Files
coa-details/Libs/DF/languages.lua
T

719 lines
35 KiB
Lua

--todo: need to send a callback when setting a new language, this will be used by the volatile menu to refresh the menu
--[=[
DetailsFramework.Language.Register(addonId, languageId[, gameLanguageOnly])
create a language table within an addon namespace
@addonId: an identifier, can be any table or string, will be used when getting the table with phrase translations, example: "DetailsLocalization", "Details", "PlaterLoc", _G.Plater
@languageId: game languages: "deDE", "enUS", "esES", "esMX", "frFR", "itIT", "koKR", "ptBR", "ruRU", "zhCN", "zhTW", or any other value if 'gameLanguageOnly' is false (default)
@gameLanguageOnly: if true won't allow to register a language not supported by the game, a supported language is any language returnted by GetLocale()
return value: return a table named languageTable, this table holds translations for the registered language
The returned table can be used to add localized phrases:
--example 1:
local newLanguageTable = DetailsFramework.Language.Register("Details", "enUS", true)
newLanguageTable["My Phrase"] = "My Phrase"
--example 2:
local newLanguageTable = DetailsFramework.Language.Register(_G.Details, "valyrianValyria", false)
newLanguageTable["STRING_MY_PHRASE"] = "ñuha udrir"
DetailsFramework.Language.GetLanguageTable(addonId[, languageId])
get the languageTable for the requested languageId within the addon namespace
if languageId is not passed, uses the current language set for the addonId
the default languageId for the addon is the first language registered with DetailsFramework.Language.Register()
the languageId will be overrided when the language used by the client is registered with DetailsFramework.Language.Register()
the default languageId can also be changed by calling DetailsFramework.Language.SetCurrentLanguage() as seen below
@addonId: an identifier, can be any table or string, will be used when getting the table with phrase translations, example: "DetailsLocalization", "Details", "PlaterLoc", _G.Plater
@languageId: game languages: "deDE", "enUS", "esES", "esMX", "frFR", "itIT", "koKR", "ptBR", "ruRU", "zhCN", "zhTW", or any other value if 'gameLanguageOnly' is false (default)
return value: languageTable
--example 1:
local languageTable = DetailsFramework.Language.GetLanguageTable("Details")
fontString:SetText(languageTable["My Phrase"])
--example 2:
local languageTable = DetailsFramework.Language.GetLanguageTable("Details", "valyrianValyria")
fontString:SetText(languageTable["STRING_MY_PHRASE"])
DetailsFramework.Language.GetText(addonId, phraseId[, silent])
get a text from a registered addonId and phraseId
@addonId: an identifier, can be any table or string, will be used when getting the table with phrase translations, example: "DetailsLocalization", "Details", "PlaterLoc", _G.Plater
@phraseId: any string to identify the a translated text, example: phraseId: "OPTIONS_FRAME_WIDTH" text: "Adjust the Width of the frame."
@silent: if true won't error on invalid phrase text and instead use the phraseId as the text, it will still error on invalid addonId
DetailsFramework.Language.SetCurrentLanguage(addonId, languageId)
set the language used by default when retriving a languageTable with DF.Language.GetLanguageTable() and not passing the second argument (languageId) within the call
use this in combination with a savedVariable to use a language of the user choice
@addonId: an identifier, can be any table or string, will be used when getting the table with phrase translations, example: "DetailsLocalization", "Details", "PlaterLoc", _G.Plater
@languageId: game languages: "deDE", "enUS", "esES", "esMX", "frFR", "itIT", "koKR", "ptBR", "ruRU", "zhCN", "zhTW", or any other value if 'gameLanguageOnly' is false (default)
DetailsFramework.Language.RegisterFontString(addonId, fontString, phraseId[, silent[, ...]])
when setting a languageId with DetailsFramework.Language.SetCurrentLanguage(), automatically change the text of all registered FontStrings
@addonId: an identifier, can be any table or string, will be used when getting the table with phrase translations, example: "DetailsLocalization", "Details", "PlaterLoc", _G.Plater
@fontString: a UIObject FontString
@phraseId: any string to identify the a translated text, example: "My Phrase", "STRING_TEXT_LENGTH", text: "This is my phrase"
@silent: if true won't error on invalid phrase text and instead use the phraseId as the text, it will still error on invalid addonId and fontString
@vararg: arguments to pass for format(text, ...)
DetailsFramework.Language.UpdateFontStringArguments(addonId, fontString, ...)
update the arguments (...) of a registered FontString, if no argument passed it'll erase the arguments previously set
the FontString need to be already registered with DetailsFramework.Language.RegisterFontString()
the font string text will be changed to update the text with the new arguments
@addonId: an identifier, can be any table or string, will be used when getting the table with phrase translations, example: "DetailsLocalization", "Details", "PlaterLoc", _G.Plater
@fontString: a UIObject FontString
@vararg: arguments to pass for format(text, ...)
DetailsFramework.Language.RegisterTableKey(addonId, table, key, phraseId[, silent[, ...]])
when setting a languageId with DetailsFramework.Language.SetCurrentLanguage(), automatically change the text of all registered tables, table[key] = 'new translated text'
@addonId: an identifier, can be any table or string, will be used when getting the table with phrase translations, example: "DetailsLocalization", "Details", "PlaterLoc", _G.Plater
@table: a lua table
@key: any value except nil or boolean
@phraseId: any string to identify the a translated text, example: token: "OPTIONS_FRAME_WIDTH" text: "Adjust the Width of the frame."
@silent: if true won't error on invalid phrase text or table already registered, it will still error on invalid addonId, table, key and phraseId
@vararg: arguments to pass for format(text, ...)
DetailsFramework.Language.UpdateTableKeyArguments(addonId, table, key, ...)
--same as UpdateFontStringArguments() but for table keys
@addonId: an identifier, can be any table or string, will be used when getting the table with phrase translations, example: "DetailsLocalization", "Details", "PlaterLoc", _G.Plater
@table: a lua table
@key: any value except nil or boolean
@vararg: arguments to pass for format(text, ...)
--]=]
local DF = _G["DetailsFramework"]
if (not DF or not DetailsFrameworkCanLoad) then
return
end
local CONST_LANGAGEID_ENUS = "enUS"
local supportedGameLanguages = {
["deDE"] = true,
[CONST_LANGAGEID_ENUS] = true,
["esES"] = true,
["esMX"] = true,
["frFR"] = true,
["itIT"] = true,
["koKR"] = true,
["ptBR"] = true,
["ruRU"] = true,
["zhCN"] = true,
["zhTW"] = true,
}
local functionSignature = {
["RegisterLanguage"] = "RegisterLanguage(addonID, languageID[, gameLanguageOnly])",
["SetCurrentLanguage"] = "SetCurrentLanguage(addonID, languageID)",
["GetLanguageTable"] = "GetLanguageTable(addonID[, languageID])",
["RegisterFontString"] = "RegisterFontString(addonID, fontString, phraseID[, silent[, ...]])",
["UpdateFontStringArguments"] = "UpdateFontStringArguments(addonID, fontString, ...)",
["RegisterTableKey"] = "RegisterTableKey(addonId, table, key, phraseId[[, silent[, ...]])",
["GetText"] = "GetText(addonID, phraseID[, silent])",
["UpdateTableKeyArguments"] = "UpdateTableKeyArguments(addonId, table, key, ...)",
}
local functionCallPath = {
["RegisterLanguage"] = "DetailsFramework.Language.RegisterLanguage",
["SetCurrentLanguage"] = "DetailsFramework.Language.SetCurrentLanguage",
["GetLanguageTable"] = "DetailsFramework.Language.GetLanguageTable",
["RegisterFontString"] = "DetailsFramework.Language.RegisterFontString",
["UpdateFontStringArguments"] = "DetailsFramework.Language.UpdateFontStringArguments",
["GetText"] = "DetailsFramework.Language.GetText",
["RegisterTableKey"] = "DetailsFramework.Language.RegisterTableKey",
["UpdateTableKeyArguments"] = "DetailsFramework.Language.UpdateTableKeyArguments",
}
local errorText = {
["AddonID"] = "require a valid addonID (table or string) on #%d argument",
["LanguageID"] = "require a languageID supported by the game on #%d argument",
["PhraseID"] = "require a string on #%d argument",
["NoLanguages"] = "no languages registered for addonId",
["LanguageIDNotRegistered"] = "languageID not registered",
["PhraseIDNotRegistered"] = "phraseID not registered",
["FontString"] = "require a FontString on #%d argument",
["FontStringNotRegistered"] = "FontString not registered yet",
["TableKeyNotRegistered"] = "table not registered yet",
["KeyNotRegistered"] = "key not registered yet",
["InvalidTable"] = "require a table on #%d argument",
["InvalidTableKey"] = "require a table key on #%d argument",
["TableKeyAlreadyRegistered"] = "table already registered", --not in use
}
--create language namespace
DF.Language = DF.Language or {version = 1}
DF.Language.RegisteredNamespaces = DF.Language.RegisteredNamespaces or {}
--internal functions
local isValid_AddonID = function(addonId)
if (type(addonId) ~= "string" and type(addonId) ~= "table") then
return false
end
return true
end
local isValid_PhraseID = function(phraseId)
return type(phraseId) == "string"
end
local isValid_Text = function(text)
return type(text) == "string"
end
local isValid_FontString = function(fontString)
if (type(fontString) ~= "table" or not fontString.GetObjectType or fontString:GetObjectType() ~= "FontString") then
return false
end
return true
end
--always create a new namespace if isn't registered yet
local getOrCreateAddonNamespace = function(addonId, languageId)
local addonNamespaceTable = DF.Language.RegisteredNamespaces[addonId]
if (not addonNamespaceTable) then
addonNamespaceTable = {
addonId = addonId,
--by default, the current language is the first registered language
currentLanguageId = languageId,
languages = {},
fontStrings = {},
tableKeys = setmetatable({}, {__mode = "k"}),
--set when the first language table is registered
defaultLanguageTable = nil,
}
DF.Language.RegisteredNamespaces[addonId] = addonNamespaceTable
end
--if the language being register is the language being in use by the client, set this language as current language
--this can be changed later with DF.Language.SetCurrentLanguage(addonId, languageId)
local clientLanguage = GetLocale()
if (languageId == clientLanguage) then
addonNamespaceTable.currentLanguageId = languageId
end
return addonNamespaceTable
end
--just get the addon namespace returning nil if not registered yet
local getAddonNamespace = function(addonId)
return DF.Language.RegisteredNamespaces[addonId]
end
local getLanguageTable = function(addonNamespaceTable, languageId)
local languageTable = addonNamespaceTable.languages[languageId]
if (not languageTable) then
return false
end
return languageTable
end
local getCurrentLanguageId = function(addonNamespaceTable)
return addonNamespaceTable.currentLanguageId
end
--if invalid, the __index from the metatable get the value from the first registered table
--will return nil if the languageTable is from the first registered language
local getTextFromLangugeTable = function(languageTable, phraseId)
return languageTable[phraseId]
end
local getRegisteredFontStrings = function(addonNamespaceTable)
return addonNamespaceTable.fontStrings
end
local getText = function(addonNamespaceTable, phraseId)
local currentLanguageId = getCurrentLanguageId(addonNamespaceTable)
local languageTable = getLanguageTable(addonNamespaceTable, currentLanguageId)
--if the languageTable is invalid, let the function caller handle it
--note: languageTable is always valid when the callstack started at from DF.Language.SetCurrentLanguage
if (not languageTable) then
return false
end
--by using getTextFromLangugeTable the metatable will get the default of the first registered language
--local text = getTextFromLangugeTable(languageTable, phraseId)
local text = rawget(languageTable, phraseId)
if (isValid_Text(text)) then
return text
end
--attempt to get the text from the default language used in the client
local clientLanguage = GetLocale()
if (currentLanguageId ~= clientLanguage) then
languageTable = getLanguageTable(addonNamespaceTable, clientLanguage)
if (languageTable) then
--text = getTextFromLangugeTable(languageTable, phraseId)
text = rawget(languageTable, phraseId)
if (isValid_Text(text)) then
return text
end
end
end
--attempt to get from english
if (currentLanguageId ~= CONST_LANGAGEID_ENUS and clientLanguage ~= CONST_LANGAGEID_ENUS) then
languageTable = getLanguageTable(addonNamespaceTable, CONST_LANGAGEID_ENUS)
if (languageTable) then
--text = getTextFromLangugeTable(languageTable, phraseId)
text = rawget(languageTable, phraseId)
if (isValid_Text(text)) then
return text
end
end
end
return false
end
local setLanguageTable = function(addonNamespaceTable, languageId, languageTable)
local isFirstLanguage = not next(addonNamespaceTable.languages)
if (isFirstLanguage) then
addonNamespaceTable.defaultLanguageTable = languageTable
else
local defaultLanguageMetatable = {__index = function(table, key) return addonNamespaceTable.defaultLanguageTable[key] or key end}
setmetatable(languageTable, defaultLanguageMetatable)
end
addonNamespaceTable.languages[languageId] = languageTable
return languageTable
end
local setCurrentLanguageId = function(addonNamespaceTable, languageId)
addonNamespaceTable.currentLanguageId = languageId
end
local parseArguments = function(...)
local argumentAmount = select("#", ...)
if (argumentAmount > 0) then
return {...}
else
return nil
end
end
--hold information about a localization, used by registered fontStrings and keyTables, has .phraesId, .arguments and .key (on keyTables)
local createPhraseInfoTable = function(phraseId, key, ...)
return {phraseId = phraseId, key = key, arguments = parseArguments(...)}
end
local updatePhraseInfoArguments = function(phraseInfoTable, ...)
phraseInfoTable.arguments = parseArguments(...)
end
--get a phraseInfo and text returning a formatted text using arguments if they exists
local getFormattedText = function(phraseInfoTable, text)
if (phraseInfoTable.arguments) then
return format(text, unpack(phraseInfoTable.arguments))
else
return text
end
end
local updateFontStringTable_PhraseId = function(phraseInfoTable, phraseId)
phraseInfoTable.phraseId = phraseId
end
local getFontStringPhraseInfoTable = function(addonNamespaceTable, fontString)
return addonNamespaceTable.fontStrings[fontString]
end
local setFontString_InternalMembers = function(fontString, addonId, phraseId, arguments)
fontString.__languageAddonId = addonId or fontString.__languageAddonId
fontString.__languagePhraseId = phraseId or fontString.__languagePhraseId
fontString.__languageArguments = arguments or fontString.__languageArguments
end
local setFontString_Text = function(fontString, phraseInfoTable, text)
local formattedText = getFormattedText(phraseInfoTable, text)
fontString:SetText(formattedText)
end
--this method only exists on registered FontStrings
local fontStringMethod_SetTextByPhraseID = function(fontString, phraseId, ...)
local addonId = fontString.__languageAddonId
local addonNamespaceTable = getAddonNamespace(addonId)
local phraseInfoTable = getFontStringPhraseInfoTable(addonNamespaceTable, fontString)
updateFontStringTable_PhraseId(phraseInfoTable, phraseId)
updatePhraseInfoArguments(phraseInfoTable, ...)
setFontString_InternalMembers(fontString, addonId, phraseId, phraseInfoTable.arguments)
local text = getText(addonNamespaceTable, phraseId)
setFontString_Text(fontString, phraseInfoTable, text)
return true
end
local registerFontString = function(addonNamespaceTable, fontString, phraseId, ...)
local phraseInfoTable = createPhraseInfoTable(phraseId, nil, ...)
addonNamespaceTable.fontStrings[fontString] = phraseInfoTable
--save internal information about the language directly in the FontString
setFontString_InternalMembers(fontString, addonNamespaceTable.addonId, phraseId, phraseInfoTable.arguments)
fontString.SetTextByPhraseID = fontStringMethod_SetTextByPhraseID
return phraseInfoTable
end
--iterate among all registered fontStrings of an addon namespace and set the new text on them
local updateAllRegisteredFontStringText = function(addonNamespaceTable)
local fontStrings = getRegisteredFontStrings(addonNamespaceTable)
for fontString, phraseInfoTable in pairs(fontStrings) do
local phraseId = phraseInfoTable.phraseId
--note: text is always valid when the callstack started at from DF.Language.SetCurrentLanguage
local text = getText(addonNamespaceTable, phraseId)
setFontString_Text(fontString, phraseInfoTable, text)
end
end
--internal tableKey looks like:
--addonNamespaceTable.tableKeys = {} -> this table is a weaktable 'k'
--addonNamespaceTable.tableKeys[table] = {} -> table is a table from code elsewhere, it is used as a key for the internal code here, table created is what stores the keys
--addonNamespaceTable.tableKeys[table][key] -> key is the key from the table elsewhere which points to a string
--addonNamespaceTable.tableKeys[table][key] = {phraseId = phraseId, arguments = {...}, key = key}
--when registring a tableKey in practice, look like:
--Details.StoredStrings = {}; Details.StoredStrings["Height"] = "height": table is 'Details.StoredStrings' key is "Height"
--registerTableKey(_, Details.StoredStrings, "Height", _, _)
local setTableKey_Text = function(table, key, phraseInfoTable, text)
local formattedText = getFormattedText(phraseInfoTable, text)
table[key] = formattedText
end
local getTableKeyTable = function(addonNamespaceTable, table)
return addonNamespaceTable.tableKeys[table]
end
--get the phraseInfo from the addon namespace
local getTableKeyPhraseInfoTable = function(addonNamespaceTable, table, key)
return addonNamespaceTable.tableKeys[table][key]
end
--get the phraseInfo from the tableKey
local getPhraseInfoFromTableKey = function(tableKeyTable, key)
return tableKeyTable[key]
end
local isTableKeyRegistered = function(addonNamespaceTable, table)
return getTableKeyTable(addonNamespaceTable, table) and true
end
--return true if the phraseInfo is present in the tableKey
local isKeyRegisteredInTableKey = function(tableKeyTable, key)
return getPhraseInfoFromTableKey(tableKeyTable, key) and true
end
local getRegisteredTableKeys = function(addonNamespaceTable)
return addonNamespaceTable.tableKeys
end
local registerTableKeyTable = function(addonNamespaceTable, table, tableKeyTable)
addonNamespaceTable.tableKeys[table] = tableKeyTable
end
local registerTableKey = function(addonNamespaceTable, table, key, phraseId, ...)
local tableKeyTable = getTableKeyTable(addonNamespaceTable, table)
if (not tableKeyTable) then
tableKeyTable = {}
registerTableKeyTable(addonNamespaceTable, table, tableKeyTable)
end
--create a table for this table key as a table can hold several keys with localization strings
local phraseInfoTable = createPhraseInfoTable(phraseId, key, ...)
tableKeyTable[key] = phraseInfoTable
return tableKeyTable
end
--iterate among all registered tableKey of an addon namespace and set the new text on them
local updateAllRegisteredTableKeyText = function(addonNamespaceTable)
local tableKeys = getRegisteredTableKeys(addonNamespaceTable)
for table, tableKeyTable in pairs(tableKeys) do
for key, phraseInfoTable in pairs(tableKeyTable) do
local phraseId = phraseInfoTable.phraseId
--note: text is always valid when the callstack started at from DF.Language.SetCurrentLanguage
local text = getText(addonNamespaceTable, phraseId)
setTableKey_Text(table, key, phraseInfoTable, text)
end
end
end
--create a language table within an addon namespace
--@addonId: an identifier, can be any table or string, will be used when getting the table with phrase translations, example: "DetailsLocalization", "Details", "PlaterLoc", _G.Plater
--@languageId: game languages: "deDE", "enUS", "esES", "esMX", "frFR", "itIT", "koKR", "ptBR", "ruRU", "zhCN", "zhTW", or any other value if 'gameLanguageOnly' is false (default)
--@gameLanguageOnly: if true won't allow to register a language not supported by the game, a supported language is any language returnted by GetLocale()
--return value: return a languageTable, this table holds translations for the registered language
function DF.Language.RegisterLanguage(addonId, languageId, gameLanguageOnly)
if (not isValid_AddonID(addonId)) then
error(functionCallPath["RegisterLanguage"] .. ": " .. format(errorText["AddonID"], 1) .. ", use: " .. functionSignature["RegisterLanguage"] .. ".")
elseif (gameLanguageOnly and not supportedGameLanguages[languageId]) then
error(functionCallPath["RegisterLanguage"] .. ": " .. format(errorText["LanguageID"], 2) .. ", use: " .. functionSignature["RegisterLanguage"] .. ".")
end
--get the language namespace, the namespace can be a string or a table.
--if the namespace isn't created yet, this function will create
local addonNamespaceTable = getOrCreateAddonNamespace(addonId, languageId)
--create a table to hold traslations for this languageId
local languageTable = {}
setLanguageTable(addonNamespaceTable, languageId, languageTable)
return languageTable
end
--get the languageTable for the requested languageId within the addon namespace
--@addonId: an identifier, can be any table or string, will be used when getting the table with phrase translations, example: "DetailsLocalization", "Details", "PlaterLoc", _G.Plater
--@languageId: game languages: "deDE", "enUS", "esES", "esMX", "frFR", "itIT", "koKR", "ptBR", "ruRU", "zhCN", "zhTW", or any other value if 'gameLanguageOnly' is false (default)
--return value: languageTable
function DF.Language.GetLanguageTable(addonId, languageId)
if (not isValid_AddonID(addonId)) then
error(functionCallPath["GetLanguageTable"] .. ": " .. format(errorText["AddonID"], 1) .. ", use: " .. functionSignature["GetLanguageTable"] .. ".")
end
local addonNamespaceTable = getAddonNamespace(addonId)
if (not addonNamespaceTable) then
error(functionCallPath["GetLanguageTable"] .. ": " .. errorText["NoLanguages"] .. ", use: " .. functionSignature["RegisterLanguage"] .. ".")
end
--if languageId was not been passed, use the current language
if (not languageId) then
languageId = getCurrentLanguageId(addonNamespaceTable)
end
local languageTable = getLanguageTable(addonNamespaceTable, languageId)
if (not languageTable) then
error(functionCallPath["GetLanguageTable"] .. ": " .. errorText["LanguageIDNotRegistered"] .. ", use: " .. functionSignature["RegisterLanguage"] .. ".")
end
return languageTable
end
--set the language used when retriving a languageTable with DF.Language.GetLanguageTable() without passing the second argument (languageId)
--use this in combination with a savedVariable to use a language of the user choice
--@addonId: an identifier, can be any table or string, will be used when getting the table with phrase translations, example: "DetailsLocalization", "Details", "PlaterLoc", _G.Plater
--@languageId: game languages: "deDE", "enUS", "esES", "esMX", "frFR", "itIT", "koKR", "ptBR", "ruRU", "zhCN", "zhTW", or any other value if 'gameLanguageOnly' is false (default)
function DF.Language.SetCurrentLanguage(addonId, languageId)
if (not isValid_AddonID(addonId)) then
error(functionCallPath["SetCurrentLanguage"] .. ": " .. format(errorText["AddonID"], 1) .. ", use: " .. functionSignature["SetCurrentLanguage"] .. ".")
end
local addonNamespaceTable = getAddonNamespace(addonId)
if (not addonNamespaceTable) then
error(functionCallPath["SetCurrentLanguage"] .. ": " .. errorText["NoLanguages"] .. ", use: " .. functionSignature["RegisterLanguage"] .. ".")
end
local languageTable = getLanguageTable(addonNamespaceTable, languageId)
if (not languageTable) then
error(functionCallPath["SetCurrentLanguage"] .. ": " .. errorText["LanguageIDNotRegistered"] .. ", use: " .. functionSignature["RegisterLanguage"] .. ".")
end
setCurrentLanguageId(languageId)
--go into the registered FontStrings and KeyTables and change their text
updateAllRegisteredFontStringText(addonNamespaceTable)
updateAllRegisteredTableKeyText(addonNamespaceTable)
return true
end
--@addonId: an identifier, can be any table or string, will be used when getting the table with phrase translations, example: "DetailsLocalization", "Details", "PlaterLoc", _G.Plater
--@phraseId: any string to identify the a translated text, example: phraseId: "OPTIONS_FRAME_WIDTH" text: "Adjust the Width of the frame."
--@silent: if true won't error on invalid phrase text and instead use the phraseId as the text, it will still error on invalid addonId
function DF.Language.GetText(addonId, phraseId, silent)
if (not isValid_AddonID(addonId)) then
error(functionCallPath["GetText"] .. ": " .. format(errorText["AddonID"], 1) .. ", use: " .. functionSignature["GetText"] .. ".")
elseif (not isValid_PhraseID(phraseId)) then
error(functionCallPath["GetText"] .. ": " .. format(errorText["PhraseID"], 2) .. ", use: " .. functionSignature["GetText"] .. ".")
end
local addonNamespaceTable = getAddonNamespace(addonId)
if (not addonNamespaceTable) then
error(functionCallPath["GetText"] .. ": " .. errorText["NoLanguages"] .. ", use: " .. functionSignature["RegisterLanguage"] .. ".")
end
local text = getText(addonNamespaceTable, phraseId)
if (isValid_Text(text)) then
return text
end
if (not silent) then
error(functionCallPath["GetText"] .. ": " .. errorText["PhraseIDNotRegistered"] .. ", use: " .. functionSignature["GetLanguageTable"] .. "['PhraseID'] = 'translated text'.")
end
return phraseId
end
--@addonId: an identifier, can be any table or string, will be used when getting the table with phrase translations, example: "DetailsLocalization", "Details", "PlaterLoc", _G.Plater
--@fontString: a UIObject FontString
--@phraseId: any string to identify the a translated text, example: token: "OPTIONS_FRAME_WIDTH" text: "Adjust the Width of the frame."
--@silent: if true won't error on invalid phrase text and instead use the phraseId as the text, it will still error on invalid addonId and fontString
--@vararg: arguments to pass for format(text, ...)
function DF.Language.RegisterFontString(addonId, fontString, phraseId, silent, ...)
if (not isValid_AddonID(addonId)) then
error(functionCallPath["RegisterFontString"] .. ": " .. format(errorText["AddonID"], 1) .. ", use: " .. functionSignature["RegisterFontString"] .. ".")
end
if (not isValid_PhraseID(phraseId)) then
error(functionCallPath["RegisterFontString"] .. ": " .. format(errorText["PhraseID"], 3) .. ", use: " .. functionSignature["RegisterFontString"] .. ".")
end
local addonNamespaceTable = getAddonNamespace(addonId)
if (not addonNamespaceTable) then
error(functionCallPath["RegisterFontString"] .. ": " .. errorText["NoLanguages"] .. ", use: " .. functionSignature["RegisterLanguage"] .. ".")
end
if (type(fontString) ~= "table" or not fontString.GetObjectType or fontString:GetObjectType() ~= "FontString") then
error(functionCallPath["RegisterFontString"] .. ": " .. format(errorText["FontString"], 2) .. ", use: " .. functionSignature["RegisterFontString"] .. ".")
end
local fontStringTable = registerFontString(addonNamespaceTable, fontString, phraseId, ...)
local text = getText(addonNamespaceTable, phraseId)
if (not isValid_Text(text)) then
if (not silent) then
error(functionCallPath["RegisterFontString"] .. ": " .. errorText["PhraseIDNotRegistered"] .. ", use: " .. functionSignature["GetLanguageTable"] .. "['PhraseID'] = 'translated text'.")
else
text = phraseId
end
end
setFontString_Text(fontString, fontStringTable, text)
return true
end
--@addonId: an identifier, can be any table or string, will be used when getting the table with phrase translations, example: "DetailsLocalization", "Details", "PlaterLoc", _G.Plater
--@fontString: a UIObject FontString
--@vararg: arguments to pass for format(text, ...)
function DF.Language.UpdateFontStringArguments(addonId, fontString, ...)
if (not isValid_AddonID(addonId)) then
error(functionCallPath["UpdateFontStringArguments"] .. ": " .. format(errorText["AddonID"], 1) .. ", use: " .. functionSignature["UpdateFontStringArguments"] .. ".")
end
local addonNamespaceTable = getAddonNamespace(addonId)
if (not addonNamespaceTable) then
error(functionCallPath["UpdateFontStringArguments"] .. ": " .. errorText["NoLanguages"] .. ", use: " .. functionSignature["RegisterLanguage"] .. ".")
end
if (not isValid_FontString(fontString)) then
error(functionCallPath["UpdateFontStringArguments"] .. ": " .. format(errorText["FontString"], 2) .. ", use: " .. functionSignature["UpdateFontStringArguments"] .. ".")
end
local phraseInfoTable = getFontStringPhraseInfoTable(addonNamespaceTable, fontString)
if (not phraseInfoTable) then
error(functionCallPath["UpdateFontStringArguments"] .. ": " .. errorText["FontStringNotRegistered"] .. ", use: " .. functionSignature["RegisterFontString"] .. ".")
end
updatePhraseInfoArguments(phraseInfoTable, ...)
local text = getText(addonNamespaceTable, phraseInfoTable.phraseId)
setFontString_Text(fontString, phraseInfoTable, text)
return true
end
--@addonId: an identifier, can be any table or string, will be used when getting the table with phrase translations, example: "DetailsLocalization", "Details", "PlaterLoc", _G.Plater
--@table: a lua table
--@key: any value except nil or boolean
--@phraseId: any string to identify the a translated text, example: token: "OPTIONS_FRAME_WIDTH" text: "Adjust the Width of the frame."
--@silent: if true won't error on invalid phrase text or table already registered, it will still error on invalid addonId, table, key and phraseId
--@vararg: arguments to pass for format(text, ...)
function DF.Language.RegisterTableKey(addonId, table, key, phraseId, silent, ...)
if (not isValid_AddonID(addonId)) then
error(functionCallPath["RegisterTableKey"] .. ": " .. format(errorText["AddonID"], 1) .. ", use: " .. functionSignature["RegisterTableKey"] .. ".")
end
if (type(table) ~= "table") then
error(functionCallPath["RegisterTableKey"] .. ": " .. format(errorText["InvalidTable"], 2) .. ", use: " .. functionSignature["RegisterTableKey"] .. ".")
end
if (key == nil or type(key) == "boolean") then
error(functionCallPath["RegisterTableKey"] .. ": " .. format(errorText["InvalidTableKey"], 3) .. ", use: " .. functionSignature["RegisterTableKey"] .. ".")
end
if (not isValid_PhraseID(phraseId)) then
error(functionCallPath["RegisterTableKey"] .. ": " .. format(errorText["PhraseID"], 4) .. ", use: " .. functionSignature["RegisterTableKey"] .. ".")
end
local addonNamespaceTable = getAddonNamespace(addonId)
if (not addonNamespaceTable) then
error(functionCallPath["RegisterTableKey"] .. ": " .. errorText["NoLanguages"] .. ", use: " .. functionSignature["RegisterLanguage"] .. ".")
end
local tableKeyTable = registerTableKey(addonNamespaceTable, table, key, phraseId, ...)
local text = getText(addonNamespaceTable, phraseId)
if (not isValid_Text(text)) then
if (not silent) then
error(functionCallPath["RegisterTableKey"] .. ": " .. errorText["PhraseIDNotRegistered"] .. ", use: " .. functionSignature["GetLanguageTable"] .. "['PhraseID'] = 'translated text'.")
else
text = phraseId
end
end
setTableKey_Text(table, key, tableKeyTable, text)
return true
end
--@addonId: an identifier, can be any table or string, will be used when getting the table with phrase translations, example: "DetailsLocalization", "Details", "PlaterLoc", _G.Plater
--@table: a lua table
--@key: any value except nil or boolean
--@vararg: arguments to pass for format(text, ...)
function DF.Language.UpdateTableKeyArguments(addonId, table, key, ...)
if (not isValid_AddonID(addonId)) then
error(functionCallPath["UpdateTableKeyArguments"] .. ": " .. format(errorText["AddonID"], 1) .. ", use: " .. functionSignature["UpdateTableKeyArguments"] .. ".")
end
local addonNamespaceTable = getAddonNamespace(addonId)
if (not addonNamespaceTable) then
error(functionCallPath["UpdateTableKeyArguments"] .. ": " .. errorText["NoLanguages"] .. ", use: " .. functionSignature["RegisterLanguage"] .. ".")
end
if (type(table) ~= "table") then
error(functionCallPath["UpdateTableKeyArguments"] .. ": " .. format(errorText["InvalidTable"], 2) .. ", use: " .. functionSignature["UpdateTableKeyArguments"] .. ".")
end
if (key == nil or type(key) == "boolean") then
error(functionCallPath["UpdateTableKeyArguments"] .. ": " .. format(errorText["InvalidTableKey"], 3) .. ", use: " .. functionSignature["UpdateTableKeyArguments"] .. ".")
end
if (not isTableKeyRegistered(addonNamespaceTable, table)) then
error(functionCallPath["UpdateTableKeyArguments"] .. ": " .. errorText["TableKeyNotRegistered"] .. ", use: " .. functionSignature["RegisterTableKey"] .. ".")
end
local tableKeyTable = getTableKeyTable(addonNamespaceTable, table) --can't nil as the line above checked if it exists
if (not isKeyRegisteredInTableKey(tableKeyTable, key)) then
error(functionCallPath["UpdateTableKeyArguments"] .. ": " .. errorText["KeyNotRegistered"] .. ", use: " .. functionSignature["RegisterTableKey"] .. ".")
end
local phraseInfo = getPhraseInfoFromTableKey(tableKeyTable, key) --can't nil as the line above checked if it exists
updatePhraseInfoArguments(phraseInfo, key, ...)
local text = getText(addonNamespaceTable, phraseInfo.phraseId)
setTableKey_Text(table, key, tableKeyTable, text)
return true
end
function DF.Language.RegisterTableKeyWithDefaultt(addonId, table, key, phraseId, defaultText)
if (addonId and phraseId) then
print("registered...")
DetailsFramework.Language.RegisterTableKey(addonId, table, key, phraseId)
else
print("used default")
table[key] = defaultText
end
end