Add option to split dot / hot damage into separate entries entirely.
This commit is contained in:
@@ -62,7 +62,7 @@ function classDamageSpellTable:NovaTabela(spellId, link, token)
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extra = {}
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}
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if (token == "SPELL_PERIODIC_DAMAGE") then
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if (token == "SPELL_PERIODIC_DAMAGE") and Details.combat_log.separate_dot_effects then
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Details:SetAsDotSpell(spellId)
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end
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@@ -4,7 +4,7 @@
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local addonName, Details222 = ...
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local healingAbility = Details.habilidade_cura
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function healingAbility:NovaTabela(id)
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function healingAbility:NovaTabela(id, link, token)
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---@type spelltable
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local spellTable = {
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--spellId
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@@ -40,6 +40,11 @@
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targets_absorbs = {}
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}
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if (token == "SPELL_PERIODIC_HEAL") and Details.combat_log.separate_hot_effects then
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Details:SetAsHotSpell(id)
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end
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return spellTable
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end
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@@ -531,6 +531,14 @@
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spellId = override_spellId[spellId] or spellId
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end
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--> otherwise check if the spellId is periodic, and if it is then get the first rank of the spell for (DoT) spells
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if token == "SPELL_PERIODIC_DAMAGE" then
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local firstRank = C_Spell.GetFirstRank(spellId)
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if firstRank and firstRank ~= spellId then
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spellId = firstRank
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end
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end
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--> npcId check for ignored npcs
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--> get the npcId from the cache, if it's not there then get it from the serial and add it to the cache
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local npcId = npcid_cache[targetSerial] --target npc
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@@ -1965,6 +1973,14 @@
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spellId = override_spellId[spellId] or spellId
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end
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--> if its a periodic heal, use the first rank so it shows up at (HoT)
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if token == "SPELL_PERIODIC_HEAL" then
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local firstRank = C_Spell.GetFirstRank(spellId)
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if firstRank then
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spellId = firstRank
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end
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end
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local effectiveHeal = absorbed
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if (bIsShield) then
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--shield has the correct amount of 'healing done'
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@@ -7179,6 +7179,27 @@ do
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desc = "Merges spells like Atonement and Awakened Faeline with their critical damage component.",
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boxfirst = true,
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},
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{--separate DoT effects
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type = "toggle",
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get = function() return Details.combat_log.separate_dot_effects end,
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set = function(self, fixedparam, value)
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Details.combat_log.separate_dot_effects = value
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end,
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name = "Separate Damage Over Time Effects",
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desc = "If Enabled, spells which deal initial damage and then damage over time will be tracked separately.",
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boxfirst = true,
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},
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{--separate HoT effects
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type = "toggle",
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get = function() return Details.combat_log.separate_hot_effects end,
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set = function(self, fixedparam, value)
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Details.combat_log.separate_hot_effects = value
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end,
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name = "Separate Heal Over Time Effects",
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desc = "If Enabled, spells which have initial healing and then heal over time will be tracked separately.",
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boxfirst = true,
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},
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}
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sectionFrame.sectionOptions = sectionOptions
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@@ -332,4 +332,29 @@ do
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rawset(Details.spellcache, spellId, {"Unknown DoT Spell? " .. Loc ["STRING_DOT"], rank, [[Interface\InventoryItems\WoWUnknownItem01]]})
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end
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end
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--overwrite SpellInfo if the spell is a HoT, so Details.GetSpellInfo will return the name modified
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function Details:SetAsHotSpell(spellId)
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--do nothing if this spell already has a customization
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if (defaultSpellCustomization[spellId]) then
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return
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end
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--do nothing if the spell is already cached
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local spellInfo = rawget(Details.spellcache, spellId)
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if (spellInfo) then
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return
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end
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local spellName, rank, spellIcon = Details.GetSpellInfo(spellId)
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if (not spellName) then
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spellName, rank, spellIcon = GetSpellInfo(spellId)
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end
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if (spellName) then
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rawset(Details.spellcache, spellId, {spellName .. Loc ["STRING_HOT"], rank, spellIcon})
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else
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rawset(Details.spellcache, spellId, {"Unknown HoT Spell? " .. Loc ["STRING_HOT"], rank, [[Interface\InventoryItems\WoWUnknownItem01]]})
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end
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end
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end
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@@ -182,6 +182,7 @@ L["STRING_DISCARD"] = "Verwerfen"
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L["STRING_DISPELLED"] = "Entfernte Stärkungs-/Schwächungszauber"
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L["STRING_DODGE"] = "Ausweichen"
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L["STRING_DOT"] = "(DoT)"
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L["STRING_HOT"] = " (HoT)"
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L["STRING_DPS"] = "DPS"
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L["STRING_EMPTY_SEGMENT"] = "Leeres Segment"
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L["STRING_ENABLED"] = "Aktiviert"
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@@ -185,6 +185,7 @@ L["STRING_DISCARD"] = "Discard"
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L["STRING_DISPELLED"] = "Buffs/Debuffs Removed"
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L["STRING_DODGE"] = "Dodge"
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L["STRING_DOT"] = " (DoT)"
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L["STRING_HOT"] = " (HoT)"
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L["STRING_DPS"] = "DPS"
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L["STRING_EMPTY_SEGMENT"] = "Empty Segment"
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L["STRING_ENABLED"] = "Enabled"
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@@ -170,6 +170,7 @@ L["STRING_DISCARD"] = "Descartar"
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L["STRING_DISPELLED"] = "Bufos/debufos disipados"
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L["STRING_DODGE"] = "Esquivado"
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L["STRING_DOT"] = " (DoT)"
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L["STRING_HOT"] = " (HoT)"
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L["STRING_DPS"] = "DPS"
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L["STRING_EMPTY_SEGMENT"] = "Segmento vacío"
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L["STRING_ENABLED"] = "Activado"
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@@ -170,6 +170,7 @@ L["STRING_DISCARD"] = "Descartar"
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L["STRING_DISPELLED"] = "Bufos/debufos disipados"
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L["STRING_DODGE"] = "Esquivado"
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L["STRING_DOT"] = " (DoT)"
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L["STRING_HOT"] = " (HoT)"
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L["STRING_DPS"] = "DPS"
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L["STRING_EMPTY_SEGMENT"] = "Segmento vacío"
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L["STRING_ENABLED"] = "Activado"
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@@ -171,6 +171,7 @@ L["STRING_DISCARD"] = "Refuser"
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L["STRING_DISPELLED"] = "Buffs/Debuffs dissipés"
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L["STRING_DODGE"] = "Esquive"
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L["STRING_DOT"] = "(DoT)"
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L["STRING_HOT"] = " (HoT)"
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L["STRING_DPS"] = "DPS"
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L["STRING_EMPTY_SEGMENT"] = "Segment vide"
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L["STRING_ENABLED"] = "Activé"
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@@ -175,6 +175,7 @@ L["STRING_DISCARD"] = "Scartare"
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L["STRING_DISPELLED"] = "Buffs/Debuffs Rimossi"
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L["STRING_DODGE"] = "Schivata"
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L["STRING_DOT"] = "(DoT)"
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L["STRING_HOT"] = " (HoT)"
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L["STRING_DPS"] = "DPS"
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L["STRING_EMPTY_SEGMENT"] = "Segmento Vuoto"
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L["STRING_ENABLED"] = "Abilitato"
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@@ -184,6 +184,7 @@ L["STRING_DISCARD"] = "포기"
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L["STRING_DISPELLED"] = "제거된 강화 효과/약화 효과"
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L["STRING_DODGE"] = "회피"
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L["STRING_DOT"] = " (지속 효과)"
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L["STRING_HOT"] = " (HoT)"
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L["STRING_DPS"] = "Dps"
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L["STRING_EMPTY_SEGMENT"] = "빈 세분화"
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L["STRING_ENABLED"] = "사용"
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@@ -182,6 +182,7 @@ L["STRING_DISCARD"] = "Descartar"
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L["STRING_DISPELLED"] = "Auras Removidas"
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L["STRING_DODGE"] = "Desvio"
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L["STRING_DOT"] = " (DoT)"
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L["STRING_HOT"] = " (HoT)"
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L["STRING_DPS"] = "Dps"
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L["STRING_EMPTY_SEGMENT"] = "Segmento Vazio"
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L["STRING_ENABLED"] = "Ativado,"
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@@ -182,6 +182,7 @@ L["STRING_DISCARD"] = "Отказаться"
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L["STRING_DISPELLED"] = "Баффы/Дебафы удалены"
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L["STRING_DODGE"] = "Уклонение"
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L["STRING_DOT"] = "(ДоТ)"
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L["STRING_HOT"] = " (HoT)"
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L["STRING_DPS"] = "УВС"
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L["STRING_EMPTY_SEGMENT"] = "Пустой сегмент"
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L["STRING_ENABLED"] = "Включить"
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@@ -176,6 +176,7 @@ L["STRING_DISCARD"] = "忽略"
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L["STRING_DISPELLED"] = "增益/减益 移除"
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L["STRING_DODGE"] = "闪避"
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L["STRING_DOT"] = " (DoT)"
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L["STRING_HOT"] = " (HoT)"
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L["STRING_DPS"] = "每秒伤害"
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L["STRING_EMPTY_SEGMENT"] = "空片段"
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L["STRING_ENABLED"] = "启用"
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@@ -183,6 +183,7 @@ L["STRING_DISCARD"] = "捨棄"
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L["STRING_DISPELLED"] = "移除的增益/減益"
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L["STRING_DODGE"] = "閃避"
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L["STRING_DOT"] = "持續性傷害 (DoT)"
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L["STRING_HOT"] = " (HoT)"
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L["STRING_DPS"] = "每秒傷害 (DPS)"
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L["STRING_EMPTY_SEGMENT"] = "空的戰鬥記錄"
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L["STRING_ENABLED"] = "啟用"
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