05d9b10399
- Fixed an issue when closing solo plugins with the red X button.
626 lines
18 KiB
Lua
626 lines
18 KiB
Lua
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local DF = _G ["DetailsFramework"]
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if (not DF or not DetailsFrameworkCanLoad) then
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return
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end
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local _
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local _rawset = rawset --> lua local
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local _rawget = rawget --> lua local
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local _setmetatable = setmetatable --> lua local
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local _unpack = unpack --> lua local
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local _type = type --> lua local
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local _math_floor = math.floor --> lua local
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local cleanfunction = function() end
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local SplitBarMetaFunctions = {}
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local APISplitBarFunctions
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------------------------------------------------------------------------------------------------------------
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--> metatables
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SplitBarMetaFunctions.__call = function (_table, value)
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if (not value) then
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return _table.statusbar:GetValue()
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else
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_table.div:SetPoint ("left", _table.statusbar, "left", value * (_table.statusbar:GetWidth()/100) - 18, 0)
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return _table.statusbar:SetValue (value)
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end
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end
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SplitBarMetaFunctions.__add = function (v1, v2)
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if (_type (v1) == "table") then
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local v = v1.statusbar:GetValue()
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v = v + v2
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v1.div:SetPoint ("left", v1.statusbar, "left", value * (v1.statusbar:GetWidth()/100) - 18, 0)
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v1.statusbar:SetValue (v)
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else
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local v = v2.statusbar:GetValue()
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v = v + v1
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v2.div:SetPoint ("left", v2.statusbar, "left", value * (v2.statusbar:GetWidth()/100) - 18, 0)
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v2.statusbar:SetValue (v)
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end
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end
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SplitBarMetaFunctions.__sub = function (v1, v2)
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if (_type (v1) == "table") then
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local v = v1.statusbar:GetValue()
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v = v - v2
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v1.div:SetPoint ("left", v1.statusbar, "left", value * (v1.statusbar:GetWidth()/100) - 18, 0)
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v1.statusbar:SetValue (v)
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else
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local v = v2.statusbar:GetValue()
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v = v - v1
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v2.div:SetPoint ("left", v2.statusbar, "left", value * (v2.statusbar:GetWidth()/100) - 18, 0)
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v2.statusbar:SetValue (v)
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end
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end
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------------------------------------------------------------------------------------------------------------
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--> members
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--> tooltip
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local function gmember_tooltip (_object)
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return _object:GetTooltip()
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end
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--> shown
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local gmember_shown = function (_object)
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return _object.statusbar:IsShown()
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end
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--> frame width
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local gmember_width = function (_object)
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return _object.statusbar:GetWidth()
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end
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--> frame height
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local gmember_height = function (_object)
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return _object.statusbar:GetHeight()
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end
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--> value
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local gmember_value = function (_object)
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return _object.statusbar:GetValue()
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end
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--> right text
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local gmember_rtext = function (_object)
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return _object.textright:GetText()
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end
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--> left text
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local gmember_ltext = function (_object)
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return _object.textleft:GetText()
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end
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--> right color
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local gmember_rcolor = function (_object)
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return _object.background.original_colors
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end
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--> left color
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local gmember_lcolor = function (_object)
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return _object.texture.original_colors
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end
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--> right icon
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local gmember_ricon = function (_object)
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return _object.iconright:GetTexture()
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end
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--> left icon
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local gmember_licon = function (_object)
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return _object.iconleft:GetTexture()
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end
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--> texture
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local gmember_texture = function (_object)
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return _object.texture:GetTexture()
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end
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--> font size
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local gmember_textsize = function (_object)
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local _, fontsize = _object.textleft:GetFont()
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return fontsize
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end
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--> font face
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local gmember_textfont = function (_object)
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local fontface = _object.textleft:GetFont()
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return fontface
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end
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--> font color
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local gmember_textcolor = function (_object)
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return _object.textleft:GetTextColor()
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end
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local get_members_function_index = {
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["tooltip"] = gmember_tooltip,
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["shown"] = gmember_shown,
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["width"] = gmember_width,
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["height"] = gmember_height,
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["value"] = gmember_value,
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["righttext"] = gmember_rtext,
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["lefttext"] = gmember_ltext,
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["rightcolor"] = gmember_rcolor,
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["leftcolor"] = gmember_lcolor,
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["righticon"] = gmember_ricon,
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["lefticon"] = gmember_licon,
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["texture"] = gmember_texture,
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["fontsize"] = gmember_textsize,
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["fontface"] = gmember_textfont,
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["fontcolor"] = gmember_textcolor,
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["textsize"] = gmember_textsize, --alias
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["textfont"] = gmember_textfont, --alias
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["textcolor"] = gmember_textcolor --alias
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}
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SplitBarMetaFunctions.__index = function (_table, _member_requested)
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local func = get_members_function_index [_member_requested]
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if (func) then
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return func (_table, _member_requested)
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end
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local fromMe = _rawget (_table, _member_requested)
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if (fromMe) then
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return fromMe
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end
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return SplitBarMetaFunctions [_member_requested]
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end
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---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> tooltip
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local smember_tooltip = function (_object, _value)
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return _object:SetTooltip (_value)
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end
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--> show
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local smember_shown = function (_object, _value)
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if (_value) then
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return _object:Show()
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else
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return _object:Hide()
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end
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end
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--> hide
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local smember_hide = function (_object, _value)
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if (_value) then
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return _object:Hide()
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else
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return _object:Show()
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end
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end
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--> width
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local smember_width = function (_object, _value)
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return _object.statusbar:SetWidth (_value)
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end
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--> height
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local smember_height = function (_object, _value)
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return _object.statusbar:SetHeight (_value)
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end
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--> statusbar value
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local smember_value = function (_object, _value)
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_object.statusbar:SetValue (_value)
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return _object.div:SetPoint ("left", _object.statusbar, "left", _value * (_object.statusbar:GetWidth()/100) - 18, 0)
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end
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--> right text
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local smember_rtext = function (_object, _value)
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return _object.textright:SetText (_value)
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end
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--> left text
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local smember_ltext = function (_object, _value)
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return _object.textleft:SetText (_value)
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end
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--> right color
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local smember_rcolor = function (_object, _value)
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local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
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_object.background.original_colors = {_value1, _value2, _value3, _value4}
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return _object.background:SetVertexColor (_value1, _value2, _value3, _value4)
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end
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--> left color
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local smember_lcolor = function (_object, _value)
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local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
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_object.statusbar:SetStatusBarColor (_value1, _value2, _value3, _value4)
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_object.texture.original_colors = {_value1, _value2, _value3, _value4}
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return _object.texture:SetVertexColor (_value1, _value2, _value3, _value4)
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end
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--> right icon
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local smember_ricon = function (_object, _value)
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if (type (_value) == "table") then
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local _value1, _value2 = _unpack (_value)
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_object.iconright:SetTexture (_value1)
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if (_value2) then
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_object.iconright:SetTexCoord (_unpack (_value2))
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end
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else
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_object.iconright:SetTexture (_value)
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end
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return
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end
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--> left icon
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local smember_licon = function (_object, _value)
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if (type (_value) == "table") then
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local _value1, _value2 = _unpack (_value)
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_object.iconleft:SetTexture (_value1)
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if (_value2) then
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_object.iconleft:SetTexCoord (_unpack (_value2))
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end
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else
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_object.iconleft:SetTexture (_value)
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end
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return
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end
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--> texture
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local smember_texture = function (_object, _value)
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if (type (_value) == "table") then
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local _value1, _value2 = _unpack (_value)
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_object.texture:SetTexture (_value1)
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_object.background:SetTexture (_value1)
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if (_value2) then
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_object.texture:SetTexCoord (_unpack (_value2))
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_object.background:SetTexCoord (_unpack (_value2))
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end
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else
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_object.texture:SetTexture (_value)
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_object.background:SetTexture (_value)
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end
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return
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end
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--> font face
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local smember_textfont = function (_object, _value)
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DF:SetFontFace (_object.textleft, _value)
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return DF:SetFontFace (_object.textright, _value)
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end
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--> font size
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local smember_textsize = function (_object, _value)
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DF:SetFontSize (_object.textleft, _value)
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return DF:SetFontSize (_object.textright, _value)
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end
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--> font color
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local smember_textcolor = function (_object, _value)
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local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
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_object.textleft:SetTextColor (_value1, _value2, _value3, _value4)
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return _object.textright:SetTextColor (_value1, _value2, _value3, _value4)
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end
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local set_members_function_index = {
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["tooltip"] = smember_tooltip,
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["shown"] = smember_shown,
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["width"] = smember_width,
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["height"] = smember_height,
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["value"] = smember_value,
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["righttext"] = smember_rtext,
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["lefttext"] = smember_ltext,
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["rightcolor"] = smember_rcolor,
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["leftcolor"] = smember_lcolor,
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["righticon"] = smember_ricon,
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["lefticon"] = smember_licon,
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["texture"] = smember_texture,
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["fontsize"] = smember_textsize,
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["fontface"] = smember_textfont,
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["fontcolor"] = smember_textcolor,
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["textsize"] = smember_textsize, --alias
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["textfont"] = smember_textfont, --alias
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["textcolor"] = smember_textcolor --alias
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}
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SplitBarMetaFunctions.__newindex = function (_table, _key, _value)
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local func = set_members_function_index [_key]
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if (func) then
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return func (_table, _value)
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else
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return _rawset (_table, _key, _value)
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end
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end
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------------------------------------------------------------------------------------------------------------
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--> methods
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--> show & hide
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function SplitBarMetaFunctions:Show()
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return self.statusbar:Show()
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end
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function SplitBarMetaFunctions:Hide()
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return self.statusbar:Hide()
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end
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-- set split
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function SplitBarMetaFunctions:SetSplit (value)
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if (not value) then
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value = self.statusbar:GetValue()
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elseif (value < 0 or value > 100) then
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return
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end
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self.statusbar:SetValue (value)
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self.div:SetPoint ("left", self.statusbar, "left", value * (self.statusbar:GetWidth()/100) - 18, 0)
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end
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-- setpoint
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function SplitBarMetaFunctions:SetPoint (v1, v2, v3, v4, v5)
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v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self)
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if (not v1) then
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print ("Invalid parameter for SetPoint")
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return
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end
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return self.widget:SetPoint (v1, v2, v3, v4, v5)
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end
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-- sizes
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function SplitBarMetaFunctions:SetSize (w, h)
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if (w) then
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self.statusbar:SetWidth (w)
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end
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if (h) then
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self.statusbar:SetHeight (h)
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end
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end
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-- texture
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function SplitBarMetaFunctions:SetTexture (texture)
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self.background:SetTexture (texture)
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self.texture:SetTexture (texture)
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end
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-- texts
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function SplitBarMetaFunctions:SetLeftText (text)
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self.textleft:SetText (text)
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end
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function SplitBarMetaFunctions:SetRightText (text)
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self.textright:SetText (text)
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end
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-- colors
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function SplitBarMetaFunctions:SetLeftColor (r, g, b, a)
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r, g, b, a = DF:ParseColors (r, g, b, a)
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self.texture:SetVertexColor (r, g, b, a)
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self.texture.original_colors = {r, g, b, a}
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end
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function SplitBarMetaFunctions:SetRightColor (r, g, b, a)
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r, g, b, a = DF:ParseColors (r, g, b, a)
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self.background:SetVertexColor (r, g, b, a)
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self.background.original_colors = {r, g, b, a}
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end
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-- icons
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function SplitBarMetaFunctions:SetLeftIcon (texture, ...)
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self.iconleft:SetTexture (texture)
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if (...) then
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local L, R, U, D = unpack (...)
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self.iconleft:SetTexCoord (L, R, U, D)
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end
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end
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function SplitBarMetaFunctions:SetRightIcon (texture, ...)
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self.iconright:SetTexture (texture)
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if (...) then
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local L, R, U, D = unpack (...)
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self.iconright:SetTexCoord (L, R, U, D)
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end
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end
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-- tooltip
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function SplitBarMetaFunctions:SetTooltip (tooltip)
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if (tooltip) then
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return _rawset (self, "have_tooltip", tooltip)
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else
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return _rawset (self, "have_tooltip", nil)
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end
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end
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function SplitBarMetaFunctions:GetTooltip()
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return _rawget (self, "have_tooltip")
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end
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-- frame levels
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function SplitBarMetaFunctions:GetFrameLevel()
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return self.statusbar:GetFrameLevel()
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end
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function SplitBarMetaFunctions:SetFrameLevel (level, frame)
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if (not frame) then
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return self.statusbar:SetFrameLevel (level)
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else
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local framelevel = frame:GetFrameLevel (frame) + level
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return self.statusbar:SetFrameLevel (framelevel)
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end
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end
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-- frame stratas
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function SplitBarMetaFunctions:SetFrameStrata()
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return self.statusbar:GetFrameStrata()
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end
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function SplitBarMetaFunctions:SetFrameStrata (strata)
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if (_type (strata) == "table") then
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self.statusbar:SetFrameStrata (strata:GetFrameStrata())
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else
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self.statusbar:SetFrameStrata (strata)
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end
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end
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--> hooks
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function SplitBarMetaFunctions:SetHook (hookType, func)
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if (func) then
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_rawset (self, hookType.."Hook", func)
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else
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_rawset (self, hookType.."Hook", nil)
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end
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end
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------------------------------------------------------------------------------------------------------------
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--> scripts
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local OnEnter = function (frame)
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if (frame.MyObject.OnEnterHook) then
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local interrupt = frame.MyObject.OnEnterHook (frame)
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if (interrupt) then
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return
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end
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end
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frame.MyObject.div:SetPoint ("left", frame, "left", frame:GetValue() * (frame:GetWidth()/100) - 18, 0)
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if (frame.MyObject.have_tooltip) then
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GameCooltip2:Reset()
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GameCooltip2:AddLine (frame.MyObject.have_tooltip)
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GameCooltip2:ShowCooltip (frame, "tooltip")
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end
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end
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local OnLeave = function (frame)
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if (frame.MyObject.OnLeaveHook) then
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local interrupt = frame.MyObject.OnLeaveHook (frame)
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if (interrupt) then
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return
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end
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end
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if (frame.MyObject.have_tooltip) then
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DF.popup:ShowMe (false)
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end
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end
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local OnHide = function (frame)
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if (frame.MyObject.OnHideHook) then
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local interrupt = frame.MyObject.OnHideHook (frame)
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if (interrupt) then
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return
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end
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end
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end
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local OnShow = function (frame)
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if (frame.MyObject.OnShowHook) then
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local interrupt = frame.MyObject.OnShowHook (frame)
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if (interrupt) then
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return
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end
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end
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end
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local OnMouseDown = function (frame, button)
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if (frame.MyObject.OnMouseDownHook) then
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local interrupt = frame.MyObject.OnMouseDownHook (frame, button)
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if (interrupt) then
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return
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end
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end
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if (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then
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if (not frame.isLocked and frame:IsMovable()) then
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frame.MyObject.container.isMoving = true
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frame.MyObject.container:StartMoving()
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end
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end
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end
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local OnMouseUp = function (frame, button)
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if (frame.MyObject.OnMouseUpHook) then
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local interrupt = frame.MyObject.OnMouseUpHook (frame, button)
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if (interrupt) then
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return
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end
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end
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if (frame.MyObject.container.isMoving) then
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frame.MyObject.container:StopMovingOrSizing()
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frame.MyObject.container.isMoving = false
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end
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end
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local OnSizeChanged = function (statusbar)
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statusbar.MyObject.div:SetPoint ("left", statusbar, "left", statusbar:GetValue() * (statusbar:GetWidth()/100) - 18, 0)
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end
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------------------------------------------------------------------------------------------------------------
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--> object constructor
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function DetailsFrameworkSplitlBar_OnCreate (self)
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self.texture.original_colors = {1, 1, 1, 1}
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self.background.original_colors = {.5, .5, .5, 1}
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self.spark:SetPoint ("left", self, "left", self:GetValue() * (self:GetWidth()/100) - 18, 0)
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return true
|
|
end
|
|
|
|
function DF:CreateSplitBar (parent, parent, w, h, member, name)
|
|
return DF:NewSplitBar (parent, container, name, member, w, h)
|
|
end
|
|
|
|
function DF:NewSplitBar (parent, container, name, member, w, h)
|
|
|
|
if (not name) then
|
|
name = "DetailsFrameworkSplitbar" .. DF.SplitBarCounter
|
|
DF.SplitBarCounter = DF.SplitBarCounter + 1
|
|
end
|
|
if (not parent) then
|
|
return error ("Details! FrameWork: parent not found.", 2)
|
|
end
|
|
if (not container) then
|
|
container = parent
|
|
end
|
|
|
|
if (name:find ("$parent")) then
|
|
local parentName = DF.GetParentName (parent)
|
|
name = name:gsub ("$parent", parentName)
|
|
end
|
|
|
|
local SplitBarObject = {type = "barsplit", dframework = true}
|
|
|
|
if (member) then
|
|
parent [member] = SplitBarObject
|
|
end
|
|
|
|
if (parent.dframework) then
|
|
parent = parent.widget
|
|
end
|
|
if (container.dframework) then
|
|
container = container.widget
|
|
end
|
|
|
|
--> default members:
|
|
--> hooks
|
|
SplitBarObject.OnEnterHook = nil
|
|
SplitBarObject.OnLeaveHook = nil
|
|
SplitBarObject.OnHideHook = nil
|
|
SplitBarObject.OnShowHook = nil
|
|
SplitBarObject.OnMouseDownHook = nil
|
|
SplitBarObject.OnMouseUpHook = nil
|
|
--> misc
|
|
SplitBarObject.tooltip = nil
|
|
SplitBarObject.locked = false
|
|
SplitBarObject.have_tooltip = nil
|
|
SplitBarObject.container = container
|
|
|
|
--> create widgets
|
|
SplitBarObject.statusbar = CreateFrame ("statusbar", name, parent, "DetailsFrameworkSplitBarTemplate")
|
|
SplitBarObject.widget = SplitBarObject.statusbar
|
|
|
|
if (not APISplitBarFunctions) then
|
|
APISplitBarFunctions = true
|
|
local idx = getmetatable (SplitBarObject.statusbar).__index
|
|
for funcName, funcAddress in pairs (idx) do
|
|
if (not SplitBarMetaFunctions [funcName]) then
|
|
SplitBarMetaFunctions [funcName] = function (object, ...)
|
|
local x = loadstring ( "return _G['"..object.statusbar:GetName().."']:"..funcName.."(...)")
|
|
return x (...)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
SplitBarObject.statusbar:SetHeight (h or 200)
|
|
SplitBarObject.statusbar:SetWidth (w or 14)
|
|
|
|
SplitBarObject.statusbar.MyObject = SplitBarObject
|
|
|
|
SplitBarObject.textleft = _G [name .. "_TextLeft"]
|
|
SplitBarObject.textright = _G [name .. "_TextRight"]
|
|
|
|
SplitBarObject.iconleft = _G [name .. "_IconLeft"]
|
|
SplitBarObject.iconright = _G [name .. "_IconRight"]
|
|
|
|
SplitBarObject.background = _G [name .. "_StatusBarBackground"]
|
|
SplitBarObject.texture = _G [name .. "_StatusBarTexture"]
|
|
|
|
SplitBarObject.div = _G [name .. "_Spark"]
|
|
|
|
|
|
--> hooks
|
|
SplitBarObject.statusbar:SetScript ("OnEnter", OnEnter)
|
|
SplitBarObject.statusbar:SetScript ("OnLeave", OnLeave)
|
|
SplitBarObject.statusbar:SetScript ("OnHide", OnHide)
|
|
SplitBarObject.statusbar:SetScript ("OnShow", OnShow)
|
|
SplitBarObject.statusbar:SetScript ("OnMouseDown", OnMouseDown)
|
|
SplitBarObject.statusbar:SetScript ("OnMouseUp", OnMouseUp)
|
|
SplitBarObject.statusbar:SetScript ("OnSizeChanged", OnSizeChanged)
|
|
|
|
_setmetatable (SplitBarObject, SplitBarMetaFunctions)
|
|
|
|
return SplitBarObject
|
|
end |