Commit Graph

111 Commits

Author SHA1 Message Date
Tercio Jose 72120a8a3e Fixed things about the Real Time DPS; Open Raid Lib Update 2023-07-17 22:02:35 -03:00
Tercio Jose 7a0e045308 Real Time DPS, ten years old 2023-07-13 22:02:10 -03:00
Tercio Jose 5180459d67 Using effective time when displaying tooltips information 2023-07-11 19:05:06 -03:00
Tercio Jose 391d5ad762 Libs Updates 2023-07-11 19:01:51 -03:00
Tercio Jose 50dc90cc6c More fixes for real time dps 2023-07-11 17:07:07 -03:00
Tercio Jose fa65530a7c update 2023-07-11 14:11:03 -03:00
Tercio Jose 79353cee90 Fix icon things, improvements to class detection by using GetPlayerInfoByGUID() 2023-07-08 15:21:40 -03:00
Tercio Jose efd1e883be When the actor is ungroupped players, check if that player has a spec and show the spec icon instead 2023-07-08 11:17:37 -03:00
Tercio Jose 0677e2e874 Framework, update 2023-07-07 18:49:16 -03:00
MarkW 06fda83a03 Sort damage taken tooltip on damage amount 2023-07-04 13:06:14 +02:00
Tercio Jose 6ccb64863e Code changes, see commit description
Combat Objects which has been discarded due to any reason will have the boolean member:  __destroyed set to true. With this change, 3rd party code can see if the data cached is up to date or obsolete.

- Removed several deprecated code from March 2023 and earlier.
- Large amount of code cleanup and refactoring, some functions got renamed, they are listed below:
* TravarTempos renamed to LockActivityTime.
* ClearTempTables renamed to ClearCacheTables.
* SpellIsDot renamed to SetAsDotSpell.
* FlagCurrentCombat remamed to FlagNewCombat_PVPState.
* UpdateContainerCombatentes renamed to UpdatePetCache.
* segmentClass:AddCombat(combatObject) renamed to Details222.Combat.AddCombat(combatToBeAdded)

- CurrentCombat.verifica_combate timer is now obsolete.
- Details.last_closed_combat is now obsolete.
- Details.EstaEmCombate is now obsolete.
- Details.options is now obsolete.

- Added: Details:RemoveSegmentByCombatObject(combatObject)

- Spec Guess Timers are now stored within Details222.GuessSpecSchedules.Schedules, all timers are killed at the end of the combat or at a data reset.

- Initial time to send startup signal reduced from 5 to 4 seconds.

- Fixed some division by zero on ptr 10.1.5.
- Fixed DETAILS_STARTED event not triggering in some cases due to 'event not registered'.
2023-06-27 19:01:44 -03:00
Tercio Jose 9fb2b0d66b translated code to English and a few bug fixes from latest alpha 2023-06-21 17:27:58 -03:00
Tercio Jose f9d32df3a4 Overhall on the script for Damage Taken by Spell, now it uses modern Details API 2023-06-12 10:52:40 -03:00
Tercio Jose aaab652817 Code cleanups, Bug Fixes, Show plugins in the breakdown window, added damage taken and friendly fire tp breakdown 2023-06-11 20:46:27 -03:00
Tercio Jose 631b3ceaa0 Time Machine overhaul 2023-06-08 22:01:34 -03:00
Tercio Jose 3714cfb824 Code Cleanup 2023-06-07 15:52:47 -03:00
Tercio Jose 0c397b5816 container_segments 424 error: now it is ensuring to wipe the combatObject that got removed from containerSegments 2023-06-06 17:36:13 -03:00
Tercio Jose 9021a4de4d Fixing stuff from latest alpha and more development 2023-05-30 15:45:50 -03:00
Tercio Jose 0cdfa2b900 Replacing table.wipe with Details:Destroy() 2023-05-22 15:31:29 -03:00
Tercio Jose fa0d1e1d08 Renamed variables, code cleanup 2023-05-21 10:28:29 -03:00
Tercio Jose 7fb0ae469c Added an option to nest pet spells within a bar showing the pet name 2023-05-14 16:30:09 -03:00
Tercio Jose 8f8a605c14 Added options "Group Player Spells With Same Name" and ""Group Pets By Spell" 2023-05-12 22:06:35 -03:00
Tercio Jose c08f005f08 Fixed frag display shows neutral and friendly frags 2023-05-12 15:49:10 -03:00
Tercio Jose 6527146c5d Added friendly fire and healing taken into the new breakdown 2023-05-12 15:17:11 -03:00
Tercio Jose 937c963cc8 Fixed an issue with melee spells which wasn't showing the amount of misses in the breakdown window 2023-05-12 13:19:25 -03:00
Tercio Jose 5ff4cecadb fix for "Unknown Item" 2023-05-12 11:44:42 -03:00
Tercio Jose 90c26332ff Bug fixes, some breakdown settings remove due to their values be auto calculated now 2023-05-11 22:34:11 -03:00
Tercio Jose bad4995451 Fixed reported bugs on the new breakdown window 2023-05-11 15:02:57 -03:00
Tercio Jose 40d89df26e Fixed an issue where it throws an error when opening the Damage Taken breakdown 2023-05-10 22:43:01 -03:00
Tercio Jose cb5dc42db8 Quick fix for /de version on classic 2023-05-07 02:23:57 -03:00
Tercio Jose 01ee2a4ebc Spells and Pets nested now are ordered correctly 2023-05-07 00:18:39 -03:00
Tercio Jose c6527f56a0 Framework update 2023-05-06 15:49:05 -03:00
Tercio Jose 773ec4342d Round of fixes of the new breakdown 2023-05-03 23:33:31 -03:00
Tercio Jose ba267b3eca Fixed issue with nested pets which wasn't showing when pressing the arrow in the bar 2023-05-01 21:30:16 -03:00
Tercio Jose 11a6c48ddd General Fixes 2023-04-30 23:23:56 -03:00
Tercio Jose 17f2fdd05a Bug Fixes 2023-04-30 18:22:39 -03:00
Tercio Jose d531fc95ff Added tooltips for the targets container 2023-04-30 18:22:39 -03:00
Tercio Jose 9222cc1491 Added Targets, Added Options 2023-04-30 18:22:39 -03:00
Tercio Jose c9b801e7f0 Added sorting to all headers to ascending and descending 2023-04-30 18:22:39 -03:00
Tercio Jose 36e5d2978f Sort by critpercent and casts are now working; new class 'SpellTable' 2023-04-30 18:22:39 -03:00
Tercio Jose f6665201b4 Keeping the development 2023-04-30 18:22:39 -03:00
Tercio Jose b946da73bb Major cleanup on breakdown main file 2023-04-30 18:22:38 -03:00
Tercio Jose 4ab2f1241d 'n_curado' 'n_dmg' 'c_curado' and 'c_dmg' renamed to 'n_total' and 'c_total' 2023-04-30 18:22:38 -03:00
Tercio Jose 50d848e1d1 breakdown 2.0 2023-04-30 18:22:38 -03:00
Flamanis 0acc4794d5 Reset highlight on refresh after scroll.
Fixes #491
2023-04-11 15:29:01 -05:00
Tercio Jose 94927993e8 Merge branch 'master' of https://github.com/Tercioo/Details-Damage-Meter 2023-03-19 20:10:47 -03:00
Tercio Jose 13b8bd8826 Internal Garbage Collector update 2023-03-19 20:10:28 -03:00
Flamanis e6b1028ff4 Fix all issues related to new textL_offset and text_yoffset
With the new additions of Text Y Offset and the left text offset. The indexes to disable/hide were not updated properly and thus you could not edit Per Second, percent if multifontstring was enabled. And could not even see the seperator box.

A lot of SetPoint calls were not properly updated with the new anchor settings
2023-03-13 10:47:52 -05:00
SVENT\Eric 9b1c5193ba Actually fixes the edge case where player bar isn't always shown when using the total bar. 2023-02-21 18:07:06 +01:00
Tercio Jose 9300042375 Merge pull request #447 from Ricodyn/master
Fix edge case where player bar isn't always shown.
2023-02-03 15:28:01 -03:00