalhes.last_instance_id = mapid
|
|
_detalhes.last_instance_time = _tempo
|
|
--_detalhes.last_instance_time = 0 --debug
|
|
end
|
|
|
|
function _detalhes:UpdateControl()
|
|
_tempo = _detalhes._tempo
|
|
end
|
|
|