- Fixed target names on custom displays.
- Fixed plugins icons being shown when auto hide menu is on.
- Slash command '/details worldboss' is now updated to show Draenor world bosses.
- More fixes for dungeon bosses identification.
- Fixed a tooltip bug with Debuff Uptime and Aura & Voidzone displays.
- Fixed Player Details Window for friendly fire and damage taken.
- Fixed Molten Core Raid Finder version boss identification.
- Fixed avoidance by absorb when the hit missed was a multistrike hit.
- Fixed a script time out problem when erasing data while in combat.
- Fixed bug with interrupt tooltip when the player have a pet.
- Fixed combat encounter start if the player already is in combat when the boss is pulled.
- Fixed wheel scroll when sometimes it get doesn't scroll or scroll very slow.
- Added option 'Always Show Me' which when enabled always show your bar at the bottom of the window.
- Added option 'First Hit' which when enabled show who did the first struck in the combat.
- Added a panel to change class colors.
- Added option to use the same profile on all characters without asking.
- Added a shortcut color button on main panel on Options Panel.
- Added auto erase/ask to erase options.
- Bars now highlight when hover over.
- Fixed problem with drag the window when the toolbar is on the bottom side.
- Added Interrupt, cooldown usage and death announcers for raid tools.
- New API: _detalhes:SendMsgToChannel (msg, channel, towho) seng a message to a chat channel.
- New API: _detalhes:CreateEventListener() creates a table which accept Details Event Registration with RegisterEvent and receive events through OnDetailsEvent().
- New API: _detalhes:GetCooldownList (class) return a table with spellids of defensive cooldowns of the requested class.
- New Hook: DETAILS_HOOK_INTERRUPT call when a interrupt happens during a combat.
- Framework: Added CreateImage (parent, texture, w, h, layer, coords, member, name)
- Framework: Added CreateSwitch (parent, on_switch, default_value, w, h, ltext, rtext, member, name, color_inverted, switch_func, return_func)
- Added two new customs: Damage Activity Time and Healing Activity Time.
- TimeAttack plugin now have only have six time amount options.
- TimeAttack plugin can now share damage results with other players with the same class in the realm.
- New API: instance:EnableInstance() active and open a closed instance.
- New API: _detalhes:RegisterBackgroundTask (name, func, priority, ...) background task runs slowly when player isn't in group nor inside instances.
- New API: _detalhes:UnregisterBackgroundTask (name) cancel a backgroup task.
- New API: plugin:RegisterPluginComm (prefix, func) register for receive comm msg.
- New API: plugin:UnregisterPluginComm (prefix) unregister a previous registred comm.
- New API: plugin:SendPluginCommMessage (prefix, channel, ...) send a msg through channel.
- New API: _detalhes:IsConnected() return true is Details! is connected to realm comm channel.
- New API: plugin:IsPluginEnabled() return is the plugin is enabled.
- Rewrite on profile -> skins bridge, now skins are only stored inside the profile.
- Fixed issue with healing done player details which wans't showing pets.
- Fixed unknown owner pet summon.
- New API: _detalhes:ListInstances() return ipairs of current created instances.
- New API: instance:GetPosition() return a table with .normal and .solo with .x and .y axis.
- New API: instance:GetDisplay() return attribute, sub attribute shown in the instance.
- New API: _detalhes.table.copy (t1, t2) copy values from table 't2' to 't1'.
- Enemies now show damage taken from players on the tooltip.
- Right clicking an Enemy Real-Time Damage Taken bar, back to enemies instead of showing bookmark panel.
- Enemy Real-Time Damage Taken now show spells used by the player on its tooltip.
- Fixed a bug with the slash command show, where it was ignoring the window limit estabilished on options panel.
- Fixed few bugs with scroll bars on dropdowns and player details window.
- Tank comparison percentages now uses the same percentage calc as comparison for players.
- Added damage taken from environment, like falling, lava, drowning, etc.
- Added Fire and Brimstone spell customizations for warlocks.
- Bookmark now are shared between all characters.
- Fixed few inconsistencies with trash recognition.
- Fixed Cloud Capture where sometimes it wasn't sharing.
- Fixed report where it wasn't sharing for guild and raid when the player name box were empty.
- Report box now also saves the position and last report channel.
- You Are Not Prepared plugin now have tooltips for spells and auto open after a boss encounter.
- Advanced Death Logs plugin got full rewrite (and still are in development).
- New API: _detalhes:GetFramework() return the framework object.
- New API: combat:GetDifficult() return the raid difficult on the combat object.
- New API: combat:GetBossInfo() return the boss info object.
- New API: combat:GetDeaths() return the table used to store deaths.
- New API: _detalhes:CreatePluginOptionsFrame (name, title, template), create a preset frame for options.
- New API Alias: framework:CreateLabel (parent, text, size, color, font, member, name)
- Timeline plugin got some rework and now its window can be open while in combat.
- Plugin You Are Not Prepared, got a options panel.
- Added Data Broker for: Combat Time, Player Dps and Player Hps.
- Fixed non formatted numbers where it shows its fractional part.
- Texts on options panel now auto-resizes depending on the test's lengh.
- Slash commands now are multi language, accepting both english and the localized language.
- New API: framework:BuildMenu (parent, menu, x_offset, y_offset, height), auto build menu, similar to Ace3 GUI.
- Data send to broker now is correctly formated.
- Modified the percentage method used on Comparison Panel.
- Added options panel for Encounter Details.
- New API: _detalhes:GetCurrentCombat() returns the current combat object
- New API: _detalhes:GetCombatSegments() returns a numeric table with all stored combats.
- New API: _detalhes:GetZoneType() returns the type from GetInstanceInfo().
- New API: _detalhes:InGroup()return true if Details! is considering the player inside a group.
- New API: _detalhes:GetOnlyName (string) return self.nome or string without realm name.
- New Event: ZONE_TYPE_CHANGED, it's triggered when the player change the zoze type.
- New Event: GROUP_ONENTER GROUP_ONLEAVE, trigger when the player left or enter in a group.
- Spell icon is shown when the character is a environment spell type.
- Changed the non-player enemy icon (monsters).
- Fixed bug on flex performance profile.
- Added export/import for customs displays.
- More small changes on ElvUI Frame Style skin.
- Fixed boss death recognition.
- Fixed the time of buffs applied before the pull.
- Fixed issue where sometimes the tooltip for break snap and lock buttons didn't disappear.
- New API: _detalhes:GetNumInstancesAmount() return the amount of instances created.
- Healthstone now is considered both healing and cooldown attributes.
- Fixed the sort method for custom displays, now the bars wuth same value is correctly sort by alphabetical.
- Fixed non-combat switch by role where changing role wasn't changing the attribute.
- Fixed the icons hiding and showing with Alpha Modify Types.
- NickTag now don't check if a received name is invalid.
- Few improvements on how instances load on logon.
- Slash commands are now more responsible, 'show' shows all windows, 'hide' hide them all, 'new' create a window.
- More Fixes for alpha mods and auto interact.
- New API: instance:InstaceAlpha (alpha) modify the alpha of window textures without saving.
- New API: instance:SetIconAlpha (alpha, hide, no_animations), modify the alpha of buttons without saving.
- Minimalistic is now the skin default used by Details! after its instalation.
- Many improvements over Default Skin, Minimalistic Skin and ElvUI Frame Style Skin.
- Added 'Logos' and 'Raid & Dungeons' sections for Wallpapers.
- Added a option to load a image from the computer to use as wallpaper.
- Revamp on Image Editor, many bugs solves and now it is usable.
- Few tweaks done on shortcut panel, now the buttons they are smaller and the panel can hold more.
- Fixed 'While in Combat' hiding schema.
- Fixed the report window alert when opening the report window and it already is opened.
- Fixed the gap between last row created and the end of the window.
- Fixed all tooltips bugs on Wallpaper Section on Options Panel.
- Fixed the report bug on healing, energy and misc attributes.
- Fixed a bug where the player pet wasn't being tracked after logon in the game.
- NewAPI: instance:IsGroupMode() return if a instance is in group mode.
- NewAPI: instance:GetCustomObject() return the custom object current used by the isntance.
- NewAPI: _detalhes:GetEncounterActorsName (EJ_EncounterID) return a hash table with [bossname] -> {[model] [displayInfo]}
- NewAPI: actor:GetDisplayName() actor:Class() return the formated name; return the class.
- NewAPI: _detalhes:GetClassIcon (class) return the icon path and texcoords.
- Red and Green colors under comparison frame has been inverted.
- Fixed some report issues with dps and hps, also almost all reports now have guide lines.
- Fixed DPS and HPS bug involving 'Everything Mode'.
- NewAPI: ActorObject:GetBarColor() return the color in r, b, g which the actor's bar should be filled.
- Added option to be able to save the window's size and position within the profile.
- Added performance profile options.
- Added auto switch based on group roles also a switch for wipe.
- Fixed a bug where sometimes all non boss segments was considered boss encounters.
- Fixed the padlock image when sliders are deactivated.
- NewAPI: _detalhes:CheckForPerformanceProfile() check if is necessary change the performance profile.
- NewAPI: _detalhes:GetActorsOnDamageCache() return damage object from raid members inside the parser cache.
- NewAPI: _detalhes:GetActorsOnHealingCache() return healing object from raid members inside the parser cache.
This new tab showns up when there is too characters with the same class and spec.
Its useful to compare skills used, uptimes and targets.
- Few improvements on Default and ElvUI skins.
- Added a button for auto align two windows within right chat window when ElvUI skin is active.
- Fixed problem with Damage -> Enemies display.
- Fixed report Player Detail Window report buttons.
- Fixed some report lines where the numbers wasn't properly formatted.
- Fixed a rare bug where the owner of some pets wasn't detected.
- Fixed issue in dungeons where capture data get paused after a boss kill.
- Fixed issue with Encounter Details showing its icon for dungeons bosses.
- Fixed a rare bug where the capture of damage stops after erasing a trash segment.
- Fixed window alerts which was showing behind the bars.
- Fixed a issue where Details! windows wasn't hidden when a pet battle starts.
- Fixed a issue with segments menu when a window is placed on the right side of the screen.
- Fixed death log issue with friendly fire hits.
- Added support to dungeons, bosses and trash mobs are now recognized.
- Added target information for each spell in Player Detail Window.
- Added options for change the location of tooltips.
- Added options for change the Overall Data functionality.
- Added tooltips for lock and detach buttons.
- Added new row texture: 'Details Vidro'.
- Revamp on death log tooltips.
- Improved the visual effect for the instance which current moving window can snap to.
- Fixed issue where warlocks soul link was counting as damage done.
- Fixed the attributes shown on Player Detail Window, now when showing Dps for example, all spells and targets also show Dps amount.
- Fixed issue with Hotcorners where the quick click functionality wasn't changing on options panel.
- Fixed a Hotcorner issue with window mode where the mouse goes outside the wow window.
- Fixed bug where new rows created after resize the window was coming with borders.
- Fixed bug where resize buttons was below the bars when setting the strata level to Dialog.
- You are not prepared plugin had the time alert time increased to 30 seconds, up from 20.
- Implemented a early support for Dungeons:
the addon is now capable of distinguishing dungeon boss and trash mobs.
not all bosses are implemented yet, atm is:
*Mogu'Shan Palace
*Temple of the Jade Serpent
*Stormstout Brewery
- Implemented Overall Data: Options for it are under combat tab.
- Implemented spell targets on Player Details Window.
Also, fixed lots of small issues like showing damage done where clicking on a Dps bar.
- Added a new tab on options panel for broker config.
- Added new abbreviation method called "comma".
- Fully removed the delete button switch between instances, new all instances have a delete button.
- Full re-write on the instance, delete and close buttons.
- Fixed the total healing done by the raid group which was counting overheal too.
- HotCorners now sort icons according with most used.
- Few changes on all skins in order to fit on the new right menu buttons.
- Added Horde avatars.
- Fixed issue where shortcut panel shows below thw windows when its in Dialog strata.
- Fixed problem with import data capture for charts.
- API Cooltip: Added new option: TextShadow -> true or false.
- New API: _detalhes.StatusBar:SetPlugin (instance, pluginname, anchor)
- New API: _detalhes:SetPlayerDetailsWindowTexture (texture)
- New API: _detalhes:SetOptionsWindowTexture (texture)
- Added option for show or hide the left buttons on menu bar.
- Added option for change the left buttons size in the menu bar.
- Added option for delete a instance.
- 'Instance Segment' Mini display now is more accuracy about telling the enemy in the segment.
- Player Details Window now show all pet abilities instead of just the total pet damage.
- Rework done on report texts, now the title is more shorter and also format Dps and Hps numbers.
- Simple Gray and again ElvUI skins got some rework.
- Added Mind Sear (mastery) for priest in the spell customization.
- Fixed the stretch button strata which was making the button shows up to any other frame when hover over.
- Lib HotCorner now is broker based and shows up all broker plugins in the bar.
- Removed the lower instance consolidate menu.
- Removed ErrorReport and SavaData plugins.
- NewAPI: _detalhes:GetCombatName() returns the combat enemy, boss, battleground.
- NewAPI: _detalhes:DeleteInstance (ID) erase a instance.
- NewAPI: _detalhes:GetClassColor (class or actor) return the table with the color.
- Added Spell Customization options where icon and the name of a spell can be changed.
- Added option to change the micro displays side, now it can be shown on the window top side.
- Added options to change the transparency when out of combat and out of a group.
- Added and Still under development the panel for create data captures for charts.
- Fixed a issue with flat skin where the close button was just too big.
- New API: _detalhes:InstanceCall (function, params ...) runs a function into all opened instances.
- New Framework: gump:NewSpellEntry() create a textfield for choose a spell.
- New Framework: gump:NewSpecialLuaEditorEntry() create a textbox with lua syntaxes highlight.
- New FrameWork: gump:NewFillPanel() create a panel with rows.
Added support for BattleTag friends over report window.
Added pet threat to Tiny Threat plugin when out of a party or raid group.
Fixed a issue with close button where it disappear without close the window when toolbar is in bottom side.
Also fixed a issue where swapping toolbar positioning was sometimes making close button disappear.
Fixed a problem opening options panel through minimap when there is no window opened.