Files
coa-details/boot.lua
T
tercio 202bbdc606 - More smoothness progress on menus.
- Fixed a avoidance bug inside the parser.
2014-10-19 23:16:31 -02:00

356 lines
21 KiB
Lua

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> global name declaration
_ = nil
_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
_detalhes.build_counter = 125 --it's 138 for release
_detalhes.userversion = "a2.1.3"
_detalhes.realversion = 34
_detalhes.version = _detalhes.userversion .. " (core " .. _detalhes.realversion .. ")"
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> initialization stuff
do
local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
--[[
|cFFFFFF00v2.1.1 (|cFFFFCC00Oct 18, 2014|r|cFFFFFF00)|r:\n\n
|cFFFFFF00-|r Tiny Threat: added option to use class colors instead of green-to-red colors.\n\n
|cFFFFFF00-|r Added option to enable shadows on toolbar's buttons.\n\n
|cFFFFFF00-|r Added option to set the specing between each button on toolbar.\n\n
|cFFFFFF00-|r Finally we merged the left and right menus into only one with 6 icons.\n\n
|cFFFFFF00-|r Removed window button and added a new option for manage window under Mode Menu.\n\n
|cFFFFFF00-|r Few changes on 'Default Skin' and 'ElvUI Frame Style BW'.\n\n
|cFFFFFF00Important:|r If the menus is out of the position, just reaply the skin.\n\n
--]]
Loc ["STRING_VERSION_LOG"] = "|cFFFFFF00v2.1.3 (|cFFFFCC00Oct 20, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed an incomum bug with tank avoidance tables.\n\n|cFFFFFF00-|r Tiny Threat: added option to use class colors instead of green-to-red colors.\n\n|cFFFFFF00-|r Added option to enable shadows on toolbar's buttons.\n\n|cFFFFFF00-|r Added option to set the specing between each button on toolbar.\n\n|cFFFFFF00-|r Finally we merged the left and right menus into only one with 6 icons.\n\n|cFFFFFF00-|r Removed window button and added a new option bracket to manage windows under Mode Menu.\n\n|cFFFFFF00-|r Few changes on 'Default Skin' and 'ElvUI Frame Style BW'.\n\n|cFFFFFF00- Important:|r If the menus is out of the position, just reaply the skin.\n\nv2.0.15 (|cFFFFCC00Oct 15, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed tooltips where sometimes it wans't showing at all.\n\n|cFFFFFF00-|r Fixed the healing done amount on Malkorok encounter.\n\nv2.0.14 (|cFFFFCC00Oct 14, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added pre-potion recognition for WoD pots.\n\n|cFFFFFF00-|r Added spell list for Blackrock Foundry encounters.\n\n|cFFFFFF00-|r Added mouse wheel scroll speed option.\n\n|cFFFFFF00-|r Added support for healing multistrike and damage multistrike.\n\n|cFFFFFF00-|r Added a Change Log button on Options Panel.\n\n|cFFFFFF00-|r When the windows is locked, trying to move the window through toolbar will stretch it instead.\n\n|cFFFFFF00-|r Renamed overheal for shields, now its called 'shield wasted'.\n\n|cFFFFFF00-|r Fine tuning on healing done, should have high accuracy now.\n\n|cFFFFFF00-|r Encounter Details plugin now supports Highmaul and Blackrock Foundry.\n\n|cFFFFFF00-|r New class cooldowns and spells recognition.\n\n|cFFFFFF00-|r Fixed few bugs on comparison panel and avoidance panel.\n\n|cFFFFFF00-|r Fixed encounter recognition, now it should show the encounter name over segments menu.\n\n|cFFFFFF00-|r Fixed Graphic part of Encounter Details Plugin, now he draws more accurately.\n\n|cFFFFFF00v1.29.3 (|cFFFFCC00Oct 11, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed an addon crash bug when clicking directly on the sword button.\n\n|cFFFFFF00-|r Removed Flat Skin, added new skin: Serenity.\n\n|cFFFFFF00-|r Fixed many issues with bar animations.\n\n|cFFFFFF00-|r Fixed combat encounter start if the player already is in combat when the boss is pulled.\n\n|cFFFFFF00-|r Fixed wheel scroll when sometimes it move very slow or doesn't move the bars at all.\n\n|cFFFFFF00-|r Added option 'Always Show Me' which when enabled and you aren't at the top ranked players shown in the window, it forces to show you in the last bar.\n\n|cFFFFFF00-|r Added option 'First Hit' which when enabled show who did the first struck in the combat (normally is who pulled the boss).\n\n|cFFFFFF00-|r Added a panel to change class colors.\n\n|cFFFFFF00v1.28.3 (|cFFFFCC00Oct 04, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added support for plugin descriptions on options panel.\n\n|cFFFFFF00-|r Added scale option.\n\n|cFFFFFF00-|r Added a Change Log button on Options Panel.\n\n|cFFFFFF00-|r Added option to use the same profile on all characters without asking.\n\n|cFFFFFF00-|r Added a shortcut color button on main panel on Options Panel.\n\n|cFFFFFF00-|r Added auto erase/ask to erase options.\n\n|cFFFFFF00-|r Bars now highlight when hover over.\n\n|cFFFFFF00-|r Fixed problem with drag the window when the toolbar is on the bottom side.\n\n|cFFFFFF00v1.27.0 (|cFFFFCC00Set 27, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Minimalistic skin is now the old minimalistic v2.\n\n|cFFFFFF00-|r Minimalistic v2 got a new texture, little more darker.\n\n|cFFFFFF00-|r Few tweaks to make more easy making groups of windows.\n\n|cFFFFFF00-|r Bookmark now accepts more than two columns.\n\n|cFFFFFF00v1.26.3 (|cFFFFCC00Set 18, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Changed the way to set the broker text to be more customizable.\n\n|cFFFFFF00-|r Fixed the problem with custom display report.\n\n|cFFFFFF00-|r Added tutorial and a config panel for bookmarks.\n\n|cFFFFFF00-|r Added option for choose the format type of data broker's text.\n\n|cFFFFFF00-|r Changed few icons on damage done tooltip.\n\n|cFFFFFF00-|r Fixed the class color on texts for healing attribute.\n\n|cFFFFFF00-|r Added options for change the tooltip border's size, color and texture.\n\n|cFFFFFF00-|r Added buttons for test interrupt and cooldown announcers under raid tools section.\n\n|cFFFFFF00v1.25.1 (|cFFFFCC00Set 09, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added buttons to edit the total and percentage code for custom displays.\n\n|cFFFFFF00-|r Fixed a problem while report custom displays.\n\n|cFFFFFF00-|r Added Acitivity Time for Damage + Healing, tooltip show the activity separately.\n\n|cFFFFFF00-|r Major changes on Encounter Details Plugin making more easy to use.\n\n|cFFFFFF00-|r Removed Spell Details Plugin.\n\n|cFFFFFF00-|r Added new plugin for Solo Mode: Dps Tuning.\n\n|cFFFFFF00v1.24.5 (|cFFFFCC00Ago 31, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added Raid Tools bracket on Options Panel.\n\n|cFFFFFF00-|r Added interrupt, cooldown and death announcers (raid tools).\n\n|cFFFFFF00-|r Added pre potion recognition, showing after the encounter on the chat only for you (raid tools).\n\n|cFFFFFF00-|r Added a Boss Emotes tab for Encounter Details plugin |cFF999999(thanks Bloodforce-Azralon)|r.\n\n|cFFFFFF00-|r Rework on Activity Time, now it is tuned to closely match warcraftlogs |cFF999999(thanks www.warcraftlogs.com)|r.\n\n|cFFFFFF00-|r Added two new customs: Damage Activity Time and Healing Activity Time.\n\n|cFFFFFF00-|r Time Attack Plugin now have six fixed time amount options for test your dps on training dummies.\n\n|cFFFFFF00-|r Time Attack Plugin can now also share results on your realm, between players with the same class.\n\n|cFFFFFF00v1.23.6 (|cFFFFCC00Ago 24, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added 2 new bar textures and 6 new fonts.\n\n|cFFFFFF00-|r Swapped left and middle button for enemy bars, now left button open damage taken and middle button player detail window.\n\n|cFFFFFF00-|r Added new skin: Minimalistic v2.\n\n|cFFFFFF00-|r Minimalistic v2 is now the default skin.\n\n|cFFFFFF00-|r Few changes on both icon packs with transparency.\n\n|cFFFFFF00-|r Replaced the slash command '/d' with '/de' |cFF999999(thanks @kamuul-mmochampion forum)|r.\n\n|cFFFFFF00-|r Added custom spells for Atonement, Power Word: Solance and Life Bloom |cFF999999(thanks @skmzarn-mmochampion forum)|r.\n\n|cFFFFFF00v1.22.4 (|cFFFFCC00Ago 15, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added new skin: ElvUI Frame Style (Black White).\n\n|cFFFFFF00-|r Align With Right Chat Window option now check if the window have statusbar enabled.\n\n|cFFFFFF00-|r Few improvements on report for Deaths and Spells over Player Detail Window.\n\n|cFFFFFF00-|r Added option to disable reset button (reset only using its tooltip menu).\n\n|cFFFFFF00-|r Added option for disable window groups.\n\n|cFFFFFF00-|r Added option for select the icon pack to use, also added black white icon pack.\n\n|cFFFFFF00-|r Fixed many bugs involving skins and profiles, thing should run more smooth now.\n\n|cFFFFFF00-|r Plugin Time Attack now correctly saves the attempt when pressing the big save button.\n\n|cFFFFFF00-|r Added support for hotcorners."
Loc ["STRING_DETAILS1"] = "|cffffaeaeDetails!:|r "
--> startup
_detalhes.initializing = true
_detalhes.enabled = true
_detalhes.__index = _detalhes
_detalhes._tempo = time()
_detalhes.debug = false
_detalhes.opened_windows = 0
--> containers
--> armazenas as funções do parser - All parse functions
_detalhes.parser = {}
_detalhes.parser_functions = {}
_detalhes.parser_frame = CreateFrame ("Frame", nil, _UIParent)
_detalhes.parser_frame:Hide()
--> armazena os escudos - Shields information for absorbs
_detalhes.escudos = {}
--> armazena as funções dos frames - Frames functions
_detalhes.gump = {}
function _detalhes:GetFramework()
return self.gump
end
--> armazena as funções para inicialização dos dados - Metatable functions
_detalhes.refresh = {}
--> armazena as funções para limpar e guardas os dados - Metatable functions
_detalhes.clear = {}
--> armazena a config do painel de fast switch
_detalhes.switch = {}
--> armazena os estilos salvos
_detalhes.savedStyles = {}
--> armazena quais atributos possue janela de atributos - contain attributes and sub attributos wich have a detailed window (left click on a row)
_detalhes.row_singleclick_overwrite = {}
--> report
_detalhes.ReportOptions = {}
--> armazena os buffs registrados - store buffs ids and functions
_detalhes.Buffs = {} --> initialize buff table
--> cache de grupo
_detalhes.cache_damage_group = {}
_detalhes.cache_healing_group = {}
--> ignored pets
_detalhes.pets_ignored = {}
_detalhes.pets_no_owner = {}
--> armazena as skins disponíveis para as janelas
_detalhes.skins = {}
--> armazena os hooks das funções do parser
_detalhes.hooks = {}
--> informações sobre a luta do boss atual
_detalhes.encounter_end_table = {}
_detalhes.encounter_table = {}
--> informações sobre a arena atual
_detalhes.arena_table = {}
_detalhes.arena_info = {
[562] = {file = "LoadScreenBladesEdgeArena", coords = {0, 1, 0.29296875, 0.9375}}, -- Circle of Blood Arena
[617] = {file = "LoadScreenDalaranSewersArena", coords = {0, 1, 0.29296875, 0.857421875}}, --Dalaran Arena
[559] = {file = "LoadScreenNagrandArenaBattlegrounds", coords = {0, 1, 0.341796875, 1}}, --Ring of Trials
[980] = {file = "LoadScreenTolvirArena", coords = {0, 1, 0.29296875, 0.857421875}}, --Tol'Viron Arena
[572] = {file = "LoadScreenRuinsofLordaeronBattlegrounds", coords = {0, 1, 0.341796875, 1}}, --Ruins of Lordaeron
[1134] = {file = "LoadingScreen_Shadowpan_bg", coords = {0, 1, 0.29296875, 0.857421875}}, -- Tiger's Peak
--"LoadScreenOrgrimmarArena", --Ring of Valor
}
--> armazena instancias inativas
_detalhes.unused_instances = {}
function _detalhes:GetArenaInfo (mapid)
local t = _detalhes.arena_info [mapid]
if (t) then
return t.file, t.coords
end
end
--> tooltip
_detalhes.tooltip_backdrop = {
bgFile = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
--bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
tile = true,
edgeSize = 16,
tileSize = 16,
insets = {left = 3, right = 3, top = 4, bottom = 4}
}
_detalhes.tooltip_border_color = {1, 1, 1, 1}
_detalhes.tooltip_spell_icon = {file = [[Interface\CHARACTERFRAME\UI-StateIcon]], coords = {36/64, 58/64, 7/64, 26/64}}
--_detalhes.tooltip_target_icon = {file = [[Interface\CHARACTERFRAME\UI-StateIcon]], coords = {36/64, 58/64, 7/64, 26/64}}
--> Plugins
--> raid -------------------------------------------------------------------
--> general function for raid mode plugins
_detalhes.RaidTables = {}
--> menu for raid modes
_detalhes.RaidTables.Menu = {}
--> plugin objects for raid mode
_detalhes.RaidTables.Plugins = {}
--> name to plugin object
_detalhes.RaidTables.NameTable = {}
--> using by
_detalhes.RaidTables.InstancesInUse = {}
_detalhes.RaidTables.PluginsInUse = {}
--> solo -------------------------------------------------------------------
--> general functions for solo mode plugins
_detalhes.SoloTables = {}
--> maintain plugin menu
_detalhes.SoloTables.Menu = {}
--> plugins objects for solo mode
_detalhes.SoloTables.Plugins = {}
--> name to plugin object
_detalhes.SoloTables.NameTable = {}
--> toolbar -------------------------------------------------------------------
--> plugins container
_detalhes.ToolBar = {}
--> current showing icons
_detalhes.ToolBar.Shown = {}
_detalhes.ToolBar.AllButtons = {}
--> plugin objects
_detalhes.ToolBar.Plugins = {}
--> name to plugin object
_detalhes.ToolBar.NameTable = {}
_detalhes.ToolBar.Menu = {}
--> statusbar -------------------------------------------------------------------
--> plugins container
_detalhes.StatusBar = {}
--> maintain plugin menu
_detalhes.StatusBar.Menu = {}
--> plugins object
_detalhes.StatusBar.Plugins = {}
--> name to plugin object
_detalhes.StatusBar.NameTable = {}
--> constants
_detalhes._detalhes_props = {
DATA_TYPE_START = 1, --> Something on start
DATA_TYPE_END = 2, --> Something on end
MODO_ALONE = 1, --> Solo
MODO_GROUP = 2, --> Group
MODO_ALL = 3, --> Everything
MODO_RAID = 4, --> Raid
}
_detalhes.modos = {
alone = 1, --> Solo
group = 2, --> Group
all = 3, --> Everything
raid = 4 --> Raid
}
_detalhes.divisores = {
abre = "(", --> open
fecha = ")", --> close
colocacao = ". " --> dot
}
_detalhes.role_texcoord = {
DAMAGER = "72:130:69:127",
HEALER = "72:130:2:60",
TANK = "5:63:69:127",
NONE = "139:196:69:127",
}
_detalhes.player_class = {
["HUNTER"] = true,
["WARRIOR"] = true,
["PALADIN"] = true,
["SHAMAN"] = true,
["MAGE"] = true,
["ROGUE"] = true,
["PRIEST"] = true,
["WARLOCK"] = true,
["DRUID"] = true,
["MONK"] = true,
["DEATHKNIGHT"] = true,
}
local Loc = LibStub ("AceLocale-3.0"):GetLocale ("Details")
_detalhes.segmentos = {
label = Loc ["STRING_SEGMENT"]..": ",
overall = Loc ["STRING_TOTAL"],
overall_standard = Loc ["STRING_OVERALL"],
current = Loc ["STRING_CURRENT"],
current_standard = Loc ["STRING_CURRENTFIGHT"],
past = Loc ["STRING_FIGHTNUMBER"]
}
_detalhes._detalhes_props["modo_nome"] = {
[_detalhes._detalhes_props["MODO_ALONE"]] = Loc ["STRING_MODE_SELF"],
[_detalhes._detalhes_props["MODO_GROUP"]] = Loc ["STRING_MODE_GROUP"],
[_detalhes._detalhes_props["MODO_ALL"]] = Loc ["STRING_MODE_ALL"],
[_detalhes._detalhes_props["MODO_RAID"]] = Loc ["STRING_MODE_RAID"]
}
--[[global]] DETAILS_MODE_SOLO = 1
--[[global]] DETAILS_MODE_RAID = 4
--[[global]] DETAILS_MODE_GROUP = 2
--[[global]] DETAILS_MODE_ALL = 3
_detalhes.icones = {
--> report window
report = {
up = "Interface\\FriendsFrame\\UI-Toast-FriendOnlineIcon",
down = "Interface\\ItemAnimations\\MINIMAP\\TRACKING\\Profession",
disabled = "Interface\\ItemAnimations\\MINIMAP\\TRACKING\\Profession",
highlight = nil
}
}
_detalhes.missTypes = {"ABSORB", "BLOCK", "DEFLECT", "DODGE", "EVADE", "IMMUNE", "MISS", "PARRY", "REFLECT", "RESIST"} --> do not localize-me
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> frames
local _CreateFrame = CreateFrame --api locals
local _UIParent = UIParent --api locals
--> Info Window
_detalhes.janela_info = _CreateFrame ("Frame", "Details_JanelaInfo", _UIParent)
--> Event Frame
_detalhes.listener = _CreateFrame ("Frame", nil, _UIParent)
_detalhes.listener:RegisterEvent ("ADDON_LOADED")
_detalhes.listener:RegisterEvent ("PLAYER_LOGOUT")
_detalhes.listener:SetFrameStrata ("LOW")
_detalhes.listener:SetFrameLevel (9)
_detalhes.listener.FrameTime = 0
_detalhes.overlay_frame = _CreateFrame ("Frame", nil, _UIParent)
_detalhes.overlay_frame:SetFrameStrata ("TOOLTIP")
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> functions
_detalhes.empty_function = function() end
--> register textures and fonts for shared media
local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
--default bars
SharedMedia:Register ("statusbar", "Details D'ictum", [[Interface\AddOns\Details\images\bar4]])
SharedMedia:Register ("statusbar", "Details Vidro", [[Interface\AddOns\Details\images\bar4_vidro]])
SharedMedia:Register ("statusbar", "Details D'ictum (reverse)", [[Interface\AddOns\Details\images\bar4_reverse]])
--flat bars
SharedMedia:Register ("statusbar", "Details Serenity", [[Interface\AddOns\Details\images\bar_serenity]])
SharedMedia:Register ("statusbar", "BantoBar", [[Interface\AddOns\Details\images\BantoBar]])
SharedMedia:Register ("statusbar", "Skyline", [[Interface\AddOns\Details\images\bar_skyline]])
--window bg and bar border
SharedMedia:Register ("background", "Details Ground", [[Interface\AddOns\Details\images\background]])
SharedMedia:Register ("border", "Details BarBorder 1", [[Interface\AddOns\Details\images\border_1]])
SharedMedia:Register ("border", "Details BarBorder 2", [[Interface\AddOns\Details\images\border_2]])
--misc fonts
SharedMedia:Register ("font", "Oswald", [[Interface\Addons\Details\fonts\Oswald-Regular.otf]])
SharedMedia:Register ("font", "Nueva Std Cond", [[Interface\Addons\Details\fonts\NuevaStd-Cond.otf]])
SharedMedia:Register ("font", "Accidental Presidency", [[Interface\Addons\Details\fonts\Accidental Presidency.ttf]])
SharedMedia:Register ("font", "TrashHand", [[Interface\Addons\Details\fonts\TrashHand.TTF]])
SharedMedia:Register ("font", "Harry P", [[Interface\Addons\Details\fonts\HARRYP__.TTF]])
SharedMedia:Register ("font", "FORCED SQUARE", [[Interface\Addons\Details\fonts\FORCED SQUARE.ttf]])
--> global 'vardump' for dump table contents over chat panel
function vardump (t)
if (type (t) ~= "table") then
return
end
for a,b in pairs (t) do
print (a,b)
end
end
--> global 'table_deepcopy' copies a full table
function table_deepcopy (orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy [table_deepcopy (orig_key)] = table_deepcopy (orig_value)
end
else
copy = orig
end
return copy
end
--> delay messages
function _detalhes:DelayMsg (msg)
_detalhes.delaymsgs = _detalhes.delaymsgs or {}
_detalhes.delaymsgs [#_detalhes.delaymsgs+1] = msg
end
function _detalhes:ShowDelayMsg()
if (_detalhes.delaymsgs and #_detalhes.delaymsgs > 0) then
for _, msg in ipairs (_detalhes.delaymsgs) do
print (msg)
end
end
_detalhes.delaymsgs = {}
end
--> print messages
function _detalhes:Msg (_string, arg1, arg2, arg3, arg4)
if (self.__name) then
--> yes, we have a name!
print ("|cffffaeae" .. self.__name .. "|r |cffcc7c7c(plugin)|r: " .. (_string or ""), arg1 or "", arg2 or "", arg3 or "", arg4 or "")
else
print (Loc ["STRING_DETAILS1"] .. (_string or ""), arg1 or "", arg2 or "", arg3 or "", arg4 or "")
end
end
--> welcome
function _detalhes:WelcomeMsgLogon()
_detalhes:Msg ("|cffb0b0b0you can always reset the addon running the command '/details reinstall' if it does fail to load after being updated.|r")
end
_detalhes:ScheduleTimer ("WelcomeMsgLogon", 8)
--> key binds
--> header
_G ["BINDING_HEADER_Details"] = "Details!"
--> keys
_G ["BINDING_NAME_DETAILS_RESET_SEGMENTS"] = "Reset Segments"
_G ["BINDING_NAME_DETAILS_SCROLL_UP"] = "Scroll Up All Windows"
_G ["BINDING_NAME_DETAILS_SCROLL_DOWN"] = "Scroll Down All Windows"
end