- added reflected spells in the player tooltip.
- added reflected spell in the player details window.
- reflection spells like Warrior's Spell Reflection now has a new spell school called "Reflection".
- soft tooltips and player details window improvements.
- damage spell object now has the member 'extra' which is a table that can store hash data.
- profile.tooltip.tooltip_max_abilities won't be forced to 6 any more, to set your own amount of spells shown on tooltips use:
/run Details.tooltip.tooltip_max_abilities = number;
Add damage that was reflected to the entity that has done
the reflected (mostly prot warris). Previously the damage
was added to the caster of the spell.
- Fixed a bug for healing done from unit to unit (by rubenvrolijk@github).
- Added Vanish to the list of defensive cooldowns for Rogues (by DylanMeador@github).
- Added Ny'alotha raid information (by jjholleman@github).
- Fixed Eye of Corruption and Grand Delusions.
- Fixed an error while retriving data from the guild (statistics sync).
- Updated the ToC files for bundled plugins.
- Segments Locked featured won't work for Overall Data.
- Fixed an issue on Player Details Window where sometimes Death Strike healing done would blink the Rune Weapon healing done.
- Regular Details Framework updates.
- Stop showing the '/details users' panel again after the user closes the panel.
- Improvements on aura detection at the start and end of an encounter.
- Rewrite on Potion Used custom display.
- Energy overflow when using spells are now tracked (using a spell which gives energy and the energy gained passses the max amount of energy).
- Energy overflow with classses with auto energy restoration like rogues are also tracked.
- Resources now are shown as resource per second instead of per minute.
Details.SegmentPhases(): return a table containing phase numbers, use to query unit damage for a specific encounter phase.
Details.UnitDamageByPhase( unitId, phaseNumber): query the damage of a unit during a specific phase.
Further versions will support ingame time line analysis using the combat log event records, at the moment it is available for early adopters.
To enable, edit the line '_is_storing_cleu' to true in Parser.lua.
Also on this version: added early implementation of damage chart in the Player Detail Breakdown window, it is disabled by default for users.
- Added 'icon_offset' member into instances to offset the class icon.
- Event Tracker not uses the cooldown and crowd control lists from the framework.
- Added new gradient wallpapers.
- Fixed Vamguard plugin not showing debuffs on tanks.
- Fixed a bug within Atal'Dazar dungeon where in some cases adds damage where considered friendly fire.
- Some code cleanup and old windows using old window styles are now using the framework.
- Removed some debug prints.
- All export data are using LibDeflate now.