- Fixed major issue with the statistics sharing.

- Added a new to disable score messages by using /run Details.deny_score_messages = true;
- minor fix in the framework to stop a warning in the beta of BfA.
This commit is contained in:
Tercio
2018-04-27 13:31:55 -03:00
parent 1823dab929
commit febf9dd34f
4 changed files with 46 additions and 9 deletions
+3 -3
View File
@@ -296,7 +296,7 @@
local IDs = _detalhes.storage:GetIDsToGuildSync()
if (IDs [1]) then
if (IDs and IDs [1]) then
local from = UnitName ("player")
local realm = GetRealmName()
_detalhes:SendCommMessage (CONST_DETAILS_PREFIX, _detalhes:Serialize (CONST_GUILD_SYNC, from, realm, _detalhes.realversion, "L", IDs), "WHISPER", chr_name)
@@ -308,7 +308,7 @@
elseif (type == "L") then --RoC - the player received the IDs list and send back which IDs he doesn't have
local MissingIDs = _detalhes.storage:CheckMissingIDsToGuildSync (data)
if (MissingIDs [1]) then
if (MissingIDs and MissingIDs [1]) then
local from = UnitName ("player")
local realm = GetRealmName()
_detalhes:SendCommMessage (CONST_DETAILS_PREFIX, _detalhes:Serialize (CONST_GUILD_SYNC, from, realm, _detalhes.realversion, "G", MissingIDs), "WHISPER", chr_name)
@@ -318,7 +318,7 @@
elseif (type == "G") then --RoS - the 'server' send the encounter dps table to the player which requested
local EncounterData = _detalhes.storage:BuildEncounterDataToGuildSync (data)
if (EncounterData [1]) then
if (EncounterData and EncounterData [1]) then
local task = C_Timer.NewTicker (4, function (task)
task.TickID = task.TickID + 1
local data = task.EncounterData [task.TickID]