- Enemies now show damage taken from players on the tooltip.
- Right clicking an Enemy Real-Time Damage Taken bar, back to enemies instead of showing bookmark panel.
- Enemy Real-Time Damage Taken now show spells used by the player on its tooltip.
- Fixed a bug with the slash command show, where it was ignoring the window limit estabilished on options panel.
- Fixed few bugs with scroll bars on dropdowns and player details window.
- Tank comparison percentages now uses the same percentage calc as comparison for players.
- Added stoneform on cooldown list.
- New API: _detalhes.GetSpellInfo (spell) return spell information from cache.
- New API: _detalhes:GetSpellSchoolName (school number) return the school name.
- New API: _detalhes:GetSpellSchoolFormatedName (school number) return school name with school color.
- Timeline plugin got some rework and now its window can be open while in combat.
- Plugin You Are Not Prepared, got a options panel.
- Added Data Broker for: Combat Time, Player Dps and Player Hps.
- Fixed non formatted numbers where it shows its fractional part.
- Texts on options panel now auto-resizes depending on the test's lengh.
- Slash commands now are multi language, accepting both english and the localized language.
- New API: framework:BuildMenu (parent, menu, x_offset, y_offset, height), auto build menu, similar to Ace3 GUI.
- Data send to broker now is correctly formated.
- Modified the percentage method used on Comparison Panel.
- Added options panel for Encounter Details.
- New API: _detalhes:GetCurrentCombat() returns the current combat object
- New API: _detalhes:GetCombatSegments() returns a numeric table with all stored combats.
- New API: _detalhes:GetZoneType() returns the type from GetInstanceInfo().
- New API: _detalhes:InGroup()return true if Details! is considering the player inside a group.
- New API: _detalhes:GetOnlyName (string) return self.nome or string without realm name.
- New Event: ZONE_TYPE_CHANGED, it's triggered when the player change the zoze type.
- New Event: GROUP_ONENTER GROUP_ONLEAVE, trigger when the player left or enter in a group.
This new tab showns up when there is too characters with the same class and spec.
Its useful to compare skills used, uptimes and targets.
- Few improvements on Default and ElvUI skins.
- Added a button for auto align two windows within right chat window when ElvUI skin is active.
- Fixed problem with Damage -> Enemies display.
- Fixed report Player Detail Window report buttons.
- Fixed some report lines where the numbers wasn't properly formatted.
- Fixed a rare bug where the owner of some pets wasn't detected.
- Fixed issue in dungeons where capture data get paused after a boss kill.
- Fixed issue with Encounter Details showing its icon for dungeons bosses.
- Fixed a rare bug where the capture of damage stops after erasing a trash segment.
- Added a new tab on options panel for broker config.
- Added new abbreviation method called "comma".
- Fully removed the delete button switch between instances, new all instances have a delete button.
- Full re-write on the instance, delete and close buttons.
- Fixed the total healing done by the raid group which was counting overheal too.
- HotCorners now sort icons according with most used.
- Few changes on all skins in order to fit on the new right menu buttons.
- Added Horde avatars.
- Fixed issue where shortcut panel shows below thw windows when its in Dialog strata.
- Fixed problem with import data capture for charts.
- API Cooltip: Added new option: TextShadow -> true or false.
- New API: _detalhes.StatusBar:SetPlugin (instance, pluginname, anchor)
- New API: _detalhes:SetPlayerDetailsWindowTexture (texture)
- New API: _detalhes:SetOptionsWindowTexture (texture)
- Added option for show or hide the left buttons on menu bar.
- Added option for change the left buttons size in the menu bar.
- Added option for delete a instance.
- 'Instance Segment' Mini display now is more accuracy about telling the enemy in the segment.
- Player Details Window now show all pet abilities instead of just the total pet damage.
- Rework done on report texts, now the title is more shorter and also format Dps and Hps numbers.
- Simple Gray and again ElvUI skins got some rework.
- Added Mind Sear (mastery) for priest in the spell customization.
- Fixed the stretch button strata which was making the button shows up to any other frame when hover over.
- Lib HotCorner now is broker based and shows up all broker plugins in the bar.
- Removed the lower instance consolidate menu.
- Removed ErrorReport and SavaData plugins.
- NewAPI: _detalhes:GetCombatName() returns the combat enemy, boss, battleground.
- NewAPI: _detalhes:DeleteInstance (ID) erase a instance.
- NewAPI: _detalhes:GetClassColor (class or actor) return the table with the color.
- Added Spell Customization options where icon and the name of a spell can be changed.
- Added option to change the micro displays side, now it can be shown on the window top side.
- Added options to change the transparency when out of combat and out of a group.
- Added and Still under development the panel for create data captures for charts.
- Fixed a issue with flat skin where the close button was just too big.
- New API: _detalhes:InstanceCall (function, params ...) runs a function into all opened instances.
- New Framework: gump:NewSpellEntry() create a textfield for choose a spell.
- New Framework: gump:NewSpecialLuaEditorEntry() create a textbox with lua syntaxes highlight.
- New FrameWork: gump:NewFillPanel() create a panel with rows.
- Abbreviations now are applied on all numbers in the bar.
- Minimum amount of instances was lowered to 3.
- Fixed issue where the instance menu wasn't respecting the amount limit of instances.
- Added options for cutomize the right text of a row.
- Added a option to be able to chance the framestrata of an window.
- Added shift, ctrl, alt interaction for rows which shows all spells, targets or pets when pressed.
- Fixed a issue where changing the alpha of a window makes it disappear on the next logon.
- Added a option for auto transparency to ignore rows.
- Added option to be able to set shadow on the attribute text.
- Fixed a issue with window snap where disabled statusbar makes a gap between the windows.
- Fixed issue where mini displayes wasn't saved and back to default values on every logon.
- Mini display 'instance segment' now have a option to show the encounter name instead the number of the segment.
- Added a new experimental library called hotcorners, this library create a menu hidden on the top left corner.
- New API: instance:GetId() return the id of the instance.
- added options for concatenate trash segments.
- added options for auto eliminate trash segments.
- added capture for enemy spell cast successful.
- added options for bar height.
- fixed problem were pets wasn't updating owner activity time.
- fixed issue with healing done being computated out of combat.
- fixed a bug with twin's encounter on Throne of Thunder.
- plugin encounter details now show the amount of interrupted cast / successful cast.
- minor bug fixes when updating energy attribute.
- fixed issue were changing attributes clicking directly on attribute name.
- some fixes to prevent unknown pet owner name.
- pet scan now is more smooth and scheduled to 1 scan per second.
- disabling auras doesn't disable healing absorbs any more.
- friendly fire doesn't check pets any more, only players.
- fixed problem were pet damage on target isn't added to the owner target.
- fixed issue with cooldown refresh which isn't tracked before.
- added cooldown to death log and also the time of last cooldown used.
- added command /details worldboss which runs the macro showing world boss killed.
- added command /details updates showing change log window.
- added absorbs for monk 2P, shammy 2P and Stolen Relic of Zuldazar trinket.
- added a change log inside the addon showing latest changes.
- added trash mod knowledge which will concatenate trash segments.
- added a new member on combat object: .is_trash
- added _detalhes:GetInstanceTrashInfo (mapid)
- added _detalhes member: .last_instance
- added CreateFlashAnimation(frame) and frame.flash (UiFrameFlash params)
- fixed issue were healing was not showing corrently on current segment.
- fixed issue were misc wasn't showing on everything mode.
- fixed talent and glyphs frame error.
- fixed issue with options panel were some options reset when panel is open.
- minor speedup on parser removing member last_event from shadows.
- more functions clean up avoiding garbage creation.
- Updated NickTag to the latest version.
- Added a welcome window on first run.
- Added a new attribute: frags, which will show adds killed.
- Added boss end which will end a combat when some requisites are done.
- Fixed a issue when ending a combat did not close heal actor timer.
- Fixed a green texture shown when an actor don't have a avatar.
- Fixed a issue on reverse report were dead shown nothing.
- Fixed bug were a instance segment didn't change while in combat.
- Fixed problem when removing a combat table did not reduce absorbs amount.
- Pet equilization at the end of a encountr has been disabled.
- Equilization at the end of a encounter has been improved.
- New API: _detalhes:GetEncounterEnd (mapid, bossindex) get table with boss end.
- Added new sub attribute for Heal: Damage Prevented.
- Added new sub attribute for Misc: Cooldowns.
- All tooltips has been revised and changed.
- Fixed issue with absobed heal amount.
- Actors will be placed inside cache only if Details is in combat.
- Added support to dual status bar on CoolTips.
- Fixed some labels over info window were text was to big.
- Cosmetic changes in many places.