Files
florian.berthold 5bb7be4968 chore: hoist plugins to root and move main into Details/
Each Details_* plugin and the main Details addon now lives in its own
repo-root folder, matching the Exiles fork-layout convention.
2026-05-25 10:59:28 +02:00

379 lines
12 KiB
Lua

do
local Details = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local addonName, Details222 = ...
local _
local rawget = rawget
local rawset = rawset
local setmetatable = setmetatable
local unpack = unpack
local tinsert = table.insert
local tremove = tremove
local C_Timer = C_Timer
--is this a timewalking exp?
--default spell cache container
Details.spellcache = {}
local unknowSpell = {Loc ["STRING_UNKNOWSPELL"], _, "Interface\\Icons\\Ability_Druid_Eclipse"}
local allSpellNames
--build a cache with spell names poiting to their icons
allSpellNames = {}
local maxSpellId = 90000
for i = 1, maxSpellId do
local spellName, _, spellIcon = GetSpellInfo(i)
if spellName and spellIcon and spellIcon ~= "Interface\\Icons\\trade_engineering" and not allSpellNames[spellName] then
allSpellNames[spellName] = spellIcon
end
end
local GetSpellInfoClassic = function(spell)
local spellName, _, spellIcon
if (spell == 0) then
spellName = ATTACK or "It's Blizzard Fault!"
spellIcon = [[Interface\ICONS\INV_Sword_04]]
elseif (spell == "!Melee" or spell == 1) then
spellName = ATTACK or "It's Blizzard Fault!"
spellIcon = [[Interface\ICONS\INV_Sword_04]]
elseif (spell == "!Autoshot" or spell == 2) then
spellName = Loc ["STRING_AUTOSHOT"]
spellIcon = [[Interface\ICONS\INV_Weapon_Bow_07]]
else
spellName, _, spellIcon = GetSpellInfo(spell)
end
if (not spellName) then
return spell, _, (allSpellNames[spell] or [[Interface\ICONS\INV_Sword_04]])
end
return spellName, _, (allSpellNames[spell] or spellIcon)
end
--reset spell cache, called from the loaddata.lua and when the segments container get cleared
function Details:ClearSpellCache()
Details.spellcache = setmetatable({},
{__index = function(spellCache, key)
if (key) then
do
--check if the spell is already in the cache, if so, return it
local spellInfo = rawget(spellCache, key)
if (spellInfo) then
return spellInfo
end
end
local spellInfo
spellInfo = {GetSpellInfoClassic(key)}
spellCache[key] = spellInfo
return spellInfo
else
return unknowSpell
end
end}
)
--built-in overwrites
for spellId, spellTable in pairs(Details.SpellOverwrite) do
local spellName, _, spellIcon = GetSpellInfo(spellId)
rawset(Details.spellcache, spellId, {spellTable.name or spellName, 1, spellTable.icon or spellIcon})
end
--user overwrites
-- [1] spellid [2] spellname [3] spellicon
for index, spellTable in ipairs(Details.savedCustomSpells) do
rawset(Details.spellcache, spellTable[1], {spellTable[2], 1, spellTable[3]})
end
end
---@type table<number, customspellinfo>
local defaultSpellCustomization = {}
---@type table<number, customiteminfo>
local customItemList = {}
Details222.CustomItemList = customItemList
local iconSize = 14
local coords = {0.14, 0.86, 0.14, 0.86}
---@param itemId number
---@return string
local formatTextForItem = function(itemId)
local result = ""
local itemIcon = GetItemIconInstant(itemId)
local itemName = GetItemName(itemId)
if (itemIcon and itemName) then
--limit the amount of characters of the item name
if (GetLocale() == "zhCN" or GetLocale() == "zhTW" or GetLocale() == "koKR") then
if (#itemName > 56) then
itemName = string.sub(itemName, 1, 56)
end
else
if (#itemName > 20) then
itemName = string.sub(itemName, 1, 20)
end
end
result = "" .. CreateTextureMarkup(itemIcon, iconSize, iconSize, iconSize, iconSize, unpack(coords)) .. " " .. itemName .. ""
end
return result
end
defaultSpellCustomization = {
[1] = {name = _G["MELEE"], icon = [[Interface\ICONS\INV_Sword_04]]},
[2] = {name = Loc ["STRING_AUTOSHOT"], icon = [[Interface\ICONS\INV_Weapon_Bow_07]]},
[3] = {name = Loc ["STRING_ENVIRONMENTAL_FALLING"], icon = [[Interface\ICONS\Spell_Magic_FeatherFall]]},
[4] = {name = Loc ["STRING_ENVIRONMENTAL_DROWNING"], icon = [[Interface\ICONS\Ability_Suffocate]]},
[5] = {name = Loc ["STRING_ENVIRONMENTAL_FATIGUE"], icon = [[Interface\ICONS\Spell_Arcane_MindMastery]]},
[6] = {name = Loc ["STRING_ENVIRONMENTAL_FIRE"], icon = [[Interface\ICONS\INV_SummerFest_FireSpirit]]},
[7] = {name = Loc ["STRING_ENVIRONMENTAL_LAVA"], icon = [[Interface\ICONS\Ability_Rhyolith_Volcano]]},
[8] = {name = Loc ["STRING_ENVIRONMENTAL_SLIME"], icon = [[Interface\ICONS\Ability_Creature_Poison_02]]},
}
function Details222.Pets.GetPetNameFromCustomSpells(petName, spellId, npcId)
---@type customiteminfo
local customItem = Details222.CustomItemList[spellId]
if (customItem and customItem.isSummon) then
local defaultName = customItem.defaultName
if (defaultName) then
petName = defaultName
if (customItem.nameExtra) then
petName = petName .. " " .. customItem.nameExtra
end
return petName
end
end
return petName
end
if (LIB_OPEN_RAID_SPELL_CUSTOM_NAMES) then
for spellId, customTable in pairs(LIB_OPEN_RAID_SPELL_CUSTOM_NAMES) do
local customName = customTable.name
if (customName) then
defaultSpellCustomization[spellId] = customName
end
end
end
function Details:GetDefaultCustomSpellsList()
return defaultSpellCustomization
end
function Details:GetDefaultCustomItemList()
return customItemList
end
function Details:UserCustomSpellUpdate(index, spellName, spellIcon) --called from the options panel > rename spells
---@type savedspelldata
local savedSpellData = Details.savedCustomSpells[index]
if (savedSpellData) then
local spellId = savedSpellData[1]
savedSpellData[2], savedSpellData[3] = spellName or savedSpellData[2], spellIcon or savedSpellData[3]
rawset(Details.spellcache, spellId, {savedSpellData[2], 1, savedSpellData[3]})
Details.userCustomSpells[spellId] = true
return true
else
return false
end
end
function Details:UserCustomSpellReset(index)
---@type savedspelldata
local savedSpellData = Details.savedCustomSpells[index]
if (savedSpellData) then
local spellId = savedSpellData [1]
local spellName, _, spellIcon = GetSpellInfo(spellId)
if (defaultSpellCustomization[spellId]) then
spellName = defaultSpellCustomization[spellId].name
spellIcon = defaultSpellCustomization[spellId].icon or spellIcon or [[Interface\InventoryItems\WoWUnknownItem01]]
end
if (not spellName) then
spellName = "Unknown"
end
if (not spellIcon) then
spellIcon = [[Interface\InventoryItems\WoWUnknownItem01]]
end
rawset(Details.spellcache, spellId, {spellName, 1, spellIcon})
savedSpellData[2] = spellName
savedSpellData[3] = spellIcon
end
end
function Details:FillUserCustomSpells()
for spellId, spellTable in pairs(defaultSpellCustomization) do
local spellName, _, spellIcon = Details.GetSpellInfo(spellId)
Details:UserCustomSpellAdd(spellId, spellTable.name or spellName or "Unknown", spellTable.icon or spellIcon or [[Interface\InventoryItems\WoWUnknownItem01]])
end
--itens
--[381760] = {name = formatTextForItem(193786), isPassive = true, itemId = 193786, nameExtra = ""|nil},
---@type number, customiteminfo
for spellId, itemInfo in pairs(customItemList) do
local bIsPassive = itemInfo.isPassive
local itemId = itemInfo.itemId
local nameExtra = itemInfo.nameExtra
local spellName, _, spellIcon = GetSpellInfo(spellId)
spellIcon = itemInfo.icon or spellIcon or [[Interface\InventoryItems\WoWUnknownItem01]]
local itemName = formatTextForItem(itemId)
if (itemName ~= "") then
if (nameExtra) then
itemName = itemName .. " " .. nameExtra
end
Details:UserCustomSpellAdd(spellId, itemName, spellIcon or [[Interface\InventoryItems\WoWUnknownItem01]])
else
if (not Details.UpdateIconsTimer or Details.UpdateIconsTimer:IsCancelled()) then
Details.UpdateIconsTimer = C_Timer.NewTimer(3, Details.FillUserCustomSpells)
end
end
end
for i = #Details.savedCustomSpells, 1, -1 do
---@type savedspelldata
local savedSpellData = Details.savedCustomSpells[i]
local spellId = savedSpellData[1]
if (spellId > 10) then
local doesSpellExists = GetSpellInfo(spellId)
if (not doesSpellExists) then
tremove(Details.savedCustomSpells, i)
end
end
end
end
function Details:UserCustomSpellAdd(spellId, spellName, spellIcon, bAddedByUser)
if (Details.userCustomSpells[spellId]) then
if (not bAddedByUser) then
return
end
end
local isOverwrite = false
for index, savedSpellData in ipairs(Details.savedCustomSpells) do
if (savedSpellData[1] == spellId) then
savedSpellData[2] = spellName
savedSpellData[3] = spellIcon
isOverwrite = true
break
end
end
if (not isOverwrite) then
tinsert(Details.savedCustomSpells, {spellId, spellName, spellIcon})
end
rawset(Details.spellcache, spellId, {spellName, 1, spellIcon})
if (bAddedByUser) then
Details.userCustomSpells[spellId] = true
end
end
function Details:UserCustomSpellRemove(index)
---@type savedspelldata
local savedSpellData = Details.savedCustomSpells[index]
if (savedSpellData) then
local spellId = savedSpellData[1]
local spellName, _, spellIcon = GetSpellInfo(spellId)
if (spellName) then
rawset(Details.spellcache, spellId, {spellName, 1, spellIcon})
end
return tremove(Details.savedCustomSpells, index)
end
return false
end
--overwrite for API GetSpellInfo function
Details.getspellinfo = function(spellId)
return unpack(Details.spellcache[spellId]) --won't be nil due to the __index metatable in the spellcache table
end
Details.GetSpellInfo = Details.getspellinfo
function Details.GetCustomSpellInfo(spellId)
local spellName, _, spellIcon = Details.GetSpellInfo(spellId)
local customInfo = defaultSpellCustomization[spellId]
if (customInfo) then
local defaultName, bCanStack = customInfo.defaultName, customInfo.breakdownCanStack
return spellName, _, spellIcon, defaultName, bCanStack
end
return spellName, _, spellIcon
end
function Details.GetItemSpellInfo(spellId)
local spellInfo = customItemList[spellId]
if (spellInfo) then
local defaultSpellName, castSpellId, itemId, bIsPassive, bOnUse, nameExtra = spellInfo.defaultName, spellInfo.castId, spellInfo.itemId, spellInfo.onUse, spellInfo.isPassive, spellInfo.nameExtra
return defaultSpellName, castSpellId, itemId, bIsPassive, bOnUse, nameExtra
end
end
--overwrite SpellInfo if the spell is a DoT, so Details.GetSpellInfo will return the name modified
function Details:SetAsDotSpell(spellId)
--do nothing if this spell already has a customization
if (defaultSpellCustomization[spellId]) then
return
end
--do nothing if the spell is already cached
local spellInfo = rawget(Details.spellcache, spellId)
if (spellInfo) then
return
end
local spellName, rank, spellIcon = Details.GetSpellInfo(spellId)
if (not spellName) then
spellName, rank, spellIcon = GetSpellInfo(spellId)
end
if (spellName) then
rawset(Details.spellcache, spellId, {spellName .. Loc ["STRING_DOT"], rank, spellIcon})
else
rawset(Details.spellcache, spellId, {"Unknown DoT Spell? " .. Loc ["STRING_DOT"], rank, [[Interface\InventoryItems\WoWUnknownItem01]]})
end
end
--overwrite SpellInfo if the spell is a HoT, so Details.GetSpellInfo will return the name modified
function Details:SetAsHotSpell(spellId)
--do nothing if this spell already has a customization
if (defaultSpellCustomization[spellId]) then
return
end
--do nothing if the spell is already cached
local spellInfo = rawget(Details.spellcache, spellId)
if (spellInfo) then
return
end
local spellName, rank, spellIcon = Details.GetSpellInfo(spellId)
if (not spellName) then
spellName, rank, spellIcon = GetSpellInfo(spellId)
end
if (spellName) then
rawset(Details.spellcache, spellId, {spellName .. Loc ["STRING_HOT"], rank, spellIcon})
else
rawset(Details.spellcache, spellId, {"Unknown HoT Spell? " .. Loc ["STRING_HOT"], rank, [[Interface\InventoryItems\WoWUnknownItem01]]})
end
end
end