- Added Abyssal Healing Potion.
- Fixed healing done targets on the breakdown window.
- Fixed hovering bars when the window is embed into the chat window.
- added reflected spells in the player tooltip.
- added reflected spell in the player details window.
- reflection spells like Warrior's Spell Reflection now has a new spell school called "Reflection".
- soft tooltips and player details window improvements.
- damage spell object now has the member 'extra' which is a table that can store hash data.
- profile.tooltip.tooltip_max_abilities won't be forced to 6 any more, to set your own amount of spells shown on tooltips use:
/run Details.tooltip.tooltip_max_abilities = number;
- Fixed a bug for healing done from unit to unit (by rubenvrolijk@github).
- Added Vanish to the list of defensive cooldowns for Rogues (by DylanMeador@github).
- Added Ny'alotha raid information (by jjholleman@github).
- Fixed Eye of Corruption and Grand Delusions.
- Fixed an error while retriving data from the guild (statistics sync).
- Updated the ToC files for bundled plugins.
- Segments Locked featured won't work for Overall Data.
- Fixed an issue on Player Details Window where sometimes Death Strike healing done would blink the Rune Weapon healing done.
- Regular Details Framework updates.
- Stop showing the '/details users' panel again after the user closes the panel.
- Improvements on aura detection at the start and end of an encounter.
- Rewrite on Potion Used custom display.
- Fixed custom displays import.
- Fixed 'Dynamic Overall Data' tooltip script.
- When using /details it tells the version of the addon much more clear.
A command has been added to test the overkill without discouting the overkill damage from the last hit.
/run Details.show_totalhitdamage_on_overkill = true
- Energy overflow when using spells are now tracked (using a spell which gives energy and the energy gained passses the max amount of energy).
- Energy overflow with classses with auto energy restoration like rogues are also tracked.
- Resources now are shown as resource per second instead of per minute.
Further versions will support ingame time line analysis using the combat log event records, at the moment it is available for early adopters.
To enable, edit the line '_is_storing_cleu' to true in Parser.lua.
Also on this version: added early implementation of damage chart in the Player Detail Breakdown window, it is disabled by default for users.
- Added 'icon_offset' member into instances to offset the class icon.
- Event Tracker not uses the cooldown and crowd control lists from the framework.
- Added new gradient wallpapers.
- Fixed DBM/BigWigs aura creation from the Spell List panel.
- Chart scripts now receives the envTable, use local envTable = ... .
- Polymorth (Black Cat) and Between the Eyes got added to Crowd Control list.
- Fixed Timeline plugin not showing the cooldown panel.
- Overall data setting won't reset on every logout.
- Slash command '/details merge' won't flag the merged combat as a trash segment anymore.
- Added function to use on macros to open the Player Details Window: /script Details:OpenPlayerDetails(1).
- Done more improvements on the Death Recap window.
- Details! Scroll Damage for training in dummies is now ready for more tests, access it /details scrolldamage.
- Damage and Healing tooltips now show a statusbar indicating the percent done by the ability.
- Added a scale slider to the options panel.
- Added monk's Quaking Palm to crowd control spells.
- Fixed an issue with Plater integration.
- Fixed tooltips not hiding when the cursor leaves the spell icon in the Damage Taken by Spell.
- Framework: fixed an issue with tooltips and menus where the division line wasn't hiding properly.
- Framework: fixed some buttons not showing its text in the options panel.