Files
coa-details/framework/panel.lua
T
tercio 20a9773a58 - Added Acitivity Time for Damage + Healing, tooltip show the activity separately.
- Major changes on Encounter Details Plugin making more easy to use.
- Removed Spell Details Plugin.
- Added new plugin: Dps Tuning.

- New API: actor:GetActorSpells() return table with spellid, spelltable.
- New API: actor:GetSpell (spellid) return the table for the spellid.
- New API: combat:GetCombatNumber() return a unique ID number identifying the combat.
- New API: framework:CreateButton (parent, func, w, h, text, param1, param2, texture, member, name, short_method)
- New API: framework:CreateDropDown (parent, func, default, w, h, member, name)
- New API: framework:CreateLabel (parent, text, size, color, font, member, name, layer)
- New API: framework:CreateBar (parent, texture, w, h, value, member, name)
- New API: framework:CreateChartPanel (parent, w, h, name)
2014-09-08 17:17:56 -03:00

1657 lines
49 KiB
Lua

--> details main objects
local _detalhes = _G._detalhes
local gump = _detalhes.gump
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
local _
--> lua locals
local _rawset = rawset --> lua local
local _rawget = rawget --> lua local
local _setmetatable = setmetatable --> lua local
local _unpack = unpack --> lua local
local _type = type --> lua local
local _math_floor = math.floor --> lua local
local loadstring = loadstring --> lua local
local cleanfunction = function() end
local PanelMetaFunctions = {}
local APIFrameFunctions
------------------------------------------------------------------------------------------------------------
--> metatables
PanelMetaFunctions.__call = function (_table, value)
--> nothing to do
return true
end
------------------------------------------------------------------------------------------------------------
--> members
--> tooltip
local gmember_tooltip = function (_object)
return _object:GetTooltip()
end
--> shown
local gmember_shown = function (_object)
return _object:IsShown()
end
--> backdrop color
local gmember_color = function (_object)
return _object.frame:GetBackdropColor()
end
--> backdrop table
local gmember_backdrop = function (_object)
return _object.frame:GetBackdrop()
end
--> frame width
local gmember_width = function (_object)
return _object.frame:GetWidth()
end
--> frame height
local gmember_height = function (_object)
return _object.frame:GetHeight()
end
--> locked
local gmember_locked = function (_object)
return _rawget (_object, "is_locked")
end
local get_members_function_index = {
["tooltip"] = gmember_tooltip,
["shown"] = gmember_shown,
["color"] = gmember_color,
["backdrop"] = gmember_backdrop,
["width"] = gmember_width,
["height"] = gmember_height,
["locked"] = gmember_locked,
}
PanelMetaFunctions.__index = function (_table, _member_requested)
local func = get_members_function_index [_member_requested]
if (func) then
return func (_table, _member_requested)
end
local fromMe = _rawget (_table, _member_requested)
if (fromMe) then
return fromMe
end
return PanelMetaFunctions [_member_requested]
end
--> tooltip
local smember_tooltip = function (_object, _value)
return _object:SetTooltip (_value)
end
--> show
local smember_show = function (_object, _value)
if (_value) then
return _object:Show()
else
return _object:Hide()
end
end
--> hide
local smember_hide = function (_object, _value)
if (not _value) then
return _object:Show()
else
return _object:Hide()
end
end
--> backdrop color
local smember_color = function (_object, _value)
local _value1, _value2, _value3, _value4 = gump:ParseColors (_value)
return _object:SetBackdropColor (_value1, _value2, _value3, _value4)
end
--> frame width
local smember_width = function (_object, _value)
return _object.frame:SetWidth (_value)
end
--> frame height
local smember_height = function (_object, _value)
return _object.frame:SetHeight (_value)
end
--> locked
local smember_locked = function (_object, _value)
if (_value) then
_object.frame:SetMovable (false)
return _rawset (_object, "is_locked", true)
else
_object.frame:SetMovable (true)
_rawset (_object, "is_locked", false)
return
end
end
--> backdrop
local smember_backdrop = function (_object, _value)
return _object.frame:SetBackdrop (_value)
end
--> close with right button
local smember_right_close = function (_object, _value)
return _rawset (_object, "rightButtonClose", _value)
end
local set_members_function_index = {
["tooltip"] = smember_tooltip,
["show"] = smember_show,
["hide"] = smember_hide,
["color"] = smember_color,
["backdrop"] = smember_backdrop,
["width"] = smember_width,
["height"] = smember_height,
["locked"] = smember_locked,
["close_with_right"] = smember_right_close,
}
PanelMetaFunctions.__newindex = function (_table, _key, _value)
local func = set_members_function_index [_key]
if (func) then
return func (_table, _value)
else
return _rawset (_table, _key, _value)
end
end
------------------------------------------------------------------------------------------------------------
--> methods
--> right click to close
function PanelMetaFunctions:CreateRightClickLabel (textType, w, h, close_text)
local text
w = w or 20
h = h or 20
if (close_text) then
text = close_text
else
if (textType) then
textType = string.lower (textType)
if (textType == "short") then
text = Loc ["STRING_RIGHTCLICK_CLOSE_SHORT"]
elseif (textType == "medium") then
text = Loc ["STRING_RIGHTCLICK_CLOSE_MEDIUM"]
elseif (textType == "large") then
text = Loc ["STRING_RIGHTCLICK_CLOSE_LARGE"]
end
else
text = Loc ["STRING_RIGHTCLICK_CLOSE_SHORT"]
end
end
return gump:NewLabel (self, _, "$parentRightMouseToClose", nil, "|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:"..w..":"..h..":0:1:512:512:8:70:328:409|t " .. text)
end
--> show & hide
function PanelMetaFunctions:Show()
self.frame:Show()
end
function PanelMetaFunctions:Hide()
self.frame:Hide()
end
-- setpoint
function PanelMetaFunctions:SetPoint (v1, v2, v3, v4, v5)
v1, v2, v3, v4, v5 = gump:CheckPoints (v1, v2, v3, v4, v5, self)
if (not v1) then
print ("Invalid parameter for SetPoint")
return
end
return self.widget:SetPoint (v1, v2, v3, v4, v5)
end
-- sizes
function PanelMetaFunctions:SetSize (w, h)
if (w) then
self.frame:SetWidth (w)
end
if (h) then
self.frame:SetHeight (h)
end
end
-- clear
function PanelMetaFunctions:HideWidgets()
for widgetName, widgetSelf in pairs (self) do
if (type (widgetSelf) == "table" and widgetSelf.dframework) then
widgetSelf:Hide()
end
end
end
-- backdrop
function PanelMetaFunctions:SetBackdrop (background, edge, tilesize, edgesize, tile, left, right, top, bottom)
if (_type (background) == "boolean" and not background) then
return self.frame:SetBackdrop (nil)
elseif (_type (background) == "table") then
self.frame:SetBackdrop (background)
else
local currentBackdrop = self.frame:GetBackdrop() or {edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", tile=true, tileSize=16, edgeSize=16, insets={left=1, right=0, top=0, bottom=0}}
currentBackdrop.bgFile = background or currentBackdrop.bgFile
currentBackdrop.edgeFile = edgeFile or currentBackdrop.edgeFile
currentBackdrop.tileSize = tilesize or currentBackdrop.tileSize
currentBackdrop.edgeSize = edgesize or currentBackdrop.edgeSize
currentBackdrop.tile = tile or currentBackdrop.tile
currentBackdrop.insets.left = left or currentBackdrop.insets.left
currentBackdrop.insets.right = left or currentBackdrop.insets.right
currentBackdrop.insets.top = left or currentBackdrop.insets.top
currentBackdrop.insets.bottom = left or currentBackdrop.insets.bottom
self.frame:SetBackdrop (currentBackdrop)
end
end
-- backdropcolor
function PanelMetaFunctions:SetBackdropColor (color, arg2, arg3, arg4)
if (arg2) then
self.frame:SetBackdropColor (color, arg2, arg3, arg4 or 1)
self.frame.Gradient.OnLeave = {color, arg2, arg3, arg4 or 1}
else
local _value1, _value2, _value3, _value4 = gump:ParseColors (color)
self.frame:SetBackdropColor (_value1, _value2, _value3, _value4)
self.frame.Gradient.OnLeave = {_value1, _value2, _value3, _value4}
end
end
-- border color
function PanelMetaFunctions:SetBackdropBorderColor (color, arg2, arg3, arg4)
if (arg2) then
return self.frame:SetBackdropBorderColor (color, arg2, arg3, arg4)
end
local _value1, _value2, _value3, _value4 = gump:ParseColors (color)
self.frame:SetBackdropBorderColor (_value1, _value2, _value3, _value4)
end
-- gradient colors
function PanelMetaFunctions:SetGradient (FadeType, color)
local _value1, _value2, _value3, _value4 = gump:ParseColors (color)
if (FadeType == "OnEnter") then
self.frame.Gradient.OnEnter = {_value1, _value2, _value3, _value4}
elseif (FadeType == "OnLeave") then
self.frame.Gradient.OnLeave = {_value1, _value2, _value3, _value4}
end
end
-- tooltip
function PanelMetaFunctions:SetTooltip (tooltip)
if (tooltip) then
return _rawset (self, "have_tooltip", tooltip)
else
return _rawset (self, "have_tooltip", nil)
end
end
function PanelMetaFunctions:GetTooltip()
return _rawget (self, "have_tooltip")
end
-- frame levels
function PanelMetaFunctions:GetFrameLevel()
return self.widget:GetFrameLevel()
end
function PanelMetaFunctions:SetFrameLevel (level, frame)
if (not frame) then
return self.widget:SetFrameLevel (level)
else
local framelevel = frame:GetFrameLevel (frame) + level
return self.widget:SetFrameLevel (framelevel)
end
end
-- frame stratas
function PanelMetaFunctions:SetFrameStrata()
return self.widget:GetFrameStrata()
end
function PanelMetaFunctions:SetFrameStrata (strata)
if (_type (strata) == "table") then
self.widget:SetFrameStrata (strata:GetFrameStrata())
else
self.widget:SetFrameStrata (strata)
end
end
-- enable and disable gradients
function PanelMetaFunctions:DisableGradient()
self.GradientEnabled = false
end
function PanelMetaFunctions:EnableGradient()
self.GradientEnabled = true
end
--> hooks
function PanelMetaFunctions:SetHook (hookType, func)
if (func) then
_rawset (self, hookType.."Hook", func)
else
_rawset (self, hookType.."Hook", nil)
end
end
------------------------------------------------------------------------------------------------------------
--> scripts
function PanelMetaFunctions:RunGradient (cancel)
if (type (cancel) == "boolean" and not canceal) then
local _r, _g, _b, _a = self.frame:GetBackdropColor()
if (_r) then
local OnLeaveColors = self.frame.Gradient.OnLeave
gump:GradientEffect (self.frame, "frame", _r, _g, _b, _a, OnLeaveColors[1], OnLeaveColors[2], OnLeaveColors[3], OnLeaveColors[4], .3)
end
else
local _r, _g, _b, _a = self.frame:GetBackdropColor()
if (_r) then
local OnEnterColors = self.frame.Gradient.OnEnter
gump:GradientEffect (self.frame, "frame", _r, _g, _b, _a, OnEnterColors[1], OnEnterColors[2], OnEnterColors[3], OnEnterColors[4], .3)
end
end
end
local OnEnter = function (frame)
if (frame.MyObject.OnEnterHook) then
local interrupt = frame.MyObject.OnEnterHook (frame, frame.MyObject)
if (interrupt) then
return
end
end
if (frame.MyObject.GradientEnabled) then
frame.MyObject:RunGradient()
end
if (frame.MyObject.have_tooltip) then
GameCooltip:Reset()
GameCooltip:SetType ("tooltip")
GameCooltip:SetColor ("main", "transparent")
GameCooltip:AddLine (frame.MyObject.have_tooltip)
GameCooltip:SetOwner (frame)
GameCooltip:ShowCooltip()
end
end
local OnLeave = function (frame)
if (frame.MyObject.OnLeaveHook) then
local interrupt = frame.MyObject.OnLeaveHook (frame, frame.MyObject)
if (interrupt) then
return
end
end
if (frame.MyObject.GradientEnabled) then
frame.MyObject:RunGradient (false)
end
if (frame.MyObject.have_tooltip) then
_detalhes.popup:ShowMe (false)
end
end
local OnHide = function (frame)
if (frame.MyObject.OnHideHook) then
local interrupt = frame.MyObject.OnHideHook (frame, frame.MyObject)
if (interrupt) then
return
end
end
end
local OnShow = function (frame)
if (frame.MyObject.OnShowHook) then
local interrupt = frame.MyObject.OnShowHook (frame, frame.MyObject)
if (interrupt) then
return
end
end
end
local OnMouseDown = function (frame, button)
if (frame.MyObject.OnMouseDownHook) then
local interrupt = frame.MyObject.OnMouseDownHook (frame, button, frame.MyObject)
if (interrupt) then
return
end
end
if (frame.MyObject.container == UIParent) then
if (not frame.isLocked and frame:IsMovable()) then
frame.isMoving = true
frame:StartMoving()
end
elseif (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then
if (not frame.isLocked and frame:IsMovable()) then
frame.MyObject.container.isMoving = true
frame.MyObject.container:StartMoving()
end
end
end
local OnMouseUp = function (frame, button)
if (frame.MyObject.OnMouseUpHook) then
local interrupt = frame.MyObject.OnMouseUpHook (frame, button, frame.MyObject)
if (interrupt) then
return
end
end
if (button == "RightButton" and frame.MyObject.rightButtonClose) then
frame.MyObject:Hide()
end
if (frame.MyObject.container == UIParent) then
if (frame.isMoving) then
frame:StopMovingOrSizing()
frame.isMoving = false
end
else
if (frame.MyObject.container.isMoving) then
frame.MyObject.container:StopMovingOrSizing()
frame.MyObject.container.isMoving = false
end
end
end
------------------------------------------------------------------------------------------------------------
--> object constructor
function gump:CreatePanel (parent, w, h, backdrop, backdropcolor, bordercolor, member, name)
return gump:NewPanel (parent, parent, name, member, w, h, backdrop, backdropcolor, bordercolor)
end
function gump:NewPanel (parent, container, name, member, w, h, backdrop, backdropcolor, bordercolor)
if (not name) then
name = "DetailsPanelNumber" .. gump.PanelCounter
gump.PanelCounter = gump.PanelCounter + 1
elseif (not parent) then
parent = UIParent
end
if (not container) then
container = parent
end
if (name:find ("$parent")) then
name = name:gsub ("$parent", parent:GetName())
end
local PanelObject = {type = "panel", dframework = true}
if (member) then
parent [member] = PanelObject
end
if (parent.dframework) then
parent = parent.widget
end
if (container.dframework) then
container = container.widget
end
--> default members:
--> hooks
PanelObject.OnEnterHook = nil
PanelObject.OnLeaveHook = nil
PanelObject.OnHideHook = nil
PanelObject.OnShowHook = nil
PanelObject.OnMouseDownHook = nil
PanelObject.OnMouseUpHook = nil
--> misc
PanelObject.is_locked = true
PanelObject.GradientEnabled = true
PanelObject.container = container
PanelObject.rightButtonClose = false
PanelObject.frame = CreateFrame ("frame", name, parent, "DetailsPanelTemplate")
PanelObject.widget = PanelObject.frame
if (not APIFrameFunctions) then
APIFrameFunctions = {}
local idx = getmetatable (PanelObject.frame).__index
for funcName, funcAddress in pairs (idx) do
if (not PanelMetaFunctions [funcName]) then
PanelMetaFunctions [funcName] = function (object, ...)
local x = loadstring ( "return _G."..object.frame:GetName()..":"..funcName.."(...)")
return x (...)
end
end
end
end
PanelObject.frame:SetWidth (w or 100)
PanelObject.frame:SetHeight (h or 100)
PanelObject.frame.MyObject = PanelObject
--> hooks
PanelObject.frame:SetScript ("OnEnter", OnEnter)
PanelObject.frame:SetScript ("OnLeave", OnLeave)
PanelObject.frame:SetScript ("OnHide", OnHide)
PanelObject.frame:SetScript ("OnShow", OnShow)
PanelObject.frame:SetScript ("OnMouseDown", OnMouseDown)
PanelObject.frame:SetScript ("OnMouseUp", OnMouseUp)
_setmetatable (PanelObject, PanelMetaFunctions)
if (backdrop) then
PanelObject:SetBackdrop (backdrop)
elseif (_type (backdrop) == "boolean") then
PanelObject.frame:SetBackdrop (nil)
end
if (backdropcolor) then
PanelObject:SetBackdropColor (backdropcolor)
end
if (bordercolor) then
PanelObject:SetBackdropBorderColor (bordercolor)
end
return PanelObject
end
------------fill panel
local button_on_enter = function (self)
self.MyObject._icon:SetBlendMode ("ADD")
end
local button_on_leave = function (self)
self.MyObject._icon:SetBlendMode ("BLEND")
end
function gump:NewFillPanel (parent, rows, name, member, w, h, total_lines, fill_row, autowidth, options)
local panel = gump:NewPanel (parent, parent, name, member, w, h)
panel.backdrop = nil
options = options or {rowheight = 20}
panel.rows = {}
for index, t in ipairs (rows) do
local thisrow = gump:NewPanel (panel, panel, "$parentHeader_" .. name .. index, nil, 1, 20)
thisrow.backdrop = {bgFile = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]}
thisrow.color = "silver"
thisrow.type = t.type
thisrow.func = t.func
thisrow.name = t.name
thisrow.notext = t.notext
thisrow.icon = t.icon
thisrow.iconalign = t.iconalign
local text = gump:NewLabel (thisrow, nil, name .. "$parentLabel", "text")
text:SetPoint ("left", thisrow, "left", 2, 0)
text:SetText (t.name)
tinsert (panel.rows, thisrow)
end
local cur_width = 0
local row_width = w / #rows
local anchors = {}
for index, row in ipairs (panel.rows) do
if (autowidth) then
row:SetWidth (row_width)
row:SetPoint ("topleft", panel, "topleft", cur_width, 0)
tinsert (anchors, cur_width)
cur_width = cur_width + row_width + 1
else
row:SetPoint ("topleft", panel, "topleft", cur_width, 0)
row.width = rows [index].width
tinsert (anchors, cur_width)
cur_width = cur_width + rows [index].width + 1
end
end
if (autowidth) then
panel.rows [#panel.rows]:SetWidth (row_width - #rows + 1)
else
panel.rows [#panel.rows]:SetWidth (rows [#rows].width - #rows + 1)
end
local refresh_fillbox = function (self)
local offset = FauxScrollFrame_GetOffset (self)
local filled_lines = total_lines()
for index = 1, #self.lines do
local row = self.lines [index]
if (index <= filled_lines) then
local real_index = index + offset
local results = fill_row (real_index)
if (results [1]) then
row:Show()
for i = 1, #row.row_widgets do
row.row_widgets [i].index = real_index
if (panel.rows [i].type == "icon") then
local result = results [i]:gsub (".-%\\", "")
row.row_widgets [i]._icon.texture = results [i]
elseif (panel.rows [i].type == "button") then
if (type (results [i]) == "table") then
if (results [i].text) then
row.row_widgets [i]:SetText (results [i].text)
end
if (results [i].icon) then
row.row_widgets [i]._icon:SetTexture (results [i].icon)
end
if (results [i].func) then
row.row_widgets [i]:SetClickFunction (results [i].func, real_index, results [i].value)
end
else
row.row_widgets [i]:SetText (results [i])
end
else
--< text
row.row_widgets [i]:SetText (results [i])
end
end
else
row:Hide()
for i = 1, #row.row_widgets do
row.row_widgets [i]:SetText ("")
if (panel.rows [i].type == "icon") then
row.row_widgets [i]._icon.texture = ""
end
end
end
else
row:Hide()
for i = 1, #row.row_widgets do
row.row_widgets [i]:SetText ("")
if (panel.rows [i].type == "icon") then
row.row_widgets [i]._icon.texture = ""
end
end
end
end
end
function panel:Refresh()
local filled_lines = total_lines()
local scroll_total_lines = #panel.scrollframe
local line_height = options.rowheight
FauxScrollFrame_Update (panel.scrollframe, filled_lines, scroll_total_lines, line_height)
refresh_fillbox (panel.scrollframe)
end
local scrollframe = CreateFrame ("scrollframe", name .. "Scroll", panel.widget, "FauxScrollFrameTemplate")
scrollframe:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, 20, panel.Refresh) end)
scrollframe:SetPoint ("topleft", panel.widget, "topleft", 0, -21)
scrollframe:SetPoint ("topright", panel.widget, "topright", -23, -21)
scrollframe:SetPoint ("bottomleft", panel.widget, "bottomleft")
scrollframe:SetPoint ("bottomright", panel.widget, "bottomright", -23, 0)
scrollframe:SetSize (w, h)
panel.scrollframe = scrollframe
scrollframe.lines = {}
--create lines
local size = options.rowheight
local amount = math.floor (((h-21) / size))
for i = 1, amount do
local row = gump:NewPanel (parent, nil, "$parentRow_" .. i, nil, 1, size)
row.backdrop = {bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]]}
row.color = {1, 1, 1, .2}
row:SetPoint ("topleft", scrollframe, "topleft", 0, (i-1) * size * -1)
row:SetPoint ("topright", scrollframe, "topright", 0, (i-1) * size * -1)
tinsert (scrollframe.lines, row)
row.row_widgets = {}
for o = 1, #rows do
local _type = panel.rows [o].type
if (_type == "text") then
--> create text
local text = gump:NewLabel (row, nil, name .. "$parentLabel" .. o, "text" .. o)
text:SetPoint ("left", row, "left", anchors [o], 0)
--> insert in the table
tinsert (row.row_widgets, text)
elseif (_type == "entry") then
--> create editbox
local editbox = gump:NewTextEntry (row, nil, "$parentEntry" .. o, "entry", panel.rows [o].width, 20, panel.rows [o].func, i, o)
editbox.align = "left"
editbox:SetHook ("OnEnterPressed", function()
editbox.widget.focuslost = true
editbox:ClearFocus()
editbox.func (editbox.index, editbox.text)
return true
end)
editbox:SetPoint ("left", row, "left", anchors [o], 0)
editbox:SetBackdrop ({bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]], edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = 1})
editbox:SetBackdropColor (1, 1, 1, 0.1)
editbox:SetBackdropBorderColor (1, 1, 1, 0.1)
editbox.editbox.current_bordercolor = {1, 1, 1, 0.1}
--> insert in the table
tinsert (row.row_widgets, editbox)
elseif (_type == "button") then
--> create button
local button = gump:NewButton (row, nil, "$parentButton" .. o, "button", panel.rows [o].width, 20)
local func = function()
panel.rows [o].func (button.index, o)
panel:Refresh()
end
button:SetClickFunction (func)
button:SetPoint ("left", row, "left", anchors [o], 0)
--> create icon and the text
local icon = gump:NewImage (button, nil, 20, 20)
local text = gump:NewLabel (button)
button._icon = icon
button._text = text
button:SetHook ("OnEnter", button_on_enter)
button:SetHook ("OnLeave", button_on_leave)
if (panel.rows [o].icon) then
icon.texture = panel.rows [o].icon
if (panel.rows [o].iconalign) then
if (panel.rows [o].iconalign == "center") then
icon:SetPoint ("center", button, "center")
elseif (panel.rows [o].iconalign == "right") then
icon:SetPoint ("right", button, "right")
end
else
icon:SetPoint ("left", button, "left")
end
end
if (panel.rows [o].name and not panel.rows [o].notext) then
text:SetPoint ("left", icon, "right", 2, 0)
text.text = panel.rows [o].name
end
--> inser in the table
tinsert (row.row_widgets, button)
elseif (_type == "icon") then
--> create button and icon
local iconbutton = gump:NewButton (row, nil, "$parentIconButton" .. o, "iconbutton", 22, 20)
iconbutton:InstallCustomTexture()
iconbutton:SetHook ("OnEnter", button_on_enter)
iconbutton:SetHook ("OnLeave", button_on_leave)
--iconbutton:InstallCustomTexture()
local icon = gump:NewImage (iconbutton, nil, 20, 20, "artwork", nil, "_icon", "$parentIcon" .. o)
iconbutton._icon = icon
iconbutton:SetPoint ("left", row, "left", anchors [o] + ( (panel.rows [o].width - 22) / 2), 0)
icon:SetPoint ("center", iconbutton, "center", 0, 0)
--> set functions
local function iconcallback (texture)
iconbutton._icon.texture = texture
panel.rows [o].func (iconbutton.index, texture)
end
iconbutton:SetClickFunction (function()
gump:IconPick (iconcallback, true)
return true
end)
--> insert in the table
tinsert (row.row_widgets, iconbutton)
end
end
end
return panel
end
------------color pick
local color_pick_func = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
ColorPickerFrame:dcallback (r, g, b, a, ColorPickerFrame.dframe)
end
local color_pick_func_cancel = function()
ColorPickerFrame:SetColorRGB (unpack (ColorPickerFrame.previousValues))
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
ColorPickerFrame:dcallback (r, g, b, a, ColorPickerFrame.dframe)
end
function gump:ColorPick (frame, r, g, b, alpha, callback)
ColorPickerFrame:SetPoint ("bottomleft", frame, "topright", 0, 0)
ColorPickerFrame.dcallback = callback
ColorPickerFrame.dframe = frame
ColorPickerFrame.func = color_pick_func
ColorPickerFrame.opacityFunc = color_pick_func
ColorPickerFrame.cancelFunc = color_pick_func_cancel
ColorPickerFrame.opacity = alpha
ColorPickerFrame.hasOpacity = alpha and true
ColorPickerFrame.previousValues = {r, g, b}
ColorPickerFrame:SetParent (UIParent)
ColorPickerFrame:SetFrameStrata ("tooltip")
ColorPickerFrame:SetColorRGB (r, g, b)
ColorPickerFrame:Show()
end
------------icon pick
function gump:IconPick (callback, close_when_select)
if (not gump.IconPickFrame) then
local string_lower = string.lower
gump.IconPickFrame = CreateFrame ("frame", "DetailsIconPickFrame", UIParent)
tinsert (UISpecialFrames, "DetailsIconPickFrame")
gump.IconPickFrame:SetFrameStrata ("DIALOG")
gump.IconPickFrame:SetPoint ("center", UIParent, "center")
gump.IconPickFrame:SetWidth (350)
gump.IconPickFrame:SetHeight (227)
gump.IconPickFrame:EnableMouse (true)
gump.IconPickFrame:SetMovable (true)
gump.IconPickFrame:SetBackdrop ({bgFile = "Interface\\AddOns\\Details\\images\\background", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32, insets = {left = 5, right = 5, top = 5, bottom = 5}})
--local title = gump.IconPickFrame:CreateTitleRegion()
gump.IconPickFrame:SetBackdropBorderColor (170/255, 170/255, 170/255)
gump.IconPickFrame:SetBackdropColor (24/255, 24/255, 24/255, .8)
gump.IconPickFrame:SetFrameLevel (1)
gump.IconPickFrame.emptyFunction = function() end
gump.IconPickFrame.callback = gump.IconPickFrame.emptyFunction
gump.IconPickFrame.preview = gump:NewImage (gump.IconPickFrame, nil, 76, 76)
gump.IconPickFrame.searchLabel = gump:NewLabel (gump.IconPickFrame, nil, "$parentSearchBoxLabel", nil, "search:", font, size, color)
gump.IconPickFrame.searchLabel:SetPoint ("topleft", gump.IconPickFrame, "topleft", 12, -20)
gump.IconPickFrame.search = gump:NewTextEntry (gump.IconPickFrame, nil, "$parentSearchBox", nil, 140, 20)
gump.IconPickFrame.search:SetPoint ("left", gump.IconPickFrame.searchLabel, "right", 2, 0)
gump.IconPickFrame.search:SetHook ("OnTextChanged", function()
gump.IconPickFrame.searching = gump.IconPickFrame.search:GetText()
if (gump.IconPickFrame.searching == "") then
gump.IconPickFrameScroll:Show()
gump.IconPickFrame.searching = nil
gump.IconPickFrame.updateFunc()
else
gump.IconPickFrameScroll:Hide()
gump.IconPickFrame.updateFunc()
end
end)
--> close button
local close_button = CreateFrame ("button", nil, gump.IconPickFrame, "UIPanelCloseButton")
close_button:SetWidth (32)
close_button:SetHeight (32)
close_button:SetPoint ("TOPRIGHT", gump.IconPickFrame, "TOPRIGHT", -8, -7)
close_button:SetFrameLevel (close_button:GetFrameLevel()+2)
local MACRO_ICON_FILENAMES = {}
gump.IconPickFrame:SetScript ("OnShow", function()
MACRO_ICON_FILENAMES = {};
MACRO_ICON_FILENAMES[1] = "INV_MISC_QUESTIONMARK";
local index = 2;
for i = 1, GetNumSpellTabs() do
local tab, tabTex, offset, numSpells, _ = GetSpellTabInfo(i);
offset = offset + 1;
local tabEnd = offset + numSpells;
for j = offset, tabEnd - 1 do
--to get spell info by slot, you have to pass in a pet argument
local spellType, ID = GetSpellBookItemInfo(j, "player");
if (spellType ~= "FUTURESPELL") then
local spellTexture = strupper(GetSpellBookItemTexture(j, "player"));
if ( not string.match( spellTexture, "INTERFACE\\BUTTONS\\") ) then
MACRO_ICON_FILENAMES[index] = gsub( spellTexture, "INTERFACE\\ICONS\\", "");
index = index + 1;
end
end
if (spellType == "FLYOUT") then
local _, _, numSlots, isKnown = GetFlyoutInfo(ID);
if (isKnown and numSlots > 0) then
for k = 1, numSlots do
local spellID, overrideSpellID, isKnown = GetFlyoutSlotInfo(ID, k)
if (isKnown) then
MACRO_ICON_FILENAMES[index] = gsub( strupper(GetSpellTexture(spellID)), "INTERFACE\\ICONS\\", "");
index = index + 1;
end
end
end
end
end
end
GetMacroIcons (MACRO_ICON_FILENAMES)
GetMacroItemIcons (MACRO_ICON_FILENAMES )
end)
gump.IconPickFrame:SetScript ("OnHide", function()
MACRO_ICON_FILENAMES = nil;
collectgarbage()
end)
gump.IconPickFrame.buttons = {}
local OnClickFunction = function (index)
local button = gump.IconPickFrame.buttons [index]
local texture = button:GetNormalTexture()
gump.IconPickFrame.callback (button.icon_texture)
if (gump.IconPickFrame.click_close) then
close_button:Click()
end
end
local onenter = function (self)
gump.IconPickFrame.preview:SetPoint ("bottom", self, "top", 0, 2)
gump.IconPickFrame.preview:SetTexture (self.icon_texture)
gump.IconPickFrame.preview:SetParent (self)
gump.IconPickFrame.preview:Show()
end
local onleave = function (self)
gump.IconPickFrame.preview:Hide()
end
for i = 0, 9 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i+1, i+1, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..(i+1))
newcheck:SetPoint ("topleft", gump.IconPickFrame, "topleft", 12 + (i*30), -40)
newcheck:SetID (i+1)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
newcheck.MouseOnEnterHook = onenter
newcheck.MouseOnLeaveHook = onleave
end
for i = 11, 20 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i)
newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
newcheck.MouseOnEnterHook = onenter
newcheck.MouseOnLeaveHook = onleave
end
for i = 21, 30 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i)
newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
newcheck.MouseOnEnterHook = onenter
newcheck.MouseOnLeaveHook = onleave
end
for i = 31, 40 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i)
newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
newcheck.MouseOnEnterHook = onenter
newcheck.MouseOnLeaveHook = onleave
end
for i = 41, 50 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i)
newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
newcheck.MouseOnEnterHook = onenter
newcheck.MouseOnLeaveHook = onleave
end
for i = 51, 60 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i)
newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
newcheck.MouseOnEnterHook = onenter
newcheck.MouseOnLeaveHook = onleave
end
local scroll = CreateFrame ("ScrollFrame", "DetailsIconPickFrameScroll", gump.IconPickFrame, "ListScrollFrameTemplate")
local ChecksFrame_Update = function (self)
--self = self or MacroPopupFrame;
local numMacroIcons = #MACRO_ICON_FILENAMES;
local macroPopupIcon, macroPopupButton;
local macroPopupOffset = FauxScrollFrame_GetOffset (scroll);
local index;
-- Icon list
local texture;
local filter
if (gump.IconPickFrame.searching) then
filter = string_lower (gump.IconPickFrame.searching)
end
if (filter and filter ~= "") then
local i = 1
for o = 1, numMacroIcons do
local text = string_lower (MACRO_ICON_FILENAMES [o])
if (text:find (filter)) then
macroPopupIcon = _G ["DetailsIconPickFrameButton"..i]
macroPopupButton = _G ["DetailsIconPickFrameButton"..i]
local texture = MACRO_ICON_FILENAMES [o]
macroPopupButton:ChangeIcon ("INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture)
macroPopupButton.IconID = index
macroPopupButton.icon_texture = "INTERFACE\\ICONS\\"..texture
macroPopupButton:Show();
i = i + 1
if (i > 60) then
break
end
end
end
if (i == 1) then --no resutls
macroPopupButton = _G ["DetailsIconPickFrameButton"..i]
macroPopupButton:Hide()
end
for o = i+1, 60 do
macroPopupButton = _G ["DetailsIconPickFrameButton"..o]
macroPopupButton:Hide()
end
else
for i = 1, 60 do
macroPopupIcon = _G ["DetailsIconPickFrameButton"..i]
macroPopupButton = _G ["DetailsIconPickFrameButton"..i]
index = (macroPopupOffset * 10) + i;
texture = MACRO_ICON_FILENAMES [index]
if ( index <= numMacroIcons and texture ) then
macroPopupButton:ChangeIcon ("INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture)
macroPopupButton.IconID = index
macroPopupButton.icon_texture = "INTERFACE\\ICONS\\"..texture
macroPopupButton:Show()
else
macroPopupButton:Hide()
end
end
end
-- Scrollbar stuff
FauxScrollFrame_Update (scroll, ceil (numMacroIcons / 10) , 5, 20 );
end
gump.IconPickFrame.updateFunc = ChecksFrame_Update
scroll:SetPoint ("topleft", gump.IconPickFrame, "topleft", -18, -37)
scroll:SetWidth (330)
scroll:SetHeight (178)
scroll:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (scroll, offset, 20, ChecksFrame_Update) end)
scroll.update = ChecksFrame_Update
gump.IconPickFrameScroll = scroll
gump.IconPickFrame:Hide()
end
gump.IconPickFrame:Show()
gump.IconPickFrameScroll.update (gump.IconPickFrameScroll)
gump.IconPickFrame.callback = callback or gump.IconPickFrame.emptyFunction
gump.IconPickFrame.click_close = close_when_select
end
local chart_panel_backdrop = {bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 32, insets = {left = 5, right = 5, top = 5, bottom = 5}}
local chart_panel_align_timelabels = function (self, elapsed_time)
self.TimeScale = elapsed_time
local linha = self.TimeLabels [17]
local minutos, segundos = math.floor (elapsed_time / 60), math.floor (elapsed_time % 60)
if (segundos < 10) then
segundos = "0" .. segundos
end
if (minutos > 0) then
if (minutos < 10) then
minutos = "0" .. minutos
end
linha:SetText (minutos .. ":" .. segundos)
else
linha:SetText ("00:" .. segundos)
end
local time_div = elapsed_time / 16 --786 -- 49.125
for i = 2, 16 do
local linha = self.TimeLabels [i]
local this_time = time_div * (i-1)
local minutos, segundos = math.floor (this_time / 60), math.floor (this_time % 60)
if (segundos < 10) then
segundos = "0" .. segundos
end
if (minutos > 0) then
if (minutos < 10) then
minutos = "0" .. minutos
end
linha:SetText (minutos .. ":" .. segundos)
else
linha:SetText ("00:" .. segundos)
end
end
end
local chart_panel_set_scale = function (self, amt, func, text)
if (type (amt) ~= "number") then
return
end
local piece = amt / 8
for i = 1, 8 do
if (func) then
self ["dpsamt" .. math.abs (i-9)]:SetText ( func (piece*i) .. (text or ""))
else
self ["dpsamt" .. math.abs (i-9)]:SetText ( floor (piece*i) .. (text or ""))
end
end
end
local chart_panel_can_move = function (self, can)
self.can_move = can
end
local chart_panel_overlay_reset = function (self)
self.OverlaysAmount = 1
for index, pack in ipairs (self.Overlays) do
for index2, texture in ipairs (pack) do
texture:Hide()
end
end
end
local chart_panel_reset = function (self)
self.Graphic:ResetData()
self.Graphic.max_value = 0
self.TimeScale = nil
self.BoxLabelsAmount = 1
table.wipe (self.GData)
table.wipe (self.OData)
for index, box in ipairs (self.BoxLabels) do
box.check:Hide()
box.button:Hide()
box.box:Hide()
box.text:Hide()
box.border:Hide()
box.showing = false
end
chart_panel_overlay_reset (self)
end
local chart_panel_enable_line = function (f, thisbox)
local index = thisbox.index
local type = thisbox.type
if (thisbox.enabled) then
--disable
thisbox.check:Hide()
thisbox.enabled = false
else
--enable
thisbox.check:Show()
thisbox.enabled = true
end
if (type == "graphic") then
f.Graphic:ResetData()
f.Graphic.max_value = 0
local max = 0
for index, box in ipairs (f.BoxLabels) do
if (box.type == type and box.showing and box.enabled) then
local data = f.GData [index]
f.Graphic:AddDataSeries (data[1], data[2], nil, data[3])
if (data[4] > max) then
max = data[4]
end
end
end
f:SetScale (max)
elseif (type == "overlay") then
chart_panel_overlay_reset (f)
for index, box in ipairs (f.BoxLabels) do
if (box.type == type and box.showing and box.enabled) then
f:AddOverlay (box.index)
end
end
end
end
local create_box = function (self, next_box)
local thisbox = {}
self.BoxLabels [next_box] = thisbox
local box = gump:NewImage (self, nil, 16, 16, "border")
local text = gump:CreateLabel (self, nil, nil, nil, "GameFontNormal")
local border = gump:NewImage (self, [[Interface\DialogFrame\UI-DialogBox-Gold-Corner]], 30, 30, "artwork")
border:SetPoint ("center", box, "center", -3, -4)
local checktexture = gump:NewImage (self, [[Interface\Buttons\UI-CheckBox-Check]], 18, 18, "overlay")
checktexture:SetPoint ("center", box, "center", -1, -1)
thisbox.box = box
thisbox.text = text
thisbox.border = border
thisbox.check = checktexture
thisbox.enabled = true
local button = gump:CreateButton (self, chart_panel_enable_line, 20, 20, "", self, thisbox)
button:SetPoint ("center", box, "center")
thisbox.button = button
thisbox.box:SetPoint ("right", text, "left", -4, 0)
if (next_box == 1) then
thisbox.text:SetPoint ("topright", self, "topright", -35, -16)
else
thisbox.text:SetPoint ("right", self.BoxLabels [next_box-1].box, "left", -7, 0)
end
return thisbox
end
local chart_panel_add_label = function (self, color, name, type, number)
local next_box = self.BoxLabelsAmount
local thisbox = self.BoxLabels [next_box]
if (not thisbox) then
thisbox = create_box (self, next_box)
end
self.BoxLabelsAmount = self.BoxLabelsAmount + 1
thisbox.type = type
thisbox.index = number
thisbox.box:SetTexture (unpack (color))
thisbox.text:SetText (name)
thisbox.check:Show()
thisbox.button:Show()
thisbox.border:Show()
thisbox.box:Show()
thisbox.text:Show()
thisbox.showing = true
thisbox.enabled = true
end
local line_default_color = {1, 1, 1}
local draw_overlay = function (self, this_overlay, overlayData, color)
local pixel = self.Graphic:GetWidth() / self.TimeScale
local index = 1
local r, g, b = unpack (color)
for i = 1, #overlayData, 2 do
local aura_start = overlayData [i]
local aura_end = overlayData [i+1]
local this_block = this_overlay [index]
if (not this_block) then
this_block = self.Graphic:CreateTexture (nil, "border")
tinsert (this_overlay, this_block)
end
this_block:SetHeight (self.Graphic:GetHeight())
this_block:SetPoint ("left", self.Graphic, "left", pixel * aura_start, 0)
if (aura_end) then
this_block:SetWidth ((aura_end-aura_start)*pixel)
else
--malformed table
this_block:SetWidth (pixel*5)
end
this_block:SetTexture (r, g, b, 0.25)
this_block:Show()
index = index + 1
end
end
local chart_panel_add_overlay = function (self, overlayData, color, name, icon)
if (not self.TimeScale) then
error ("Use SetTime (time) before adding an overlay.")
end
if (type (overlayData) == "number") then
local overlay_index = overlayData
draw_overlay (self, self.Overlays [self.OverlaysAmount], self.OData [overlay_index][1], self.OData [overlay_index][2])
else
local this_overlay = self.Overlays [self.OverlaysAmount]
if (not this_overlay) then
this_overlay = {}
tinsert (self.Overlays, this_overlay)
end
draw_overlay (self, this_overlay, overlayData, color)
tinsert (self.OData, {overlayData, color or line_default_color})
if (name) then
self:AddLabel (color or line_default_color, name, "overlay", #self.OData)
end
end
self.OverlaysAmount = self.OverlaysAmount + 1
end
local chart_panel_add_data = function (self, graphicData, color, name, lineTexture, smoothLevel)
local f = self
self = self.Graphic
local _data = {}
local max_value = graphicData.max_value
local amount = #graphicData
local scaleW = 1/self:GetWidth()
local content = graphicData
tinsert (content, 1, 0)
tinsert (content, 1, 0)
tinsert (content, #content+1, 0)
tinsert (content, #content+1, 0)
local _i = 3
local graphMaxDps = math.max (self.max_value, max_value)
if (not smoothLevel) then
while (_i <= #content-2) do
local v = (content[_i-2]+content[_i-1]+content[_i]+content[_i+1]+content[_i+2])/5 --> normalize
_data [#_data+1] = {scaleW*(_i-2), v/graphMaxDps} --> x and y coords
_i = _i + 1
end
elseif (smoothLevel == 1) then
_i = 2
while (_i <= #content-1) do
local v = (content[_i-1]+content[_i]+content[_i+1])/3 --> normalize
_data [#_data+1] = {scaleW*(_i-1), v/graphMaxDps} --> x and y coords
_i = _i + 1
end
elseif (smoothLevel == 2) then
_i = 1
while (_i <= #content) do
local v = content[_i] --> do not normalize
_data [#_data+1] = {scaleW*(_i), v/graphMaxDps} --> x and y coords
_i = _i + 1
end
end
tremove (content, 1)
tremove (content, 1)
tremove (content, #graphicData)
tremove (content, #graphicData)
if (max_value > self.max_value) then
--> normalize previous data
if (self.max_value > 0) then
local normalizePercent = self.max_value / max_value
for dataIndex, Data in ipairs (self.Data) do
local Points = Data.Points
for i = 1, #Points do
Points[i][2] = Points[i][2]*normalizePercent
end
end
end
self.max_value = max_value
end
tinsert (f.GData, {_data, color or line_default_color, lineTexture, graphicData.max_value})
if (name) then
f:AddLabel (color or line_default_color, name, "graphic", #f.GData)
end
self:AddDataSeries (_data, color or line_default_color, nil, lineTexture)
end
local chart_panel_onresize = function (self)
local width, height = self:GetSize()
local spacement = width - 78 - 60
spacement = spacement / 16
for i = 1, 17 do
local label = self.TimeLabels [i]
label:SetPoint ("bottomleft", f, "bottomleft", 78 + ((i-1)*spacement), 13)
label.line:SetHeight (height - 45)
end
local spacement = (self.Graphic:GetHeight()) / 8
for i = 1, 8 do
self ["dpsamt"..i]:SetPoint ("TOPLEFT", self, "TOPLEFT", 27, -25 + (-(spacement* (i-1))) )
self ["dpsamt"..i].line:SetWidth (width-20)
end
self.Graphic:SetSize (width - 135, height - 67)
self.Graphic:SetPoint ("topleft", self, "topleft", 108, -35)
end
local chart_panel_vlines_on = function (self)
for i = 1, 17 do
local label = self.TimeLabels [i]
label.line:Show()
end
end
local chart_panel_vlines_off = function (self)
for i = 1, 17 do
local label = self.TimeLabels [i]
label.line:Hide()
end
end
local chart_panel_set_title = function (self, title)
self.chart_title.text = title
end
local chart_panel_mousedown = function (self, button)
if (button == "LeftButton" and self.can_move) then
if (not self.isMoving) then
self:StartMoving()
self.isMoving = true
end
elseif (button == "RightButton") then
if (not self.isMoving) then
self:Hide()
end
end
end
local chart_panel_mouseup = function (self, button)
if (button == "LeftButton" and self.isMoving) then
self:StopMovingOrSizing()
self.isMoving = nil
end
end
function gump:CreateChartPanel (parent, w, h, name)
if (not name) then
name = "DetailsPanelNumber" .. gump.PanelCounter
gump.PanelCounter = gump.PanelCounter + 1
end
parent = parent or UIParent
w = w or 800
h = h or 500
local f = CreateFrame ("frame", name, parent)
f:SetSize (w or 500, h or 400)
f:EnableMouse (true)
f:SetMovable (true)
f:SetScript ("OnMouseDown", chart_panel_mousedown)
f:SetScript ("OnMouseUp", chart_panel_mouseup)
f:SetBackdrop (chart_panel_backdrop)
f:SetBackdropColor (.3, .3, .3, .3)
local c = CreateFrame ("Button", nil, f, "UIPanelCloseButton")
c:SetWidth (32)
c:SetHeight (32)
c:SetPoint ("TOPRIGHT", f, "TOPRIGHT", -3, -7)
c:SetFrameLevel (f:GetFrameLevel()+1)
c:SetAlpha (0.9)
f.CloseButton = c
local title = gump:NewLabel (f, nil, "$parentTitle", "chart_title", "Chart!", nil, 20, "yellow")
title:SetPoint (110, -13)
_detalhes:SetFontOutline (title, true)
local bottom_texture = gump:NewImage (f, nil, 702, 25, "background", nil, nil, "$parentBottomTexture")
bottom_texture:SetTexture (0, 0, 0, .6)
bottom_texture:SetPoint ("bottomleft", f, "bottomleft", 8, 7)
bottom_texture:SetPoint ("bottomright", f, "bottomright", -8, 7)
f.Overlays = {}
f.OverlaysAmount = 1
f.BoxLabels = {}
f.BoxLabelsAmount = 1
f.TimeLabels = {}
for i = 1, 17 do
local time = gump:NewLabel (f, nil, "$parentTime"..i, nil, "00:00")
time:SetPoint ("bottomleft", f, "bottomleft", 78 + ((i-1)*36), 13)
f.TimeLabels [i] = time
local line = gump:NewImage (f, nil, 1, h-45, "border", nil, nil, "$parentTime"..i.."Bar")
line:SetTexture (1, 1, 1, .1)
line:SetPoint ("bottomleft", time, "topright", 0, -10)
time.line = line
end
--graphic
local g = LibStub:GetLibrary("LibGraph-2.0"):CreateGraphLine (name .. "Graphic", f, "topleft","topleft", 108, -35, w - 120, h - 67)
g:SetXAxis (-1,1)
g:SetYAxis (-1,1)
g:SetGridSpacing (false, false)
g:SetGridColor ({0.5,0.5,0.5,0.3})
g:SetAxisDrawing (false,false)
g:SetAxisColor({1.0,1.0,1.0,1.0})
g:SetAutoScale (true)
g:SetLineTexture ("smallline")
g:SetBorderSize ("right", 0.001)
g:SetBorderSize ("left", 0.000)
g:SetBorderSize ("top", 0.002)
g:SetBorderSize ("bottom", 0.001)
g.VerticalLines = {}
g.max_value = 0
g:SetLineTexture ("line")
f.Graphic = g
f.GData = {}
f.OData = {}
g:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16})
g:SetBackdropColor (0, 0, 0, 0.8)
--div lines
for i = 1, 8, 1 do
local line = g:CreateTexture (nil, "overlay")
line:SetTexture (1, 1, 1, .2)
line:SetWidth (670)
line:SetHeight (1.1)
gump:NewLabel (f, f, nil, "dpsamt"..i, "100k", "GameFontHighlightSmall")
f["dpsamt"..i]:SetPoint ("TOPLEFT", f, "TOPLEFT", 27, -61 + (-(24.6*i)))
line:SetPoint ("topleft", f["dpsamt"..i].widget, "bottom", -27, 0)
f["dpsamt"..i].line = line
end
f.SetTime = chart_panel_align_timelabels
f.EnableVerticalLines = chart_panel_vlines_on
f.DisableVerticalLines = chart_panel_vlines_off
f.SetTitle = chart_panel_set_title
f.SetScale = chart_panel_set_scale
f.Reset = chart_panel_reset
f.AddLine = chart_panel_add_data
f.CanMove = chart_panel_can_move
f.AddLabel = chart_panel_add_label
f.AddOverlay = chart_panel_add_overlay
f:SetScript ("OnSizeChanged", chart_panel_onresize)
chart_panel_onresize (f)
return f
end