Files
coa-details/gumps/janela_custom.lua
T
tercio 5fea5b238d - Added Enemy Damage Taken by clicking with middle mouse button over a enemy bar.
- Implemented code for early tests with new version checker.
- Renamed option menu "externals" to "Data Feed".
2014-07-02 20:40:23 -03:00

1459 lines
60 KiB
Lua

--> custom window
local _detalhes = _G._detalhes
local gump = _detalhes.gump
local _
local AceComm = LibStub ("AceComm-3.0")
local AceSerializer = LibStub ("AceSerializer-3.0")
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> local pointers
local _cstr = string.format --lua local
local _math_ceil = math.ceil --lua local
local _math_floor = math.floor --lua local
local _ipairs = ipairs --lua local
local _pairs = pairs --lua local
local _string_lower = string.lower --lua local
local _table_sort = table.sort --lua local
local _table_insert = table.insert --lua local
local _unpack = unpack --lua local
local _setmetatable = setmetatable --lua local
local _GetSpellInfo = _detalhes.getspellinfo --api local
local _CreateFrame = CreateFrame --api local
local _GetTime = GetTime --api local
local _GetCursorPosition = GetCursorPosition --api local
local _GameTooltip = GameTooltip --api local
local _UIParent = UIParent --api local
local _GetScreenWidth = GetScreenWidth --api local
local _GetScreenHeight = GetScreenHeight --api local
local _IsAltKeyDown = IsAltKeyDown --api local
local _IsShiftKeyDown = IsShiftKeyDown --api local
local _IsControlKeyDown = IsControlKeyDown --api local
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> constants
local atributos = _detalhes.atributos
local sub_atributos = _detalhes.sub_atributos
local CLASS_ICON_TCOORDS = _G.CLASS_ICON_TCOORDS
local class_type_dano = _detalhes.atributos.dano
local class_type_misc = _detalhes.atributos.misc
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> create the window
function _detalhes:CloseCustomDisplayWindow()
--> cancel editing or creation
if (DetailsCustomPanel.CodeEditing) then
DetailsCustomPanel:CancelFunc()
end
if (DetailsCustomPanel.IsEditing) then
DetailsCustomPanel:CancelFunc()
end
DetailsCustomPanel:Reset()
--> hide the frame
_G.DetailsCustomPanel:Hide()
end
function _detalhes:OpenCustomDisplayWindow()
if (not _G.DetailsCustomPanel) then
local GameCooltip = GameCooltip
--> main frame
local custom_window = _CreateFrame ("frame", "DetailsCustomPanel", UIParent)
custom_window:SetPoint ("center", UIParent, "center")
custom_window:SetSize (850, 370)
custom_window:EnableMouse (true)
custom_window:SetMovable (true)
custom_window:SetScript ("OnMouseDown", function (self)
if (not self.moving) then
self.moving = true
self:StartMoving()
end
end)
custom_window:SetScript ("OnMouseUp", function (self)
if (self.moving) then
self.moving = false
self:StopMovingOrSizing()
end
end)
custom_window:SetScript ("OnShow", function()
GameCooltip:Hide()
end)
tinsert (UISpecialFrames, "DetailsCustomPanel")
--> background texture
custom_window.background = custom_window:CreateTexture (nil, "border")
custom_window.background:SetTexture ([[Interface\AddOns\Details\images\custom_bg]])
custom_window.background:SetPoint ("topleft", custom_window, "topleft")
--custom_window.background:Hide()
local bigdog = gump:NewImage (custom_window, [[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]], 180*0.7, 200*0.7, "overlay", {0, 1, 0, 1}, "backgroundBigDog", "$parentBackgroundBigDog")
bigdog:SetPoint ("bottomleft", custom_window, "bottomleft", 15, 9)
bigdog:SetAlpha (0.5)
--> close button
custom_window.close = _CreateFrame ("button", nil, custom_window, "UIPanelCloseButton")
custom_window.close:SetSize (32, 32)
custom_window.close:SetPoint ("topright", custom_window, "topright", 5, -8)
custom_window.close:SetFrameLevel (custom_window:GetFrameLevel()+2)
custom_window.close:SetScript ("OnClick", function()
_detalhes:CloseCustomDisplayWindow()
end)
custom_window.close:SetScript ("OnHide", function()
_detalhes:CloseCustomDisplayWindow()
end)
--> title
custom_window.title = gump:NewLabel (custom_window, nil, nil, nil, "Custom Display", "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255})
custom_window.title:SetPoint ("center", custom_window, "center")
custom_window.title:SetPoint ("top", custom_window, "top", 0, -18)
--> icon
custom_window.icon = custom_window:CreateTexture (nil, "background")
custom_window.icon:SetPoint ("topleft", custom_window, "topleft", 4, 0)
custom_window.icon:SetSize (64, 64)
custom_window.icon:SetDrawLayer ("background", 1)
custom_window.icon:SetTexture ([[Interface\AddOns\Details\images\classes_plus]])
custom_window.icon:SetTexCoord (0, 0.25, 0.25, 0.5)
DetailsCustomPanel.BoxType = 1
DetailsCustomPanel.IsEditing = false
DetailsCustomPanel.CodeEditing = false
DetailsCustomPanel.current_attribute = "damagedone"
DetailsCustomPanel.code1_default = [[
--get the parameters passed
local combat, instance_container, instance = ...
--declade the values to return
local total, top, amount = 0, 0, 0
--do the loop
--loop end
--return the values
return total, top, amount
]]
DetailsCustomPanel.code1 = DetailsCustomPanel.code1_default
DetailsCustomPanel.code2_default = [[
--get the parameters passed
local actor, combat, instance = ...
--get the cooltip object (we dont use the convencional GameTooltip here)
local GameCooltip = GameCooltip
--Cooltip code
]]
DetailsCustomPanel.code2 = DetailsCustomPanel.code2_default
function DetailsCustomPanel:Reset()
self.name_field:SetText ("")
self.icon_image:SetTexture ([[Interface\ICONS\TEMP]])
self.desc_field:SetText ("")
self.author_field:SetText (UnitName ("player") .. "-" .. GetRealmName())
self.author_field:Enable()
self.source_dropdown:Select (1, true)
self.source_field:SetText ("")
self.target_dropdown:Select (1, true)
self.target_field:SetText ("")
self.spellid_entry:SetText ("")
DetailsCustomPanel.code1 = DetailsCustomPanel.code1_default
DetailsCustomPanel.code2 = DetailsCustomPanel.code2_default
DetailsCustomPanel.current_attribute = "damagedone"
DetailsCustomPanelAttributeMenu1:Click()
end
function DetailsCustomPanel:RemoveDisplay (custom_object, index)
table.remove (_detalhes.custom, index)
for _, instance in _ipairs (_detalhes.tabela_instancias) do
if (instance.atributo == 5 and instance.sub_atributo == index) then
instance:ResetAttribute()
elseif (instance.atributo == 5 and instance.sub_atributo > index) then
instance.sub_atributo = instance.sub_atributo - 1
instance.sub_atributo_last [5] = 1
else
instance.sub_atributo_last [5] = 1
end
end
_detalhes.switch:OnRemoveCustom (index)
end
function DetailsCustomPanel:StartEdit (custom_object)
DetailsCustomPanel:Reset()
DetailsCustomPanel.IsEditing = custom_object
self.name_field:SetText (custom_object:GetName())
self.desc_field:SetText (custom_object:GetDesc())
self.icon_image:SetTexture (custom_object:GetIcon())
self.author_field:SetText (custom_object:GetAuthor())
self.author_field:Disable()
if (custom_object:IsScripted()) then
custom_window.script_button_attribute:Click()
DetailsCustomPanel.code1 = custom_object:GetScript()
DetailsCustomPanel.code2 = custom_object:GetScriptToolip()
else
local attribute = custom_object:GetAttribute()
if (attribute == "damagedone") then
DetailsCustomPanelAttributeMenu1:Click()
elseif (attribute == "healdone") then
DetailsCustomPanelAttributeMenu2:Click()
end
local source = custom_object:GetSource()
if (source == "[all]") then
self.source_dropdown:Select (1, true)
self.source_field:SetText ("")
self.source_field:Disable()
elseif (source == "[raid]") then
self.source_dropdown:Select (2, true)
self.source_field:SetText ("")
self.source_field:Disable()
elseif (source == "[player]") then
self.source_dropdown:Select (3, true)
self.source_field:SetText ("")
self.source_field:Disable()
else
self.source_dropdown:Select (4, true)
self.source_field:SetText (source)
self.source_field:Enable()
end
local target = custom_object:GetTarget()
if (not target) then
self.target_dropdown:Select (5, true)
self.target_field:SetText ("")
self.target_field:Disable()
elseif (target == "[all]") then
self.target_dropdown:Select (1, true)
self.target_field:SetText ("")
self.target_field:Disable()
elseif (target == "[raid]") then
self.target_dropdown:Select (2, true)
self.target_field:SetText ("")
self.target_field:Disable()
elseif (target == "[player]") then
self.target_dropdown:Select (3, true)
self.target_field:SetText ("")
self.target_field:Disable()
else
self.target_dropdown:Select (4, true)
self.target_field:SetText (target)
self.target_field:Enable()
end
self.spellid_entry:SetText (custom_object:GetSpellId() or "")
end
DetailsCustomPanel:SetAcceptButtonText (Loc ["STRING_CUSTOM_SAVE"])
end
function DetailsCustomPanel:CreateNewCustom()
local name = self.name_field:GetText()
if (string.len (name) < 5) then
return false, _detalhes:Msg (Loc ["STRING_CUSTOM_SHORTNAME"])
elseif (string.len (name) > 32) then
return false, _detalhes:Msg (Loc ["STRING_CUSTOM_LONGNAME"])
end
local icon = self.icon_image:GetTexture()
local desc = self.desc_field:GetText()
local author = self.author_field:GetText()
if (DetailsCustomPanel.BoxType == 1) then
local source = self.source_dropdown:GetValue()
local target = self.target_dropdown:GetValue()
local spellid = self.spellid_entry:GetText()
if (not source) then
source = self.source_field:GetText()
end
if (not target) then
target = self.target_field:GetText()
elseif (target == "[none]") then
target = false
end
if (spellid == "") then
spellid = false
end
if (DetailsCustomPanel.IsEditing) then
local object = DetailsCustomPanel.IsEditing
object.name = name
object.icon = icon
object.desc = desc
object.author = author
object.attribute = DetailsCustomPanel.current_attribute
object.source = source
object.target = target
object.spellid = tonumber (spellid)
object.script = false
object.tooltip = false
DetailsCustomPanel.IsEditing = false
_detalhes:Msg (Loc ["STRING_CUSTOM_SAVED"])
self.author_field:Enable()
return true
else
local new_custom_object = {
["name"] = name,
["icon"] = icon,
["desc"] = desc,
["author"] = author,
["attribute"] = DetailsCustomPanel.current_attribute,
["source"] = source,
["target"] = target,
["spellid"] = tonumber (spellid),
["script"] = false,
["tooltip"] = false,
}
tinsert (_detalhes.custom, new_custom_object)
_setmetatable (new_custom_object, _detalhes.atributo_custom)
new_custom_object.__index = _detalhes.atributo_custom
_detalhes:Msg (Loc ["STRING_CUSTOM_CREATED"])
end
DetailsCustomPanel:Reset()
elseif (DetailsCustomPanel.BoxType == 2) then
local main_code = DetailsCustomPanel.code1
local tooltip_code = DetailsCustomPanel.code2
if (DetailsCustomPanel.IsEditing) then
local object = DetailsCustomPanel.IsEditing
object.name = name
object.icon = icon
object.desc = desc
object.author = author
object.attribute = false
object.source = false
object.target = false
object.spellid = false
object.script = main_code
object.tooltip = tooltip_code
DetailsCustomPanel.IsEditing = false
_detalhes:Msg (Loc ["STRING_CUSTOM_SAVED"])
self.author_field:Enable()
return true
else
local new_custom_object = {
["name"] = name,
["icon"] = icon,
["desc"] = desc,
["author"] = author,
["attribute"] = false,
["source"] = false,
["target"] = false,
["spellid"] = false,
["script"] = main_code,
["tooltip"] = tooltip_code,
}
tinsert (_detalhes.custom, new_custom_object)
_setmetatable (new_custom_object, _detalhes.atributo_custom)
new_custom_object.__index = _detalhes.atributo_custom
_detalhes:Msg (Loc ["STRING_CUSTOM_CREATED"])
end
DetailsCustomPanel:Reset()
end
end
function DetailsCustomPanel:AcceptFunc()
if (DetailsCustomPanel.CodeEditing) then
--> close the edit box saving the text
if (DetailsCustomPanel.CodeEditing == 1) then
DetailsCustomPanel.code1 = custom_window.codeeditor:GetText()
elseif (DetailsCustomPanel.CodeEditing == 2) then
DetailsCustomPanel.code2 = custom_window.codeeditor:GetText()
end
DetailsCustomPanel.CodeEditing = false
if (DetailsCustomPanel.IsEditing) then
DetailsCustomPanel:SetAcceptButtonText (Loc ["STRING_CUSTOM_SAVE"])
else
DetailsCustomPanel:SetAcceptButtonText (Loc ["STRING_CUSTOM_CREATE"])
end
custom_window.codeeditor:Hide()
elseif (DetailsCustomPanel.IsEditing) then
local succesful_edit = DetailsCustomPanel:CreateNewCustom()
if (succesful_edit) then
DetailsCustomPanel.IsEditing = false
DetailsCustomPanel:SetAcceptButtonText (Loc ["STRING_CUSTOM_CREATE"])
DetailsCustomPanel:Reset()
end
else
DetailsCustomPanel:CreateNewCustom()
end
end
function DetailsCustomPanel:CancelFunc()
if (DetailsCustomPanel.CodeEditing) then
--> close the edit box without save
custom_window.codeeditor:Hide()
DetailsCustomPanel.CodeEditing = false
if (DetailsCustomPanel.IsEditing) then
DetailsCustomPanel:SetAcceptButtonText (Loc ["STRING_CUSTOM_SAVE"])
else
DetailsCustomPanel:SetAcceptButtonText (Loc ["STRING_CUSTOM_CREATE"])
end
elseif (DetailsCustomPanel.IsEditing) then
DetailsCustomPanel.IsEditing = false
DetailsCustomPanel:SetAcceptButtonText (Loc ["STRING_CUSTOM_CREATE"])
DetailsCustomPanel:Reset()
else
_detalhes:CloseCustomDisplayWindow()
end
end
function DetailsCustomPanel:SetAcceptButtonText (text)
custom_window.box0.acceptbutton:SetText (text)
end
function select_attribute (self)
if (not self.attribute_table) then
return
end
custom_window.selected_left:SetPoint ("topleft", self, "topleft")
custom_window.selected_right:SetPoint ("topright", self, "topright")
DetailsCustomPanel.current_attribute = self.attribute_table.attribute
if (not self.attribute_table.attribute) then
--is scripted
DetailsCustomPanel.BoxType = 2
custom_window.box1:Hide()
custom_window.box2:Show()
else
--no scripted
--> check if is editing the code
if (DetailsCustomPanel.CodeEditing) then
DetailsCustomPanel.AcceptFunc()
end
DetailsCustomPanel.BoxType = 1
custom_window.box1:Show()
custom_window.box2:Hide()
custom_window.codeeditor:Hide()
end
end
function DetailsCustomPanel.StartEditCode (code)
if (code == 1) then --> edit main code
custom_window.codeeditor:SetText (DetailsCustomPanel.code1)
elseif (code == 2) then --> edit tooltip code
custom_window.codeeditor:SetText (DetailsCustomPanel.code2)
end
custom_window.codeeditor:Show()
DetailsCustomPanel.CodeEditing = code
DetailsCustomPanel:SetAcceptButtonText (Loc ["STRING_CUSTOM_DONE"])
end
--> left menu
custom_window.menu = {}
local menu_start = -50
local menu_up_frame = _CreateFrame ("frame", nil, custom_window)
menu_up_frame:SetFrameLevel (custom_window:GetFrameLevel()+2)
local onenter = function (self)
self.icontexture:SetVertexColor (1, 1, 1, 1)
end
local onleave = function (self)
self.icontexture:SetVertexColor (.9, .9, .9, 1)
end
function custom_window:CreateMenuButton (label, icon, clickfunc, param1, param2, tooltip, name, coords)
local index = #custom_window.menu+1
local circle = menu_up_frame:CreateTexture (nil, "overlay")
circle:SetSize (128*0.5, 82*0.5)
circle:SetPoint ("topleft", self, "topleft", 13, ((82*0.5)*index*-1) + menu_start)
circle:SetTexture ("Interface\\Glues\\CHARACTERCREATE\\AlternateForm")
circle:SetTexCoord (0, 1, 0, 0.3203125)
circle:SetDrawLayer ("overlay", 4)
local texture = menu_up_frame:CreateTexture (nil, "overlay")
texture:SetSize (128*0.23, 82*0.32)
texture:SetTexture (icon)
--texture:SetDesaturated (true)
texture:SetVertexColor (.9, .9, .9, 1)
if (coords) then
texture:SetTexCoord (unpack (coords))
else
texture:SetTexCoord (5/64, 60/64, 4/64, 62/64)
end
texture:SetPoint ("topleft", circle, "topleft", 5, -9)
texture:SetDrawLayer ("overlay", 3)
local fillgap = menu_up_frame:CreateTexture (nil, "overlay")
fillgap:SetDrawLayer ("overlay", 2)
fillgap:SetTexture (0, 0, 0, 1)
fillgap:SetSize (2, 10)
fillgap:SetPoint ("left", texture, "right")
local button = gump:NewButton (self, nil, "$parent" .. name, nil, 110, 20, clickfunc, param1, param2, nil, label)
button:SetPoint ("topleft", circle, "topright", -32, -14)
button:InstallCustomTexture()
button:SetHook ("OnEnter", onenter)
button:SetHook ("OnLeave", onleave)
button.widget.icontexture = texture
button.tooltip = tooltip
custom_window.menu [index] = {circle = circle, icon = texture, button = button}
end
local build_menu = function (func, param2, self)
GameCooltip:Reset()
for index, custom_object in _ipairs (_detalhes.custom) do
GameCooltip:AddLine (custom_object:GetName())
GameCooltip:AddIcon (custom_object:GetIcon())
GameCooltip:AddMenu (1, func, custom_object, index, true)
end
GameCooltip:SetOption ("ButtonsYMod", -2)
GameCooltip:SetOption ("YSpacingMod", 0)
GameCooltip:SetOption ("TextHeightMod", 0)
GameCooltip:SetOption ("IgnoreButtonAutoHeight", false)
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
GameCooltip:SetType ("menu")
GameCooltip:SetHost (self, "left", "right", -7, 0)
GameCooltip:Show()
end
--> edit button
local start_edit = function (_, _, custom_object, index)
GameCooltip:Hide()
DetailsCustomPanel:StartEdit (custom_object)
end
--custom_window:CreateMenuButton ("Edit", "Interface\\ICONS\\INV_Feather_06", build_menu, start_edit, nil, "Select a display to edit.", "Edit", {0.93, 0.07, 0.07, 0.93}) --> localize
custom_window:CreateMenuButton (Loc ["STRING_CUSTOM_EDIT"], "Interface\\ICONS\\INV_Inscription_RunescrollOfFortitude_Red", build_menu, start_edit, nil, nil, "Edit", {0.07, 0.93, 0.07, 0.93}) --> localize
--> remove button
local remove_display = function (_, _, custom_object, index)
GameCooltip:Hide()
DetailsCustomPanel:RemoveDisplay (custom_object, index)
end
custom_window:CreateMenuButton (Loc ["STRING_CUSTOM_REMOVE"], "Interface\\ICONS\\Spell_BrokenHeart", build_menu, remove_display, nil, nil, "Remove", {1, 0, 0, 1}) --> localize
--> export button
local export_display = function (_, _, custom_object, index)
GameCooltip:Hide()
--DetailsCustomPanel:RemoveDisplay (custom_object, index)
end
custom_window:CreateMenuButton (Loc ["STRING_CUSTOM_EXPORT"], "Interface\\ICONS\\INV_Misc_Gift_01", build_menu, export_display, nil, nil, "Export", {0.00, 0.9, 0.07, 0.93}) --> localize
DetailsCustomPanelExport:Disable()
--> import buttonRaceChange
local import_display = function (_, _, custom_object, index)
GameCooltip:Hide()
--DetailsCustomPanel:RemoveDisplay (custom_object, index)
end
custom_window:CreateMenuButton (Loc ["STRING_CUSTOM_IMPORT"], "Interface\\ICONS\\INV_MISC_NOTE_02", build_menu, import_display, nil, nil, "Import", {0.00, 0.9, 0.07, 0.93}) --> localize
DetailsCustomPanelImport:Disable()
local box_types = {
{}, --normal
{}, --custom script
}
local attributes = {
{icon = [[Interface\ICONS\Spell_Fire_Fireball02]], label = Loc ["STRING_CUSTOM_ATTRIBUTE_DAMAGE"], box = 1, attribute = "damagedone", boxtype = 1},
{icon = [[Interface\ICONS\SPELL_NATURE_HEALINGTOUCH]], label = Loc ["STRING_CUSTOM_ATTRIBUTE_HEAL"], box = 1, attribute = "healdone", boxtype = 1},
{icon = [[Interface\ICONS\INV_Inscription_Scroll]], label = Loc ["STRING_CUSTOM_ATTRIBUTE_SCRIPT"], box = 2, attribute = false, boxtype = 2},
--{icon = [[Interface\ICONS\INV_Inscription_Scroll]], label = "Custom Script", box = 2, attribute = false, boxtype = 2},
--{icon = [[Interface\ICONS\INV_Inscription_Scroll]], label = "Custom Script", box = 2, attribute = false, boxtype = 2},
--{icon = [[Interface\ICONS\INV_Inscription_Scroll]], label = "Custom Script", box = 2, attribute = false, boxtype = 2},
--{icon = [[Interface\ICONS\INV_Inscription_Scroll]], label = "Custom Script", box = 2, attribute = false, boxtype = 2},
--{icon = [[Interface\ICONS\INV_Inscription_Scroll]], label = "Custom Script", box = 2, attribute = false, boxtype = 2},
--{icon = [[Interface\ICONS\INV_Inscription_Scroll]], label = "Custom Script", box = 2, attribute = false, boxtype = 2},
--{icon = [[Interface\ICONS\INV_Inscription_Scroll]], label = "Custom Script", box = 2, attribute = false, boxtype = 2},
--{icon = [[Interface\ICONS\INV_Inscription_Scroll]], label = "Custom Script", box = 2, attribute = false, boxtype = 2},
--{icon = [[Interface\ICONS\INV_Inscription_Scroll]], label = "Custom Script", box = 2, attribute = false, boxtype = 2},
}
--> create box
local attribute_box = _CreateFrame ("frame", nil, custom_window)
attribute_box:SetPoint ("topleft", custom_window, "topleft", 200, -60)
attribute_box:SetSize (180, 260)
--attribute_box:SetBackdrop ({
-- bgFile = "Interface\\AddOns\\Details\\images\\background",
-- tile = true, tileSize = 16})
--attribute_box:SetBackdropColor (1, 1, 1, 1)
local button_onenter = function (self)
self:SetBackdropColor (.3, .3, .3, .3)
self.icon:SetBlendMode ("ADD")
end
local button_onleave = function (self)
self:SetBackdropColor (0, 0, 0, .2)
self.icon:SetBlendMode ("BLEND")
end
--960 1020 68 101
local selected_left = attribute_box:CreateTexture (nil, "overlay")
selected_left:SetTexture ([[Interface\Store\Store-Main]])
selected_left:SetSize (50, 20)
selected_left:SetVertexColor (1, .8, 0, 1)
selected_left:SetTexCoord (960/1024, 1020/1024, 68/1024, 101/1024)
custom_window.selected_left = selected_left
local selected_right = attribute_box:CreateTexture (nil, "overlay")
selected_right:SetTexture ([[Interface\Store\Store-Main]])
selected_right:SetSize (31, 20)
selected_right:SetVertexColor (1, .8, 0, 1)
selected_right:SetTexCoord (270/1024, 311/1024, 873/1024, 906/1024)
custom_window.selected_right = selected_right
local selected_center = attribute_box:CreateTexture (nil, "overlay")
selected_center:SetTexture ([[Interface\Store\Store-Main]])
selected_center:SetSize (49, 20)
selected_center:SetVertexColor (1, .8, 0, 1)
selected_center:SetTexCoord (956/1024, 1004/1024, 164/1024, 197/1024)
selected_center:SetPoint ("left", selected_left, "right")
selected_center:SetPoint ("right", selected_right, "left")
--selected_center:SetHorizTile (true)
--selected_center:SetVertTile (true)
local p = 0.0625 --> 32/512
for i = 1, 10 do
if (attributes [i]) then
local button = _CreateFrame ("button", "DetailsCustomPanelAttributeMenu" .. i, attribute_box)
button:SetPoint ("topleft", attribute_box, "topleft", 2, ((i-1)*23*-1) + (-26))
button:SetPoint ("topright", attribute_box, "topright", 2, ((i-1)*23*-1) + (-26))
button:SetHeight (20)
button:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tile = true, tileSize = 16})
button:SetBackdropColor (0, 0, 0, .2)
button:SetScript ("OnEnter", button_onenter)
button:SetScript ("OnLeave", button_onleave)
button.attribute_table = attributes [i]
if (attributes [i] and not attributes [i].attribute) then
custom_window.script_button_attribute = button
end
button:SetScript ("OnClick", select_attribute)
button.icon = button:CreateTexture (nil, "overlay")
button.icon:SetPoint ("left", button, "left", 6, 0)
button.icon:SetSize (22, 22)
button.icon:SetTexture ([[Interface\AddOns\Details\images\custom_icones]])
button.icon:SetTexCoord (p*(i-1), p*(i), 0, 1)
button.text = button:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
button.text:SetPoint ("left", button.icon, "right", 4, 0)
button.text:SetText (attributes [i] and attributes [i].label or "")
button.text:SetTextColor (.9, .9, .9, 1)
end
end
--> create box 0, holds the name, author, desc and icon
local box0 = _CreateFrame ("frame", "DetailsCustomPanelBox0", custom_window)
custom_window.box0 = box0
box0:SetSize (450, 360)
--box0:SetBackdrop ({
-- bgFile = "Interface\\AddOns\\Details\\images\\background",
-- edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
-- tile = true, tileSize = 16, edgeSize = 12})
--box0:SetBackdropColor (0, 0, 0, .5)
box0:SetPoint ("topleft", attribute_box, "topright", 26, 10)
--name
local name_label = gump:NewLabel (box0, box0, "$parenNameLabel", "name", Loc ["STRING_CUSTOM_NAME"], "GameFontHighlightLeft") --> localize-me
name_label:SetPoint ("topleft", box0, "topleft", 10, -20)
local name_field = gump:NewTextEntry (box0, nil, "$parentNameEntry", "nameentry", 200, 20)
name_field:SetPoint ("left", name_label, "left", 62, 0)
name_field.tooltip = Loc ["STRING_CUSTOM_NAME_DESC"]
custom_window.name_field = name_field
--author
local author_label = gump:NewLabel (box0, box0, "$parenAuthorLabel", "author", Loc ["STRING_CUSTOM_AUTHOR"], "GameFontHighlightLeft") --> localize-me
author_label:SetPoint ("topleft", name_label, "bottomleft", 0, -12)
local author_field = gump:NewTextEntry (box0, nil, "$parentAuthorEntry", "authorentry", 200, 20)
author_field:SetPoint ("left", author_label, "left", 62, 0)
author_field.tooltip = Loc ["STRING_CUSTOM_AUTHOR_DESC"]
author_field:SetText (UnitName ("player") .. "-" .. GetRealmName())
custom_window.author_field = author_field
--description
local desc_label = gump:NewLabel (box0, box0, "$parenDescLabel", "desc", Loc ["STRING_CUSTOM_DESCRIPTION"], "GameFontHighlightLeft") --> localize-me
desc_label:SetPoint ("topleft", author_label, "bottomleft", 0, -12)
local desc_field = gump:NewTextEntry (box0, nil, "$parentDescEntry", "descentry", 200, 20)
desc_field:SetPoint ("left", desc_label, "left", 62, 0)
desc_field.tooltip = Loc ["STRING_CUSTOM_DESCRIPTION_DESC"]
custom_window.desc_field = desc_field
--icon
local icon_label = gump:NewLabel (box0, box0, "$parenIconLabel", "icon", Loc ["STRING_CUSTOM_ICON"], "GameFontHighlightLeft") --> localize-me
icon_label:SetPoint ("topleft", desc_label, "bottomleft", 0, -12)
local pickicon_callback = function (texture)
box0.icontexture:SetTexture (texture)
end
local pickicon = function()
gump:IconPick (pickicon_callback, true)
end
local icon_image = gump:NewImage (box0, [[Interface\ICONS\TEMP]], 20, 20, nil, nil, "icontexture", "$parentIconTexture")
local icon_button = gump:NewButton (box0, nil, "$parentIconButton", "IconButton", 20, 20, pickicon)
icon_button:InstallCustomTexture()
icon_button:SetPoint ("left", icon_label, "left", 64, 0)
icon_image:SetPoint ("left", icon_label, "left", 64, 0)
custom_window.icon_image = icon_image
--cancel
local cancel_button = gump:NewButton (box0, nil, "$parentCancelButton", "cancelbutton", 130, 20, DetailsCustomPanel.CancelFunc, nil, nil, nil, Loc ["STRING_CUSTOM_CANCEL"])
cancel_button:SetPoint ("bottomleft", attribute_box, "bottomright", 37, -10)
cancel_button:InstallCustomTexture()
--accept
local accept_button = gump:NewButton (box0, nil, "$parentAcceptButton", "acceptbutton", 130, 20, DetailsCustomPanel.AcceptFunc, nil, nil, nil, Loc ["STRING_CUSTOM_CREATE"])
accept_button:SetPoint ("left", cancel_button, "right", 2, 0)
accept_button:InstallCustomTexture()
--> create box type 1
local box1 = _CreateFrame ("frame", "DetailsCustomPanelBox1", custom_window)
custom_window.box1 = box1
box1:SetSize (450, 180)
--box1:SetBackdrop ({
-- bgFile = "Interface\\AddOns\\Details\\images\\background",
-- edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
-- tile = true, tileSize = 16, edgeSize = 12})
--box1:SetBackdropColor (1, 0, 0, .9)
box1:SetPoint ("topleft", icon_label.widget, "bottomleft", -10, -20)
box1:SetFrameLevel (box0:GetFrameLevel()+1)
--source
local source_label = gump:NewLabel (box1, box1, "$parenSourceLabel", "source", Loc ["STRING_CUSTOM_SOURCE"], "GameFontHighlightLeft") --> localize-me
source_label:SetPoint ("topleft", box1, "topleft", 10, 0)
local disable_source_field = function()
box1.sourceentry:Disable()
end
local enable_source_field = function()
box1.sourceentry:Enable()
box1.sourceentry:SetFocus (true)
end
local source_icon = [[Interface\COMMON\Indicator-Yellow]]
local targeting_options = {
{value = "[all]", label = "All Characters", desc = "Search for matches in all characters.", onclick = disable_source_field, icon = source_icon},
{value = "[raid]", label = "Raid or Party Group", desc = "Search for matches in all characters which is part of your party or raid group.", onclick = disable_source_field, icon = source_icon},
{value = "[player]", label = "Only You", desc = "Search for matches only in your character.", onclick = disable_source_field, icon = source_icon},
{value = false, label = "Specific Character", desc = "Type the name of the character used to search.", onclick = enable_source_field, icon = source_icon},
}
local build_source_list = function() return targeting_options end
local source_dropdown = gump:NewDropDown (box1, nil, "$parentSourceDropdown", "sourcedropdown", 178, 20, build_source_list, 1)
source_dropdown:SetPoint ("left", source_label, "left", 62, 0)
source_dropdown.tooltip = Loc ["STRING_CUSTOM_SOURCE_DESC"]
custom_window.source_dropdown = source_dropdown
local source_field = gump:NewTextEntry (box1, nil, "$parentSourceEntry", "sourceentry", 201, 20)
source_field:SetPoint ("topleft", source_dropdown, "bottomleft", 0, -2)
source_field:Disable()
custom_window.source_field = source_field
local adds_boss = CreateFrame ("frame", nil, box1)
adds_boss:SetPoint ("left", source_dropdown.widget, "right", 2, 0)
adds_boss:SetSize (20, 20)
local adds_boss_image = adds_boss:CreateTexture (nil, "overlay")
adds_boss_image:SetPoint ("center", adds_boss)
adds_boss_image:SetTexture ("Interface\\Buttons\\UI-MicroButton-Raid-Up")
adds_boss_image:SetTexCoord (0.046875, 0.90625, 0.40625, 0.953125)
adds_boss_image:SetWidth (20)
adds_boss_image:SetHeight (16)
local actorsFrame = gump:NewPanel (custom_window, _, "DetailsCustomActorsFrame2", "actorsFrame", 1, 1)
actorsFrame:SetPoint ("topleft", custom_window, "topright", 5, -60)
actorsFrame:Hide()
local modelFrame = _CreateFrame ("playermodel", "DetailsCustomActorsFrame2Model", custom_window)
modelFrame:SetSize (138, 261)
modelFrame:SetPoint ("topright", actorsFrame.widget, "topleft", -15, -8)
modelFrame:Hide()
local modelFrameTexture = modelFrame:CreateTexture (nil, "background")
modelFrameTexture:SetAllPoints()
local modelFrameBackground = custom_window:CreateTexture (nil, "artwork")
modelFrameBackground:SetSize (138, 261)
modelFrameBackground:SetPoint ("topright", actorsFrame.widget, "topleft", -15, -8)
modelFrameBackground:SetTexture ([[Interface\ACHIEVEMENTFRAME\UI-GuildAchievement-Parchment-Horizontal-Desaturated]])
modelFrameBackground:SetRotation (90)
modelFrameBackground:SetVertexColor (.5, .5, .5, 0.5)
local modelFrameBackgroundIcon = custom_window:CreateTexture (nil, "overlay")
modelFrameBackgroundIcon:SetPoint ("center", modelFrameBackground, "center")
modelFrameBackgroundIcon:SetTexture ([[Interface\CHARACTERFRAME\Disconnect-Icon]])
modelFrameBackgroundIcon:SetVertexColor (.5, .5, .5, 0.7)
local selectedEncounterActor = function (actorName, model)
source_field:SetText (actorName)
source_dropdown:Select (4, true)
box1.sourceentry:Enable()
actorsFrame:Hide()
GameCooltip:Hide()
end
local actorsFrameButtons = {}
local buttonMouseOver = function (button)
button.MyObject.image:SetBlendMode ("ADD")
button.MyObject.line:SetBlendMode ("ADD")
button.MyObject.label:SetTextColor (1, 1, 1, 1)
local OnEnterColors = button:GetParent().Gradient.OnEnter
local _r, _g, _b, _a = button:GetParent():GetBackdropColor()
gump:GradientEffect (button:GetParent(), "frame", _r, _g, _b, _a, OnEnterColors[1], OnEnterColors[2], OnEnterColors[3], OnEnterColors[4], .3)
GameTooltip:SetOwner (button, "ANCHOR_TOPLEFT")
GameTooltip:AddLine (button.MyObject.actor)
GameTooltip:Show()
local name, description, bgImage, buttonImage, loreImage, dungeonAreaMapID, link = EJ_GetInstanceInfo (button.MyObject.ej_id)
modelFrameTexture:SetTexture (bgImage)
modelFrameTexture:SetTexCoord (3/512, 370/512, 5/512, 429/512)
modelFrame:Show()
modelFrame:SetDisplayInfo (button.MyObject.model)
end
local buttonMouseOut = function (button)
button.MyObject.image:SetBlendMode ("BLEND")
button.MyObject.line:SetBlendMode ("BLEND")
button.MyObject.label:SetTextColor (.8, .8, .8, .8)
local _r, _g, _b, _a = button:GetParent():GetBackdropColor()
if (_r) then
local OnLeaveColors = button:GetParent().Gradient.OnLeave
gump:GradientEffect (button:GetParent(), "frame", _r, _g, _b, _a, OnLeaveColors[1], OnLeaveColors[2], OnLeaveColors[3], OnLeaveColors[4], .3)
end
GameTooltip:Hide()
modelFrame:Hide()
end
local EncounterSelect = function (_, _, instanceId, bossIndex, ej_id)
DetailsCustomSpellsFrame:Hide()
DetailsCustomActorsFrame:Hide()
DetailsCustomActorsFrame2:Show()
GameCooltip:Hide()
local encounterID = _detalhes:GetEncounterIdFromBossIndex (instanceId, bossIndex)
if (encounterID) then
local actors = _detalhes:GetEncounterActorsName (encounterID)
local x = 10
local y = 10
local i = 1
for actor, actorTable in pairs (actors) do
local thisButton = actorsFrameButtons [i]
if (not thisButton) then
thisButton = gump:NewButton (actorsFrame.frame, actorsFrame.frame, "DetailsCustomActorsFrame2Button"..i, "button"..i, 130, 20, selectedEncounterSpell)
thisButton:SetPoint ("topleft", "DetailsCustomActorsFrame2", "topleft", x, -y)
thisButton:SetHook ("OnEnter", buttonMouseOver)
thisButton:SetHook ("OnLeave", buttonMouseOut)
local t = gump:NewImage (thisButton, nil, 20, 20, nil, nil, "image", "DetailsCustomActors2EncounterImageButton"..i)
t:SetPoint ("left", thisButton)
t:SetTexture ([[Interface\MINIMAP\TRACKING\Target]])
t:SetDesaturated (true)
t:SetSize (20, 20)
t:SetAlpha (0.7)
local text = gump:NewLabel (thisButton, nil, "DetailsCustomActorsFrame2Button"..i.."Label", "label", "Spell", nil, 9.5, {.8, .8, .8, .8})
text:SetPoint ("left", t.image, "right", 2, 0)
text:SetWidth (123)
text:SetHeight (10)
local border = gump:NewImage (thisButton, "Interface\\SPELLBOOK\\Spellbook-Parts", 40, 38, nil, nil, "border", "DetailsCustomActors2EncounterBorderButton"..i)
border:SetTexCoord (0.00390625, 0.27734375, 0.44140625,0.69531250)
border:SetDrawLayer ("background")
border:SetPoint ("topleft", thisButton.button, "topleft", -9, 9)
local line = gump:NewImage (thisButton, "Interface\\SPELLBOOK\\Spellbook-Parts", 134, 25, nil, nil, "line", "DetailsCustomActors2EncounterLineButton"..i)
line:SetTexCoord (0.31250000, 0.96484375, 0.37109375, 0.52343750)
line:SetDrawLayer ("background")
line:SetPoint ("left", thisButton.button, "right", -110, -3)
table.insert (actorsFrameButtons, #actorsFrameButtons+1, thisButton)
end
y = y + 20
if (y >= 260) then
y = 10
x = x + 150
end
thisButton.label:SetText (actor)
thisButton:SetClickFunction (selectedEncounterActor, actor, actorTable.model)
thisButton.actor = actor
thisButton.ej_id = ej_id
thisButton.model = actorTable.model
thisButton:Show()
i = i + 1
end
for maxIndex = i, #actorsFrameButtons do
actorsFrameButtons [maxIndex]:Hide()
end
i = i-1
actorsFrame:SetSize (math.ceil (i/13)*160, math.min (i*20 + 20, 280))
end
end
local BuildEncounterMenu = function()
GameCooltip:Reset()
GameCooltip:SetType ("menu")
GameCooltip:SetOwner (adds_boss)
for instanceId, instanceTable in pairs (_detalhes.EncounterInformation) do
if (_detalhes:InstanceIsRaid (instanceId)) then
GameCooltip:AddLine (instanceTable.name, _, 1, "white")
GameCooltip:AddIcon (instanceTable.icon, 1, 1, 64, 32)
for index, encounterName in ipairs (instanceTable.boss_names) do
GameCooltip:AddMenu (2, EncounterSelect, instanceId, index, instanceTable.ej_id, encounterName, nil, true)
local L, R, T, B, Texture = _detalhes:GetBossIcon (instanceId, index)
GameCooltip:AddIcon (Texture, 2, 1, 20, 20, L, R, T, B)
end
GameCooltip:SetWallpaper (2, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
end
end
GameCooltip:SetOption ("HeightAnchorMod", -10)
GameCooltip:SetOption ("ButtonsYMod", -2)
GameCooltip:SetOption ("YSpacingMod", 0)
GameCooltip:SetOption ("TextHeightMod", 0)
GameCooltip:SetOption ("IgnoreButtonAutoHeight", false)
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
GameCooltip:ShowCooltip()
end
adds_boss:SetScript ("OnEnter", function()
adds_boss_image:SetBlendMode ("ADD")
BuildEncounterMenu()
end)
adds_boss:SetScript ("OnLeave", function()
adds_boss_image:SetBlendMode ("BLEND")
end)
--target
local target_label = gump:NewLabel (box1, box1, "$parenTargetLabel", "target", Loc ["STRING_CUSTOM_TARGET"], "GameFontHighlightLeft")
target_label:SetPoint ("topleft", source_label, "bottomleft", 0, -40)
local disable_target_field = function()
box1.targetentry:Disable()
end
local enable_target_field = function()
box1.targetentry:Enable()
box1.targetentry:SetFocus (true)
end
local target_icon = [[Interface\COMMON\Indicator-Yellow]]
local target_icon2 = [[Interface\COMMON\Indicator-Gray]]
local targeting_options = {
{value = "[all]", label = "All Characters", desc = "Search for matches in all characters.", onclick = disable_target_field, icon = target_icon},
{value = "[raid]", label = "Raid or Party Group", desc = "Search for matches in all characters which is part of your party or raid group.", onclick = disable_target_field, icon = target_icon},
{value = "[player]", label = "Only You", desc = "Search for matches only in your character.", onclick = disable_target_field, icon = target_icon},
{value = false, label = "Specific Character", desc = "Type the name of the character used to search.", onclick = enable_target_field, icon = target_icon},
{value = "[none]", label = "No Target", desc = "Do not search for targets.", onclick = disable_target_field, icon = target_icon2},
}
local build_target_list = function() return targeting_options end
local target_dropdown = gump:NewDropDown (box1, nil, "$parentTargetDropdown", "targetdropdown", 178, 20, build_target_list, 1)
target_dropdown:SetPoint ("left", target_label, "left", 62, 0)
target_dropdown.tooltip = Loc ["STRING_CUSTOM_TARGET_DESC"]
custom_window.target_dropdown = target_dropdown
local target_field = gump:NewTextEntry (box1, nil, "$parentTargetEntry", "targetentry", 201, 20)
target_field:SetPoint ("topleft", target_dropdown, "bottomleft", 0, -2)
target_field:Disable()
custom_window.target_field = target_field
--
local adds_boss = CreateFrame ("frame", nil, box1)
adds_boss:SetPoint ("left", target_dropdown.widget, "right", 2, 0)
adds_boss:SetSize (20, 20)
local adds_boss_image = adds_boss:CreateTexture (nil, "overlay")
adds_boss_image:SetPoint ("center", adds_boss)
adds_boss_image:SetTexture ("Interface\\Buttons\\UI-MicroButton-Raid-Up")
adds_boss_image:SetTexCoord (0.046875, 0.90625, 0.40625, 0.953125)
adds_boss_image:SetWidth (20)
adds_boss_image:SetHeight (16)
local actorsFrame = gump:NewPanel (custom_window, _, "DetailsCustomActorsFrame", "actorsFrame", 1, 1)
actorsFrame:SetPoint ("topleft", custom_window, "topright", 5, -60)
actorsFrame:Hide()
local modelFrame = _CreateFrame ("playermodel", "DetailsCustomActorsFrameModel", custom_window)
modelFrame:SetSize (138, 261)
modelFrame:SetPoint ("topright", actorsFrame.widget, "topleft", -15, -8)
modelFrame:Hide()
local modelFrameTexture = modelFrame:CreateTexture (nil, "background")
modelFrameTexture:SetAllPoints()
local selectedEncounterActor = function (actorName)
target_field:SetText (actorName)
target_dropdown:Select (4, true)
box1.targetentry:Enable()
actorsFrame:Hide()
GameCooltip:Hide()
end
local actorsFrameButtons = {}
local buttonMouseOver = function (button)
button.MyObject.image:SetBlendMode ("ADD")
button.MyObject.line:SetBlendMode ("ADD")
button.MyObject.label:SetTextColor (1, 1, 1, 1)
local OnEnterColors = button:GetParent().Gradient.OnEnter
local _r, _g, _b, _a = button:GetParent():GetBackdropColor()
gump:GradientEffect (button:GetParent(), "frame", _r, _g, _b, _a, OnEnterColors[1], OnEnterColors[2], OnEnterColors[3], OnEnterColors[4], .3)
GameTooltip:SetOwner (button, "ANCHOR_TOPLEFT")
GameTooltip:AddLine (button.MyObject.actor)
GameTooltip:Show()
local name, description, bgImage, buttonImage, loreImage, dungeonAreaMapID, link = EJ_GetInstanceInfo (button.MyObject.ej_id)
modelFrameTexture:SetTexture (bgImage)
modelFrameTexture:SetTexCoord (3/512, 370/512, 5/512, 429/512)
modelFrame:Show()
modelFrame:SetDisplayInfo (button.MyObject.model)
end
local buttonMouseOut = function (button)
button.MyObject.image:SetBlendMode ("BLEND")
button.MyObject.line:SetBlendMode ("BLEND")
button.MyObject.label:SetTextColor (.8, .8, .8, .8)
local _r, _g, _b, _a = button:GetParent():GetBackdropColor()
if (_r) then
local OnLeaveColors = button:GetParent().Gradient.OnLeave
gump:GradientEffect (button:GetParent(), "frame", _r, _g, _b, _a, OnLeaveColors[1], OnLeaveColors[2], OnLeaveColors[3], OnLeaveColors[4], .3)
end
GameTooltip:Hide()
modelFrame:Hide()
end
local EncounterSelect = function (_, _, instanceId, bossIndex, ej_id)
DetailsCustomSpellsFrame:Hide()
DetailsCustomActorsFrame:Show()
DetailsCustomActorsFrame2:Hide()
GameCooltip:Hide()
local encounterID = _detalhes:GetEncounterIdFromBossIndex (instanceId, bossIndex)
if (encounterID) then
local actors = _detalhes:GetEncounterActorsName (encounterID)
local x = 10
local y = 10
local i = 1
for actor, actorTable in pairs (actors) do
local thisButton = actorsFrameButtons [i]
if (not thisButton) then
thisButton = gump:NewButton (actorsFrame.frame, actorsFrame.frame, "DetailsCustomActorsFrameButton"..i, "button"..i, 130, 20, selectedEncounterSpell)
thisButton:SetPoint ("topleft", "DetailsCustomActorsFrame", "topleft", x, -y)
thisButton:SetHook ("OnEnter", buttonMouseOver)
thisButton:SetHook ("OnLeave", buttonMouseOut)
local t = gump:NewImage (thisButton, nil, 20, 20, nil, nil, "image", "DetailsCustomActorsEncounterImageButton"..i)
t:SetPoint ("left", thisButton)
t:SetTexture ([[Interface\MINIMAP\TRACKING\Target]])
t:SetDesaturated (true)
t:SetSize (20, 20)
t:SetAlpha (0.7)
local text = gump:NewLabel (thisButton, nil, "DetailsCustomActorsFrameButton"..i.."Label", "label", "Spell", nil, 9.5, {.8, .8, .8, .8})
text:SetPoint ("left", t.image, "right", 2, 0)
text:SetWidth (123)
text:SetHeight (10)
local border = gump:NewImage (thisButton, "Interface\\SPELLBOOK\\Spellbook-Parts", 40, 38, nil, nil, "border", "DetailsCustomActorsEncounterBorderButton"..i)
border:SetTexCoord (0.00390625, 0.27734375, 0.44140625,0.69531250)
border:SetDrawLayer ("background")
border:SetPoint ("topleft", thisButton.button, "topleft", -9, 9)
local line = gump:NewImage (thisButton, "Interface\\SPELLBOOK\\Spellbook-Parts", 84, 25, nil, nil, "line", "DetailsCustomActorsEncounterLineButton"..i)
line:SetTexCoord (0.31250000, 0.96484375, 0.37109375, 0.52343750)
line:SetDrawLayer ("background")
line:SetPoint ("left", thisButton.button, "right", -110, -3)
table.insert (actorsFrameButtons, #actorsFrameButtons+1, thisButton)
end
y = y + 20
if (y >= 260) then
y = 10
x = x + 150
end
thisButton.label:SetText (actor)
thisButton:SetClickFunction (selectedEncounterActor, actor)
thisButton.actor = actor
thisButton.ej_id = ej_id
thisButton.model = actorTable.model
thisButton:Show()
i = i + 1
end
for maxIndex = i, #actorsFrameButtons do
actorsFrameButtons [maxIndex]:Hide()
end
i = i-1
actorsFrame:SetSize (math.ceil (i/13)*160, math.min (i*20 + 20, 280))
end
end
local BuildEncounterMenu = function()
GameCooltip:Reset()
GameCooltip:SetType ("menu")
GameCooltip:SetOwner (adds_boss)
for instanceId, instanceTable in pairs (_detalhes.EncounterInformation) do
if (_detalhes:InstanceIsRaid (instanceId)) then
GameCooltip:AddLine (instanceTable.name, _, 1, "white")
GameCooltip:AddIcon (instanceTable.icon, 1, 1, 64, 32)
for index, encounterName in ipairs (instanceTable.boss_names) do
GameCooltip:AddMenu (2, EncounterSelect, instanceId, index, instanceTable.ej_id, encounterName, nil, true)
local L, R, T, B, Texture = _detalhes:GetBossIcon (instanceId, index)
GameCooltip:AddIcon (Texture, 2, 1, 20, 20, L, R, T, B)
end
GameCooltip:SetWallpaper (2, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
end
end
GameCooltip:SetOption ("HeightAnchorMod", -10)
GameCooltip:SetOption ("ButtonsYMod", -2)
GameCooltip:SetOption ("YSpacingMod", 0)
GameCooltip:SetOption ("TextHeightMod", 0)
GameCooltip:SetOption ("IgnoreButtonAutoHeight", false)
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
GameCooltip:ShowCooltip()
end
adds_boss:SetScript ("OnEnter", function()
adds_boss_image:SetBlendMode ("ADD")
BuildEncounterMenu()
end)
adds_boss:SetScript ("OnLeave", function()
adds_boss_image:SetBlendMode ("BLEND")
end)
--spellid
local spellid_label = gump:NewLabel (box1, box1, "$parenSpellidLabel", "spellid", Loc ["STRING_CUSTOM_SPELLID"], "GameFontHighlightLeft") --> localize-me
spellid_label:SetPoint ("topleft", target_label, "bottomleft", 0, -40)
local spellid_entry = gump:NewSpellEntry (box1, function()end, 178, 20, nil, nil, "spellidentry", "$parentSpellIdEntry")
spellid_entry:SetPoint ("left", spellid_label, "left", 62, 0)
spellid_entry.tooltip = Loc ["STRING_CUSTOM_SPELLID_DESC"]
custom_window.spellid_entry = spellid_entry
local spell_id_boss = CreateFrame ("frame", nil, box1)
spell_id_boss:SetPoint ("left", spellid_entry.widget, "right", 2, 0)
spell_id_boss:SetSize (20, 20)
local spell_id_boss_image = spell_id_boss:CreateTexture (nil, "overlay")
spell_id_boss_image:SetPoint ("center", spell_id_boss)
spell_id_boss_image:SetTexture ("Interface\\Buttons\\UI-MicroButton-Raid-Up")
spell_id_boss_image:SetTexCoord (0.046875, 0.90625, 0.40625, 0.953125)
spell_id_boss_image:SetWidth (20)
spell_id_boss_image:SetHeight (16)
local spellsFrame = gump:NewPanel (custom_window, _, "DetailsCustomSpellsFrame", "spellsFrame", 1, 1)
spellsFrame:SetPoint ("topleft", custom_window, "topright", 5, 0)
spellsFrame:Hide()
local selectedEncounterSpell = function (spellId)
local _, _, icon = _GetSpellInfo (spellId)
spellid_entry:SetText (spellId)
box0.icontexture:SetTexture (icon)
spellsFrame:Hide()
GameCooltip:Hide()
end
local spellsFrameButtons = {}
local buttonMouseOver = function (button)
button.MyObject.image:SetBlendMode ("ADD")
button.MyObject.line:SetBlendMode ("ADD")
button.MyObject.label:SetTextColor (1, 1, 1, 1)
local OnEnterColors = button:GetParent().Gradient.OnEnter
local _r, _g, _b, _a = button:GetParent():GetBackdropColor()
gump:GradientEffect (button:GetParent(), "frame", _r, _g, _b, _a, OnEnterColors[1], OnEnterColors[2], OnEnterColors[3], OnEnterColors[4], .3)
GameTooltip:SetOwner (button, "ANCHOR_TOPLEFT")
GameTooltip:SetSpellByID (button.MyObject.spellid)
GameTooltip:Show()
end
local buttonMouseOut = function (button)
button.MyObject.image:SetBlendMode ("BLEND")
button.MyObject.line:SetBlendMode ("BLEND")
button.MyObject.label:SetTextColor (.8, .8, .8, .8)
local _r, _g, _b, _a = button:GetParent():GetBackdropColor()
if (_r) then
local OnLeaveColors = button:GetParent().Gradient.OnLeave
gump:GradientEffect (button:GetParent(), "frame", _r, _g, _b, _a, OnLeaveColors[1], OnLeaveColors[2], OnLeaveColors[3], OnLeaveColors[4], .3)
end
GameTooltip:Hide()
end
local EncounterSelect = function (_, _, instanceId, bossIndex)
DetailsCustomSpellsFrame:Show()
DetailsCustomActorsFrame:Hide()
DetailsCustomActorsFrame2:Hide()
GameCooltip:Hide()
local spells = _detalhes:GetEncounterSpells (instanceId, bossIndex)
local x = 10
local y = 10
local i = 1
for spell, _ in pairs (spells) do
local thisButton = spellsFrameButtons [i]
if (not thisButton) then
thisButton = gump:NewButton (spellsFrame.frame, spellsFrame.frame, "DetailsCustomSpellsFrameButton"..i, "button"..i, 80, 20, selectedEncounterSpell)
thisButton:SetPoint ("topleft", "DetailsCustomSpellsFrame", "topleft", x, -y)
thisButton:SetHook ("OnEnter", buttonMouseOver)
thisButton:SetHook ("OnLeave", buttonMouseOut)
local t = gump:NewImage (thisButton, nil, 20, 20, nil, nil, "image", "DetailsCustomEncounterImageButton"..i)
t:SetPoint ("left", thisButton)
local text = gump:NewLabel (thisButton, nil, "DetailsCustomSpellsFrameButton"..i.."Label", "label", "Spell", nil, 9.5, {.8, .8, .8, .8})
text:SetPoint ("left", t.image, "right", 2, 0)
text:SetWidth (73)
text:SetHeight (10)
local border = gump:NewImage (thisButton, "Interface\\SPELLBOOK\\Spellbook-Parts", 40, 38, nil, nil, "border", "DetailsCustomEncounterBorderButton"..i)
border:SetTexCoord (0.00390625, 0.27734375, 0.44140625,0.69531250)
border:SetDrawLayer ("background")
border:SetPoint ("topleft", thisButton.button, "topleft", -9, 9)
local line = gump:NewImage (thisButton, "Interface\\SPELLBOOK\\Spellbook-Parts", 84, 25, nil, nil, "line", "DetailsCustomEncounterLineButton"..i)
line:SetTexCoord (0.31250000, 0.96484375, 0.37109375, 0.52343750)
line:SetDrawLayer ("background")
line:SetPoint ("left", thisButton.button, "right", -60, -3)
table.insert (spellsFrameButtons, #spellsFrameButtons+1, thisButton)
end
y = y + 20
if (y >= 400) then
y = 10
x = x + 100
end
local nome_magia, _, icone_magia = _GetSpellInfo (spell)
thisButton.image:SetTexture (icone_magia)
thisButton.label:SetText (nome_magia)
thisButton:SetClickFunction (selectedEncounterSpell, spell)
thisButton.spellid = spell
thisButton:Show()
i = i + 1
end
for maxIndex = i, #spellsFrameButtons do
spellsFrameButtons [maxIndex]:Hide()
end
i = i-1
spellsFrame:SetSize (math.ceil (i/20)*110, math.min (i*20 + 20, 420))
end
local BuildEncounterMenu = function()
GameCooltip:Reset()
GameCooltip:SetType ("menu")
GameCooltip:SetOwner (spell_id_boss)
for instanceId, instanceTable in pairs (_detalhes.EncounterInformation) do
if (_detalhes:InstanceisRaid (instanceId)) then
GameCooltip:AddLine (instanceTable.name, _, 1, "white")
GameCooltip:AddIcon (instanceTable.icon, 1, 1, 64, 32)
for index, encounterName in ipairs (instanceTable.boss_names) do
GameCooltip:AddMenu (2, EncounterSelect, instanceId, index, nil, encounterName, nil, true)
local L, R, T, B, Texture = _detalhes:GetBossIcon (instanceId, index)
GameCooltip:AddIcon (Texture, 2, 1, 20, 20, L, R, T, B)
end
GameCooltip:SetWallpaper (2, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
end
end
GameCooltip:SetOption ("ButtonsYMod", -2)
GameCooltip:SetOption ("YSpacingMod", 0)
GameCooltip:SetOption ("TextHeightMod", 0)
GameCooltip:SetOption ("IgnoreButtonAutoHeight", false)
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
GameCooltip:SetOption ("HeightAnchorMod", -10)
GameCooltip:ShowCooltip()
end
spell_id_boss:SetScript ("OnEnter", function()
spell_id_boss_image:SetBlendMode ("ADD")
BuildEncounterMenu()
end)
spell_id_boss:SetScript ("OnLeave", function()
spell_id_boss_image:SetBlendMode ("BLEND")
end)
--select target
--select spell
--> create box type 2
local box2 = _CreateFrame ("frame", "DetailsCustomPanelBox2", custom_window)
custom_window.box2 = box2
box2:SetSize (450, 180)
--box2:SetBackdrop ({
-- bgFile = "Interface\\AddOns\\Details\\images\\background",
-- edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
-- tile = true, tileSize = 16, edgeSize = 12})
--box2:SetBackdropColor (1, 0, 0, .9)
box2:SetPoint ("topleft", icon_label.widget, "bottomleft", -10, -20)
box2:SetFrameLevel (box0:GetFrameLevel()+1)
--edit main code
local maincode_button = gump:NewButton (box2, nil, "$parentMainCodeButton", "maiccodebutton", 160, 20, DetailsCustomPanel.StartEditCode, 1, nil, nil, Loc ["STRING_CUSTOM_EDIT_SEARCH_CODE"])
maincode_button:SetPoint ("topleft", box2, "topleft", 10, -25)
maincode_button.tooltip = Loc ["STRING_CUSTOM_EDITCODE_DESC"]
maincode_button:InstallCustomTexture()
--edit tooltip code
local tooltipcode_button = gump:NewButton (box2, nil, "$parentTooltipCodeButton", "tooltipcodebutton", 160, 20, DetailsCustomPanel.StartEditCode, 2, nil, nil, Loc ["STRING_CUSTOM_EDIT_TOOLTIP_CODE"])
tooltipcode_button:SetPoint ("topleft", maincode_button, "bottomleft", 0, -10)
tooltipcode_button.tooltip = Loc ["STRING_CUSTOM_EDITTOOLTIP_DESC"]
tooltipcode_button:InstallCustomTexture()
box2:Hide()
--> create the code editbox
local code_editor = gump:NewSpecialLuaEditorEntry (custom_window, 420, 238, "codeeditor", "$parentCodeEditor")
code_editor:SetPoint ("topleft", attribute_box, "topright", 30, 0)
code_editor:SetFrameLevel (custom_window:GetFrameLevel()+4)
code_editor:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
tile = 1, tileSize = 16, edgeSize = 16, insets = {left = 5, right = 5, top = 5, bottom = 5}})
code_editor:SetBackdropColor (0, 0, 0, 1)
code_editor:Hide()
--> select damage
DetailsCustomPanelAttributeMenu1:Click()
else
_G.DetailsCustomPanel:Show()
end
end