Files
coa-details/startup.lua
T
terciob19 af5288840a updates
2014-02-04 16:18:48 -02:00

495 lines
18 KiB
Lua

--File Revision: 1
--Last Modification: 27/07/2013
-- Change Log:
-- 27/07/2013: Finished alpha version.
function _G._detalhes:Start()
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> details defaults
_detalhes.debug = false
local _
--> who is
self.playername = UnitName ("player")
self.playerserial = UnitGUID ("player")
--> player faction and enemy faction
self.faction = UnitFactionGroup ("player")
if (self.faction == PLAYER_FACTION_GROUP[0]) then --> player is horde
self.faction_against = PLAYER_FACTION_GROUP[1] --> ally
elseif (self.faction == PLAYER_FACTION_GROUP[1]) then --> player is alliance
self.faction_against = PLAYER_FACTION_GROUP[0] --> horde
end
self.zone_type = nil
_detalhes.temp_table1 = {}
--> combat
self.encounter = {}
self.in_combat = false
self.combat_id = self.combat_id or 0
--> instances (windows)
self.solo = self.solo or nil
self.raid = self.raid or nil
self.opened_windows = 0
self.default_texture = [[Interface\AddOns\Details\images\bar4]]
self.default_texture_name = "Details D'ictum"
self.tooltip_max_targets = 3
self.tooltip_max_abilities = 3
self.tooltip_max_pets = 1
self.class_coords_version = 1
self.class_colors_version = 1
self.school_colors = {
[1] = {1.00, 1.00, 0.00},
[2] = {1.00, 0.90, 0.50},
[4] = {1.00, 0.50, 0.00},
[8] = {0.30, 1.00, 0.30},
[16] = {0.50, 1.00, 1.00},
[32] = {0.50, 0.50, 1.00},
[64] = {1.00, 0.50, 1.00},
["unknown"] = {0.5, 0.75, 0.75, 1}
}
--> parse all config
_detalhes:ApplyConfigDataOnLoad()
--> single click row function replace
--damage, dps, damage taken, friendly fire
self.row_singleclick_overwrite [1] = {true, true, true, true, self.atributo_damage.ReportSingleFragsLine, true, self.atributo_damage.ReportSingleVoidZoneLine}
--healing, hps, overheal, healing taken
self.row_singleclick_overwrite [2] = {true, true, true, true, false, self.atributo_heal.ReportSingleDamagePreventedLine}
--mana, rage, energy, runepower
self.row_singleclick_overwrite [3] = {true, true, true, true}
--cc breaks, ress, interrupts, dispells, deaths
self.row_singleclick_overwrite [4] = {true, true, true, true, self.atributo_misc.ReportSingleDeadLine, self.atributo_misc.ReportSingleCooldownLine, self.atributo_misc.ReportSingleBuffUptimeLine, self.atributo_misc.ReportSingleDebuffUptimeLine}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> initialize
--> build frames
--> cooltip
self.popup = DetailsCreateCoolTip()
--> fast switch
if (self.switch.InitSwitch) then
self.switch:InitSwitch()
end
--> custom window
self.custom = self.custom or {}
self:InitCustom()
--> actor info
self.janela_info = self.gump:CriaJanelaInfo()
self.gump:Fade (self.janela_info, 1)
--> copy and paste window
self:CreateCopyPasteWindow()
self.CreateCopyPasteWindow = nil
--> yesno frame
self.yesNo = self.gump:NewPanel (UIParent, _, "DetailsYesNoWindow", _, 500, 80)
self.yesNo:SetPoint ("center", UIParent, "center")
self.gump:NewLabel (self.yesNo, _, "$parentAsk", "ask", "")
self.yesNo ["ask"]:SetPoint ("center", self.yesNo, "center", 0, 25)
self.yesNo ["ask"]:SetWidth (480)
self.yesNo ["ask"]:SetJustifyH ("center")
self.yesNo ["ask"]:SetHeight (22)
local Loc = LibStub ("AceLocale-3.0"):GetLocale ("Details")
self.gump:NewButton (self.yesNo, _, "$parentNo", "no", 100, 30, function() self.yesNo:Hide() end, nil, nil, nil, Loc ["STRING_NO"])
self.gump:NewButton (self.yesNo, _, "$parentYes", "yes", 100, 30, nil, nil, nil, nil, Loc ["STRING_YES"])
self.yesNo ["no"]:SetPoint (10, -45)
self.yesNo ["yes"]:SetPoint (390, -45)
self.yesNo ["no"]:InstallCustomTexture()
self.yesNo ["yes"]:InstallCustomTexture()
self.yesNo ["yes"]:SetHook ("OnMouseUp", function() self.yesNo:Hide() end)
function _detalhes:Ask (msg, func, ...)
self.yesNo ["ask"].text = msg
local p1, p2 = ...
self.yesNo ["yes"]:SetClickFunction (func, p1, p2)
self.yesNo:Show()
end
self.yesNo:Hide()
--> start instances
--_detalhes.custom = {}
--_detalhes.tabela_instancias = {}
if (self:QuantasInstancias() == 0) then
self:CriarInstancia()
else
self:ReativarInstancias()
end
self:GetLowerInstanceNumber()
self:CheckConsolidates()
--> start time machine
self.timeMachine:Ligar()
--> start instances updater
self:AtualizaGumpPrincipal (-1, true)
self.atualizador = self:ScheduleRepeatingTimer ("AtualizaGumpPrincipal", _detalhes.update_speed, -1)
for index = 1, #self.tabela_instancias do
local instance = self.tabela_instancias [index]
if (instance:IsAtiva()) then
self:ScheduleTimer ("RefreshBars", 1, instance)
self:ScheduleTimer ("InstanceReset", 1, instance)
self:ScheduleTimer ("InstanceRefreshRows", 1, instance)
end
end
function self:RefreshAfterStartup()
self:AtualizaGumpPrincipal (-1, true)
local lower_instance = _detalhes:GetLowerInstanceNumber()
for index = 1, #self.tabela_instancias do
local instance = self.tabela_instancias [index]
if (instance:IsAtiva()) then
--> refresh wallpaper
if (instance.wallpaper.enabled) then
instance:InstanceWallpaper (true)
end
--> refresh desaturated icons if is lower instance
if (index == lower_instance) then
instance:DesaturateMenu()
end
end
end
_detalhes.ToolBar:ReorganizeIcons()
self.RefreshAfterStartup = nil
end
self:ScheduleTimer ("RefreshAfterStartup", 4)
--> start garbage collector
self.ultima_coleta = 0
self.intervalo_coleta = 720
self.intervalo_memoria = 180
self.garbagecollect = self:ScheduleRepeatingTimer ("IniciarColetaDeLixo", self.intervalo_coleta)
self.memorycleanup = self:ScheduleRepeatingTimer ("CheckMemoryPeriodically", self.intervalo_memoria)
self.next_memory_check = time()+self.intervalo_memoria
--> start parser
--> load parser capture options
self:CaptureRefresh()
--> register parser events
--self.listener:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
self.parser_frame:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
self.listener:RegisterEvent ("PLAYER_REGEN_DISABLED")
self.listener:RegisterEvent ("PLAYER_REGEN_ENABLED")
self.listener:RegisterEvent ("SPELL_SUMMON")
self.listener:RegisterEvent ("UNIT_PET")
self.listener:RegisterEvent ("PARTY_MEMBERS_CHANGED")
self.listener:RegisterEvent ("GROUP_ROSTER_UPDATE")
self.listener:RegisterEvent ("PARTY_CONVERTED_TO_RAID")
self.listener:RegisterEvent ("INSTANCE_ENCOUNTER_ENGAGE_UNIT")
self.listener:RegisterEvent ("ZONE_CHANGED_NEW_AREA")
self.listener:RegisterEvent ("PLAYER_ENTERING_WORLD")
--self.listener:RegisterAllEvents()
-- self.listener:RegisterEvent ("SPELL_CAST_START")
-- self.listener:RegisterEvent ("UNIT_SPELLCAST_STOP")
-- self.listener:RegisterEvent ("UNIT_SPELLCAST_SUCCEEDED")
-- self.listener:RegisterEvent ("UNIT_SPELLCAST_FAILED")
-- self.listener:RegisterEvent ("UNIT_SPELLCAST_FAILED_QUIET")
-- self.listener:RegisterEvent ("UNIT_SPELLCAST_INTERRUPTED")
----------------------------------------------------------------------------------------------------------------------------------------
--> done
self.initializing = nil
--> group
self.details_users = {}
self.in_group = IsInGroup() or IsInRaid()
--> send messages gathered on initialization
self:ScheduleTimer ("ShowDelayMsg", 7)
--> send instance open signal
for index, instancia in ipairs (self.tabela_instancias) do
if (instancia.ativa) then
self:SendEvent ("DETAILS_INSTANCE_OPEN", nil, instancia)
--instancia:SetBarGrowDirection()
end
end
--> all done, send started signal and we are ready
function self:AnnounceStartup()
self:SendEvent ("DETAILS_STARTED", "SEND_TO_ALL")
end
self:ScheduleTimer ("AnnounceStartup", 5)
--> announce alpha version
function self:AnnounceVersion()
for index, instancia in ipairs (self.tabela_instancias) do
if (instancia.ativa) then
self.gump:Fade (instancia._version, "in", 5)
end
end
end
if (self.tutorial.version_announce < 4) then
self:ScheduleTimer ("AnnounceVersion", 20)
self.tutorial.version_announce = self.tutorial.version_announce + 1
else
for index, instancia in ipairs (self.tabela_instancias) do
if (instancia.ativa) then
self.gump:Fade (instancia._version, 0)
instancia._version:SetText ("Details! Alpha " .. _detalhes.userversion .. " (core: " .. self.realversion .. ")")
instancia._version:SetPoint ("bottomleft", instancia.baseframe, "bottomleft", 0, 1)
self.gump:Fade (instancia._version, "in", 10)
end
end
end
if (self.is_first_run) then
_detalhes:OpenWelcomeWindow()
end
--_detalhes:OpenWelcomeWindow()
if (self.tutorial.logons < 5) then
self:StartTutorial()
end
if (self.is_version_first_run) then
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (lower_instance) then
lower_instance = _detalhes:GetInstance (lower_instance)
if (lower_instance) then
lower_instance:InstanceAlert (Loc ["STRING_VERSION_UPDATE"], {[[Interface\GossipFrame\AvailableQuestIcon]], 16, 16, false}, 20, {_detalhes.OpenNewsWindow})
end
end
end
--> minimap
local LDB = LibStub ("LibDataBroker-1.1", true)
local LDBIcon = LDB and LibStub ("LibDBIcon-1.0", true)
if LDB then
local minimapIcon = LDB:NewDataObject ("Details!", {
type = "data source",
icon = [[Interface\AddOns\Details\images\minimap]],
OnClick = function (self, button)
if (button == "LeftButton") then
local lower_instance = _detalhes:GetLowerInstanceNumber()
_detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance))
elseif (button == "RightButton") then
GameTooltip:Hide()
local GameCooltip = GameCooltip
GameCooltip:Reset()
GameCooltip:SetType ("menu")
GameCooltip:SetOption ("ButtonsYMod", -5)
GameCooltip:SetOption ("HeighMod", 5)
GameCooltip:SetOption ("TextSize", 10)
--344 427 200 268 0.0009765625
--0.672851, 0.833007, 0.391601, 0.522460
GameCooltip:SetBannerImage (1, [[Interface\AddOns\Details\images\icons]], 83*.5, 68*.5, {"bottomleft", "topleft", 1, -4}, {0.672851, 0.833007, 0.391601, 0.522460}, nil)
GameCooltip:SetBannerImage (2, "Interface\\PetBattles\\Weather-Windy", 512*.35, 128*.3, {"bottomleft", "topleft", -25, -4}, {0, 1, 1, 0})
GameCooltip:SetBannerText (1, "Mini Map Menu", {"left", "right", 2, -5}, "white", 10)
--> reset
GameCooltip:AddMenu (1, _detalhes.tabela_historico.resetar, true, nil, nil, Loc ["STRING_MINIMAPMENU_RESET"], nil, true)
GameCooltip:AddIcon ([[Interface\COMMON\VOICECHAT-MUTED]], 1, 1, 14, 14)
GameCooltip:AddLine ("$div")
--> nova instancai
GameCooltip:AddMenu (1, _detalhes.CriarInstancia, true, nil, nil, Loc ["STRING_MINIMAPMENU_NEWWINDOW"], nil, true)
GameCooltip:AddIcon ([[Interface\ICONS\Spell_ChargePositive]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125)
--> reopen window 64: 0.0078125
local reopen = function()
for _, instance in ipairs (_detalhes.tabela_instancias) do
if (not instance:IsAtiva()) then
_detalhes:CriarInstancia (instance.meu_id)
return
end
end
end
GameCooltip:AddMenu (1, reopen, nil, nil, nil, Loc ["STRING_MINIMAPMENU_REOPEN"], nil, true)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Priest_VoidShift]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125)
GameCooltip:AddMenu (1, _detalhes.ReabrirTodasInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_REOPENALL"], nil, true)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Priest_VoidShift]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125, "#ffb400")
GameCooltip:AddLine ("$div")
--> lock
GameCooltip:AddMenu (1, _detalhes.TravasInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_LOCK"], nil, true)
GameCooltip:AddIcon ([[Interface\PetBattles\PetBattle-LockIcon]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125)
GameCooltip:AddMenu (1, _detalhes.DestravarInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_UNLOCK"], nil, true)
GameCooltip:AddIcon ([[Interface\PetBattles\PetBattle-LockIcon]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125, "gray")
GameCooltip:SetOwner (self, "topright", "bottomleft")
GameCooltip:ShowCooltip()
end
end,
OnTooltipShow = function (tooltip)
tooltip:AddLine ("Details!", 1, 1, 1)
tooltip:AddLine (Loc ["STRING_MINIMAP_TOOLTIP1"])
tooltip:AddLine (Loc ["STRING_MINIMAP_TOOLTIP2"])
end,
})
if (minimapIcon and not LDBIcon:IsRegistered ("Details!")) then
LDBIcon:Register ("Details!", minimapIcon, self.minimap)
end
end
--> interface menu
local f = CreateFrame ("frame", "DetailsInterfaceOptionsPanel", UIParent)
f.name = "Details"
f.logo = f:CreateTexture (nil, "overlay")
f.logo:SetPoint ("center", f, "center", 0, 0)
f.logo:SetPoint ("top", f, "top", 25, 56)
f.logo:SetTexture ([[Interface\AddOns\Details\images\logotipo]])
f.logo:SetSize (256, 128)
InterfaceOptions_AddCategory (f)
--> open options panel
f.options_button = CreateFrame ("button", nil, f, "OptionsButtonTemplate")
f.options_button:SetText (Loc ["STRING_INTERFACE_OPENOPTIONS"])
f.options_button:SetPoint ("topleft", f, "topleft", 10, -100)
f.options_button:SetWidth (170)
f.options_button:SetScript ("OnClick", function (self)
local lower_instance = _detalhes:GetLowerInstanceNumber()
_detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance))
end)
--> create new window
f.new_window_button = CreateFrame ("button", nil, f, "OptionsButtonTemplate")
f.new_window_button:SetText (Loc ["STRING_MINIMAPMENU_NEWWINDOW"])
f.new_window_button:SetPoint ("topleft", f, "topleft", 10, -125)
f.new_window_button:SetWidth (170)
f.new_window_button:SetScript ("OnClick", function (self)
_detalhes:CriarInstancia (_, true)
end)
--> MicroButtonAlertTemplate
self.MicroButtonAlert = CreateFrame ("frame", "DetailsMicroButtonAlert", UIParent, "MicroButtonAlertTemplate")
self.MicroButtonAlert:Hide()
--[[
print ("primeiro:")
local instancia = _detalhes.tabela_instancias [1]
for i = 1, instancia.barras [1]:GetNumPoints() do
local point, relativeTo, relativePoint, xOfs, yOfs = instancia.barras [1]:GetPoint (i)
print (point, relativeTo, relativePoint, xOfs, yOfs)
end
print ("---------------")
--]]
-- bubble test
local f = CreateFrame ("frame", "DetailsBubble", UIParent)
f:SetPoint ("center", UIParent, "center")
f:SetSize (100, 100)
f:SetFrameStrata ("TOOLTIP")
f.isHorizontalFlipped = false
f.isVerticalFlipped = false
local t = f:CreateTexture (nil, "artwork")
t:SetTexture ([[Interface\AddOns\Details\images\icons]])
t:SetSize (131 * 1.2, 81 * 1.2)
--377 328 508 409 0.0009765625
t:SetTexCoord (0.7373046875, 0.9912109375, 0.6416015625, 0.7978515625)
t:SetPoint ("center", f, "center")
local text = f:CreateFontString (nil, "overlay", "GameFontHighlight")
text:SetPoint ("topleft", t, "topleft", 24, -15)
_detalhes:SetFontSize (text, 9)
text:SetTextColor (.9, .9, .9, 1)
text:SetSize (120, 50)
text:SetJustifyV ("top")
text:SetJustifyH ("left")
f.text = text
function f:FlipHorizontal()
if (not f.isHorizontalFlipped) then
if (f.isVerticalFlipped) then
t:SetTexCoord (0.9912109375, 0.7373046875, 0.7978515625, 0.6416015625)
else
t:SetTexCoord (0.9912109375, 0.7373046875, 0.6416015625, 0.7978515625)
end
f.isHorizontalFlipped = true
else
if (f.isVerticalFlipped) then
t:SetTexCoord (0.7373046875, 0.9912109375, 0.7978515625, 0.6416015625)
else
t:SetTexCoord (0.7373046875, 0.9912109375, 0.6416015625, 0.7978515625)
end
f.isHorizontalFlipped = false
end
end
function f:FlipVertical()
if (not f.isVerticalFlipped) then
if (f.isHorizontalFlipped) then
t:SetTexCoord (0.7373046875, 0.9912109375, 0.7978515625, 0.6416015625)
else
t:SetTexCoord (0.9912109375, 0.7373046875, 0.7978515625, 0.6416015625)
end
f.isVerticalFlipped = true
else
if (f.isHorizontalFlipped) then
t:SetTexCoord (0.7373046875, 0.9912109375, 0.6416015625, 0.7978515625)
else
t:SetTexCoord (0.9912109375, 0.7373046875, 0.6416015625, 0.7978515625)
end
f.isVerticalFlipped = false
end
end
function f:SetBubbleText (text)
f.text:SetText (text)
end
function f:SetOwner (frame, myPoint, hisPoint, x, y)
f:ClearAllPoints()
f.text:SetText ("")
t:SetTexCoord (0.7373046875, 0.9912109375, 0.6416015625, 0.7978515625)
f.isHorizontalFlipped = false
f.isVerticalFlipped = false
f:SetPoint (myPoint or "bottom", frame, hisPoint or "top", x or 0, y or 0)
end
function f:ShowBubble()
f:Show()
end
function f:HideBubble()
f:Hide()
end
f:SetBubbleText ("Teste do Texto da Bub ble testo texto e mais texto dentro da dubble. continuando o texto dentro da bubble pra ver ate onde ele vai")
f:Hide()
end