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coa-details/frames/window_mythicplus/window_end_of_run.lua
T

1486 lines
62 KiB
Lua

local Details = _G.Details
local debugmode = false --print debug lines
local verbosemode = false --auto open the chart panel
local addonName, Details222 = ...
local mPlus = Details222.MythicPlusBreakdown
---@type detailsframework
local detailsFramework = DetailsFramework
local _
local CreateFrame = CreateFrame
local UnitExists = UnitExists
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
local UIParent = UIParent
local PixelUtil = PixelUtil
local C_Timer = C_Timer
local GameTooltip = GameTooltip
local SOUNDKIT = SOUNDKIT
local C_EventUtils = C_EventUtils
local C_AddOns = C_AddOns
local GetItemInfo = GetItemInfo or C_Item.GetItemInfo
local GetDetailedItemLevelInfo = GetDetailedItemLevelInfo or C_Item.GetDetailedItemLevelInfo --C_Item.GetDetailedItemLevelInfo does not return a table
local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details")
local mythicDungeonCharts = Details222.MythicPlus.Charts.Listener
local mythicDungeonFrames = Details222.MythicPlus.Frames
local CONST_DEBUG_MODE = false
local LOOT_DEBUG_MODE = false
local readyFrameName = "DetailsMythicDungeonFinishedRunFrame"
--fallback if the class color isn't found
local defaultColor = {r = 0.9, g = 0.9, b = 0.9}
local playerBannerSettings = {
background_width = 286,
background_height = 64,
playername_background_width = 68,
playername_background_height = 12,
playername_fontsize = 12,
playername_fontcolor = {1, 1, 1},
dungeon_texture_width = 45,
dungeon_texture_height = 45,
loot_square_width = 32,
loot_square_height = 32,
loot_square_amount = 2,
trans_anim_duration = 0.5, --time that the translation animation takes to move the banner from right to left
}
function Details222.Debug.SetMythicPlusDebugState(bState)
if (bState == nil) then
bState = not CONST_DEBUG_MODE
end
CONST_DEBUG_MODE = bState
Details:Msg("mythic+ debug mode:", tostring(CONST_DEBUG_MODE))
end
---@return boolean CONST_DEBUG_MODE, boolean LOOT_DEBUG_MODE
function Details222.Debug.GetMythicPlusDebugState()
return CONST_DEBUG_MODE, LOOT_DEBUG_MODE
end
function Details222.Debug.SetMythicPlusLootDebugState(bState)
if (bState == nil) then
bState = not LOOT_DEBUG_MODE
end
LOOT_DEBUG_MODE = bState
Details:Msg("mythic+ loot debug mode:", tostring(LOOT_DEBUG_MODE))
end
--debug
_G.MythicDungeonFrames = mythicDungeonFrames
--/run _G.MythicDungeonFrames.ShowEndOfMythicPlusPanel()
---@class animatedtexture : texture, df_frameshake
---@field CreateRandomBounceSettings function
---@field BounceFrameShake df_frameshake
---@class playerbanner : frame
---@field index number
---@field BackgroundBannerMaskTexture texture
---@field BackgroundBannerGradient texture
---@field FadeInAnimation animationgroup
---@field BackgroundShowAnim animationgroup
---@field DungeonBackdropShowAnim animationgroup
---@field BackgroundGradientAnim animationgroup
---@field BackgroundBannerFlashTextureColorAnimation animationgroup
---@field BounceFrameShake df_frameshake
---@field NextLootSquare number
---@field LootSquares details_lootsquare[]
---@field LevelUpFrame frame
---@field LevelUpTextFrame frame
---@field WaitingForLootLabel df_label
---@field RantingLabel df_label
---@field LevelFontString fontstring
---@field KeyStoneDungeonTexture texture
---@field DungeonBorderTexture texture
---@field FlashTexture texture
---@field LootSquare frame
---@field LootIcon texture
---@field LootIconBorder texture
---@field LootItemLevel fontstring
---@field unitId string
---@field unitName string
---@field PlayerNameFontString fontstring
---@field PlayerNameBackgroundTexture texture
---@field DungeonBackdropTexture texture
---@field BackgroundBannerTexture animatedtexture
---@field BackgroundBannerFlashTexture animatedtexture
---@field RoleIcon texture
---@field Portrait texture
---@field Border texture
---@field Name fontstring
---@field AnimIn animationgroup
---@field AnimOut animationgroup
---@field StartTextDotAnimation fun(self:playerbanner)
---@field StopTextDotAnimation fun(self:playerbanner)
---@field ClearLootSquares fun(self:playerbanner)
---@field GetLootSquare fun(self:playerbanner):details_lootsquare
---@class details_lootsquare : frame
---@field LootIcon texture
---@field LootIconBorder texture
---@field LootItemLevel fontstring
---@field LootItemLevelBackgroundTexture texture
---@field itemLink string
---@field ShadowTexture texture
---@class details_loot_cache : table
---@field playerName string
---@field itemLink string
---@field effectiveILvl number
---@field itemQuality number
---@field itemID number
---@field time number
---@class lootframe : frame
---@field LootCache details_loot_cache[]
---@class details_mplus_endframe : frame
---@field unitCacheByName playerbanner[]
---@field entryAnimationDuration number
---@field AutoCloseTimeBar df_timebar
---@field OpeningAnimation animationgroup
---@field HeaderFadeInAnimation animationgroup
---@field HeaderTexture texture
---@field TopFrame frame
---@field ContentFrame frame
---@field ContentFrameFadeInAnimation animationgroup
---@field YellowSpikeCircle texture
---@field YellowFlash texture
---@field Level fontstring
---@field leftFiligree texture
---@field rightFiligree texture
---@field bottomFiligree texture
---@field CloseButton df_closebutton
---@field ConfigButton df_button
---@field ShowBreakdownButton df_button
---@field ShowChartButton df_button
---@field PlayerBanners playerbanner[]
---@field YouBeatTheTimerLabel fontstring
---@field RantingLabel df_label
---@field ElapsedTimeIcon texture
---@field ElapsedTimeText fontstring
---@field OutOfCombatIcon texture
---@field OutOfCombatText fontstring
---@field SandTimeIcon texture
---@field KeylevelText fontstring
---@field StrongArmIcon texture
--frame to handle loot events
local lootFrame = CreateFrame("frame", "DetailsEndOfMythicLootFrame", UIParent)
lootFrame:RegisterEvent("BOSS_KILL")
lootFrame:RegisterEvent("ENCOUNTER_LOOT_RECEIVED")
--register the loot players looted at the end of the mythic dungeon
lootFrame.LootCache = {}
--currently being called after a updatPlayerBanner()
function lootFrame.UpdateUnitLoot(playerBanner)
---@cast playerBanner playerbanner
local unitId = playerBanner.unitId
local unitName = playerBanner.unitName
local timeNow = GetTime()
local lootCache = lootFrame.LootCache[unitName]
if (not lootCache) then
return
end
---@type details_loot_cache[]
local lootCandidates = {}
if (LOOT_DEBUG_MODE) then
if (UnitIsUnit("player", unitId)) then
Details:Msg("Loot UpdateUnitLoot:", unitName, GetTime())
end
end
if (#lootCache > 0) then
playerBanner:StopTextDotAnimation()
end
if (lootCache) then
local lootCacheSize = #lootCache
if (lootCacheSize > 0) then
local lootIndex = 1
for i = lootCacheSize, 1, -1 do
---@type details_loot_cache
local lootInfo = lootCache[i]
if (timeNow - lootInfo.time < 10) then
lootCandidates[lootIndex] = lootInfo
lootIndex = lootIndex + 1
end
table.remove(lootCache, i)
end
end
end
for i = 1, #lootCandidates do
local lootInfo = lootCandidates[i]
local itemLink = lootInfo.itemLink
local effectiveILvl = lootInfo.effectiveILvl
local itemQuality = lootInfo.itemQuality
local itemID = lootInfo.itemID
local lootSquare = playerBanner:GetLootSquare() --internally controls the loot square index
lootSquare.itemLink = itemLink --will error if this the thrid lootSquare (creates only 2 per banner)
local rarityColor = --[[GLOBAL]] ITEM_QUALITY_COLORS[itemQuality]
lootSquare.LootIcon:SetTexture(C_Item.GetItemIconByID(itemID))
lootSquare.LootIconBorder:SetVertexColor(rarityColor.r, rarityColor.g, rarityColor.b, 1)
lootSquare.LootItemLevel:SetText(effectiveILvl or "0")
--update size
lootSquare.LootIcon:SetSize(playerBannerSettings.loot_square_width, playerBannerSettings.loot_square_height)
lootSquare.LootIconBorder:SetSize(playerBannerSettings.loot_square_width, playerBannerSettings.loot_square_height)
lootSquare:Show()
if (LOOT_DEBUG_MODE) then
if (UnitIsUnit("player", unitId)) then
Details:Msg("Loot DISPLAYED:", unitName, GetTime())
end
end
end
end
--debug data to test encounter loot received event:
--/run _G.DetailsEndOfMythicLootFrame:OnEvent("ENCOUNTER_LOOT_RECEIVED", 1, 207788, "|cffa335ee|Hitem:207788::::::::60:264::16:5:7208:6652:1501:5858:6646:1:28:1279:::|h[Shadowgrasp Totem]|h|r", 1, "Fera", "EVOKER")
lootFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "BOSS_KILL") then
local encounterID, name = ...;
elseif (event == "ENCOUNTER_LOOT_RECEIVED") then
local lootEncounterId, itemID, itemLink, quantity, unitName, className = ...
unitName = Ambiguate(unitName, "none")
local _, instanceType = GetInstanceInfo()
if (instanceType == "party" or CONST_DEBUG_MODE) then
local effectiveILvl, nop, baseItemLevel = GetDetailedItemLevelInfo(itemLink)
local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType,
itemStackCount, itemEquipLoc, itemTexture, sellPrice, classID, subclassID, bindType,
expacID, setID, isCraftingReagent = GetItemInfo(itemLink)
if (mythicDungeonFrames.ReadyFrame and mythicDungeonFrames.ReadyFrame:IsVisible()) then
local unitBanner = mythicDungeonFrames.ReadyFrame.unitCacheByName[unitName]
if (unitBanner) then
unitBanner:StopTextDotAnimation()
end
end
if (Details.debug) then
Details222.DebugMsg("Loot Received:", unitName, itemLink, effectiveILvl, itemQuality, baseItemLevel, "itemType:", itemType, "itemSubType:", itemSubType, "itemEquipLoc:", itemEquipLoc)
end
if (effectiveILvl > 300 and baseItemLevel > 5) then --avoid showing loot that isn't items
lootFrame.LootCache[unitName] = lootFrame.LootCache[unitName] or {}
---@type details_loot_cache
local lootCacheTable = {
playerName = unitName,
itemLink = itemLink,
effectiveILvl = effectiveILvl,
itemQuality = itemQuality, --this is a number
itemID = itemID,
time = GetTime()
}
table.insert(lootFrame.LootCache[unitName], lootCacheTable)
if (LOOT_DEBUG_MODE) then
Details:Msg("Loot ADDED:", unitName, itemLink, effectiveILvl, itemQuality, baseItemLevel)
end
--check if the end of mythic plus frame is opened and call a function to update the loot frame of the player
if (mythicDungeonFrames.ReadyFrame and mythicDungeonFrames.ReadyFrame:IsVisible()) then
C_Timer.After(1.5, function()
local unitBanner = mythicDungeonFrames.ReadyFrame.unitCacheByName[unitName]
if (unitBanner) then
lootFrame.UpdateUnitLoot(unitBanner)
end
end)
end
else
if (LOOT_DEBUG_MODE) then
Details:Msg("Loot SKIPPED:", unitName, itemLink, effectiveILvl, itemQuality, baseItemLevel)
end
end
end
end
end)
---@param playerBanner playerbanner
---@param name string
---@param parent frame
---@param lootIndex number
local createLootSquare = function(playerBanner, name, parent, lootIndex)
---@type details_lootsquare
local lootSquare = CreateFrame("frame", playerBanner:GetName() .. "LootSquare" .. lootIndex, parent)
lootSquare:SetSize(46, 46)
lootSquare:SetFrameLevel(parent:GetFrameLevel()+10)
lootSquare:Hide()
lootSquare:SetScript("OnEnter", function(self)
if (self.itemLink) then
GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT")
GameTooltip:SetHyperlink(lootSquare.itemLink)
GameTooltip:Show()
end
end)
lootSquare:SetScript("OnLeave", function(self)
GameTooltip:Hide()
end)
local shadowTexture = playerBanner:CreateTexture("$parentShadowTexture", "artwork")
shadowTexture:SetTexture([[Interface\AddOns\Details\images\end_of_mplus_banner_mask]])
shadowTexture:SetTexCoord(441/512, 511/512, 81/512, 151/512)
shadowTexture:SetSize(32, 32)
shadowTexture:SetVertexColor(0.05, 0.05, 0.05, 0.6)
shadowTexture:SetPoint("center", lootSquare, "center", 0, 0)
lootSquare.ShadowTexture = shadowTexture
local lootIcon = lootSquare:CreateTexture("$parentLootIcon", "artwork")
lootIcon:SetSize(46, 46)
lootIcon:SetPoint("center", lootSquare, "center", 0, 0)
lootIcon:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
lootSquare.LootIcon = lootIcon
local lootIconBorder = lootSquare:CreateTexture("$parentLootSquareBorder", "overlay")
lootIconBorder:SetTexture([[Interface\COMMON\WhiteIconFrame]])
lootIconBorder:SetTexCoord(0, 1, 0, 1)
lootIconBorder:SetSize(46, 46)
lootIconBorder:SetPoint("center", lootIcon, "center", 0, 0)
lootSquare.LootIconBorder = lootIconBorder
local lootItemLevel = lootSquare:CreateFontString("$parentLootItemLevel", "overlay", "GameFontNormal")
lootItemLevel:SetPoint("bottom", lootSquare, "bottom", 0, -4)
lootItemLevel:SetTextColor(1, 1, 1)
detailsFramework:SetFontSize(lootItemLevel, 11)
lootSquare.LootItemLevel = lootItemLevel
local lootItemLevelBackgroundTexture = lootSquare:CreateTexture("$parentItemLevelBackgroundTexture", "artwork", nil, 6)
lootItemLevelBackgroundTexture:SetTexture([[Interface\Cooldown\LoC-ShadowBG]])
lootItemLevelBackgroundTexture:SetPoint("bottomleft", lootSquare, "bottomleft", -7, -3)
lootItemLevelBackgroundTexture:SetPoint("bottomright", lootSquare, "bottomright", 7, -15)
lootItemLevelBackgroundTexture:SetHeight(10)
lootSquare.LootItemLevelBackgroundTexture = lootItemLevelBackgroundTexture
return lootSquare
end
local createPlayerBanner = function(parent, name, index)
local template = "MythicPlusBannerPartyMemberTemplate"
---@type playerbanner
local playerBanner = CreateFrame("frame", name, parent, template)
playerBanner.index = index
playerBanner:SetAlpha(1)
playerBanner:EnableMouse(true)
playerBanner:SetFrameLevel(parent:GetFrameLevel()+2)
--size is set on the template
--make an fade in animation
local fadeInAnimation = detailsFramework:CreateAnimationHub(playerBanner, function() playerBanner:Show() end, function() playerBanner:SetAlpha(1) end)
detailsFramework:CreateAnimation(fadeInAnimation, "Alpha", 1, 0.2, 0, 1)
playerBanner.FadeInAnimation = fadeInAnimation
--there's already a role icon on .RoleIcon, created from the template
local playerNameFontString = playerBanner:CreateFontString("$parentPlayerNameText", "overlay", "GameFontNormal")
playerNameFontString:SetTextColor(unpack(playerBannerSettings.playername_fontcolor))
playerNameFontString:SetPoint("bottom", playerBanner, "bottom", 0, 0)
detailsFramework:SetFontSize(playerNameFontString, playerBannerSettings.playername_fontsize)
playerBanner.PlayerNameFontString = playerNameFontString
local playerNameBackgroundTexture = playerBanner:CreateTexture("$parentPlayerNameBackgroundTexture", "overlay", nil, 6)
playerNameBackgroundTexture:SetTexture([[Interface\Cooldown\LoC-ShadowBG]])
playerNameBackgroundTexture:SetSize(playerBannerSettings.playername_background_width, playerBannerSettings.playername_background_height)
playerNameBackgroundTexture:SetPoint("center", playerNameFontString, "center", 0, 0)
playerBanner.PlayerNameBackgroundTexture = playerNameBackgroundTexture
local createPlayerBannerBackgroundTexture = function(playerBanner)
---@cast playerBanner playerbanner
local backgroundBannerTexture = playerBanner:CreateTexture("$parentBannerTexture", "background", nil, -1)
---@cast backgroundBannerTexture animatedtexture
backgroundBannerTexture:SetTexture([[Interface\AddOns\Details\images\end_of_mplus_banner_mask]])
backgroundBannerTexture:SetSize(playerBannerSettings.background_width, playerBannerSettings.background_height)
backgroundBannerTexture:SetPoint("topright", playerBanner, "topleft", playerBanner:GetHeight()/2, 0)
backgroundBannerTexture:SetPoint("bottomright", playerBanner, "bottomleft", playerBanner:GetHeight()/2, 0)
local r, g, b = detailsFramework:ParseColors("dark1")
backgroundBannerTexture:SetVertexColor(r, g, b)
backgroundBannerTexture:SetAlpha(0.95)
--backdrop gradient from bottom to top
local maskTexture = playerBanner:CreateMaskTexture("$parentBackgroundBannerMaskTexture", "artwork")
maskTexture:SetTexture([[Interface\AddOns\Details\images\end_of_mplus_banner_mask]])
maskTexture:SetPoint("topright", backgroundBannerTexture, "topright", 0, 0)
maskTexture:SetSize(backgroundBannerTexture:GetSize())
playerBanner.BackgroundBannerMaskTexture = maskTexture
---@type df_gradienttable
local gradientTable = {gradient = "vertical", fromColor = {0.01, 0.01, 0.01, 0.5}, toColor = "transparent"}
local gradientBelowTheLine = detailsFramework:CreateTexture(playerBanner, gradientTable, 1, 64, "background", {0, 1, 0, 1}, "BackgroundGradient", "$parentBackgroundGradient")
gradientBelowTheLine:SetDrawLayer("background", 1)
gradientBelowTheLine:SetPoint("bottomleft", backgroundBannerTexture, "bottomleft", 0, 0)
gradientBelowTheLine:SetPoint("bottomright", backgroundBannerTexture, "bottomright", 0, 0)
gradientBelowTheLine:AddMaskTexture(maskTexture)
playerBanner.BackgroundBannerGradient = gradientBelowTheLine
local dungeonBackdropTexture = playerBanner:CreateTexture("$parentDungeonBackdropTexture", "background", nil, 0)
dungeonBackdropTexture:SetVertexColor(0.2, 0.2, 0.2, 0.8)
dungeonBackdropTexture:SetDesaturation(0.5)
dungeonBackdropTexture:SetAlpha(0.5)
dungeonBackdropTexture:SetHeight(61)
dungeonBackdropTexture:SetPoint("bottomleft", backgroundBannerTexture, "bottomleft", 0, 0)
dungeonBackdropTexture:SetPoint("bottomright", backgroundBannerTexture, "bottomright", 0, 0)
--image height = 244 = 48 pixels
local topStart = 49 --pixel start for the lorebg image
local pixelsPerImage = 48
local topCoord = (topStart + ((playerBanner.index - 1) * pixelsPerImage)) / 512
local bottomCoord = (topStart + (playerBanner.index * pixelsPerImage)) / 512
dungeonBackdropTexture:SetTexCoord(35/512, 291/512, topCoord, bottomCoord)
dungeonBackdropTexture:AddMaskTexture(maskTexture)
playerBanner.DungeonBackdropTexture = dungeonBackdropTexture
return backgroundBannerTexture
end
do
---@type animatedtexture
local bannerFlash = playerBanner:CreateTexture("$parentBannerTexture", "background", nil, 0)
bannerFlash:SetAlpha(0)
bannerFlash:SetTexture([[Interface\AddOns\Details\images\end_of_mplus_banner_mask]])
bannerFlash:SetSize(playerBannerSettings.background_width, playerBannerSettings.background_height)
bannerFlash:SetPoint("topright", playerBanner, "topleft", playerBanner:GetHeight()/2, 0)
bannerFlash:SetPoint("bottomright", playerBanner, "bottomleft", playerBanner:GetHeight()/2, 0)
playerBanner.BackgroundBannerFlashTexture = bannerFlash
--create a color animation for playerBanner.BackgroundBannerFlashTexture, the color start as white and goes to dark1
--the start delay for this animation is 0.2
local backgroundBannerFlashTextureColorAnimation = detailsFramework:CreateAnimationHub(playerBanner.BackgroundBannerFlashTexture, function() end, function() playerBanner.BackgroundBannerFlashTexture:SetVertexColor(0.1, 0.1, 0.1, 0) end)
local alpha1 = detailsFramework:CreateAnimation(backgroundBannerFlashTextureColorAnimation, "Alpha", 1, 0.1, 0, 0.3)
local alpha2 = detailsFramework:CreateAnimation(backgroundBannerFlashTextureColorAnimation, "Alpha", 2, 0.1, 0.6, 0)
local scale1 = detailsFramework:CreateAnimation(backgroundBannerFlashTextureColorAnimation, "Scale", 1, 0.1, 1, 0, 1, 1, "TOP")
alpha2:SetStartDelay(0.075)
playerBanner.BackgroundBannerFlashTextureColorAnimation = backgroundBannerFlashTextureColorAnimation
end
do
playerBanner.BackgroundBannerTexture = createPlayerBannerBackgroundTexture(playerBanner)
function playerBanner.BackgroundBannerTexture:CreateRandomBounceSettings()
local duration = RandomFloatInRange(0.78 + (playerBanner.index/10), 0.82 + (playerBanner.index/10))
local amplitude = RandomFloatInRange(4.50, 5.5)
local frequency = RandomFloatInRange(19.8, 20.8)
local absoluteSineX = false
local absoluteSineY = false
local scaleX = RandomFloatInRange(0.90, 1.1)
local scaleY = 0
local fadeInTime = 0
local fadeOutTime = RandomFloatInRange(0.7, 0.8)
return duration, amplitude, frequency, absoluteSineX, absoluteSineY, scaleX, scaleY, fadeInTime, fadeOutTime
end
local lossOfMomentum = 0.75
local duration = 0.8
local amplitude = 5
local frequency = 20
local absoluteSineX = false
local absoluteSineY = true
local scaleX = 0
local scaleY = 1
local fadeInTime = 0.5
local fadeOutTime = lossOfMomentum
local backgroundBannerTextureFS2 = detailsFramework:CreateFrameShake(playerBanner.BackgroundBannerTexture, duration, amplitude, frequency, absoluteSineX, absoluteSineY, scaleX, scaleY, fadeInTime, fadeOutTime)
playerBanner.BackgroundBannerTexture.BounceFrameShake = backgroundBannerTextureFS2
local onPlayAnim = function(self)
if (Details.mythic_plus.finished_run_frame_options.grow_direction == "left") then
self.ScaleAnim:SetOrigin("RIGHT", 0, 0)
elseif (Details.mythic_plus.finished_run_frame_options.grow_direction == "right") then
self.ScaleAnim:SetOrigin("LEFT", 0, 0)
end
end
playerBannerSettings.trans_anim_duration = 0.5
local backgroundShowAnim = detailsFramework:CreateAnimationHub(playerBanner.BackgroundBannerTexture, onPlayAnim, function() playerBanner.BackgroundBannerTexture:SetSize(playerBannerSettings.background_width, playerBannerSettings.background_height) end)
backgroundShowAnim.ScaleAnim = detailsFramework:CreateAnimation(backgroundShowAnim, "Scale", 1, playerBannerSettings.trans_anim_duration, 0, 1, 1, 1, "RIGHT")
playerBanner.BackgroundShowAnim = backgroundShowAnim
local dungeonBackdropTextureAnim = detailsFramework:CreateAnimationHub(playerBanner.DungeonBackdropTexture, onPlayAnim, function() playerBanner.DungeonBackdropTexture:SetSize(playerBannerSettings.background_width, 61) end)
dungeonBackdropTextureAnim.ScaleAnim = detailsFramework:CreateAnimation(dungeonBackdropTextureAnim, "Scale", 1, playerBannerSettings.trans_anim_duration, 0, 1, 1, 1, "RIGHT")
dungeonBackdropTextureAnim.AlphaAnim = detailsFramework:CreateAnimation(dungeonBackdropTextureAnim, "Alpha", 1, playerBannerSettings.trans_anim_duration+0.1, 0, playerBanner.DungeonBackdropTexture:GetAlpha())
playerBanner.DungeonBackdropShowAnim = dungeonBackdropTextureAnim
--create the same animations for the texture playerBanner.BackgroundGradient
local backgroundGradientAnim = detailsFramework:CreateAnimationHub(playerBanner.BackgroundBannerGradient, onPlayAnim, function() playerBanner.BackgroundBannerGradient:SetSize(playerBannerSettings.background_width, playerBannerSettings.background_height) end)
backgroundGradientAnim.ScaleAnim = detailsFramework:CreateAnimation(backgroundGradientAnim, "Scale", 1, playerBannerSettings.trans_anim_duration, 0, 1, 1, 1, "RIGHT")
backgroundGradientAnim.ScaleAnim:SetStartDelay(0.05)
playerBanner.BackgroundGradientAnim = backgroundGradientAnim
end
local keyStoneDungeonTexture = playerBanner:CreateTexture("$parentDungeonTexture", "artwork")
keyStoneDungeonTexture:SetTexCoord(36/512, 375/512, 50/512, 290/512)
keyStoneDungeonTexture:SetSize(playerBannerSettings.dungeon_texture_width, playerBannerSettings.dungeon_texture_height)
keyStoneDungeonTexture:SetPoint("right", playerBanner,"left", -16, 0)
keyStoneDungeonTexture:SetAlpha(0.9934)
detailsFramework:SetMask(keyStoneDungeonTexture, [[Interface\FrameGeneral\UIFrameIconMask]])
playerBanner.KeyStoneDungeonTexture = keyStoneDungeonTexture
local dungeonBorderTexture = playerBanner:CreateTexture("$parentDungeonBorder", "border")
dungeonBorderTexture:SetTexture([[Interface\AddOns\Details\images\end_of_mplus]], nil, nil, "TRILINEAR")
dungeonBorderTexture:SetTexCoord(441/512, 511/512, 81/512, 151/512)
dungeonBorderTexture:SetDrawLayer("border", 0)
dungeonBorderTexture:ClearAllPoints()
dungeonBorderTexture:SetSize(playerBannerSettings.dungeon_texture_width+2, playerBannerSettings.dungeon_texture_height+2)
dungeonBorderTexture:SetPoint("center", keyStoneDungeonTexture, "center", 0, 0)
dungeonBorderTexture:SetAlpha(1)
dungeonBorderTexture:SetVertexColor(0, 0, 0)
playerBanner.DungeonBorderTexture = dungeonBorderTexture
--animation for the key leveling up
local levelUpFrame = CreateFrame("frame", "$LevelUpFrame", playerBanner, "GarrisonFollowerLevelUpTemplate")
levelUpFrame:SetPoint("top", keyStoneDungeonTexture, "bottom", 0, 44)
levelUpFrame:SetScale(0.9)
levelUpFrame.Text:SetText("")
playerBanner.LevelUpFrame = levelUpFrame
levelUpFrame:SetFrameLevel(playerBanner:GetFrameLevel()+1)
local levelUpTextFrame = CreateFrame("frame", "$LevelUpTextFrame", playerBanner)
levelUpTextFrame:SetPoint("top", keyStoneDungeonTexture, "bottom", -1, 0)
levelUpTextFrame:SetFrameLevel(playerBanner:GetFrameLevel()+2)
levelUpTextFrame:SetSize(1, 1)
playerBanner.LevelUpTextFrame = levelUpTextFrame
--scaleX, scaleY, fadeInTime, fadeOutTime
local shakeAnimation = detailsFramework:CreateFrameShake(levelUpTextFrame, 0.8, 2, 200, false, false, 0, 1, 0.5, 0.15)
local shakeAnimation2 = detailsFramework:CreateFrameShake(levelUpTextFrame, 0.5, 1, 200, false, false, 0, 1, 0, 0)
local levelFontString = levelUpTextFrame:CreateFontString("$parentLVLText", "artwork", "GameFontNormal")
levelFontString:SetPoint("bottom", keyStoneDungeonTexture, "bottom", 0, -4)
levelFontString:SetTextColor(1, 1, 1)
detailsFramework:SetFontSize(levelFontString, 15)
levelFontString:SetText("")
playerBanner.LevelFontString = levelFontString
local levelFontStringBackgroundTexture = levelUpTextFrame:CreateTexture("$parentItemLevelBackgroundTexture", "artwork", nil, 6)
levelFontStringBackgroundTexture:SetTexture([[Interface\Cooldown\LoC-ShadowBG]])
levelFontStringBackgroundTexture:SetPoint("bottomleft", keyStoneDungeonTexture, "bottomleft", -10, -3)
levelFontStringBackgroundTexture:SetPoint("bottomright", keyStoneDungeonTexture, "bottomright", 10, -15)
levelFontStringBackgroundTexture:SetHeight(12)
levelUpTextFrame.LevelFontStringBackgroundTexture = levelFontStringBackgroundTexture
--> animations for levelFontString
local animationGroup = levelFontString:CreateAnimationGroup("DetailsMythicLevelTextAnimationGroup")
animationGroup:SetLooping("NONE")
levelFontString.AnimationGroup = animationGroup
do
levelFontString.translation = animationGroup:CreateAnimation("TRANSLATION")
levelFontString.translation:SetOrder(1)
levelFontString.translation:SetDuration(0.096000000834465)
levelFontString.translation:SetOffset(0, -4)
levelFontString.translation = animationGroup:CreateAnimation("TRANSLATION")
levelFontString.translation:SetOrder(2)
levelFontString.translation:SetDuration(0.11599999666214)
levelFontString.translation:SetOffset(0, 16)
levelFontString.rotation = animationGroup:CreateAnimation("ROTATION")
levelFontString.rotation:SetOrder(3)
levelFontString.rotation:SetDuration(0.096000000834465)
levelFontString.rotation:SetDegrees(20)
levelFontString.rotation:SetOrigin("center", 0, 0)
levelFontString.rotation = animationGroup:CreateAnimation("ROTATION")
levelFontString.rotation:SetOrder(4)
levelFontString.rotation:SetDuration(0.096000000834465)
levelFontString.rotation:SetDegrees(-20)
levelFontString.rotation:SetOrigin("center", 0, 0)
levelFontString.rotation = animationGroup:CreateAnimation("ROTATION")
levelFontString.rotation:SetOrder(5)
levelFontString.rotation:SetDuration(0.195999994874)
levelFontString.rotation:SetDegrees(360)
levelFontString.rotation:SetOrigin("center", 0, 0)
levelFontString.translation = animationGroup:CreateAnimation("TRANSLATION")
levelFontString.translation:SetOrder(6)
levelFontString.translation:SetDuration(0.21599999070168)
levelFontString.translation:SetOffset(0, 9)
levelFontString.translation = animationGroup:CreateAnimation("TRANSLATION")
levelFontString.translation:SetOrder(7)
levelFontString.translation:SetDuration(0.046000000089407)
levelFontString.translation:SetOffset(0, -24)
end
function levelUpTextFrame.PlayAnimations(newLevel)
levelUpTextFrame:PlayFrameShake(shakeAnimation)
C_Timer.After(0.7, function()
playerBanner.LevelUpFrame:Show()
playerBanner.LevelUpFrame:SetAlpha(1)
playerBanner.LevelUpFrame.Anim:Play()
animationGroup:Play()
end)
C_Timer.After(0.7 + 0.5, function()
levelFontString:SetText(newLevel or "")
end)
C_Timer.After(1.65, function()
levelUpTextFrame:PlayFrameShake(shakeAnimation2)
end)
end
local flashTexture = playerBanner:CreateTexture("$parentFlashTexture", "overlay", nil, 6)
flashTexture:SetAtlas("UI-Achievement-Guild-Flag-Outline")
flashTexture:SetSize(63, 129)
flashTexture:SetPoint("topleft", playerBanner, "bottomleft", -5, playerBanner:GetHeight()/2)
flashTexture:SetPoint("topright", playerBanner, "bottomright", 4, playerBanner:GetHeight()/2)
flashTexture:Hide()
playerBanner.FlashTexture = flashTexture
detailsFramework:CreateFlashAnimation(flashTexture)
--flashTexture:Flash(0.1, 0.5, 0.01)
local rantingLabel = detailsFramework:CreateLabel(playerBanner, "", 16, "green")
rantingLabel:SetPoint("right", playerBanner, "left", -154, 0)
playerBanner.RantingLabel = rantingLabel
local waitingForLootDotsAnimationLabel = detailsFramework:CreateLabel(playerBanner, "...", 20, "silver") --~dots
waitingForLootDotsAnimationLabel:SetDrawLayer("overlay", 6)
waitingForLootDotsAnimationLabel:SetAlpha(0.5)
waitingForLootDotsAnimationLabel:SetPoint("right", keyStoneDungeonTexture, "left", -12, 0)
waitingForLootDotsAnimationLabel:Hide()
playerBanner.WaitingForLootLabel = waitingForLootDotsAnimationLabel
--make a text dot animation, which will show no dots at start and then "." then ".." then "..." and back to "" and so on
function playerBanner:StartTextDotAnimation()
--update the Waiting for Loot labels
local dotsString = self.WaitingForLootLabel
dotsString:Show()
local dotsCount = 0
local maxDots = 3
local maxLoops = 200
local dotsTimer = C_Timer.NewTicker(0.5+RandomFloatInRange(-0.003, 0.003), function()
dotsCount = dotsCount + 1
if (dotsCount > maxDots) then
dotsCount = 0
end
local dotsText = ""
for i = 1, dotsCount do
dotsText = dotsText .. "."
end
dotsString:SetText(dotsText)
end, maxLoops)
dotsString.dotsTimer = dotsTimer
end
function playerBanner:StopTextDotAnimation()
local dotsString = self.WaitingForLootLabel
dotsString:Hide()
if (dotsString.dotsTimer) then
dotsString.dotsTimer:Cancel()
end
end
playerBanner.LootSquares = {}
for i = 1, playerBannerSettings.loot_square_amount do
local lootSquare = createLootSquare(playerBanner, name, parent, i)
if (i == 1) then
lootSquare:SetPoint("right", playerBanner, "left", -90, 0)
else
lootSquare:SetPoint("right", playerBanner.LootSquares[i-1], "left", -2, 0)
end
playerBanner.LootSquares[i] = lootSquare
playerBanner["lootSquare" .. i] = lootSquare
end
function playerBanner:ClearLootSquares()
playerBanner.NextLootSquare = 1
for _, lootSquare in ipairs(self.LootSquares) do
lootSquare:Hide()
lootSquare.itemLink = nil
lootSquare.LootIcon:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
lootSquare.LootItemLevel:SetText("")
end
end
function playerBanner:GetLootSquare()
local lootSquareIdx = playerBanner.NextLootSquare
playerBanner.NextLootSquare = lootSquareIdx + 1
local lootSquare = playerBanner.LootSquares[lootSquareIdx]
lootSquare:Show()
return lootSquare
end
return playerBanner
end
--changes the orientation of the player banners to horizontal or vertical, following the current settings
---@param readyFrame details_mplus_endframe
local setOrientation = function(readyFrame, mythicDungeonInfo, overallMythicDungeonCombat)
local settingsTable = Details.mythic_plus.finished_run_frame_options
local orientation = settingsTable.orientation
local growDirection = settingsTable.grow_direction
readyFrame:SetFrameStrata("FULLSCREEN")
---@type details_instanceinfo
local instanceInfo = Details:GetInstanceInfo(mythicDungeonInfo.MapID) or Details:GetInstanceInfo(Details:GetCurrentCombat().mapId)
if (orientation == "horizontal") then
readyFrame:SetSize(256, 350)
if (growDirection == "left") then
--when the grow direction if to the left, the readyFrame is anchored to the right side of the ui parent
--header texture
readyFrame.HeaderTexture:ClearAllPoints()
readyFrame.HeaderTexture:SetPoint("topright", readyFrame, "topright", -7, 0)
readyFrame.HeaderTexture:SetTexCoord(257/512, 1, 234/512, 298/512)
readyFrame.HeaderTexture:SetSize(296, 64)
readyFrame.AutoCloseTimeBar:SetSize(readyFrame.HeaderTexture:GetWidth(), 25)
readyFrame.AutoCloseTimeBar:ClearAllPoints()
readyFrame.AutoCloseTimeBar:SetPoint("topright", readyFrame.HeaderTexture, "topright", 0, -22)
readyFrame.AutoCloseTimeBar:SetTimer(Details.mythic_plus.autoclose_time, true)
readyFrame.AutoCloseTimeBar:SetColor(1, 0.7, 0.0, 0.9)
readyFrame.AutoCloseTimeBar:SetDirection("left")
readyFrame.AutoCloseTimeBar:SetFrameLevel(readyFrame:GetFrameLevel()+1)
readyFrame.AutoCloseTimeBar:ShowSpark(false)
readyFrame.AutoCloseTimeBar:SetAlpha(0.7)
readyFrame.AutoCloseTimeBar:ShowTimer(false)
local buttonSize = 14
readyFrame.ElapsedTimeIcon:ClearAllPoints()
readyFrame.OutOfCombatIcon:ClearAllPoints()
readyFrame.ElapsedTimeIcon:SetSize(buttonSize, buttonSize)
readyFrame.OutOfCombatIcon:SetSize(buttonSize, buttonSize)
readyFrame.ElapsedTimeIcon:SetPoint("topleft", readyFrame.HeaderTexture, "topleft", 51, -5)
readyFrame.OutOfCombatIcon:SetPoint("left", readyFrame.ElapsedTimeIcon, "right", 45, 0)
readyFrame.ShowChartButton:ClearAllPoints()
PixelUtil.SetPoint(readyFrame.ShowChartButton, "right", readyFrame.ElapsedTimeIcon, "left", -3, 0)
PixelUtil.SetSize(readyFrame.ShowChartButton, 50, 32)
readyFrame.SandTimeIcon:ClearAllPoints()
readyFrame.SandTimeIcon:SetSize(buttonSize, buttonSize) --original size is 32x60, need to adjust to the correct size
readyFrame.SandTimeIcon:SetPoint("left", readyFrame.OutOfCombatIcon, "right", 40, 0)
readyFrame.StrongArmIcon:ClearAllPoints()
readyFrame.StrongArmIcon:SetSize(buttonSize, buttonSize)
readyFrame.StrongArmIcon:SetPoint("left", readyFrame.SandTimeIcon, "right", 18, 0)
readyFrame.CloseButton:ClearAllPoints()
readyFrame.CloseButton:SetPoint("topright", readyFrame.HeaderTexture, "topright", -5, -5)
readyFrame.ConfigButton:ClearAllPoints()
readyFrame.ConfigButton:SetPoint("right", readyFrame.CloseButton, "left", -3, 0)
readyFrame.ConfigButton.widget:GetNormalTexture():Show()
local okay = pcall(function()
local objTracker = _G["ObjectiveTrackerFrame"]
if (objTracker) then
objTracker.Header.MinimizeButton:Click()
end
end)
if (not okay) then
Details:Msg("failed 0x8660")
end
--widgets are anchored to the left side of the player banner and the player banner has its right side anchored to the right side of the readyFrame
for i = 1, #readyFrame.PlayerBanners do
--player banner
local playerBanner = readyFrame.PlayerBanners[i]
playerBanner:StartTextDotAnimation()
playerBanner:ClearAllPoints()
if (i == 1) then
playerBanner:SetPoint("topright", readyFrame, "topright", -5, -25)
else
playerBanner:SetPoint("topright", readyFrame.PlayerBanners[i-1], "bottomright", 0, -5)
end
if (instanceInfo) then
playerBanner.DungeonBackdropTexture:SetTexture(instanceInfo.iconLore)
else
playerBanner.DungeonBackdropTexture:SetTexture(overallMythicDungeonCombat.is_mythic_dungeon.DungeonTexture)
end
playerBanner.RantingLabel:ClearAllPoints()
playerBanner.RantingLabel:SetPoint("right", playerBanner, "left", -154, 0)
--background texture
--playerBanner.BackgroundBannerTexture:ClearAllPoints()
--playerBanner.BackgroundBannerTexture:SetPoint("topright", playerBanner, "topleft", playerBanner:GetHeight()/2, 0)
--playerBanner.BackgroundBannerTexture:SetPoint("bottomright", playerBanner, "bottomleft", playerBanner:GetHeight()/2, 0)
--playerBanner.BackgroundBannerTexture:SetSize(playerBannerSettings.background_width, playerBannerSettings.background_height)
--playerBanner.BackgroundBannerTexture:SetTexCoord(256/512, 1, 0, 68/512)
--dungeon texture is the small square icon showing a picture to identify the dungeon
playerBanner.KeyStoneDungeonTexture:ClearAllPoints()
playerBanner.KeyStoneDungeonTexture:SetPoint("right", playerBanner, "left", -8, 0) --right side attach to the left side of the player banner, growing to the left
playerBanner.KeyStoneDungeonTexture:SetSize(playerBannerSettings.dungeon_texture_width, playerBannerSettings.dungeon_texture_height)
--loot squares
for j = 1, playerBannerSettings.loot_square_amount do
local lootSquare = playerBanner.LootSquares[j]
lootSquare:SetSize(playerBannerSettings.loot_square_width, playerBannerSettings.loot_square_height)
lootSquare:ClearAllPoints()
if (j == 1) then
lootSquare:SetPoint("right", playerBanner.KeyStoneDungeonTexture, "left", -7, 0)
else
lootSquare:SetPoint("right", playerBanner.LootSquares[j-1], "left", -2, 0)
end
end
--role icon
playerBanner.RoleIcon:ClearAllPoints()
--playerBanner.RoleIcon:SetPoint("center", playerBanner, "bottom", 0, 16)
playerBanner.RoleIcon:SetPoint("center", playerBanner, "top", 0, -5)
playerBanner.RoleIcon:SetSize(18, 18)
playerBanner.RoleIcon:SetAlpha(0.834)
end
elseif (growDirection == "right") then
--when the grow direction if to the right, the readyFrame is anchored to the left side of the ui parent
--widgets are anchored to the right side of the player banner and the player banner has its left side anchored to the left side of the readyFrame
for i = 1, #readyFrame.PlayerBanners do
end
end
end
end
local updateRatingLevel = function(playerBanner, unitId)
local ratingSummary = C_PlayerInfo.GetPlayerMythicPlusRatingSummary(unitId)
if (ratingSummary) then
local rating = ratingSummary.currentSeasonScore or 0
local color = C_ChallengeMode.GetDungeonScoreRarityColor(rating)
if (not color) then
color = _G["HIGHLIGHT_FONT_COLOR"]
end
local oldRatingLevel = Details.PlayerRatings[Details:GetFullName(unitId)]
local diff = 0
if (oldRatingLevel) then
diff = rating - oldRatingLevel
end
local s = "%s"
playerBanner.RantingLabel:SetText(s:format(color:WrapTextInColorCode(_G["CHALLENGE_COMPLETE_DUNGEON_SCORE_FORMAT_TEXT"]:format(rating, diff))))
end
end
local updatPlayerBanner = function(unitId, bannerIndex)
if (CONST_DEBUG_MODE) then
--print("updating player banner for unit:", unitId, "bannerIndex:", bannerIndex)
if (not UnitExists(unitId)) then
unitId = "player"
end
end
if (UnitExists(unitId)) then
local readyFrame = _G[readyFrameName]
local unitName = Details:GetFullName(unitId)
local libOpenRaid = LibStub("LibOpenRaid-1.0", true)
---@type playerbanner
local playerBanner = readyFrame.PlayerBanners[bannerIndex]
readyFrame.unitCacheByName[unitName] = playerBanner
playerBanner.unitId = unitId
playerBanner.unitName = unitName
playerBanner:Show()
--update the border to match the class color
local classColor = RAID_CLASS_COLORS[select(2, UnitClass(unitId))] or defaultColor
playerBanner.Border:SetVertexColor(classColor.r, classColor.g, classColor.b)
playerBanner.BackgroundShowAnim:Play()
playerBanner.DungeonBackdropShowAnim:Play()
playerBanner.BackgroundGradientAnim:Play()
playerBanner.FadeInAnimation:Play() --fade in the whole player banner
playerBanner.BackgroundBannerFlashTextureColorAnimation:Play()
playerBanner.BackgroundBannerTexture:SetFrameShakeSettings(playerBanner.BackgroundBannerTexture.BounceFrameShake, playerBanner.BackgroundBannerTexture:CreateRandomBounceSettings())
playerBanner.BackgroundBannerTexture:PlayFrameShake(playerBanner.BackgroundBannerTexture.BounceFrameShake)
SetPortraitTexture(playerBanner.Portrait, unitId)
unitName = detailsFramework:RemoveRealmName(unitName)
playerBanner.PlayerNameFontString:SetText(unitName)
detailsFramework:TruncateText(playerBanner.PlayerNameFontString, 60)
local role = UnitGroupRolesAssigned(unitId)
if (role == "TANK" or role == "HEALER" or role == "DAMAGER") then
playerBanner.RoleIcon:SetAtlas(GetMicroIconForRole(role), TextureKitConstants.IgnoreAtlasSize)
playerBanner.RoleIcon:Show()
else
playerBanner.RoleIcon:Hide()
end
local playerKeystoneInfo = libOpenRaid.GetKeystoneInfo(unitId)
if (playerKeystoneInfo) then
---@type details_instanceinfo
local instanceInfo = Details:GetInstanceInfo(playerKeystoneInfo.mapID)
playerBanner.LevelFontString:SetText(playerKeystoneInfo.level or "")
if (instanceInfo) then
playerBanner.KeyStoneDungeonTexture:SetTexture(instanceInfo.iconLore)
else
playerBanner.KeyStoneDungeonTexture:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
end
else
playerBanner.KeyStoneDungeonTexture:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
playerBanner.LevelFontString:SetText("")
end
updateRatingLevel(playerBanner, unitId)
C_Timer.After(3, function()
updateRatingLevel(playerBanner, unitId)
end)
lootFrame.UpdateUnitLoot(playerBanner)
return true
end
end
local updateKeysStoneLevel = function()
--update the player banners
local libOpenRaid = LibStub("LibOpenRaid-1.0", true)
---@type details_mplus_endframe
local readyFrame = _G[readyFrameName]
for bannerIndex = 1, #readyFrame.PlayerBanners do
local unitBanner = readyFrame.PlayerBanners[bannerIndex]
if (unitBanner) then
local unitId = unitBanner.unitId
if (UnitExists(unitId)) then
local unitKeystoneInfo = libOpenRaid.GetKeystoneInfo(unitId)
--print("Unit Exists:", unitBanner.unitName, unitId, "updating keystone level", unitKeystoneInfo)
if (unitKeystoneInfo) then
--if (instanceInfo) then
-- ---@type details_instanceinfo
-- local thisInstanceInfo = Details:GetInstanceInfo(unitKeystoneInfo.mapID)
-- unitBanner.KeyStoneDungeonTexture:SetTexture(thisInstanceInfo.iconLore)
--end
--unitBanner.LevelFontString:SetText(unitKeystoneInfo.level)
--print("setting player", unitBanner.unitName, "keystone level to", unitKeystoneInfo.level)
local oldKeystoneLevel = Details.KeystoneLevels[Details:GetFullName(unitId)]
if (oldKeystoneLevel and oldKeystoneLevel >= 2) then
if (unitKeystoneInfo.level > oldKeystoneLevel) then
C_Timer.After(0.5, function()
unitBanner.LevelUpTextFrame.PlayAnimations(unitKeystoneInfo.level)
end)
---@type details_instanceinfo
local instanceInfo = Details:GetInstanceInfo(unitKeystoneInfo.mapID)
if (instanceInfo) then
unitBanner.KeyStoneDungeonTexture:SetTexture(instanceInfo.iconLore)
else
unitBanner.KeyStoneDungeonTexture:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
end
--this character had its keystone upgraded
--unitBanner.FlashTexture:Flash()
--print("keystone upgraded for", Details:GetFullName(unitId), unitKeystoneInfo.level, "old was:", oldKeystoneLevel)
--C_Timer.After(0.1, function() unitBanner.FlashTexture:Stop() end)
end
end
--print("keystone level updated for", Details:GetFullName(unitId), unitKeystoneInfo.level)
else
unitBanner.KeyStoneDungeonTexture:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
unitBanner.LevelFontString:SetText("")
end
end
end
end
end
--SetPortraitTexture(texture, unitId)
-- /run _G.DetailsMythicDungeonChartHandler.ShowChart(); DetailsMythicDungeonChartFrame.ShowChartFrame()
-- /run _G.DetailsMythicDungeonChartHandler.ShowEndOfMythicPlusPanel()
if (CONST_DEBUG_MODE) then
C_Timer.After(10, function()
LoadAddOn("Ascension_MythicPlus");
_G.MythicDungeonFrames.ShowEndOfMythicPlusPanel()
end)
end
--show a small panel telling the chart is ready to show
function mythicDungeonFrames.ShowEndOfMythicPlusPanel()
--check if is enabled
if (not Details.mythic_plus.show_damage_graphic) then
return
end
if (CONST_DEBUG_MODE) then
Details222.MythicPlus.Level = Details222.MythicPlus.Level or 2
end
--create the panel if it doesn't exist
if (not mythicDungeonFrames.ReadyFrame) then
local textColor = {1, 0.8196, 0, 1}
local textSize = 11
---@type details_mplus_endframe
mythicDungeonFrames.ReadyFrame = CreateFrame("frame", readyFrameName, UIParent, "BackdropTemplate")
local readyFrame = mythicDungeonFrames.ReadyFrame
readyFrame:SetSize(355, 390)
readyFrame:SetPoint("right", UIParent, "right", 0, 0)
readyFrame:SetFrameStrata("LOW")
readyFrame:EnableMouse(true)
readyFrame:SetMovable(true)
readyFrame:Hide()
local backgroundGradient = readyFrame:CreateTexture("$parentBackgroundGradient", "background", nil, 0)
backgroundGradient:SetTexture([[Interface\AddOns\Details\images\gradient_black_transparent.png]], nil, nil, "TRILINEAR")
backgroundGradient:SetPoint("topleft", readyFrame, "topleft", 0, 0)
backgroundGradient:SetPoint("bottomright", readyFrame, "bottomright", 0, 0)
backgroundGradient:SetWidth(readyFrame:GetWidth())
---@type playerbanner[]
readyFrame.unitCacheByName = {}
do
--register to libwindow
local LibWindow = LibStub("LibWindow-1.1")
LibWindow.RegisterConfig(readyFrame, Details.mythic_plus.finished_run_panel3)
LibWindow.MakeDraggable(readyFrame)
if (Details.mythic_plus.finished_run_panel3.point) then
LibWindow.RestorePosition(readyFrame)
else
LibWindow.SavePosition(readyFrame)
end
--set to use rounded corner
local roundedCornerTemplate = {
roundness = 6,
color = {.1, .1, .1, 0.5},
--border_color = {.05, .05, .05, 0.834},
}
--detailsFramework:AddRoundedCornersToFrame(readyFrame, roundedCornerTemplate)
end
readyFrame.entryAnimationDuration = 0.1
local headerTexture = readyFrame:CreateTexture("$parentHeaderTexture", "artwork", nil, 1)
headerTexture:SetTexture([[Interface\AddOns\Details\images\end_of_mplus]], nil, nil, "TRILINEAR")
headerTexture:SetTexCoord(320/512, 498/512, 161/512, 192/512)
headerTexture:SetSize(178, 31)
headerTexture:SetVertexColor(0.251, 0.251, 0.251, 0.823)
readyFrame.HeaderTexture = headerTexture
local headerFadeInAnimation = detailsFramework:CreateAnimationHub(headerTexture, function()headerTexture:SetAlpha(0)end, function()headerTexture:SetAlpha(0.823)end)
local headerAnimFadeIn = detailsFramework:CreateAnimation(headerFadeInAnimation, "Alpha", 1, 0.3, 0, 1)
headerAnimFadeIn:SetStartDelay(0.8)
readyFrame.HeaderFadeInAnimation = headerFadeInAnimation
--clock texture and icon to show the total time elapsed
local elapsedTimeIcon = readyFrame:CreateTexture("$parentClockIcon", "artwork", nil, 2)
elapsedTimeIcon:SetTexture([[Interface\AddOns\Details\images\end_of_mplus]], nil, nil, "TRILINEAR")
elapsedTimeIcon:SetTexCoord(172/512, 235/512, 84/512, 147/512)
readyFrame.ElapsedTimeIcon = elapsedTimeIcon
local elapsedTimeText = readyFrame:CreateFontString("$parentClockText", "artwork", "GameFontNormal")
elapsedTimeText:SetTextColor(1, 1, 1)
detailsFramework:SetFontSize(elapsedTimeText, 11)
elapsedTimeText:SetText("00:00")
elapsedTimeText:SetPoint("left", elapsedTimeIcon, "right", 3, 0)
readyFrame.ElapsedTimeText = elapsedTimeText
--another clock texture and icon to show the wasted time (time out of combat)
local outOfCombatIcon = readyFrame:CreateTexture("$parentClockIcon2", "artwork", nil, 2)
outOfCombatIcon:SetTexture([[Interface\AddOns\Details\images\end_of_mplus]], nil, nil, "TRILINEAR")
outOfCombatIcon:SetTexCoord(172/512, 235/512, 84/512, 147/512)
outOfCombatIcon:SetVertexColor(detailsFramework:ParseColors("orangered"))
readyFrame.OutOfCombatIcon = outOfCombatIcon
local outOfCombatText = readyFrame:CreateFontString("$parentClockText2", "artwork", "GameFontNormal")
outOfCombatText:SetTextColor(1, 1, 1)
detailsFramework:SetFontSize(outOfCombatText, 11)
detailsFramework:SetFontColor(outOfCombatText, "orangered")
outOfCombatText:SetText("00:00")
outOfCombatText:SetPoint("left", outOfCombatIcon, "right", 3, 0)
readyFrame.OutOfCombatText = outOfCombatText
--create the sandtime icon and a text to show the keystone level
local sandTimeIcon = readyFrame:CreateTexture("$parentSandTimeIcon", "artwork", nil, 2)
sandTimeIcon:SetTexture([[Interface\AddOns\Details\images\end_of_mplus]], nil, nil, "TRILINEAR")
sandTimeIcon:SetTexCoord(81/512, 137/512, 83/512, 143/512)
readyFrame.SandTimeIcon = sandTimeIcon
local sandTimeText = readyFrame:CreateFontString("$parentSandTimeText", "artwork", "GameFontNormal")
sandTimeText:SetTextColor(1, 1, 1)
detailsFramework:SetFontSize(sandTimeText, 11)
sandTimeText:SetText("0")
sandTimeText:SetPoint("left", sandTimeIcon, "right", 1, 0)
readyFrame.KeylevelText = sandTimeText
--create a strong arm texture and a text to show the ranting of the player
local strongArmIcon = readyFrame:CreateTexture("$parentStrongArmIcon", "artwork", nil, 2)
strongArmIcon:SetTexture([[Interface\AddOns\Details\images\end_of_mplus]], nil, nil, "TRILINEAR")
strongArmIcon:SetTexCoord(84/512, 145/512, 151/512, 215/512)
readyFrame.StrongArmIcon = strongArmIcon
local rantingLabel = detailsFramework:CreateLabel(readyFrame, "", textSize, textColor)
rantingLabel:SetPoint("left", strongArmIcon, "right", 3, 0)
readyFrame.RantingLabel = rantingLabel
--this frame is required due to the animation, the readyFrame and the contentFrame has their own animations
mythicDungeonFrames.ReadyFrameTop = CreateFrame("frame", "DetailsMythicDungeonReadyTopFrame", UIParent, "BackdropTemplate")
mythicDungeonFrames.ReadyFrameTop:SetPoint("bottomleft", readyFrame, "topleft", 0, 0)
mythicDungeonFrames.ReadyFrameTop:SetPoint("bottomright", readyFrame, "topright", 0, 0)
mythicDungeonFrames.ReadyFrameTop:SetHeight(1)
readyFrame.TopFrame = mythicDungeonFrames.ReadyFrameTop
local openingAnimationHub = detailsFramework:CreateAnimationHub(readyFrame, function() end, function() readyFrame:SetWidth(355); end)
readyFrame.OpeningAnimation = openingAnimationHub
detailsFramework:CreateAnimation(openingAnimationHub, "Scale", 1, readyFrame.entryAnimationDuration, 0, 1, 1, 1, "center", 0, 0)
--frame to place all texture that goes in front of the readyFrame, doing this, we call fade in this frame making all texts gently show up
local contentFrame = CreateFrame("frame", "$parentContentFrame", readyFrame)
readyFrame.ContentFrame = contentFrame
--animation to fade in the content frame
local contentFrameFadeInAnimation = detailsFramework:CreateAnimationHub(contentFrame, function() contentFrame:Show() end, function() contentFrame:SetAlpha(1) end)
detailsFramework:CreateAnimation(contentFrameFadeInAnimation, "Alpha", 1, 0.3, 0, 1)
readyFrame.ContentFrameFadeInAnimation = contentFrameFadeInAnimation
do
--use the same textures from the original end of dungeon panel
local spikes = mythicDungeonFrames.ReadyFrameTop:CreateTexture("$parentSkullCircle", "overlay")
spikes:SetSize(100, 100)
spikes:SetPoint("center", readyFrame, "top", 0, 30)
spikes:SetAtlas("ChallengeMode-SpikeyStar")
spikes:SetAlpha(1)
readyFrame.YellowSpikeCircle = spikes
spikes:Hide()
local yellowFlash = mythicDungeonFrames.ReadyFrameTop:CreateTexture("$parentYellowFlash", "artwork")
yellowFlash:SetSize(120, 120)
yellowFlash:SetPoint("center", readyFrame, "top", 0, 30)
--yellowFlash:SetAtlas("BossBanner-RedFlash")
yellowFlash:SetAlpha(0)
yellowFlash:SetBlendMode("ADD")
readyFrame.YellowFlash = yellowFlash
readyFrame.Level = mythicDungeonFrames.ReadyFrameTop:CreateFontString("$parentLevelText", "overlay", "GameFontNormalWTF2Outline")
--readyFrame.Level:SetPoint("center", readyFrame.YellowSpikeCircle, "center", 0, 0)
--readyFrame.Level:SetText("")
--create the animation for the yellow flash
local flashAnimHub = detailsFramework:CreateAnimationHub(yellowFlash, function() yellowFlash:SetAlpha(0) end, function() yellowFlash:SetAlpha(0) end)
local flashAnim1 = detailsFramework:CreateAnimation(flashAnimHub, "Alpha", 1, 0.5, 0, 1)
local flashAnim2 = detailsFramework:CreateAnimation(flashAnimHub, "Alpha", 2, 0.5, 1, 0)
--create the animation for the yellow spike circle
local spikeCircleAnimHub = detailsFramework:CreateAnimationHub(spikes, function() spikes:SetAlpha(0); spikes:SetScale(1) end, function() flashAnimHub:Play(); spikes:SetSize(100, 100); spikes:SetScale(1); spikes:SetAlpha(1) end)
local alphaAnim1 = detailsFramework:CreateAnimation(spikeCircleAnimHub, "Alpha", 1, 0.2960000038147, 0, 1)
local scaleAnim1 = detailsFramework:CreateAnimation(spikeCircleAnimHub, "Scale", 1, 0.21599999070168, 5, 5, 1, 1, "center", 0, 0)
--readyFrame.YellowSpikeCircle.OnShowAnimation = spikeCircleAnimHub
end
do
readyFrame.leftFiligree = contentFrame:CreateTexture("$parentLeftFiligree", "artwork")
readyFrame.leftFiligree:SetAtlas("BossBanner-LeftFillagree")
readyFrame.leftFiligree:SetSize(72, 43)
readyFrame.leftFiligree:SetPoint("bottom", readyFrame, "top", -50, 2)
readyFrame.leftFiligree:Hide()
readyFrame.rightFiligree = contentFrame:CreateTexture("$parentRightFiligree", "artwork")
readyFrame.rightFiligree:SetAtlas("BossBanner-RightFillagree")
readyFrame.rightFiligree:SetSize(72, 43)
readyFrame.rightFiligree:SetPoint("bottom", readyFrame, "top", 50, 2)
readyFrame.rightFiligree:Hide()
--create the bottom filligree using BossBanner-BottomFillagree atlas
readyFrame.bottomFiligree = contentFrame:CreateTexture("$parentBottomFiligree", "artwork")
readyFrame.bottomFiligree:SetAtlas("BossBanner-BottomFillagree")
readyFrame.bottomFiligree:SetSize(66, 28)
readyFrame.bottomFiligree:SetPoint("bottom", readyFrame, "bottom", 0, -19)
readyFrame.bottomFiligree:Hide()
end
local titleLabel = detailsFramework:CreateLabel(contentFrame, "Details! Mythic Run Completed!", 12, "yellow")
titleLabel:SetPoint("top", readyFrame, "top", 0, -7)
titleLabel:Hide()
titleLabel.textcolor = textColor
---@type df_closebutton
local closeButton = detailsFramework:CreateCloseButton(contentFrame, "$parentCloseButton")
closeButton:SetPoint("topright", readyFrame, "topright", -2, -2)
closeButton:SetScale(1.0)
closeButton:SetAlpha(0.823)
closeButton:SetScript("OnClick", function(self)
readyFrame:Hide()
end)
readyFrame.CloseButton = closeButton
local configButtonOnClick = function()
Details:OpenOptionsWindow(Details:GetInstance(1), false, 18)
end
readyFrame.ConfigButton = detailsFramework:CreateButton(contentFrame, configButtonOnClick, 32, 32, "")
readyFrame.ConfigButton:SetAlpha(0.823)
readyFrame.ConfigButton:SetSize(closeButton:GetSize())
local normalTexture = readyFrame.ConfigButton:CreateTexture(nil, "overlay")
normalTexture:SetTexture([[Interface\AddOns\Details\images\end_of_mplus]], nil, nil, "TRILINEAR")
normalTexture:SetTexCoord(79/512, 113/512, 0/512, 36/512)
normalTexture:SetDesaturated(true)
local pushedTexture = readyFrame.ConfigButton:CreateTexture(nil, "overlay")
pushedTexture:SetTexture([[Interface\AddOns\Details\images\end_of_mplus]], nil, nil, "TRILINEAR")
pushedTexture:SetTexCoord(114/512, 148/512, 0/512, 36/512)
pushedTexture:SetDesaturated(true)
local highlightTexture = readyFrame.ConfigButton:CreateTexture(nil, "highlight")
highlightTexture:SetTexture([[Interface\BUTTONS\redbutton2x]], nil, nil, "TRILINEAR")
highlightTexture:SetTexCoord(116/256, 150/256, 0, 39/128)
highlightTexture:SetDesaturated(true)
readyFrame.ConfigButton:SetTexture(normalTexture, highlightTexture, pushedTexture, normalTexture)
--waiting for loot label
local waitingForLootLabel = detailsFramework:CreateLabel(contentFrame, "Waiting for loot", 12, "silver")
waitingForLootLabel:SetPoint("bottom", readyFrame, "bottom", 0, 54)
waitingForLootLabel:Hide()
--auto close time bar
local autoCloseTimeBar = detailsFramework:CreateTimeBar(contentFrame, [[Interface\AddOns\Details\images\bar_serenity]])
autoCloseTimeBar:SetHook("OnTimerEnd", function()
readyFrame:Hide()
end)
readyFrame.AutoCloseTimeBar = autoCloseTimeBar
readyFrame:SetScript("OnHide", function(self)
--hide the dotString on all player banners
for i = 1, #readyFrame.PlayerBanners do
readyFrame.PlayerBanners[i]:StopTextDotAnimation()
end
mythicDungeonFrames.ReadyFrameTop:Hide()
end)
local roundedCornerPreset = {
color = {.075, .075, .075, 1},
border_color = {.2, .2, .2, 1},
roundness = 8,
}
local leftAnchor
--show m+ run breakdown
local showBreakdownFunc = function()
mPlus.ShowSummary()
end
---@type df_button
readyFrame.ShowBreakdownButton = detailsFramework:CreateButton(contentFrame, showBreakdownFunc, 145, 30, "Show Breakdown")
PixelUtil.SetPoint(readyFrame.ShowBreakdownButton, "topleft", readyFrame, "topleft", 31, -30)
PixelUtil.SetSize(readyFrame.ShowBreakdownButton, 145, 32)
readyFrame.ShowBreakdownButton:SetBackdrop(nil)
readyFrame.ShowBreakdownButton:SetIcon([[Interface\AddOns\Details\images\icons2]], 16, 16, "overlay", {84/512, 120/512, 153/512, 187/512}, {.7, .7, .7, 1}, nil, 0, 0)
readyFrame.ShowBreakdownButton.textcolor = textColor
detailsFramework:AddRoundedCornersToFrame(readyFrame.ShowBreakdownButton.widget, roundedCornerPreset)
leftAnchor = readyFrame.ShowBreakdownButton
readyFrame.ShowBreakdownButton:Disable()
readyFrame.ShowBreakdownButton:Hide()
--show graphic button
local showChartFunc = function(self)
mythicDungeonCharts.ShowChart()
readyFrame:Hide()
end
---@type df_button
readyFrame.ShowChartButton = detailsFramework:CreateButton(contentFrame, showChartFunc, 145, 30, "Show Damage Graphic")
PixelUtil.SetPoint(readyFrame.ShowChartButton, "left", readyFrame.ShowBreakdownButton, "right", 6, 0)
PixelUtil.SetSize(readyFrame.ShowChartButton, 145, 32)
readyFrame.ShowChartButton:SetBackdrop(nil)
readyFrame.ShowChartButton:SetIcon([[Interface\AddOns\Details\images\icons2]], 16, 16, "overlay", {42/512, 75/512, 153/512, 187/512}, {.7, .7, .7, 1}, nil, 0, 0)
readyFrame.ShowChartButton.textcolor = textColor
--detailsFramework:AddRoundedCornersToFrame(readyFrame.ShowChartButton.widget, roundedCornerPreset)
local elapsedTimeLabel = detailsFramework:CreateLabel(contentFrame, "Run Time:", textSize, textColor)
elapsedTimeLabel:SetPoint("topleft", readyFrame, "topleft", 5, -70)
local elapsedTimeAmount = detailsFramework:CreateLabel(contentFrame, "00:00", textSize, textColor)
elapsedTimeAmount:SetPoint("left", elapsedTimeLabel, "left", 130, 0)
elapsedTimeLabel:Hide()
elapsedTimeAmount:Hide()
local timeNotInCombatLabel = detailsFramework:CreateLabel(contentFrame, "Time not in combat:", textSize, "orangered")
timeNotInCombatLabel:SetPoint("topleft", elapsedTimeLabel, "bottomleft", 0, -5)
local timeNotInCombatAmount = detailsFramework:CreateLabel(contentFrame, "00:00", textSize, "orangered")
timeNotInCombatAmount:SetPoint("left", timeNotInCombatLabel, "left", 130, 0)
timeNotInCombatLabel:Hide()
timeNotInCombatAmount:Hide()
readyFrame.PlayerBanners = {}
for i = 1, 5 do
local playerBanner = createPlayerBanner(readyFrame, "$parentPlayerBanner" .. i, i)
readyFrame.PlayerBanners[#readyFrame.PlayerBanners+1] = playerBanner
end
end --end of creating of the readyFrame
--< end of mythic+ end of run frame creation >--
--mythic+ finished, showing the readyFrame for the user
local readyFrame = mythicDungeonFrames.ReadyFrame
readyFrame:Show()
readyFrame.TopFrame:Show()
--readyFrame.YellowSpikeCircle.OnShowAnimation:Play()
readyFrame.ContentFrame:SetAlpha(0)
--readyFrame.Level:SetText(Details222.MythicPlus.Level or "")
readyFrame.KeylevelText:SetText(Details222.MythicPlus.Level or "")
--hide the lootSquare
for i = 1, #readyFrame.PlayerBanners do
readyFrame.PlayerBanners[i]:ClearLootSquares()
end
for i = 1, #readyFrame.PlayerBanners do
readyFrame.PlayerBanners[i]:Hide()
end
C_Timer.After(0, function()
readyFrame.OpeningAnimation:Play()
end)
C_Timer.After(readyFrame.entryAnimationDuration+0.05, function()
C_Timer.After(0.3, function()
readyFrame.ContentFrameFadeInAnimation:Play()
end)
end)
--readyFrame.HeaderFadeInAnimation
readyFrame.HeaderTexture:SetAlpha(0)
readyFrame.HeaderFadeInAnimation:Play()
--fin the overall mythic dungeon combat, starting with the current combat
---@type combat
local overallMythicDungeonCombat = Details:GetCurrentCombat()
--if the latest segment isn't the overall mythic dungeon segment, then find it
if (overallMythicDungeonCombat:GetCombatType() ~= DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL) then
--get a table with all segments
local segmentsTable = Details:GetCombatSegments()
for i = 1, #segmentsTable do
local segment = segmentsTable[i]
if (segment:GetCombatType() == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL) then
overallMythicDungeonCombat = segment
break
end
end
end
--update the run time and time not in combat
local elapsedTime = Details222.MythicPlus.time or 1507
readyFrame.ElapsedTimeText:SetText(detailsFramework:IntegerToTimer(elapsedTime))
if (overallMythicDungeonCombat:GetCombatType() == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL) then
local combatTime = overallMythicDungeonCombat:GetCombatTime()
local notInCombat = elapsedTime - combatTime
readyFrame.OutOfCombatText:SetText(detailsFramework:IntegerToTimer(notInCombat))
else
readyFrame.OutOfCombatText:SetText("00:00")
end
local mythicDungeonInfo = overallMythicDungeonCombat:GetMythicDungeonInfo()
if (not mythicDungeonInfo and not CONST_DEBUG_MODE) then
return
end
setOrientation(readyFrame, mythicDungeonInfo, overallMythicDungeonCombat)
wipe(readyFrame.unitCacheByName)
if (Details222.MythicPlus.OnTime) then
--beat the timer
PlaySound(SOUNDKIT.UI_CHALLENGEMODE_NEWRECORD)
C_Timer.After(0.020, function()
--PlaySoundFile([[Interface\AddOns\Details\sounds\bassdrop2.mp3]])
end)
else
readyFrame.YouBeatTheTimerLabel.textcolor = "white"
readyFrame.YouBeatTheTimerLabel.text = CHALLENGE_MODE_COMPLETE_TIME_EXPIRED --"Time expired!"
--readyFrame.KeystoneUpgradeLabel.text = CHALLENGE_MODE_COMPLETE_TRY_AGAIN --"Try again! Beat the timer to upgrade your keystone!"
PlaySound(SOUNDKIT.UI_CHALLENGEMODE_WARNING)
end
if (Details222.MythicPlus.NewDungeonScore and Details222.MythicPlus.OldDungeonScore) then
local gainedScore = Details222.MythicPlus.NewDungeonScore - Details222.MythicPlus.OldDungeonScore
local color = C_ChallengeMode.GetDungeonScoreRarityColor(Details222.MythicPlus.NewDungeonScore)
if (not color) then
color = HIGHLIGHT_FONT_COLOR
end
local textToFormat = "%d"
readyFrame.RantingLabel.text = color:WrapText(textToFormat:format(Details222.MythicPlus.NewDungeonScore or 0)) --, gainedScore
readyFrame.RantingLabel.textcolor = "limegreen"
else
readyFrame.RantingLabel.text = ""
end
C_Timer.After(0.6, function()
local playersFound = 0
local playerBannerIndex = 1
do --update the player banner
C_Timer.After(0.1, function()
if (updatPlayerBanner("player", playerBannerIndex)) then
playersFound = playersFound + 1
end
end)
end
local unitCount = 1
local delay = 0.3
for bannerIndex = 2, #readyFrame.PlayerBanners do
C_Timer.After(delay, function() --RandomFloatInRange(bannerIndex/5-0.075, bannerIndex/5+0.075)
if (updatPlayerBanner("party"..unitCount, bannerIndex)) then
playersFound = playersFound + 1
end
unitCount = unitCount + 1
end)
delay = delay + 0.3
end
end)
C_Timer.After(2.5, updateKeysStoneLevel)
end
Details222.MythicPlus.IsMythicPlus = function()
return C_MythicPlus.IsKeystoneActive()
end