- Left button on a enemy bar now show enemy damage taken, middle button open player detail window for that enemy.
- Added new profile: Minimalistic v2. - Minimalistic v2 is now the default skin. - Graphical changes on icon packs with transparency. - Removed slash command '/d', added '/de' instead. - Added custom spells for Atonement Critical, Power Word: Solace Critical, Lifebloom (the blood effect). - Revision done on Welcome Screen, many things removed, other added. - New API: instance:GetNumRows() return how many bars fit within the instance height. - New API: instance:GetRow (number) return the bar object. - New API: actorcontainer:ListActors() return a ipairs list of characters objects inside the container. - New API: _detalhes:CreateTestBars() create 10 bars of random characters for damage and heal. - New API: _detalhes:StartTestBarUpdate() begin to add and subtract value from created test actors. - New API: _detalhes:StopTestBarUpdate() stop the bar update test. - New Event: DETAILS_INSTANCE_NEWROW triggers when a new row is created. Signature: [1] instance [2] bar object.
This commit is contained in:
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-8
@@ -285,11 +285,6 @@ function _G._detalhes:Start()
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_detalhes:FillUserCustomSpells()
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end
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--> start tutorial if this is first run
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if (self.tutorial.logons < 2 and self.is_first_run) then
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self:StartTutorial()
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end
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--> send feedback panel if the user got 100 or more logons with details
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if (self.tutorial.logons > 100) then -- and self.tutorial.logons < 104
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if (not self.tutorial.feedback_window1) then
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@@ -325,13 +320,13 @@ function _G._detalhes:Start()
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instance:RestauraJanela()
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local skin = instance.skin
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instance:ChangeSkin ("Default Skin")
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instance:ChangeSkin ("Minimalistic")
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instance:ChangeSkin ("Minimalistic v2")
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instance:ChangeSkin (skin)
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instance:DesativarInstancia()
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else
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local skin = instance.skin
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instance:ChangeSkin ("Default Skin")
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instance:ChangeSkin ("Minimalistic")
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instance:ChangeSkin ("Minimalistic v2")
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instance:ChangeSkin (skin)
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end
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end
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@@ -432,6 +427,22 @@ function _G._detalhes:Start()
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if (self.is_first_run) then
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_detalhes:OpenWelcomeWindow()
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end
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--test realtime dps
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--[[
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local real_time_frame = CreateFrame ("frame", nil, UIParent)
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local instance = _detalhes:GetInstance (1)
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real_time_frame:SetScript ("OnUpdate", function (self, elapsed)
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if (_detalhes.in_combat and instance.atributo == 1 and instance.sub_atributo == 1) then
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for i = 1, instance:GetNumRows() do
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local row = instance:GetRow (index)
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if (row:IsShown()) then
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local actor = row.minha_tabela
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local right_text = row.texto_direita
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end
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end
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end
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end)
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--]]
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end
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