More fixes for the Auto Hide feature

This commit is contained in:
Tercio Jose
2020-06-28 15:43:53 -03:00
parent d545f1216e
commit f04ee964d9
2 changed files with 3 additions and 2 deletions
+2 -2
View File
@@ -4,8 +4,8 @@
_ = nil
_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
_detalhes.build_counter = 7344
_detalhes.alpha_build_counter = 7344 --if this is higher than the regular counter, use it instead
_detalhes.build_counter = 7345
_detalhes.alpha_build_counter = 7345 --if this is higher than the regular counter, use it instead
_detalhes.game_version = "v8.3.0"
_detalhes.userversion = "v8.3.0." .. _detalhes.build_counter
_detalhes.realversion = 141 --core version, this is used to check API version for scripts and plugins (see alias below)
+1
View File
@@ -5058,6 +5058,7 @@ function _detalhes:SetWindowAlphaForCombat (entering_in_combat, true_hide, alpha
--
gump:Fade (self.baseframe, _unpack (_detalhes.windows_fade_in))
gump:Fade (self.rowframe, _unpack (_detalhes.windows_fade_in))
gump:Fade (self.windowSwitchButton, _unpack (_detalhes.windows_fade_in))
self:SetIconAlpha (nil, true)
if (_detalhes.debug) then