Files
coa-details/classes/custom_damage_taken.lua
T
2018-07-17 13:31:22 -03:00

252 lines
9.8 KiB
Lua

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> attributes functions for customs
--> DAMAGE TAKEN
--> customized display script
local _detalhes = _G._detalhes
local _
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> local pointers
local _cstr = string.format --lua local
local _math_floor = math.floor --lua local
local _table_sort = table.sort --lua local
local _table_insert = table.insert --lua local
local _table_size = table.getn --lua local
local _setmetatable = setmetatable --lua local
local _ipairs = ipairs --lua local
local _pairs = pairs --lua local
local _rawget= rawget --lua local
local _math_min = math.min --lua local
local _math_max = math.max --lua local
local _bit_band = bit.band --lua local
local _unpack = unpack --lua local
local _type = type --lua local
local _GetSpellInfo = _detalhes.getspellinfo -- api local
local _IsInRaid = IsInRaid -- api local
local _IsInGroup = IsInGroup -- api local
local _GetNumGroupMembers = GetNumGroupMembers -- api local
local _GetNumPartyMembers = GetNumPartyMembers or GetNumSubgroupMembers -- api local
local _GetNumRaidMembers = GetNumRaidMembers or GetNumGroupMembers -- api local
local _GetUnitName = GetUnitName -- api local
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> constants
local atributo_custom = _detalhes.atributo_custom
local ToKFunctions = _detalhes.ToKFunctions
local SelectedToKFunction = ToKFunctions [1]
local FormatTooltipNumber = ToKFunctions [8]
local TooltipMaximizedMethod = 1
function atributo_custom:UpdateDamageTakenBracket()
SelectedToKFunction = ToKFunctions [_detalhes.ps_abbreviation]
FormatTooltipNumber = ToKFunctions [_detalhes.tooltip.abbreviation]
TooltipMaximizedMethod = _detalhes.tooltip.maximize_method
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> damage done tooltip
function atributo_custom:damagetakenTooltip (actor, target, spellid, combat, instance)
if (spellid) then
if (instance:GetCustomObject():IsSpellTarget()) then
local targetname = actor.nome
local this_actor = combat (1, targetname)
if (this_actor) then
for name, _ in _pairs (this_actor.damage_from) do
local aggressor = combat (1, name)
if (aggressor) then
local spell = aggressor.spell_tables._ActorTable [spellid]
if (spell) then
local on_me = spell.targets._NameIndexTable [targetname]
if (on_me) then
on_me = spell.targets._ActorTable [on_me]
GameCooltip:AddLine (aggressor.nome, FormatTooltipNumber (_, on_me.total))
end
end
end
end
end
return
else
local name, _, icon = _GetSpellInfo (spellid)
GameCooltip:AddLine (name)
GameCooltip:AddIcon (icon, 1, 1, 14, 14)
GameCooltip:AddLine (Loc ["STRING_DAMAGE"] .. ": ", spell.total)
GameCooltip:AddLine (Loc ["STRING_HITS"] .. ": ", spell.counter)
GameCooltip:AddLine (Loc ["STRING_CRITICAL_HITS"] .. ": ", spell.c_amt)
end
elseif (target) then
if (target == "[all]") then
actor.targets:SortByKey ("total")
for _, target_object in _ipairs (actor.targets._ActorTable) do
GameCooltip:AddLine (target_object.nome, FormatTooltipNumber (_, target_object.total))
_detalhes:AddTooltipBackgroundStatusbar()
GameCooltip:AddIcon ([[Interface\FriendsFrame\StatusIcon-Offline]], 1, 1, 14, 14)
end
elseif (target == "[raid]") then
local roster = combat.raid_roster
actor.targets:SortByKey ("total")
for _, target_object in _ipairs (actor.targets._ActorTable) do
if (roster [target_object.nome]) then
GameCooltip:AddLine (target_object.nome, FormatTooltipNumber (_, target_object.total))
end
end
elseif (target == "[player]") then
local targetactor = actor.targets._NameIndexTable [_detalhes.playername]
if (targetactor) then
targetactor = actor.targets._ActorTable [targetactor]
GameCooltip:AddLine (targetactor.nome, FormatTooltipNumber (_, targetactor.total))
end
else
local spells_used = {}
for spellid, spelltable in _pairs (actor.spell_tables._ActorTable) do
local this_target = spelltable.targets._NameIndexTable [target]
if (this_target) then
this_target = spelltable.targets._ActorTable [this_target]
_table_insert (spells_used, {spellid, this_target.total})
end
end
_table_sort (spells_used, _detalhes.Sort2)
for index, spell in _ipairs (spells_used) do
local name, _, icon = _GetSpellInfo (spell [1])
GameCooltip:AddLine (name, FormatTooltipNumber (_, spell [2]))
GameCooltip:AddIcon (icon, 1, 1, 14, 14)
end
--local targetactor = actor.targets._NameIndexTable [target]
--if (targetactor) then
-- targetactor = actor.targets._ActorTable [targetactor]
-- GameCooltip:AddLine (target, FormatTooltipNumber (_, targetactor.total))
--end
end
else
actor:ToolTip_DamageDone (instance)
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> damage done search
function atributo_custom:damagetaken (actor, source, target, spellid, combat, instance_container)
if (spellid) then --> spell is always damage done
local spell = actor.spell_tables._ActorTable [spellid]
if (spell) then
if (target) then
if (target == "[all]") then
for _, targetactor in _ipairs (spell.targets._ActorTable) do
--> add amount
instance_container:AddValue (targetactor, targetactor.total, true)
atributo_custom._TargetActorsProcessedTotal = atributo_custom._TargetActorsProcessedTotal + targetactor.total
--> add to processed container
if (not atributo_custom._TargetActorsProcessed [targetactor.nome]) then
atributo_custom._TargetActorsProcessed [targetactor.nome] = true
atributo_custom._TargetActorsProcessedAmt = atributo_custom._TargetActorsProcessedAmt + 1
end
end
return 0, true
elseif (target == "[raid]") then
local roster = combat.raid_roster
for _, targetactor in _ipairs (spell.targets._ActorTable) do
if (roster [targetactor.nome]) then
--> add amount
instance_container:AddValue (targetactor, targetactor.total, true)
atributo_custom._TargetActorsProcessedTotal = atributo_custom._TargetActorsProcessedTotal + targetactor.total
--> add to processed container
if (not atributo_custom._TargetActorsProcessed [targetactor.nome]) then
atributo_custom._TargetActorsProcessed [targetactor.nome] = true
atributo_custom._TargetActorsProcessedAmt = atributo_custom._TargetActorsProcessedAmt + 1
end
end
end
return 0, true
elseif (target == "[player]") then
local targetactor = spell.targets._NameIndexTable [_detalhes.playername]
if (targetactor) then
targetactor = spell.targets._ActorTable [targetactor]
--> add amount
instance_container:AddValue (targetactor, targetactor.total, true)
atributo_custom._TargetActorsProcessedTotal = atributo_custom._TargetActorsProcessedTotal + targetactor.total
--> add to processed container
if (not atributo_custom._TargetActorsProcessed [targetactor.nome]) then
atributo_custom._TargetActorsProcessed [targetactor.nome] = true
atributo_custom._TargetActorsProcessedAmt = atributo_custom._TargetActorsProcessedAmt + 1
end
end
return 0, true
else
local targetactor = actor.targets._NameIndexTable [target]
if (targetactor) then
targetactor = spell.targets._ActorTable [targetactor]
--> add amount
instance_container:AddValue (targetactor, targetactor.total, true)
atributo_custom._TargetActorsProcessedTotal = atributo_custom._TargetActorsProcessedTotal + targetactor.total
--> add to processed container
if (not atributo_custom._TargetActorsProcessed [targetactor.nome]) then
atributo_custom._TargetActorsProcessed [targetactor.nome] = true
atributo_custom._TargetActorsProcessedAmt = atributo_custom._TargetActorsProcessedAmt + 1
end
end
return 0, true
end
else
return spell.total
end
else
return 0
end
elseif (target) then
if (target == "[all]") then
return actor.targets:GetTotal()
elseif (target == "[raid]") then
return actor.targets:GetTotalOnRaid (nil, combat)
elseif (target == "[player]") then
local targetactor = actor.targets._NameIndexTable [_detalhes.playername]
if (targetactor) then
return actor.targets._ActorTable [targetactor].total
else
return 0
end
else
--> custom target
local targetactor = actor.targets._NameIndexTable [target]
if (targetactor) then
return actor.targets._ActorTable [targetactor].total
else
return 0
end
end
else
return actor.damage_taken or 0
end
end