3083 lines
116 KiB
Lua
3083 lines
116 KiB
Lua
--File Revision: 1
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--Last Modification: 27/07/2013
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-- Change Log:
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-- 27/07/2013: Finished alpha version.
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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local _detalhes = _G._detalhes
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local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
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local _tempo = time()
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local _
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> local pointers
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local _UnitAffectingCombat = UnitAffectingCombat --wow api local
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local _UnitHealth = UnitHealth --wow api local
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local _UnitHealthMax = UnitHealthMax --wow api local
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local _UnitIsFeignDeath = UnitIsFeignDeath --wow api local
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local _UnitGUID = UnitGUID
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local _GetInstanceInfo = GetInstanceInfo --wow api local
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local _IsInRaid = IsInRaid --wow api local
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local _IsInGroup = IsInGroup --wow api local
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local _GetNumGroupMembers = GetNumGroupMembers --wow api local
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local _UnitGroupRolesAssigned = UnitGroupRolesAssigned --wow api local
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local _cstr = string.format --lua local
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local _table_insert = table.insert --lua local
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local _select = select --lua local
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local _bit_band = bit.band --lua local
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local _math_floor = math.floor --lua local
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local _table_remove = table.remove --lua local
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local _ipairs = ipairs --lua local
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local _pairs = pairs --lua local
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local _table_sort = table.sort --lua local
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local _type = type --lua local
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local _math_ceil = math.ceil --lua local
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local _table_wipe = table.wipe
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local escudo = _detalhes.escudos --details local
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local parser = _detalhes.parser --details local
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local absorb_spell_list = _detalhes.AbsorbSpells --details local
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local defensive_cooldown_spell_list = _detalhes.DefensiveCooldownSpells --details local
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local defensive_cooldown_spell_list_no_buff = _detalhes.DefensiveCooldownSpellsNoBuff --details local
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local cc_spell_list = _detalhes.CrowdControlSpells --details local
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local container_combatentes = _detalhes.container_combatentes --details local
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local container_habilidades = _detalhes.container_habilidades --details local
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local spell_damage_func = _detalhes.habilidade_dano.Add --details local
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local spell_heal_func = _detalhes.habilidade_cura.Add --details local
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local spell_energy_func = _detalhes.habilidade_e_energy.Add --details local
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--> current combat and overall pointers
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local _current_combat = _detalhes.tabela_vigente or {} --> placeholder table
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local _overall_combat = _detalhes.tabela_overall or {} --> placeholder table
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--> total container pointers
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local _current_total = _current_combat.totals
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local _current_gtotal = _current_combat.totals_grupo
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local _overall_total = _overall_combat.totals
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local _overall_gtotal = _overall_combat.totals_grupo
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--> actors container pointers
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local _current_damage_container = _current_combat [1]
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local _overall_damage_container = _overall_combat [1]
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local _current_heal_container = _current_combat [2]
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local _overall_heal_container = _overall_combat [2]
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local _current_energy_container = _current_combat [3]
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local _overall_energy_container = _overall_combat [3]
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local _current_misc_container = _current_combat [4]
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local _overall_misc_container = _overall_combat [4]
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> cache
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--> damage
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local damage_cache = setmetatable ({}, _detalhes.weaktable)
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local damage_cache_pets = setmetatable ({}, _detalhes.weaktable)
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local damage_cache_petsOwners = setmetatable ({}, _detalhes.weaktable)
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--> heaing
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local healing_cache = setmetatable ({}, _detalhes.weaktable)
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--> energy
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local energy_cache = setmetatable ({}, _detalhes.weaktable)
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--> misc
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local misc_cache = setmetatable ({}, _detalhes.weaktable)
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--> party & raid members
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local raid_members_cache = setmetatable ({}, _detalhes.weaktable)
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--> tanks
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local tanks_members_cache = setmetatable ({}, _detalhes.weaktable)
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> constants
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local container_damage_target = _detalhes.container_type.CONTAINER_DAMAGETARGET_CLASS
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local container_misc = _detalhes.container_type.CONTAINER_MISC_CLASS
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local container_enemydebufftarget_target = _detalhes.container_type.CONTAINER_ENEMYDEBUFFTARGET_CLASS
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local OBJECT_TYPE_PLAYER = 0x00000400
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local OBJECT_TYPE_PETS = 0x00003000
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local AFFILIATION_GROUP = 0x00000007
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local REACTION_FRIENDLY = 0x00000010
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--> recording data options shortcuts
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local _recording_self_buffs = false
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local _recording_ability_with_buffs = false
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--local _recording_took_damage = false
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local _recording_healing = false
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local _recording_buffs_and_debuffs = false
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--> in combat shortcut
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local _in_combat = false
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--> hooks
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local _hook_cooldowns = false
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local _hook_deaths = false
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local _hook_battleress = false
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local _hook_buffs = false --[[REMOVED]]
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local _hook_cooldowns_container = _detalhes.hooks ["HOOK_COOLDOWN"]
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local _hook_deaths_container = _detalhes.hooks ["HOOK_DEATH"]
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local _hook_battleress_container = _detalhes.hooks ["HOOK_BATTLERESS"]
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local _hook_buffs_container = _detalhes.hooks ["HOOK_BUFF"] --[[REMOVED]]
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> internal functions
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-----------------------------------------------------------------------------------------------------------------------------------------
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--> DAMAGE serach key: ~damage |
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-----------------------------------------------------------------------------------------------------------------------------------------
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function parser:swing (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing)
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return parser:spell_dmg (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, 1, "Corpo-a-Corpo", 00000001, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing) --> localize-me
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--spellid, spellname, spelltype
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end
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function parser:range (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing)
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return parser:spell_dmg (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, 2, "Tiro-Automático", 00000001, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing) --> localize-me
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--spellid, spellname, spelltype
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end
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function parser:spell_dmg (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing)
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------------------------------------------------------------------------------------------------
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--> early checks and fixes
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if (who_serial == "0x0000000000000000") then
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if (who_flags and _bit_band (who_flags, OBJECT_TYPE_PETS) ~= 0) then --> é um pet
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--> pets must have an serial
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return
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end
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who_serial = nil
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end
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if (not alvo_name) then
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--> no target name, just quit
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return
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elseif (not who_name) then
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--> no actor name, use spell name instead
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who_name = "[*] "..spellname
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end
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------------------------------------------------------------------------------------------------
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--> check if need start an combat
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if (not _in_combat) then
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if ( token ~= "SPELL_PERIODIC_DAMAGE" and
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(
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(who_flags and _bit_band (who_flags, AFFILIATION_GROUP) ~= 0 and _UnitAffectingCombat (who_name) )
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or
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(alvo_flags and _bit_band (alvo_flags, AFFILIATION_GROUP) ~= 0 and _UnitAffectingCombat (alvo_name) )
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)) then
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--> não entra em combate se for DOT
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_detalhes:EntrarEmCombate (who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags)
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end
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end
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_current_damage_container.need_refresh = true
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_overall_damage_container.need_refresh = true
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------------------------------------------------------------------------------------------------
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--> get actors
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--> damager
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local este_jogador, meu_dono = damage_cache [who_name] or damage_cache_pets [who_serial], damage_cache_petsOwners [who_serial]
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if (not este_jogador) then --> pode ser um desconhecido ou um pet
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este_jogador, meu_dono, who_name = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
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if (meu_dono) then --> é um pet
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damage_cache_pets [who_serial] = este_jogador
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damage_cache_petsOwners [who_serial] = meu_dono
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--conferir se o dono já esta no cache
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if (not damage_cache [meu_dono.nome]) then
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damage_cache [meu_dono.nome] = meu_dono
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end
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else
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if (who_flags) then --> ter certeza que não é um pet
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damage_cache [who_name] = este_jogador
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end
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end
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end
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--> his target
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local jogador_alvo, alvo_dono = damage_cache [alvo_name] or damage_cache_pets [alvo_serial], damage_cache_petsOwners [alvo_serial]
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if (not jogador_alvo) then
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jogador_alvo, alvo_dono, alvo_name = _current_damage_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
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if (alvo_dono) then
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damage_cache_pets [alvo_serial] = jogador_alvo
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damage_cache_petsOwners [alvo_serial] = alvo_dono
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--conferir se o dono já esta no cache
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if (not damage_cache [alvo_dono.nome]) then
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damage_cache [alvo_dono.nome] = alvo_dono
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end
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else
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if (alvo_flags) then --> ter certeza que não é um pet
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damage_cache [alvo_name] = jogador_alvo
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end
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end
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end
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--if (who_name == "Guardian of Ancient Kings") then --remover
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-- print ("MELEE GAK 1", meu_dono)
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--end
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--> damager shadow
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local shadow = este_jogador.shadow
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local shadow_of_target = jogador_alvo.shadow
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--> last event
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este_jogador.last_event = _tempo
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------------------------------------------------------------------------------------------------
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--> group checks and avoidance
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if (este_jogador.grupo) then
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_current_gtotal [1] = _current_gtotal [1]+amount
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_overall_gtotal [1] = _overall_gtotal [1]+amount
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elseif (jogador_alvo.grupo) then
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--> record death log
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local t = jogador_alvo.last_events_table
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local i = t.n
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t.n = i + 1
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t = t [i]
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t [1] = true --> true if this is a damage || false for healing
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t [2] = spellid --> spellid || false if this is a battle ress line
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t [3] = amount --> amount of damage or healing
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t [4] = time --> parser time
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t [5] = _UnitHealth (alvo_name) --> current unit heal
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t [6] = who_name --> source name
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i = i + 1
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if (i == 9) then
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jogador_alvo.last_events_table.n = 1
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end
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--> record avoidance only for player actors
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if (tanks_members_cache [alvo_serial]) then --> autoshot or melee hit
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--> avoidance
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local avoidance = jogador_alvo.avoidance
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local overall = avoidance.overall
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local mob = avoidance [who_name]
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if (not mob) then --> if isn't in the table, build on the fly
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mob = _detalhes:CreateActorAvoidanceTable (true)
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avoidance [who_name] = mob
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end
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overall ["ALL"] = overall ["ALL"] + 1 --> qualtipo de hit ou absorb
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mob ["ALL"] = mob ["ALL"] + 1 --> qualtipo de hit ou absorb
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if (spellid < 3) then
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--> overall
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overall ["HITS"] = overall ["HITS"] + 1
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mob ["HITS"] = mob ["HITS"] + 1
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end
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--> absorbs status
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if (absorbed) then
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--> aqui pode ser apenas absorb parcial
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overall ["ABSORB"] = overall ["ABSORB"] + 1
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overall ["PARTIAL_ABSORBED"] = overall ["PARTIAL_ABSORBED"] + 1
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overall ["PARTIAL_ABSORB_AMT"] = overall ["PARTIAL_ABSORB_AMT"] + absorbed
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overall ["ABSORB_AMT"] = overall ["ABSORB_AMT"] + absorbed
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mob ["ABSORB"] = mob ["ABSORB"] + 1
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mob ["PARTIAL_ABSORBED"] = mob ["PARTIAL_ABSORBED"] + 1
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mob ["PARTIAL_ABSORB_AMT"] = mob ["PARTIAL_ABSORB_AMT"] + absorbed
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mob ["ABSORB_AMT"] = mob ["ABSORB_AMT"] + absorbed
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else
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--> adicionar aos hits sem absorbs
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overall ["FULL_HIT"] = overall ["FULL_HIT"] + 1
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overall ["FULL_HIT_AMT"] = overall ["FULL_HIT_AMT"] + amount
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mob ["FULL_HIT"] = mob ["FULL_HIT"] + 1
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mob ["FULL_HIT_AMT"] = mob ["FULL_HIT_AMT"] + amount
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end
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end
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end
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------------------------------------------------------------------------------------------------
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--> damage taken
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--> target
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jogador_alvo.damage_taken = jogador_alvo.damage_taken + amount --> adiciona o dano tomado
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if (not jogador_alvo.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
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jogador_alvo.damage_from [who_name] = true
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end
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--> his shadow
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shadow_of_target.damage_taken = shadow_of_target.damage_taken + amount --> adiciona o dano tomado
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if (not shadow_of_target.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
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shadow_of_target.damage_from [who_name] = true
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end
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------------------------------------------------------------------------------------------------
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--> time start
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if (not este_jogador.dps_started) then
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este_jogador:Iniciar (true)
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if (meu_dono and not meu_dono.dps_started) then
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meu_dono:Iniciar (true)
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if (meu_dono.end_time) then
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meu_dono.end_time = nil
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meu_dono.shadow.end_time = nil
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else
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meu_dono:IniciarTempo (_tempo-3.0, meu_dono.shadow)
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end
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end
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if (este_jogador.end_time) then
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este_jogador.end_time = nil
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shadow.end_time = nil
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else
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este_jogador:IniciarTempo (_tempo-3.0, shadow)
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end
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if (este_jogador.nome == _detalhes.playername and token ~= "SPELL_PERIODIC_DAMAGE") then --> iniciando o dps do "PLAYER"
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if (_detalhes.solo) then
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--> save solo attributes
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_detalhes:UpdateSolo()
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end
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if (_UnitAffectingCombat ("player")) then
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_detalhes:SendEvent ("COMBAT_PLAYER_TIMESTARTED", nil, _current_combat, este_jogador)
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end
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end
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end
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------------------------------------------------------------------------------------------------
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--> firendly fire
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--if (_bit_band (who_flags, REACTION_FRIENDLY) ~= 0 and _bit_band (alvo_flags, REACTION_FRIENDLY) ~= 0) then (old friendly check)
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if (raid_members_cache [who_serial] and raid_members_cache [alvo_serial]) then
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este_jogador.friendlyfire_total = este_jogador.friendlyfire_total + amount
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shadow.friendlyfire_total = shadow.friendlyfire_total + amount
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local amigo = este_jogador.friendlyfire._NameIndexTable [alvo_name]
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if (not amigo) then
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amigo = este_jogador.friendlyfire:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
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else
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amigo = este_jogador.friendlyfire._ActorTable [amigo]
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end
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amigo.total = amigo.total + amount
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amigo.shadow.total = amigo.shadow.total + amount
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local spell = amigo.spell_tables._ActorTable [spellid]
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if (not spell) then
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spell = amigo.spell_tables:PegaHabilidade (spellid, true, token)
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end
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return spell:AddFF (amount) --adiciona a classe da habilidade, a classe da habilidade se encarrega de adicionar aos alvos dela
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else
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_current_total [1] = _current_total [1]+amount
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_overall_total [1] = _overall_total [1]+amount
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end
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------------------------------------------------------------------------------------------------
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--> amount add
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--> actor owner (if any)
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if (meu_dono) then --> se for dano de um Pet
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meu_dono.total = meu_dono.total + amount --> e adiciona o dano ao pet
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meu_dono.shadow.total = meu_dono.shadow.total + amount --> e adiciona o dano ao pet
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--> add owner targets
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local owner_target = meu_dono.targets._NameIndexTable [alvo_name]
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if (not owner_target) then
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owner_target = meu_dono.targets:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true) --retorna o objeto classe_target -> ALVO_DA_HABILIDADE:NovaTabela()
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else
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owner_target = meu_dono.targets._ActorTable [owner_target]
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end
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owner_target.total = owner_target.total + amount
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meu_dono.last_event = _tempo
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end
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--> actor
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este_jogador.total = este_jogador.total + amount
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shadow.total = shadow.total + amount
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--> actor without pets
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este_jogador.total_without_pet = este_jogador.total_without_pet + amount
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shadow.total_without_pet = shadow.total_without_pet + amount
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--> actor targets
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local este_alvo = este_jogador.targets._NameIndexTable [alvo_name]
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if (not este_alvo) then
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este_alvo = este_jogador.targets:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true) --retorna o objeto classe_target -> ALVO_DA_HABILIDADE:NovaTabela()
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else
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este_alvo = este_jogador.targets._ActorTable [este_alvo]
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end
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este_alvo.total = este_alvo.total + amount
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este_alvo.shadow.total = este_alvo.shadow.total + amount
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--> actor spells table
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local spell = este_jogador.spell_tables._ActorTable [spellid]
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if (not spell) then
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spell = este_jogador.spell_tables:PegaHabilidade (spellid, true, token)
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end
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return spell_damage_func (spell, alvo_serial, alvo_name, alvo_flags, amount, who_name, resisted, blocked, absorbed, critical, glacing, token)
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end
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function parser:swingmissed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, missType, isOffHand, amountMissed)
|
|
return parser:missed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, 1, "Corpo-a-Corpo", 00000001, missType, isOffHand, amountMissed)
|
|
end
|
|
|
|
function parser:rangemissed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, missType, isOffHand, amountMissed)
|
|
return parser:missed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, 2, "Tiro-Automático", 00000001, missType, isOffHand, amountMissed)
|
|
end
|
|
|
|
function parser:missed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, missType, isOffHand, amountMissed)
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> early checks and fixes
|
|
|
|
if (not who_name or not alvo_name) then
|
|
return --> just return
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> get actors
|
|
|
|
--> 'misser'
|
|
local este_jogador = damage_cache [who_name]
|
|
if (not este_jogador) then
|
|
este_jogador, meu_dono, who_name = _current_damage_container:PegarCombatente (nil, who_name)
|
|
if (not este_jogador) then
|
|
return --> just return if actor doen't exist yet
|
|
end
|
|
end
|
|
|
|
if (tanks_members_cache [alvo_serial]) then --> only track tanks
|
|
local TargetActor = damage_cache [alvo_name]
|
|
if (TargetActor) then
|
|
|
|
local avoidance = TargetActor.avoidance
|
|
local missTable = avoidance.overall [missType]
|
|
|
|
if (missTable) then
|
|
--> overall
|
|
local overall = avoidance.overall
|
|
overall [missType] = missTable + 1 --> adicionado a quantidade do miss
|
|
|
|
--> from this mob
|
|
local mob = avoidance [who_name]
|
|
if (not mob) then --> if isn't in the table, build on the fly
|
|
mob = _detalhes:CreateActorAvoidanceTable (true)
|
|
avoidance [who_name] = mob
|
|
end
|
|
|
|
mob [missType] = mob [missType] + 1
|
|
|
|
if (missType == "ABSORB") then --full absorb
|
|
overall ["ALL"] = overall ["ALL"] + 1 --> qualtipo de hit ou absorb
|
|
overall ["FULL_ABSORBED"] = overall ["FULL_ABSORBED"] + 1 --amount
|
|
overall ["ABSORB_AMT"] = overall ["ABSORB_AMT"] + amountMissed
|
|
overall ["FULL_ABSORB_AMT"] = overall ["FULL_ABSORB_AMT"] + amountMissed
|
|
|
|
mob ["ALL"] = mob ["ALL"] + 1 --> qualtipo de hit ou absorb
|
|
mob ["FULL_ABSORBED"] = mob ["FULL_ABSORBED"] + 1 --amount
|
|
mob ["ABSORB_AMT"] = mob ["ABSORB_AMT"] + amountMissed
|
|
mob ["FULL_ABSORB_AMT"] = mob ["FULL_ABSORB_AMT"] + amountMissed
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> amount add
|
|
|
|
--> actor spells table
|
|
local spell = este_jogador.spell_tables._ActorTable [spellid]
|
|
if (not spell) then
|
|
spell = este_jogador.spell_tables:PegaHabilidade (spellid, true, token)
|
|
end
|
|
return spell:AddMiss (alvo_serial, alvo_name, alvo_flags, who_name, missType)
|
|
end
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------------------------
|
|
--> SUMMON serach key: ~summon |
|
|
-----------------------------------------------------------------------------------------------------------------------------------------
|
|
function parser:summon (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellName)
|
|
|
|
--if (alvo_name == "Guardian of Ancient Kings") then --remover
|
|
-- print ("Summon GAK 1", who_name)
|
|
--end
|
|
|
|
--> pet summon another pet
|
|
local sou_pet = _detalhes.tabela_pets.pets [who_serial]
|
|
if (sou_pet) then --> okey, ja é um pet
|
|
who_name, who_serial, who_flags = sou_pet[1], sou_pet[2], sou_pet[3]
|
|
end
|
|
|
|
local alvo_pet = _detalhes.tabela_pets.pets [alvo_serial]
|
|
if (alvo_pet) then
|
|
who_name, who_serial, who_flags = alvo_pet[1], alvo_pet[2], alvo_pet[3]
|
|
end
|
|
|
|
return _detalhes.tabela_pets:Adicionar (alvo_serial, alvo_name, alvo_flags, who_serial, who_name, who_flags)
|
|
end
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------------------------
|
|
--> HEALING serach key: ~heal |
|
|
-----------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
function parser:heal (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overhealing, absorbed, critical, is_shield)
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> early checks and fixes
|
|
|
|
--> only capture heal if is in combat
|
|
if (not _in_combat) then
|
|
return
|
|
end
|
|
|
|
--> check nil serial against pets
|
|
if (who_serial == "0x0000000000000000") then
|
|
if (who_flags and _bit_band (who_flags, OBJECT_TYPE_PETS) ~= 0) then --> é um pet
|
|
return
|
|
end
|
|
who_serial = nil
|
|
end
|
|
|
|
--> no name, use spellname
|
|
if (not who_name) then
|
|
who_name = "[*] "..spellname
|
|
end
|
|
|
|
--> no target, just ignore
|
|
if (not alvo_name) then
|
|
return
|
|
end
|
|
|
|
local cura_efetiva = absorbed
|
|
if (is_shield) then
|
|
--> o shield ja passa o numero exato da cura e o overheal
|
|
cura_efetiva = amount
|
|
else
|
|
--cura_efetiva = absorbed + amount - overhealing
|
|
cura_efetiva = cura_efetiva + amount - overhealing
|
|
end
|
|
|
|
_current_heal_container.need_refresh = true
|
|
_overall_heal_container.need_refresh = true
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> get actors
|
|
|
|
local este_jogador, meu_dono = healing_cache [who_name]
|
|
if (not este_jogador) then --> pode ser um desconhecido ou um pet
|
|
este_jogador, meu_dono, who_name = _current_heal_container:PegarCombatente (who_serial, who_name, who_flags, true)
|
|
if (not meu_dono and who_flags) then --> se não for um pet, adicionar no cache
|
|
healing_cache [who_name] = este_jogador
|
|
end
|
|
end
|
|
|
|
local jogador_alvo, alvo_dono = healing_cache [alvo_name]
|
|
if (not jogador_alvo) then
|
|
jogador_alvo, alvo_dono, alvo_name = _current_heal_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
|
|
if (not alvo_dono and alvo_flags) then
|
|
healing_cache [alvo_name] = jogador_alvo
|
|
end
|
|
end
|
|
|
|
local shadow = este_jogador.shadow
|
|
local shadow_of_target = jogador_alvo.shadow
|
|
|
|
este_jogador.last_event = _tempo
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> an enemy healing enemy or an player actor healing a enemy
|
|
|
|
if (_bit_band (alvo_flags, REACTION_FRIENDLY) == 0) then
|
|
if (not este_jogador.heal_enemy [spellid]) then
|
|
este_jogador.heal_enemy [spellid] = cura_efetiva
|
|
else
|
|
este_jogador.heal_enemy [spellid] = este_jogador.heal_enemy [spellid] + cura_efetiva
|
|
end
|
|
|
|
if (not este_jogador.shadow.heal_enemy [spellid]) then
|
|
shadow.heal_enemy [spellid] = cura_efetiva
|
|
else
|
|
shadow.heal_enemy [spellid] = shadow.heal_enemy [spellid] + cura_efetiva
|
|
end
|
|
|
|
este_jogador.heal_enemy_amt = este_jogador.heal_enemy_amt + cura_efetiva
|
|
shadow.heal_enemy_amt = shadow.heal_enemy_amt + cura_efetiva
|
|
|
|
return
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> group checks
|
|
|
|
if (este_jogador.grupo) then
|
|
_current_combat.totals_grupo[2] = _current_combat.totals_grupo[2]+amount
|
|
_overall_combat.totals_grupo[2] = _overall_combat.totals_grupo[2]+amount
|
|
end
|
|
|
|
if (jogador_alvo.grupo) then
|
|
|
|
local t = jogador_alvo.last_events_table
|
|
local i = t.n
|
|
t.n = i + 1
|
|
|
|
t = t [i]
|
|
|
|
t [1] = false --> true if this is a damage || false for healing
|
|
t [2] = spellid --> spellid || false if this is a battle ress line
|
|
t [3] = amount --> amount of damage or healing
|
|
t [4] = time --> parser time
|
|
t [5] = _UnitHealth (alvo_name) --> current unit heal
|
|
t [6] = who_name --> source name
|
|
|
|
i = i + 1
|
|
if (i == 9) then
|
|
jogador_alvo.last_events_table.n = 1
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> timer
|
|
|
|
if (not este_jogador.iniciar_hps) then
|
|
este_jogador:Iniciar (true) --inicia o dps do jogador
|
|
if (este_jogador.end_time) then --> o combate terminou, reabrir o tempo
|
|
este_jogador.end_time = nil
|
|
shadow.end_time = nil --> não tenho certeza se isso aqui não pode dar merda
|
|
else
|
|
este_jogador:IniciarTempo (_tempo-3.0, shadow)
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> add amount
|
|
|
|
--> actor target
|
|
local este_alvo = este_jogador.targets._NameIndexTable [alvo_name]
|
|
if (not este_alvo) then
|
|
este_alvo = este_jogador.targets:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
|
|
else
|
|
este_alvo = este_jogador.targets._ActorTable [este_alvo]
|
|
end
|
|
|
|
if (cura_efetiva > 0) then
|
|
|
|
--> combat total
|
|
_current_total [2] = _current_total [2] + cura_efetiva
|
|
_overall_total [2] = _overall_total [2] + cura_efetiva
|
|
|
|
--> healing taken
|
|
jogador_alvo.healing_taken = jogador_alvo.healing_taken + cura_efetiva --> adiciona o dano tomado
|
|
if (not jogador_alvo.healing_from [who_name]) then --> adiciona a pool de dano tomado de quem
|
|
jogador_alvo.healing_from [who_name] = true
|
|
end
|
|
|
|
--> healing taken shadow
|
|
shadow_of_target.healing_taken = shadow_of_target.healing_taken+cura_efetiva --> adiciona o dano tomado
|
|
if (not shadow_of_target.healing_from [who_name]) then --> adiciona a pool de dano tomado de quem
|
|
shadow_of_target.healing_from [who_name] = true
|
|
end
|
|
|
|
--> actor healing amount
|
|
este_jogador.total = este_jogador.total + cura_efetiva
|
|
shadow.total = shadow.total + cura_efetiva
|
|
|
|
if (is_shield) then
|
|
este_jogador.totalabsorb = este_jogador.totalabsorb + cura_efetiva
|
|
shadow.totalabsorb = shadow.totalabsorb + cura_efetiva
|
|
end
|
|
|
|
este_jogador.total_without_pet = este_jogador.total_without_pet + cura_efetiva
|
|
shadow.total_without_pet = shadow.total_without_pet + cura_efetiva
|
|
|
|
--> pet
|
|
if (meu_dono) then
|
|
meu_dono.total = meu_dono.total + cura_efetiva --> heal do pet
|
|
meu_dono.shadow.total = meu_dono.shadow.total + cura_efetiva --> heal do pet na shadow
|
|
|
|
local owner_target = meu_dono.targets._NameIndexTable [alvo_name]
|
|
if (not owner_target) then
|
|
owner_target = meu_dono.targets:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true) --retorna o objeto classe_target -> ALVO_DA_HABILIDADE:NovaTabela()
|
|
else
|
|
owner_target = meu_dono.targets._ActorTable [owner_target]
|
|
end
|
|
owner_target.total = owner_target.total + amount
|
|
|
|
end
|
|
|
|
--> target amount
|
|
este_alvo.total = este_alvo.total + cura_efetiva
|
|
este_alvo.shadow.total = este_alvo.shadow.total + cura_efetiva
|
|
end
|
|
|
|
if (overhealing > 0) then
|
|
este_jogador.totalover = este_jogador.totalover + overhealing
|
|
shadow.totalover = shadow.totalover + overhealing
|
|
este_alvo.overheal = este_alvo.overheal + overhealing
|
|
if (meu_dono) then
|
|
meu_dono.totalover = meu_dono.totalover + overhealing
|
|
meu_dono.shadow.totalover = meu_dono.shadow.totalover + overhealing
|
|
end
|
|
end
|
|
|
|
--> actor spells table
|
|
local spell = este_jogador.spell_tables._ActorTable [spellid]
|
|
if (not spell) then
|
|
spell = este_jogador.spell_tables:PegaHabilidade (spellid, true, token)
|
|
end
|
|
|
|
if (is_shield) then
|
|
--return spell:Add (alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, 0, nil, overhealing, true)
|
|
return spell_heal_func (spell, alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, 0, nil, overhealing, true)
|
|
else
|
|
--return spell:Add (alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, absorbed, critical, overhealing)
|
|
return spell_heal_func (spell, alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, absorbed, critical, overhealing)
|
|
end
|
|
end
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------------------------
|
|
--> BUFFS & DEBUFFS serach key: ~buff ~aura ~shield |
|
|
-----------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
function parser:buff (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spellschool, tipo, amount)
|
|
|
|
--> not yet well know about unnamed buff casters
|
|
if (not alvo_name) then
|
|
alvo_name = "[*] Unknow shield target"
|
|
elseif (not who_name) then
|
|
who_name = "[*] Unknow shield caster"
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> handle shields
|
|
|
|
if (tipo == "BUFF") then
|
|
------------------------------------------------------------------------------------------------
|
|
--> buff uptime
|
|
if (_recording_buffs_and_debuffs) then
|
|
-- jade spirit doesn't send who_name, that's a shame. --print (spellname, who_name, alvo_name)
|
|
if (who_name == alvo_name and raid_members_cache [who_serial] and _in_combat) then
|
|
--> call record buffs uptime
|
|
--[[not tail call, need to fix this]] parser:add_buff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, "BUFF_UPTIME_IN")
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> healing done absorbs
|
|
if (absorb_spell_list [spellid] and _recording_healing and amount) then
|
|
if (not escudo [alvo_name]) then
|
|
escudo [alvo_name] = {}
|
|
escudo [alvo_name] [spellid] = {}
|
|
escudo [alvo_name] [spellid] [who_name] = amount
|
|
elseif (not escudo [alvo_name] [spellid]) then
|
|
escudo [alvo_name] [spellid] = {}
|
|
escudo [alvo_name] [spellid] [who_name] = amount
|
|
else
|
|
escudo [alvo_name] [spellid] [who_name] = amount
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> defensive cooldowns
|
|
elseif (defensive_cooldown_spell_list [spellid]) then
|
|
--> usou cooldown
|
|
return parser:add_defensive_cooldown (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname)
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> recording buffs
|
|
elseif (_recording_self_buffs) then
|
|
--> or alvo_name needded, seems jade spirit not send who_name correctly
|
|
if (who_name == _detalhes.playername or alvo_name == _detalhes.playername) then
|
|
local bufftable = _detalhes.Buffs.BuffsTable [spellname]
|
|
if (bufftable) then
|
|
return bufftable:UpdateBuff ("new")
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> recording debuffs applied by player
|
|
|
|
elseif (tipo == "DEBUFF") then
|
|
|
|
--if (who_name == "Ditador") then
|
|
-- print (spellname, alvo_name, "IN")
|
|
--end
|
|
|
|
if (_in_combat) then
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> buff uptime
|
|
if (_recording_buffs_and_debuffs) then
|
|
if (raid_members_cache [who_serial]) then
|
|
--> call record debuffs uptime
|
|
--[[not tail call, need to fix this]] parser:add_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, "DEBUFF_UPTIME_IN")
|
|
|
|
elseif (raid_members_cache [alvo_serial] and not raid_members_cache [who_serial]) then --> alvo é da raide é alguem de fora da raide
|
|
--[[not tail call, need to fix this]] parser:add_bad_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spellschool, "DEBUFF_UPTIME_IN")
|
|
end
|
|
end
|
|
|
|
if (_recording_ability_with_buffs) then
|
|
if (who_name == _detalhes.playername) then
|
|
|
|
--> record debuff uptime
|
|
local SoloDebuffUptime = _current_combat.SoloDebuffUptime
|
|
if (not SoloDebuffUptime) then
|
|
SoloDebuffUptime = {}
|
|
_current_combat.SoloDebuffUptime = SoloDebuffUptime
|
|
end
|
|
|
|
local ThisDebuff = SoloDebuffUptime [spellid]
|
|
|
|
if (not ThisDebuff) then
|
|
ThisDebuff = {name = spellname, duration = 0, start = _tempo, castedAmt = 1, refreshAmt = 0, droppedAmt = 0, Active = true}
|
|
SoloDebuffUptime [spellid] = ThisDebuff
|
|
else
|
|
ThisDebuff.castedAmt = ThisDebuff.castedAmt + 1
|
|
ThisDebuff.start = _tempo
|
|
ThisDebuff.Active = true
|
|
end
|
|
|
|
--> record debuff spell and attack power
|
|
local SoloDebuffPower = _current_combat.SoloDebuffPower
|
|
if (not SoloDebuffPower) then
|
|
SoloDebuffPower = {}
|
|
_current_combat.SoloDebuffPower = SoloDebuffPower
|
|
end
|
|
|
|
local ThisDebuff = SoloDebuffPower [spellid]
|
|
if (not ThisDebuff) then
|
|
ThisDebuff = {}
|
|
SoloDebuffPower [spellid] = ThisDebuff
|
|
end
|
|
|
|
local ThisDebuffOnTarget = ThisDebuff [alvo_serial]
|
|
|
|
local base, posBuff, negBuff = UnitAttackPower ("player")
|
|
local AttackPower = base+posBuff+negBuff
|
|
local base, posBuff, negBuff = UnitRangedAttackPower ("player")
|
|
local RangedAttackPower = base+posBuff+negBuff
|
|
local SpellPower = GetSpellBonusDamage (3)
|
|
|
|
--> record buffs active on player when the debuff was applied
|
|
local BuffsOn = {}
|
|
for BuffName, BuffTable in _pairs (_detalhes.Buffs.BuffsTable) do
|
|
if (BuffTable.active) then
|
|
BuffsOn [#BuffsOn+1] = BuffName
|
|
end
|
|
end
|
|
|
|
if (not ThisDebuffOnTarget) then --> apply
|
|
ThisDebuff [alvo_serial] = {power = math.max (AttackPower, RangedAttackPower, SpellPower), onTarget = true, buffs = BuffsOn}
|
|
else --> re applying
|
|
ThisDebuff [alvo_serial].power = math.max (AttackPower, RangedAttackPower, SpellPower)
|
|
ThisDebuff [alvo_serial].buffs = BuffsOn
|
|
ThisDebuff [alvo_serial].onTarget = true
|
|
end
|
|
|
|
--> send event for plugins
|
|
_detalhes:SendEvent ("BUFF_UPDATE_DEBUFFPOWER")
|
|
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function parser:buff_refresh (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spellschool, tipo, amount)
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> handle shields
|
|
|
|
if (tipo == "BUFF") then
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> buff uptime
|
|
if (_recording_buffs_and_debuffs) then
|
|
if (who_name == alvo_name and raid_members_cache [who_serial] and _in_combat) then
|
|
--> call record buffs uptime
|
|
--[[not tail call, need to fix this]] parser:add_buff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, "BUFF_UPTIME_REFRESH")
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> healing done (shields)
|
|
if (absorb_spell_list [spellid] and _recording_healing and amount) then
|
|
|
|
if (escudo [alvo_name] and escudo [alvo_name][spellid] and escudo [alvo_name][spellid][who_name]) then
|
|
|
|
--print ("refresh", escudo [alvo_name][spellid][who_name], amount)
|
|
|
|
local absorb = escudo [alvo_name][spellid][who_name] - amount
|
|
local overheal = amount - absorb
|
|
escudo [alvo_name][spellid][who_name] = amount
|
|
|
|
--if (absorb > 0) then
|
|
return parser:heal (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, nil, _math_ceil (absorb), _math_ceil (overheal), 0, 0, true)
|
|
--end
|
|
else
|
|
--> should apply aura if not found in already applied buff list?
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> defensive cooldowns
|
|
elseif (defensive_cooldown_spell_list [spellid]) then
|
|
--> usou cooldown
|
|
return parser:add_defensive_cooldown (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname)
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> recording buffs
|
|
|
|
elseif (_recording_self_buffs) then
|
|
if (who_name == _detalhes.playername or alvo_name == _detalhes.playername) then --> foi colocado pelo player
|
|
|
|
local bufftable = _detalhes.Buffs.BuffsTable [spellname]
|
|
if (bufftable) then
|
|
return bufftable:UpdateBuff ("refresh")
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> recording debuffs applied by player
|
|
|
|
elseif (tipo == "DEBUFF") then
|
|
|
|
--if (who_name == "Ditador") then
|
|
-- print (spellname, alvo_name, "REFRESH")
|
|
--end
|
|
|
|
if (_in_combat) then
|
|
------------------------------------------------------------------------------------------------
|
|
--> buff uptime
|
|
if (_recording_buffs_and_debuffs) then
|
|
if (raid_members_cache [who_serial]) then
|
|
--> call record debuffs uptime
|
|
--[[not tail call, need to fix this]] parser:add_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, "DEBUFF_UPTIME_REFRESH")
|
|
elseif (raid_members_cache [alvo_serial] and not raid_members_cache [who_serial]) then --> alvo é da raide e o caster é inimigo
|
|
--[[not tail call, need to fix this]] parser:add_bad_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spellschool, "DEBUFF_UPTIME_REFRESH")
|
|
end
|
|
end
|
|
|
|
if (_recording_ability_with_buffs) then
|
|
if (who_name == _detalhes.playername) then
|
|
|
|
--> record debuff uptime
|
|
local SoloDebuffUptime = _current_combat.SoloDebuffUptime
|
|
if (SoloDebuffUptime) then
|
|
local ThisDebuff = SoloDebuffUptime [spellid]
|
|
if (ThisDebuff and ThisDebuff.Active) then
|
|
ThisDebuff.refreshAmt = ThisDebuff.refreshAmt + 1
|
|
ThisDebuff.duration = ThisDebuff.duration + (_tempo - ThisDebuff.start)
|
|
ThisDebuff.start = _tempo
|
|
|
|
--> send event for plugins
|
|
_detalhes:SendEvent ("BUFF_UPDATE_DEBUFFPOWER")
|
|
end
|
|
end
|
|
|
|
--> record debuff spell and attack power
|
|
local SoloDebuffPower = _current_combat.SoloDebuffPower
|
|
if (SoloDebuffPower) then
|
|
local ThisDebuff = SoloDebuffPower [spellid]
|
|
if (ThisDebuff) then
|
|
local ThisDebuffOnTarget = ThisDebuff [alvo_serial]
|
|
if (ThisDebuffOnTarget) then
|
|
local base, posBuff, negBuff = UnitAttackPower ("player")
|
|
local AttackPower = base+posBuff+negBuff
|
|
local base, posBuff, negBuff = UnitRangedAttackPower ("player")
|
|
local RangedAttackPower = base+posBuff+negBuff
|
|
local SpellPower = GetSpellBonusDamage (3)
|
|
|
|
local BuffsOn = {}
|
|
for BuffName, BuffTable in _pairs (_detalhes.Buffs.BuffsTable) do
|
|
if (BuffTable.active) then
|
|
BuffsOn [#BuffsOn+1] = BuffName
|
|
end
|
|
end
|
|
|
|
ThisDebuff [alvo_serial].power = math.max (AttackPower, RangedAttackPower, SpellPower)
|
|
ThisDebuff [alvo_serial].buffs = BuffsOn
|
|
|
|
--> send event for plugins
|
|
_detalhes:SendEvent ("BUFF_UPDATE_DEBUFFPOWER")
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function parser:unbuff (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spellschool, tipo, amount)
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> handle shields
|
|
|
|
if (tipo == "BUFF") then
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> buff uptime
|
|
if (_recording_buffs_and_debuffs) then
|
|
if (who_name == alvo_name and raid_members_cache [who_serial] and _in_combat) then
|
|
--> call record buffs uptime
|
|
--[[not tail call, need to fix this]] parser:add_buff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, "BUFF_UPTIME_OUT")
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> healing done (shields)
|
|
if (absorb_spell_list [spellid] and _recording_healing) then
|
|
if (escudo [alvo_name] and escudo [alvo_name][spellid] and escudo [alvo_name][spellid][who_name]) then
|
|
if (amount) then
|
|
-- o amount é o que sobrou do escudo
|
|
local escudo_antigo = escudo [alvo_name][spellid][who_name] --> quantidade total do escudo que foi colocado
|
|
--print (escudo_antigo, amount)
|
|
--if (escudo_antigo and escudo_antigo > amount) then
|
|
|
|
local absorb = escudo_antigo - amount
|
|
local overheal = escudo_antigo - absorb
|
|
|
|
escudo [alvo_name][spellid][who_name] = nil
|
|
|
|
return parser:heal (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, nil, _math_ceil (absorb), _math_ceil (overheal), 0, 0, true) --> último parametro IS_SHIELD
|
|
end
|
|
escudo [alvo_name][spellid][who_name] = nil
|
|
end
|
|
--end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> recording buffs
|
|
elseif (_recording_self_buffs) then
|
|
if (who_name == _detalhes.playername or alvo_name == _detalhes.playername) then --> foi colocado pelo player
|
|
|
|
local bufftable = _detalhes.Buffs.BuffsTable [spellname]
|
|
if (bufftable) then
|
|
return bufftable:UpdateBuff ("remove")
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> recording debuffs applied by player
|
|
elseif (tipo == "DEBUFF") then
|
|
|
|
--if (who_name == "Ditador") then
|
|
-- print (spellname, alvo_name, "OUT")
|
|
--end
|
|
|
|
if (_in_combat) then
|
|
------------------------------------------------------------------------------------------------
|
|
--> buff uptime
|
|
if (_recording_buffs_and_debuffs) then
|
|
if (raid_members_cache [who_serial]) then
|
|
--> call record debuffs uptime
|
|
--[[not tail call, need to fix this]] parser:add_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, "DEBUFF_UPTIME_OUT")
|
|
elseif (raid_members_cache [alvo_serial] and not raid_members_cache [who_serial]) then --> alvo é da raide e o caster é inimigo
|
|
--[[not tail call, need to fix this]] parser:add_bad_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spellschool, "DEBUFF_UPTIME_OUT")
|
|
end
|
|
end
|
|
|
|
if (_recording_ability_with_buffs) then
|
|
|
|
if (who_name == _detalhes.playername) then
|
|
|
|
--> record debuff uptime
|
|
local SoloDebuffUptime = _current_combat.SoloDebuffUptime
|
|
local sendevent = false
|
|
if (SoloDebuffUptime) then
|
|
local ThisDebuff = SoloDebuffUptime [spellid]
|
|
if (ThisDebuff and ThisDebuff.Active) then
|
|
ThisDebuff.duration = ThisDebuff.duration + (_tempo - ThisDebuff.start)
|
|
ThisDebuff.droppedAmt = ThisDebuff.droppedAmt + 1
|
|
ThisDebuff.start = nil
|
|
ThisDebuff.Active = false
|
|
sendevent = true
|
|
end
|
|
end
|
|
|
|
--> record debuff spell and attack power
|
|
local SoloDebuffPower = _current_combat.SoloDebuffPower
|
|
if (SoloDebuffPower) then
|
|
local ThisDebuff = SoloDebuffPower [spellid]
|
|
if (ThisDebuff) then
|
|
ThisDebuff [alvo_serial] = nil
|
|
sendevent = true
|
|
end
|
|
end
|
|
|
|
if (sendevent) then
|
|
_detalhes:SendEvent ("BUFF_UPDATE_DEBUFFPOWER")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------------------------
|
|
--> MISC search key: ~buffuptime ~buffsuptime |
|
|
-----------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
function parser:add_bad_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spellschool, in_out)
|
|
|
|
if (not alvo_name) then
|
|
--> no target name, just quit
|
|
return
|
|
elseif (not who_name) then
|
|
--> no actor name, use spell name instead
|
|
who_name = "[*] "..spellname
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> get actors
|
|
--> nome do debuff será usado para armazenar o nome do ator
|
|
local este_jogador = misc_cache [spellname]
|
|
if (not este_jogador) then --> pode ser um desconhecido ou um pet
|
|
este_jogador = _current_misc_container:PegarCombatente (who_serial, spellname, who_flags, true)
|
|
misc_cache [spellname] = este_jogador
|
|
end
|
|
local shadow = este_jogador.shadow
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> build containers on the fly
|
|
|
|
if (not este_jogador.debuff_uptime) then
|
|
este_jogador.boss_debuff = true
|
|
este_jogador.damage_twin = who_name
|
|
este_jogador.spellschool = spellschool
|
|
este_jogador.damage_spellid = spellid
|
|
este_jogador.debuff_uptime = 0
|
|
este_jogador.debuff_uptime_spell_tables = container_habilidades:NovoContainer (container_misc)
|
|
este_jogador.debuff_uptime_targets = container_combatentes:NovoContainer (container_enemydebufftarget_target)
|
|
|
|
if (not shadow.debuff_uptime_targets) then
|
|
shadow.boss_debuff = true
|
|
shadow.damage_twin = who_name
|
|
shadow.spellschool = spellschool
|
|
shadow.damage_spellid = spellid
|
|
shadow.debuff_uptime = 0
|
|
shadow.debuff_uptime_spell_tables = container_habilidades:NovoContainer (container_misc)
|
|
shadow.debuff_uptime_targets = container_combatentes:NovoContainer (container_enemydebufftarget_target)
|
|
end
|
|
|
|
este_jogador.debuff_uptime_targets.shadow = shadow.debuff_uptime_targets
|
|
este_jogador.debuff_uptime_spell_tables.shadow = shadow.debuff_uptime_spell_tables
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> add amount
|
|
|
|
--> update last event
|
|
este_jogador.last_event = _tempo
|
|
|
|
--> actor target
|
|
local este_alvo = este_jogador.debuff_uptime_targets._NameIndexTable [alvo_name]
|
|
if (not este_alvo) then
|
|
este_alvo = este_jogador.debuff_uptime_targets:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
|
|
else
|
|
este_alvo = este_jogador.debuff_uptime_targets._ActorTable [este_alvo]
|
|
end
|
|
|
|
if (in_out == "DEBUFF_UPTIME_IN") then
|
|
este_alvo.actived = true
|
|
este_alvo.activedamt = este_alvo.activedamt + 1
|
|
if (este_alvo.actived_at and este_alvo.actived) then
|
|
este_alvo.uptime = este_alvo.uptime + _tempo - este_alvo.actived_at
|
|
este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at
|
|
end
|
|
este_alvo.actived_at = _tempo
|
|
|
|
--> shadows
|
|
este_alvo = este_alvo.shadow
|
|
este_jogador = este_jogador.shadow
|
|
|
|
este_alvo.actived = true
|
|
este_alvo.activedamt = este_alvo.activedamt + 1
|
|
if (este_alvo.actived_at and este_alvo.actived) then
|
|
este_alvo.uptime = este_alvo.uptime + _tempo - este_alvo.actived_at
|
|
este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at
|
|
end
|
|
este_alvo.actived_at = _tempo
|
|
|
|
elseif (in_out == "DEBUFF_UPTIME_REFRESH") then
|
|
if (este_alvo.actived_at and este_alvo.actived) then
|
|
este_alvo.uptime = este_alvo.uptime + _tempo - este_alvo.actived_at
|
|
este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at
|
|
end
|
|
este_alvo.actived_at = _tempo
|
|
este_alvo.actived = true
|
|
|
|
--> shadows
|
|
este_alvo = este_alvo.shadow
|
|
este_jogador = este_jogador.shadow
|
|
|
|
if (este_alvo.actived_at and este_alvo.actived) then
|
|
este_alvo.uptime = este_alvo.uptime + _tempo - este_alvo.actived_at
|
|
este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at
|
|
end
|
|
este_alvo.actived_at = _tempo
|
|
este_alvo.actived = true
|
|
|
|
elseif (in_out == "DEBUFF_UPTIME_OUT") then
|
|
if (este_alvo.actived_at and este_alvo.actived) then
|
|
este_alvo.uptime = este_alvo.uptime + _detalhes._tempo - este_alvo.actived_at
|
|
este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at --> token = actor misc object
|
|
end
|
|
|
|
este_alvo.activedamt = este_alvo.activedamt - 1
|
|
|
|
if (este_alvo.activedamt == 0) then
|
|
este_alvo.actived = false
|
|
este_alvo.actived_at = nil
|
|
else
|
|
este_alvo.actived_at = _tempo
|
|
end
|
|
|
|
--> shadows
|
|
este_alvo = este_alvo.shadow
|
|
este_jogador = este_jogador.shadow
|
|
|
|
if (este_alvo.actived_at and este_alvo.actived) then
|
|
este_alvo.uptime = este_alvo.uptime + _detalhes._tempo - este_alvo.actived_at
|
|
este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at --> token = actor misc object
|
|
end
|
|
|
|
este_alvo.activedamt = este_alvo.activedamt - 1
|
|
|
|
if (este_alvo.activedamt == 0) then
|
|
este_alvo.actived = false
|
|
este_alvo.actived_at = nil
|
|
else
|
|
este_alvo.actived_at = _tempo
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
function parser:add_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, in_out)
|
|
------------------------------------------------------------------------------------------------
|
|
--> early checks and fixes
|
|
|
|
_current_misc_container.need_refresh = true
|
|
_overall_misc_container.need_refresh = true
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> get actors
|
|
local este_jogador = misc_cache [who_name]
|
|
if (not este_jogador) then --> pode ser um desconhecido ou um pet
|
|
este_jogador = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
|
|
misc_cache [who_name] = este_jogador
|
|
end
|
|
local shadow = este_jogador.shadow
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> build containers on the fly
|
|
|
|
if (not este_jogador.debuff_uptime) then
|
|
este_jogador.debuff_uptime = 0
|
|
este_jogador.debuff_uptime_spell_tables = container_habilidades:NovoContainer (container_misc)
|
|
este_jogador.debuff_uptime_targets = container_combatentes:NovoContainer (container_damage_target)
|
|
|
|
if (not shadow.debuff_uptime_targets) then
|
|
shadow.debuff_uptime = 0
|
|
shadow.debuff_uptime_spell_tables = container_habilidades:NovoContainer (container_misc)
|
|
shadow.debuff_uptime_targets = container_combatentes:NovoContainer (container_damage_target)
|
|
end
|
|
|
|
este_jogador.debuff_uptime_targets.shadow = shadow.debuff_uptime_targets
|
|
este_jogador.debuff_uptime_spell_tables.shadow = shadow.debuff_uptime_spell_tables
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> add amount
|
|
|
|
--> update last event
|
|
este_jogador.last_event = _tempo
|
|
|
|
--> actor spells table
|
|
local spell = este_jogador.debuff_uptime_spell_tables._ActorTable [spellid]
|
|
if (not spell) then
|
|
spell = este_jogador.debuff_uptime_spell_tables:PegaHabilidade (spellid, true, "DEBUFF_UPTIME")
|
|
end
|
|
return spell:Add (alvo_serial, alvo_name, alvo_flags, who_name, este_jogador, "BUFF_OR_DEBUFF", in_out)
|
|
|
|
end
|
|
|
|
function parser:add_buff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, in_out)
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> early checks and fixes
|
|
|
|
_current_misc_container.need_refresh = true
|
|
_overall_misc_container.need_refresh = true
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> get actors
|
|
local este_jogador = misc_cache [who_name]
|
|
if (not este_jogador) then --> pode ser um desconhecido ou um pet
|
|
este_jogador = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
|
|
misc_cache [who_name] = este_jogador
|
|
end
|
|
local shadow = este_jogador.shadow
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> build containers on the fly
|
|
|
|
if (not este_jogador.buff_uptime) then
|
|
este_jogador.buff_uptime = 0
|
|
este_jogador.buff_uptime_spell_tables = container_habilidades:NovoContainer (container_misc)
|
|
este_jogador.buff_uptime_targets = container_combatentes:NovoContainer (container_damage_target)
|
|
|
|
if (not shadow.buff_uptime_targets) then
|
|
shadow.buff_uptime = 0
|
|
shadow.buff_uptime_spell_tables = container_habilidades:NovoContainer (container_misc)
|
|
shadow.buff_uptime_targets = container_combatentes:NovoContainer (container_damage_target)
|
|
end
|
|
|
|
este_jogador.buff_uptime_targets.shadow = shadow.buff_uptime_targets
|
|
este_jogador.buff_uptime_spell_tables.shadow = shadow.buff_uptime_spell_tables
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> hook
|
|
|
|
if (_hook_buffs) then
|
|
--> send event to registred functions
|
|
for _, func in _ipairs (_hook_buffs_container) do
|
|
func (nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, in_out)
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> add amount
|
|
|
|
--> update last event
|
|
este_jogador.last_event = _tempo
|
|
|
|
--> actor spells table
|
|
local spell = este_jogador.buff_uptime_spell_tables._ActorTable [spellid]
|
|
if (not spell) then
|
|
spell = este_jogador.buff_uptime_spell_tables:PegaHabilidade (spellid, true, "BUFF_UPTIME")
|
|
end
|
|
return spell:Add (alvo_serial, alvo_name, alvo_flags, who_name, este_jogador, "BUFF_OR_DEBUFF", in_out)
|
|
|
|
end
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------------------------
|
|
--> ENERGY serach key: ~energy |
|
|
-----------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
function parser:energize (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, powertype, p6, p7)
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> early checks and fixes
|
|
|
|
if (not who_name) then
|
|
who_name = "[*] "..spellname
|
|
elseif (not alvo_name) then
|
|
return
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> get regen key name
|
|
|
|
local key_regenDone
|
|
local key_regenFrom
|
|
local key_regenType
|
|
|
|
if (powertype == 0) then --> MANA
|
|
key_regenDone = "mana_r"
|
|
key_regenFrom = "mana_from"
|
|
key_regenType = "mana"
|
|
elseif (powertype == 1) then --> RAGE
|
|
key_regenDone = "e_rage_r"
|
|
key_regenFrom = "e_rage_from"
|
|
key_regenType = "e_rage"
|
|
elseif (powertype == 3) then --> ENERGY
|
|
key_regenDone = "e_energy_r"
|
|
key_regenFrom = "e_energy_from"
|
|
key_regenType = "e_energy"
|
|
elseif (powertype == 6) then --> RUNEPOWER
|
|
key_regenDone = "runepower_r"
|
|
key_regenFrom = "runepower_from"
|
|
key_regenType = "runepower"
|
|
else
|
|
--> not tracking this regen type
|
|
return
|
|
end
|
|
|
|
_current_energy_container.need_refresh = true
|
|
_overall_energy_container.need_refresh = true
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> get actors
|
|
|
|
--> main actor
|
|
local este_jogador, meu_dono = energy_cache [who_name]
|
|
if (not este_jogador) then --> pode ser um desconhecido ou um pet
|
|
este_jogador, meu_dono, who_name = _current_energy_container:PegarCombatente (who_serial, who_name, who_flags, true)
|
|
if (not meu_dono) then --> se não for um pet, adicionar no cache
|
|
energy_cache [who_name] = este_jogador
|
|
end
|
|
end
|
|
|
|
--> target
|
|
local jogador_alvo, alvo_dono = energy_cache [alvo_name]
|
|
if (not jogador_alvo) then
|
|
jogador_alvo, alvo_dono, alvo_name = _current_energy_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
|
|
if (not alvo_dono) then
|
|
energy_cache [alvo_name] = jogador_alvo
|
|
end
|
|
end
|
|
|
|
--> actor targets
|
|
local este_alvo = este_jogador.targets._NameIndexTable [alvo_name]
|
|
if (not este_alvo) then
|
|
este_alvo = este_jogador.targets:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true) --retorna o objeto classe_target -> ALVO_DA_HABILIDADE:NovaTabela()
|
|
else
|
|
este_alvo = este_jogador.targets._ActorTable [este_alvo]
|
|
end
|
|
|
|
local shadow = este_jogador.shadow
|
|
local shadow_of_target = jogador_alvo.shadow
|
|
|
|
este_jogador.last_event = _tempo
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> amount add
|
|
|
|
--> combat total
|
|
_current_total [3] [key_regenType] = _current_total [3] [key_regenType] + amount
|
|
_overall_total [3] [key_regenType] = _overall_total [3] [key_regenType] + amount
|
|
|
|
if (este_jogador.grupo) then
|
|
_current_gtotal [3] [key_regenType] = _current_gtotal [3] [key_regenType] + amount
|
|
_overall_gtotal [3] [key_regenType] = _overall_gtotal [3] [key_regenType] + amount
|
|
end
|
|
|
|
--> regen produced amount
|
|
este_jogador [key_regenType] = este_jogador [key_regenType] + amount
|
|
shadow [key_regenType] = shadow [key_regenType] + amount
|
|
este_alvo [key_regenType] = este_alvo [key_regenType] + amount
|
|
|
|
--> target regenerated amount
|
|
jogador_alvo [key_regenDone] = jogador_alvo [key_regenDone] + amount
|
|
shadow_of_target [key_regenDone] = shadow_of_target [key_regenDone] + amount
|
|
|
|
--> regen from
|
|
if (not jogador_alvo [key_regenFrom] [who_name]) then
|
|
jogador_alvo [key_regenFrom] [who_name] = true
|
|
end
|
|
if (not shadow_of_target [key_regenFrom] [who_name]) then
|
|
shadow_of_target [key_regenFrom] [who_name] = true
|
|
end
|
|
|
|
--> owner
|
|
if (meu_dono) then
|
|
meu_dono [key_regenType] = meu_dono [key_regenType] + amount --> e adiciona o dano ao pet
|
|
meu_dono.shadow [key_regenType] = meu_dono.shadow [key_regenType] + amount --> e adiciona o dano ao pet
|
|
end
|
|
|
|
--> actor spells table
|
|
local spell = este_jogador.spell_tables._ActorTable [spellid]
|
|
if (not spell) then
|
|
spell = este_jogador.spell_tables:PegaHabilidade (spellid, true, token)
|
|
end
|
|
|
|
--return spell:Add (alvo_serial, alvo_name, alvo_flags, amount, who_name, powertype)
|
|
return spell_energy_func (spell, alvo_serial, alvo_name, alvo_flags, amount, who_name, powertype)
|
|
end
|
|
|
|
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------------------------
|
|
--> MISC search key: ~cooldown |
|
|
-----------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
function parser:add_defensive_cooldown (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname)
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> early checks and fixes
|
|
|
|
_current_misc_container.need_refresh = true
|
|
_overall_misc_container.need_refresh = true
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> get actors
|
|
|
|
--> main actor
|
|
local este_jogador, meu_dono = misc_cache [who_name]
|
|
if (not este_jogador) then --> pode ser um desconhecido ou um pet
|
|
este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
|
|
if (not meu_dono) then --> se não for um pet, adicionar no cache
|
|
misc_cache [who_name] = este_jogador
|
|
end
|
|
end
|
|
local shadow = este_jogador.shadow
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> build containers on the fly
|
|
|
|
if (not este_jogador.cooldowns_defensive) then
|
|
este_jogador.cooldowns_defensive = 0
|
|
este_jogador.cooldowns_defensive_targets = container_combatentes:NovoContainer (container_damage_target) --> pode ser um container de alvo de dano, pois irá usar apenas o .total
|
|
este_jogador.cooldowns_defensive_spell_tables = container_habilidades:NovoContainer (container_misc) --> cria o container das habilidades
|
|
|
|
if (not shadow.cooldowns_defensive_targets) then
|
|
shadow.cooldowns_defensive = 0
|
|
shadow.cooldowns_defensive_targets = container_combatentes:NovoContainer (container_damage_target) --> pode ser um container de alvo de dano, pois irá usar apenas o .total
|
|
shadow.cooldowns_defensive_spell_tables = container_habilidades:NovoContainer (container_misc) --> cria o container das habilidades usadas
|
|
end
|
|
|
|
este_jogador.cooldowns_defensive_targets.shadow = shadow.cooldowns_defensive_targets
|
|
este_jogador.cooldowns_defensive_spell_tables.shadow = shadow.cooldowns_defensive_spell_tables
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> add amount
|
|
|
|
--> actor cooldowns used
|
|
este_jogador.cooldowns_defensive = este_jogador.cooldowns_defensive + 1
|
|
shadow.cooldowns_defensive = shadow.cooldowns_defensive + 1
|
|
|
|
--> combat totals
|
|
_current_total [4].cooldowns_defensive = _current_total [4].cooldowns_defensive + 1
|
|
_overall_total [4].cooldowns_defensive = _overall_total [4].cooldowns_defensive + 1
|
|
|
|
if (este_jogador.grupo) then
|
|
_current_gtotal [4].cooldowns_defensive = _current_gtotal [4].cooldowns_defensive + 1
|
|
_overall_gtotal [4].cooldowns_defensive = _overall_gtotal [4].cooldowns_defensive + 1
|
|
|
|
if (who_name == alvo_name) then
|
|
|
|
local damage_actor = damage_cache [who_name]
|
|
if (not damage_actor) then --> pode ser um desconhecido ou um pet
|
|
damage_actor = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
|
|
if (who_flags) then --> se não for um pet, adicionar no cache
|
|
damage_cache [who_name] = damage_actor
|
|
end
|
|
end
|
|
|
|
local t = damage_actor.last_events_table
|
|
local i = t.n
|
|
t.n = i + 1
|
|
|
|
t = t [i]
|
|
|
|
t [1] = 1 --> true if this is a damage || false for healing || 1 for cooldown?
|
|
t [2] = spellid --> spellid || false if this is a battle ress line
|
|
t [3] = 1 --> amount of damage or healing
|
|
t [4] = time --> parser time
|
|
t [5] = _UnitHealth (who_name) --> current unit heal
|
|
t [6] = who_name --> source name
|
|
|
|
i = i + 1
|
|
if (i == 9) then
|
|
damage_actor.last_events_table.n = 1
|
|
end
|
|
|
|
este_jogador.last_cooldown = {time, spellid}
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--> update last event
|
|
este_jogador.last_event = _tempo
|
|
|
|
--> actor targets
|
|
local este_alvo = este_jogador.cooldowns_defensive_targets._NameIndexTable [alvo_name]
|
|
if (not este_alvo) then
|
|
este_alvo = este_jogador.cooldowns_defensive_targets:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
|
|
else
|
|
este_alvo = este_jogador.cooldowns_defensive_targets._ActorTable [este_alvo]
|
|
end
|
|
este_alvo.total = este_alvo.total + 1
|
|
|
|
--> actor spells table
|
|
local spell = este_jogador.cooldowns_defensive_spell_tables._ActorTable [spellid]
|
|
if (not spell) then
|
|
spell = este_jogador.cooldowns_defensive_spell_tables:PegaHabilidade (spellid, true, token)
|
|
end
|
|
|
|
if (_hook_cooldowns) then
|
|
--> send event to registred functions
|
|
for _, func in _ipairs (_hook_cooldowns_container) do
|
|
func (nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname)
|
|
end
|
|
end
|
|
|
|
return spell:Add (alvo_serial, alvo_name, alvo_flags, who_name, token, "BUFF_OR_DEBUFF", "COOLDOWN")
|
|
|
|
end
|
|
|
|
|
|
--serach key: ~interrupt
|
|
function parser:interrupt (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool)
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> early checks and fixes
|
|
|
|
if (not who_name) then
|
|
who_name = "[*] "..spellname
|
|
elseif (not alvo_name) then
|
|
return
|
|
end
|
|
|
|
_current_misc_container.need_refresh = true
|
|
_overall_misc_container.need_refresh = true
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> get actors
|
|
|
|
--> main actor
|
|
local este_jogador, meu_dono = misc_cache [who_name]
|
|
if (not este_jogador) then --> pode ser um desconhecido ou um pet
|
|
este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
|
|
if (not meu_dono) then --> se não for um pet, adicionar no cache
|
|
misc_cache [who_name] = este_jogador
|
|
end
|
|
end
|
|
local shadow = este_jogador.shadow
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> build containers on the fly
|
|
|
|
if (not este_jogador.interrupt) then
|
|
este_jogador.interrupt = 0
|
|
este_jogador.interrupt_targets = container_combatentes:NovoContainer (container_damage_target) --> pode ser um container de alvo de dano, pois irá usar apenas o .total
|
|
este_jogador.interrupt_spell_tables = container_habilidades:NovoContainer (container_misc) --> cria o container das habilidades usadas para interromper
|
|
este_jogador.interrompeu_oque = {}
|
|
|
|
if (not shadow.interrupt_targets) then
|
|
shadow.interrupt = 0
|
|
shadow.interrupt_targets = container_combatentes:NovoContainer (container_damage_target) --> pode ser um container de alvo de dano, pois irá usar apenas o .total
|
|
shadow.interrupt_spell_tables = container_habilidades:NovoContainer (container_misc) --> cria o container das habilidades usadas para interromper
|
|
shadow.interrompeu_oque = {}
|
|
end
|
|
|
|
este_jogador.interrupt_targets.shadow = shadow.interrupt_targets
|
|
este_jogador.interrupt_spell_tables.shadow = shadow.interrupt_spell_tables
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> add amount
|
|
|
|
--> actor interrupt amount
|
|
este_jogador.interrupt = este_jogador.interrupt + 1
|
|
shadow.interrupt = shadow.interrupt + 1
|
|
|
|
--> combat totals
|
|
_current_total [4].interrupt = _current_total [4].interrupt + 1
|
|
_overall_total [4].interrupt = _overall_total [4].interrupt + 1
|
|
|
|
if (este_jogador.grupo) then
|
|
_current_gtotal [4].interrupt = _current_gtotal [4].interrupt + 1
|
|
_overall_gtotal [4].interrupt = _overall_gtotal [4].interrupt + 1
|
|
end
|
|
|
|
--> update last event
|
|
este_jogador.last_event = _tempo
|
|
--shadow.last_event = _tempo
|
|
|
|
--> spells interrupted
|
|
if (not este_jogador.interrompeu_oque [extraSpellID]) then
|
|
este_jogador.interrompeu_oque [extraSpellID] = 1
|
|
else
|
|
este_jogador.interrompeu_oque [extraSpellID] = este_jogador.interrompeu_oque [extraSpellID] + 1
|
|
end
|
|
|
|
if (not shadow.interrompeu_oque [extraSpellID]) then
|
|
shadow.interrompeu_oque [extraSpellID] = 1
|
|
else
|
|
shadow.interrompeu_oque [extraSpellID] = shadow.interrompeu_oque [extraSpellID] + 1
|
|
end
|
|
|
|
--> actor targets
|
|
local este_alvo = este_jogador.interrupt_targets._NameIndexTable [alvo_name]
|
|
if (not este_alvo) then
|
|
este_alvo = este_jogador.interrupt_targets:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
|
|
else
|
|
este_alvo = este_jogador.interrupt_targets._ActorTable [este_alvo]
|
|
end
|
|
este_alvo.total = este_alvo.total + 1
|
|
|
|
--> actor spells table
|
|
local spell = este_jogador.interrupt_spell_tables._ActorTable [spellid]
|
|
if (not spell) then
|
|
spell = este_jogador.interrupt_spell_tables:PegaHabilidade (spellid, true, token)
|
|
end
|
|
return spell:Add (alvo_serial, alvo_name, alvo_flags, who_name, token, extraSpellID, extraSpellName)
|
|
|
|
end
|
|
|
|
--> search key: ~spellcast ~castspell ~cast
|
|
function parser:spellcast (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype)
|
|
|
|
--print (token, time, "WHO:",who_serial, who_name, who_flags, "TARGET:",alvo_serial, alvo_name, alvo_flags, "SPELL:",spellid, spellname, spelltype)
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> record cooldowns cast which can't track with buff applyed.
|
|
|
|
--> foi um jogador que castou
|
|
if (raid_members_cache [who_serial]) then
|
|
--> check if is a cooldown :D
|
|
if (defensive_cooldown_spell_list_no_buff [spellid]) then
|
|
--> usou cooldown
|
|
if (not alvo_name) then
|
|
if (defensive_cooldown_spell_list_no_buff [spellid][3] == 1) then
|
|
alvo_name = who_name
|
|
else
|
|
alvo_name = Loc ["STRING_RAID_WIDE"]
|
|
end
|
|
end
|
|
return parser:add_defensive_cooldown (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname)
|
|
else
|
|
return
|
|
end
|
|
else
|
|
--> successful casts (not interrupted)
|
|
if (_bit_band (who_flags, 0x00000040) ~= 0 and who_name) then --> byte 2 = 4 (enemy)
|
|
--> damager
|
|
local este_jogador = damage_cache [who_name]
|
|
if (not este_jogador) then
|
|
este_jogador = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
|
|
end
|
|
--> actor spells table
|
|
local spell = este_jogador.spell_tables._ActorTable [spellid]
|
|
if (not spell) then
|
|
spell = este_jogador.spell_tables:PegaHabilidade (spellid, true, token)
|
|
end
|
|
spell.successful_casted = spell.successful_casted + 1
|
|
--print ("cast success", who_name, spellname)
|
|
end
|
|
return
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> record how many times the spell has been casted successfully
|
|
|
|
if (not who_name) then
|
|
who_name = "[*] ".. spellname
|
|
end
|
|
|
|
if (not alvo_name) then
|
|
alvo_name = "[*] ".. spellid
|
|
end
|
|
|
|
_current_misc_container.need_refresh = true
|
|
_overall_misc_container.need_refresh = true
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> get actors
|
|
|
|
--> main actor
|
|
|
|
local este_jogador, meu_dono = misc_cache [who_name]
|
|
if (not este_jogador) then --> pode ser um desconhecido ou um pet
|
|
este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
|
|
if (not meu_dono) then --> se não for um pet, adicionar no cache
|
|
misc_cache [who_name] = este_jogador
|
|
end
|
|
end
|
|
local shadow = este_jogador.shadow
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> build containers on the fly
|
|
|
|
if (not este_jogador.spellcast) then
|
|
--> constrói aqui a tabela dele
|
|
este_jogador.spellcast = 0
|
|
este_jogador.spellcast_spell_tables = container_habilidades:NovoContainer (container_misc)
|
|
|
|
if (not shadow.spellcast_targets) then
|
|
shadow.spellcast = 0
|
|
shadow.spellcast_spell_tables = container_habilidades:NovoContainer (container_misc)
|
|
end
|
|
|
|
este_jogador.spellcast_targets.shadow = shadow.spellcast_targets
|
|
este_jogador.spellcast_spell_tables.shadow = shadow.spellcast_spell_tables
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> add amount
|
|
|
|
--> last event update
|
|
este_jogador.last_event = _tempo
|
|
|
|
--> actor dispell amount
|
|
este_jogador.spellcast = este_jogador.spellcast + 1
|
|
shadow.spellcast = shadow.spellcast + 1
|
|
|
|
--> actor spells table
|
|
local spell = este_jogador.spellcast_spell_tables._ActorTable [spellid]
|
|
if (not spell) then
|
|
spell = este_jogador.spellcast_spell_tables:PegaHabilidade (spellid, true, token)
|
|
end
|
|
|
|
return spell:Add (alvo_serial, alvo_name, alvo_flags, who_name, token)
|
|
end
|
|
|
|
|
|
--serach key: ~dispell
|
|
function parser:dispell (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool, auraType)
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> early checks and fixes
|
|
|
|
--> esta dando erro onde o nome é NIL, fazendo um fix para isso
|
|
if (not who_name) then
|
|
who_name = "[*] "..extraSpellName
|
|
end
|
|
if (not alvo_name) then
|
|
alvo_name = "[*] "..spellid
|
|
end
|
|
|
|
_current_misc_container.need_refresh = true
|
|
_overall_misc_container.need_refresh = true
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> get actors
|
|
|
|
--> main actor
|
|
--> debug - no cache
|
|
--[[
|
|
local este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
|
|
--]]
|
|
--[
|
|
local este_jogador, meu_dono = misc_cache [who_name]
|
|
if (not este_jogador) then --> pode ser um desconhecido ou um pet
|
|
este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
|
|
if (not meu_dono) then --> se não for um pet, adicionar no cache
|
|
misc_cache [who_name] = este_jogador
|
|
end
|
|
end
|
|
--]]
|
|
local shadow = este_jogador.shadow
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> build containers on the fly
|
|
|
|
if (not este_jogador.dispell) then
|
|
--> constrói aqui a tabela dele
|
|
este_jogador.dispell = 0
|
|
este_jogador.dispell_targets = container_combatentes:NovoContainer (container_damage_target)
|
|
este_jogador.dispell_spell_tables = container_habilidades:NovoContainer (container_misc)
|
|
este_jogador.dispell_oque = {}
|
|
|
|
if (not shadow.dispell_targets) then
|
|
shadow.dispell = 0
|
|
shadow.dispell_targets = container_combatentes:NovoContainer (container_damage_target)
|
|
shadow.dispell_spell_tables = container_habilidades:NovoContainer (container_misc)
|
|
shadow.dispell_oque = {}
|
|
end
|
|
|
|
este_jogador.dispell_targets.shadow = shadow.dispell_targets
|
|
este_jogador.dispell_spell_tables.shadow = shadow.dispell_spell_tables
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> add amount
|
|
|
|
--> last event update
|
|
este_jogador.last_event = _tempo
|
|
--shadow.last_event = _tempo
|
|
|
|
--> total dispells in combat
|
|
_current_total [4].dispell = _current_total [4].dispell + 1
|
|
_overall_total [4].dispell = _overall_total [4].dispell + 1
|
|
|
|
if (este_jogador.grupo) then
|
|
_current_gtotal [4].dispell = _current_gtotal [4].dispell + 1
|
|
_overall_gtotal [4].dispell = _overall_gtotal [4].dispell + 1
|
|
end
|
|
|
|
--> actor dispell amount
|
|
este_jogador.dispell = este_jogador.dispell + 1
|
|
shadow.dispell = shadow.dispell + 1
|
|
|
|
--> dispell what
|
|
if (extraSpellID) then
|
|
if (not este_jogador.dispell_oque [extraSpellID]) then
|
|
este_jogador.dispell_oque [extraSpellID] = 1
|
|
else
|
|
este_jogador.dispell_oque [extraSpellID] = este_jogador.dispell_oque [extraSpellID] + 1
|
|
end
|
|
|
|
if (not shadow.dispell_oque [extraSpellID]) then
|
|
shadow.dispell_oque [extraSpellID] = 1
|
|
else
|
|
shadow.dispell_oque [extraSpellID] = shadow.dispell_oque [extraSpellID] + 1
|
|
end
|
|
end
|
|
|
|
--> actor targets
|
|
local este_alvo = este_jogador.dispell_targets._NameIndexTable [alvo_name]
|
|
if (not este_alvo) then
|
|
este_alvo = este_jogador.dispell_targets:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
|
|
else
|
|
este_alvo = este_jogador.dispell_targets._ActorTable [este_alvo]
|
|
end
|
|
este_alvo.total = este_alvo.total + 1
|
|
|
|
--> actor spells table
|
|
local spell = este_jogador.dispell_spell_tables._ActorTable [spellid]
|
|
if (not spell) then
|
|
spell = este_jogador.dispell_spell_tables:PegaHabilidade (spellid, true, token)
|
|
end
|
|
return spell:Add (alvo_serial, alvo_name, alvo_flags, who_name, token, extraSpellID, extraSpellName)
|
|
end
|
|
|
|
--serach key: ~ress
|
|
function parser:ress (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname)
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> early checks and fixes
|
|
|
|
if (_bit_band (who_flags, AFFILIATION_GROUP) == 0) then
|
|
return
|
|
end
|
|
|
|
_current_misc_container.need_refresh = true
|
|
_overall_misc_container.need_refresh = true
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> get actors
|
|
|
|
--> main actor
|
|
local este_jogador, meu_dono = misc_cache [who_name]
|
|
if (not este_jogador) then --> pode ser um desconhecido ou um pet
|
|
este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
|
|
if (not meu_dono) then --> se não for um pet, adicionar no cache
|
|
misc_cache [who_name] = este_jogador
|
|
end
|
|
end
|
|
|
|
local shadow = este_jogador.shadow
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> build containers on the fly
|
|
|
|
if (not este_jogador.ress) then
|
|
--> constrói aqui a tabela dele
|
|
este_jogador.ress = 0
|
|
este_jogador.ress_targets = container_combatentes:NovoContainer (container_damage_target) --> pode ser um container de alvo de dano, pois irá usar apenas o .total
|
|
este_jogador.ress_spell_tables = container_habilidades:NovoContainer (container_misc) --> cria o container das habilidades usadas para interromper
|
|
|
|
if (not shadow.ress_targets) then
|
|
shadow.ress = 0
|
|
shadow.ress_targets = container_combatentes:NovoContainer (container_damage_target) --> pode ser um container de alvo de dano, pois irá usar apenas o .total
|
|
shadow.ress_spell_tables = container_habilidades:NovoContainer (container_misc) --> cria o container das habilidades usadas para interromper
|
|
end
|
|
|
|
este_jogador.ress_targets.shadow = shadow.ress_targets
|
|
este_jogador.ress_spell_tables.shadow = shadow.ress_spell_tables
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> add amount
|
|
|
|
--> update last event
|
|
este_jogador.last_event = _tempo
|
|
--shadow.last_event = _tempo
|
|
|
|
--> combat ress total
|
|
_current_total [4].ress = _current_total [4].ress + 1
|
|
_overall_total [4].ress = _overall_total [4].ress + 1
|
|
|
|
if (este_jogador.grupo) then
|
|
_current_combat.totals_grupo[4].ress = _current_combat.totals_grupo[4].ress+1
|
|
_overall_combat.totals_grupo[4].ress = _overall_combat.totals_grupo[4].ress+1
|
|
end
|
|
|
|
--> add ress amount
|
|
este_jogador.ress = este_jogador.ress + 1
|
|
shadow.ress = shadow.ress + 1
|
|
|
|
--> add battle ress
|
|
if (_UnitAffectingCombat (who_name)) then
|
|
--> procura a última morte do alvo na tabela do combate:
|
|
for i = 1, #_current_combat.last_events_tables do
|
|
if (_current_combat.last_events_tables [i] [3] == alvo_name) then
|
|
--print ("Adicionando Bres para "..alvo_name)
|
|
local deadLog = _current_combat.last_events_tables [i] [1]
|
|
local jaTem = false
|
|
for _, evento in _ipairs (deadLog) do
|
|
if (evento [1] and not evento[3]) then
|
|
jaTem = true
|
|
end
|
|
end
|
|
|
|
if (not jaTem) then
|
|
_table_insert (_current_combat.last_events_tables [i] [1], 1, {true, spellid, false, time, _UnitHealth (alvo_name), who_name })
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
if (_hook_battleress) then
|
|
for _, func in _ipairs (_hook_battleress_container) do
|
|
func (nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--> actor targets
|
|
local este_alvo = este_jogador.ress_targets._NameIndexTable [alvo_name]
|
|
if (not este_alvo) then
|
|
este_alvo = este_jogador.ress_targets:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
|
|
else
|
|
este_alvo = este_jogador.ress_targets._ActorTable [este_alvo]
|
|
end
|
|
este_alvo.total = este_alvo.total + 1
|
|
|
|
--> actor spells table
|
|
local spell = este_jogador.ress_spell_tables._ActorTable [spellid]
|
|
if (not spell) then
|
|
spell = este_jogador.ress_spell_tables:PegaHabilidade (spellid, true, token)
|
|
end
|
|
return spell:Add (alvo_serial, alvo_name, alvo_flags, who_name, token, extraSpellID, extraSpellName)
|
|
end
|
|
|
|
--serach key: ~cc
|
|
function parser:break_cc (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool, auraType)
|
|
|
|
--print ("CCBREAK: ",spellid, spellname,extraSpellID, extraSpellName, auraType)
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> early checks and fixes
|
|
if (not cc_spell_list [spellid]) then
|
|
--return print ("nao ta na lista")
|
|
end
|
|
|
|
if (_bit_band (who_flags, AFFILIATION_GROUP) == 0) then
|
|
--print (who_name.. " nao eh do grupo")
|
|
return
|
|
end
|
|
|
|
if (not spellname) then
|
|
spellname = "Melee"
|
|
end
|
|
|
|
_current_misc_container.need_refresh = true
|
|
_overall_misc_container.need_refresh = true
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> get actors
|
|
|
|
--> main actor
|
|
--> debug - no cache
|
|
--[[
|
|
local este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
|
|
--]]
|
|
--[
|
|
local este_jogador, meu_dono = misc_cache [who_name]
|
|
if (not este_jogador) then --> pode ser um desconhecido ou um pet
|
|
este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
|
|
if (not meu_dono) then --> se não for um pet, adicionar no cache
|
|
misc_cache [who_name] = este_jogador
|
|
end
|
|
end
|
|
--]]
|
|
local shadow = este_jogador.shadow
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> build containers on the fly
|
|
|
|
if (not este_jogador.cc_break) then
|
|
--> constrói aqui a tabela dele
|
|
este_jogador.cc_break = 0
|
|
este_jogador.cc_break_targets = container_combatentes:NovoContainer (container_damage_target) --> pode ser um container de alvo de dano, pois irá usar apenas o .total
|
|
este_jogador.cc_break_spell_tables = container_habilidades:NovoContainer (container_misc) --> cria o container das habilidades usadas para interromper
|
|
este_jogador.cc_break_oque = {}
|
|
|
|
if (not shadow.cc_break) then
|
|
shadow.cc_break = 0
|
|
shadow.cc_break_targets = container_combatentes:NovoContainer (container_damage_target) --> pode ser um container de alvo de dano, pois irá usar apenas o .total
|
|
shadow.cc_break_spell_tables = container_habilidades:NovoContainer (container_misc) --> cria o container das habilidades usadas para interromper
|
|
shadow.cc_break_oque = {}
|
|
end
|
|
|
|
este_jogador.cc_break_targets.shadow = shadow.cc_break_targets
|
|
este_jogador.cc_break_spell_tables.shadow = shadow.cc_break_spell_tables
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> add amount
|
|
|
|
--> update last event
|
|
este_jogador.last_event = _tempo
|
|
--shadow.last_event = _tempo
|
|
|
|
--> combat cc break total
|
|
_current_total [4].cc_break = _current_total [4].cc_break + 1
|
|
_overall_total [4].cc_break = _overall_total [4].cc_break + 1
|
|
|
|
if (este_jogador.grupo) then
|
|
_current_combat.totals_grupo[4].cc_break = _current_combat.totals_grupo[4].cc_break+1
|
|
_overall_combat.totals_grupo[4].cc_break = _overall_combat.totals_grupo[4].cc_break+1
|
|
end
|
|
|
|
--> add amount
|
|
este_jogador.cc_break = este_jogador.cc_break + 1
|
|
shadow.cc_break = shadow.cc_break + 1
|
|
|
|
--> broke what
|
|
if (not este_jogador.cc_break_oque [spellid]) then
|
|
este_jogador.cc_break_oque [spellid] = 1
|
|
else
|
|
este_jogador.cc_break_oque [spellid] = este_jogador.cc_break_oque [spellid] + 1
|
|
end
|
|
|
|
if (not shadow.cc_break_oque [spellid]) then
|
|
shadow.cc_break_oque [spellid] = 1
|
|
else
|
|
shadow.cc_break_oque [spellid] = shadow.cc_break_oque [spellid] + 1
|
|
end
|
|
|
|
--> actor targets
|
|
local este_alvo = este_jogador.cc_break_targets._NameIndexTable [alvo_name]
|
|
if (not este_alvo) then
|
|
este_alvo = este_jogador.cc_break_targets:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
|
|
else
|
|
este_alvo = este_jogador.cc_break_targets._ActorTable [este_alvo]
|
|
end
|
|
este_alvo.total = este_alvo.total + 1
|
|
|
|
--> actor spells table
|
|
local spell = este_jogador.cc_break_spell_tables._ActorTable [extraSpellID]
|
|
if (not spell) then
|
|
spell = este_jogador.cc_break_spell_tables:PegaHabilidade (extraSpellID, true, token)
|
|
end
|
|
return spell:Add (alvo_serial, alvo_name, alvo_flags, who_name, token, spellid, spellname)
|
|
end
|
|
|
|
--serach key: ~dead ~death ~morte
|
|
function parser:dead (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags)
|
|
|
|
--> not yet well cleaned, need more improvements
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> early checks and fixes
|
|
|
|
if (not alvo_name) then
|
|
return
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------
|
|
--> build dead
|
|
|
|
|
|
if (_in_combat and alvo_flags and _bit_band (alvo_flags, 0x00000008) ~= 0) then -- and _in_combat --byte 1 = 8 (AFFILIATION_OUTSIDER)
|
|
--> outsider death while in combat
|
|
|
|
--> frags
|
|
|
|
if (_detalhes.only_pvp_frags and (_bit_band (alvo_flags, 0x00000400) == 0 or (_bit_band (alvo_flags, 0x00000040) == 0 and _bit_band (alvo_flags, 0x00000020) == 0))) then --byte 2 = 4 (HOSTILE) byte 3 = 4 (OBJECT_TYPE_PLAYER)
|
|
-- 10528 // 66856
|
|
-- print ("recusando actor ",alvo_name, " flag: ", _detalhes:hex (alvo_flags), " sem hex: ", alvo_flags)
|
|
return
|
|
end
|
|
|
|
if (not _current_combat.frags [alvo_name]) then
|
|
_current_combat.frags [alvo_name] = 1
|
|
else
|
|
_current_combat.frags [alvo_name] = _current_combat.frags [alvo_name] + 1
|
|
end
|
|
|
|
if (not _overall_combat.frags [alvo_name]) then
|
|
_overall_combat.frags [alvo_name] = 1
|
|
else
|
|
_overall_combat.frags [alvo_name] = _overall_combat.frags [alvo_name] + 1
|
|
end
|
|
|
|
_current_combat.frags_need_refresh = true
|
|
_overall_combat.frags_need_refresh = true
|
|
|
|
--> encounter end --[[REMOVED]] it's deprecated since encounter end and start replace this
|
|
--[[
|
|
local encounter_type = _detalhes.encounter.type
|
|
if (encounter_type) then
|
|
if (encounter_type == 1 or encounter_type == 2) then
|
|
|
|
local npcTable = _detalhes.encounter.data
|
|
local serial = tonumber (alvo_serial:sub (6, 10), 16)
|
|
|
|
--vardump (npcTable)
|
|
|
|
if (npcTable [serial] ~= nil) then --> ~= default false
|
|
|
|
_detalhes.encounter.data [serial] = true
|
|
|
|
--> check if it's done
|
|
local its_done = true
|
|
for npcID, killed in pairs (_detalhes.encounter.data) do
|
|
if (not killed) then
|
|
its_done = false
|
|
--print ("npc",npcID,"NAO esta morto","quem morreu:",alvo_name)
|
|
break
|
|
else
|
|
--print ("npc",npcID,"esta morto","quem morreu:",alvo_name)
|
|
end
|
|
end
|
|
|
|
--> combat finished
|
|
if (its_done) then
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg ("(debug) combat finished: encounter objective is completed")
|
|
end
|
|
|
|
--print ("saindo do combate")
|
|
|
|
_detalhes:SairDoCombate (true)
|
|
end
|
|
end
|
|
|
|
end
|
|
end
|
|
--]]
|
|
|
|
--> player death
|
|
elseif (not _UnitIsFeignDeath (alvo_name)) then
|
|
if (
|
|
--> player in your group
|
|
_bit_band (alvo_flags, AFFILIATION_GROUP) ~= 0 and
|
|
--> must be a player
|
|
_bit_band (alvo_flags, OBJECT_TYPE_PLAYER) ~= 0 and
|
|
--> must be in combat
|
|
_in_combat
|
|
) then
|
|
|
|
--> true dead was a attempt to get the last hit because parser sometimes send the dead token before send the hit wich really killed the actor
|
|
--> but unfortunately seems parser not send at all any damage after actor dead
|
|
--_detalhes:ScheduleTimer ("TrueDead", 1, {time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags})
|
|
|
|
_current_misc_container.need_refresh = true
|
|
_overall_misc_container.need_refresh = true
|
|
|
|
--> combat totals
|
|
_current_total [4].dead = _current_total [4].dead + 1
|
|
_overall_total [4].dead = _overall_total [4].dead + 1
|
|
_current_gtotal [4].dead = _current_gtotal [4].dead + 1
|
|
_overall_gtotal [4].dead = _overall_gtotal [4].dead + 1
|
|
|
|
--> main actor no container de misc que irá armazenar a morte
|
|
local este_jogador, meu_dono = misc_cache [alvo_name]
|
|
if (not este_jogador) then --> pode ser um desconhecido ou um pet
|
|
este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
|
|
if (not meu_dono) then --> se não for um pet, adicionar no cache
|
|
misc_cache [alvo_name] = este_jogador
|
|
end
|
|
end
|
|
|
|
--> monta a estrutura da morte pegando a tabela de dano e a tabela de cura
|
|
local dano = _current_combat[1]:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true) --> container do dano
|
|
local cura = _current_combat[2]:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true) --> container da cura
|
|
--> objeto da morte
|
|
local esta_morte = {}
|
|
|
|
--> adiciona a tabela da morte apenas os DANOS recentes
|
|
for index, tabela in _ipairs (dano.last_events_table) do
|
|
--print ("PARSER 3 dano", unpack (tabela))
|
|
if (tabela [4]) then
|
|
if (tabela [4] + 12 > time) then --> mostra apenas eventos recentes
|
|
esta_morte [#esta_morte+1] = tabela
|
|
end
|
|
end
|
|
end
|
|
|
|
--> adiciona a tabela da morte apenas as CURAS recentes
|
|
if (cura.last_events_table) then
|
|
for index, tabela in _ipairs (cura.last_events_table) do
|
|
--print ("PARSER 3 cura", unpack (tabela))
|
|
if (tabela [4]) then
|
|
if (tabela [4] + 12 > time) then
|
|
esta_morte [#esta_morte+1] = tabela
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
_table_sort (esta_morte, _detalhes.Sort4)
|
|
|
|
if (_hook_deaths) then
|
|
--> send event to registred functions
|
|
local death_at = _tempo - _current_combat.start_time
|
|
local max_health = _UnitHealthMax (alvo_name)
|
|
|
|
local new_death_table = {}
|
|
for index, t in _ipairs (esta_morte) do
|
|
new_death_table [index] = t
|
|
end
|
|
for _, func in _ipairs (_hook_deaths_container) do
|
|
func (nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, new_death_table, este_jogador.last_cooldown, death_at, max_health)
|
|
end
|
|
end
|
|
|
|
if (_detalhes.deadlog_limit and #esta_morte > _detalhes.deadlog_limit) then
|
|
for i = #esta_morte, _detalhes.deadlog_limit+1, -1 do
|
|
_table_remove (esta_morte, i)
|
|
end
|
|
end
|
|
|
|
if (este_jogador.last_cooldown) then
|
|
local t = {}
|
|
t [1] = 2 --> true if this is a damage || false for healing || 1 for cooldown usage || 2 for last cooldown
|
|
t [2] = este_jogador.last_cooldown[2] --> spellid || false if this is a battle ress line
|
|
t [3] = 1 --> amount of damage or healing
|
|
t [4] = este_jogador.last_cooldown[1] --> parser time
|
|
t [5] = 0 --> current unit heal
|
|
t [6] = alvo_name --> source name
|
|
esta_morte [#esta_morte+1] = t
|
|
else
|
|
local t = {}
|
|
t [1] = 2 --> true if this is a damage || false for healing || 1 for cooldown usage || 2 for last cooldown
|
|
t [2] = 0 --> spellid || false if this is a battle ress line
|
|
t [3] = 0 --> amount of damage or healing
|
|
t [4] = 0 --> parser time
|
|
t [5] = 0 --> current unit heal
|
|
t [6] = alvo_name --> source name
|
|
esta_morte [#esta_morte+1] = t
|
|
end
|
|
|
|
local decorrido = _tempo - _current_combat.start_time
|
|
local minutos, segundos = _math_floor (decorrido/60), _math_floor (decorrido%60)
|
|
|
|
local t = {esta_morte, time, este_jogador.nome, este_jogador.classe, _UnitHealthMax (alvo_name), minutos.."m "..segundos.."s", ["dead"] = true}
|
|
|
|
--print ("A morte teve "..#esta_morte.." eventos")
|
|
|
|
_table_insert (_current_combat.last_events_tables, #_current_combat.last_events_tables+1, t)
|
|
_table_insert (_overall_combat.last_events_tables, #_current_combat.last_events_tables+1, t)
|
|
|
|
--> reseta a pool
|
|
dano.last_events_table = _detalhes:CreateActorLastEventTable()
|
|
cura.last_events_table = _detalhes:CreateActorLastEventTable()
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> core
|
|
|
|
local token_list = {
|
|
-- neutral
|
|
["SPELL_SUMMON"] = parser.summon,
|
|
}
|
|
|
|
--serach key: ~capture
|
|
|
|
_detalhes.capture_types = {"damage", "heal", "energy", "miscdata", "aura", "spellcast"}
|
|
|
|
function _detalhes:CaptureIsAllEnabled()
|
|
for _, _thisType in _ipairs (_detalhes.capture_types) do
|
|
if (not _detalhes.capture_real [_thisType]) then
|
|
return false
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
function _detalhes:CaptureIsEnabled (capture)
|
|
if (_detalhes.capture_real [capture]) then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function _detalhes:CaptureRefresh()
|
|
for _, _thisType in _ipairs (_detalhes.capture_types) do
|
|
if (_detalhes.capture_current [_thisType]) then
|
|
_detalhes:CaptureEnable (_thisType)
|
|
else
|
|
_detalhes:CaptureDisable (_thisType)
|
|
end
|
|
end
|
|
end
|
|
|
|
function _detalhes:CaptureGet (capture_type)
|
|
return _detalhes.capture_real [capture_type]
|
|
end
|
|
|
|
function _detalhes:CaptureSet (on_off, capture_type, real, time)
|
|
|
|
if (real) then
|
|
--> hard switch
|
|
_detalhes.capture_real [capture_type] = on_off
|
|
_detalhes.capture_current [capture_type] = on_off
|
|
else
|
|
--> soft switch
|
|
_detalhes.capture_current [capture_type] = on_off
|
|
if (time) then
|
|
_detalhes:ScheduleTimer ("CaptureTimeout", time, capture_type)
|
|
end
|
|
end
|
|
|
|
_detalhes:CaptureRefresh()
|
|
end
|
|
|
|
function _detalhes:CaptureTimeout (capture_type)
|
|
_detalhes.capture_current [capture_type] = _detalhes.capture_real [capture_type]
|
|
_detalhes:CaptureRefresh()
|
|
end
|
|
|
|
function _detalhes:CaptureDisable (capture_type)
|
|
|
|
capture_type = string.lower (capture_type)
|
|
|
|
if (capture_type == "damage") then
|
|
token_list ["SPELL_PERIODIC_DAMAGE"] = nil
|
|
token_list ["SPELL_EXTRA_ATTACKS"] = nil
|
|
token_list ["SPELL_DAMAGE"] = nil
|
|
token_list ["SWING_DAMAGE"] = nil
|
|
token_list ["RANGE_DAMAGE"] = nil
|
|
token_list ["DAMAGE_SHIELD"] = nil
|
|
token_list ["DAMAGE_SPLIT"] = nil
|
|
token_list ["RANGE_MISSED"] = nil
|
|
token_list ["SWING_MISSED"] = nil
|
|
token_list ["SPELL_MISSED"] = nil
|
|
|
|
elseif (capture_type == "heal") then
|
|
token_list ["SPELL_HEAL"] = nil
|
|
token_list ["SPELL_PERIODIC_HEAL"] = nil
|
|
_recording_healing = false
|
|
|
|
elseif (capture_type == "aura") then
|
|
token_list ["SPELL_AURA_APPLIED"] = parser.buff
|
|
token_list ["SPELL_AURA_REMOVED"] = parser.unbuff
|
|
token_list ["SPELL_AURA_REFRESH"] = parser.buff_refresh
|
|
_recording_buffs_and_debuffs = false
|
|
|
|
elseif (capture_type == "energy") then
|
|
token_list ["SPELL_ENERGIZE"] = nil
|
|
token_list ["SPELL_PERIODIC_ENERGIZE"] = nil
|
|
|
|
elseif (capture_type == "spellcast") then
|
|
token_list ["SPELL_CAST_SUCCESS"] = nil
|
|
|
|
elseif (capture_type == "miscdata") then
|
|
-- dispell
|
|
token_list ["SPELL_DISPEL"] = nil
|
|
token_list ["SPELL_STOLEN"] = nil
|
|
-- cc broke
|
|
token_list ["SPELL_AURA_BROKEN"] = nil
|
|
token_list ["SPELL_AURA_BROKEN_SPELL"] = nil
|
|
-- ress
|
|
token_list ["SPELL_RESURRECT"] = nil
|
|
-- interrupt
|
|
token_list ["SPELL_INTERRUPT"] = nil
|
|
-- dead
|
|
token_list ["UNIT_DIED"] = nil
|
|
token_list ["UNIT_DESTROYED"] = nil
|
|
|
|
end
|
|
end
|
|
|
|
--"ENVIRONMENTAL_DAMAGE" --> damage aplied by enviorement like lava.
|
|
--SPELL_PERIODIC_MISSED --> need research
|
|
--DAMAGE_SHIELD_MISSED --> need research
|
|
--SPELL_EXTRA_ATTACKS --> need research
|
|
--SPELL_DRAIN --> need research
|
|
--SPELL_LEECH --> need research
|
|
--SPELL_PERIODIC_DRAIN --> need research
|
|
--SPELL_PERIODIC_LEECH --> need research
|
|
--SPELL_DISPEL_FAILED --> need research
|
|
|
|
function _detalhes:CaptureEnable (capture_type)
|
|
|
|
capture_type = string.lower (capture_type)
|
|
|
|
if (capture_type == "damage") then
|
|
token_list ["SPELL_PERIODIC_DAMAGE"] = parser.spell_dmg
|
|
token_list ["SPELL_EXTRA_ATTACKS"] = parser.spell_dmg
|
|
token_list ["SPELL_DAMAGE"] = parser.spell_dmg
|
|
token_list ["SWING_DAMAGE"] = parser.swing
|
|
token_list ["RANGE_DAMAGE"] = parser.range
|
|
token_list ["DAMAGE_SHIELD"] = parser.spell_dmg
|
|
token_list ["DAMAGE_SPLIT"] = parser.spell_dmg
|
|
token_list ["RANGE_MISSED"] = parser.rangemissed
|
|
token_list ["SWING_MISSED"] = parser.swingmissed
|
|
token_list ["SPELL_MISSED"] = parser.missed
|
|
|
|
|
|
elseif (capture_type == "heal") then
|
|
token_list ["SPELL_HEAL"] = parser.heal
|
|
token_list ["SPELL_PERIODIC_HEAL"] = parser.heal
|
|
_recording_healing = true
|
|
|
|
elseif (capture_type == "aura") then
|
|
token_list ["SPELL_AURA_APPLIED"] = parser.buff
|
|
token_list ["SPELL_AURA_REMOVED"] = parser.unbuff
|
|
token_list ["SPELL_AURA_REFRESH"] = parser.buff_refresh
|
|
_recording_buffs_and_debuffs = true
|
|
|
|
elseif (capture_type == "energy") then
|
|
token_list ["SPELL_ENERGIZE"] = parser.energize
|
|
token_list ["SPELL_PERIODIC_ENERGIZE"] = parser.energize
|
|
|
|
elseif (capture_type == "spellcast") then
|
|
token_list ["SPELL_CAST_SUCCESS"] = parser.spellcast
|
|
|
|
elseif (capture_type == "miscdata") then
|
|
-- dispell
|
|
token_list ["SPELL_DISPEL"] = parser.dispell
|
|
token_list ["SPELL_STOLEN"] = parser.dispell
|
|
-- cc broke
|
|
token_list ["SPELL_AURA_BROKEN"] = parser.break_cc
|
|
token_list ["SPELL_AURA_BROKEN_SPELL"] = parser.break_cc
|
|
-- ress
|
|
token_list ["SPELL_RESURRECT"] = parser.ress
|
|
-- interrupt
|
|
token_list ["SPELL_INTERRUPT"] = parser.interrupt
|
|
-- dead
|
|
token_list ["UNIT_DIED"] = parser.dead
|
|
token_list ["UNIT_DESTROYED"] = parser.dead
|
|
|
|
end
|
|
end
|
|
|
|
|
|
-- PARSER
|
|
--serach key: ~parser ~event
|
|
|
|
function _detalhes:OnEvent (evento, ...)
|
|
|
|
--print (evento, select (1, ...))
|
|
|
|
if (evento == "ZONE_CHANGED_NEW_AREA" or evento == "PLAYER_ENTERING_WORLD") then
|
|
|
|
local zoneName, zoneType, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
|
|
|
|
_detalhes.zone_type = zoneType
|
|
_detalhes.zone_id = zoneMapID
|
|
_detalhes.zone_name = zoneName
|
|
|
|
if (zoneType == "pvp") then
|
|
if (not _current_combat.pvp) then
|
|
--print ("Battleground found, starting new combat table")
|
|
_detalhes:EntrarEmCombate()
|
|
--> sinaliza que esse combate é pvp
|
|
_current_combat.pvp = true
|
|
_current_combat.is_boss = {index = 0, name = zoneName, zone = ZoneName, mapid = ZoneMapID, encounter = zoneType}
|
|
_detalhes.listener:RegisterEvent ("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
|
end
|
|
else
|
|
|
|
if (_detalhes:IsInInstance()) then
|
|
_detalhes.last_instance = zoneMapID
|
|
end
|
|
|
|
if (_current_combat.pvp) then
|
|
_current_combat.pvp = false
|
|
end
|
|
end
|
|
|
|
_detalhes:SchedulePetUpdate (7)
|
|
|
|
return
|
|
|
|
elseif (evento == "ENCOUNTER_START") then
|
|
--~encounter
|
|
|
|
_table_wipe (_detalhes.encounter_table)
|
|
|
|
local encounterID, encounterName, difficultyID, raidSize = _select (1, ...)
|
|
local zoneName, _, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
|
|
|
|
_detalhes.encounter_table ["start"] = time()
|
|
_detalhes.encounter_table ["end"] = nil
|
|
|
|
_detalhes.encounter_table.id = encounterID
|
|
_detalhes.encounter_table.name = encounterName
|
|
_detalhes.encounter_table.diff = difficultyID
|
|
_detalhes.encounter_table.size = raidSize
|
|
_detalhes.encounter_table.zone = zoneName
|
|
_detalhes.encounter_table.mapid = zoneMapID
|
|
|
|
local encounter_start_table = _detalhes:GetEncounterStartInfo (zoneMapID, encounterID)
|
|
if (encounter_start_table) then
|
|
if (encounter_start_table.delay) then
|
|
if (type (encounter_start_table.delay) == "function") then
|
|
local delay = encounter_start_table.delay()
|
|
if (delay) then
|
|
_detalhes.encounter_table ["start"] = time() + delay
|
|
end
|
|
else
|
|
_detalhes.encounter_table ["start"] = time() + encounter_start_table.delay
|
|
end
|
|
end
|
|
if (encounter_start_table.func) then
|
|
encounter_start_table:func()
|
|
end
|
|
end
|
|
|
|
local encounter_table, boss_index = _detalhes:GetBossEncounterDetailsFromEncounterId (zoneMapID, encounterID)
|
|
if (encounter_table) then
|
|
_detalhes.encounter_table.index = boss_index
|
|
end
|
|
|
|
elseif (evento == "ENCOUNTER_END") then
|
|
|
|
if (not _detalhes.encounter_table.start) then
|
|
return
|
|
end
|
|
|
|
_detalhes.encounter_table ["end"] = time() - 0.4
|
|
|
|
local encounterID, encounterName, difficultyID, raidSize, endStatus = _select (1, ...)
|
|
local _, _, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
|
|
|
|
--[[
|
|
local encounter_end_table = _detalhes:GetEncounterStartInfo (zoneMapID, encounterID)
|
|
if (encounter_end_table) then
|
|
if (encounter_end_table.delay) then
|
|
_detalhes.encounter_table ["end"] = _detalhes.encounter_table ["end"] + encounter_end_table.delay
|
|
end
|
|
if (encounter_end_table.func) then
|
|
encounter_end_table:func (_detalhes.tabela_vigente, endStatus)
|
|
end
|
|
end
|
|
--]]
|
|
|
|
if (_in_combat) then
|
|
if (endStatus == 1) then
|
|
_detalhes.encounter_table.kill = true
|
|
_detalhes:SairDoCombate (true, true) --killed
|
|
else
|
|
_detalhes.encounter_table.kill = false
|
|
_detalhes:SairDoCombate (false, true) --wipe
|
|
end
|
|
else
|
|
if (_detalhes.tabela_vigente.end_time + 2 >= _detalhes.encounter_table ["end"]) then
|
|
--_detalhes.tabela_vigente.start_time = _detalhes.encounter_table ["start"]
|
|
_detalhes.tabela_vigente.end_time = _detalhes.encounter_table ["end"]
|
|
_detalhes:AtualizaGumpPrincipal (-1, true)
|
|
end
|
|
end
|
|
|
|
_table_wipe (_detalhes.encounter_table)
|
|
|
|
elseif (evento == "CHAT_MSG_BG_SYSTEM_NEUTRAL") then
|
|
local frase = _select (1, ...)
|
|
|
|
--> reset combat timer
|
|
if ( (frase:find ("The battle") and frase:find ("has begun!") ) and _current_combat.pvp) then
|
|
local tempo_do_combate = _tempo - _current_combat.start_time
|
|
_detalhes.tabela_overall.start_time = _detalhes.tabela_overall.start_time + tempo_do_combate
|
|
_current_combat.start_time = _tempo
|
|
_detalhes.listener:UnregisterEvent ("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
|
end
|
|
|
|
return
|
|
|
|
elseif (evento == "UNIT_PET") then
|
|
--_detalhes.container_pets:BuscarPets()
|
|
_detalhes:SchedulePetUpdate (1)
|
|
|
|
elseif (evento == "PLAYER_REGEN_DISABLED") then -- Entrou em Combate
|
|
--> inicia um timer para pegar qual é a luta:
|
|
|
|
if (_detalhes.EncounterInformation [_detalhes.zone_id]) then
|
|
_detalhes:ScheduleTimer ("ReadBossFrames", 1)
|
|
_detalhes:ScheduleTimer ("ReadBossFrames", 30)
|
|
end
|
|
|
|
if (not _detalhes:CaptureGet ("damage")) then
|
|
_detalhes:EntrarEmCombate()
|
|
end
|
|
|
|
--> essa parte do solo mode ainda sera usada?
|
|
if (_detalhes.solo and _detalhes.PluginCount.SOLO > 0) then --> solo mode
|
|
local esta_instancia = _detalhes.tabela_instancias[_detalhes.solo]
|
|
esta_instancia.atualizando = true
|
|
end
|
|
|
|
return
|
|
|
|
elseif (evento == "PLAYER_REGEN_ENABLED") then
|
|
--> essa parte do solo mode ainda sera usada?
|
|
if (_detalhes.solo and _detalhes.PluginCount.SOLO > 0) then --> aqui, tentativa de fazer o timer da janela do Solo funcionar corretamente:
|
|
if (_detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode].Stop) then
|
|
_detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode].Stop()
|
|
end
|
|
end
|
|
return
|
|
|
|
elseif (evento == "GROUP_ROSTER_UPDATE") then
|
|
|
|
if (not _detalhes.in_group) then
|
|
_detalhes.in_group = IsInGroup() or IsInRaid()
|
|
if (_detalhes.in_group) then
|
|
--> entrou num grupo
|
|
_detalhes:IniciarColetaDeLixo (true)
|
|
_detalhes:WipePets()
|
|
_detalhes:SchedulePetUpdate (1)
|
|
end
|
|
else
|
|
_detalhes.in_group = IsInGroup() or IsInRaid()
|
|
if (not _detalhes.in_group) then
|
|
--> saiu do grupo
|
|
_detalhes:IniciarColetaDeLixo (true)
|
|
_detalhes:WipePets()
|
|
_detalhes:SchedulePetUpdate (1)
|
|
_table_wipe (_detalhes.details_users)
|
|
else
|
|
_detalhes:SchedulePetUpdate (2)
|
|
_detalhes:CheckDetailsUsers()
|
|
end
|
|
end
|
|
|
|
--_detalhes.container_pets:BuscarPets()
|
|
_detalhes:SchedulePetUpdate (6)
|
|
|
|
return
|
|
|
|
elseif (evento == "PARTY_MEMBERS_CHANGED") then
|
|
--> Nothing to do here
|
|
return
|
|
|
|
elseif (evento == "PARTY_CONVERTED_TO_RAID") then
|
|
--> Nothing to do here
|
|
return
|
|
|
|
elseif (evento == "INSTANCE_ENCOUNTER_ENGAGE_UNIT") then
|
|
--> Nothing to do here
|
|
return
|
|
|
|
elseif (evento == "PLAYER_LOGOUT") then
|
|
|
|
--> close info window
|
|
_detalhes:FechaJanelaInfo()
|
|
|
|
--> leave combat start save tables
|
|
if (_detalhes.in_combat) then
|
|
_detalhes:SairDoCombate()
|
|
_detalhes.can_panic_mode = true
|
|
end
|
|
|
|
return _detalhes:SaveData()
|
|
|
|
elseif (evento == "ADDON_LOADED") then
|
|
|
|
local addon_name = _select (1, ...)
|
|
|
|
if (addon_name == "Details") then
|
|
_detalhes:LoadData()
|
|
_detalhes:UpdateParserGears()
|
|
_detalhes:Start()
|
|
end
|
|
|
|
return
|
|
|
|
end
|
|
end
|
|
|
|
_detalhes.listener:SetScript ("OnEvent", _detalhes.OnEvent)
|
|
|
|
function _detalhes:OnParserEvent (evento, time, token, hidding, who_serial, who_name, who_flags, who_flags2, alvo_serial, alvo_name, alvo_flags, alvo_flags2, ...)
|
|
local funcao = token_list [token]
|
|
if (funcao) then
|
|
return funcao (nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, ... )
|
|
else
|
|
return
|
|
end
|
|
end
|
|
_detalhes.parser_frame:SetScript ("OnEvent", _detalhes.OnParserEvent)
|
|
|
|
function _detalhes:UpdateParser()
|
|
_tempo = _detalhes._tempo
|
|
end
|
|
|
|
function _detalhes:PrintParserCacheIndexes()
|
|
|
|
local amount = 0
|
|
for n, nn in pairs (damage_cache) do
|
|
amount = amount + 1
|
|
end
|
|
print ("parser damage_cache", amount)
|
|
|
|
amount = 0
|
|
for n, nn in pairs (damage_cache_pets) do
|
|
amount = amount + 1
|
|
end
|
|
print ("parser damage_cache_pets", amount)
|
|
|
|
amount = 0
|
|
for n, nn in pairs (damage_cache_petsOwners) do
|
|
amount = amount + 1
|
|
end
|
|
print ("parser damage_cache_petsOwners", amount)
|
|
|
|
amount = 0
|
|
for n, nn in pairs (healing_cache) do
|
|
amount = amount + 1
|
|
end
|
|
print ("parser healing_cache", amount)
|
|
|
|
amount = 0
|
|
for n, nn in pairs (energy_cache) do
|
|
amount = amount + 1
|
|
end
|
|
print ("parser energy_cache", amount)
|
|
|
|
amount = 0
|
|
for n, nn in pairs (misc_cache) do
|
|
amount = amount + 1
|
|
end
|
|
print ("parser misc_cache", amount)
|
|
|
|
print ("group damage", #_detalhes.cache_damage_group)
|
|
print ("group damage", #_detalhes.cache_healing_group)
|
|
end
|
|
|
|
function _detalhes:ClearParserCache()
|
|
|
|
--> clear cache | not sure if replacing the old table is the best approach
|
|
|
|
_table_wipe (damage_cache)
|
|
_table_wipe (damage_cache_pets)
|
|
_table_wipe (damage_cache_petsOwners)
|
|
_table_wipe (healing_cache)
|
|
_table_wipe (energy_cache)
|
|
_table_wipe (misc_cache)
|
|
|
|
damage_cache = setmetatable ({}, _detalhes.weaktable)
|
|
damage_cache_pets = setmetatable ({}, _detalhes.weaktable)
|
|
damage_cache_petsOwners = setmetatable ({}, _detalhes.weaktable)
|
|
|
|
healing_cache = setmetatable ({}, _detalhes.weaktable)
|
|
|
|
energy_cache = setmetatable ({}, _detalhes.weaktable)
|
|
|
|
misc_cache = setmetatable ({}, _detalhes.weaktable)
|
|
|
|
end
|
|
|
|
function _detalhes:UptadeRaidMembersCache()
|
|
|
|
_table_wipe (raid_members_cache)
|
|
_table_wipe (tanks_members_cache)
|
|
|
|
if (_IsInRaid()) then
|
|
for i = 1, _GetNumGroupMembers() do
|
|
raid_members_cache [_UnitGUID ("raid"..i)] = true
|
|
local role = _UnitGroupRolesAssigned (GetUnitName ("raid"..i, true))
|
|
if (role == "TANK") then
|
|
tanks_members_cache [_UnitGUID ("raid"..i)] = true
|
|
|
|
--print ("tank detected:", GetUnitName ("raid"..i, true))
|
|
end
|
|
end
|
|
|
|
elseif (_IsInGroup()) then
|
|
for i = 1, _GetNumGroupMembers()-1 do
|
|
raid_members_cache [_UnitGUID ("party"..i)] = true
|
|
local role = _UnitGroupRolesAssigned (GetUnitName ("party"..i, true))
|
|
if (role == "TANK") then
|
|
tanks_members_cache [_UnitGUID ("party"..i)] = true
|
|
end
|
|
end
|
|
|
|
raid_members_cache [_UnitGUID ("player")] = true
|
|
local role = _UnitGroupRolesAssigned (GetUnitName ("player", true))
|
|
if (role == "TANK") then
|
|
tanks_members_cache [_UnitGUID ("player")] = true
|
|
end
|
|
else
|
|
raid_members_cache [_UnitGUID ("player")] = true
|
|
local role = _UnitGroupRolesAssigned (GetUnitName ("player", true))
|
|
if (role == "TANK") then
|
|
tanks_members_cache [_UnitGUID ("player")] = true
|
|
end
|
|
end
|
|
end
|
|
|
|
function _detalhes:IsATank (playerguid)
|
|
return tanks_members_cache [playerguid]
|
|
end
|
|
|
|
function _detalhes:IsInCache (playerguid)
|
|
return raid_members_cache [playerguid]
|
|
end
|
|
function _detalhes:GetParserPlayerCache()
|
|
return raid_members_cache
|
|
end
|
|
|
|
--serach key: ~cache
|
|
function _detalhes:UpdateParserGears()
|
|
|
|
--> refresh combat tables
|
|
_current_combat = _detalhes.tabela_vigente
|
|
_overall_combat = _detalhes.tabela_overall
|
|
|
|
--> refresh total containers
|
|
_current_total = _current_combat.totals
|
|
_current_gtotal = _current_combat.totals_grupo
|
|
_overall_total = _overall_combat.totals
|
|
_overall_gtotal = _overall_combat.totals_grupo
|
|
|
|
--> refresh actors containers
|
|
_current_damage_container = _current_combat [1]
|
|
_overall_damage_container = _overall_combat [1]
|
|
_current_heal_container = _current_combat [2]
|
|
_overall_heal_container = _overall_combat [2]
|
|
_current_energy_container = _current_combat [3]
|
|
_overall_energy_container = _overall_combat [3]
|
|
_current_misc_container = _current_combat [4]
|
|
_overall_misc_container = _overall_combat [4]
|
|
|
|
--> refresh data capture options
|
|
_recording_self_buffs = _detalhes.RecordPlayerSelfBuffs
|
|
--_recording_healing = _detalhes.RecordHealingDone
|
|
--_recording_took_damage = _detalhes.RecordRealTimeTookDamage
|
|
_recording_ability_with_buffs = _detalhes.RecordPlayerAbilityWithBuffs
|
|
_in_combat = _detalhes.in_combat
|
|
|
|
if (_detalhes.hooks ["HOOK_COOLDOWN"].enabled) then
|
|
_hook_cooldowns = true
|
|
else
|
|
_hook_cooldowns = false
|
|
end
|
|
|
|
if (_detalhes.hooks ["HOOK_DEATH"].enabled) then
|
|
_hook_deaths = true
|
|
else
|
|
_hook_deaths = false
|
|
end
|
|
|
|
if (_detalhes.hooks ["HOOK_BUFF"].enabled) then --[[REMOVED]]
|
|
_hook_buffs = true
|
|
else
|
|
_hook_buffs = false
|
|
end
|
|
|
|
if (_detalhes.hooks ["HOOK_BATTLERESS"].enabled) then
|
|
_hook_battleress = true
|
|
else
|
|
_hook_battleress = false
|
|
end
|
|
|
|
return _detalhes:ClearParserCache()
|
|
end
|
|
|
|
|
|
|
|
--serach key: ~api
|
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> details api functions
|
|
|
|
--> number of combat
|
|
function _detalhes:GetCombatId()
|
|
return _detalhes.combat_id
|
|
end
|
|
|
|
--> if in combat
|
|
function _detalhes:IsInCombat()
|
|
return _in_combat
|
|
end
|
|
|
|
--> get combat
|
|
function _detalhes:GetCombat (_combat)
|
|
if (not _combat) then
|
|
return _current_combat
|
|
elseif (_type (_combat) == "number") then
|
|
if (_combat == -1) then --> overall
|
|
return _overall_combat
|
|
elseif (_combat == 0) then --> current
|
|
return _current_combat
|
|
else
|
|
return _detalhes.tabela_historico.tabelas [_combat]
|
|
end
|
|
elseif (_type (_combat) == "string") then
|
|
if (_combat == "overall") then
|
|
return _overall_combat
|
|
elseif (_combat == "current") then
|
|
return _current_combat
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
function _detalhes:GetAllActors (_combat, _actorname)
|
|
return _detalhes:GetActor (_combat, 1, _actorname), _detalhes:GetActor (_combat, 2, _actorname), _detalhes:GetActor (_combat, 3, _actorname), _detalhes:GetActor (_combat, 4, _actorname)
|
|
end
|
|
|
|
--> get an actor
|
|
function _detalhes:GetActor (_combat, _attribute, _actorname)
|
|
|
|
if (not _combat) then
|
|
_combat = "current" --> current combat
|
|
end
|
|
|
|
if (not _attribute) then
|
|
_attribute = 1 --> damage
|
|
end
|
|
|
|
if (not _actorname) then
|
|
_actorname = _detalhes.playername
|
|
end
|
|
|
|
if (_combat == 0 or _combat == "current") then
|
|
local actor = _detalhes.tabela_vigente (_attribute, _actorname)
|
|
if (actor) then
|
|
return actor
|
|
else
|
|
return nil --_detalhes:NewError ("Current combat doesn't have an actor called ".. _actorname)
|
|
end
|
|
|
|
elseif (_combat == -1 or _combat == "overall") then
|
|
local actor = _detalhes.tabela_overall (_attribute, _actorname)
|
|
if (actor) then
|
|
return actor
|
|
else
|
|
return nil --_detalhes:NewError ("Combat overall doesn't have an actor called ".. _actorname)
|
|
end
|
|
|
|
elseif (type (_combat) == "number") then
|
|
local _combatOnHistoryTables = _detalhes.tabela_historico.tabelas [_combat]
|
|
if (_combatOnHistoryTables) then
|
|
local actor = _combatOnHistoryTables (_attribute, _actorname)
|
|
if (actor) then
|
|
return actor
|
|
else
|
|
return nil --_detalhes:NewError ("Combat ".. _combat .." doesn't have an actor called ".. _actorname)
|
|
end
|
|
else
|
|
return nil --_detalhes:NewError ("Combat ".._combat.." not found.")
|
|
end
|
|
else
|
|
return nil --_detalhes:NewError ("Couldn't find a combat object for passed parameters")
|
|
end
|
|
end
|
|
|
|
|