More fixes
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@@ -755,6 +755,8 @@ local parseOptionsTypes = function(menuOptions)
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widgetTable.type = "selectoutline"
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elseif (widgetTable.type == "anchordropdown") then
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widgetTable.type = "selectanchor"
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elseif (widgetTable.type == "audiodropdown") then
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widgetTable.type = "selectaudio"
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elseif (widgetTable.type == "dropdown") then
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widgetTable.type = "select"
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@@ -1102,6 +1104,10 @@ function detailsFramework:BuildMenuVolatile(parent, menuOptions, xOffset, yOffse
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elseif (widgetTable.type == "selectoutline") then
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local func = detailsFramework:CreateOutlineListGenerator(widgetTable.set)
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dropdown:SetFunction(func)
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elseif (widgetTable.type == "selectaudio") then
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local func = detailsFramework:CreateAudioListGenerator(widgetTable.set)
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dropdown:SetFunction(func)
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else
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dropdown:SetFunction(widgetTable.values)
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end
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@@ -1352,6 +1358,9 @@ function detailsFramework:BuildMenu(parent, menuOptions, xOffset, yOffset, heigh
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elseif (widgetTable.type == "selectoutline") then
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dropdown = detailsFramework:CreateOutlineDropDown(parent, widgetTable.set, widgetTable.get(), widgetWidth or 140, widgetHeight or defaultHeight, nil, "$parentWidget" .. index, dropdownTemplate)
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elseif (widgetTable.type == "selectaudio") then
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dropdown = detailsFramework:CreateAudioDropDown(parent, widgetTable.set, widgetTable.get(), widgetWidth or 140, widgetHeight or defaultHeight, nil, "$parentWidget" .. index, dropdownTemplate)
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else
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dropdown = detailsFramework:NewDropDown(parent, nil, "$parentWidget" .. index, nil, widgetWidth or 140, widgetHeight or defaultHeight, widgetTable.values, widgetTable.get(), dropdownTemplate)
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end
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@@ -1206,6 +1206,40 @@ function DF:CreateAnchorPointListGenerator(callback)
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return newGenerator
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end
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function DF:CreateAudioListGenerator(callback)
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local newGenerator = function()
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local dropdownOptions = {
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{
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label = "--x--x--",
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value = "",
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onclick = callback
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}
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}
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--fetch all audio cues from the libsharedmedia
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DF.AudioCues = {}
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local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
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for audioName, audioPath in pairs(SharedMedia:HashTable("sound")) do
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DF.AudioCues[#DF.AudioCues+1] = {audioName, audioPath}
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end
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--sort the audio cues by name
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table.sort(DF.AudioCues, function(t1, t2) return t1[1] < t2[1] end)
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for i, audioInfo in ipairs(DF.AudioCues) do
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table.insert(dropdownOptions, {
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label = audioInfo[1],
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value = audioInfo[2],
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onclick = callback
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})
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end
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return dropdownOptions
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end
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return newGenerator
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end
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---create a dropdown object with a list of fonts
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---@param parent frame
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---@param callback function
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@@ -1240,6 +1274,12 @@ function DF:CreateAnchorPointDropDown(parent, callback, default, width, height,
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return dropDownObject
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end
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function DF:CreateAudioDropDown(parent, callback, default, width, height, member, name, template)
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local func = DF:CreateAudioListGenerator(callback)
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local dropDownObject = DF:NewDropDown(parent, parent, name, member, width, height, func, default, template)
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return dropDownObject
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end
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---create a dropdown object
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---@param parent frame
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---@param func function
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@@ -19,8 +19,8 @@
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local addonName, Details222 = ...
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local version = GetBuildInfo()
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Details.build_counter = 12802
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Details.alpha_build_counter = 12802 --if this is higher than the regular counter, use it instead
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Details.build_counter = 12803
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Details.alpha_build_counter = 12803 --if this is higher than the regular counter, use it instead
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Details.dont_open_news = true
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Details.game_version = version
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Details.userversion = version .. " " .. Details.build_counter
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@@ -471,3 +471,7 @@ function Details:SchedulePetUpdate(seconds)
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Details.Schedules.NewTimer(seconds, Details.UpdatePets, Details)
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end
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function Details:GetPetInfo(petGuid)
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return petContainer.GetPetInfo(petGuid)
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end
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