Files
coa-details/functions/timedata.lua
T
tercio 6c0c02e89a - Added tutorial for bookmarks.
- Added option for choose the format type of data broker's text.

- New API: framework:CreateSimplePanel (parent, w, h, title, name)
2014-09-12 19:45:26 -03:00

313 lines
9.3 KiB
Lua

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> basic stuff
local _
local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
--> mantain the enabled time captures
_detalhes.timeContainer = {}
_detalhes.timeContainer.Exec = {}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> local pointers
local ipairs = ipairs
local _math_floor = math.floor
local time = time
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> constants
local INDEX_NAME = 1
local INDEX_FUNCTION = 2
local INDEX_MATRIX = 3
local INDEX_AUTHOR = 4
local INDEX_VERSION = 5
local INDEX_ICON = 6
local INDEX_ENABLED = 7
local DEFAULT_USER_MATRIX = {max_value = 0, last_value = 0}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> register and unregister captures
function _detalhes:TimeDataUpdate (index_or_name, name, func, matrix, author, version, icon, is_enabled)
local this_capture
if (type (index_or_name) == "number") then
this_capture = _detalhes.savedTimeCaptures [index_or_name]
else
for index, t in ipairs (_detalhes.savedTimeCaptures) do
if (t [INDEX_NAME] == index_or_name) then
this_capture = t
end
end
end
if (not this_capture) then
return false
end
if (this_capture.do_not_save) then
return _detalhes:Msg ("This capture belongs to a plugin and cannot be edited.")
end
this_capture [INDEX_NAME] = name or this_capture [INDEX_NAME]
this_capture [INDEX_FUNCTION] = func or this_capture [INDEX_FUNCTION]
this_capture [INDEX_MATRIX] = matrix or this_capture [INDEX_MATRIX]
this_capture [INDEX_AUTHOR] = author or this_capture [INDEX_AUTHOR]
this_capture [INDEX_VERSION] = version or this_capture [INDEX_VERSION]
this_capture [INDEX_ICON] = icon or this_capture [INDEX_ICON]
if (is_enabled ~= nil) then
this_capture [INDEX_ENABLED] = is_enabled
else
this_capture [INDEX_ENABLED] = this_capture [INDEX_ENABLED]
end
if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then
_G.DetailsOptionsWindow16UserTimeCapturesFillPanel.MyObject:Refresh()
end
return true
end
function _detalhes:TimeDataRegister (name, func, matrix, author, version, icon, is_enabled, force_no_save)
--> check name
if (not name) then
return "Couldn't register the time capture, name was nil."
end
--> check if the name already exists
for index, t in ipairs (_detalhes.savedTimeCaptures) do
if (t [INDEX_NAME] == name) then
return "Couldn't register the time capture, name already registred."
end
end
--> check function
if (not func) then
return "Couldn't register the time capture, invalid function."
end
local no_save = nil
--> passed a function means that this isn't came from a user
--> so the plugin register the capture every time it loads.
if (type (func) == "function") then
no_save = true
--> this a custom capture from a user, so we register a default user table for matrix
elseif (type (func) == "string") then
matrix = DEFAULT_USER_MATRIX
end
if (not no_save and force_no_save) then
no_save = true
end
--> check matrix
if (not matrix or type (matrix) ~= "table") then
return "Couldn't register the time capture, matrix was invalid."
end
author = author or "Unknown"
version = version or "v1.0"
icon = icon or [[Interface\InventoryItems\WoWUnknownItem01]]
tinsert (_detalhes.savedTimeCaptures, {name, func, matrix, author, version, icon, is_enabled, do_not_save = no_save})
if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then
_G.DetailsOptionsWindow16UserTimeCapturesFillPanel.MyObject:Refresh()
end
return true
end
--> unregister
function _detalhes:TimeDataUnregister (name)
if (type (name) == "number") then
tremove (_detalhes.savedTimeCaptures, name)
if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then
_G.DetailsOptionsWindow16UserTimeCapturesFillPanel.MyObject:Refresh()
end
else
for index, t in ipairs (_detalhes.savedTimeCaptures) do
if (t [INDEX_NAME] == name) then
tremove (_detalhes.savedTimeCaptures, index)
if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then
_G.DetailsOptionsWindow16UserTimeCapturesFillPanel.MyObject:Refresh()
end
return true
end
end
return false
end
end
--> cleanup when logout
function _detalhes:TimeDataCleanUpTemporary()
local new_table = {}
for index, t in ipairs (_detalhes.savedTimeCaptures) do
if (not t.do_not_save) then
tinsert (new_table, t)
end
end
_detalhes.savedTimeCaptures = new_table
end
local tick_time = 0
--> starting a combat
function _detalhes:TimeDataCreateCombatTables()
--> create capture table
local data_captured = {}
--> drop the last capture exec table without wiping
local exec = {}
_detalhes.timeContainer.Exec = exec
--> build the exec table
for index, t in ipairs (_detalhes.savedTimeCaptures) do
if (t [INDEX_ENABLED]) then
local data = {}
data_captured [t [INDEX_NAME]] = data
if (type (t [INDEX_FUNCTION]) == "string") then
--> user
local func = loadstring (t [INDEX_FUNCTION])
if (func) then
tinsert (exec, { func = func, data = data, attributes = table_deepcopy (t [INDEX_MATRIX]), is_user = true })
end
else
--> plugin
tinsert (exec, { func = t [INDEX_FUNCTION], data = data, attributes = table_deepcopy (t [INDEX_MATRIX]) })
end
end
end
tick_time = 0
--> return the capture table the to combat object
return data_captured
end
local exec_user_func = function (func, attributes, data, this_second)
local result = func()
local current = result - attributes.last_value
data [this_second] = current
if (current > attributes.max_value) then
attributes.max_value = current
data.max_value = current
end
attributes.last_value = result
end
function _detalhes:TimeDataTick()
tick_time = tick_time + 1
for index, t in ipairs (_detalhes.timeContainer.Exec) do
if (t.is_user) then
--> by a user
exec_user_func (t.func, t.attributes, t.data, tick_time)
else
--> by a plugin
t.func (t.attributes, t.data, tick_time)
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> broker dps stuff
local ToKFunctions = _detalhes.ToKFunctions
local broker_functions = {
-- raid dps [1]
function()
local combat = _detalhes.tabela_vigente
local time = combat:GetCombatTime()
if (not time or time == 0) then
return 0
else
return ToKFunctions [_detalhes.minimap.text_format] (_, combat.totals_grupo[1] / time)
end
end,
-- raid hps [2]
function()
local combat = _detalhes.tabela_vigente
local time = combat:GetCombatTime()
if (not time or time == 0) then
return 0
else
return ToKFunctions [_detalhes.minimap.text_format] (_, combat.totals_grupo[2] / time)
end
end,
-- elapsed time
function()
local combat_time = _detalhes.tabela_vigente:GetCombatTime()
local minutos, segundos = _math_floor (combat_time / 60), _math_floor (combat_time % 60)
return minutos .. "m " .. segundos .. "s"
end,
-- player dps
function()
local player_actor = _detalhes.tabela_vigente (1, _detalhes.playername)
if (player_actor) then
local combat_time = _detalhes.tabela_vigente:GetCombatTime()
return Loc ["STRING_ATTRIBUTE_DAMAGE_DPS"] .. ": " .. ToKFunctions [_detalhes.minimap.text_format] (_, player_actor.total / combat_time)
else
return 0
end
end,
-- player hps
function()
local player_actor = _detalhes.tabela_vigente (2, _detalhes.playername)
if (player_actor) then
local combat_time = _detalhes.tabela_vigente:GetCombatTime()
return Loc ["STRING_ATTRIBUTE_HEAL_HPS"] .. ": " .. ToKFunctions [_detalhes.minimap.text_format] (_, player_actor.total / combat_time)
else
return 0
end
end,
}
local broker_generic_func = function()
local func = _detalhes.minimap.text_func
if (func) then
return func()
else
return 0
end
end
function _detalhes:BrokerTick()
local func = broker_functions [_detalhes.minimap.text_type]
if (func) then
_detalhes.databroker.text = func()
else
_detalhes.databroker.text = broker_generic_func()
end
end