- Added Phial of Serenity from Kyrians to Potion Usage.
- Merged all warriors whirlwind.
- Cleanup on old cooldowns.
- Added Rake and Binding Shot to Crowd Control.
- Fixed some cases of DeathLog not showing healing.
- added reflected spells in the player tooltip.
- added reflected spell in the player details window.
- reflection spells like Warrior's Spell Reflection now has a new spell school called "Reflection".
- soft tooltips and player details window improvements.
- damage spell object now has the member 'extra' which is a table that can store hash data.
- profile.tooltip.tooltip_max_abilities won't be forced to 6 any more, to set your own amount of spells shown on tooltips use:
/run Details.tooltip.tooltip_max_abilities = number;
Add damage that was reflected to the entity that has done
the reflected (mostly prot warris). Previously the damage
was added to the caster of the spell.
- Stop showing the '/details users' panel again after the user closes the panel.
- Improvements on aura detection at the start and end of an encounter.
- Rewrite on Potion Used custom display.
- Energy overflow when using spells are now tracked (using a spell which gives energy and the energy gained passses the max amount of energy).
- Energy overflow with classses with auto energy restoration like rogues are also tracked.
- Resources now are shown as resource per second instead of per minute.
Details.SegmentPhases(): return a table containing phase numbers, use to query unit damage for a specific encounter phase.
Details.UnitDamageByPhase( unitId, phaseNumber): query the damage of a unit during a specific phase.
Further versions will support ingame time line analysis using the combat log event records, at the moment it is available for early adopters.
To enable, edit the line '_is_storing_cleu' to true in Parser.lua.
Also on this version: added early implementation of damage chart in the Player Detail Breakdown window, it is disabled by default for users.
- Fixed Vamguard plugin not showing debuffs on tanks.
- Fixed a bug within Atal'Dazar dungeon where in some cases adds damage where considered friendly fire.