- Fix for the latest commit.

This commit is contained in:
Tercio
2015-05-30 17:42:10 -03:00
parent 4f6f24ea04
commit f771a42cde
6 changed files with 10 additions and 2 deletions
+2
View File
@@ -3675,6 +3675,7 @@ end
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow.grupo = actor.grupo
shadow.pvp = actor.pvp
shadow.isTank = actor.isTank
shadow.boss = actor.boss
shadow.boss_fight_component = actor.boss_fight_component
@@ -3735,6 +3736,7 @@ end
shadow.spec = actor.spec
shadow.isTank = actor.isTank
shadow.grupo = actor.grupo
shadow.pvp = actor.pvp
shadow.boss = actor.boss
shadow.boss_fight_component = actor.boss_fight_component
shadow.fight_component = actor.fight_component
+2
View File
@@ -1452,6 +1452,7 @@ end
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow.grupo = actor.grupo
shadow.pvp = actor.pvp
shadow.isTank = actor.isTank
shadow.boss = actor.boss
shadow.boss_fight_component = actor.boss_fight_component
@@ -1497,6 +1498,7 @@ end
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow.grupo = actor.grupo
shadow.pvp = actor.pvp
shadow.isTank = actor.isTank
shadow.boss = actor.boss
shadow.boss_fight_component = actor.boss_fight_component
+2
View File
@@ -2154,6 +2154,7 @@ end
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow.grupo = actor.grupo
shadow.pvp = actor.pvp
shadow.isTank = actor.isTank
shadow.boss = actor.boss
shadow.boss_fight_component = actor.boss_fight_component
@@ -2216,6 +2217,7 @@ end
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow.grupo = actor.grupo
shadow.pvp = actor.pvp
shadow.isTank = actor.isTank
shadow.boss = actor.boss
shadow.boss_fight_component = actor.boss_fight_component
+2
View File
@@ -2375,6 +2375,7 @@ function atributo_misc:r_onlyrefresh_shadow (actor)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow.grupo = actor.grupo
shadow.pvp = actor.pvp
shadow.isTank = actor.isTank
shadow.boss = actor.boss
shadow.boss_fight_component = actor.boss_fight_component
@@ -2501,6 +2502,7 @@ function atributo_misc:r_connect_shadow (actor, no_refresh)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow.grupo = actor.grupo
shadow.pvp = actor.pvp
shadow.isTank = actor.isTank
shadow.boss = actor.boss
shadow.boss_fight_component = actor.boss_fight_component
+1 -1
View File
@@ -185,7 +185,7 @@
novo_objeto.isTank = true
end
else
if (_detalhes.pvp_as_group and _detalhes.tabela_vigente.is_pvp and _detalhes.is_in_battleground) then
if (_detalhes.pvp_as_group and (_detalhes.tabela_vigente and _detalhes.tabela_vigente.is_pvp) and _detalhes.is_in_battleground) then
novo_objeto.grupo = true
end
end