232 lines
9.5 KiB
Lua
232 lines
9.5 KiB
Lua
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local Details = _G.Details
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local DF = _G.DetailsFramework
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local _
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local startX = 5
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local headerY = -30
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local scrollY = headerY - 20
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local targetCharacter = ""
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local backdrop = {bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true}
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local backdrop_color = {.2, .2, .2, 0.2}
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local backdrop_color_2 = {.4, .4, .4, 0.2}
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local backdrop_color_on_enter = {.6, .6, .6, 0.3}
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local backdrop_color_is_critical = {.4, .4, .2, 0.2}
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local backdrop_color_is_critical_on_enter = {1, 1, .8, 0.4}
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local scroll_width = 1180
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local windowHeight = 600
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local scrollLines = 26
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local scrollLineHeight = 20
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function Details.OpenSpellCategoryScreen()
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if (not DetailsSpellCategoryFrame) then
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DetailsSpellCategoryFrame = DetailsFramework:CreateSimplePanel(UIParent)
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local detailsSpellCategoryFrame = DetailsSpellCategoryFrame
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detailsSpellCategoryFrame:SetSize(scroll_width, windowHeight)
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detailsSpellCategoryFrame:SetTitle("Details Spell Categories")
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detailsSpellCategoryFrame.Data = {}
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--statusbar
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local statusBar = CreateFrame("frame", nil, detailsSpellCategoryFrame, "BackdropTemplate")
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statusBar:SetPoint("bottomleft", detailsSpellCategoryFrame, "bottomleft")
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statusBar:SetPoint("bottomright", detailsSpellCategoryFrame, "bottomright")
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statusBar:SetHeight(20)
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statusBar:SetAlpha (0.8)
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DF:ApplyStandardBackdrop(statusBar)
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--create the header
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local headerTable = {
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{text = "Icon", width = 24},
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{text = "Spell Name", width = 100},
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{text = "NONE", width = 120},
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{text = "Offensive CD", width = 120},
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{text = "Personal Defensive CD", width = 120},
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{text = "Target Defensive CD", width = 120},
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{text = "Raid Defensive CD", width = 120},
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{text = "Raid Utility CD", width = 120},
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{text = "Interrupt", width = 120},
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{text = "Dispel", width = 120},
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{text = "CC", width = 120},
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}
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local headerOptions = {
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padding = 2,
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}
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detailsSpellCategoryFrame.Header = DetailsFramework:CreateHeader(detailsSpellCategoryFrame, headerTable, headerOptions)
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detailsSpellCategoryFrame.Header:SetPoint("topleft", detailsSpellCategoryFrame, "topleft", startX, headerY)
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--create the scroll bar
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local scrollRefreshFunc = function(self, data, offset, totalLines)
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for i = 1, totalLines do
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local index = i + offset
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local spellTable = data[index]
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if (spellTable) then
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local spellId = spellTable[1]
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--get a line
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local line = self:GetLine(i)
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local spellName, _, spellIcon = GetSpellInfo(spellId)
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print(spellName, spellId)
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line.Icon:SetTexture(spellIcon)
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line.Icon:SetTexCoord(.1, .9, .1, .9)
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line.SpellNameText.text = spellName
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local radioGroup = line.RadioGroup
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local radioGroupOptions = {}
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for o in ipairs({"", "", "", "", "", "", "", "", ""}) do
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radioGroupOptions[o] = {
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name = "",
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param = o,
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get = function() return spellTable[2] == o end,
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callback = function(param, optionId) spellTable[2] = param end,
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}
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end
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radioGroup:SetOptions(radioGroupOptions)
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local children = {radioGroup:GetChildren()}
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for childId, childrenFrame in ipairs(children) do
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childrenFrame:ClearAllPoints()
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childrenFrame:SetPoint("left", line, "left", 126 + ((childId-1) * 122), 0)
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end
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end
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end
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end
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local lineOnEnter = function (self)
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self:SetBackdropColor(unpack(backdrop_color_on_enter))
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end
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local lineOnLeave = function(self)
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self:SetBackdropColor(unpack(self.backdropColor))
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end
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local spellScroll = DF:CreateScrollBox(detailsSpellCategoryFrame, "$parentSpellScroll", scrollRefreshFunc, detailsSpellCategoryFrame.Data, scroll_width - 10, windowHeight - 58, scrollLines, scrollLineHeight)
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DF:ReskinSlider(spellScroll)
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spellScroll:SetPoint("topleft", detailsSpellCategoryFrame, "topleft", startX, scrollY)
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detailsSpellCategoryFrame.SpellScroll = spellScroll
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local scrollCreateline = function(self, lineId) --self is spellScroll
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local line = CreateFrame("frame", "$parentLine" .. lineId, self, "BackdropTemplate")
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DF:Mixin(line, DF.HeaderFunctions)
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line:SetPoint("topleft", self, "topleft", 1, -((lineId-1) * (scrollLineHeight+1)) - 1)
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line:SetSize(scroll_width - 2, scrollLineHeight)
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line:SetScript ("OnEnter", lineOnEnter)
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line:SetScript ("OnLeave", lineOnLeave)
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line:SetBackdrop(backdrop)
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if (lineId % 2 == 0) then
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line.backdropColor = backdrop_color
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line:SetBackdropColor(unpack(backdrop_color))
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else
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line.backdropColor = backdrop_color_2
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line:SetBackdropColor(unpack(backdrop_color_2))
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end
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--icon
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local icon = line:CreateTexture("$parentSpellIcon", "overlay")
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icon:SetSize(scrollLineHeight - 2, scrollLineHeight - 2)
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--spellname
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local spellNameText = DF:CreateLabel(line)
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--create radio buttons
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local radioGroup = DF:CreateRadioGroup(line, {}, "$parentRadioGroup1", {width = scroll_width, height = 20}, {offset_x = 0, amount_per_line = 7})
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line:AddFrameToHeaderAlignment(icon)
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line:AddFrameToHeaderAlignment(spellNameText)
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line:AddFrameToHeaderAlignment(radioGroup)
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line:AlignWithHeader(detailsSpellCategoryFrame.Header, "left")
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line.Icon = icon
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line.SpellNameText = spellNameText
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line.RadioGroup = radioGroup
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return line
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end
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--create spell lines with the scroll
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for i = 1, scrollLines do
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spellScroll:CreateLine(scrollCreateline)
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end
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function detailsSpellCategoryFrame.GetSpellBookSpells()
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local spellIdsInSpellBook = {}
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for i = 1, GetNumSpellTabs() do
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local tabName, tabTexture, offset, numSpells, isGuild, offspecId = GetSpellTabInfo(i)
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if (offspecId == 0 and tabTexture ~= 136830) then --don't add spells found in the General tab
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offset = offset + 1
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local tabEnd = offset + numSpells
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for j = offset, tabEnd - 1 do
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local spellType, spellId = GetSpellBookItemInfo(j, "player")
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if (spellId) then
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if (spellType ~= "FLYOUT") then
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local spellName = GetSpellInfo(spellId)
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if (spellName) then
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GameTooltip:SetOwner(UIParent, "ANCHOR_TOPLEFT")
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GameTooltip:SetSpellByID(spellId)
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local spellIsPassive = false
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local spellHasCooldown = false
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for sideName in pairs({Left = true, Right = true}) do
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for fontStringIndex = 1, 3 do
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local tooltipFontString = _G["GameTooltipText" .. sideName .. fontStringIndex]
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if (tooltipFontString) then
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local text = tooltipFontString:GetText()
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if (text) then
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if (text == "Passive") then
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spellIsPassive = true
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elseif (text:find("cooldown")) then
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spellHasCooldown = true
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end
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end
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end
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end
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end
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if (not spellIsPassive and spellHasCooldown) then --
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spellIdsInSpellBook[#spellIdsInSpellBook+1] = {spellId, 0}
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end
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end
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else
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local _, _, numSlots, isKnown = GetFlyoutInfo(spellId)
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if (isKnown and numSlots > 0) then
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for k = 1, numSlots do
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local spellID, overrideSpellID, isKnown = GetFlyoutSlotInfo(spellId, k)
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if (isKnown) then
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local spellName = GetSpellInfo(spellID)
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--spellIdsInSpellBook[#spellIdsInSpellBook+1] = spellID
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end
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end
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end
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end
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end
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end
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end
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end
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return spellIdsInSpellBook
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end
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function spellScroll:RefreshScroll()
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--create a list of spells from the spell book
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local indexedSpells = detailsSpellCategoryFrame.GetSpellBookSpells()
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spellScroll:SetData(indexedSpells)
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spellScroll:Refresh()
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end
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end
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DetailsSpellCategoryFrame.SpellScroll:RefreshScroll()
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DetailsSpellCategoryFrame:Show()
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end |