- Left button on a enemy bar now show enemy damage taken, middle button open player detail window for that enemy.
- Added new profile: Minimalistic v2. - Minimalistic v2 is now the default skin. - Graphical changes on icon packs with transparency. - Removed slash command '/d', added '/de' instead. - Added custom spells for Atonement Critical, Power Word: Solace Critical, Lifebloom (the blood effect). - Revision done on Welcome Screen, many things removed, other added. - New API: instance:GetNumRows() return how many bars fit within the instance height. - New API: instance:GetRow (number) return the bar object. - New API: actorcontainer:ListActors() return a ipairs list of characters objects inside the container. - New API: _detalhes:CreateTestBars() create 10 bars of random characters for damage and heal. - New API: _detalhes:StartTestBarUpdate() begin to add and subtract value from created test actors. - New API: _detalhes:StopTestBarUpdate() stop the bar update test. - New Event: DETAILS_INSTANCE_NEWROW triggers when a new row is created. Signature: [1] instance [2] bar object.
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@@ -153,7 +153,7 @@ function _detalhes:ResetProfile (profile_name)
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instance:AtivarInstancia()
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end
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instance.skin = ""
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instance:ChangeSkin ("Minimalistic")
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instance:ChangeSkin ("Minimalistic v2")
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end
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for index, instance in pairs (_detalhes.unused_instances) do
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@@ -161,7 +161,7 @@ function _detalhes:ResetProfile (profile_name)
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instance:AtivarInstancia()
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end
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instance.skin = ""
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instance:ChangeSkin ("Minimalistic")
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instance:ChangeSkin ("Minimalistic v2")
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end
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--> reset the profile
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@@ -280,7 +280,7 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
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--> apply default config on this instance (flat skin texture was 'ResetInstanceConfig' running).
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instance1:ResetInstanceConfig()
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instance1.skin = "no skin"
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instance1:ChangeSkin ("Minimalistic")
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instance1:ChangeSkin ("Minimalistic v2")
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--> release the snap and lock
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instance1:LoadLocalInstanceConfig()
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